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7 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
7 yrs ago
Happy Thanksgiving!
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7 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
8 yrs ago
Happy Thanksgiving!
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9 yrs ago
Happy Birthday to me.
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Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts


Level: 4
Day/Time: Day Two, Afternoon
Location: Headed to the 3rd floor with the group
Tag: @Guardian Angel Haruki@Zarkun@Leaves@Etherean Fire
Word Count: 403
Limit Break: 1/10


It was a touching conclusion to what could have been a violent altercation. Cloud was actually amazed that the would-have-been battle with the Senior Poppy Bros turned out to be a peaceful resolution. The ex-SOLDIER gazed upon Frisk differently. No longer did he see them as a child. Perhaps it was a good idea that they were a leader on this mission for if it had been his more violent teammates, then who knew how messy the situation would have been? Cloud walked over to Alicia and Frisk as the First Bro wept at their feet and begged for forgiveness. He was quiet throughout the exchange. All he did was listen until their pacifism resulted in the Senior Bros volunteering to get them passed the fourth floor. A small smile curved on Cloud’s face at that relief. They were closer and closer to the end.

The swordsman joined his group in following the bros to the fourth floor. He could smell salt and a dampness on the air. The sea? When an ocean actually appeared to be all the fourth floor was, his mouth dropped a little. If they hadn’t won the Bros’ favor, then the level would have been absolutely treacherous. Bursting from the water, a fat whale called “Fatty” (no kidding) soared over Cloud’s head. He watched the massive whale plunge into the water without even causing a tidal wave and then paddle over to them. They would have had to fight a whale? Was that a pipe!?

After barely any leg-pulling, or in Fatty’s case, fin-tugging, the whale agreed to let them all safely pass. Cloud closed his eyes again. They were just being spared a horrible situation one after the other.

“Frisk; I think I’m gonna have to buy you an ice cream after this,” Cloud told the kid leader.

However, the warning about the boss or more like “bosses” in the next room put the swordsman on edge. His relieved and happy expression sharpened with sternness. He didn’t like the sound of that warning. After the Poppy Bros thanked Frisk and the rest of Dedede’s goons bade them goodbye, as the group started walking, Cloud voiced his concern just as Frisk was getting excited: “Your pacifism may not work this time, Frisk.”

Alicia shared similar concerns. He agreed when she mentioned King Dedede and the virus he was infected with. “It’s true. You will have to be careful.”
@Loki OdinsonThis game moves as we do. So you're fine.
Hey everyone,

I've been doing some cleaning of this game, getting rid of the inactive people. We're in need of a Turk Leader as well as just about anything. The story is growing and if you ever need a quick summary of events that can easily be done. The game hasn't gone too far but it's definitely about to take some unique turns for certain characters.

If you're interested in the game, you can read more about it here: roleplayerguild.com/topics/167095-ff7…

There's a lot of information but nothing complicated. Just make sure you're comfortable IRL and have time to patiently read through it all. It is very important information for you and if you need assistance, I or your fellow Rpers will happily assist you.

One group that's not mentioned character sheet options is AVALANCHE. I have wondered if people would be interested in playing characters of AVALANCHE. I hadn't received any takers in the past, and so currently, AVALANCHE is NPCed by the GM to include classic characters such as Jessie, Biggs, and Wedge. But if you are interested, please let me know.

Please click the link and voice your interest in the OOC of the main game. That way we're not going back and forth between here and there.
You ever get that nagging feeling that your own pettiness for someone or their friends strips you of actually enjoying a RP and instead constantly find yourself divided between wanting to drop and staying because people are depending on you?

Like, I don't know what it is with me lately, but I've just been in possession of more salt than I have had in my 10 years of rping. It's honestly been killing my drive to roleplay as of late and the only things I've been able to write outside from the occasional post have been character sheets. Like, my characters heets have been great. It's just the actual post-writing and being involved in said roleplays that seem to be the fucking problem I haven't been able to talk to people about characters or anything because I'm just...dead? Idk, maybe that's not the right word. But my drive for certain RPs has been lacking severely and it's kind of driving me to a breaking point I didn't think existed.

Anyway, that's been on my mind, so respond to it or don't, but just needed to get it out.

As you guys were.


I see this with a lot of people and that's not what RP is. What RP lacks now days (on Guild) is development between more than just GMs and co-GMs, but the players. You are all building the story and that interaction between characters is very important. Unfortunately, RPs on here have been only about gaining interest, players, and having absolutely no character interaction or story building. Or my favorite, when the Gm and co-GMs make the RP between themselves and everyone else is just "there."

These games go up one day and die the next. People need to slow down and actually care about the story they are planning to create. Even cycling through those people who are only there for the moment and not the long-term, helps the entire game. If you join or create a story that has a story that your players can contribute to and you monitor the quality of writers you have coming to your game because no offense, not all of them fit. Then your games will be more pleasant and shouldn't kill your mood. I have had to monitor my games and ever since I did, my games have been absolutely enjoyable and worth it. My players and I are all contributing to the story and we're just having a good time. Mind you, when I monitor, I am not denying these writers because I don't like them or for any non-RP reasons. I am denying their concept and even their writing style because it just simply doesn't fit the game. It is nothing personal or against them (though I'm sure they may take it that way even when I put a disclaimer out).

The petty shit that is prevalent on this site is not even a problem because it doesn't pour into my games. If there is a story you see that you like, then you should be able to join the game without a care of who is in it. The fact you let one writer or two kill your mood for enjoying a good story is a personal problem and it seems to only be killing your muse because it most definitely isn't bothering the people you have salt for. That is a waste of energy to me. That's like being a basketball player, loving basketball, and then not wanting to join the team because "so and so" is on the team. Very high school.
Hey all,

The story has started with the protagonist, Eve, encountering the Sins randomly throughout her journey. We are needing a Lust currently. Our Sloth is MIA, but I give writers 30 days before declaring their character dropped, but I will take note of potential interest in the Sloth role.

But currently, we need a Lust because that is an empty slot.
GM








The Forgotten Capital




“Ho, ho, ho!” the old man laughed. It wasn’t condescending but full of intrigue. The boy’s tone was different. Did he believe him? Secretly, it seemed like his heart knew that what the old man said was true, but was he denying it? Demanding further information to back up a claim that he already suspected was probably true. “I know who employs you, boy. It is the very company that sucks the life out of the planet. The planet is alive. It is not just some rock. Gaea is a living creature. The lifestream is its blood. Does Shinra not teach you this?” He asked the question knowing the answer was “No.” Shinra wanted loyal SOLDIERS and keeping them ignorant to the world and their intentions made for loyal servants.

The old man drifted on his green orb closer to the waterfall. “I will tell you a secret, boy. It is strange, but I feel that I can trust you. This is an altar and this water is generated as a protective barrier by the planet itself. The white light you see is a powerful materia called Holy. This is the planet’s last line of defense if ever any harm were to come to it and Shinra wishes to take it and use it as a weapon.”

“I warn you. If Holy leaves this altar, then Gaea will awaken her antibodies…those being the Weapons. Did they at least teach you about the Weapons, boy?”

Meanwhile…

As SOLDIER 2nd Class Lapin attempted to contact HQ, a Turk appeared on the screen. “Hello Ms. Delacroix. I am here to inform you that Professor Hojo has left and is on his way to Bone Village. You and your subordinates are to standby until his arrival. As soon as he arrives, you and your team will be extracted from the premises.”

Character: Evelyn Caroline
Location: The Unnamed Swamp
Tagging: The First Sin - Sloth @AllHollowsEve@Tenma Tendo
Summary: Eve and Sloth fall into the river. Eve is supposedly saved by the Holy Knight Lucien and taken against her will.


As they approached the river, something strange started to happen. The Gauntlet flickered in and out of existence beneath her. The sight made Eve gasp as she released the gauntlet’s finger and backed away to stare down at her bare muddy feet and the murky water of the river appearing beneath her. It was like standing on glass. How she managed to stay afloat in those flickering moments was beyond her. Her head snapped over to Eliphas.

“Mister…” she spaced on his name. She hadn’t heard it enough. “Sloth” was what immediately came to her mind and she felt horrible for remembering such a title. “Sloth!” she called out in concern. The man didn’t respond. His eyes were closed and his hand still holding his wound. Her face paled. Was he dead? His gauntlets were still transporting them—she thought too soon.

The Gauntlets vanished beneath them, dumping them into the brown water. Eve fell beneath the surface, arms flaying as she thought she would sink like a weight. She resurfaced, wildly splashing about in her panic. The princess had no idea how to swim. Swimming wasn’t a necessity. What would she have ever needed to swim for? Now she was realizing more flaws in her upbringing. More valuable life lessons lost in order to dress and walk like the perfumed angelic lady her parents wanted her to be.

Eve spat water from her mouth. Her brown locks obscured her eyes, adding more stress in her desperation. She saw Eliphas sink into the river.

“Slo-!” she tried to call only getting a mouthful of disgusting water. How cruel fate was? To tease her into having her believe that she had found one of the Seven Deadly Sins, and then took him away from her. Fate left her back where it had found her. Instead of drowning in quicksand, she was drowning in a river. Was she supposed to drown? Was she supposed to quit her quest? She went under.

Eve became tired and could no longer fight the river that engulfed her. She sank and as she gazed up at the rippling surface, for a moment, she accepted it. Her arms were outstretched, locks of hair twisting about her head like ribbons; and as she drifted away from the sunlit surface, she sank into the murky darkness. Everything became darker and darker. It became an unusual quiet and the water became unusually black as she sank. Did the river have no bottom?

Air was being forced into her lungs. Eve’s grey eyes flew open to find her lips against the lips of Lucien. She brought her hand up to grasp his face, pushing it away. The holy knight pulled away as Eve coughed up river water. Her eyes were wide in panic and the holy knight didn’t give her much time to figure out what was going on before he gripped her arms and forced her to her feet.

“Get up!” he angrily ordered.

Eve stumbled to her feet, her legs weak with confusion. The mud had partially washed free from her body. Her hair was still in her face, feeling like a wet rag as her wide eyes frantically took in her surroundings. She was still at the river. Didn’t she drown? The holy knight must have pulled her out, but what about Eliphas?

Eve suddenly began to resist, trying to jerk her hands from the holy knight’s grip and dig her feet into the dirt in resistance. “No!” she screamed. She couldn’t go back. She had come so far. Eliphas! Where was Eliphas? Did he drown? “We have to save him! Let me go!”

Lucien scowled, baring his teeth in his effort to control the hysterical woman. “I’m taking you back! Do not resist or else!”

“SLOTH!” Eve cried. “Stop! We can’t leave! We have-!”

Lucien’s fist struck Eve in the gut. The princess folded over with a rasp. Her eyes were wide in disbelief that a holy knight or any man would strike her. The pain had been so terrible that her eyes rolled back into her head and she went limp. The holy knight spread his feet to steady her before he effortlessly draped her over his shoulder. He stared back at the river where the Sin had supposedly perished and smirked. Not only had he captured the princess, but he could gloat that he had killed one of the Seven Deadly Sins.
Persistent World ideas are tricky things, and in this case, I must disagree again.

One thing that was slightly useful to me in the first place, and part of why I didn't raise a shit on the first suggestion of EH (though I never really supported it, either), is the fact it had structure. Everything was connected and could be connected, there were limits, there was a general thing going on. The suggestion is now literally what exists at the moment, because EH no longer has the structure. All the things you mention could be done with the current structure. While it may come out better if the entire PW forum was rewritten to make a clear indication (if that route was run through), that this is what the people there want.


That's the idea to just have it rewritten as opposed to gotten rid of. I don't RP there so my comments about it have come from players who have RP there and the player Normie said that the persistent world had an overarching story that all participants were writing under. This is what led me to believe that it wasn't a multiverse because a multiverse has multiple stories than just one.

But even if it is rewritten, I still would not be in favor. Because what you suggest is effectively what exists now, and I fundamentally disagree with a broad, unrestricted multiverse. It serves no purpose. In a sense, the current forums are literally the same thing. If a couple GMs want to link and create a multiverse, they will do that. If they don't want people to interfere with their canon/multiverse, they can, and will do that too. If they want to make a true Persistant World, which is distinct from a multiverse, then the GMs can link their canons. None of that justifies the creation and maintenance of a unique forum.


The purpose of the broad, unrestricted multiverse is to appease all types of players and all characters they would ever want to create. The multiverse is called the multiverse because it is multiple universes that "interact." All conflict and drama that happens is cross-dimension. Players who want their own personal story can RP that out and if someone tries to barge in on it, then just like regular RP etiquette, they ask them to step out.

I would instead consider it viable if the idea was approached with more unity and structure, not only in general rules and "what you do here might affect something elsewhere", but also in genre. A balance should be achieved. Yes, players need flexibility. That's the core of the idea. But it also requires structure and unity, not only in terms of timeline, but also in things like power level and technology (in my opinion and based on how the site works, especially the community base). A specific fantasy PW would make it easier to avoid a fairly average swordsmen being absolutely obliterated by a sci-fi grunt with a gun and heavy armor.


If the player designed their swordsman to be able to deflect gunfire with his sword or have the armor to guard him against sci-fi genre weaponry, then they would do just fine. Again, this is all dependent on the players and how they design their characters. The Multiverse combines genre like a high fantasy/final fantasy universe. You could play a Medieval Knight versus a fleet of space ships and have him use magic to wipe them all out. It puts no restriction on the imagination of the writers.

It would make more consistency at large, making it easier for plots and characters to connect (in a way, like a roleplay MMO, only with more flexibility). It would allow easier maintenance and judgements as to what is too powerful and what is not, because you can look to fantasy stereotypes to make more balanced decisions when accepting characters and making judgements should a conflict arise (as compared to cowboi supagunslinger vs Archmage of Canterbury or something, and a drama potentially arising from that combination when the two entities meet). Repeat a similar philosophy with modern and sci-fi settings, and in the future, add more if there is enough popular demand. Finally, my main, short term revision idea would be to put the PW section in line with other sections so it does not somehow get standing over all the regular forums despite having an abysmally small fraction of the activity and relevance seen in the three sections below it.


No one is ever too powerful in the Multiverse. Also, I forgot to mention. The rules and structure are decided by those who join those kingdoms, nations, clans, factions, armada, etc. Those who don't join are lawless, literally. Whether they become vigilantes or terrorists or just sellswords, hired gun, etc. is up to the writers.

As it is now, and as the idea seems to propose, there's just not enough to bring things together. It becomes clutter that might as well go into the regular sections anyways.

It's not an easy overnight solution, but I think you're more likely to find the answer in structure and a degree of unity, not in making divided verses that don't even need to exist in the same forum.

And as for existing games, they would not have to be deleted. I believe they would work just fine dumped into the casual section, as they're largely independent entities anyways.

In short: Sure, have a multiverse. But it does not need its own forum. Not as it is described, and not as the EH operates right now.


The Multiverse was just to spare the EH from being deleted and to instead, broaden it.

@AmmokkxI was told that it wasn't an open world. But in the Multiverse, there is no one checking CSes. People are allowed to throw whatever they want into the mix. Laws are decided by kingdoms, nations, galactic forces, etc. The Multiverse is a very broad idea and it's self-sustaining. It's a self-sustaining RP that exists for as long as players continue to write in it and it's only as interesting as the players make it.
I don't quite see the point of making it a multiverse with jump-in. At that point, it might become a risk that people screw over previous lore by making their own that contradicts other lores. Also, it'd defeat the purpose of making it persistent to begin with. Making something without permanent consequence or interactivity means you may as well start your own RP in free/casual/advanced.


In a Multiverse, the consequences are dictated by the User. Say for example, “You make this dragon slayer who has slayed even dragon gods.” A player may see this character and get inspired to create a dragon god that gives the dragon slayer a hard time. The arena elements then come into play here. A lot of the conflict is handled between players. While ideas may at times contradict and can be pointed out, “Hey, there’s already a faction with said idea maybe you should join it,” seeing as there are so many Rps that occur already with similar ideas, what makes them unique is that they are all ran differently.

The Multiverse is per interactivity because it exists on the players. I have mentioned two types of people in all RP: the writer and the role player. The writer can create the world, characters, NPCs, and basically carry on with little guidance because they are writers. The role player needs a dungeon master because they can’t write without guidance. The Multiverse often has both types. The leading players are the writers who founded the faction, nation, planet, etc and who are leading that group. The role players will often be under said leader and they get their pseudo-DM guidance in that manner.

But regardless, it was just an idea.

Expanding Horizons is a neat idea, but the Guild doesn't really have the playerbase to support it in a healthy manner. A project like it reminds me a lot of forums dedicated to RPing one specific setting, which often end up failing after a year or two, if they're lucky. There's some exceptions, but those tend to also be incredibly huge, which E.H. isn't.


I heard that one of the issues with it was that it wasn't really an Open World because there was a story everyone was required to adopt. By making it an open world that people can just "jump-in," I think it would get more life.
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