Current
Wash away the sorrow all the stains of time
3 mos ago
Fusing into the unknown
3 mos ago
Looks like from here it, it only gets better
2
likes
8 mos ago
Forgotten footfalls, engraved in ash
9 mos ago
Stalling falling blossoms in bloom
Bio
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
@Lugubrious Hm, thank you that sounds good. I'll say he starts as a Black Mage and has access to Freelancer like all the characters in BD II do. In his possession he has Lady Emma's book as well which uses Asterisks to see their past memories and such. Would that be alright as it is his whole goal still to figure out the book. Thus find other Asterisks..Even here in the World of Light.
That should be fine as a character sort of thing, since it doesn't seem like it offers any super big advantage.
If a character has multiple asterisks/jobs, you could spend a level upgrade to add a new one, or develop an existing one further.
CS edited. I just put strategic as the third strength. Don’t know how helpful that will be.
All the changes seem good. Being strategic can definitely help when it comes to the crazy situations that our group ends up in sometimes; anything to control the chaos!
Name: Bede Game Origin: Pokémon: Sword and Shield Appearance: Personality: Bede is extremely prideful about his ability as a skilled Pokémon Trainer. He always wanting to prove himself to be worthy. However, he also tends to keep to himself and acts very rude on occasion. He likes boasting about his strength, and can be a sore loser at times. It takes a lot to get him to warm up to people.
After taking over the position of Gym Leader from Opal, he seems to have mellowed out a bit. However, his sassy confidence remains intact. He likes cute Pokémon, and cute things in general. After his training from Opal, his goal is to reach the pinnacle of what Fairy types can do, and show everyone the power of pink!
Background: Bede once resided in an orphanage after his family ran into trouble. He was an arrogant kid as he enjoyed fighting the other orphans. Chairman Rose would adopt Bede and, admiring his arrogant attitude, gifted him a Hatenna to serve as his partner Pokémon. Rose would sponsor Bede in his bid to become the Galar League champion. Bede looked up to Rose, and wanted to do anything he could to make him proud.
During his journey, he makes a rivalry with a boy named Victor. Another trainer who was endorsed by Champion Leon. While he is competing in the Gym Challenge to become Champion, he has been gathering Wishing Stars in large quantities to help the Chairman realize his ambition. However, in his zealous pursuit of Wishing Stars, Bede brings harm to a historic landmark in Stow-on-Side, and he is disowned by Rose and disqualified from the Gym Challenge.
Opal notices the sulking Bede and is struck with inspiration, asking him to become her successor. Bede reluctantly agrees, believing he will become stronger in the process. After a very difficult training session with Opal, Bede eventually returns as a Gym Leader, interrupting the finals of the Champion Cup and demanding to battle Victor, staking his career on his victory. After losing, Bede, who had begun to regret accepting Opal's offer, reveals he was planning on using the result of the battle as an excuse to get away from his mentor. However, after hearing the crowd cheer him on despite his loss, he feels obligated to continue training, figuring he will be able to completely surpass Opal soon.
It was after Bede’s loss to Victor that Galeem attacked.
Specialty: Bede is a Pokémon Trainer. His Specialty is battling with Pokémon. He specializes in Fairy and Psychic types. Level: 1 Experience: 0/10 (The amount of EXP required to level up will increase by 10 each level, but rewards get bigger, too) Powers:
Hatenna: Confusion, Round, Disarming Voice, Life Dew
Strengths: (Things your character's always good at, or always can do; essentially, passive abilities or bonuses. You start with three, but you can add more in place of powers when you level up)
Pokémon Battling
Weaknesses: Bede is completely human, and has no powers of his own. His Pokémon fight for him. Additionally, his Pokémon have different weaknesses depending on which one he is using. Hatenna is weak to Bug, Ghost, and Dark type attacks Spirits: (See Spirits section for details. Start with none)
Overall, pretty good. It might be just me, but the image seems broken. I would recommend listing out the weaknesses with bullets, and I'd encourage you to add two more things that he's good at, just so he doesn't start super disadvantaged. The most notable thing is the Power section, since rather than have a power he has a companion, who has the powers. If you like, we could rework things just a little. You could keep track of his Pokemon separately, not with their own sheets of course, but just in a little list either in or after the Inventory section with their moves and weaknesses. For Bede's Power, we could lean into how things work in the Pokemon games themselves, so that he isn't totally disadvantaged just by being a normal guy.
How about a Power called Pokemon Trainer, which means two things: as long as he has a Pokemon out and fighting on his behalf, and damage taken by Bede will be dealt to his Pokemon instead. And if his Pokemon's health is depleted, it will always faint instead of dying, and be returned to his Pokeball, which would have to be destroyed while the Pokemon is fainted to kill it. This is just spitballing, but I think it would be fair given how things work in Pokemon.
@Lugubrious Yeah, it might. I meant the main character yeah. Still I've got a few other ideas knocking around, wanna try to play characters I know and love.
Has Sylvando shown up as a spirit yet? I actually very much might consider playing him because he was one of my favorite characters from Dragon Quest 11 (2nd fav Richard, 3rd Veronica)
Sylvando has yet to appear, but even if he had, anyone in the Spirit Board who's not dead or already a PC is an option.
@Lugubrious Heyo boss, I saw your interest check. Now I know my track record is shaky here but I think I can fully commit. If nobody has chosen or the character is dead I was wondering if I could play the Hollow Knight from Hollow Knight or Mog the Moogle from Final Fantasy 3/6 anyways get back to me whenever ya got time :D
If you're sure, then you'll definitely get another chance. Just to be certain, do you mean Hollow Knight as the final boss of Hollow Knight, or the main character the Knight, who's sometimes mistaken as Hollow Knight? Either way, a character without much personality and who doesn't speak might find it hard to interact with for other PCs, just so you know.
I got here from the interest check. I have a shred of interest, but this looks complicated.
My favorite Video Game is Pokémon, but I’m not sure who to play.
Hey there! It can sure seem like a lot at first, but what it comes down to is pretty simple. Once your sheet is accepted, we can get together about a place for your character to join up. You'll meet the rest of the cast in short order, be freed from Galeem's influence if you weren't already, and then be all set to get to know everyone and set out on adventure! And if you have any questions, I'd be more than happy to help.
Pokemon has a bunch of good characters, I'm kind of surprised that nobody actually ended up playing a trainer from that series yet, although some of our characters do have Pokemon with them. If you're not sure who to pick, your best bet might be someone with a strong personality that you think would be fun to play in all kinds of situations. The more they've got going for them, the more they'll be able to make of the other characters and world around them!
Do you like video games? Crossovers? A bit of both, maybe? Do you yearn for an RP with a rock-solid all-star cast, not just of characters, but of players, excellent and talented people many of whom have been committed from the very beginning? An RP with proven longevity and stability, an overall plot spanning a mysterious and exciting jumbled-up world that's been steadily progressing over time? Large-scale spectacle, drama, and action, intermixed with moments of relaxation and levity to offset the pathos?
Does this maybe sound a little too much like a cheesy infomercial? Well, sorry about that, but it's hard not to be proud. At the very least I can assure you, it's not too good to be true, because I've been lucky enough to oversee this whole thing unfold for four years now. Our mission: to destroy Galeem and restore the worlds to how they should be. In order to do that, its thirteen guardians must first be beaten, and we've beaten four of them. What kind of stuff has happened? Well...
A trip across the mushroom kingdom, through a pitched battle between Rabbids and robots, to throw down with Megadragonbowser and free Peach's Castle from his monstrous clutches
Exploration of the Land of Adventure starting from Lumbridge, the First Town, spanning the length and breadth of a region that re-generates every IC week. Our travails there ended with a dive into the End to confront the fearsome Enderdragon
The terrifying trek through the Dead Zone, a city half-gripped by zombie plagues and half-destroyed by demonic upheavel, including a narrow escape before the whole place was obliterated in a Void-Out
Wandering across the Sandswept Sky, the trackless desert that sprawls out before the mysterious and incredible Split Mountain. After battling in the desert city Al Mamoon against a spurious conspiracy, we made the arduous crime to the lofty peak, where our heroes freed an ancient menace that they proceeded to engage in a train battle across the desert sands
Sailing across the Deep Blue Seaside with the Azure Navy to engage the invading Abyssal Fleet, which included a stay in the nightmarish Maw beneath the surface of the Bottomless Sea, and an eldritch fight against the Orphan of Kos at the impossible beach underneath Carcass isle
A whole lot more!
World of Light has such features as a Spirit Board that keeps track of all characters in the RP and gives some information about them, a Known World section that covers the places we've been, and a world map that I'm including at the bottom of this post. All of these help offset everything that's happened and to make it easier for players to both get engaged and learn about the world. With the dawn of the sixth IC day, it's a perfect time for new people to sign up for a grand adventure across the World of Light--to fight alongside Bowser and the Koopa Troop, villains from the Kirby series, Street Fighters, Octopath Travelers, Witchers and Monster Hunters, sorcerers and swordsmen and plucky youths taking on everything that Galeem and the Master Hands have to throw at them.
If you have even a shred of interest I urge you to take a look, and who knows. Maybe you'll find a place for yourself in the World of Light!
Sorry I didn't follow up on my original interest yet, I've been somewhat distracted, but I'd still definitely like to give this a shot! I'll work on my sheet within the next couple days.
Location: Sandswept Sky Level 9 Tora (228/90) Level 9 Poppi (228/90) Level 7 Big Band (56/70) Midna’s @DracoLunaris, Sectonia’s @Archmage MC, Primrose and Therion’s @Yankee, Jesse’s @Zoey Boey, Raz’s @TruthHurts22, Raiden’s @XoXKieroBombXoX, the Phantom Thieves, Braum, the Scout, Peacock Word Count: 1657
Except for the odd bit of discomfort, or the occasional nightmare about Wendigo, both halves of Yellow Team slept like the dead. While those privy to the interior of Gerudo Town enjoyed much nicer beds and accommodations on the whole, the inn at the oasis served the others’ purposes just fine, and even those who slumbered under the stars enjoyed a night of peace and quiet until the break of dawn. Some time after the sun had risen, a very groggy Tora emerged from the inn, his conspicuous lack of overalls hinting at his chosen method for freshening himself up.
“...Meh-meh-meh-meh-meeeh!”
The Nopon took off running across the hot sand, through the gauntlet of palm, and finally performed a flying leap into the sparkling desert oasis. Being cannonball-shaped, he made quite the splash, loud enough to stir Big Band out of hibernation in the palm trees’ shade. “Huh, wuzzat?” He blinked the sleep from his eyes to see Tora swimming around, using his wings like oars to push himself through the water. The detective shook his head in resignation as he rose from where he laid himself to rest, causing his bones to pop and his metal joints to creak. “Oh, good heavens. Stiff as a damn board, I need a tuneup or…or somethin’.” With deliberate slowness he got to his feet, where he watched Tora continue to paddle around. “Y’know, for a beach ball your swimmin’ ain’t half bad, kid.”
“Hm-hm!” Tora chuckled, a smug look on his face. “Friend Band not see anything yet. Poppi!”
His artificial blade, seated at the water’s edge, perked up. “Masterpon!”
“Initiate Rally Mode!”
“Roger, roger!” After standing, Poppi clapped her hands together above her head in an A shape, then launched herself into the water in a corkscrew dive. She vanished beneath the surface, and a moment later, Tora began to rise out of the water. Poppi emerged in a big splash and set the Nopon like a volleyball, sending him flying straight up.
“Whee!” he sang, his limbs tucked in as he arced up and back down toward the water. Poppi moved to bump him as he came down and return him to the air, then repeated the process where he fell down next.
When Vandham walked over to investigate the noise, the sight of his friends elicited an uproarious burst of laughter. He held out his hand. “Over ‘ere, I’m open!”
Poppi obligingly bounced her Masterpon his direction, and with a big grin the man adopted a wide stance. Just a hair too early he bumped Tora back to Poppi, sending him at a low angle. “Cripes, you’re ‘eavier than I remember!” he laughed. When Tora hit the water with a splash and bobbed back up to the surface, all smiles, he crossed his arms. “If this ship ever makes an emergency landin’ in the water, we’ll ‘ave a good float at least!”
“Even Tora sink like rock if Biggypon take hold!” the Nopon joked back as Poppi waded over to him. At his level of durability, such mild impacts barely even registered. “C’mon Poppi, let’s go again! Now friends Midna, Braum, and Band play, too!”
“Oi, don’t forget about me!” the Scout called, waving from the shoreline. He’d gone for a dip himself in a pair of swimming trunks from the market, and his bulbous red beard was heavy with water. “If anyone lands on my ‘ead, they’ll bounce straight off like a bloody trampoline, trust me!”
They set up another rally, although this one didn’t go quite so smoothly. Poppi and Vandham both possessed such an abundance of strength that they made bouncing Tora around look easy, when in fact it wasn’t. A few hard splats into sand at the feet of a would-be hitter, which left the Nopon half-buried with his legs wiggling in the air, convinced the others to dial up the power a little, but that wasn’t without its own consequences. As Vandham walked into the inn to get the others, he heard a loud BONK as Tora bounced off the hull of the Virgin Victory, and shook his head in resignation. “Alright mates, rise an’ shine!” he shouted, visiting Therion, Raiden, Joker, Skull, Panther, Mona, and Raz in turn. “We got a big day ahead of us, so don’t make me chuck ya in the lake with Tora!”
Having slept on Joker’s bed as usual, Mona woke with a start and promptly rolled off onto the floor. “Okay, okay already! Sheesh.”
With that more or less taken care of, Vandham headed on over to Tumbleweed Saloon, where Commander Nelson and James Shirogane were already seated with a breakfast of black coffee, beans, and tropical fruit beneath the wagon wheel chandelier. With them he also found Alice MacGregor, having returned bright and early from Gerudo Town with ill tidings, or so he assumed from the general dour mood and lack of stuff for the Virgin Victory. The mercenary leader nodded to them and sat at an adjacent table, joined shortly by Big Band. One or two at a time the rest of the Seekers trailed in, bringing in or ordering food before they found somewhere to sit, which could include the bench for the piano since nobody was playing it. A few faces appeared from the Gerudo Town contingent as well, including Panther, who was eager to see her friends again.
After everyone got a chance to chat and eat, Vandham kicked things off. “So, Miss MacGregor. What’s the sitch?”
The solemn-faced pilot took a long breath in through her nose and began. “Well, in terms of fuel and mechanical parts with which we might make the Virgin Victory ship-shape, I regret to inform everyone that the town is rather lacking. It is not as, for lack of a better word, anachronous as we might have hoped. There is very little technology even approaching ‘modern’ to be found.”
Nelson looked grave. “So we may be stranded here for some time then, I take it. That is most unfortunate.”
“Luckily, we might have an alternative.” Every eye was on Alice, their momentary despair converted in an instant to hope, as she continued. “I visited the train station, the only modern facility in the city. I was curious, since we saw no tracks anywhere in Gerudo Town’s vicinity, and indeed, the place seemed to be empty. And yet, as I waited there, a subway train pulled into the station. It arrived from a dark hole in the wall, pulled by an orange tabby cat the size of an elephant, running along a track of yellow light. The train opened, and a number of desert folk came out. The station guards allowed the women into town, but the men were obliged to leave the city immediately through a second gate that seemed to link the station directly to the outside.”
Fox adopted a pose of exquisite thought. “Just like the subways in Mementos,” he observed. “Phantom trains arriving from nowhere and leading to nowhere, in stunning defiance of Euclidean space.”
“Those never stopped though,” Skull remembered, looking from his friend back to Alice. “But you said this one did?”
“Indeed. And to indulge my curiosity, I boarded it, as well.”
“Now ya got me curious,” Band told her. “Where’s this midnight special train take ya?
Alice tented her fingers. “When we set off, we disappeared into a dark tunnel, the sort you’d expect underground, except that it would have logically ended after only a few meters on the opposite side of the city walls. But the train emerged in what appeared to be a large city, lit by bright neon signs and full of black cats. After I got off, however, I realized my first impression was incorrect. In fact, ” She paused for a moment. “Most importantly, there were other train lines. Other than the yellow line I came in on, I mean. There were all the colors of the rainbow. So naturally, I assume the place is simply a gargantuan, multi-story train station. And if each of the train lines warps space as ours did…”
Poppi’s processor had already come to the same conclusion. “That mean it potentially lead to places all over world!”
“Like hub for fast travel, meh!” Tora piped up.
Not sure what he was referring to, Alice delivered her final report. “I did not try any of the other lines, since I did not want to risk getting lost, and some of them required paid passes, regardless. While waiting for the Yellow Line train to run again, however, I did find a door and step outside.” She crossed her arms as if shivering. “What I found was freezing cold. A city sitting atop a frigid ocean, blanketed in snow, yet full of life. I could see very little before I went back inside, but when I looked up, the exterior facade of the train station appeared to be a gargantuan pumpkin. So big as to be unmistakable from any distance. In other words, it may as well be on the other side of the world from here.”
As that sank in, the others reacted with a mixture of bafflement, wonder, and excitement. Tora in particular bounced up and down in his chair. “That mean we not stranded here after all, meh! Just need ride train, and no more awful hot-hot desert!”
“And it sounds like the ladies in town let men into the train station, at the very least,” Band observed. “How forward-thinkin’ of ‘em.”
Nelson nodded. “Certainly a more promising prospect than a journey on foot across the desert. We need only ride the rails until we come across somewhere with the materials we need. Or better yet, somewhere close to home base, in Alcamoth.”
“Sounds like we got a plan then!” Vandham announced. “Eat up and get ready, mates. We got ourselves a train to catch!”
Ms Fortune
Location: Deep Blue Seaside - Limsa Lominscuttle Town Level 9 Nadia (32/90) Word Count: 3313
As much as she wanted to hang out with her friends, Nadia just didn’t have the patience to check this incredible marketplace out at anyone’s pace but her own. With only so much time and money available, she needed to cover as much ground as possible to ensure that whatever purchase she ended up making would be the right one, and what better way to avoid getting lost in a never-ended feedback loop of sensory overload than to take the whole place one shop at a time?
The feral quickly plotted a course around the Argentum Bazaar. If she essentially hugged the right wall, she could hit every shop in a big counterclockwise crescent around the outside, then turn around to make an inward clockwise crescent back to the start along the new right wall, which would eventually leave her in the innermost core of the market. With that plan in mind, she set off, and immediately discovered that things wouldn’t be quite so simple. The bazaar was stuffed with people, be they traders from afar, citizens of Limsa Lominscuttle Town, or the shipgirls of its Azure Navy. Throughout the place the crowd flowed and swirled like the currents of the ocean blue, and it seemed all too easy to be swept away, or even dragged under. The hubbub reminded her of the Little Innsmouth dark markets, specifically the chaos that befell them when the fishers and trawlers came in with the day’s catch, and Dagonians of every shape and size came out of the woodwork to snag the freshest seafood for their businesses and families. Though not quite a feeding frenzy of that magnitude, this bazaar did have an even greater variety of patrons. Many diminutive but very solidly-built Nopon scurried around, liable to trip any customers wandering around with their head in the crowds, and the shipgirls who skated over from the city under their own power still had their somewhat hazardous rigging on, however folded-up it might be. Some of the busier shops had lines out from them that followed no particular pattern, creating blockades that other customers needed to get around or through. If anyone could duck, dodge, scoot, and scurry her way through such a crowded place, though, it was Nadia Fortune. By habit she kept her eyes sharp at all times, darting hither and thither to speedily take stock of just about everyone she crossed paths with. Not that she planned to pickpocket anyone, but still.
First on the docket was the incredibly noisy Immortal Core Store, tactfully placed by the main entrance, and quite possibly the biggest, fanciest, and most eye-catching shop in the whole bazaar. Unlike the rest, which made little to no attempt to doll themselves up as anything but ordinary market stalls, the Core Store looked like its own little building done up in a dark fantastical style. After Nadia made her way over she sidled past the raucous throng at the counter and joined a handful of people spectating the process. It took a bit to wrap her head around what was causing such a ruckus, and how, but as best she could gather, customers could buy a couple different kinds of Crests that would then allow her to physically grind open geodes for an unknown gemstone hidden inside, which would then empower any equipment they got socketed into. It sounded kind of fun, but there air of discontent around the place was potent enough to put her off. In the end Nadia decided against it; after all, since the whole thing came down to random chance, who knew how much she would need to spend to get anything good? “Now that I think about it, I don’t even have any gear I could stick ‘em in,” Nadia muttered to herself as she disengaged from the Core Store crowd. If anyone in her group wanted to try that, she hoped they had good luck!
Next door she found Honeycomb Sweets. Though its cakes, cookies, candies, pastries, puddings, ice cream, popsicles all looked incredible, Nadia was still very full from dinner, and the thought of eating anything else threatened to make her ill. After a few deep breaths to enjoy the ambient aroma she moseyed right along.
Shroomblade Smithing occupied the last spot on the outer-bottom row, and it was a big one. Complete with its own forge and workshop behind it, where its supply of more generic armaments was assembled in-house, this shop drew the attention of soldiers, adventurers, and enthusiasts alike. Those not drawn to ogle the walls of weapons on display could watch the smiths at work as they pounded, chiseled, carved, and enchanted away. As fascinating as the process might be, Nadia didn’t have minutes to waste on entertainment, or money to splurge on a whim. Never in her life had the cat burglar received formal training with any kind of weapon, not even with knives, the thief’s tools of the trade. No blade would serve her better than her own body, thanks to the feral ability to harden her claws, tail, teeth, and so forth. With a final longing glance at all the badass sabers, halberds, kukris, morning stars, knuckles, rifles, and shields, she moved on.
The next couple stalls, all on the bazaar’s right side, turned out to be Reedirait Bookstore, Nopox Hobby Store, and Strummer Instruments. Neither seemed to offer Nadia much value at first, since she never tried an instrument and couldn’t call herself much of a bookworm. Besides, where could she possibly find the time or place to actually read a book or play an instrument, either in her frenetic old life or her crazy new adventure in the World of Light? But after today, she wondered if she might occasionally get enough time to indulge herself after all. It might be nice to immerse herself in a good story, or to pick up a new hobby. If she could actually learn how to make music, it might bring some benefit to everyone else, too, by means of raising morale or just helping to connect them better. She pictured herself plucking the guitar and working the accordion that Strummer Instruments had on display, maybe around a campfire somewhere with Ace and the others. That sounded pretty great, actually. But then again, she would need to carry her stuff around with her everywhere, and with her pouches discarded alongside her old clothes she possessed a single means of storage, that being the thief’s teal shoulder bag. In the end Nadia moved on, but she noted the shops down as a solid ‘maybe’ in her mind.
When she reached the outer-top row she came face to face with Noodlers’ Delight and promptly skedaddled. On its left stood Shynini’s Accessories, where all sorts of bracelets, pendants, broaches, watches, and other vanities could be purchased, virtually all of them inlaid with stones and crystals purported to grant magical effects. While looking over its tempting wares, Nadia happened to run into Cerberus, who she found in the process of spending their entire stipend on pretty baubles. On second glance, however, the accessories they chose were bejeweled cuff links of amber, amethyst, and aquamarine, which in addition to matching their eyes perfectly, promised to boost their fire, electric, and ice elemental attacks, respectively. It didn’t take much searching to discover accessories that boosted physical attack, defense, and even water attack, or offered better health regeneration. Nadia only stopped herself from buying something then and there with the logic that there might be something better elsewhere. Hopefully the stuff she had her eyes on would still be sitting there when she got back.
Last on the upper row was Cleo’s Cosmetics. Normally Nadia wouldn’t give a place like that a second glance, since a lifelong tomboy like herself seldom thought twice about such fripperies as foundation, false eyelashes, and blush. For some reason though, as she stood in front of the counter with her arms crossed, her eyes lingered on the rows and rows of aesthetic products. She figured that under normal circumstances, people used stuff like this in order to make themselves look like someone they weren’t. Someone better, more attractive, more perfect. Even if she didn’t partake herself, Nadia understood why so many would. At the same time, she wondered if the same products might serve a different purpose: to make her look like herself.
Nadia took hold of her hair. White as dead coral, longer and more flowy than usual, as if perpetually underwater. It was nice, and part of her just accepted it as ‘her’, but her memories assured her that wasn’t always the case. If she kept fusing with more spirits, how long would it be before she looked in the mirror and could no longer recognize the girl staring back? It would be foolhardy to believe that every enemy she ran into with powers she wanted would happen to look like her. No matter what happened, she wanted to keep a hold of herself, and not become something else. Her first instinct when she fused with Northampton, to cut her hair back to jaw-length, said as much. As the gears turned, the feral came to a decision. She spent two 250 gold on a bottle of platinum blonde hair dye, good for five applications. No matter who I fuse with, she thought as she placed her first purchase in her bag, I’ll still have the ol’ bob.
The moved a little faster around the inner crescent, spending just enough time to get an idea of which shop sold what and whether or not she needed it. She soon noticed that the inner crescent seemed a little…stranger. While the stalls she passed so far all featured cute Nopon shopkeepers, these more cluttered, dimly-lit stores featured the enigmatic Bazaar Masters, and though each styled himself as ‘Mr’, Nadia found herself doubting whether they were really men. In clockwise order, she went by Mr. Chimes’ Lost and Found, a highly exclusive antique vendor, Gottery the Outfitter, a clothes store run by Mr. Veils, Crawcase Cryptics, a shop of secrets and rumors run by Mr. Papers, Dauncey’s, Mr. Wines’ liquor store, Nassos Zoologicals, a pet (and minion) shop under Mr. Eaten’s leadership, The Great Downward Engineering Company, a gadgetry workshop run by Mr. Iron, Empire Adornments, operated discreetly by the employees of Mr. Stones, the Bridge Without, that being a grocery cheerily attended to by Mr. Apples, Carrow’s Steel, a less popular arms provider run by Mr. Fires, and Nikolas Pawnbrokers, run by Mr. Mirrors. Beyond these curious shops lay only the innermost portion of the Bazaar, occupied by Whiteside Salvaging, the storefront for Argentum Trade Guild’s own special industry. There she spotted the Bowsers, just finishing a transaction.
The trip took more time than Nadia expected, even though she avoided entangling herself with her friends whenever she happened to run into them throughout the marketplace. In the end, she went back to Gottery the Outfitter, since the clothes she bought today wouldn’t be much use in the coming battles, and bargained for a new outfit. The zip-up jumpsuit she settled on for 800 gold covered all her bases: cute (although in rather less innocent fashion than Rika’s new sundress), stylish, didn’t cover her separation points, and thanks to a remarkable degree of durability, pretty practical actually. It came with a set of fingerless gloves that could help her punch, as well. After that the feral went between the accessory shops looking for the best bang for her buck. In the end, she spent her bottom dollar on two new trinkets. One was a shiny ring that would increase her ‘maximum equipment load’. Though skeptical at first, she realized once Bazaar Master let her try it on that the ring made her gear feel light as a feather. As a direct result, she also got a charm that promised to boost her attack power the lower her equipment load was. Hopefully, all that meant that because she traveled so light, she would be able to hit way harder, and even if she needed to gear up for harsh conditions, it would be easier to maintain her agility. Even if that didn’t work, at least her finds were pretty, and the charm looking rather like a cat toy spoke to her on a fundamental level.
It was getting to be that time, and soon after she met up with the rest of the Seekers back at the Trade Guild’s dock. The others had been every bit as busy as she, and everyone sported some fancy new stuff, be that equipment, supplies, or just whatever caught their fancy. Nadia loved that Sakura got herself a bike, it was just such a Sakura thing to do. Not everything had to be functional, and seeing the girl enjoy herself with her new purchase made Nadia sort of wish she bought an instrument or something, after all. Geralt, meanwhile, got a cool new bow, while Peach somehow managed to find a fearsome new weapon of destruction, the Agro Torpedo rocket launcher, able to wreak havoc at ranges her Boomshot could only dream of. “Looks like everyone’s made good use of their allowances,” she giggled, seeing a few of the purchases. “It’s getting late, so we should probably disband for the evening. I feel like tomorrow’s going to be another very busy day, so let’s all rest well.”
Once the ferry deposited all of them back at the Limsa harbor, the Seekers could go their separate ways. Although the sound of another long snooze in the comfy white sheets of Mizzenmast Inn sounded divine, Nadia couldn’t help but feel a little paranoid about how secure her hotel room really was, on account of her repossession efforts that afternoon. Best case scenario was that her disposal of both Rita and Barth left the gang she’d fallen foul of scattered and leaderless, with those nasty customers’ more redeemable underlings free to pursue better opportunities elsewhere. Worst case scenario was that her incursion sent ripples through the underworld, putting a target on her head that any number of assassins might be eager to cash in on. Someone in her line of work didn’t survive by assuming she’d always get lucky.
She decided to bid the other inn-goers farewell, and tag along with Peach back through the warp portal to Alcamoth. “Night-night everyone!” she called as she waved the others away. Only as she, the princess, and a couple others crossed the seaside city to reach the teleporter did Nadia really begin to feel just how tired she was. “Whew. Gonna sleep like a log tonight.” By the time she finally reached an empty room in Alcamoth’s residential sector, she was shambling like a zombie, and when she collapsed into bed she zonked right out.
Items obtained: Asuka’s Outfit A combination of ice blue zip-up jumpsuit, fingerless MMA gloves, and royal blue sports bra. Stronger than it would appear and well-suited to Nadia’s fighting style Havel’s Ring (?) A ring for warriors keen on heavy accouterments. Increases maximum equip load. This ring was named after Havel the Rock, the battlefield compatriot of Gwyn, the First Lord–or so it should be. This ring is but an imitation, only providing a measly 15% extra equip load instead of the original 50% Blue Dancer Charm A cloth doll depicting a dancer garbed in blue. An ancient heirloom of some sort. The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god — a god that was Rot itself. Increases physical damage as equip load lowers, with a maximum of 14% extra damage dealt at the lightest threshold Platinum Blonde Hair Dye Too white to be blonde, too blonde to be white, it’s the closest hue that Nadia can find to her original hair color, as far as she can remember. 5/5 applications remaining
Just shy of eight hours later, some noise outside Nadia’s room made her cat ears perked up, followed shortly by the slow, bleary blinking of her eyes. It took a second to remember where she ended up this time, although compared to the last time she awakened, so oblivious from ten hours straight of alcohol-induced unconsciousness that she couldn’t even remember her own name, she felt a whole lot better. With a groan the feral reflexively grabbed hold of and hugged her pillow tight, eyes squeezed shut, but after a few seconds she sighed and rolled out of bed. Here in the futuristic, almost alien floating city of Alcamoth, she really missed the soft chorus of seagulls and the distant crash of waves on the sandy shore, as rhythmic and soothing as a lullaby. After stepping into the tiny adjunct bathroom to splash water on her face, she put on her fresh new outfit for the first time, which did require carefully cutting a hole in the back for her tail. “Hah,” she said, looking herself over in the mirror. “Feline fine.” Satisfied with what she saw, the feral made her way out from her stark, minimalist room down the stark, minimalist hallway toward the shopping center in search of something to eat.
A few minutes later she sat on a second story food court, working her way through a stack of Tea Break Pancakes, bathed in sweet berry syrup, as well as a handful of fried eggs and bacon from a restaurant called the Pancake Bar. Here at least, surrounded by stores and people from countless worlds, the rather austere Smash City felt like it had plenty of life. Just watching the denizens of Alcamoth prepare for the day kept her busy as she ate her fill, since no matter where she looked she found something interesting and new. Even more than that, she felt as she observed a certain sense of unity. Though everyone here had their own lives to live, their freedom from Galeem and commitment to a brighter tomorrow meant that they shared a common bond. Every meal served, every consumable crafted, every weapon made, every hour spent training, and every mock battle between the mercenaries…they all served that purpose. It got her a little worked up, she had to admit, although some coffee worked pretty well, too. The next chapter in this grand campaign to save the worlds was about to begin, and Nadia knew she needed to be ready.
She’d just finished eating and lifted her coffee to her lips for a big sip when a Moogle poofed into being in front of her, scaring her so badly that she blew hot coffee all over her face. “What the f-whah!” she yelped as she tipped backward in her chair and hit the ground. The Moogle flew over to the edge of the table in concern, only to get grabbed as Nadia shot up to her feet, dripping and angry. “Hey, ya stinky little furball!” she growled as she squeezed on its face like a stress ball. “What’s the big idea, scarin’ the livin’ daylights outta me like that!?”
“Oogh! Urgh!” the critter grunted, eyes bugging out. “The boss! Needs you! At the! Meeting!”
“The boss?” Nadia relented, her eyebrows furrowed. “You mean Peach? Or maybe Bowser?”
Breathing heavily, the Moogle nodded. “Yes, yes, everyone’s meeting right now to decide where to go next!”
“Oh, man, I must be late!” Nadia moaned, smacking a hand to her forehead.
“No no, you’re good. It’s in, um, ten minutes.”
Nadia stared at the messenger. “Ten minutes?”
“Uh-huh…”
The feral’s dark eye twitched, and her grip tightened again. “If I got so much time, what the hell’dja have to go and gimme a heart attack for!” As she spoke she reeled back and hurled the Moogle like a football over the railing, sending it flying out into the open space until it poofed itself away.
Sighing, Nadia dabbed at her face with her napkin. “Well, here we go, I guess.”
She grabbed the railing and jumped over, stretching out her muscles to lower herself down and reach the bottom floor at a controlled speed. Once there, Mercenary HQ was only a hop, skip, and a jump away. Inside, Nadia found Peach and the somewhat intimidating Pokemon Mewtwo standing at the huge screen table at the very center. Her eyes widened as she grew closer, taking in the immense computer-generated map of the continent, the first time she’d borne witness to a map of the World of Light in any capacity. While much of it remained to be filled in beyond a loose outline of the different regions, it impressed her a lot. “Wow.” She glanced over at Peach, who nodded her agreement. “So. Where we headed, princess?”
Peach shrugged, then sipped her tea. “Once everyone’s here, you’ll find out.”
Mission received! Mae was so fired up, she could scarcely contain her excitement as she made her way out of Faetalis’ Dollhouse, her new jacket carefully draped over her arm like a butler’s towel. When she arrived at the meeting today, she did so full of anticipation, eager to see what lay in store for Infactorium and its Overseers in the time to come, as well as for a chance to contribute to the good of the guild in a brand new and (hopefully) more impactful manner. Now she made her way outside again with her every expectation exceeded, bearing the precious gift and even more precious praise of a Supreme Being and fulfilled in a way that a meal never quite could. It was a little overwhelming, even; to be ascended from the status of cook to a position on par with Lady Faetalis herself was a dizzying prospect, and part of her wanted nothing more than to trundle back to the Gorging Trough, put up her feet, and relax with a nice bowl of Chimeric Stew. But as her boss’s new assignment suggested, today’s excitement was far from over.
She returned to the Gorging Trough posthaste, where she found her Maneater staff in the restaurant’s makeshift dining hall, chatting over lunch. The moment the reverb of her footsteps reached them, however, the ladies leaped up from their seats to rush the door. None of them, of course, beat her sous-chef Head, who already stood at the entrance ready to receive his boss.
“The meeting went well, I presume?” Head asked by way of greeting, his manner politely cordial. It didn’t take a mind reader to sense that Canology Mae was on top of the world, but she went ahead and made it crystal clear, anyway.
“You bet your britches it did!” she sang, her good cheer practically radiating from her flabby stump of a neck. “Faetalis gave everyone a promotion! From now on, we’re gonna be helpin’ keep the guild safe!”
As the Maneaters behind him echoed their leader’s announcement in eager undertones, Head clasped his hands. “Goodness, how exciting,” he monotoned, sounding like the least excited person in the universe. “Have you some idea for the capacity in which we shall do so?”
“I sure do, so listen up!” Mae exclaimed, and dutifully her staff gathered close. Instead of stand there to explain, however, she turned to go and beckoned for the rest to follow. “C’mon, I’ll show ya! Basically, we’re gonna be funnelin’ anyone fool enough to come at us up through the mountain. To reach the top, they gotta climb up through a whole heap o’ floors, all o’ which’re gonna be defended by us Overseers! And get this,” she added, proudly putting her hands on the fat rolls on her hips. “We’re the top floor, right below Faetalis! That means I’m the second-to-last boss! Ain’t that a riot!”
Her announcement elicited a chorus of cheers and applause from her Maneaters, including a golf clap from Head. “Alright, alright!” Mae said after a second, shooing at them with her hand. “Don’t go bringin’ the house down just yet, before we do any defendin’, we gotta build the place first! And I ain’t the architechtin’ type, so y’all’re gonna help!”
A few minutes later, the whole kitchen crew stood in the middle of a giant cavern, its walls and floor all smooth, featureless rock newly hollowed out by the build crew. It was totally empty except for the lift that Mae and her cooks arrived on, itself a wonder of engineering considering the sheer combined weight it just supported without giving up the ghost. In hand the headless horror clutched the key that it would be her life’s duty to protect, with which any invader would be able to ascend to the upper reaches of the stronghold and challenge the Supreme One herself to decide the fate of Infactorium. Of course, Faetalis wouldn’t lose to anyone, Mae knew, but for that to even be a question the enemy would have to get past her first. Her fist tightened. Even if she was just some freaky, overfed monster in a chef outfit, she wasn’t going to go quietly. And this huge space was here to help her.
The only question was what she’d make of it.
“Kay, folks!” Mae clapped her hands together. “‘Cordin’ to the boss, we can stick whatever we want in here to give us the best shot at beatin’ the tar outta whoever comes in ‘ere. Jus’ keep two things well in mind, y’all. One, we gotta have a clear path through. Can’t just stick three walls around the door an’ call it a day, or they can start bustin’ up our crap. Two, if anyone reaches us, that means they got past everyone else, so they’re gonna be stronger’n a gallon o’ moonshine at midnight. So I need some real bright ideas, gimme all ya got!”
In a flash the awed gathering descended into a cacophony of suggestion and discussion, of half-baked ideas, whole-baked schemes, and no-bake spitballing.
“We should cover the whole floor with spikes!”
“Just a giant cave full of spikes, nothing else? That’s so lame!”
“What if they can fly, dummy? Or swing around with grappling hooks?”
“Well, what if we shoot them down with turrets?”
“Turrets can be blocked, snuck around, and disabled. We must diversify and keep them on their toes.”
“If ya ask me, we should put tons of fire everywhere!”
“Just hazards aren’t enough, we need traps. Stuff that they trigger by accident and that takes them by surprise.”
“Ooh, like they step on a plate, and suddenly arrows shoot from the walls, and axes swing around like, shwing, shwing!”
Mae just stood there for a bit, absorbing it all. If had a head she would have been nodding thoughtfully, but she settled for having Head do it for her. Everyone seemed to be coming up with lots of ideas for traps and such, but nothing structural or cohesive. Finally, she piped up. “Girls, girls, girls,” she rumbled, getting everyone’s attention. “Before we put stuff in the rooms, we gotta have rooms! Plus, we need a theme. Somethin’ that ties the whole doggone place together.”
That left everyone a little perplexed, reconsidering what they needed to do. In that silence, however, Head spoke up. “I may have an idea, madame.”
Mae gave him the thumbs-up to continue.
“Well, if we are to give our unwelcome guests the lowest possible odds of survival, we should aim to keep them in here as long as possible and confront them with as much trouble as we can. For a moment I considered some sort of maze, but that leaves too much to chance, and any challenge they miss constitutes wasted effort.” He paused for a moment as the others took in his wisdom, agreeing with the conclusion drawn. “So, I would consider presenting a linear experience, with only one way forward. We could divide this cave into a number of rooms, where Maneaters can be challenged, connected by halls full of traps that snake throughout the whole area, rather like obstacle courses. And in terms of theme, I see no reason to reinvent the wheel. “
Mae snapped her fingers. “Of course! We can make it like the Gorging Trough, except…bigger. WAY bigger. So when our ‘customers’ arrive, it’s like they’re the food that’s getting prepared!”
Her idea ignited a spark of inspiration through her cooks, who began to churn out new ideas, fresh and full of flavor.
“So, each connecting hall should resemble an assembly line for a dish? Something like, an enormous chopping block for an antipasto charcuterie board, with giant chopping cleavers and knives?”
“Maybe make it uphill too, with huge olives, salami, and blocks of cheese sliding down the wood floor to crush ‘em like boulders!”
“What about a fish dish? We could have a water section where they have to swim around a bunch of hooks, nets, and sea monsters, but to get out they have to find the right hook to grab and ride on.”
“Make the bastards run across a grill above roarin’ fire! Or a stove, with jets of fire poppin’ up all over the place!”
“How about a bunch of sausage grinders, with a load of raw sausages the size of punching bags dangling above? One wrong step, and they’re mincemeat!”
“For the salad, we could have a garden room full of dangerous plants. It could have a harvester of some kind, to slice them up while they’re rooted down.”
“Ooh, what about a dessert room full of freezing ice cream, and pits full of sticky syrup! That’d be sweet!”
All the suggestions filled Mae with joy. “Now you’re thinkin’! she hollered. “A gauntlet of killer prep stations, runnin’ the gamut of elements an’ damage types, plenty of tricks and traps, with each death run punctuated by a dinin’ room custom-made for y’all to throw down in ideal conditions. Best of all, we can still use the place to actually make food, too! And we’ll call it…” the eldritch chef spread her hands out dramatically. “Madam Mae’s Full-Course.”
Everyone was in agreement, and without further ado, work began.
After leaving the elevator, the intruders are presented with a dining room, with a number of tables all set for a banquet and laden with food. There are no enemies, and it’s very quiet. The only exit is a pair of metal double doors on the far side with a single round, misty window each, with a plaque above that reads ‘Eat, drink, and be merry, for tomorrow we die’.
All the food in the room is very tempting, devoid of enchantment and seemingly safe, all providing health and buffs. However, is all prepared by Mae using her skills Share & Share Alike and Five-Course Meal. This means that the food’s numbers are ‘negative’ and do the opposite of what they should, and they also proc a stack of Glutted after a brief delay. This trap is especially insidious because of how Mae made everything; she’s made each dish as minimal as possible and then put them together to resemble larger dishes, which means that it doesn’t take a whole ‘dish’ to add a stack of Glutted, but a single ‘item’. Eating what looks like a normal sandwich, then, would count as eating two Toasts, one Salad, and one Chicken Breast, adding four stacks of Glutted instead of one.
The double doors lead to a dead end, an innocuous little kitchen that’s spick and span. It does however have secret teleports and is where any Infactorium member with the proper overrides can reach the different dining rooms in the Full-Course. The only way to advance is to sit at a chair in the dining room, at which point a trapdoor opens and drops the intruders into chutes that lead to the first course.
All the courses have an obstacle course that is essentially an assembly line for a certain kind of food full of traps and hazards that fit the theme, followed by a dining room where a Maneater miniboss and a smorgasbord of the related dishes can be found. All the minibosses start in their Placid human forms fighting with her job class, but after taking enough damage they morph into their horrific Jubiliant forms and fight as monsters with unique mechanics. All of them can also eat the food in their dining rooms to heal themselves. Only the first miniboss, head, is different; when in danger, he just leaves, and shows up at the very end to fight alongside Mae. The end result is a tremendous slog that’s made all the worse if any intruders are Glutted.
First Course - Hors d'oeuvre Boss: Head – Butler Element: None A sloped wooden chopping block hallway full of falling and swinging cleavers where oversized appetizers tumble down the chute to trip and smash intruders into the knifeblade grinder at the very bottom.
Second Course - Soup Boss: Flank – Knight Element: Earth A series of kitchens flooded to waist-level by a thick, soupy mud, full of vegetable matter and animal bones. In quite a few spots the floor below the murk actually dips lower, which can leave an unwary wader fully immersed out of the blue. This is bad because there is a heating element below the floor, which makes the whole thing bubbling hot, inflicting damage and a Slow debuff on anyone in it. The de-facto way to get around, then, it to carefully platform across the counters and trolleys. There are dozens of soup pots with real soup in them on the stoves, tended to by magic mud hands that rise from the muck to stir the soups with animal bones. They can also throw the bones at intruders and grab them in order to knock or pull them into the muck. Above many of the counters are trick cupboards with cauldrons full of hot muck in them, which can be triggered by pressure-sensitive plates on the counters themselves, although these take time to refill.
Third Course - Fish Boss: Shank - Assassin Element: Water A stone-lined waterway that flows at a fast pace in a big circle. Anyone caught in the current must avoid the sharp rocks at the bottom as well as the fishhooks and nets cast by fishmen up on the riverbanks. In order to escape the loop, swimmers must correctly time an exit to the central whirlpool chamber, where a Charybdis-esque sea monster awaits at the very bottom to suck enemies into its fang-lined maw. The 'dining room' is a floating barge on the surface of this central pool, which itself is ringed by a multi-story fish market full of fishmen, who act as adds during Shank's miniboss fight, throwing harpoons and trying to hook the intruders back into the water. The way out is to climb the nets draped over part of the fish market to reach a high-up door.
Fourth Course - Meat Boss: Rib - Paladin Element: Dark A long hallway with a floor pockmarked by grinder pits that deal immense damage to anyone who falls in, but can be stepped around with reasonable ease. The problem is that there are moving lines of meat hooks that cross the corridor all the way down, carrying large pieces of meat from holes on one side of the wall to the other. The holes are linked in a random magical way, so a hook going in one could come out in a different line anywhere else in the room. Most are the meats are just heavy masses meant to knock people into the grinders, but about one-third of them are cursed, and if someone even gets near one it will explode, inflicting a stack of curse that lasts one minute. The first stack turns the sufferer's hands into cow hooves, the second turns the sufferer's legs into cow legs as well, and the third is a complete cow polymorph, with each stack adding a minute to the curse's duration. Each makes it harder to navigate the hall, with the third pretty much being a death sentence. The only way to proceed at the end of the hall is to climb a bone ladder, which is impossible with even one stack of curse, forcing intruders to wait (or use other means) to get to the dining room above.
Fifth Course - Starch Boss: Heart - Reaper Element: Wind A grain chute takes the intruders to an indoor field of wheat and corn, set beneath an artificial sun. The crops grows to chest-height very fast, and the field is patrolled by scarecrows armed with sickles that deal high damage and will repair themselves if destroyed. They move in set patterns, jumping every second or two, and are not the most observant, but when near crops that are fully grown they'll harvest them, removing that source of cover. They then deliver the grain to grindstones situated throughout, where the grain is ground up, mixed with water, and then shipped elsewhere. There are also crows that will alert the scarecrows if an intruder disturbs them. If the threat level rises too high, giant sawblades will begin to slide out from the walls at high speed to cut through the field and anything in them. The 'dining room' is a farmhouse on the far end of the field.
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
<div style="white-space:pre-wrap;">Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.<br><br>Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.</div>