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@GubGar, Approval One given.

@GOATPlumber, can you review?


Looks good to me.


You're good to go.
Kayneth El-Melloi Archibald

A bird landed on a nearby tree branch, opening its mouth as if it was about to speak, “Regardless of the nature of the Grail, all that matters is that we reach a consensus that allows us to reach it, to either destroy it if it is troublesome, or to exploit it if it is useful.”

Kayneth knew only the fact that the Grail was a wish-granting device based on the old Fuyuki model. Perhaps some form of corruption had taken place, though he had no concrete evidence to back up such a suspicion. Just as he said, all that truly mattered was that someone reached the Grail – which of course would be him – and found its true nature.

If it was something dangerous? Then he would contact the Mage’s Association and have them deal with it. The prestige of winning a Grail war of this magnitude and perhaps even saving the world was something that would be incredibly valuable. Kayneth pictured himself receiving accolade after accolade, being praised for his actions and prowess, and perhaps even his Fiance would be radiant for him.

That last thought was something that he pushed to the back of his mind, despite the fact that he fawned over Sola-Ui, as he had to focus on the battlefield that he was participating in, “Very well, let us form an alliance. It matters not what happens in the end, only that we accomplish things in the present.”

His voice was projected through the bird familiar, informing the people present.

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Kayneth El-Melloi Archibald

Interesting.. It seemed that the child of another Lord was interested in contacting him for certain affairs. Of course, he would be highly cautious. It was just his type that he was looking out for, yet from what he heard the boy wouldn’t be much of a threat to him. With some consideration, a familiar crow that was nearby flew to the location of the boy, and spoke: “I will entertain your musings, child, but do not waste my time.”

Behind the veil of his familiar, he was smiling. After all, he was about to get something valuable in this miserable war, even though he had only begun his preparations in the war. Truth be told, he was rather arrogant because of his position in his proverbial tower.

“It is quite obvious that this one is looking for an opportunity.” He said to himself, smugly smiling as he considered his options.

He was perfectly willing to help the boy, but it also meant that he had to give something in return. Of course, he would make sure that the trade was fair, as was honorable among mage society, even if he himself and many other mages did not truly follow those rules.

@Letter Bee
Kayneth El-Melloi Archibald

The war was going smoothly - at least he thought it was. Truth be told, this war merely a way for him to prove himself even more. The youngest Brand of the Clocktower, winning such a ritual? It would grant him even more status in the political scenes of the mystic world. Yet, he knew that he had to be cautious. Mages of all kinds could be planning to raid his base any moment now, and who knew what kind of tricks they had up their sleeve? He expected things that would challenge him - magecraft that would be worthy of the war that he was fighting in - not even accounting for the Servants.

Of course, the most logical way of doing things was to hole up in his base: a luxurious manor that he had rented out from a local. He specifically picked this place because of its age and sprawling layout, which acted as a natural deterrent to any who would seek to destroy him and his Servant.

He had decided to leave Sola-Ui back home. It was merely a feeling, a hunch, but he did not wish to endanger his fiance by having her be involved in the Grail War. That much was clear to him, though he would hardly crack the persona of a seasoned Lord to anyone but the closest people in his life.

Many preparations were already complete, such as the many portals to other worlds and various spiritual traps that he set up, along with the many other conjured familiars and minions that he created with his abilities in magecraft. He had prepared them ahead of time, and used his extensive resources to ship them to Kyoto without much trouble, all stored in specific containers that made them seem like mundane - albeit hazardous - materials in the form of compressed barrels.

The workshop was magnificent, and it would perfectly compliment the one mystic code that he brought with him: Volumen Hydragyrum. Now that things had been partially set up, it only made sense for his Servant to go out in the streets and win him some glory.

“Rider, it is time for you to seek out an opponent. Fell them by any means necessary - I wish for there to be plenty of glory for the El-Melloi name.” Truth be told, a part of him wanted to claim much of the prestige himself, but a larger part excused his “outing” to Kyoto with prospects of bringing honor to his family.

“I suppose we shall see what happens now.”

@GubGar
The representative stood in front of the dimly lit church. The Mage Association had sent their own representative to this particular Grail Was. He was nothing of note, nor was his purpose there of much importance- it was only one lord that sent him after all. Nevertheless, he was here to do his duty: to uphold the order of the Grail War.

Upon entering the church, he was greeted by the sight of a young man sitting in one of the pews.

“Ah, so you’ve finally arrived. I tell it could be one of you from those heavy steps of yours.” The young man- presumably the overseer said, with a strange expression of satisfaction on his face, as if he had won some sort of petty game.

“I will not play games here, priest. Let’s not do the formalities: the fighting starts tonight.” When stepping into the warm light of the church, it became clear that he was a large man, with a blonde stubble on his face that made him look more like a bouncer than a dignified mage.

“Yeah, it is.” With those words, the long-haired priest summoned what seemed to be a sigil- something highly unusual for members of the Holy Church, which the priest became immediately aware of from the stare of the bewildered mage.

“Yes, this is something the grail gave me. No, it isn’t something I’m doing behind the Church’s back.” He turned the sigil with his hand, producing a sound like winding clockwork.

“Don’t worry, we won’t get in trouble.” Upon further turning the sigil, a sensation as if the two lone inhabitants of the church were being listened to suddenly manifested. It was subtle, but both of the magically adept individuals could sense it, and the newly-arrived mage could somewhat guess why it appeared.

“Just to let you know, you’re all clear to kill each other now. Remember: no witnesses.” A message was sent out to all the participants of the war. The priest’s face was twisted into a sarcastic grin, much to the confusion of the mage. Upon the sensation of being listened to subsided, the mage spoke up: “What the hell kind of priest are you?” Said priest looked at the mage with a devious smile.

“The magical kind.”
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“It's about time, isn't it?” It was an empty church, one where the young man’s voice reverberated as if he was the singer of s great choir. He spoke to no one in particular, just the deaf ears of the saints that surrounded him.

He stood up from the pew that he was sitting in. Once his face was bathed in the moonlight, it became clear that he was beautiful, so ethereal in degree that any who looked at him would wonder if he was even real, or even if he was even a man at all- as young as he looked.

“Very well, then let this bloodsport begin.” He snapped his fingers, causing a sudden change in the atmosphere in the room. It seemed like the church was filled with several individuals, all directly facing the man.

The spell was granted to him by the grail, a testament to his authority as the overseer. The church’s unlit candles sparked with flames, and the rest of the building’s interior became clear.

A humble church was what it was, barely even worthy of being in the center of a grail war of this magnitude, but the house of God had many protections that made it nearly impossible to breach for modern mages, and in the case of servants, the Fujiwaras had agreed to the Holy Church bringing in some of the best in the organization to protect the humble building.

Once the spell was completed, the golden-haired figure of the overseer became clear, standing tall in front of the cross at the end of the church.

“This moment marks the beginning of the Holy Grail War, the first in Kyoto’s long history under the rule of the Fujiwaras.” He smiled, an expression that conveyed an unusual amount of anticipation from a neutral party.

“This is the last, desperate attempt of a family that gave in to the inevitable, a group that was so esteemed in the past, yet is nothing in the present. And so, with this epitaph, I declare: let the games begin.” All over Kyoto different masters and servants would feel the call of the Grail, some not even tuning in to listen to the priest’s words, yet all knew deep inside that the city would never be the same again.

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Premise:

The Fujiwara clan, long the rulers of Kyoto for over a thousand years, has finally fallen. The ownership of the Spiritual Land has now become disputed among squabbling magical cliques that only enrich the cycle of violence that reigned so long over humanity. But before their fall, the spiteful head of one of the only renowned families from the east decided to conduct one last act of vengeance: the commencing of the Holy Grail War, one that had been planned for half a century.

The Grail, which was modeled after the Fuyuki Grail that was stolen by Darnic Yggdmillenia in the days of the Second World War, was supercharged by the powerful magical energy present within the Spiritual Land of Kyoto, which combined with the long time it took for it to charge up, made it something truly worthy of being called a chalice of miracles.

Those awakened to their magical potential have been scouted out by the respective organizations that their ancestors belonged to, taught as shortly as possible how to utilize their gifts. Of course, some of these individuals have been forever changed by their awakening, such as gaining abilities of the mind or even turning into a bloodsucking monster.

The Clocktower and the rest of the Mage’s Association merely see it as nothing more than another Grail War, though they are rather cautious of the potential that such a powerful variant could blossom into. Nevertheless, the ambitious mages from all around the world are craving for the pieces of the Spiritual Land, possibly even the entire territory, and so the Clocktower have sent their Awakened representatives, sponsored by the hungering mages waiting to descend upon Kyoto like vultures.

The other two parts of the Mage's Association have also shown their interest, recruiting their Awakened as soon as they could find them. However, with the little time they have, even the esteemed parts of the Association would not be able to completely train their candidates.

Meanwhile, the Holy Church sees it as their responsibility to oversee such an unprecedentedly powerful Grail, especially since the Fujiwara family had relatively good relations with the organization. But with the coming of the Holy Church, so does the emergence of their hated enemies: the Dead Apostles. These unaging bloodsuckers either have entered the war for their own twisted whims, or have been sent by the administering bodies that the Dead Apostles Ancestors govern. Either way, they are trouble.

This is where the players come in. The Grail has been designed with a strange structure in mind: three-pair teams. Currently, the amount of teams will depend on the amount of players interested, but I have the following teams in mind: Clocktower, Atlas, Wandering Sea, Holy Church, Dead Apostles and Awakened.

The last one is quite special, as it is one of the other divergent parts of this Grail War. They are the descendents of the dying lineages that contracted with the Fujiwara family for the start of the Grail War, and as such have awakened to their magical lineages, the knowledge and crests of their families being recreated and engraved onto their very being. There is no particular limit in terms of how far away an individual has to be from the Grail in order to awaken, as long as they are located on the Planet. Since these individuals are rather inexperienced and weak compared to the other teams, they are considered an “independent group,” meaning that they are essentially absent of any structure that resembles a team, but are capable of forming pacts to ally themselves with others under a contract similar to a Geis, with a maximum of three pairs per team.

Regalias:

An essential part of this Grail War. Instead of simply having the relationship of Master and Servant, a third wheel is introduced! But don't worry, this won't hinder the performance of your team. In fact, it will boost it to levels not possible before! This RP will focus quite a lot on growth from nothing- Zero to hero as they say- and as such, Regalias have been introduced into the system.

Regalias are shards of the Lesser Grail modified in such a way as to catalyze growth and realization of potential. They are expressions of the very souls of the Master and Servant, and allows for growth that normally wouldn't be possible in a Grail system. This, of course, required effort in order to utilize. The Master and Servant will have to grow together in order to progress their Regalias. Think of them as skill trees that unlock certain things based on the training and internal growth of an individual. This does not necessarily have to be purely introspective realization and character growth, but also things such as developing one’s magecraft or ability to use a sword. All forms of growth (even direct physical) will result in the Regalia being painted.

Be warned: the Regalia will ultimately drive a person toward their most suited path based on their actions after they have acquired it, and if they aren't careful, it could very well induce changes that are virtually irreversible.

By collecting materials and collectibles scattered around the map, the Regalias can be fed and progress can be made. There are three stages that are brought on by the Regalias, and these depends on the skills and play styles the players utilize in the game. Think of it as similar to Eve evolutions from Pokemon. Of course, this can evolve existing skills and abilities under a "skill" system similar to what Servants have, which even Masters will be granted. A sort of pseudo-Saint Graph is attached to Masters, allowing them to obtain their own Skills, Parameters and equivalents of Noble Phantasms

Take note: Servants and Masters will become more intertwined as their Regalia grows. Servants will start to gradually incarnate and Masters will have their souls refined and purified to resemble that of a Heroic Spirit’s. Be careful: such miracles are not easily left alone by the powers that be.

Note: Abilities unlocked via Regalias are called Milestones.

Team Regalias:

While individual Regalias are a representation of the bond between Master and Servant, Team Regalias are the expression of a team’s very reason for seeking the Grail. They represent the hopes and dreams of the group, and are far more intrusive than their individual counterparts. This is the expression of the three Regalias of a team- Mind, Body and Soul. Thus, they represent a “creature” that collects the residue of the individual Regalias. Practically, this means that the team can gain collective bonuses based on their actions as a group, how they craft their identity as a team, the effects they have on the outside world, and finally, their progress towards obtaining the Grail.

Team Bonuses:

There are certain bonuses that each team can uniquely obtain, granted by their Regalias. These can eventually grow and change under extreme or gradual circumstances, allowing them to grow into tumors that intrude upon the world, much like the principles of certain bloodsuckers. Of course, these growths can also be achieved by individual Regalias, however it is much easier for Team Regalias to achieve them.

Entirely new Team Bonuses can also be gained through enough justification and growth of the component Regalias that make up the Team Regalias.

Note: Starter Team Bonuses are focused on territory and base-building, but you can choose to diverge from that path later on. The world in these territories is changed to be something entirely different, resembling the dreams and fantasies of those within the team and the central theme of the group, which can change over time.









Rules:

1. Keep metagaming, powergaming, etc, out of the game.
2. No egregious drama, fights or things of that nature.
3. Don't bring the troubles of outside matters into the RP. What I mean is like doing the RP equivalent of stream sniping just because you have a vendetta against another player.
4. Don't be a dick. Simple as.
5. No political arguments, rants and posting of any kind. Trust me, its bad civilization.
6. You have to be at least somewhat active unless you have a reason for it.
7. Blatantly low-effort posts are not allowed. Standards are standards.
8. Have fun!


Character Creation Rules:

1. Standard rules for Servants: no Gil or Divine Spirits, or anything in that kind of field.
2. Masters are encouraged to make their characters at the level of a Cause mage from the Clocktower, but any level is accepted if you can justify it.
3. No Foreigners or Moon Cancer
4. Players will be able to play a Master, Servant or both, but they can only apply one of each.
5. Dead Apostles can only be Rank IV and below. Note that this is a mixed timeline, where the human and dead apostle order are roughly equal.


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