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@RedDusk

Oh look at that, already up.

Looks good to me. His Job will be that of a knight. A Front liner who will also be assigned to protect allies if need be, similar to the beastman's centurion; only without an army.

To clarify I expect you to keep in mind his limits for magic absorption and all that, but otherwise it looks good.

An artifact is something only given by Lancelot, so Flesh Master doesn't really apply. You may give him a simple little trinket if you don't want any magic items, or a buffed up sword or something.

@January

The sheet looks good to me, just to emphasize that as a servant and not a knight of evil, his partner will not have exclusive ownership of him so long as he is a Knight of Evil. Other players may use him for whatever reason if need be. (His plant growing abilities would be useful for characters with armies, so expect him to be sent to feed an entire population of hungry goblins or beastmen.)

I appreciate the traditional weaknesses to a fae among how your character isn't powerful at all. A refreshing site in my opinion, but I can't give final verdict until I review the second character paired up with yours.




Since i have a lot of attention here the OOC will be up early as I am working on it now. I don't have an exact date but expect it to be soon if not late tonight.
@TheWindel

Understandable, thanks for giving your interest!
@Komager@Thecrash20

Both demons are officially accepted, glad to have you guys aboard.




<Snipped quote by dragonmancer>

Vagueness is intentional as I'm not going to bother explaining a possible eldritch horror.

<Snipped quote by dragonmancer>

As it is a field of disease, it should be self-evident that it only effects the living. Furthermore, the variety of diseases aspect is an excuse to be creative with it, though the effects will most likely range from making the victims vomit to just making them overall sick. As for how powerful it is, the vagueness seen throughout my CS acts as the limit; if I don't say it's higher than a city level, than it's not higher than city level. As I do say, she can poison cities easily, you can assume the range is limited to city level.

<Snipped quote by dragonmancer>

It's physical description can be seen from its image and its powers are merely enhancements to the already poisonous abilities mentioned. As the CS does say it is the Empress' greatest invention, this much can be inferred. Considering this is also her trump card basically, it can also be inferred this summon takes much energy for her to use as a whole and is only a last resort.

<Snipped quote by dragonmancer>

As the Empress is pretty much useless in actual battle, you're gonna have to give me a better weakness to consider since that's already a very big cripple in this kind of setting. I'm not going to give her a weakness that makes no sense for the sake of making her intentionally weak; however if it makes sense and in context, it will be applied. I suggest perhaps something else that requires her to be in the presence of her servant, of which we can discuss in detail with @KoL


-I'm not going to force players to not play vague characters, as I've said before its an interesting tool to play around with. However as you've noticed I'm very picky with powers and abilities in terms of what players can and can't do. Eldritch horrors are a neat concept too if played right.

-I'd like to clarify that city level is the MAXIMUM cap in terms of power. I certainly appreciate players being creative with their powers, but as the gm I have the final say in such matters as I am, once again, very picky with balancing. A city level disease cloud is fine, so long as the sickness induced on it isn't immediately fatal. Your description on it passes.

-I prefer having things written out when it comes to physical appearance. More importantly, the picture (while giving the image of a generally large creature) doesn't give me the exact proportions. As I've said before I need an illustration on its exact power. Even if its just a beef nugget, I'd like to see its limits on its strength; how much can it lift and etc. This is especially important since you describe it as her strongest move.

-She has gun arms and the ability to summon a monster, that alone can be used effectively in combat; nevermind her disease cloud utility and her alchemy. Even if she isn't much of a fighter, she without a doubt holds a lot of power. If you look at some of our already accepted sheets you'll see a lot of characters, even at different power tiers, have a variety of strengths and weaknesses with only one exceptional character that has a single weakness. That being said, its hard for me to assign recommended weaknesses because again, you're being vague about it.
Since she is not a good fighter I recommend giving her physical limitations that actually gives her problems when in direct confrontation. This will enforce the strategic/back line role where she can use her cloud or summon from a safe distance, with her hand cannons being used as a last resort close quarters weapons if need be.



@KoL
After seeing these two characters I have to say I have a bit of a personal bias against them because a lot of their flavor screams more of FMA anime inspired rather then mythology or fantasy games. This is fine, I don't want to limit where people get their inspiration from, but with the current cast we have now that kind of theme feels very out of place.

This sheet handles a bit of the vagueness better since it gives me a good idea of what she is, or at least what she generally is physically, and has more descript powers.

Before I get into the exact powers, I'd like to discuss the philosopher stone first. THIS is more fitting as an artifact, something Lancelot would give him, and would be far much better if it were that case instead of her already having the stone. This gives the alchemist more incentive for joining Lancelot, as well as how I'd like to balance her alchemic ability. I'll get into that down below, but for now consider the Philosopher stone as the main fuel source for her more advanced variations of alchemy. Additionally, the stone will have charges giving her limits on how much of that advanced alchemy she can use. The stone can only be recharged by absorbing souls, a task that may require assistance from another cast member such as our deathless cleric or one of our demons.

Transmutation is fine, however advanced transmutations will require using the philosopher stone.
Bending matter like in the anime or changing its composition will be considered a basic alchemic property, however changing that matter into another form of matter altogether (i.E. Stone into Gold, water into fire, etc.) will require the use of the stone.

Golem creation is fine, however the philosopher stone can be used to give the golem a soul that the stone absorbed; this can buff the golem and make it more permanent, but runs the risk of getting a rogue personality.

Alkaheist is a bit..problematic. Not just as a weapon, but a universal solvent has a lot of versatility. I will allow its use, but she can only create a gallon of the substance by draining her entire stone's worth of souls.

Ars Magna is fine so long as it is limited to the philosopher stone and can quickly drain its energy source.

And now into weaknesses.
Once again, you only give her one 'weakness' yet she has an incredible regeneration ability alongside a disease/poison immunity, and thats not even touching on her prowess with alchemy.
The soul bond idea is fine, but I'd like to see ADDITIONAL weaknesses that works against them, especially upon building on the case that they are not built for fighters (Despite having great power and utility.)

I'll leave all that up to you two, and you may resubmit your characters once you've gotten that underway for a second review.
@Riffus Maximus Congratulations for being the second accepted character sheet!
@TheWindel
First I love the organization of the sheet, its all nice and colorful. Certainly shows quality.

Let me start by saying this is going to be hard to critique since you have this character paired with another that hasn't been posted yet. I'll do my best to critique what I can here but information left in the paired character might change my mind whatever I say here.

My first issue with this sheet as you are really vague with her overall character. If you want to keep some information out of public eye, that's fine, and I certainly don't mind the mystery behind what she is and all because thats actually pretty interesting.

However there are areas with her abilities and lack of weaknesses to compensate for her versatility that makes this hard for me to critique balance wise.

To start; "♔ Synthese: Whatever the Empress is, it’s shape and form is enough to influence the world around her wherever she goes. This phenomenon takes the form of an invisible mist of disease and pestilence with a wide variety of results on the intended victims. How far the Empress can extend this sphere of control is something she has yet to disclose, but one can assume she can poison entire cities quite easily. As this can be quite bothersome to approach allies with, she can determine when to activate the Synthese."

While this ability is interesting, the biggest issue I have with this is what it does. While you do describe it acts as an agent of disease and pestilence you also say it has a wide variety of results on the intended victim. In addition for it to having an incredible range, this is concerning because as a gm I'm not sure how powerful it is; nor on who would be effective or uneffected by it. SINCE it is based on disease, I recommend that it only applies to living, organic characters (This excludes undead, and various supernatural entities) and that perhaps you can list what exactly this disease can do to its victims.

The alchemy and Colgarity abilities are fine. However I'd like more description on her summon; both its physical description and size, and what its exact powers are. Depending upon how powerful it is may require drawbacks such as damage sacrifice, limited time for summon, etc.

As far as weaknesses go, while the first is interesting since she can't be far without her owner; I'd like to see an additional drawback to her form. She seems to be based in some sort of alchemy, at least in her physical body anyway. Some weaknesses could include, for instance, that direct contact with water could make her fall apart or if she's stitched together like some kind of frankenstein monster she needs to be careful over physical exertion as to not tear herself apart. Since you were vague with what she is, its hard for me give any weaknesses aside from guessing what she is and offering suggestions. If the former ideas wouldn't work, I implore you to add some more physical limitations of your own.

With all that said, the sheet otherwise looks in order. I will refrain from giving a full judgement until KoL posts his character for me to review as well, however.
@Riffus Maximus

Awesome. A weirdly cleric esq character for a dark and mysterious being. He certainly has a unique role for the cast. His job, for Lancelot's sake specifically, should be that of the cleric. Only instead of healing characters he is responsible for making sure that a valuable Knight of Evil stays in commission, should they die. However, he has the freedom to choose whether or not he me give the fallen comrade a second chance.

One of the problems I have this character is that there doesn't seem to be an exact limitation for the res ability, and while I like both abilities to reconstruct people that have been erased from existence as well as being brought back to life; I don't want the risk of death to be completely removed from the game.

First I'd limited the res abilities to apply only to entities with mortal souls or similar. Characters based off demons and similar entities can not be brought back in the same way (Since they were never really alive or dead to begin with) as well as undead based characters (Since they already weren't alive.)
Another limitation I'd recommend is that a character can only be brought back once or twice, and cannot be brought back by the same means again.

His mastery over death I think could use a bit more to it. For instance, I'd like to see an additional ability that allies the direct manipulation of spirits and curses retaining to death; Giving him curse removals and being able to deal with say a poltergeist or haunted house by giving them a properly funeral. (I think you already elaborated that he could do that, but I'd like to see this being able as an offensive ability against such unique opponents.)

As for the Hour Glass artifact, if you don't have any ideas for it I have a few.
-A talisman for spirit channeling
-A charm that can protect a target from death (Not directly, but from death spells that affect mortals. E.X. A theoretical ability similar to death note used on a target wouldn't work if the target was charmed with this artifact.)
We have @LadyRunic with our first accepted Character! Looking forward to the rest of the character sheets to follow.
@Thecrash20
Pretty good sheet. Love the demon flavor, just have a few suggestions.

One, demons are generally weak to silver (among other magical beings.) Since he has a human host this weakness only 'dampens' some of his demon-related abilities, and silver weapons may bypass his durability (Granted he isn't completely vulnerable to the material, as a beef nugget I expect him to tank such injuries regardless.)

Two, I don't really see any artifacts gifted from Lancelot. If you wanted me to come up with one thats fine, but just to note that an artifact could just be a ring that does nothing, or some really useful enchantment.

Three, his bio should include how he was recruited by Lancelot (Which can be something as measily as a message from a talking crow) as well as why exactly he wanted to join/motivations for joining.

With that out of the way, with what you have provided me I suggest his role to be a Conqueror. He has the power to easily take over poorly defended cities and armies that aren't well equipped with dealing with such a monstrous foe. His missions will mostly be solitary journeys to demolish cities or outposts of various factions, but may be involved in a team based assault against higher tier enemies as well.
@Thecrash20
OH btw, let me know when that sheet is ready to be reviewed. I'll wait to give it a full review when you let me know.
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