Character Name: (The name of your video game character.)
Title: (If you are playing a classic and highly renowned character, then the title of “Legend” will be bestowed upon them. The Legend title only means that your character to NPCs and other characters is highly reputable like a hero of legend.
The video games that earn legend must be older than 2002.)
Kingdom: (If your character does not hail from the seven major kingdoms, then state the game company they come from.)
Visual Description: (Image)
Written Description: (Your character does not have to look like their video game depiction. You could make them taller, shorter, have different clothes, scars, tattoos, hair dye, etc. However, if your character does not normally wear armor, then you cannot have them wear it. Armor or special armors can be earned in game. For those animal characters, you can make them humanoid or anthropomorphic. Get creative.)
Personality: (Just a basic run-down. You don't have to write a psych analysis.)
Game: (Just by stating what game (or series)/your character comes from, you have summed up that character’s background. Because we can easily look it up)
Current Story: (All right; so I understand that some characters may have died in their stories. In this section, you can write how they managed to live again, survive, or if they never died, what have they been doing all this time?)
Weapon(s): (What you will put here is the weapon or weapons your character has initially. Like, level 1, start of their respective game. Any other weapons will be acquired in game or as a level up.)
Stat.
Level One
You have 5 stat points to distribute how you like.
(P)Damage 1 (This attribute governs how much damage your character outputs. When you have 5 pts in this attribute as well as Dexterity, then your character will earn 5% critical damage for every five points placed in those attributes. This does not stack with magic/energy damage.)
(P)Defense 1 (This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (as far as drug afflictions on the brain) or physical state.)
(M)(E)Damage 1 (This attribute governs the amount of magic or energy your character outputs. Energy is defined as chi, ki, or energy produced by advanced technology or a pseudoscience-explained mutation. When you have 5 pts in this attribute and dexterity, you will earn 5% critical damage for every 5 pts in those attributes. This does not stack with physical damage.)
(M)(E)Defense 1 (This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural effect that can alter the character’s mental or spiritual state.)
Dexterity 1 (This attribute determines speed/reaction time, accuracy, and evasion. If another character or an enemy’s dexterity is higher, then you will find it difficult to evade their strikes. They will also be faster than you. So basically, the more points you have in dexterity, the better chance you’ll have to survive.)
0% (This is critical damage. Everyone starts at 0%.)
XP ////////// (0/10) (This is your starting experience bar. It will increase by 10 pts every time you level. For example, lv 2 it is 20. Lv 3 it is 30, etc.)
Squad: (Alpha, Bravo, Charlie, or Delta)
General AbilitiesSlot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in-game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability.
When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.)
Special AbilitiesSlot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. If a character is conducting a mission in a universe outside the game universe they're originally from, then as he or she levels up, he or she can acquire a Special Weapon or Special Ability from that game's universe. Remember, these abilities can only be acquired on a mission in a game universe different from the universe your character is from. Your character also has to have leveled up in order to acquire this ability. You must also choose to spend your level up on either a General Ability/Weapon or a Special Ability/Weapon. You cannot spend a level up on both.)
Items(There will be three open slots in every character’s item bag. These slots are for items that characters can acquire in game. For now, the slots are empty. I want there to be a logical explanation for where and how a character acquired a Hi-Potion or an Extra Man. The GM will award characters items/Special Items at the end of missions and events that character can hold onto. They may even acquire an increase in inventory space as a reward.)
Slot One.
Slot Two.
Slot Three.
Strengths(These are natural abilities innate to your character. A character might have inhuman strength making him or her stronger than an average human. A character might be a beast and have heightened senses. They may be a dragon and can fly. Write out 4 strengths. If you need more, then PM the GM to discuss it.
Strength is a subjective category. Therefore, strength is not measured in the attributes. Instead, damage output is all that really matters. If you have a character with demigod strength, but you didn't invest points in (p)damage, then regardless what you have written here, they will do pitiful damage. I don't care if your character lobbed the titanic at another character, that ocean liner is going to hit that character like a rubber ducky. Please be logical. If you got a character that is a physical powerhouse, then invest in it. Also be mindful that although you may be playing a character who was stronger and faster than God in his or her universe, in the "crossover universe" you will be interacting with characters who were bad asses in their universe too. In the crossover-verse, all characters are on equal ground until you manage to level them through your hard, creative, fun work.)
Weaknesses(No video game character is perfect. They may have shown weaknesses in games such as pitfalls, slippery slopes, can’t swim, can’t fly, can't jump over a damn 1 foot fence, etc. You should list those weaknesses here.)
Achievements(Throughout your Project Crossover experience, your character or the group can be awarded “Achievements.” They don’t do anything special but act as a trophy and give you a memory to look back on. You never know when you’ll do something achievement-worthy but when you are awarded one, collect it and place it here.)