Hello again. I believe I've found a calendar setup that covers just about everything I want it to and that's also pretty easy to read. Kinda made up a name for this thing at the last minute but who knows if I ever come across something better than "Revival Age" Calendar. Also this is indeed the first time I've tried out tables within tables so it certainly isn't as clean as I want, but I'm willing to overlook it all if the players are.
It's still a WIP because I still intend to work on it, particularly when it comes to addressing seasons and events. When I next get the chance, I'll likely try and color every numbered day in one of four colors tied to their respective season. The first day of each season will probably have a special event tied to it (like a festival or the like).
Off the top of my head for now, I wanted to divide the thirteen months into as few sub-hiders as possible for our convenience while also keeping a sensible number per hider. Nevertheless, I'm sorry if this setup doesn't read that well on your device. In the full game, active in-game days during the RP will see their "cells" set to "active" so as to be easily spotted. The sub-hider(s) containing active days can also receive a temporary marker so you know generally where to look.
Not bad for a first time, I'd say. Seems like there's more going for this calendar idea than against it so I'm good to continue developing it. This was something I might have thought of now and again, but never had the excuse to try out before now. I'll come back with an update to this soon. See you then.
It's still a WIP because I still intend to work on it, particularly when it comes to addressing seasons and events. When I next get the chance, I'll likely try and color every numbered day in one of four colors tied to their respective season. The first day of each season will probably have a special event tied to it (like a festival or the like).
Off the top of my head for now, I wanted to divide the thirteen months into as few sub-hiders as possible for our convenience while also keeping a sensible number per hider. Nevertheless, I'm sorry if this setup doesn't read that well on your device. In the full game, active in-game days during the RP will see their "cells" set to "active" so as to be easily spotted. The sub-hider(s) containing active days can also receive a temporary marker so you know generally where to look.
Not bad for a first time, I'd say. Seems like there's more going for this calendar idea than against it so I'm good to continue developing it. This was something I might have thought of now and again, but never had the excuse to try out before now. I'll come back with an update to this soon. See you then.