Love the goblin design, especially in how their leader is the only 'smart' goblin. I do have a couple of issues though.
First, I'd like you to list the general units of his army, as well as all weapons and vehicles standard to his forces. (Tanks, rifles, soldier ranks zeppelins, etc.) List them in the equipment section and give me a good standard description on each.
I'd also like a rough estimation of his goblin population. Additionally I'd like estimations on how many units he has total (how many zeppelins, how many soldiers, tanks, etc.) Personally I expect him to have an overall large population, but few tanks, and only several zeppelins.
As a job he will be the strategist/Admiral. He will accompany parties for war missions and provide the forces, both the Knights of Evil and his goblin army, the strategy in how they will win that fight for Lancelot. Use of his zeppelins for air transport for the Knights of Evil is something to be expected of him as well. The Goblin Warlord is not expected to fight unless he gets confronted
The abilities and weapons he has now are fine. Artifacts are usually gifts from Lancelot, but I can allow him to have this gem instead its not a big deal.
Contact me once you've done the suggestions above so I can give it a second review.
I know the sheet isn't finished yet, but I'm really intrigued by the current state its in and I have a few questions and ideas I'd like to share. First off I think you perfected the Sci-Fi element perfectly for a fantasy setting; this gives me endless legion vibes so far which is what I'd like to see in a collaboration of Sci-Fi in a fantasy setting.
Which brings the question; Do you consider his force power/psychic power to be magic-esq or separate from magic entirely? As an alien it would make sense that their otherwordly powers are foreign to magic, at least on an earthly level. This could determine whether or not anti-magic shit would affect his abilities, how his abilities react to other players, and so forth.
His overall power is interesting, and considering he is by himself and can make his own army I think his backround would fit best as some outcast of his race (For whatever reason) and ended up upon earth, where he sought the chance to appease his war god by making a new start for himself here and whatnot; joining lancelot's conquest in exchange that Lancelot will aid him in returning to the stars.
I Really love the concept of him making armies by infecting people. However my gripe with its current build as that they seem to be assimulated completely to fit their standard soldier bill you described. I think it would be more interesting if the mutations weren't as uniform (especially since all of his units aren't human) and maybe something a bit more like Zergs. This is up to you of course, however since we already have two war lords and he does presently have some decent psychic prowess I'd like for him to have a limit on his army. Namely, he cannot possess nor control more then X soldiers at a time. With typical population logic stronger units take up additional space so you'll have a bit more micro managing with your units. I'd also prefer if you didn't start with an army, rather slowly built up one overtime. This can be done by 'recruiting' former enemies as a part of his army; overtime giving him a sizable mass that he can replace with each battle.
These suggestions aren't manditory, and I'll wait for you to finish the sheet before reviewing it and giving any other suggestions if needed.
@Komager For most characters, they have been enlisted either three days prior, or on the very day they move to the castle. The opening IC post will have these characters cross the bridge and enter their new base of operations; and given some time before their first meeting for any interactions. Some characters at my specifications will already be at the castle that will help organize the newcomers. Lancelot will not be present, but the keep's 'manager' will be present and give a speech on Lancelot's behalf.
-I like her record and recall gimmick, however I feel as though the recall ability should have a long cast time (ideally, by recalling a memory I imagine she'll have a few seconds where she'll be still and vulnerable; trying to think of that spell.) to compensate for its versatility.
Aside from that I don't have any other balance issues.
For her job, she will be a part of the task force. Unlike the rest of the Knights of Evil, the task force is expected to work as a team. Her specific role will be the librarian. Namely, she is to consistently keep tabs on her collection of tomes to make sure none are stolen or missing. Knights of Evil have permission to read these books, but are not allowed to leave the library with them. As an additional role, her artifact that gives her the knowledge of all languages will make her a translator for the task force.
Sleeping Tyrant of Camelot, The Great Fell Dragon, Elderscale Primordial
General description
Race
Ancient Dragon
Age
The Great Dragon himself was born far before humans came into being, he is one of the last dragons from the prehistory era.
Size
45 feet in height, 87 feet in length (bipedal), 45 tons.
Gender
Male
Sexuality
Straight
Religion
Though he has no form of worship, he does at least acknowledge the existence of gods and demons, even though he believes they are beneath him.
Guardian of the treasure hoard.
He is tasked with staying within the mass cavern that is Lancelot's treasure hoard (Despite Bolladreq claiming openly that it is his treasure.) and to both manage and guard it. He is to supply the Knights of Evil with artifacts and currency, should they need it, as well as store any treasures they recover. Bolladreq does not consider himself a Knight of Evil, and his service to Lancelot is limited to more of a mild respect and out of conevienance; he has no care for the title of dark lord nor does he have no qualms with defying Lancelot should he overstep his boundries. It has been agreed that Bolladreq has the final say over the contents of his treasure, but that doesn't stop Lancelot from tricking or bribing him into his wishes.
Personality
While most would imagine such an ancient creature to be wise and mystical, Bolladreq's wisdom is overshadowed by his overwhelming greed, sour attitude, and an obnoxious sense of pride. He tends to deliver a sarcastic sense of humor, however he is easily enraged if provoked. On a more casual day he gives off the impression of an up stuck noble, especially with his human disguise. Perhaps living so long has made him soft, for he is incredibly lazy despite all his power and pride. He spends most of his time in slumber, and rarely seeks engages in any activity unless he is provoked into combat. His greed was the driving force behind his collection, the room of mystical treasures that Lancelot now 'owns'. Though to Bolladreq, Lancelot does not own his treasure but rather burrows from it. He expects compensation as the previous knight of camelot rises to power. While one would think that a dragon would desire the throne of the dark lord, His laziness and contempt with his treasure hoard lacks any driving force to take such responsibility.
Biography
Bolladreq has known Lancelot even before his famed betrayal. There exact relationship is unknown, but Bolladreq's 'service' to Lancelot suggests something more of convenience then outright loyalty. However Bolladreq's submission, even if minor, is a testament to Lancelot's unknown power; though many infer that an outright battle between the greedy dragon and the former knight of the round table would be a close and destructive event.
As an ancient beast, he has attained much wisdom with his growing eternity of a lifespan. However despite his wealth of knowledge he falls victims to his petty desires of pride and greed. Still, having seen the world been born and grow, kingdoms being created and destroyed; He is a great source for those that seek knowledge of history or the world as a whole. His knowledge does not come without a fee however, and he expects to be rewarded with treasure should he even consider sparing such wisdom.
Bolladreq is a 45 foot tall bipedal dragon, clad in thorny plates of green scales. Great wings with a crimson membrane rest at his back, Two prominent horns curve out from the back of his skull amidst a series of smaller horns that resemble spikes or thorns along his skull and jaw. His tail is speared with a triangle-shaped tip that is as sharp as a blade, and his claws are just as dangerous. He is four-toed, both his hands and feet bear sharp menacing claws. Rows of spines curve back from his plated scales along the spine, all the way to the tail. His eyes glow like a pair of firey yellow orbs, and like a crocodile. His maw is loaded with teeth, and a forked tongue often slithers out from it.
His human transformation speaks his age, as he takes the appearance of an elderly man, yet still ripe with a fit and bulky body. His hair is messy with the color of smoke-white, and a beard that also fits his elderly appearance. Blue eyes. which its' pupils still retain a slightly slit shape, gleam a faint light. His skin is sun-kissed and weathered. His nose is red, that bears a scar from the bridge to his cheek and forehead in a diagonal line. His face is usually serious in expression, though cocky smiles are revealed when he speaks highly of himself.
He typically wears attires fit for a noble, gothic black in design. Capes with fancy shoes and sometimes a hat to match. Sometimes he sports robes of a similar theme, or a gilded armor with a redcape that was likely apart of his hoard of treasure.
Traits and Equipment
Dragons are rare, often old, and powerful beings of the realm. Reptile in nature, all dragons have a natural affinity towards fire. Many, at least those that are considered sapient, are affiliated with greed, pride, and wrath. They are immortal, Rarely produce offspring (with the exception of the lesser dragons, dragons that lack sapience and breed like animals), and are often very unique; making them few and far between similarly aside from their shared attributes above. They are magical in nature, and some have far more power and diversity in their elements then others. Dragons come in many different forms as well, from your typical wyvern to an asian-styled dragon; a great serpent or a six limbed, western style dragon. A giant lizard or a Verocious Sand Wurm.
Elder Dragons are the oldest of dragons, born in an era long before humans came to be. A single Elder Dragon maybe somewhere between 920,000 years old to being over 3 billion years old. They are considered to be both the wisest and most powerful class of dragons, however there are few individuals that remain. Those that do remain are feared even by demons and other monsters, and regarded to be as equals.
Ancient Armor
Dragon scales are hard to break, and Bolladreq is no exception. His plated scales are as durable as steel, and like all dragons, no amount of heat can burn or damage his body; inside and out. His toxic nature makes him resilient to most forms of poisons and blights, though unlike his heat immunity he is not entirely immune to the strongest of acids or the most potent of ailments and toxins.
Toxic Lizard
Bolladreq has various toxic properties, such as a flammable saliva that exhumes a noxious chemical when burned, a venom-laced bite similar to a cobra's toxin, and blood that is almost as acidic as stomach acid (The blood of most dragons are similarly toxic in nature).
Power of a Tyrant
Being a great beast, Bolladreq has immense physical strength. Alone he can carry over twice his weight, and he can tear through most metals without trouble. His tail, being as sharp as a spear, alone is an effective weapon both for jabbing and swinging like a blunt instrument. His claws and teeth are just as formidable. He is capable of flight, and is deceiptively fast for his bulk; granted he can still be out-runned by more nimble creatures.
Walking Inferno
Bolladreq has formidable fire manipulation. He is able to exhume blazes of flames that can flood a city in a sea of fire, exhale a concentrated volley of fire that can tear through the average mountain, and stir enough heat to turn create pools of molten rock and metal. His manipulation is limiting to summon flames off of his scales while variations of firebreathing are his only method of ranged attacks. His saliva can be burned with a firebreathe to create a green flame that has a far more dangerous smoke then typical fire, as it is both disorienting and toxic to inhale.
Cold Blooded
Biologically, Bolladreq is an ectothermic reptile and cannot produce his own body heat naturally. His fire ability allows him to heat his own body, however he does not have unlimited endurance and the more firepower he uses can drain him into exhaustion. Left vulnerable in cold conditions, he quickly becomes lethargic and easy to both outmaneuver and outwill. Cold based attacks can slowly drain his fire producing energy, and being drenched in water can temporarily douse his external fire production.
Achilles Heel
While his scales are tough, his chest is far more vulnerable and soft then the rest of his body, and a clean blow from a good weapon can deliver great injuries given the chance.
Dragon's Bane
There is a very rare flowering plant called Dragon's Bane. Named so because its aroma repels dragons. Exposure to the plant can rend Bolladreq weak and ill, forcing him to ingest it can cause him to become gravely ill.
Ego Bubble
His arrogance can easily allow him to underestimate foes, and he can become agitated quiet fast if anyone dares to insult his pride; Both weak points for manipulating him.
Dragon's Greed
If there is anything Bolladreq loves more then himself, it is his wealth. Bribing Bolladreq with rare items and treasures is certainly an easy way to get him to do what you want.
Ring of Mortal Illusion
Though Bolladreq owns the treasure horde filled with rare and enchanting artifacts, he carries with him the Ring of Mortal Illusion. A ring that when worn, shape shifts the wearer, if the wearer is a non-mortal entity, into a human counterpart. Despite the initial small size of the ring, its enchanted to fit practically any sized beast or demon so long as it has a finger to wear it on.
Relationships
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
Other
(Theme songs or other noteworthy things and such go here.)
Places of Interest
A beautiful castle surrounded by a large body of water. A long bridge, with a gate and draw bridge towards the island, connects the keep to the mainland. The lake itself has a silvery glow to it, and reflects much of the moonlight on a full moon. The island itself is small, with the beach imposed with walls. The courtyard between the walls and the castle itself are spacious and open with greenery.
In the basement lies the prisoners cells, and beneath that is the treasure hoard where Bolladreq slumbers. Rooms of each of the knights are specialized to there liking, and the main room for meeting is a dining hall with a round table.
The land around the lake is a dark forest, often foggy and far from civilization. The lake spills into a river that goes into the main ocean.
Asloria is a province that encompasses the great city of Asloria, as well as a string of islands that branch southerly off of the Kingdom's mainland, and the province heralds over the Great Aslorian Sea. The Kingdom is a rather massive locale situated on a Mainland piece of earth that sprung up out of the oceans centuries ago. This massive stretch of land has been claimed entirely from one end to the other as the Kingdom, and thus walls stretch all around the piece of land. This piece of land is roughly twice the size of Apothicus, but lacks the grandeur of things such as the Infinity Bridge. As for the island chain, six islands branch off to the south with each one getting progressively smaller towards the end, with the sixth island being only the size of Apothicus. The Aslorian Sea is a marvelous body of water that stretches almost unendingly into the distance of the world. The horizons of the Aslorian Sea or beautiful paintings that rise up from the waters and plaster the world in an array of majestic colors.
As a whole, the locales of Asloria are infamous for many things, one of which however is there use of the Coral from reefs in the Aslorian waters. The use of coral ranges from small things to large, and from major to minor uses. Coral is an iconic marker of the Aslorian people and their presence in the world. They have made buildings out of massive coral pieces, however this rare and the buildings are often smaller structures. They have come to even use Coral as an accent in structures, to the idea of using smaller pieces as furniture, artwork, or even architectural accents in the form of crowning, shutters, and trellises. They have also been known to utilize certain species of Coral in combat, with a few species being strong enough to go through a weaponsmith's hands and be used as a base for metallic layers and reinforcements. However none of the coral is exactly good for Armor, despite the weaponized uses. This is mostly due to the weight and the way the coral would have to be cut and shaped to work as armor, and the result would be sacrificing all of the structural integrity of the coral.
Illiosia is an Ancient Aslorian City that was once said to be the Seventh Island of the Aslorian Island Chain. It was also said to be the second largest Island, but the most powerful. On this island were tales of powerful magicians, great works of magic said to progress the world into a new age, but before this work could be proven to the rest of the Realm, it was lost. Illiosia was lost to a great catastrophe when it sank to the bottom of the Aslorian Sea. Now it is only a rumor and said to be a tall-tale told to children and a folk-store for visitors to Asloria.
Grasio is the Coastal port on the third island in the chain, and it's name is a representation of the island as a whole, as the name for the town is the same as the Island. Grasio is the third largest island in the chain, and this makes it the middle ground for the chain of islands as a hot spot for those who want vacation but the Aslorian experience as well. Grasio is rich with the Aslorian culture and commerce, offering trade and activites rivaled only by the mainland of Asloria itself. Grasio is considered to be visited almost as much as Asloria, but for less political reasons. Grasio does the Kingdom wonders in the notions of trade as it is a hub for importing and exporting rarities of Asloria and the other lands.
It has been 50 years since the fall of Camelot. Since then countless evils have plagued the world. Demons toying with mortals, Necromancers raising an undead legion, Orcs pillaging and plundering settlements, Dragons razing cities, and so on. The benevolent forces of the world, humanity and its allies, take shelter in reclusive areas, protected shrines and forests, great imperial cities and other matters of protected places. All the while, villains now fight each other for the title of the dark lord, one who will rule all the world. Lancelot, the destroyer of Camelot, is one of those players. Little is known about Lancelot; other then his betrayal of camelot and the various legends of his power. Few know who he truly is, but one thing is certain; The Dark Knight fully intends on becoming the Dark lord. But to do that, he needs an army. Not some mere cannonfodder assembly of monsters and mens, but a collaboration of the world's most wicked of villains, weakest of slaves, and all inbetween; A chaotic melting point to help spread his branches of conquest; and to provide him the loyalty needed for his conquest. The mysterious, former knight of Camelot, has invited many abhorrent individuals into seats of his table; To form the Knights of Evil. Under this family-like organization, all knights swear allegiance to the self-proclaimed dark lord Lancelot. They are free to have their own ambition and goals, and do not have to cooperate with their fellow knights. So long as they prove loyal to the dark lord and respect his boundaries, they are protected under his rule from all matter of good and evil other then themselves.
Welcome Ladies and Gentlemen to the most sinister organization to plague earth. The Knights of Evil are an unruly group of a seemingly random and unorganized position. Some seem to me more keen on working against each other rather then to cooperate, each knight for their own goals and reason for swearing their loyalty to Lancelot. Still, the glue that holds them together is that sworn duty, a duty some may honor and others detest; but a duty they must keep regardless. Some are here against there will, others curious, others willing. No matter the case, all must follow their duties willed upon by the self proclaimed dark lord.
You will be playing as either a Knight of Evil, or a slave. As a Knight of Evil, your character is assigned a specific role within the organization. Aside from fulfilling that role, your character is free to do as he or she wishes. Your character will also have of possessions a legendary artifact gifted to them from Lancelot's ancient treasure. As a slave, you were either captured by force or cursed by dark magic to serve Lancelot. Slaves either take the roles of prisoners, who are forced to do manual labor when they aren't contained in their cell, fight battles against their wishes, or simply serve as a house servant depending upon the individual.
[h1][center](Name And a nickname or title optional.)[/center][/h1] [h3][center](nicknames and Titles, if any)[/center][/h3] [h2][center]General description[/center][/h2] [center]
[h3]Race[/h3] (race)
[h3]Age[/h3] (age. If your character is as old as dirt you don't have to give an exact number.)
[h3]Size[/h3] (Height and Weight. For more beastial characters you can also give length and other more descriptive dimensions of the size.)
[h3]Gender[/h3] (Gender)
[h3]Sexuality[/h3] (Sexuality)
[h3]Religion[/h3] (Relgion. Optional, remember that cultists and those that worship dark dieties or demons do qualify as a relgion.)
[h3]Job[/h3] (Job. Unless you have a suggested role, leave this blank until I assign you a job.) [/center] [h2][center][b]Personality[/b][/center][/h2] [indent](personality here, at least 1 paragraph.)[/indent] [h2][center][b]Biography[/b][/center][/h2] [indent](Biography here.)[/indent] [hider=My Hider] [h2][center][img]Appearance[/img][/center][/h2] [center] (Picture of Character. If more then one form or picture, make new hiders and center each picture. Each picture gets a description)[/center] [indent](I expect at least a paragraph of the character's physical description; including typical attire if they have any.)[/indent] [/hider] [h2][center][b]Traits and Equipment[/b][/center][/h2] [hider=Race Description] [indent](Only for non-humans.)[/indent] [/hider] [hider=Curse/Power Description] [indent](Only for those with unique abilities, powers, or curses outside of racial traits)[/indent] [/hider] [hider=Spell list] (only for those who can cast spells.) [list] [*] [b](Spell name)[/b] [indent][i](spell Description. Copy and paste this format for each spell.)[/i][/indent] [/list] [/hider] [hider=Strengths/Skills/Talents] [list] [*][b](Title of skill)[/b] [indent] (Description of Skills. These include non-spell abilities, racial abilities, skills with weapons, etc. Copy and paste for each skill.)[/indent] [/list] [/hider] [hider=Weaknesses] [list] [*][b](Title of weakness)[/b] [indent] (Description of weakness, these include racial weaknesses, areas where a character lacks at, personal weaknesses, etc. Copy and paste for each weakness.)[/indent] [/list] [/hider] [hider=Equipment] [list] [*][b](Name of equipment)[/b] [indent] (Description of equipment, pictures may be included. Copy and paste for each equipment. Pets, servants, any armies and companions count as 'equipment' for this list. Ignore if you lack any equipment)[/indent]
[/list] [/hider] [hider=Artifact] [h2][center][b](name of artifact)[/b][/center][/h2] [center](picture of artifact)[/center] [indent] (Description of artifact and list any unique properties it may have.)[/indent] [/hider] [h2][center][b]Relationships[/b][/center][/h2] (optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.) [h2][center][b]Other[/b][/center][/h2] (Theme songs or other noteworthy things and such go here.)
-No metagaming or Godmodding (You should know that by now.)
-1 character per person (Unless stated otherwise.) If your character dies or is removed from the rp somehow, you are free to make a new submission. You may also make backup/prepare submissions in such event or if I permit multi-character play.
-Don't act immature or disrespectful. Again, this shouldn't have to be said.
-I encourage worldbuilding here. You are free to create races, nations, lands, gods, and religions if need be. However I have the final say in such decisions, which means I will likely make suggestions, offer changes, and other critiquing to creative inputs if I don't outright accept everything you've presented.
-Unless stated otherwise, I will not be playing a character. I will be focusing on control most of the npc's and keep the game flowing by managing everything and getting events going instead.
-I am a bit picky with accepting things if you couldn't tell, but I do try to cooperate with suggestions so that I can both balance and keep in check the overall world while still giving you the basis of your ideas. I won't like every idea you throw at me, some of them I might just deny completely, but I trust that you can both be mature about and respect the decisions I make in that regard.
-Characters are free to fight, bicker, and attempt to kill each other if needed. So long as they remain loyal to Lancelot they won't get any trouble with him or his associates, so you are free to make enemies with each other as well as friends.
-That being said, I don't want people to argue and fight in the OOC. If it comes to that, I will step in with a final verdict on whatever matter is the issue. I advise you to come with me with any questions first instead of creating unnecessary conflict with each other.
-Romance is allowed, but keep it pg13 and save any steamy stuff for Pming each other.
-Character interaction is going to be key for this roleplay. I don't expect everyone to have a social butterfly, but I'd rather avoid making every character a lonesome Sasuke the Shadowhog.
-This is a sort of high fantasy RP, so I do expect a lot of powerhouse character submissions. There will be an NPC who will have the 'powercap' limit for all players, in the sense that the strongest of characters should all be equal to him in overall power. I don't have the npc up yet, but essentially it is around mountain buster/army crusher level. Note that not every character should be at this high tier, especially if they aren't keen on fighting. I do encourage other useful abilities and magic that is better outside of combat.
-Feel free to pm me any questions, but I'd prefer it if you'd ask me here so that everyone can see it (Incase they have the same question.) This also applies to character submissions, however if there is private information you want to keep from the sheet for whatever reason (Plot twist or something I suppose) you may pm it.
-The pace of this RP will be slow, something like a one or two week cycle. I advise using collabs for social interactions or advanced group combat situations; but that isn't required persay. Events and missions will help get the story moving forward, but for the most part characters should have a lot of time to socialize around the castle.
-If you are using a race from mythology or fantasy, while I allow plenty of creative freedoms, I do require that you at least try to stick with the basis of whatever lore your drawing from. For example a vampire should have the typical weaknesses a vampire would have. I.E. Sunlight, moving water, salt, holy bullshit. There may be some things to prevent that, such as an artifact to help with those weaknesses, but otherwise don't be afraid to give your character a lot of cheesey weaknesses. (I do encourage that kind of cheese, including witches that melt from water or werewolves that blister from silver.)
-Lancelot is a character rarely seen and more common then not your character has been recruited by some means other then Lancelot himself visiting that character. Be it using one of the NPC's to contact the character in question, a message from a crow or some magical note, be creative with the invite and include it in the biography.
-I'd like to keep the cast diverse enough so that we stay away from having more then two of the same race, especially considering I will be willing to accept a sizable cast. I do however, also encourage that different characters have similar roles. For example, two really strong tanks or sorcerers. In essence, this is good fuel for potential rivalries.
-Keep in mind this is still a work in progress and I probably won't have the OOC up for a bit because I'm still trying to flesh out the premise and all, however I will try to get things going once I get at least six accepted characters.
-As for technology and magic; I have no rules for any specific magic. How magic works for you can be different to someone else. Hax-esq powers will be moderated a bit to avoid doing anything Dr. Strange-esq levels of bullshit, but otherwise I encourage you with creative powers. Most of the technology is medieval-era, however industrial and steampunk technology does exist (albeit it rare and only in one nation).
-You may create an artifact for your character or you may ask me to make an artifact for your character; if the latter then you should give me a submission sheet so I have an idea what to give you.
-Jobs are not the character's choice, but Lancelot's. You can still give a suggested Job or Role in the job sections but otherwise leave it blank.