NameSepia Al Mond
Age17
RaceHuman
NationalityMistrali
Physical DescriptionSepia is slightly average, though some might consider her tall while others a shortstack. At 5’7” and seventeen-year-old she is a bit taller than most girls she knows plenty who have a few inches on her. More distinct is her golden irises. Her long, well-kempt hair by comparison is rather inconsequential with shades of brown which is commonplace in pretty much every Kingdom in Remnant. A black hair-tie is the only accessory she pairs her hair with.
CharacterizationIf you ever talked to Sepia, you would probably never guess she was in line to inherit a major share in the Mistral Trading Company.
Down to earth, kind, and decidedly unpretentious, Sepia rarely shows the silver spoon that is firmly tucked in her mouth. There are some quirks to come with her privilege, but generally such things are more difficult to notice. She is playful, however. Bold, too. She’s not exactly much of a ‘critical thinker’ choosing to instead jump into the fray without a plan most of the time. If she wasn’t so good at adapting to a situation on the spot, she’d probably be a terrible huntress. If she was a bit more aware of her own flaws beyond physical weakness she’d probably admit it, too. People around Sepia might find her a bit of a lovable idiot, the kind of person who removes the tension in a room with a quick-witted joke or well-needed pick-me-up. She’s probably the first one to brew a cup of tea or tell a ridiculous story.
This is not to say Sepia is without any sort of grit. When the stakes are high she gets serious and when the topic of her parents come up she tries to change the subject. While she loves her parents deeply, she doesn’t particularly like them. The only person she wants to do right by is herself, or maybe the huntress who inspired her to be one.
BackstoryThe Al Mond family is one of the richest families in Mistral, descending from early scavengers in Anima who discovered rare materials that became valuable through the need to fight Grimm. They would go on to create the Mistral Trading Company alongside the Cerise Family. They would serve as primary rivals to the Schnee and other families in neighboring kingdoms. It would be a legacy that Sepia would be more than aware of, given the persistence of her very demanding parents who would remind her of her responsibilities her whole life.
But Sepia liked taking risks. From the very beginning it became clear she had no interest being some accountant or company head, looking instead to her idol, Fern Vermillion, for inspiration. This, of course, originated back to Sepia’s childhood when a group of brigands kidnapped her during a festival in Mistral. While traumatic, Sepia was fortunate to have been saved by Fern, a storied Mistrali huntress; a happening that showed her not only how cool the lifestyle of a huntsman was but also how strong they were. Being a child and unable to do anything against her captors, a quiet resentment built in the young heiress and it was from that day she decided she would never be weak again. It would be the first time Sepia’s resolve would become apparent to the dismay of her parents.
The difficult part would become having her parents approve of her designs on her own life. An effort that Sepia never really felt mattered in the long run since there seemed to be a unending resistance to her ideas. Despite huntresses and huntsmen being seen as highly regarded figures, her mother in particular refused to see the point in such endeavors—or so she told Sepia when she was thirteen-years-old. Seven months later at a gala Sepia decided to do the one thing that her family couldn’t ignore; she announced she would be attending Sanctum Academy. The only way she’d be able to control her own destiny would be to assert it in a way that her parents saw as a public spectacle. Her mother was furious with her, but in the end Sepia got her wish.
After years of bold escapades and training at Sanctum Academy, her path seems pretty clear as she prepares for her initiation at Haven Academy.
SemblanceSepia’s Semblance is called Timesweeper, an ability that gives the appearance that the Mistrali woman sees attacks coming before the attacker even telegraphs them. In truth, it’s a visual technique of which she is barely able to use effectively in that she adjusts her aura to hypercharge her perception of attacks directed towards her. In short, she sees things slower when activated. This semblance could be quite powerful if trained, but as it is the physical strain on overuse is very high.
Who knows how it’ll develop in ten or twenty years of use? For the time being it is merely a “holy crap” emergency release button and it’ll have to do.
Weapon & Fighting StyleElysium and
Pandora are non-transformative revolvers crafted by a Mistrali weaponmaster during The Great War and the weapons of choice for Sepia in her role as a Huntress of Mistral. The revolvers are durable weapons that have a chamber for conventional bullets and dust cartridges, allowing to transmutate attacks into powerful attacks on their foes.
In conjunction with her weapon, Sepia is a capable combatant. While she can strike enemies at close range with melee attacks from her revolvers she is able to also utilize a strong athletic core with her knees, thighs, and calves. Her athleticism is one of her finest points beyond how she is able to react quickly in the heat of the moment. If a Grimm or criminal corner her they can expect to deal with a flurry of kicks, knee strikes, and flips.
Intangibles- Sepia attended combat school at Sanctum Academy and is well-versed in weapon fighting.
- Impulsive, doesn't plan ahead which can be a disservice to a team environment.
- Cocky and bold, doesn't understand boundaries let alone what her privileges have made her ignorant of.
- The first to apologize. Has unrelenting kindness albeit a distinct obliviousness.
- Has unlocked her aura and semblance, but is not particularly skilled with it.