A smile cracked her seemingly earnest expression and she laughed. And she had never laughed this good for a long time it was almost comical.
"Ah... oh... my sides! Indeed, you do look more serious than the first time we met, but your sense of humor hasn't changed at all."
The elf grimaced, pausing to rub her aching ribs. "I will let you in a small secret. Trust me, our problems are way bigger than you might have comprehended. So big that concern about bureaucratic protocol has been largely disregarded by Fredricus himself by inviting us all here, a group of strangers with unknown qualities to tell us all Kindeance top secrets."
Jazdia could feel her own smile turn wolfish, and she enjoyed every second of it. "And talking about a major breach of security protocol, there is only you, the only heir of Kindeance Monarch, and us here."
"But in the end, I can respect your decision. But I still suggest you keep it and don't let anyone get their hands on it any more than necessary." she winked, chuckling mischievously before resting her hands on the hip. "Or you could show or ask Fredricus about it. It's yours now, so it's your choice what you want to do with it."
"And that's very cute of you worrying about me! I will keep that in mind."
Jazdia listened, and she could already feel the grievance in his voice. Sullen and filled with self-doubt. The sad truth for him was the burden he felt on his not-yet-broad shoulder was just the beginning.
Poor prince, has the lordship and thorns in your diadem sapped away your brilliance? Even as the enemy's captive, your voice was more resolute, and your eyes gazed brighter than they did now.
"What I do know, is that if he felt the operation could not succed, he would not have summoned you here. There is great utility with holding the lot of you in reserve."
"I asked you, not your father's opinion." Jazdia suddenly scoffed. It was at that moment Alec looked remotely provoked; he straightened himself, perhaps ready to form up words in a sharp retort. It was an amusing sight to see and made him look more exuberant and articulate at the very least. But Jazdia quickly continued, with a more conversational tone.
"But that too is a wise answer," she said, lowering herself to be on the same eye level as him. "Anyway, I have not congratulated you properly for your coronation." She gestured for Alec to open his palm and handed him a round, polished trinket that immediately gleamed under the room's warm lighting. Guiding him to open one of its well-hidden buttons, it turned out to be a fancy-looking compass with a titanium body and golden pointers.
Jazdia retreated two steps back, but instead of bowing, she chose to give the prince a knightly military salute. "May it serve you well even when the sun is out and the day is bleak."
The meeting was concluded with three important decisions. The priorities were the following: Deliver the message to King Denon of Meche and return, Save Cedar, the new noble druid, And last, deal with Caitlyn Stritzel.
After scribbling some important details in her notebook, Jazdia then returned the dossier back to Fredricus' desk. The king had left some time ago from another door with Matilda and his chamberlain. While his uncle, Thernous had left with the two ursine sisters. Jazdia had no idea where, but she felt rather disappointed letting the opportunity for an early introduction to pass just like that.
Well, it was water under the bridge now. She would have plenty of time to know everyone later.
Thernous' grandson was also on his way out with his beloved squire. Meanwhile, Prince Alec chose to stay behind and was standing nervously in his spot, almost like a guard or a watcher, overseeing his father's throne.
"Alec!" the elf called.
Flinching, the teenage prince belatedly noticed Jazdia, making him look even more nervous than before. The elf acknowledged that her attitude could be considered irreverent by a court standard, but she disliked fake cordiality even more.
"So..." she asked, trying to lower her voice this time. "Your father made quite a demand. Do you think we can do it?"
“If I am being entirely honest, your majesty, I do have some reservations about our numbers. I understand that you wish to keep news of our movement at a minimum, and having more men would make that difficult. It sounds like secrecy matters here if we wish to stop a war before it begins. I also understand that we who you’ve chosen are of some repute. Are there any concessions that can be afforded to us?”
Fredricus paused. Considering his options carefully.
"A week before, a unit from the recon division was dispatched to scout Stritzel's compound. With them was Madam Antigone's subordinate tasked to plant a prototype of magical geolocator. The plan was rather unsuccessful, but they are still there. Convene with this team once you get there. I will also send my pigeons to inform General Falrick to tighten the security on the west crossroad, should the rumor about Stritzel's personal militias be true and she call their assistance. I will ensure no other parties will disturb your mission. I believe that's sufficient enough."
Fredricus's attention again shifted to the male elf clad in clothes so gaudy it insulted his kingly privilege. Shaking his head once, he then waved for the elf to speak.
"Your Majesty, if I may inquire, where do you think the noble Cedar is currently being held?"
He glanced at the bear sisters for a moment before refocusing his attention back to him
"Stritzel has a mansion deep inside a pocket of forestry between the West Road and Clearpine Lake. Her mansion is unfortunately the only solid lead we have now."
Pausing, the king tried his hard to not be smug, or look at Jazdia. "Yes I know there is a possibility that Stritzel has other facilities hidden somewhere in that forest, but years under constant turmoil have rendered the region unobservable. But fret not! If my scouts failed in their task, I believe some of you are resourceful enough to look at the smallest needle in a haystack. Even if the effort could get them pricked. Any other question?"
The king sighed, and his attention immediately shifted back to Jazdia, who had moved aside when he answered the soldier's question.
"She had a point there." Said Jazdia, gesturing at the sealed document. "May I?"
The king gestured his permission. "Go ahead."
"Thank you." Anyway, your shieldbearer has a point there. Time is our most precious commodity right now, and adding the subjugation of your duke into our schedule would make it more constraining."
"This is indeed a difficult decision," said Fredricus calmly, yet the words sounded bitter. "Putting aside the importance of removing Stritzel and her ilks away from my land, Cedar is not just a druid or talking bear anymore. I have awarded him lands near Great Misty, and that makes him a Kindeance noble."
"That sounded like a made-up excuse."
The king did not appreciate her bluntness.
"Your failure to acknowledge the gravity of this matter surprises me. I thought you were a person who would not abandon a friend. Very well! Think that however you like. But the political risk of abandoning a loyal subject to face torture and unusual death will be felt in the long term. Besides, my son seemed to have taken a liking to Cedar. Wouldn't it be in your best interest to gain more favor from Kindeance's future king?"
Jazdia could only rub her forehead.
"There you go again using my conscience against me. Shame on you. How long before your next plenary meetings?
"Four days."
"We have eighteen days then. Perhaps we can pull that off. But the delay will be inevitable."
"I'll leave that to your judgment," he said, pausing to look at the rest of the group. It seemed none of them had any more questions. "My uncle will be with you in this mission."
"Thernous? I don't mind."
"He will be a great help," Fredricus assured. Though Jazdia could clearly sense that it was just another way of saying 'he will be my eyes and ears.'
__________________________ "If it isn't my favorite elf in the world! How you been since I last saw you, Sparky?"
"All is well." Jazdia smiled. Though the reality was far from it, and currently grinding her from the inside, she refrained from complaining. Now was simply not the time nor the place for it.
She took a moment to spy on Fredricus who seemed busy speaking with his bodyguard Matilda. He Then spoke to his boy Alec, letting the prince have his freedom to wander off.
"Let me handle the talking with Fredricus. Alright?" She whispered before Yvonne retreated back to somewhere outside the King's line of sight. Fredricus however, seemed to have been fully alerted when Jazdia approached his table
"His Majesty."
When there was no longer distance between her and the edge of the King's table, Jazdia continued in a quieter tone. "All right, you win. Count me in this little game of yours."
"Couldn't expect a better result myself, welcome back."
Jazdia, not interested in congratulating him for his little victory reached for a tubular compartment in her satchel bag to take out a rolled parchment. She undid its red ribbon and had it spread wide on Fredricus's table. A contract, written, formalized, recognized if not in Kindeance Law, then still valid in an international court. It speaks that a certain level of authority will be granted from the Ruler of the Land to the holder of the contract. A hard evidence to prove the legitimacy of their assignment. She couldn't just let Fredricus disavow her and this party whenever he damned well pleased.
"How classified would you want this mission to be?" asked Jazdia when Fredricus let the wax drip down and pressed his signet ring onto the document. "Last time I heard you don't want your enemy to know you're contacting Meche. Yet, all that lengthy speech before suggested that you want to do the opposite."
Despite being left cold (And she had to reheat it using her power), it turned out the tea she was sipping was quite a heady one. Someone was taking their tea seriously here and she wondered who.
Fred had been finished with his little rah-rah speech. Years of experience as a mediator had honed her skill to both listen and read at the same time, but to decrypt Fredricus' words and answer was a different skillset altogether. You can say more than half of it was political hogwash, either to confuse his enemy should someone in this room intend to leak this meeting or to taunt a certain someone to be more involved in his plan.
This was not something to be taken at face value.
Part of her itched to tell Yvonne just that, but maybe a high level of political gambit was not for everyone. And that was how Yvonne now got stuck on Fred's long-winded speech that actually seemed to go nowhere remotely close to her understanding.
Looking back at the documents, she tried to recap what she had just read. Amongst the new recruits, there was one foreigner under the name of Gephar who possessed a strikingly similar ability to one of her former employees back in her days in CSA. An Empath, and that alone was an extremely rare talent and a very useful one to relay undisputable information. Jazdia only knew that he was loaned by one of Fredricus' allies, but she reckoned their arrangement wouldn't come cheap.
Then there were few soldiers, some with noble backgrounds.
The first one. Athena Voltspear. A youkai-- Wait, did they just put it in this...?
Jazdia activated her vision and scanned the cat-eared individual, confirming that youkai could fill the ranks in Fredricus' forces. Apparently, she was a veteran and had made quite a name for herself in the army before being assigned to a unit under the Court Wizard Antigone Stainewll. Adept in defensive magic. A rare talent to divert damage. Minor fire magic. Limited shapeshifting.
The one under the name of Louise specialized in using wind magic, and she honed her ability for the purpose of rapid assault and defense alike.
The other soldier, a male who came with Louise has nothing exceptional in his files. But he was a noble, and apparently Thernous grandson.
Now this was getting more interesting. Jazdia took a quick glance toward a flamboyant-looking elf with bluish skin, trying to match him with the files. Varya Chandrar was not born in Varenheim, but had been around the continent since a young age, offering skill for gold and earning himself a reputation of being honorable and honest. At least that was what the evaluation said. Capable of cloaking himself with limited invisibility and can move quietly and quickly. A shield-bearer and an expert in intelligence gathering. Such an odd mix indeed especially when Jazdia looked at his flashy getups.
Jazdia secured the document into her bag and stood up. There were two more new faces in this meeting. Instead of that bearish Cedar, now there were two of them! Each was half his size, but she already had a hunch that those two would be no less difficult to deal with. They were here to bring ill news about Cedar's latest known fate, and it seemed Fredricus too shared their despondency.
She would save her judgment for later. But delivering this letter should be their top priority. Walking toward one of the more familiar faces, she tapped Yvonne's shoulder. "Good to see you again, Miss Rosenving."
Though they were supposed to be on a first-name basis, Yvonne never called her by her name and instead opted to call her Sparky. A moniker she wasn't fond of nor disliked. And thus, she would try to approach this conversation with rigid politeness.
My first ever post in this website and created my debut character as well. As a complete beginner I will comply to GM's guidance and balancing as much as it needed.
"I put myself at your mercy."
Name : Sir Garpha
Species : Human
Age : 39
Gender : Male
Height : 176 cm (5'8”)
Appearance:
An adult human male with a lean physique and defined muscles, broad shoulders, smooth ashen skin, long-and-pepper textured wavy hair. An eerily attractive complexion with a flat expression, his deep bright amber eyes gave a piercing stare. Older than he seems, he looks like someone in his late twenties.
For his usual occasion he uses a simple shirt under form-fitted neck-length collared doublet with over-extended shoulder padding with removable sleeves tied with intricate cords and dark-colored leather jerkin on top. Wear reinforced trousers, a small satchel bag, and strapped with utility belt and knife rolls. Use boots just under knee-length with sturdy soles and wrist-length gloves. His all-black attire was covered with a calf-length dark hooded robe to conceal it all.
Bio:
During scavenging of destroyed village they stumbled upon; some nomadic mercenary group found a dying female in the middle of child labor. They helped her labor and then born a wailing baby tightly grabbing his nuchal cord. Just after the baby born before passing away from child labor, she says the word “Garpha” and so the baby is named after her last word. Unbeknownst to anyone, the baby that has just born has the innate talent—a blessing—of a truth seer. Someone who can differentiate what’s lies and what’s not.
Years passed by, young Garpha was raised as a mercenary. With mediocre skill using standard weaponry, Garpha filled the role of one who takes care of the group’s well being along with other members. Later they discover Garpha’s unusual talent for ropes and whip after playing with vines and later uses snake whip as his weapon of choice. Through many experiences they share, the group grows attached to him that they consider him as their family. And after many more, they realized that Garpha can exactly tell who’s lying and who’s not.
After some time, they enter a kingdom in decline between Tretagor and Varenheim. This mercenary group is called upon by the king to perform missions. On the go, they talk about young Garpha’s truth seeing ability to the King. The king thought that’s amusing and played along with him. Sometime after a couple moments of kicks-and-giggle, the King realizes Garpha’s potential and eventually takes him seriously. After he swears loyalty to the king and an agreement that if he ever crosses the kingdom they will hunt and execute his whole group including him, which fortunately never happened, the kingdom takes him in as the youngest squire ever in the kingdom’s history. With basic knowledge about fighting and weaponry he already got from his group, the kingdom molded him from a young age to be a special unit of the black-ops team and later as an interrogator.
After going through the ranks to the top, he once again solidified his loyalty to the royal family through consensus emasculation and was later appointed as personal bodyguard of the royal family. After serving directly under the king for decades with great accomplishments helping the kingdom from its ruin, he’s given the highest knightly title along with a unique imperial armament that only suits him and later became his majesty’s closest advisor.
Years passed by. After the death of the king, his eldest son rose to position substituting his father's throne. There are some changes to the kingdom’s rule for the better or worse. Continuing the role of his late father as a client king to the now Nation of Kindeance, his new majesty accepts Fredericus's invitation and orders Garpha to assist Kindeance in any way possible.
Passives and Skillsets:
- Truth Seer: Garpha’s innate ability. Able to distinguish truth from deceptions from his interlocutor’s statements whether verbally or non-verbal gestures and expressions. He does not make other says truthful statements unwillingly, so he still needs to extract information by other means. It has no effect on machinery like an automaton. Less effective in written statements, a person with memory loss or ones that is brainwashed in the sense that he cannot determine their quality of information but knew something was off. Also bound to the interlocutor’s culture, for example, such as in a certain region a nod meant as a disagreement or disapproval will register to Garpha as an approval or agreement instead. Therefore, verbal statement is the most ideal. Unfavorable side effect of this ability is people become wary to say anything to him. This leads to most people staying away from him and makes him detached from social interactions. He copes with this condition by talking and playing with animals.
- Chronic Insomnia: Due to the emotional and psychological toll from his intense service as leading interrogator, Garpha has trouble initiating sleep and have a hard time getting into deep sleep. With the use of his weapon ability, his quality of sleep and time spent on sleeping could be further worsened with the extreme use of his unique weapon. A lower immune system leads to increased pain sensitivity and is more susceptible to infections. Undisturbed full deep sleep session awakens him in peak condition, usually lasts 16 hours and even 24 hours if extremely exhausted. Awakened mid sleep results in lower performance and difficult to stay alert, and hallucination if extremely exhausted.
- Eunuch: Through emasculation due to the roles of personal bodyguard of the royal family, Garpha becomes a eunuch. A status of absolute loyalty to the royal family and trusted by the king. Other than lacking deepening of the voice, little to no body and facial hair, and other development of secondary sexual characteristics, he has no sexual drive and is not capable of any sexual activity. Less muscle mass results in lower strength compared to men with just as much training as him, but increased stamina and durability.
- Whip Mastery: Peak proficiency in the use of whip and elongated objects that can be used to restraint such as ropes, chains, and vines. His degree of mastery includes grabbing intricate things with delicate use of the whip, disarm of enemies’ weaponry, move from one place to another like climbing buildings by grabbing a protruding foundation of a house and arboreal movements like swinging from one tree to another by grabbing its branch, also capable of deflecting multiple arrows about half a dozen projectiles that shoots at him with relative ease. Effective area is as long the whip itself.
- Advanced Martial Arts: Because of the ineffective range of whip at under 6 feet, Garpha needs to have some counter measure and that is a unique martial art similar to standing throw as well as ground wrestling that use techniques including but not limited to throwing an opponent, immobilize them with a pin, or force an opponent to submit with a joint lock or a choke. Also, some underhanded techniques like tripping, eye gouging, and other vital point strikes like crotch area, jab to the neck, etc. This martial technique is further reinforced by using his whip not to lash at enemies but to immobilize and restrain them by shackling their limbs with intricate tying technique to capture them. Can also uses his unique weapon to mitigate incoming attacks by covering the body surface area just before an impact or straight up blocking the attack point blank with his durable whip.
- Intermediate Multiple Language Fluency: As an expert interrogator, he expected to be familiar with other languages. Known languages other than his native language and languages from the kingdom he was raised in and its proximity areas, it includes the language of urban area around Kindeance and Mechedonia.
- Intermediate Lip Reading: Learned to further improve the use of his Truth Seer ability. Effective within 7 meters (23 ft).
- Lesser Trap Detection: With his experience as a part of a special squad directly under the old king by observing other member that were adept at trap detection, he gained some knowledge to detect one. Able to detect simple traps within 10 meters (33 ft).
- Lesser Knife Throwing: Act as range weapon. Not adept nor particularly strong attack. Not lethal except hitting vital organs. It can also be used as a distraction.
Spells:
- Serpentine Subjugation: Manipulate any elongated object that can naturally bend into a serpent-like thing that slithers away. Active upon physical skin body contact with the object. Used to bind and constrict enemy movements. The constricting power is comparable to the user’s current physical power and the object’s material durability. The serpentines can give a pseudo-sensory feeling to the user upon the user’s mind focusing. It can be remotely controlled with the user’s mind focus. Up to 3 serpentines can be controlled this way at the same time. Up to 50 serpentines can exist at the same time with uncontrolled simple commands like “restricts anyone that’s not an ally”. Also used as distraction. Effective control within the range of 50 meters (164 ft). Loses the effects when the user stops focusing, losing consciousness, the serpentine objects destroyed, dispel, etc. Automatically lose effect after 5 minutes except with continuous mind focus. If cast into his unique weapon, Járnormur, the user can still use its abilities as if he directly touches it.
- Dispel Magic: This spell ends ongoing spells that have been cast on a creature or object, to temporarily weaken the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spell. A dispelled spell ends as if its duration had expired. Some spells can’t be defeated by Dispel Magic.
- Spell Suppression: Prevents a target creature or object from casting active spells for a while. Does not remove spells that are currently applied or taking effect.
- True Seeing: This spell gives the willing creature you touch, including yourself, the ability to see things as they actually are. For the duration, the creature gains True Sight buff. A creature with True Sight can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions, notice secret doors hidden by magic, and perceive the original form of a creature that is transformed or alter his physical appearance by magic. Furthermore, the creature can see into the Ethereal Plane, all out to a range of 100 meters (328 ft). It can be cast into two creatures at the same time. Each cast spell lasts 30 minutes. Have a cooldown of 12 hours.
Equipment:
Main Weapon: Járnormur
An ancient armament in the form of a peculiar snake whip made of unknown material. Once one of many sacred weapons of the old king's royal armory. Adorned with a serpent head on its knot and an unknown inconspicuous runic inscription, 4 meters (13 ft) in total length, it has the color of matte silver covering from end to end. Remarkably durable to physical and magical attacks, even to extreme heat change. Able to withstand strong gastric acid of most foul beasts. Due to its unique properties, Járnormur can transfer the spell that needed its caster physical contact through it instead, acting as if it's one’s limb.
Járnormur chooses its user and will continuously drain mana of the person it makes physical contact with if it deemed them unworthy. Unworthy users cannot use any of its abilities. It can consume mana of its user on their command to further enhance its durability. Whenever it is damaged, it slowly drains its user mana to repair itself from any physical damage. It won't repair itself if the user is in grave danger and in dire need of mana to heal themselves.
If the user chooses to do so, at the expense of the mana and stamina of its user, Járnormur and its shockwave can hit the intangibles, ranging from elemental substances or matter with relatively dense mana, usually from cast spells to things like concentrated souls of once a living being. If the elemental substance or matter gets hit, it will vanish. If the intangible souls are lashed at and touched with the whip's tip, it gives an equivalent feeling to the target of getting hit with a kick from an adult wild stallion at full force to their unprotected face. Less of that if they get touched with another part of the whip comparable to the force of the whip applied. Cannot hit the soul of a living being.
Instant activation and deactivation of this ability upon the application of mana to the whip. In this state, the physical exhaustion is comparable to anaerobic exercise. Will drains a significant pool of mana upon each successful strike. Prolonged use of this state in a ceaseless uninterrupted whole 2 minutes causes exhaustion, with even further use causing the user to constipate and eventually faint. Daily usage of these abilities causes hallucinations and instills fear directly into the user's mind. The user can grab Járnormur's unique handle and effortlessly untangle it and resembles separating a thread into strands, revealing a pair of identical looking flexible thin blade strips each resembling a whip. Can be as easily fused again from the handle or the tip as both parts naturally coiled into a singular whip upon contact. It has a distinct sound like a ferocious blade when it goes through air space with great speed, giving intimidation to enemies but lose its silent properties. Each whip is double-edged and significantly more agile, making them specialized for offensive use while still maintaining its innate durability. It's so thin that it seems invisible if looked at from a certain angle, like directly at the front of the blades, making it difficult to visually detect an incoming attack. There are two other modes other than the regular mode to it when used in this way:
- Tvíbura Járnormar: Have significantly longer reach due to it uncoils and sharp enough to cut bodies in a breeze. Even sharper to the point of slicing regular armor with more mana applied to it. It is difficult to be used for grabbing things without slicing the target in the process. Need to be wielded two-handed. Excellent for mid-range combat. Not recommended for indoor use.
- Tvíhöfða Járnormur: After the user separates the handle, they reattach it upside down, then after a swing the thong unravels, making it a "double bladed" whip. Rather than for offensive usage, it provides a more balanced striking and defensive ability with front and back coverage. Due to its unique design, it provides a different attack pattern than that of a normal whip, which makes it hard to deal with. Excellent choice for getting grouped by enemies from all sides. Unsuitable for indoor usage especially when getting cornered.
Depends on the trip taken, at most he brings this equipment:
- Secondary snake whip. An average whip with a flexible handle. - A rope. A thin durable rope made from common natural fibers. 12 meters (39 ft) in length. - Linen sack. Hold his needs. - A shirt for change and two clean pieces of long cotton cloth. - Special cooking equipment. Small skillet and utensils. Specially made for the reckon teams. Compact, doesn’t make a lot of noise. - Waterskin. Holds fresh water. - Leather side bag. Hold his other necessities. - Knight of the Royal Family Insignia. A metal insignia to identify oneself. - Utility belt. Contain potions and other trinkets. - Knife rolls. Strapped to his chest diagonally under his cloak. With many types of knives equipped, from throwing knife to utilitarian knife. - Simple first aid kit. To patch wounds, etc. - Fire starter kit. It consists of steel, flint rocks, char cloth, hemp tow, and a couple of short candles. - Dry compass.
Other: - He thinks of any animals as cute because they’re straightforward.
Appearance: Shorter than average, dark hair, somewhat sun-kissed skin from outdoor activity, and way less scars than one would've expect. Often clad in a set of brigandine adorned with a piece of suspiciously familiar scrap of purple fabric (or a pretty dress, at rarer occasion), and always with at least one weapon in her person.
Bio: When Yvonne was born she's the only child to the opulent but very much declining house Rosenving, it took less than two more decades of ridiculous parties and all-around bad financial management before it was driven to the verge of bankruptcy. Naturally there comes the talk of marriage upon which Yvonne, an oddball obsessed with distinctly unladylike things like driving the business end of a weapon into someone's soft flesh, all but absconded with her great-grandfather's blade. The rest of her life was spent in a wild ride of mercenary work and avoiding (more commonly, well, thoroughly violencing) the men hired by her family and/or her would-be fiance to bring her back. Her journey brought her all round the three kingdoms and more, even after her ancestral home collapsed and pursuers stopped coming.
After stashing the kingly ransom from the last job into a Helvetian bank, Yvonne made her return for the second part as promised. With risk comes reward, and surely ol' Freddy wouldn't be stingy this time around? Besides, she came better prepared this time around...
Skillset: Well versed in outdoor survival, knack for murder and violence, oddly high spatial awareness, dancing, easily thrives in chaotic situation, very good at intimidation, weaves pretty dang well, and is proficient using common melee weapons. Personally prefers the mace despite her title.
Spells: -Mansplitter (Self-buff. Gain inhuman strength for a very short period. The stronger the effect, the greater the backlash.) -Warcry (AoE debuff. Inflict terror in a wide area. Greater effect on closer target, and greater effect on direction Yvonne is facing.) -Bloodlust (Passive. Haste, pain tolerance, and resistance to mental effect. Starts off weak but ramps up as the fight goes on.) -Resilience (Passive. Harder to injure, less affected by existing injuries, and heals a lot faster than normal at the cost of increased calorie usage.)
Equipment: Daily necessities (preserved rations, a tin pot, medical supply, knapping, change of clothes, etc), adorned brigandine, the sword her great-grandfather wielded that probably never saw use since then until it landed in her hands, a heavy flanged mace, a rondel dagger, a belt of high-quality potions in silver flasks.
Other: Can be inserted to the plot any time it's convenient (or fun) to do so.
Upon hearing the call, Jazdia Crystalspark walked forward. This kind of formalities, though rather trivial, was uncommon if she looked back from the last four months ago.
It seemed Fredricus employed a different person this time. Lord Thernous was the name she heard quite often, and she had the intel about him in her playbook during her survey before opening Angel's share. Apparently Fredricus' uncle, The elderly man held an important position in the Ministry of Trade and Industry.
"Jazdia Crystalspark. I would like to request a copy of the other participants' dossiers if you don't mind. Thank you! " she said, smiling at Therneous before entering the room and sitting on a chair next to a table that had a full set of tea pot and clean cups prepared. And the tea was cold... again? Really?