Creatures of the Mortal Plains
Gnoll- These feral vermin move quickly and hit hard, darting through the shadows with savage grace. A sort of missmash of man and hyena, Gnolls are well-known for their ferocious bite, and manic cackling.
Werewolves-Vicious half-man/half-wolf beasts, Werewolves are few in number, but possess immense animalistic speed and strength, making them a force to be reckoned with. Blessed with formidable senses, Werewolves can track their prey with ease, but prefer to stay away from urban neighbourhoods, mostly due to the fact that the huge variety of potent smells and noises overwhelm them, leaving them potentially vulnerable.
All Werewolves, whether they wish to or not, transform into their lycan form on the full moon. If presented with life-threatening danger, most Werewolves will involuntarily shift into their lycan form. Those who have poor self-control may find themselves transforming into their true forms when angered.
Despised by almost all of Santa Somabra, the monthly raids that the Hunters lead on the citizens of the city has given them a monstrous reputation, and law enforcement agencies well pay handsomely for known werewolves, alive or dead. Most Werewolves stick to the outskirts of the city, but some of the lone wolves find sanctuary in Little Lupine.
Elves-Tall and graceful, these humanoids generally resemble –what most would consider to be- extremely attractive humans, but with pointed ears. Possessing a lifespan several times that of a human, the Elves have evolved alongside mankind, with most communities housing a fair balance of Elves and humans.
Considered by some to be father-figures to humanity, and by others to be elitist fascists, attitudes towards elves vary depending on the community.
The sub-species of Elf are;
Ljósálfar- The great and noble Light Elves. Creatures of beauty and excellence, the Ljósálfar are the undisputed masters of White Magics, and are renown for their warmth and regality. Make no mistake, though, Ljósálfar are just as likely to stab you in the back as any other species. They’re just a lot more spectacular about it.
Dökkálfar- These grey-skinned creatures dwell in caves and tunnels, slinking through vast underground cities as they hone their weapon crafting skills. The Dark Elves inhabit the deepest, darkest holes and burrows of the earth, and rarely mingle with other races, except for in extraordinary circumstances. The Dökkálfar construct vast networks of factories and sweatshops within the bowels of their underground cities, where slaves toil away in an endless production line, creating weapons and armours by the dozen.
Wyrmblood- Born of a union between elf and dragon, Wyrmblood’s are hated and despised by both Light and Dark elves. The Wyrmblooded elves have perhaps the greatest understanding of magic of all elves, and it is that which makes them both feared and reviled. Most Wyrmblood’s have telltale bright red hair, but some have been known to possess sharp draconic claws, and even scales in rare instances.
Orcs-Brutish, rough-looking, creatures, Orcs have an appearance considered monstrous by most humans. Tall and hunched, with great tusks and sickly green skin, Orcs often find themselves filling the roll of enforcers in the criminal underworld. It has taken society many hundreds of years to allow the Orcs to dwell within their midst, and it will be hundreds more before they become properly accepted.
Having become known for being lazy and prone to violence, many Orcs find it difficult to shake the scummy reputation that the worst of their species have given them.
Goblins-Small, gremlin-like creatures, Goblins have huge pointed ears, stubby limbs, and knife-like teeth.
Considered to be dishonest and heartless, Goblins are regarded as untrustworthy rodents-like creatures by most of Santa Somabra.
Ogres- Ginormous beasts of monstrous proportions, these creatures tower above the other races. Ogres love two things; Fighting and Eating, and tend to be immensely strong and fat. Most Ogres are extremely dim-witted, although there are some intelligent Ogres. A few Ogres have been known to have multiple heads, each one possessing its own personality.
Generally considered little better than mongrels, Ogres are accepted as a necessity in terms of security work, but are rarely welcomed into non-Ogre communities, with a few exceptions.
Creatures of Tartarus- The Plain Of Shadows
The cold and desolate dimension which scrapes away at the edges of creation, Tartarus is the home of black magics, and the malevolent beasts which are born of the shadowy union between flesh and darkness.
Vampires- Dwellers of the night who feed on the blood of the races they deem beneath them, Vampires possess superhuman strength, keen regenerative abilities, and the ability to travel at speeds unachievable by humans. Permanently frozen at the state their body was in when they became a vampire, these nocturnal creatures are seemingly impervious to ageing, or dying of age-related ailments. Elders of vampiric society have lived long enough to develop potent blood magic, being able to imprint their will upon those susceptible to suggestion; gathering their own harems of thralls who are fiercely loyal to their dark masters.
Whilst not, as the stories would have you believe, vulnerable to garlic or running water, the sun’s rays are lethal to all vampires –forcing them to operate exclusively during the night-. It is rumoured that those of exceptional faith can ward off these blood-suckers with icons of their respective gods, but this is most likely just hearsay.
Technically considered a disease, official law enforcement guidelines state that Vampires should be hunted with extreme prejudice. Despite their enhanced capabilities, most smart Vampires tend to keep their dark secret guarded, for fear of attracting unwanted attention. Despite this, the Nyte Kyngs openly flaunt their vampirism.
Wendigo- The twisted union of man and beast, Wendigo’s are the monstrous children of savagery and barbarism. Like all creatures of Tartarus, they are associated with blood-drinking and cannibalism.
Fear Gorta- The phantoms of hunger and famine, Fear Gorta are the harbingers of blight and destruction. The Fear Gorta disease is one which can infect all known species, and riddle a bloodline with feral, flesh-eating offspring.
Undead- Reanimated by the most shunned form of magic, Necromancy, the undead are rotting husks of their former selves, forced to shamble through their miserable un-lives. Whilst mindless undead do exist, players will take control of sentient undead, who’ve managed to obtain their free will, or were raised as being free willed to begin with.
The lowest of the low, Undead are almost universally rejected by all but the most benevolent of society.
Creatures of the Fae- The Plain Of Souls
The Fae is a dimension of ethereal forests and luscious fields of pure magic. These creatures use neither black nor white magic, and instead dabble in a school of magic completely unique to them, known as “Fay Magic”.
Faerie- The sovereign lords of the Fae, Faeries are malevolent tricksters and magic users. They have been known to kidnap the children of other species, and morph them into brainwashed hobb servants. Faeries have large golden eyes, and can conjure ethereal wings into existence at their bidding.
Hobb- Dull, lumbering beasts devoid of independent thought, Hobbs are wrought from the flesh and spirits of other creatures, and are sewn together to form the fanatically loyal minions of their Faerie overlords.
Skelkalee- Also known as “Lizardmen”, the Skelkalee are bipedal reptilians, with scaly bodies and a strong sense of racial identity. Few Faeries trust each other, and rightly so, which has resulted in the lords of the Fae often hiring Skelkalee to serve as guardsmen or assassins, due to their inherent morals and devotion to those who they believe to show strength.
Brownie- Small, mischievous sprites, Brownies resemble small children, but covered in moss and fur. They are notoriously boisterous and perverse, delighting in obscene revelry.
Creatures of Zhuthunih- The Searing Nether
Demon- The children of sin and hellfire, demon’s know no language other than depravity. They are beasts of the bloodiest nature, who feed off of the folly and misdeeds of mortal men.
Fiendling/Nether-Brood- Fiendlings are mortals who have consumed the blood of demons, or spent an elongated period in the vicinity of demonic taint. They resemble a sickly mishmash of demonic corruption and their original species, usually boasting cloven hooves or ram-like horns. The Fiendling is the halfway point between man and monster, and constantly battles with the dark voices that plague their psyche.