Name: Kalimay "KK" Khaki
Race: Human
Age: 16
Gender: Female
Bio: KK comes from a long line of hunters starting with her great-great-great-great-great-great grandfather many generations before. Her mother died on a hunter mission when she was very young and she has only the faintest memories of her, though she has seen many pictures and her father, Kallainus Khaki, insists she was a dedicated and powerful woman with an aura of command that few had ever seen. Her loss weighs heavily on him to this day and since her passing the man's personality has become more and more off putting and eccentric: intently devoted to developing new hunting inventions, typically of an explosive nature. This mind-consuming fervor made it very difficult for KK growing up as he had little time to give to being a father (a job he never truly understood), though he loved her as best he could and often let her watch, or even participate, in his work. These aspirations were eventually passed to his daughter and even at a young age KK was noted to frequently blow up Grimm dolls using cherry-bombs and other improvised explosives as she worked for her father's attention. Though relatively unknown in wider circles, he was rather infamous as a hunter for his crazy schemes and destructive fighting style which typically left a lot of collateral property damage. He taught his daughter everything she knows, from Grimm hunting to flail fighting to bomb making, and while it helped her to hone her fighting abilities it left her socially crippled, a pariah and bullying target all through her schooling.
She attended Signal Academy and did moderately well in her classes, even crafting Cometfall as her weapon making requirement, but was always a loner on the fringes of school life due to her eccentric nature.
Semblance: Burst – With intense focus KK can charge her aura, drawing the energy in her environment into a concentrated force centered around her person, generating a slightly stronger force-field during the act, before releasing it all in a concussive shockwave. This explosion is often enough to send enemies and allies alike tumbling away, leaving them stunned and disoriented for a few moments
Weapon: Cometfall – a self-constructed morph weapon that can alternate between a
flail and a
rocket launcher. The flail head is long, baring eight retractable hooked spikes, and is quite large, comically so for its petite wielder. Its chain is extendable from the grip allowing for greatly varying attacks and, in the hands of a skilled wielder, can be used to rappel or swing from certain objects. Inside the flail head are eight dust-canisters that can be triggered to explode on contact, giving the weapon a significant ‘punch’ if the situation requires it. The canisters are all contained in a round ‘clip’ that fits just over the flail head’s end spike and that can be easily swapped to ‘reload’. In missile launcher form, the weapon actually fires out the explosive flail head still attached to the chain, allowing the wielder to slightly manipulate the direction of the rocket. All eight dust-canisters explode on contact at once, creating a much larger blast radius than when in flail form, and the flail head and chain are then drawn back into the launcher for a reload.
Dust: The only dust KK uses in battle is contained inside the canisters loaded into Cometfall. These are homemade, grenade-like devices that are carefully filled with a secret mixture of fire and air dust.