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7 mos ago
Current I'll give you $1.50 for your soul. Still willing to pay, but it is slightly used.
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I am the walrus!

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@TheCrudlet@Theyra@InfamousGuy101@Expendable@Badarby@PrinceAlexus@Shadow Daedalus

I have an OOC up:

roleplayerguild.com/topics/194183-emp…

I haven't written all the minor cultures in but will add some in over the next few days.




WELCOME TO EMPIRE OF THE CLOUDS

Welcome to Empire of the Clouds, an RP set in a fictional low-fantasy world with a technology level roughly equivalent to Earth 1910. The RP will start off in the 'Circle Sea' region, an area vaguely analogous to Europe and the Middle East though there is a big world out there...

In this RP you will play someone fleeing the city of Inbur in the face of an advancing enemy army. You have been lucky enough to get to a recently retrofitted, but uncrewed, military zeppelin. Perhaps you are a soldier, perhaps a civilian, perhaps someone who actually knows how to operate this rather complicated piece of machinery! The choice is yours.

Inbur is a cosmopolitan melting pot so you can write a character from wherever in the world you choose and whatever culture you like the look of. Some places have descriptions below. If you are interested in somewhere that doesn't have one, ask and we'll give you more info!

The choice of what you do will also be yours. Will you try to save Inbur? Will you ally with her enemies? Will you sail off into the sunset and do a bit of tourism while the world burns? There is, after all, a big world out there for you to explore!



INTRODUCTION

The year is 1077 of the Inburian Era and there is change in the world.

The fires of industry have been lit in what were once largely agrarian societies around the Circle Sea. New inventions have changed the face of the world. The railway, mechanisation, photography, the internal combustion engine and machine guns have all changed the face of the world. In recent years people have even begun taking to the sky in balloons and, more recently, heavier-than-air vehicles.

Society has changed as well. People have begun to see themselves as part of 'National' communities linked by language and tradition and old Empires, the Inburian one amongst them, have splintered into Nation States. People have begun to increasingly see the old Medieval hierarchies as antiquated and unjust.

The Nation of Calaria was the first to embrace a new system of 'Communalist' Government. At first the Calarians sought to spread their revolution through sponsored agitation in neighboring states, most notably the Inburian Empire, though in recent weeks this has escalated into a full invasion. While the Inburians had been prepared to hold the relatively short border, they were not prepared for the use of Chlorine gas, nor were they prepared for an insurrection from Fifth Colonists within their own country, or a surprise attack from their Eastern neighbour, Xak-Shariq.

Fourteen days into the invasion, the Calarians have reached the city of Inbur, people are trapped and jusitifiably frightened, but there is still a way out for those people who happen to have looked up at the Zeppelin mast in the military base by the Imperial Palace. It seems to have been forgotten (nobody has allocated a crew to it) and the military are making a fighting retreat from the city. Nobody is really looking...

MAPS






NATIONS & CULTURES

While everyone has a history, I haven't written about everyone as that would take forever and I don't want to bog you down in lore!

Major Peoples and Nations of the RP






Minor Peoples and Nations of the RP








TECHNOLOGY

The technology level for this RP is, broadly, 1910 with one key exception: airship tech is 20 or so years more advanced than it was in the real world at this time... and most importantly you have helium in your bags rather than hydrogen so you aren't going to go down in a giant fireball of doom if someone lights a cigarette within a kilometer of you.

The reason I have made this decision, simply, so that your airship does not suck! It would rather shorten the RP if you were in an explosive death trap.

Other than that, expect bolt action rifles, very basic biplanes, electricity, poison gas, fancy hats and, potentially, trenches. Not that you need to worry about most of these things as you cruise blissfully over the battles raging below.


ZEPPELINS/RIGID AIRSHIPS

First, yes, I know that Zeppelin is a company that made/makes rigid airships, which is the correct name for the thing we are describing. Most people know them as Zeppelins though, so I'm sticking with that.

If you aren't too familiar with Zeppelins, they are absolutely colossal constructions that dwarf anything in the sky today.



In this RP, the zeppelin you are on will travel at about 80 miles per hour and can reach heights of about 21,000 feet, though typically you'd cruse quite a bit lower. Your zeppelins can stay aloft for a week or so, which is mostly dictated by how much engine fuel you have onboard. If you run out of that you won't crash immediately, but you will lose all ability to control where you are going.

Planes of the era are only marginally faster than you, cannot get as high and have nowhere near the range... though obviously they are much cheaper to build. They also haven't developed the interrupter gear that would allow single man fighters to become a thing.

Most of the living space is inside the outer shell which is good because the gondolas that are used for navigation and gun platforms get very cold (the interior is heated by air from the engine). There are also two gun platforms on the top of the airship which you can access by a long and frightening ladder, three MGs at the front and one near the tail. Combined with the four MGs in the front gondola and four in the rear, the ship is armed with 12 that can cover most approach directions and even strafe the ground... if you're low enough. Which might not be advisable since things on the ground can shoot back.

You can actually walk along the top as well... though it might be a good idea to make sure you are fastened securely. It is, after all, a long way down!




UNNECESSARY LORE

This section is for a bit of extra lore that you don't really need to read in order to engage with in order to make a character but which helps flesh out the world.




CHARACTER APPLICATION



You will notice some things about this character application form aren’t normal.

First, I haven’t asked for equipment. You could conceivably have a rifle, revolver or pistol on you at the start of this RP, but even if you don't, there is an armory onboard.

I also haven’t asked what your skills are. I’m assuming all characters are generally competent, however, what you’ve written in your background will determine whether I make things easier for you, or not, if you attempt something. For instance, a librarian might know how to use a rifle, but probably won’t be as good at hitting a moving or distant target as a trained soldier.

Also note, your character is not magical. Magic exists in this setting but not really in the more industrial parts of the world and it exists mostly for me, as the GM, to create problems for you!

Finally, there is no personality section. Your backstory should give a good idea of how your character is going to behave, but more importantly, I don’t want you to feel like your character is fixed. In a good RP, characters grow and develop over the course of the story and might end up being totally different from how they started.

When making your app, delete the bits in parentheses - they are there to give you guidance.





RULES



In short, just have common sense and be courteous to your other RPers and we will have no problems! But if you want specifics...

Decisions
My word and the word of any Co-GM is binding. If you don’t like a decision, you can, of course, ask for us to reconsider it. Once. If we made a decision you don’t like, complaining for pages and pages is not going to endear you to anyone. Not me, not the Co-GM and not your fellow writers.
On that note, I intend to run this thread as an anarcho-communist cooperative. This is an unnecessarily complicated way of saying that my word DOES NOT overrule theirs. If there is an appeal and a dispute amongst the Co-GMs we will take a vote on the matter.

Post Quality
I don’t have a problem with short posts but please use proper spelling (I don’t care what regional variant), grammar etc.
Ideally also try to include a 'hook' when you write a post, which is to say something that gives other people something to respond to. If your post is something along the lines of 'Bilbo Baggins stayed in his room and read a book while the world was ending', don't be surprised if nobody responds to you.

Posting Commitment
Nothing is worse than making an RP only for it to die. Please try to make at least one post every 48 hours or so. If you find yourself unable to post, please let me know in the OOC thread or Discord. If it looks like you've abandoned a character in the middle of a fight scene I might decide to kill them off. Which is great for the plot, makes the monster all the scarier... though potentially not great for you.

Posting Speed
On the flip side, blitz posting can also be infuriating. So, especially during the important scenes, I recommend giving your fellow players a reasonable time to make a reply. We all have real lives. That being said, if someone leaves everyone waiting for over 48 hours, and the rest of the writers are rearing to go, feel free to carry on the scene without them.

OOC thread Manners
Nothing annoys me more than bad manners on an OOC thread/the Discord. Swearing, passive-aggressive sniping or any other rude behaviour are not welcome. You will be warned once. If you can’t control yourself, slow-downs, temporary bans etc. may be applied on the Discord. If you continue to cause problems these may be made permanent. I don't want to do that, so play nice!

IC thread Manners
Remember, we are writing a story together, not playing to win.

Character Death
Player death is possible in this RP, though it will be avoidable if you play to your character's strengths, work with your team and don't do anything too stupid. Likewise, if someone goes inactive in the middle of a fight scene without explanation and cannot be raised, I may decide to kill your character off.

Godmodding
In general the enemies in this thread should be treated as an actual threat. Write opening fire on the enemies, not that you gunned them all down and everyone went home for tea and medals. I will, however, write damage for your character if you get into a bad situation...

18+
18+ allows us to write a darker story that explores grown-up themes. I didn't pick it for erotica and/or gorn, so try to write tastefully. If I have to repeatedly ask someone to tone it down I will be displeased.

Banning Players
I really don’t want to be doing that but reserve the right to do so if you cannot follow the (hopefully, rather simple) rules above.
...Just gonna express my interest here before the OOC goes up, if y'all will have me. Are you also going for a low-key dieselpunk vibe as well, or is it just low-fantasy 1912?


Of course! All are welcome. Hope to get the OOC up tonight.

We're going with a world that is pretty close to IRL 1910 so without the wacky inventions of dieselpunk/steampunk. It would be a kinda Edwardian aesthetic so closer to the steampunk/Victorian look.
Nice... I'll get the OOC up ASAP
Well given we have a bit of Discord interest I feel we are probably safe to launch and see...

... well advance to character applications at any rate




Do you like Zeppelins? Yes, of course you do, everyone likes Zeppelins!

This RP will focus on a group of survivors from an invasion in a low fantasy world who manage to escape a fallen city on an airship. Maybe you're a crew member. Maybe you're a soldier. Maybe you're a random civilian who got lucky.

Will you try to do something to save your nation or will you just sail off into the sunset and hope the enemy doesn't catch up to you? Perhaps you might explore the unknown corners of this world's uncharted continent in search of ancient treasure or powerful artefacts?

The choice will be yours, but first, you'll probably want to choose a Captain.

There will be adventure! Romance! And villains with twirly moustaches!



Low Fantasy Elements

I am describing this setting as low fantasy as it will be set in a made-up world. Magic does exist in this world, though your characters are mundane and probably won't encounter it. Magic is an ancient thing that has faded as the fires of industry have grown.

The only fantasy race that will appear in this setting are the immortal elves who rule a geographically vast but sparsely inhabited Empire in the West of the continent most of the action will take place in.



Technology

The technology level for this RP is, broadly, 1912 with one key exception: airship tech is 20 or so years more advanced than it was in the real world at this time... and most importantly you have helium in your bags rather than hydrogen so you aren't going to go down in a giant fireball of doom if someone lights a cigarette within a kilometer of you.

The reason I have made this decision, simply, so that your airship does not suck! It would rather shorten the RP if you were in an explosive death trap.

Other than that, expect bolt action rifles, very basic biplanes, electricity, poison gas, fancy hats and, potentially, trenches. Not that you need to worry about most of these things as you cruise blissfully over the battles raging below.



A bit on Zeppelins/Rigid Airships

First, yes, I know that Zeppelin is a company that made/makes rigid airships, which is the correct name for the thing we are describing. Most people know them as Zeppelins though, so I'm sticking with that.

If you aren't too familiar with Zeppelins, they are absolutely colossal constructions that dwarf anything in the sky today.



A zeppelin in this RP travels at about 80 miles per hour and can reach heights of about 21,000 feet, though typically they'll cruise much lower than that. Zeppelins can stay aloft for a week or so, which is mostly dictated by how much engine fuel they have onboard. If you run out of that you won't crash immediately, but you will lose all ability to control where you are going.

Planes of the era are only marginally faster, cannot get as high and have nowhere near the range... though obviously they are much cheaper to build. They also haven't developed the interrupter gear that would allow single man fighters to become a thing.

Most of the living space for a zeppelin at this tech level is inside the outer shell. This was done to help keep the temperatures manageable though there are gondolas for things like navigation or as gun platforms. There are also gun platforms on the top of the airship which you can access by a long and frightening ladder. And you can actually walk along the top... though it might be a good idea to make sure you are fastened securely. It is, after all, a long way down!





So you got to the end...


Well, what do you think? Would you be interested in this RP?
Adam Temple


"Everything is documented and there are those living who were present to witness the event," Temple didn't confirm or deny if he were one, but did blow a thoughtful smoke ring, taking a few moments to let it drift towards the ceiling.

"Miss Treich," he said after a moment, "there is no end to the dusty old tomes the night watch has! And if that interests you I can arrange for you to see some. But if someone does not wish to believe they will treat them as every bit as fictitious as one of my novels. A medieval bestiary full of superstitious nonsense.

"I do not aim to move anyone with words, written or spoken," he added, "The proof, as they say in England, is in the pudding. We may find some terrifying hell spawn in this city. Or we may find a murderer akin to the one in Whitechapel when I was a teenager. Or we might simply find rabid, neglected hounds. I would be most surprised if it were the latter, but I will keep an open mind. All I ask of our skeptics is that, for now, they do also."
Adam Temple


"Yes," Temple agreed, "Yes, it should be. Perhaps it is. There are more ghost stories from that war than I could recount in an afternoon. Soldiers returning to their units after death is common."

"However, that isn't your main question Sir. I'm a writer by trade," he said with a shrug, "I write stories, people enjoy them. Whether what we find here or any other day is true or not as interesting to me as the stories that come along with them. Stories speak to truths in the human heart that we find difficult to articulate otherwise. Dracula is a book about a vampire, but it is as much about lust, modernity and fear of the outsider."
Temple paused for a moment, to take a puff from a cigarillo, "It was many years ago, that a man named Thomas Vaughan was killed at the Battle of Banbury. 1469, to be precise, whilst supporting the Yorkist cause in the War of the Roses. Legend says that he was an incredibly evil man, although I suspect that tradition relates me to what happened later than before. He was named 'Black Vaughan' in any case, though I rather suspect that was for his hair."

Temple paused, taking another puff and he looked between the group to see who was paying attention, "Whatever his state before life, it is believed his restless spirit, sometimes appearing in the form of a large black bull would torment the town of Kington, where his body was buried. Sometimes, it is reported, his dog would appear as well."

"Eventually, many centuries later, 12 local clergymen along with a number of lay members of the Night Watch came together to put an end to the terror. There were difficulties. The spirit was violent. People were flung across the room causing injuries though thankfully no deaths. Eventually though the spirit was imprisoned in a silver snuff box. From there the procession left for Hergest Court, the ancestral hall of the man himself - it is a rather drab and dreary building I must say - and the box was cast into the pond out the back - Hergest pool."

"And for many years, people say the spirit was quiet. Though of late there has been a story of the bull reappearing. Perhaps the box was found by an unwary angler and opened -" he opened his own cigarillo case with a snap, "- Or perhaps it was the result of an overactive imagination and too much cider. Who is to say?"

"Keep an open mind always," he finished, "The world has many strange and frightening legends. Many are pure fancy.... but some are rooted in terrible truths that sit uneasily with polite and rational society. When you hear a noise in the dark, make sure you look carefully into the shadows, don't pull your bedclothes over your head and hope it is all in your mind."
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