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I think the most haunting thing to Millie would be a Hapsburg.


I think the most haunting things to a Hapsburg in turn would be a healthy genetic variance, normal-sized jawlines, and a random Serb with a gun. Based on historical evidence at least.

But that is as mean as I'll get with history.

<Snipped quote by Crusader Lord>

That is a hilarious image in my head. Everyone fighting about who is Rome.


The Byzantines, grabbing the mic: "Are you even truly ROMAN if you aren't constantly backstabbing each other, literally that is, in the political sphere and otherwise? Can you truly be ROMAN, if you aren't an utter beauracratic nightmare to navigate? Are you even truly ROMAN, unless you are having a generations-long beef with some big nation in the middle east? HMM?! HMMMM?!?!"

*drops mic, walks off, and then has a ddedicated 'mic picker-upper' servant pick it up so as to not leave a mess behind*
<Snipped quote by The Savant>

Millie: "Holy Roman Empire." 😡

But they ain't even Romans. 🤣 Ah well, as funny as when that time Peter the Great and Suleiman the Magnificent claimed they were Romans too, I guess. Everyone and their mother wanted a piece of Caesar's ass.

But currently, going by the zeroth IC post, Russia is currently Public Enemy#1 due to the Ukraine invasion.


All we need now is someone casually asserting that Byzantium somehow survived the Ottomans in this wacky world, while sending the Byzantine heir to the school, and you get three nations claiming to be Rome. Let them fight!

XD

I promise it won't be me doing that, pinky promise, even if it sounds like a funny meme or potentially a bit fun really...
Clarissa Ryte


Front Foyer, Stellar Toy Company, Industrial District, Byjerfal City

(Urban Exploration)

"Calling Out For A Hero(es) Till' The End Of The Niiiiight"


Navigating through the somewhat narrow alley between two warehouses and through a hole in an old fence, would bring Clarissa to her goal. The unlocked doors to the toy factory itself. There didn’t seem to be any way to get up from the outside currently…which meant, the only way up…would be inside.

Pushing past the rust covered doors that creaked with age, Clarissa would find herself standing in a small foyer. A subtle chill in the air persisted. The cries of some murkrow could be heard both above and further within, but something was telling her there were certainly more than just murkrow and the usual urban pokemon here.


The rust-caked doors creaking open was a sure sign the factory itself was in more than a visible state of disrepair. Perhaps literally, even, at that, as when she attempted to extend the range of her powers for a moment to try to get an idea of things a number of dizzying sensations hit the psychic trainer outrighht. All upon her entering into the little abandoned foyer. For a moment, the psychic would suddenly seem to go pale in the face before leaning on the nearest wall with her left arm as she tried to stay standing in the heat of the moment.

"Bun! Bun."

Sir Lopsalot would leap off, the hair on the back of his little neck standing on end, as he stuck close to his trainer and tried to look over the little foyer. Rather, it was perhaps more as if he was looking for anything 'bad' in particular, and keeping an eye out for his trainer in the meantime. Hadn't seen her much like this for a while, and it was a little worrying to the Buneary as he kept his ears and eyes open for any potential trouble.

For her part, Clarissa would restrict her powers more and try to slow her breathing down. Deep breaths. In. Out. In. Out. Focus on the tasks in front of her. Repeat. Yet as she would turn and let her back lean against the wall instead, she knew one thing for certain. This wasn't simply an abandoned factory. It was literally haunted. The palpable sense of lingering....emotions. Of things long gone. Of things still here. It had been her mistake to enter the place too brazenly with her powers reaching out to check out the immediate surroundings, that had been her mistake, but at least now she knew one thing for certain-

"Bun."

She needed backup. Not because she couldn't control herself in here, but more so because the potential presence of ghost-type Pokemon was not going to her advantage in all of this. If she wanted to get to the roof, she needed help, and frankly trying to fight ghost types with a normal type without anti-ghost moves was a fool's errand. Not unless they wanted to try to run for it, and that was its own kind of dangerous anyway. At this point she wished Ripley would show up to assist, perhaps, as certainly his Pokemon didn't seem like a normal type to her eyes. Made her wish she'd scanned the little thing before leaving, almost, but that was already well behind her now for the most part.

Using her legs to proper her up, and her back still resting upon the left wall, Clarissa would whip out her Pokedex and quickly try to whip up a 'group text' of sorts with her hands as her eyes focused down on the screen. She had no idea if anyone else was still around from the starting group, or if everyone had 'jumped ship' to go elsewhere as it were, but it was worth a shot to get some assistance in a hurry maybe. Either way, she wanted to get that blasted Murkrow and needed to be in time for the contest....but more than that, who knew what else they could run into along the way? Something else to catch with the assistance of others not using a normal type Pokemon? Greater dangers lurking deep inside? Etc?

'Haunted Factory - Help Needed'

This is Clarissa, from the group of people who were brought to Professor Camphor's Lab earlier.

Is there anyone else still around in Byjerfal who could come assist me at the Stellar Toy Company building? I'm trying to go catch a Murkrow on the roof of the building, or another Pokemon as well that might be found here at this rate, but all I have at my disposal is a Normal type Pokemon. As such I wish to see if anyone would be able to come assist, and if so please text me a response with your contact information and to tell me you're coming to assist.

Instructions on how to get here in the Industrial District will be located at the bottom of this group text as well. I'm in the front foyer of the building as well.

Please forgive me and ignore this message if you're not interested, and I wish to give my apologies for interrupting you all like this out of the blue. I've not acquired any specific contact information as of yet, and so this route of contact was my only course of action for the time being. Once I get some contact information, I can avoid using this sort of method in the future at least.
Clarissa


Letting out a small sigh, the psychic would hit 'send' on the message and let her head rest backwards against the wall as well. Hopefully someone would come to assist, at least, though if not she would have to debate the alternatives: Leave, or make a desperate run for the roof. Neither sounded appetizing after the work of trying to locate the Murkrow's nesting location, at least, but there was still enough time in the day if she got some help to catch a Pokemon or two and make it to the Contest proper in good timing. But....this was certainly not what she thought would occur on her first day as a proper trainer and heading out to assist the Professor.

Still, in the meantime she'd keep her Pokedex out for a response. Or, well, if anything she could scan with it popped out of the woodwork. Literally.

@Savo@XxFellsingxX@Vertigo


XD

***Been digging a bit too much into history to try to think up something fun for a noble character with a backstory from Scandinavia, whether it be Sweden, a modern Kalmar Union type thing, or Norway or Denmark or otherwise. Maybe a bit too much digging into history and 'famous noble families' and such things thus far, but I can say the somewhat lengthy gist of what I'm working on for an idea for a noble at least:

"A young scion, a sickly prince or higher noble, with pale hair and pale skin. Often has to walk with a cane, or deals with a slight hunchback, or is just weak and sickly in general because that'd be easier to find a picture for 'maybe' (Note: It isn't, somehow, for me at least.).

He is either the bearer of a large number of curses, or a familial curse, and this all ties back to actions his ancestors took during the 'Christianization of Scandinavia' basically. Killed or did some notably bad things to worshippers of the 'Old Gods', and it led to a strange event where either an angry magic user of old blood (or strange man with one eye who was never seen or heard from again) placed a curse upon them for their actions in the end. A curse that bound the grudges, pain, ache, fury, and so forth of those slain and suffering due to those ancestors to the bloodline, and that it would afflict them every single generation.

Being nobles, the family can't just let themselves die off, but the curse does end up having certain conditions and a deceptive simplicity in its wording that means just 'adopting' isn't going to get around it either. Thus, of course, this character is born the latest in the bloodline to inherit the curse as the one of his parents' children to do so.

From here? It depends on how the family has handled it as to how his life might have been thus far. If they care about him, or have just been using him to 'contain' the curse in a cruel sense of self-preservation. Etc.

Personality-wise? He is intended to be a stoic, as well as generally polite and cordial and formal enough in social situations, person who has learned to handle a lot of pain and matured more in some sense at least due to the suffering of his own life. A sort who looked in the mirror at home, or wherever he was living at a family estate of sorts, and saw the 'visage of a corpse' due to his health struggles in life thus far, and became stoic and grim a bit pessimistic due to this and with regards to how he carries himself. At the same time, he is someone who values honesty and straightfowardness over flowery language, proper action and merit over mere empty words and flashy titles, and is a genuinely kind-hearted person who seeks to be genuinely considerate of those he cares about and for. As a student he is superb, noted as a 'young child genius' from a young age by his prior educators as his innatue sense of curiosity and superb personal diligence/industriousness were honed incredibly in compensation for his weak body and overall sickly health status. A young scholar and mage of a noble, one who gleaned some particular magical skill to the point of being a 'veritable savant' in this specific area by the time he goes to the Academy....and overall has better mental skills than physical ones for certain.

Certainly a fair share of weaknesses, physical mostly but also mental naturally, but still a standout student who could've gotten a scholarship there perhaps if the Academy had such a thing. "

***Meanwhile, for a knight character? Not as much research done into that as of yet, but I have some basic concepts in mind for one. In either case of the two concepts, though, it is a female knight of sorts. So with that in mind:

"The first of the concepts is a knight who is German, and her family is a wealthy and knightly-blooded family of lower nobility who became powerful over time. They became powerful by taking the folklore concept of a "Freishutz" of legend, and originally used to control the production of magical bullets for earlier firearms. Politically they tried to keep 'neutral' to maximize business, but always sought to be amicable with the ruling party of Germany/HRE as well. However, going into modern times, and as firearms and bullet changed to mass production, they had to water down their 'original product' to a mass-producible yet still-quality enchanted product. They also became more 'modern' in some ways, but the fact they've survived and become a 'quiality german producer' among the nobility I feel would be a cool background.

The second of the two concepts is someone who is either Portugese (maybe with tarot magic or something else), or is French (maybe knowing some cool alchemy or such? hmmm)."
<Snipped quote by Crusader Lord>

Like the one here?

To be honest, I had only 🍺Deutschland🍺 in mind when I was designing Millie, any other territories that's not part of Modern Germany is extra fluff lol


Yes, that was the sort of map I was looking at actually. Though.....that makes sense. Okay maybe I'm overthinking this a little bit. Maybe.

The reason I had the idea I had was because I thought there was like a full-on HRE that made it to modern day or something. Definitely am overthinking again on my end then. So I am definitely going to rethink this now, and find something else then. XD

Thanks for the clarification! And sorry for the sudden ping there.

Also Millie is 10/10 cool, tbh!
@HylianRose@Izurich

I had a bit of a think, and came to the idea that child from the ruling family of the Swedish Empire would be very cool to have exist in this world of the RP potentially. Albeit it would need some slight border reduction and adjustments, mostly because the HRE is a thing and they had slightly overlapping territory in a couple spots based on what maps I looked at. Albeit This would also affect if anyone was attempting to play a Russian or someone from the baltics.

Wanted to tag y'all because I wanted to both ask but also paying anyone I'm aware of currently that is relevant to that thought.

Worst case scenario I figure I get told no. Which is fine. Just want to run things by here to be sure! :D
It also the school that has Vicious Mockery, so Millie can - literally - insult someone to death. Just makes her scolding (or staring at) you a tad bit deadlier than others.


Tfw she gets fed up with a lazy project partner in one of her classes, only for them to drop on the spot after a ten minute verbal lashing from her. Only the diligent shall survive! bad group project members beware!

(I jest, i jest)
<Snipped quote by The Savant>

Home for the day so I likely won't look at this in depth until tomorrow but wanted to let you know as it my immediate concern. The skills are mostly expert or master, which I absolutely expect from a 4th year or teacher, but not something I expect from a 1st year. I would say he can have max skills at journey but no higher currently. Unless there are extenuating circumstances. A character who is already a master or expert at something has no where to improve. I'd consider looking at that again.

I do like the talent, but I'll look at that in more depth tomorrow and might have more feedback at that point.

@Crusader Lord

Glad to have you!


Thank you! Time to do some research on Sweden (or the Dutch alternatively), if it did anything during the American Revolution, and a little Norse Mythology or the like. That and try to dig up a good picture for a 'frail pale noble boy' perhaps.
Oh? Magic? An Academy? Nobles and knights? Royals? Shenanigans of a sort?

Call me interested! :O
Knossos Dreamwalker


Destination: The Hold of Clan Buraq

As the older occultist walked along toward the entrance gates of the city, the little wisp of fire returned to him in seemingly a flash. Turning a brief glance to it, before his eyes returned to the road ahead, the little wisp of fire began to recall to him the return message from Athulwin. While the monk was not seemingly too happy about things, at least to his ears, the little daemonic fire at least had done its job talking. Hmm. He did need to have a more consistent messenger or two he could summon, maybe something the monk wasn't as uncomfortable with? Eh. There was no changing the past, as it were, but later he'd have to ask if nothing else. Give a small list of ideas.

But the wisp seemed a tad frustrated in and of itself still, and after a small puff of smoke and a demand to 'go back home' the occultist would give a wave of his hand. As a result, the wisp would disappear, sent back to its 'home' and no longer running his errands. Better to end things there than risk it trying to go off and set something on fire....though as its summoner he had authority over it in this case. More importantly, however, was the message it had brought back.

Return to Knossos, [and] tell him that he should whisper into the desert wind when he wishes to speak to his Navigator, instead of sending an unholy thing. And... yes, tell him that I said we should keep on eye, magical or mundane, on the more naïve of the Caravan. There are some who have good intentions but too much passion.


Hmm. The two of them had been having the same sort of concern, perhaps, but the occultist would stretch his arms for a second as he tried to mentally gear himself to keep such an eye out. He'd be looking into his own business, but he'd keep eyes and ears out while their resident Navigator sat collecting the usual dust he supposed. Or in this case would it be being buried in sands? Ah, at least they weren't out in proper sand dunes and the like. Nasty things for first-timers to face, those, and he knew that from firsthand experience to boot. Nothing against Athulwin in the end of course, he did his job well. He also did good to send word to them of things farther back in the caravan along the way to boot. Made for some good company at times, even, around the campfire or during dinnertime.

Sometimes, though, the monk just seemed ever so 'tired' to the occultist. Like something more than physical strength was being drained from him. Could see it in his eyes, just about, but only due to his own experience in the field of curses and such ilk. Did this draining have to do with the darker magics seemingly afflicting him? Perhaps, if not most likely so according to his own gut instincts, but he wasn't about to pry either unless Athulwin came to him about the matter for some odd reason.

But what would be better to send a rep-....ah. Aha! That would be a perfect choice in this instance. At least since he wasn't too close to the city gates yet.

Weaving his hands in a peculiar and almost circular pattern, a small chant was mumbled off of the human's lips for a moment. Something that didn't quite sound like it was a real language, or at least aything 'civilized' with regards to many areas he'd been to before, but which made sense in the place it had come from. A nice little backwater, where he'd assisted some local tribes with a couple of cursed items they'd been tricked with in trade in return for learning more about them. A splendid time after all the de-cursing and such was said and done, but some of that knowledge had given him more tools in his 'belt' as it were.

In a light puff of smoke, a small floating mask appeared about two feet from his face. Several colorful feathers were stuck in the top of it, and its mouth was large and its teeth even somewhat imposing. While the things used to make its 'face' overall were a bit odd, though, it happily grinned wide at him as it seemed to bounce a little in place in the air.



"Ey dere, squiddy' mahn! Whatcha doin' in dese' parts?"

....Why had the spirit chosen that as a nickname for him, of all things? It was more natural than anything, akin to conjuring some little nature spirit with a bit of a twist. Or well, it was a sort of local spirit that possessed a mask offered to it that it had also made into its body. A cheerful minor being, he had to admit, always one for the positives and jokes despite whatever circumstances were going on.

[color=B0C4DE]"Er...let's not use that nickname around here please, Kua. I just need you to return to Athulwin and tell him I'll be seeking work in the city after speaking with Gadri soon. Barring that, I'll make sure to keep an eye and ear out for any trouble caused by members of the caravan here.

Once that's done, you're free to remain back at the Caravan for a bit or just return home if you'd like.

"No problem dere' boss man! Kua be' doin' his thing, den', before headin' home after a wee' little look-around da' place, eh?"

Giving him a joking wink with the mask's left eye orb, the spirit wouldn't stick around as he went off to deliver his message to Athulwin. Or, well, as the spirit had nicknamed the monk: "De Grumpy Boi". Albeit he'd only brought this spirit out in the Caravan once before, but bound to the wind this spirit was certianly closer to what the other man had 'requested' than the prior messenger. It would, though, be the first time the spirit would approach the Navigator. But Kua was a good spirit, jovial sort of compatriot, and frankly good for telling stories around camp fires should one need. All just as much as he was a lesser guardian spirit of sorts too really.

Wasn't as if he could summon the desert spirits of a certain people he'd run into in the past. Yet safe to say that bit of the past was before joining the Caravan. Which was to say, in short, that it wasn't a place he'd normally deign to return to by going 'out of the way' for it. Not unless the Caravan was already going to the place would he return there, and there he'd simply try to peddle his services as usual. Nothing too strange there, albeit cetain magic he'd have to keep especially discreet if the scars of that 'event' were likely still affecting the area. Ugh.

Still, with his last response sent the occultist would continue on his way with haste in his step.

...

...

...

It wouldn't be too long before the magic user would manage to catch up with the others. Well, Gadri and whoever else had still decided to linger around before setting off into the city. It was enough to get the older man to visually scan the faces he knew there, though, to see if anyone was showing signs of potentially making trouble. Still, without skipping too much of a beat Knossos would approach the peculiar but welcome presence of the Caravan blacksmith that was Gadri. A peculiar species, but he'd yet to get a good chance to talk to them about things and the Dinnin and so forth more. A lot he'd yet to get to like that from time to time, really, due to business or other things going on in the Caravan and its destinations.

"Gadri! Apologies if I am interrupting anything, but I just need a moment of your time. I was hoping to ask you a couple of things about this area, if I may, as I am to understand you are from these parts. Though what I wish to ask mostly amounts to 'what should I not do here' and if there's any locations I might be able to drum up some business or assist anyone around here...if possible.

Barring any of that not working out, just in case, I'd be curious if there's any good places to visit here, food to try, or the like you can think of to occupy my time otherwise admittedly."


A soft smile of mild excitement was on the older man's face, even if not very beaming and bright. Hard to be with some of the things he and others had seen on the way in, but he was hoping to make the best of the situation and where they were if nothing else. What was he going to do, be the one to cause trouble this time? Heavens forbid that day ever came!

@Enigmatik@Tortoise
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