Earlier that day Akeno had asked one of the other runts, another reincarnated human like herself, whether they should return to the camp at all. It hadn’t been a serious query really, she hadn’t seriously been planning on running into the forest with no plan, Akeno had just wanted to see what the other Orc would say; but the idea hadn’t come from nowhere. It had crossed her mind if staying the Orc tribe, who they knew nothing about both in term of who they were individuals and what they were like as a culture, might not be more dangerous than taking their chances.
Those thoughts came up again now, as she listened to the way Shamar describe, rather solemnly, the kind of people she was now expected to share a camp with. It was… discouraged that they steal from each other or kill each other, unless they could get away with it. From the sounds of it, everyone was going to try and get away with it.
She was expected to protect her own possessions or else they would be taken; the feeling she got from Shamar was that if she didn’t do a good enough job most would see it as her own fault if she was robbed. Shelter would be respected, most of the time, but she had no shelter and no idea how to get one. Build it herself was the most likely answer, but she had no carpentry skills to speak of and no materials or tools even if she did. Even making a tent was beyond her means in both categories as well.
Which all meant that she was basically back where she had started earlier, only with aching hands and something worth stealing on her back.
Akeno turned away from Shamar’s hut and walked back towards the centre of camp. Might as well see if anything had changed while she was gone.
Besides, you're focused primarily on her Extra deck when her main deck also has lots of quick-effect hand Traps and negates. Either way she'll be the top duelist among us at the start so... *shrug*
To be fair I only just noticed the 3 copies of Ash Blossom and Effect Veiler. I just saw the OG Noble Knights and moved on.
I'm not so concerned about power levels so much as I am concerned with everyone having an out to every thing. I fully expect Aile to be the strongest and Tobias to be the weakest, but having someone summon a monster that is literally unbeatable for their opponent isn't great from an RP stand point. It's not about always losing, it's about how a person loses and having duels be engaging and fun.
I don't mean to single out Randomguy here, or complain about their character being too strong; like I said, Accesscode by themselves is fine. It's specifically about not having people end up in a situation where there's nothing that they can do. I've been in Yu-Gi-Oh RPs where one person having a monster that couldn't be targeted, or even just a monster that cannot be destroyed by battle, ended up breaking things because everyone else built their decks in such a way that they couldn't do anything at that point. So you either need to remove that problem card, or have everyone else add a way to beat that card.
Okay, no, but for real though. I don't mind removing them if it'll fit the RP more. I guess I'll leave it to GM @RickyG85
I'd take out Masquerena at least. Unicorn is fine by itself as a generic piece of removal, but becomes more of a problem when you can summon it on the opponent's turn. And Accesscode is still beatable despite being really strong, but gets a lot worse when it's 5300 attack and can't be destroyed by card effects; I think some people just don't have an way to beat that, or maybe it's just Double.
Zeus is mainly a problem because it's a Quick-Effect, so there's not much people can do to avoid having their entire field swept away. Plus it's super easy to summon.
Kinda, I do have a character in mind, I'm just not sure what to do about the deck, honestly. I'm not sure where to begin building deck with the ruleset you've linked. I'm not sure I fully get link and XYZ
XYZ - 2 or more monsters of the same level. Monsters used for the summon become "material" that can be detached to activate effects.
Link - Use monsters equal to the Links "Link rating" to summon them. All non-Link monsters are treated as 1 for the rating, Links can be treated as either 1 or their own Link rating; e.g. 2 non-Links to make a Link-2, 3 non-Links to make a Link-3. A Link-3 plus a non-Link can make a Link-4 or a Link-2. Links can only be summoned to the Extra Monster zone or a zone pointed to by a Link monster.
Personality: A wanderer at heart, Claire likes to think of herself as the type of person who doesn’t stick around one place for too long, but who leaves lots of memories and stories in her wake. She tries to be assertive and confident with people she hasn’t met, forward and hopefully with an easy charm that makes people like her. She tries to pursue what she wants, not letting the opinions and concerns of others hold her back and hopes that it comes across as decisive rather than selfish.
Enigmatic; or at least she wants to be. Claire knows more about the people around her than they know about her and that is entirely intentional; part of it is asking questions, being friendly and getting people to talk about themselves, but it is also a deliberate desire to be secretive and dodge any return questions, but in a teasing way that plays up the mystery around herself. The ties in to Claire’s aloof nature; she had an easy time dealing with other people socially, but prefers to avoid attachments. She doesn’t keep friendships, at least not for long ad tries to keep her distance from people.
History: Claire is a normal girl from a relatively small town in the Northern prefectures of Japan. As a kid she was fond of sports, very energetic and had more in common with the boys her age than the girls, but as she got older and her friends started to take their sports more seriously she drifted away from them. Instead she developed more of an interest in nerdy hobbies and took a liking to sci-fi, fantasy and anime; in particular she became interested in the game of Duel Monsters after watching the shows in middle school. Luckily, her school had a club for the game that was fairly popular and after playing a few games with a borrower deck she started buying packs and made her own. As you’d expect from a first attempt, it was pretty bad and she lost a lot of game, but her new friends were helpful and helped her to improve both the deck and as a player and she ended up becoming pretty good at the game; one of the best in her small town at least.
Aside from the card game, after moving to high school Claire developed an interest in engines and mechanics; particularly motorcycles, something inspired by the fact that the older brother of one of her friends had bought and was repairing an old motorcycle in their garage. The fact that she had a crush on the brother had nothing to do with it, she swears. Clair offered to help him, despite not knowing anything about it at the time, and although it started as an excuse to spent time with him, she developed a genuine interest in the subject.
As a teen, Clair started to have strange dreams; dreams about monsters and things in the shadows that were sinister and malicious. At first they were like regular nightmares, indistinct and scary, but over time they became clearer; clear enough that she began to recognise some of the monsters in her dreams as coming from the game of Duel Monsters. She thought nothing of this, dismissing them as the product of an over active imagination, until she started to see things in real life too. Shadows out of the corner of her eye that were gone when she turned to look, silhouettes in the dark that might have been something inhuman, bumps in the night that no one else heard. The nightmares continued to wear away at her and now it seemed like they had followed her to the waking world too, something she knew she could never tell anyone.
Not without being called crazy.
It all culminated in one night, a couple of weeks after her graduation from high school, when one of her nightmares decided to show themselves to her, plain as day, as she was walking home one night. Claire tried to ignore it, it wasn’t real after all, monsters couldn’t be real, but when it came close enough that she could feel its breath on her face, smell the musk of its body and its claws pricking her skin? It had to be real.
Claire ran that night. Ran all the way home, to gather her belongings and what money she could and her Duel Monster deck for some instinctive reason and packed her bags. She ran to her friend’s house, to their garage, and let herself in with a spare key to take the motorcycle she had helped rebuild. She ran to the open road on a stolen bike without telling anyone where she was going, in fear of the monsters that had been stalking her for years by this point and who no longer seemed content to staying in the shadows.
Also, bragging rights for the first person who can identify all the original characters I reference in the original post! I like to think I made it obvious, but here's a hint:
We're using the latest ban list, including limited and semi limited, I included a link for that too. Regarding the "advanced or traditional" question, I have to admit I don't know what you're talking about. I posted a link to the latest banlist, and I'm not aware of any different versions outside of updates and different formats.
"Traditional" is having all the forbidden cards at limited instead, basically. It could be interesting, in that it could power up archetypes that would otherwise be weak played pure by giving them cards banned for other decks sins (I can be trusted with Electrumite, I promise), but it's up to you.
Oh, where is this RP set by the way? I know it's Old Domino City, but what country? Not-Japan or Not-America?