Hey there. This looks interesting to me. I'm into the orc archetype, but more of the 'civilized' type. How's the orc civilization doing in this world in general? Depending on the setting, I can choose either a banished orc who intermingled with humans more or a veteran soldier turned adventurer. But of course, I can be flexible beyond it if needed.
Greetings. I used to have an orc character in one of these RP and he is indeed a civilized guy. My co Writer too used to have a female orc who worked as the King's Righ-Hand woman
The orcs are under the Djinn classification that has abandoned their mystical and malevolent nature but still retain their superior physical prowess. They are rare, but most of them are no strangers to human-like lifestyles.
Hello, i am interested. brand new to this site and not sure how it all works yet- but i have a human character in mind I would like to use but she has a hoard of artifacts she regularly uses so i would like to know some guidelines regarding artifacts if thats okay
I'd say that depends on the artifacts she has. In order for it to be balanced, we might need to put the effect of the artifacts she regularly uses into her skillset instead. It is actually easier if I can see the prototype of your CS so I can get a clearer picture of how you want your character to be.
@Vlad Tepes Hello Vlad. I understand your position.
It's cool, If not on this occasion then there will still be next time. I thank you for your time here, and wish you the best for you and your projects too.
Name : █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ The Gray Flame Species : Elf Gender : Male Age : 255 Height : 188 Mana Pool Type : Wellspring
Real name unknown, place of birth unknown, rumored to be affiliated with the Varenheim Government, all you can find after digging for information about him is a veteran who had retired from Varenheim special forces a century ago. A man with a certain degree of fame in the Adventurers community, it is confirmed that he is one of the few people who have wandered into The Land of Twilight and returned on multiple occasions.
Save for the unnervingly simple white mask, the Gray Flame is an ordinary-looking elven man with white hair and fair skin. His general attire consists of dark green trousers with a brown vest, white shirt, and leather belts. He wears combat boots and a grey traveling cloak with a hood.
The Gray Flame was one of the first persons Vesemir Barandir hired for his whimsical adventure. Recommended by the head of the Alkautsar Branch, the Gray Flame is not only a reputable adventurer with myriads of experience regarding The Land of Twilight, but he has also proven to be very attentive and patient with the old archeologist's ramblings.
Traits and spells:
-Proficiency with bow and sword(passive) The Gray Flame is an experienced combatant for both close encounters and ranged skirmishes.
-Deep theoretical understanding of Fire magic (passive) Besides granting exactly what it says on the tin, the mastery grants the Gray Flame natural resistance against fire-based magic and prevents him from taking damage from his own spells. Additionally, the understanding allows him to gradually suppress the flow of fire-based magic of a person and object he touches.
-Powershot Imbues a single arrow with arcane power, allowing it to be shot with great velocity and power. Armor Piercing. The Gray Flame has to have his bow equipped to use this ability. Has 1 turn cooldown
-Vermillion Sunrise Channels into and coats his sword with Fire Magic. The Gray Flame can launch up to four waves of flame from his sword and grants additional bonus damage to his melee attack. It has 2 turns cooldown. The Gray Flame has to have his sword equipped to use this ability
-Arcane Shield Applies a translucent fire-resistant barrier on the friendly unit he touches, granting them the same protections he enjoys from his second passive. Lasts 3 turns, and can apply to up to 2 targets. Has 3 turns cooldown.
-Star Shower Bombards the area in 50 meters around The Gray Flame with fiery crystalline shards from the sky. The spell lasts for 2 turns. The falling crystals can be avoided by taking shelter under a solid object or with a very strong shield. Has 3 days of cooldown.
Equipment -Longbow Ordinary longbow made of hickory wood. -Double-Edged longsword An Eastern Jian sword with a slightly elongated handle and thicker blade. Sheathed in a white leather sheath. -A quiver containing 25 arrows -Medium-sized backpack -A silver compass -A white mask. Adorned with nothing, nor symbolize anything other than a piece of protective gear to hide one's identity.
@Louise Ironside Welcome! Your character is quite far away from home. Why would the emperor of the Not-Japan let his best champion wander off in a foreign land if I may ask?
Ahh! Perfect! Sorry I had to have you bring the info sooner, but it greatly helped, and I've aligned my character ironically enough to what you have haha.
Okie! Here's the CS for review. The bio isn't that long and I apologize. Lemme know if i need to change anything
Name: Roxas
Species: Elf
Age: 173
Gender: Female
Outfit: Usually wears trousers, tunic, belt and capelet for easier travel.
Passives:
Longbow: Has been trained to create, and shoot her own longbow; is considered a marksmen with it.
Shortsword: Knows how to wield and properly care for a shortsword.
Avians: Has an natural affinity to befriend most birds.
Spells:
Renew: A spell of light to heal minor injuries. It takes few seconds to cast and heals near instant.
Barrier: A spell to create a dome for defensive means. It depletes mana fast, so used as a last resort or in dire circumstances.
Marksman: A buff to hone in on a target and make her arrows hit them without fail. Limited to sight or cover.
Mundane Skills:
Cooking: Can cook most elven and human dishes. Food is described as better than most.
Medical: Knowns some basic medical procedures like wrapping up wounds or even sewing them up if needed. Can create basic salves to help with pain.
Survival: Has most survival skills; building a fire, a small hut, tracking, figuring out North, etc.
Equipment:
Longbow: her own creation, well loved. A beautiful white wood with carved intricacies. Arrows for said bow are either created or bought.
Quiver: Her quiver is a darker genuine leather, that rests at her hip and holds her arrows, has a few inner sections to keep certain arrows away from each other; poison, radiant, etc.
Shortsword: bought it from a vendor; it is high quality steel and expertly made. It usually sits at the small or her back.
Bag: carries a small pack that holds all her every day travel items; rations, tools, medical items, etc. Carries an dagger incase her shortsword is no longer a means.
Bio: Roxas lived in Alkaustar until she turned around 100. After that, she grew a little tired of the mundane and repetitive life. She wanted to see more of the world. She wandered around, until she saw Vesemir Barandir's pamphlet. Into the Land of the Twilight, the land that once belonged to her people. She didn't know exactly her elven creation, but she knew it was.. big. Perhaps going to Nuria will tell her more about her heritage. Her curiosity became piqued and she made her way to where recruits for the journey would gather.
Other: Finds peace in music; as thus, she leaned to play the flute; to the degree of making her own to play.
There is a merit in being simple and straightforward and I like that, though if I am allowed to say, she seems a bit too underpowered, no? As far as the administration is concerned, all looks good. Narratively, looks good too, and workable. I am sure we can get to now her a lot better in OOC and IC.
My flagship character is a female elf too, but she is thrice younger than her. An archer too... but her theme is the opposite of Roxas'.
@Randomguy@Visyn@Vlad Tepes@Valkon I think now is the good time to open the invitation to the discord server, though the RP could use two more players before I can start writing the OOC/IC thread, it wouldn't hurt to have a place for a quick OOC madness in discord. Also, it is painful for me to open the forum on my mobile phone, let alone make a post.
Can you give a little more info on the Elves? I wanna make an elf! Like, age and maybe the life they kind of have right now; like scattered from each other or what elves would typically be seen doing.
Trying to get an idea of how i want to structure her and having a tiny bit of difficulty since we don't know how elves age, or what really is happening with them other than they think people going to find their homeland are suiciders (lol).
Ah this is a good question and I am sorry I wasn't being specific enough in the OP. I thought this was something we usually discuss at our Discord.
But I will inform you here.
Elves were angels once, which you probably already heard.
The main theme of their existence in this world is they were once the servant who reminded the creator of the potential of Humans being the agents of destruction on a newly created earth, in which the creator simply dismissed them by saying He knows what He is doing for his Grand Plan.
Unsatisfied with that answer, some angels descended to the earth, unwilling to let the world they helped create be ruined by mankind. Before they could do anything, however, The Creator censured their unauthorized action, yet he didn't recall them back to the haven, and cast upon them mortality like the humans.
They got what they wanted, but with lots of conditions, one most important was that They would live alongside mankind, but must not intervene, nor hinder mankind's progress as long as it didn't jeopardize the (now elves') existence. They were also discouraged from spreading the "truth of creation" to mankind, and would only guide with example.
1700 ago. An Elven queen named Serensiel broke one of those conditions. Fed up by humanity's ceaseless warmongering, she started punitive military measures to keep humans "back in line" that evolved into a tyrannical regime intending to bring all humans under her ironclad rule. She retained her position for several decades until the human alliance formed in (now) Westernant waged war against Serensiel for their freedom. It was at that moment Serensiel suddenly had her power taken back by Divine intervention, allowing mankind to dispense humiliating justice toward the terrible queen.
Nobody knows what exactly happened afterward. The human forces returned to their territory after signing up peace treaty with the elves, which both parties never disclosed to the public until this day. The elves considered Serensiel's regime as their darkest history they must never look back. The loathe was so strong that shortly after the war, they started to relocate from the Land of Twilight and abandon the region, not even bothering to cleanse the land or bring with them their possessions from the previous regime.
TLDR: Serensiel was their Sauron, and The Land of Twilight was their Chornobyl.
The elves reach adulthood similar to humans but remain infertile until the age of 110. Their average lifespan is 600 years. Some were born with powers, but many others were not, or needed to learn their power. They have a neutral view regarding magic with a slight exception toward destructive kinds like fire magic. Healing powers are more accepted socially.
Their towns and villages, even in the capital city like Alkautsar can be described as idyllic, almost boring even. They enjoy finer things but tend to not be showy about it. Functionally and aesthetic are equally important. They also are not completely withdrawn from mortal affairs. They have an economic system, they trade, they import, and export and they have some mundane industries going.
They seem oddly religious but never preach any sort of commandments or institutionalized religion. However if one observes them closely, they seem to have their own holy scriptures that may or may not be written, but all elves seem to know that.
These days, not every elf however knows their true heavenly origin, or deeply ponders about it.
The elves are generally inclined toward good morality. Though the concept of what "good" truly is might be debatable and not universally accepted, they at least fit the standard of goodness accepted in any other civilized society.
Their political outlook could be described as neutral... boring, with some anti-war attitude when their opinion was being asked regarding an ongoing conflict between human nations.
Some elves do migrate to human nations.
Elves cannot interbreed with other races. But intermarriage is not unheard of.
Please don't hesitate to Let me know if there is something more you want to know.
@Vlad Tepes I have sent the evaluation via PM @Valkon Sorry if I was being rather presumptuous with my earlier post.
If you look at the map, there is a ruined settlement in Westernant territory below the Leize River, I think that can fit your intended background. However, the scale might need to be reduced from a small nation to a major city of a dukedom that has turned into ruins and had its surroundings reclaimed by nature after ten years.
That however would require extensive writing about how the relationship between the nations went after that mysterious event. Did Varenheim have something to explain why it happened? Or why would your character think it has something to do with the land of twilight more than the fact that the cataclysmic land itself is located on the other side of the river?
If none of what I've suggested ends up working out, I think I can work with this, yeah.
All of my suggestions are just... suggestions. At the end of the day, the character is yours. If your character, for whatever reason believes it is in the Land of Twilight he will find answers, and you find that it fits aptly with him and are comfortable with that, then I have no reason to stop you.
Pick what you are most comfortable of. My part was simply to prevent my players from feeling disconnected from the world by offering hooks and a way to attach his character background more organically to the world.
@Mas Bagus So about that vampire... Here he is! Let me know if there's anything I need to change. I tried my best to fine-tune his backstory a little so it would give him a purpose for joining the others in this adventure.
"I will rid myself of this curse by whatever means."
- The cursed children of the night, vampires are either born from a distinct bloodline, created via a ritual, or turned into one by another's bite, in the case of Corvin. They are commonly recognized by their key features: pale skin, snow-white hair, crimson eyes, and sharp fangs. They sustain themselves by drinking the blood of other living creatures but prefer human blood above all else. Vampires are masters of seduction and trickery, using their irresistible charm to lure their prey towards them. With just a simple glance, a vampire can take control of their victim's mind and subject them to their will, albeit temporarily.
As creatures born of darkness, vampires are resistant to nearly all forms of magic, however, they are incredibly weak to light or holy magics, such as those used by clerics and priests. Holy relics, silver weapons, and blessed water can also harm them. Vampires can see clearly in the dark, and at night, they gain a boost to their power. Alas, during the day, vampires grow weaker, and the longer they are exposed to sunlight, the more damage they take. A vampire must also feed regularly on blood, otherwise, they will wither away slowly and die eventually.
A vampire can be killed instantly either by a stake through the heart or decapitation.
Vampires also possess the inherent ability to shapeshift, commonly into a bat though some vampires can also take the form of a wolf or a cloud of mist, allowing them to seep through cracks in walls and under doorways.
Vampires cannot enter a person's home or residence without invitation. If they do so, they will receive the Curse of Forbiddance, suffering debilitating effects such as nausea, fatigue, and overwhelming anxiety.
Class: Necroblade- The Necroblade class is a hybrid class between a Spellsword and a Necromancer. Similar to Spellswords, Necroblades utilize both martial and magical abilities in combat, however, Necroblades tap into the dark powers of necromancy to summon undead from the dreaded Abyss.
Necroblades favor light armor and rely on quick footwork and dexterity in combat, nimbly dodging their enemies' attacks rather than tanking damage. They are not fond of heavy armor or weapons either, as like the Spellswords, they prefer to wield light, quick blades such as rapiers, epees, sabers, estocs, and other dueling implements.
Skills & Abilities:
Master Swordsman- Since he was a child, Corvin had a fond interest in the sport of fencing. Trained by his late uncle, he became a proficient swordsman by the age of thirteen. As he grew older and won many duels, his prowess with a blade furthered until he was a master of the art. Corvin can perform swift parries and ripostes and deliver quick jabs and cuts.
Arcane Scholar- Corvin never had much interest in learning magic, unlike the children of noblemen who attended the prestigious Scholia Arcana, but when he was cursed with vampirism, this aspect of his life changed dramatically. Corvin had spent nearly decades searching for a cure, and in doing so, he learned a great deal about magic and sorcery, so much that he became a scholar of magic in his own right. Corvin can recognize certain magics and dictate their strengths and weaknesses, and he knows numerous magical artifacts that exist hidden in the world.
Silver-tongued Devil- Whether it is his vampiric aura or just his natural charisma, Corvin can charm just about anyone, especially women.
Creature of Darkness- Vampirism is a scourge on humanity, but it does have its perks. As a vampire, Corvin has enhanced strength and speed beyond that of a normal human. His reflexes are greatly improved and his senses are sharper than ever, allowing him to smell or hear better than most humans. Corvin also gains the ability to see in the dark as though it were clear as day.
Summon Skeletal Warrior- Once per day, a necroblade can summon a skeletal warrior to aid them in combat. This skeletal warrior stays with them until either they are killed in battle or dismissed by the necroblade. As a necroblade becomes more experienced, they can summon a much stronger variant, the skeletal knight. When a necroblade has reached their full potential, however, they can call upon the most powerful of undead, the skeletal deathlord, who commands an army of skeletal warriors.
Hellfire- One of a necroblade's offensive magics, necroblades can conjure a ball of necromantic fire that ignores any armor or magical defenses, doing direct damage to the enemy. As the necroblade's skill progresses, the attack becomes stronger. Necroblades start with the basic Hellfire spell, which progresses later to Hell Nova, then to Hell Inferno. Lastly is the strongest variant, Hell Cataclysm, which summons a massive explosion of fire that does area-of-effect damage upon impact.
Transformation: Bat Swarm- Self explanatory. Corvin can disappear and reappear in a swarm of bats to dodge attacks from enemies. As a swarm of bats, he can also reach high places and harry his enemies, allowing others in his party to inflict critical damage.
Dark Ritual- Invoking the Dark Ritual, Corvin can sacrifice one of his undead minions to gain a boost to his strength and speed. The amount of power he gains is dependent upon the strength of the undead sacrificed for the ritual.
Power of Sire During the nighttime hours, Corvin gains a boost to his strength and mobility as well as a boost to his spellcasting ability. Spellcasting consumes less magical energy between 6:00 PM and 6:00 AM
Sanguine Ecstasy- Feeding gives vampires an overwhelming sense of pleasure and renewed youth and vigor. Temporarily, after feeding off a live subject, Corvin can receive a boost to his agility, making his physical attacks swifter and stronger. He can also recover health and magical energy faster while under this effect.
Curse of Forbiddance- Vampires cannot enter a home or residence without first being cordially invited in. Therefore, if Corvin enters any house or building without invitation, he will suffer painful migraines, nausea, fatigue, and overwhelming anxiety. Over time, his magical energy will start to drain.
Sun-Sickness- Vampires grow weaker in sunlight. The longer they are exposed to it, the more damaging it becomes over time. Between the hours of 6:00 AM and 6:00 PM, Corvin must avoid over-exposure to sunlight or he will become fatigued, suffering serious penalties such as decreased health and magical energy. Corvin also cannot recover health and magical energy while in sunlight. Continuous exposure can cause him to burn painfully.
Blood-Starved- As a vampire, Corvin must feed on blood regularly to sustain himself. If he goes without feeding for several days, he will become blood-starved, meaning he will suffer debilitating defects such as weakness, headaches, nausea, and lethargy. Eventually, blood starvation progresses into blood mania, causing Corvin to turn feral and attack anyone around him. Feral vampires have more strength and speed than their blood-fed counterparts, but they are far weaker in sunlight and far more susceptible to physical and magical damage.
Equipment:
Vampiric Mail- Armor worn by vampires, supposedly made from mithril. It is light and flexible to move in yet durable enough to sustain damage. Perfect for a creature of the night.
Wide-Brimmed Hat Nothing special about this hat, other than it keeps the sun out of Corvin's eyes to help him see better during the day. It also doesn't hurt to look stylish while fighting monsters, does it?
Aquilion- The family heirloom blade of House de Leonhart, passed down through generations. It is a light, nimble silver sword, perfect for cutting and thrusting.
Sanguine Elixir- A red potion with an alchemical makeup similar to human blood. Though not as effective as the real thing, it temporarily staves off a vampire's hunger as well as gives them a boost to their strength and speed.
Twilight Cloak- A pitch black cloak with a crimson lining. Though it appears to be made of normal cloth, the cape is made from a magical material known only to vampires. The cape can harden to form a formidable shield around the wearer as well as turn into a set of bat wings to aid in flight.
Leatherbound Journal- Just a journal Corvin keeps on him at all times, either to record his adventures or just to jot down his current thoughts.
Personality: Charismatic, vain, arrogant, hedonistic, a bit of a flirt, closeted about his past, tormented by his existence as a vampire Backstory: Corvin Lestraad de Leonhart was once a human nobleman, hailing from the southeastern country of Alestira, in a continent far away from Varenheim. However, one night, while he was attending a ball at another nobleman's lavish estate, he met with a mysterious and undoubtedly striking young woman. She had long, snow-white hair that trailed down to her backside, a slender yet curvaceous figure, and a dazzling smile that seduced the young count immediately.
"Ah...my dear, you are certainly a goddess." Corvin swooned, tenderly kissing her hand. "I have laid eyes on many a charming dame here tonight, but none have struck my fancy such as you. Pray tell, what is your name?"
The woman giggled, her voice smooth and sultry, "Why don't I tell you...after we dance, Count Lestraad."
"Hmm, so you know me already.", Corvin laughed with a charming smile, gingerly taking her dainty hand in his and leading her onto the dancefloor. They swayed and twirled across the wooden floor so gracefully, not once breaking eye contact.
Corvin found himself ensnared by her alluring beauty, her glowing porcelain skin, her full, luscious crimson lips. As they danced, she pressed her body closer to his, wrapping her arms tight around his muscular neck. She leaned in closer, whispering in his ear, "Why don't we go somewhere more...private...my dear count? The night is so young, and there is much more pleasure to be had."
Corvin's face lit up red as a rose, a rather lurid smile curling his pale lips. How lucky was he, he thought with quite lascivious intentions, that he would be in the arms of such a ravishing beauty. Oh, indeed he would claim her this night.
While the party continued, the woman led him out into the gardens of the estate, pulling him hastily and excitedly by his arms into the thick foliage of a perfectly trimmed hedge maze. Corvin found himself lost in a sea of emerald soon, his head swimming with pure ecstasy. It wasn't long before the woman was on him, attacking his lips with such ferocious passion, it caught him off guard. Normally, he was the one who insinuated these steamy, late-night trysts, but now he found himself on the receiving end.
The woman grabbed him and pushed him up against a marble column in the center of the maze, pressing her hips and her breasts deeper into him, practically restraining him with her body as she kissed him harder. She eventually pulled her lips away, breaking the long, fiery kiss and gasping for breath
Corvin watched as she dipped her head back, her eyes closed in rapture...but as they opened again...the young man noticed...a startling change.
The woman's eyes, once a soft rosy color, were glowing red...blood red.
His delight was quickly replaced by shock and terror. "By the gods! You're a...a VAMP-!"
Alas, he was too late to utter the dreaded name of the creature the woman had become...or rather was already. Two sharp fangs poked into his neck as she fell on him with a voracious hunger and sucked him nearly dry. When it was over, and the fiendish whore had her fill, she left him writhing in intense agony before succumbing to the pain and passing out.
The next day, the groundskeeper found Corvin lying unconscious. He was brought back to his family estate, deep in the Carthenwald Forest, where he lay bedridden for nearly eight weeks.
When he awoke, the change had already taken place, much to his dreadful dismay. His canines had grown long and sharp nearly passing his lips, his eyes...once a crystalline blue like his mother's, had turned into a sinister red, his skin was pale, almost like that of a dead man, and his raven black hair was now a stark white. He couldn't eat or drink anything either. Nothing would satisfy his appetite...nothing except...
"Oh gods help me....this is terrible!", Corvin lamented, staring into his bedroom mirror...only to find nothing but the wall behind him reflecting. Damn that she-devil, he thought gritting his teeth. She had lured him into her web, and now...he was this hideous creature. She had robbed him of more than just his humanity. Corvin had lost all dignity for himself. He was a fool for letting the bitch seduce him. If she were here now, he would drive a stake straight through her wicked heart and then cleave her pretty little head off with Aquilion.
He sighed, bowing his head in utter shame. If the story got out that he was a vampire, he would be ridiculed by his family and every other noble house, and completely ostracized. Worse, the Church and every vampire hunter would be gunning for his head. He had to find a cure for this wretched disease somehow, somewhere.
And so he set off on his long, arduous adventure, taking nothing from his home but a hat and cloak to conceal his identity, or so he hoped, and his family's prized longsword. Corvin decided the best way to discover a cure for vampirism was to track down the source itself. He raided dark, haunting crypts and tombs and explored crumbling castles and ancient citadels. Along the way, he fought against the most terrifying and powerful vampires he'd ever faced, killing them all with the aid of his silver blade. Afterward, he plundered every resource he could from their frightening abodes, books, scrolls, magical artifacts, and potions.
He had learned a great deal about magic from these findings, especially necromancy, and earned quite a boon from the rare armor and cloak he unearthed. Still, his efforts had proved fruitless. Corvin was beginning to think there was no cure. He was cursed to be a vampire forever...
Or so he thought...
During one of his explorations to the cursed lands of Gransylva (hint-hint), Corvin discovered an old book in the study of a vampire's castle high in the Dragonteeth Mountains. The book, written by a scholar from the Scholia Arcana in Iftenreld many years ago, told of a mysterious civilization that once existed in Varenheim, the lost, ancient city of Nuria. It was said to be teeming with all sorts of monsters and deadly traps, but beyond its perils, adventurers would discover numerous treasures and magical artifacts beyond their wildest dreams.
"Pfft! I bet." Corvin scoffed as he read. "A man like me doesn't need treasures." As he continued reading, however, his eyes came upon an interesting passage, the words practically jumping up from the page at him. Corvin read quietly, "Though it has not yet been confirmed, legends speak of an artifact known as the Ewer of Cleansing, once sequestered in a temple deep within the city of Nuria. It is said whoever drinks from the mystical ewer's endless water will be cured of all ailments, all diseases, curses, and afflictions."
Corvin's heart fluttered ecstatically in his chest. This was it! This was the cure he had been searching for nearly all his undead life! He snapped the book shut, tucking it under his arm, and began to leave the study. Unfortunately, as he turned around...his eyes locked with the burning red glare of the castle's malevolent lord: Matthias Von Drakovich.
"And just what in the six hells are you doing in my home?!" Matthias growled baring his sharp fangs. The two clashed in an epic battle, yet Corvin failed to slay the vampire. During the fight, Matthias unleashed a barrage of dark energy that threw Corvin out a window and sent him plummeting to the ground below. He landed painfully yet survived the fall, dragging his broken body away along with the book he had stolen. There were quite a few empty pages towards the back, which Corvin devoted to writing in as a personal journal.
Thankfully that was the last he saw of Gransylva's infamous Vampire King. Corvin spent the remainder of his days healing in a nearby cavern before continuing his journey, leaving the black lands behind him and booking passage to the continent of Varenheim via a merchant ship.
When he arrived at Kenningar Port several weeks later, he noticed a peculiar young lad passing out fliers. "Flier for you, sir?" The boy said practically shoving the paper in Corvin's face. Corvin, not all that enthused with the boy's apparent rudeness, snatched the flier out of his hand and shooed the lad away. Afterward, he adjusted his hat to regain the sight the damned glaring sun had robbed from him and read.
"...Seeking all able-bodied adventurers from Glenfalas up to the north to Lydeniew in Westernant. I, Vesemir Barandir, one of the continent's most renowned archeologists and historians, require brave people, who are trustworthy, and fair and yearn for an exciting yet perilous adventure, to aid me in a journey to the Ancient City of Nuria.
The reward shall be aplenty, and you will be treated as equal because your goal is my goal too.
-Vesemir"
And so, much to his chagrin, Corvin has decided to travel with other enterprising adventurers. He cares nothing about obtaining glory and riches, as he only desires the Ewer. Alas, he has no choice but to fall in with their ranks. He will have to be careful not to reveal himself as one of the creatures of the night. Who knows how these others will react knowing a vampire lurks among them?
Greetings Vlad, currently looking at your CS in a gradual fashion because I am still at work. My timezone is GMT +7 so I think I can give an in depth review tonight. At the first glance your character's motivation seems promising, so that's already good start.
@Valkon Personally I am leaning more towards the number 2 actually. But as far as his backstory is concerned, if my understanding is correct that his hometown is inside the land of Twilight, I realized that it will be a bit conflicted with the Land of Twilight's cataclysmic history that has already began since 1000 years ago.
No? Then is that means he is an adventurer looking for job and his background is not yet made for the RP setting?
I do have a suggestion that might fit perfectly with the setting and the proposed character's theme. He, ten years ago was a Westernant knight in training specialized for clandestine ops. For their final training, they were tasked to delve into the land of Twilight and must return with a proof that they have reached Nuria. It ended with a disaster in which only your knight and some of his friends that made it out alive.
Fast forward to the present day, he joined the group not only because it pays handsomely, but also to honor his fallen comrades and finished the task they failed to accomplish ten years ago.
Glad to be of service. Usually we do have a discord server where we can extensively discuss about this kind of balancing and how the magic system works. But I think I will be waiting for more interest before sending out the invitation link
The character is based on Pathfinder's Magus, so I think I'll just switch that ability with another one. Probably the spell that elongates the weapon up to 6 meters as a whip-like weapon. But it's up to you.
Now I think about it, a character with specialized capabilities to dismantle magical constructs is more interesting than making her skillset fully combat-oriented.
Hmmm, tough choice.
I think I prefer to have her retain her fourth skill but with lowered effectiveness. Assuming that the monk taught her the art of forming a dismantling imbuement. So now, my offer to compromise will be as follows: The dispelling strike will not immediately undo magical constructs on a single hit but may require several slashes to completely tear down a reasonably complex magical object.
Additionally, this skill will also grant her an additional out-of-combat channeling spell that she can use to thoroughly dismantle magical enchantment.