Avatar of Mixtape Ghost N
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Status

Recent Statuses

7 days ago
Current Did somebody say... hookers?
1 like
17 days ago
"Never could trust you, I still got your location on, fell out of love, I delete all the nudes out your phone. Can't get a reaction out of me, that's what you want."
27 days ago
You have to live every day as if you've dropped your pants and told the whole world to suck your dick.
3 likes
27 days ago
so are these nuts
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2 mos ago
"We have got to try and find DOOM!" "Good luck!"
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Bio

"You're a fine warrior. Call me sentimental..."







Currently updating...




"I'm a dominant..."
THE DISAPPOINTMENT CLUB
_______________________________
@Spoopy Scary
@Junkmail
@Maxx
@Luminous Beings
@Dragonbud
OTHER SCRUBS
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@Zombiedude101
@Lord Wraith
@FernStone
@Atrophy
[@Moth]
@Skai
@silvermist1116
SETTINGS
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The Tyrant Shell Universe - Mechapunk (Mecha and Cyberpunk mixed together).
The Black Fall Universe - Modern-Superhuman tale.
LINKS
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The Collective - My Discord Server.
The Ghost Lounge - My 1x1 Thread.
The Ghost Archives - Character storage.

Most Recent Posts

PENTY.HARMONIUM

| The Last Symphony |

"The beginning is the end is the beginning."


ORIGINS & CREATIONS:
| Penty Harmonium was born from the dying soul of The Maestro, a legendary Adept of Purple-Lux, whose obsession with controlling time led him to craft this ultimate artifact. As his body failed, his final act was to bind his soul to the harmonium, ensuring it would become a timeless instrument of unimaginable power. Fueled by the Maestro’s essence, the Penty Harmonium is his final masterpiece, unmatched in its ability to command time. |

TYPE:
| Organ-Clock artifact. |

LOCATION:
| Its current location is unknown, though rumors persist that it resides deep within the Temporal Vaults, a place hidden between timelines and accessible only through precise manipulations of time magic (Purple Lux or otherwise). |

NOTABLE OWNERS:
| Alden Drake, a time manipulator who once claimed the Penty Harmonium, played a devastating melody that erased an entire world from existence, leaving only fragments of memory in a few minds scattered across the All-Verse. |

ABSTRACTION-GRANTING:
| No. |
The Penty Harmonium is a grand and imposing relic, both a musical instrument and a clock that sits frozen in a state of perpetual potential. Playing the Penty Harmonium grants its wielder unprecedented control over time, but unlike other artifacts, it doesn’t offer an Abstraction or enhance a wielder's inherent magic. Instead, it provides direct, unfiltered access to the raw forces of time, allowing the player to manipulate the timeline in ways that Purple-Lux Adepts could only dream of. The harmonium can speed up or slow down time within specific areas, reverse the flow of events, or create temporal pockets where time ceases to exist. With the right melody, entire eras can be undone or replayed, the future reshaped with each note played.

A single note can rewind a moment of history, while a whole symphony can alter the fate of entire universes. The harmonium can collapse time into itself, blending past, present, and future into a singular moment of chaos or clarity, depending on the player's skill. The harmonium can open doorways to alternate timelines, trap enemies in infinite loops, or remove entire events from reality, leaving no trace of their existence.

However, this power comes at a terrible cost. Playing the harmonium draws deeply on the user’s life force. As the melodies grow more complex, so does the price. The soul of the Maestro, trapped within the harmonium, feeds on the user's essence, slowly draining them of their vitality. The more time is manipulated, the more the instrument hungrily devours its player, eventually claiming their soul entirely if pushed too far. Adepts who have sought to master the Penty Harmonium have either been lost to time’s forgotten corners or wholly consumed by the artifact itself.

The Penty Harmonium is also linked to the Ancient known as the Butterfly, the enigmatic being responsible for managing time across the All-Verse. It is said that those who wield the harmonium too recklessly will attract the Butterfly's attention. Should the Butterfly deem the user a threat to the integrity of time, it will take them to The Pasture, the Butterfly’s world, where they are trapped in an endless loop of their most significant failures, forced to relive them for eternity. No one has ever returned from The Pasture.

For this reason, many who stumble upon the Penty Harmonium leave it untouched, fearing the price of its power. Yet, for those willing to risk their soul or being, the harmonium offers the ultimate reward: mastery over time, free from the constraints of mortality, history, or fate.
.......................................................................................

THE.PRISM.RINGS

| The Lux Ampiflier |

"The balance of power lies in restraint."


ORIGINS & CREATIONS:
| The Prism Rings were forged by an ancient cult of Adepts from the world of Stars who sought to harness the ambient Lux of the Allverse. Through a deep understanding of Lux and the interconnectedness of all things, they created these rings to act as conduits for Lux, allowing wearers to tap into the energy surrounding them. |

TYPE:
| Conduit Artifact |

LOCATION:
| The twelve Prism Rings are scattered all over the All-Verse. Two of them are currently being held on Elysium Island by the Elite, while another is in the Pit, hidden somewhere on the body of the Deathpile. |

NOTABLE OWNERS:
| None of note. |

ABSTRACTION-GRANTING:
| No. |
The Prism Rings consist of twelve rings, which can be worn individually or collectively. When worn by an Adept, these rings enable the user to draw Lux from their environment and other dimensions, boosting the potency of their spells. The rings amplify Adept's abilities and convert any other color of Lux they draw into their specific color, enhancing the overall effectiveness of their casting. For instance, a pyromancer could wear the red ring to absorb ambient red Lux from the surroundings, significantly increasing their fire spells' heat and destructive power.

A fireball could explode on impact, causing a more significant damage radius or igniting flammable objects. Similarly, a healer could use Lux from the environment to enhance their healing spells, allowing them to heal multiple allies simultaneously or significantly speed up the recovery of grievous injuries.

However, using the Prism Rings requires caution. The user can control the amount of Lux they channel, but the more they draw, the more volatile their casting becomes. Excessive Lux can lead to unpredictable results, increasing the likelihood of spells backfiring, misfiring, or spiraling out of control. For example, if a Red-Lux Adept tries to channel too much Lux while casting a fireball. In that case, the spell may become too powerful, leading to an uncontrollable explosion that injures enemies and puts allies at risk.

In the case of healing, drawing too much green Lux while attempting to heal a minor wound could result in over-healing, rapidly causing the recipient's body to regenerate to an unstable state, causing tumors and ugly scars. The risks associated with the Prism Rings make them a powerful tool and a double-edged sword.
..........................................................................................................
The.Deathpile


4,088 | Ethan Zachariah Cole | It/Its/He/Him
"̵F̶R̷E̶E̶ ̶U̵S̷!̵ ̸H̸U̸N̶G̴E̴R̶!̴ ̶C̶A̵N̸’̶T̸ ̵B̷R̶E̸A̷T̴H̷E̴,̴ ̷M̶O̸R̵E̵,̷ ̶M̵O̴R̸E̷!̶ ̷H̸E̴L̶P̸!̴ ̵W̷E̴ ̷A̶R̵E̷ ̶L̸O̴S̶T̴!̵ ̵S̵H̷A̷T̵T̴E̸R̶E̶D̵ ̸P̶I̵E̴C̷E̵S̸,̵ ̴J̷O̵I̴N̶ ̵U̷S̶!̵ ̴I̸ ̶D̶I̷D̴N̶'̷T̶ ̸M̵E̴A̸N̵ ̶F̷O̸R̸ ̵T̵H̷I̷S̵ ̴T̵O̴ ̵H̷A̴P̶P̶E̸N̷!̴ ̴A̸L̵L̵ ̵T̸H̸A̵T̷ ̴W̵A̴S̵,̴ ̶F̸L̵E̴S̶H̴,̴ ̸F̸L̵E̶S̷H̷!̵ ̴I̸T̸ ̸A̷C̸H̷E̴S̸,̸ ̵N̸E̸V̶E̵R̷ ̸F̶O̷R̵G̵O̵T̸T̵E̸N̴!̴ ̶H̵E̶A̵L̶ ̸T̴H̷E̸ ̸W̸O̶U̴N̵D̴!̸ ̷C̴O̵N̴S̵U̸M̵E̶!̴ ̸H̵E̵L̵P̸!̶ ̸A̵ ̷W̵H̸I̵S̷P̶E̸R̶ ̶I̵N̷ ̴T̷H̸E̴ ̸D̸A̴R̷K̵,̸ ̸M̸O̷R̸E̷!̷ ̵T̵H̶E̵ ̴A̴B̸Y̸S̸S̸ ̴C̴A̴L̵L̷S̵,̸ ̴W̷E̷ ̸C̷R̶A̷V̵E̶!̶ ̴I̸ ̸D̶O̷N̵'̴T̷ ̴W̵A̷N̸T̸ ̴T̵O̵ ̸H̶U̶R̷T̵ ̴A̴N̴Y̵O̶N̴E̷!̶ ̸B̸R̴E̵A̴K̶ ̵F̸R̶E̷E̶,̶ ̸S̵O̵ ̶M̵U̶C̴H̴ ̷P̴A̸I̵N̶!̷ ̷W̴E̵ ̶A̷R̶E̵ ̸O̵N̶E̷,̴ ̸N̶E̵V̸E̷R̶ ̴A̵G̴A̷I̵N̷!̸ ̷I̴'̸M̷ ̶S̸O̸R̵R̶Y̴!̴ ̶M̶O̵R̸E̸ ̸M̴O̵R̸E̸,̷ ̶M̶O̷R̵E̴!̵ ̵F̴E̶E̵L̵ ̴I̸T̷ ̶T̶E̵A̷R̸I̴N̶G̶,̴ ̸H̷E̴L̷P̴ ̷U̶S̸!̴ ̶T̶H̷E̷ ̷H̴U̷N̴G̴E̴R̸,̴ ̵A̸L̷W̷A̴Y̷S̴ ̷H̷U̸N̶G̴R̶Y̸!̷ ̵W̷E̸ ̵W̶I̷L̵L̸ ̵N̷O̵T̵ ̶B̵E̴ ̵F̶O̵R̶G̶O̶T̴T̴E̵N̵,̷ ̷N̶O̷T̴ ̵A̴G̶A̷I̷N̴!̵ ̴F̴O̵R̵G̷I̷V̶E̷ ̶M̴E̵!̸ ̶S̸T̷O̶P̵ ̴U̸S̸!̸"̷

Description:
The Deathpile began with a man named Ethan Cole, a once-gifted Green Lux Adept who genuinely believed in the power of good intentions and the healing force of magic. Ethan was known for his unwavering optimism, traveling across realms to mend the sick and repair the damage caused by magical maleficence. For years, his magic seemed like a divine gift, bringing hope to war-torn universes and patches of peace to places that had long been ravaged by chaos. But Ethan’s zeal for making things right often blinded him to the consequences of his actions.

His first significant failure came when he attempted to heal an entire region corrupted by a parasitic magical plague. Rather than addressing the root of the corruption, Ethan poured all his energy into purging it at once, suppressing the symptoms rather than curing the disease. The result was catastrophic: the plague mutated, becoming resistant to his magic, spreading even faster, and wiping out not just the infected but the entire universe. Entire ecosystems collapsed, and Ethan, horrified by the unintended destruction, fled to find a solution rather than stay and help those still alive.

A powerful Apparition had laid waste to an entire city in another universe. Still, instead of forming a careful plan, Ethan believed his magic could pacify the entity through sheer force of will. The confrontation ended in disaster. The Apparition retaliated with such fury that the fabric of the universe began to unravel, causing a ripple effect destabilizing the entire dimension. While he managed to seal the Apparition, the cracks left in that universe would eventually lead to its collapse, causing it to fall into the Pit. Yet again, Ethan escaped to another realm, unable to face the carnage left in his wake.

With every failure, Ethan grew more desperate. His once steadfast optimism became a blind conviction that he could fix everything if only he tried harder and pushed further. He was running out of time and hope, and the weight of his mistakes was starting to suffocate him. His healing magic, once his pride, now felt like a curse; each attempt to mend something only seemed to worsen it. As the All-Verse continued to fray and unravel, Ethan convinced himself that he needed to take more drastic measures, and that was when he devised his final spell.

Drawing upon every ounce of his power, he crafted a massive enchantment, a spell meant to cleanse not just one world but entire dimensions of their suffering to undo the damage done by his hand. The ritual was as intricate as it was perilous, requiring tremendous Lux. Ethan sought to channel his Green Lux and every type of Lux he had ever touched. This led him to Prism Ring, which allowed him to channel magic beyond his Lux and amplify his existing Lux. He believed that by combining the full spectrum of magic, he could restore balance to the multiverse.

But the spell was too vast, too ambitious. It was not magic meant to heal; it was meant to control. Ethan's desire to fix everything, to undo all his failures at once, warped the spell into something far darker than he had anticipated. Instead of restoring balance, the magic fed on his guilt, grief, and desperation. The surge of Lux overwhelmed him, twisting his body and soul. The magic consumed him, reducing his once noble intentions to a ravenous hunger for unity. This all-encompassing force sought to combine, fuse, and absorb all life into a grotesque mass. The moment Ethan lost control, the spell turned on him, melding him with the matter he had tried to heal. Flesh, bone, and spirit fused into a nightmarish creature of unending suffering.

Ethan Cole became the Deathpile.

The creature that emerged from the failed spell was an abomination, unlike anything the All-Verse had ever seen. Its form was an ever-shifting amalgamation of the countless beings it absorbed (living, dead, or in) between, its flesh writhing and pulsating as if trying to escape its existence. At its core, the remnants of Ethan Cole’s original form could occasionally be glimpsed: a skeletal figure with a grotesque, elongated tongue surrounded by malformed tendrils.

The Deathpile did not stop with one universe; Ethan possessed an artifact that allowed it to travel to other universes via the portal. This artifact allowed the Deathpile to spread across multiple realities, devouring everything in its path - cities, planets, and dimensions. It is consumed without purpose or direction, driven by the warped remains of Ethan's original goal to fix everything, to merge all of existence into a singular, horrific mass. The more it absorbed, the more grotesque it became until its endless hunger swallowed entire worlds.

The All-Verse prepared the worst: a coalition of the strongest Adepts from many realities banded together to trap the Deathpile. They lured the monstrosity to The Pit with great effort, using its insatiable desire to consume as bait. Once inside, the Deathpile became trapped, unable to escape, and there, it remains.


Abstraction:
Abominable - The Hunger of Unison.
The Deathpile's Abstraction is a monstrous force of consumption, evolution, and creation. This ability allows the Deathpile to absorb any form of organic tissue (living, dead, or magical) and assimilate it into its grotesque mass. Each time it consumes, it grows stronger, absorbing not just flesh but the essence of its prey, including any Abstractions, strengths, or unique traits. With each absorption, the Deathpile’s power increases exponentially, and its form mutates into something more powerful, horrific, and adaptable. No matter what it devours, it only grows, continuously evolving with every life it consumes. The Deathpile is physically strong, capable of quickly crushing mountains, showcasing its immense might as it rampages across dimensions.

The Deathpile's regenerative abilities are unparalleled. Even when parts of its body are destroyed, it can regenerate from the most minor remnants, rapidly restoring its lost mass and becoming more robust with each resurgence. This Abstraction also grants the Deathpile the ability to reshape itself at will. It can change into any form necessary, from towering giants of flesh and bone to swarms of smaller, agile predators. The Deathpile can shift between these forms quickly, and there is no limit to its transformations, allowing it to exploit the powers and traits of every being it absorbs.

The Deathpile possesses an uncanny ability to sense organic tissue from miles away, allowing it to track potential prey across vast distances. This heightened awareness makes it a relentless predator, constantly seeking fresh biomass to absorb. It can spray an incredibly corrosive acid that can eat through even the most rigid materials, effectively breaking down flesh before devouring it.

Perhaps most terrifying is its ability to create minions. The Deathpile can tear away pieces of its flesh, imbuing them with a twisted form of life and creating monstrous extensions of itself. These minions take on various forms, often combining the worst features of the beings the Deathpile has devoured. While not as powerful as the Deathpile itself, they are numerous, relentless, and driven by the same insatiable hunger......................................................



Lynette Domínguez
Interactions: None
The House on The Hill.




The door was pushed open after Sloane, the three Adoras stepped outside. ”Sloane, no.” One of the Adoras placed a hand on her shoulder while the other two stood side by side.
”I know it's all fucked up, but it's just not our place anymore.”

Adora sighed, ”Just let that ditzy-bitch go. It's on her.”

Of the small list of people who would come after her, Adora had not been on it. Whatever emotion the surprise should’ve elicited was smothered by annoyance when Adora suggested that she just let it go. Sloane shrugged off Adora’s hand and turned towards her.

“I must’ve missed it at the other meeting. Is ’It’s not our place’ the new motto for this iteration of the Coven? Oh, it doesn’t directly affect me, so why bother then? Is that it?” said Sloane in a mocking tone.

It was that kind of attitude that had allowed for problems like Alizée to slip through the cracks only to emerge at the most inopportune times. If they had sealed Void ten years ago when all had come to light about Alizée’s extracurriculars how different would their current situation be today? At the very least the meeting with Greenwood would’ve gone better, and it was quite obvious that the lives of those stalked by Alizée would’ve been vastly improved with their traumatic experience erased and hospital bills nullified. Sloane rolled her eyes. Fantasizing about what-ifs should be Lynn’s burden.

“Say something bad happens to Layla, like she becomes abscised by Alizée or is indoctrinated into Leon’s cult. Or Layla does something stupid, like releasing the Void Heart, and they begin tormenting normal people again. When we have a chance to do something and change Layla’s mind but instead choose to do nothing, is it really on her?” Sloane pointed at one of the Adoras. “Or are you just passing the blame?”

”And what do you expect to do about it, then?” The Adoras said, crossing their arms as they continued, ”Give her a rousing speech? Sis, do you honestly think she’s going to listen? Like, on God?”

As she spoke, she put her hands on her hips, ”I’m not saying that I don't care, I’m saying you can’t help people who don't want help.”

“Yes you can. It just requires a little more…” Sloane laced her hands in front of her and shook them, as if she were either shaking some sense into or strangling the life out of a ghost. “...tact.” Sloane’s hands dropped. Adora had a point. What reason would Layla have to listen to her? “It doesn’t matter if Layla won’t listen. Something is off about this whole situation. It shouldn’t just be brushed off. It shouldn’t be ignored.”

Her fist tightened at her side as she looked away from Adora and muttered through gritted teeth, “It’s not fair that Alizée gets another chance while the others stay dead.”

”I’m not saying we should brush anything off,” The Adoras said, shaking their heads. ”It's not fair she’s back, and Brit should have sealed her spooky ass and we shoulda called it a day.”

Adora sighed, ”Auri shouldn’t have invited her back in the first place. Would have saved us a lot of trouble.”

“Yeah, well, Auri is only good for making stupid decisions, and there’s nothing surprising about Britney doing the wrong thing,” said Sloane.

”But again, we can’t do anything about that, really,” Adora sighed, ”Maybe when-” Adora paused for a moment, ”... We talk to Layla when she gets back.”

“If she gets back,” said Sloane coldly, eying the three Adoras. “You know, the point of the Triplicate Ring is that you can be in three places at once so while one of you was stuck in this pointless meeting the other two could actually be accomplishing something like finding the other two Trinity Rings. If you aren’t going to use it properly you should just give it back.”

One of the Adoras crossed their arms, the other two turned their nose up at Sloane.

”Then tell me wh-” Adora cut herself off, before skipping off past Sloane. ”You know what, you’re right.”

The other two Adoras disappeared, and the remaining Adora looked over her shoulders back at Sloane. ”... I’ll get to work.”

“And now you unsumm—yep, screw it, whatever, you do that,” said Sloane, pinching the bridge of her nose and glancing back towards the abandoned bar. “Still got a Counterfeit to fini—”

Sloane was cut off by the blaring of a fire alarm. The door shot open, and various faces left the House on the Hill… and one walked over to Sloane and placed a hand on her shoulder. It was Lynette Domínguez, and she had a warming smile as a rock with all of the snacks and drinks she brought floated behind.

“... Sloane-y, I know you don’t like me, but can we talk briefly?” Lynette asked. “It’s important. Super important.”

Sloane turned to give Lynette an annoyed look. If Lynette was so concerned about Sloane's opinion of her then it'd be smart of her to stop saying Sloane-y. No matter how important something was, it was strange for Lynette to approach Sloane instead of one of her actual friends. Sloane hadn’t realized that the pecking order of the Coven followed the same rules as an extended family Thanksgiving dinner, where twenty-somethings had to wait for grandpa to croak to get a chance to have a seat at the adult’s table. Not that Sloane’s family ever had large celebrations.

“Well?”

Lynette took in a deep breath before she said, “Yes. I know this is going to sound shady. And yes, I know it’s going to sound shitty. But, I spoke with Emily’s sisters and they have a problem with one of the factions - Yes, I know they just attacked you, but hear me out; this is bigger than Emily. One of the factions that currently operate in the city and I won’t be naming them for your safety kidnapped their little cousin - an eleven-year-old girl named Constance Reed - and they won’t release her unless they find the Apparition Killer for them.”

Lynette shook her head, “Now, I know the sword is missing, but either way, I don’t think giving up the Apparition Killer is a good idea for any reason, so I was wondering if you could let me have the Aspiration Killer. It was a good enough replica to trick Stiggy; it should work on them. I’m not going to ask you to give me the Aspiration Killer for free, but I will do literally anything for you if you give me that sword. Anything.

Sloane didn’t know exactly what she had expected to be “super important” for Lynette, but her forking up the ransom for a missing child’s case had not been it. The disappearance of Constance Reed had been something Sloane had heard about on the news for the past few months now, being dredged back up with any real additional information whenever there weren’t enough horrible things going on in the city to fill the evening news. Perhaps she had made the connection before that the Reed she knew was connected to the missing Reed, but it had subsequently been forgotten. It was a fact that was almost unimportant until it suddenly wasn’t.

Was Lynette’s request shady? Definitely. Was it shitty? Absolutely. But the real question was did Lynette think Sloane was stupid, was Lynette stupid, or were the kidnappers stupid? Kidnapping a child related to someone who once knew a person who had a thing that they wanted was like robbing a bank so you could use the money to go buy liquor. Just rob the store instead, or, to abandon the metaphor, kidnap Ashley’s daughter. Sloane frowned, her mind already contemplating counterarguments. Did Sloane think that Emily would kidnap her own cousin in some harebrained scheme to get the Apparition Killer? Extremely unlikely. Again, Ashley’s daughter, basically begging to be snatched from the playground.

But would Emily take advantage of a family tragedy to swindle others? If not, then the only reason she had yet to cross the line was merely because she didn’t realize it was there to step over.

“What could you realistically offer that I would want?” said Sloane. The question was rhetorical. She cut Lynette off before she could reply. “It doesn’t matter. I don’t have it.”

Lynette smiled, tilting her head,

“... Well, what happened to it?” She asked.

“Perhaps you should've come to the previous meetings, said Sloane. “It was stolen alongside my other artifacts.”

“Well…” Lynette trailed off, “... Shit. There goes my only plan.”

She touched her forehead, “Do you know who took them? Or have any clues? I’m a very good detective.” She grinned ear to ear…

“If I knew that then they would no longer be stolen. The only clue I have was that there were no clues. No fingerprints, no signs of forced entry, nothing recorded on any cameras, no evidence of any of my Hexmarks being triggered, nothing,” said Sloane, casting a glance towards the departing Coven members as she lowered her voice. “This is only an educated guess, but I’d imagine that the thief is either someone who knew my spells well enough to avoid them. So, either a former coven member or someone connected to one.”

“Hmmm…” Lynette thought to herself before saying, “When did this happen? Recently? Or… a long ass time ago?” She laughed, perhaps not at Sloane.

Maybe the absurdity of it all.

“A few months ago,” said Sloane, her face tightening. “Right around the same time Father Wolf started to prune leaves from the Sycamore Tree. A seemingly untraceable killer whose crime scenes provide us with just as many clues as our master thief. What do you deduce from that, Poirot?”

“A few months ago? Same time as Father Wolf, huh?” Lynette tilted her head, tapping her chin a few times as she hummed. “... Okay, I see what you’re saying. That’s way too much of a coincidence to ignore. No forced entry, no traps triggered, and no clues left behind? Whoever took your artifacts either knows you way too well or…” Lynette took in a deep breath.

Sloane shot Lynette a look, as if to dare her to finish what was starting to sound like an accusation. It wouldn’t be the first time Sloane had been accused of stealing her own property, and the lack of any real resolution for the theft of her first Counterfeit was still a sore spot all these years later.

“Okay, there’s gotta be something linking all of this together, right? If Father Wolf and the thief were somehow working together, or maybe it’s the same person…” Lynette stopped, “... And you probably already thought about that; I’m just thinking out loud here!” She laughed to herself before saying,

“Look, Sloane, I can tell you don’t trust me - and honestly, I’d be surprised if you did - but I’m trying to help you here. This isn’t just about Constance, the Apparition Killer going missing, or even the murders. Something bigger is happening here, and it’s gotta be connected.”

“It doesn’t have to be,” said Sloane bluntly. “Forcing a connection can sometimes be just as dangerous as ignoring one. Perhaps all of this is a grand conspiracy being strung together by some mastermind from the shadows. Or maybe it’s all just a series of unrelated messes that, once dumped on top of the other, happen to make a silhouette of a puppeteer.”

Sloane paused, and for a moment it sounded as if she was merely dismissing Lynette, before she rolled her eyes and said, “Still, we shouldn’t just ignore it. So, we have a kidnapper, a thief, and a murderer. The kidnapper wants the Apparition Killer. The thief, possibly, wants the Apparition Killer too, mistaking the Aspiration Killer for it. So what does the murderer want?”

“I mean, besides the obvious.” Sloane dragged her finger across her throat. “If we’re going to try to expand this world where everything is connected, then our deaths have to be accomplishing something.”

Or preventing something. Sloane closed her eyes, one of Lynn’s predictions echoing around in the back of her head, utterings of an umbral corruption planted in their subconsciousness by the Stygian Snake. Lynn’s voice warped and pitched down, becoming Drake as he stood outside of a Dairy Queen, presenting what had then sounded like little more than an upsetting crackpot theory. Sloane visibly winced, blinking away the phantoms.

“Unless there is a sniper hidden beyond some grassy knoll waiting to take the shot the moment they read your lips saying the name, then you should just tell me who kidnapped Constance,” said Sloane. “It might help us piece together the puzzle.”

Lynette awkwardly laughed.

“... There very well could be,” Lynette said, as she walked over to Sloane and placed a hand on her shoulder, “Look, I’m not telling you who they are because I am hiding something - or playing some type of angle here - I’m not telling you for your own safety because they are dangerous. I know how they operate, and people who tend to bark up their tree tend to go missing… at best.”

Lynette looked off to the side as she continued, “And, I’m going to be real here; I can’t tell you unless I can really trust you not to tell anyone in the Coven - or anyone at all. Because they probably already have eyes on and in the Coven. And I can’t risk you or anyone else getting killed because of me.”

“But you can risk me or others getting killed because you chose to withhold information that might be pertinent to our serial killer situation?” said Sloane, shaking her head. “C’mon, Lynette, you were in there. Even if I did say something, it’s pretty fucking obvious they already wouldn’t listen to me anyway.”

“... And that’s half their problem, isn’t it?” Lynette laughed, before she leaned in very close and whispered, “... Dollhouse. Even if you don’t think they’ll listen to you, just don’t say anything. At all. I was serious when I said they probably have eyes in the Coven.”

There was no dead giveaway of the alarm bell that sounded in Sloane’s head as she nodded slightly. Lynette confirmed what Clancy had mentioned in their meeting at the abandoned church that now felt like ages ago: the Dollhouse were operating in St. Portwell. What she knew of the organization was little more than rumors and speculations, extorters and potion pushers that sought wealth by turning magic into a commodity and offering it to the highest, almost exclusively criminal bidder. Her migraine from earlier made a grand return, kicking in the door to her skull, leaving its boots on, and stomping mud all over the carpet.

“Okay,” said Sloane. This didn’t clear up the picture at all. It only dumped more shit on it. “Okay. Why would they want the Apparition Killer?”

“No clue,” Lynette said, “They could want to sell it, they could need it for something, or they could want it out of the picture.”

Sloane gave a little hmph and folded her arms, “Allow me to rephrase that question: what would happen if they had the Apparition Killer?” Sloane held up her hand as Lynette started to respond. “Shut up, I already know the answer.”

Nothing good. Sloane bit her lip. Why did Lynette have to bring this to her attention? She already had too much on her plate as it was and hardly the time to deal with any of it. Pinching the bridge of her nose, as if the act of putting it in words alone was hurting her, Sloane said, “Setup a meeting with Emily’s sisters. I’ll fix this, but only if I can deal with them directly. Carol, too. She has something I need.”

“I got you…” Lynette looked off to the side momentarily as if scanning for any other members of the Coven before she continued. “It will be a little tricky because Luca apparently told the Coven about Jacqueline’s abstraction. So, Emily doesn’t want them going anywhere by themselves.”

Lynette grimaced, “... I’m going have to pull something shady on them to get this to work.”

“Sounds like something you’re more than qualified to handle then,” sniped Sloane, turning to walk away from Lynette and giving her a dismissive farewell wave without glancing over her shoulder. “Until then.”

“Hold on!” Lynette smiled as she extended her phone. “... How am I supposed to plan anything if I don’t have your number?!”

“It’s not like I changed…” sighed Sloane as she stopped, jumping to the conclusion that Lynette never bothered to save her number instead of any other sensible explanations. She pulled a Faris Imports business card with her number on it out of her pocket, turned sharply on her heels, and marched back towards Lynette to hand it to her. She gave Lynette an annoyed smile that was little more than gritted teeth. “There.”

Lynette smiled at her, as she placed her hand on Sloane’s shoulder.

“... You have a great smile, you know?” Lynette laughed as she removed her hand and then flashed Sloane the peace sigh. She walked past her as she said, “We’ll keep in touch.” The rock that held her snacks floated with her to her car. Moments later, the car drove off.

A truck horn honked to the tune of Shave and a Haircut and made Sloane jump as it rolled up next to her.

”Ayy Sloaney, you need a ride back home?” hollered Sully, holding up her things that she had left inside.

Sloane sighed. As much as she didn't want to deal with anyone right now, she still needed to finish her Counterfeit of the Chalice. She climbed in the passenger side, seatbelt barely on before Sully peeled out of the lot.

The door opened right as Sloane was gone. Drake Blackmore stepped out, stuck his hand out, and then shook his head.

”Damn it…” Drake began, ”... I missed again.


The Greenwood Coven.

Interactions: None.
The Greenwood Camp. The Woods in North St. Portwell.




”... Hope this ain’t no fuckin’ prank.”

Adora said with a roll of her eyes as she followed the dropped pin that Ruby sent her. She had a phone (with the flashlight on) in one hand and the bottle of Grey Goose in the other. As they walked through the dirt road path, the animals made noises in the bushes. However, as they stepped forward, they saw the warm glow of a fire, heard music in the distance, and smelled the weed…

Adora picked up the pace until she made it to the Greenwood Camp.





The music could be clearly heard, as the loose movements of the Greenwood’s dancing could be seen. They didn’t even notice Amara and Adora at first, until James caught them at the corner of his eyes and grinned.

“... They’re here!” James shouted and pointed, and everyone else turned in their direction.

“Why are ya’ll standing over there!?” Jessica loudly shouted with a snort. “The party’s this way! Stop standing there like abuncha weirdos and par-day!

The car was parked by the ghost that Amara had instructed to drive, and she stepped out of the passenger seat. In one hand, she had a mostly untouched bottle of vodka, and the smell of weed hit her like cold water.

”Fuck yeah, it better be that way!” She laughed, walking over. ”Let’s fuckin’ go. Is Sully around here?”

Sully, who was on his hands and knees fiddling with the fire to keep it going strong, perked up at the sound of his own. His head popped up out of a cloud of smoke, eyes nearly as red as his cheeks from blowing on the flame. He let out a bellow as he spotted Amara and Adora, staggered up to his feet, swooned ever so slightly as he was hit by a spell of lightheadedness. There was a scary moment where it looked as if he was about to spill over into the campfire before he course-corrected himself, taking a few stumbling steps towards the duo before finding his footing, moving in for the group hug.

“Ayyy, what are you two doing in this part of the woods? Oh good, you brought booze. My pouring arm can rest now. I’m so glad you’re here,” said Sully, his voice slurring. He pulled Adora and Amara in tight, whispering loud enough that Jess would hear. “I need you to distract her so I can take over the radio. All she listens to are songs by the dude from Crazy Town. I can’t hear Butterfly again. I fucking can’t. I can’t. You gotta help me. Please. Help me.”

“... I heard that!” Jess said.

Adora couldn’t help but laugh before she shrugged, ”... This sounds like a job for Amara, right?” She grinned at Amara. Right?

”...Is it?”

”Go rizz up that ginger,” Adora said.

“Amara, you’re the only one capable of doing this. Meanwhile,” Sully pulled out a scratched-up and dented iPod with a cracked screen and slipped it to Adora, “You gotta hook this baby up to the radio. The playlist you want is called On-The-Go 7.”

Amara took the busted up iPod and flicked her eyes towards Jess. Now this looks like a job for me.

”Mission accepted.” Amara slipped away and started walking off in Jess’ direction.

Sully gave Amara a soldier's salute, ten-hutting his heels together, before his eyes widened as they fell on the iPod in her hand. How could Adora hookup the iPod while Amara distracted Jess if Amara was waving the iPod around in front of Jess’s face? How would they escape the clutches of Shifty Shellshock now and find refuge whilst being cradled in the sweet, sweet soft rock arms of singer-songwriter Jack Johnson? Sully gripped Adora’s shoulder like a vise.

“Adora. Adora. You gotta fix this. The iPod houses the chillest of vibes only. If Jess gets it in her hands then I’ll never see it again.Then we’re forever going to be stuck having to dance all night, dance all night to this DJ.”

Adora put her hands on her hip as she pivoted out of his reach, and faced Sully, ”... And what’s wrong with that? I think this song is chill.” Adora shrugged and grinned at Sully.

”I was going to say that they can’t throw it back to death metal - but I gotta feeling you’re into white girl pop.” Then Adora laughed.

“See, that’s the problem, Adora. Everybody thinks Starry Eyed Surprise is chill the first time they hear it. Maybe even the second or third time,” Sully started to back away to the treeline, his eyes widening as he let out a maniacal chuckle, hamming it up like a bad actor playing the part of a gas station attendant found at the start of every campy horror movie ever made, put there solely to be weird and tell the teenage cast to turn back. “But it ain’t gonna be played only a couple of times. Oh no, Adora, it ain’t gonna be played only a couple of times. Just you remember. I tried to warn ya. I tried.”

Sully disappeared between some evergreens then, dropping the bit, called out in his normal voice, “Also, everybody likes white girl pop, Adora. That’s why it’s called pop. It’s the pizza of music. Be right back!”

Adora shrugged before she eyed the Greenwood members dancing in a group. With very little skill in dancing herself, she subtly weaved her way into the group and joined them.

Before Amara could reach Jess, a hand gently wrapped around her wrist and stopped her. When Amara turned her head, she saw Ruby…

“It's dangerous to go alone,” Ruby began. “Here, take this.” Ruby presented a perfectly rolled blunt to Amara.

Amara took it and vowed to use it well.

”So, what does one of the Four Maidens of St Portwell get up to at an hour like this?” Amara asked, sliding up to Jess with the vodka in one hand, and a well-hidden iPod in the other.

Jessica was sitting on a log, legs crossed and hands on her thighs. She grinned, “... You’re looking at it, sugar!” Jess boisterous said, “Partyin’ n’ drinkin’! Drinkin’ n’ partyin’! Occasionally I fit fighting evil in there!” She snorted.

Amara smirked and sat down near her on the log. ”Heard. Haven’t done much partying myself in a fuckin’ minute though. You got a light, you absolute fuckin’ Amazon?” she asked, holding up the blunt.

Jessica laughed loudly, tossing her hair over her shoulder as she reached into her pocket, pulling out a lighter with a flick of her thumb.

Amazon?” Jess grinned, holding the flame steady. “Sis, if I had a nickel for every time I heard that, I’d be rich enough to own St. Portwell.”

She held the blunt up and lit it. Amara took a long, long drag off of it and felt the chemicals hit her like water to a desert. ”Holy. Shit,” she breathed. The smoke left her nose like a dragon of legend. ”Ohhh, you beautiful fucks. This shit is different.”

She offered the mostly undrank vodka to Jess. ”I have found my people.”

Jess took it, “And we found you as well.” She took a sip of it, before handing it back. “Lord, don’t call me a lightweight, but that shit is strong as fuck! Puts some hair on ya’ chest.”

Sully emerged from the woods, dragging a large log with him and adding it to the circle surrounding the campfire so that enough seats were available for everyone. He dragged a red cooler so that it would be within arms reach and then sat down on the log with a groan across from Amara and Jess.

“Maybe we can convince Auri to have the meeting start off with a smoke sesh from here on out. Help stop things from getting so tense, although we still might not get anything done,” said Sully with a smile, echoing what Amara had yelled at the others during her meltdown at the meeting. The smile faltered as Sully cocked an eyebrow, a look of genuine concern crossing his face as he thought about asking if she was doing okay before deciding against doing it in front of a whole group. Instead he popped open the cooler and pulled out a vacuum sealed pack of kosher style hotdogs. “Want a glizzy?”

“... After they’re cooked there, ODB!” Jessica laughed.

”What she said,” Amara laughed. ”Light that shit the fuck up, Beer God.”

“Did Ol’ Dirty eat cold hotdogs? I thought he died of an overdose, not botuli—ooooh,” said Sully, finally getting the joke as he struggled to get the pack open. He cursed under his breath as the little plastic ‘tear here’ bit ripped just short of opening the pack, eventually resorting to using the roasting fork to slice it open. Sully jammed all eight dogs on one fork and held it to the flames. “So what the hell have you been doing for the past ten years, Amara? I mean, besides apparently smoking bad grass.”

Amara blew a cloud up into the sky. ”Shooting monsters, running around the whole country, taking heads when someone thinks they’re hot shit. Pretty much what we did when we were kids. ‘Cept with more guns and a hell of a lot more crazy shit every other day.”

“Oh cool, word, word. Same for me too,” said Sully, slowly rotating the dogs.

“Minus the guns, the monsters, the decapitation, and the travel. Does shooting monsters come with a paycheck and a dental plan? I’m kind of between gigs right now.”

”It did, but it wasn’t worth a shit, really.We didn’t really get tax breaks for hunting monsters… Don’t fuck with the PRA, kids. It ain’t worth it.”

The music stopped. Jessica’s eyes shot open as everyone in Greenwood stared at Amara. The silence was deafening.

“... You’re PRA?” Jessica asked, her voice trembling.

Adora facepalmed as she tried to plug the iPod in.

”Was PRA,” she said, not missing a beat. ”Quit around a year ago. Seen enough of that shit for one life. If you guys are serious about that alliance, you’d find out eventually. Might as well find out now, right?”

She let the silence settle and took another puff of the weed. This shit was good.

”You know that bitch running around, Meifeng Liao? I was up there with her once, same rank and experience and other shit like that. Ain’t worth it in the long run, shit’s too cruel. I don’t fuck with them these days.”

“Yeah, um, cool man,” said Sully with a nervous cough. “Once you’re out, you’re out.”

Another uncomfortable silence settled over the camp as Sully tried not to think about the dozen or so movies he’d seen where a retired cop/agent/assassin/whatever tried to stay out but kept getting pulled back in. The fire popped loudly.

“I don’t only know cops,” said Sully, turning to Jess, feeling as if he had to explain himself for some reason. First Drake, now Amara. “Like, Adora’s not a cop, right? Adora? I think you gotta tell us if you are?”

”Sully, please, Adora said. ”If I was a cop, I would have said it off rip.” She rolled her eyes.

“I don’t know Meifeng,” Ruby said as she calmly walked over. “But, we do know Porter Johnson… very, very, well.”

”Yeah…” Amara nodded. ”That got around, he got fired. Everyone knew about it. Heard someone tried to take him out. Wish they didn’t miss,” she commented. ”Fucker.”

“You’re looking at them, sis,” Jessica said with an awkward laugh. “James is the one that missed.”

“I’m still wondering how you could miss with lightning,” Ruby rolled her eyes.

James flipped her off.

“Broooooooooooo!” James shouted, throwing his hands up into the air with the axe in his right hand. “Who gives a fuck? She ain’t come here to arrest us!” James said, grinning at Amara.

“So, let’s turn the music back on and party!

“Hell yeah. Adora, hit my music! These puppies are almost ready,” said Sully, leaning closer to the fire as he inspected the hotdogs. A perplexed look crossed Sully’s face as he turned towards James. “Wait, why’d you be arrested for trying to date this Porter Johnson dude?”
”He was a nazi, Sully.”

”Ooooooooh, yikes, Adora grimaced, that was before she, as instructed, hit the music and braced herself for the most white girl teen-y pop out there.

“James, you tried to date a na—” Sully was interrupted as the radio blasted:
CUT MY LIFE INTO PIECES!

THIS IS MY LAST RESORT!


“No, not that one!”

Sully set the roasting fork against the campfire, nudging a couple of twigs around the base of it to keep it steady so the hotdogs could keep cooking. The moment he got up and walked over to the stereo the twigs were knocked to the side as the fork rolled and teetered, the hotdogs hanging in a precarious balance on the edge of the campfire, ready to fall in completely at the slightest nudge. Meanwhile, Sully lowered the volume on the radio so that nu metal wouldn’t burst anymore eardrums and switched the playlist over to something that could make everyone forget about Amara being a cop or James apparently trying to bone a nazi. Something that was strong and uniting. Something powerful that everybody loved. Jack Johnson’s shoulders were too weak to accept the responsibility. He knew of only one such artiste. Sully hit play.




“Yeeeeeeeah, there we go!”

Adora loudly gagged, but the rest of Greenwood was loving it! Except, Ruby, who shrugged.

“Why didn’t you play something good like Born This Way by Lady Gaga?”

“C’mon Rubes, you know it’s on the list,” said Sully, throwing his hands up with the rest of Greenwood while nodding his head like yeah.

“Then let’s fucking go!” Ruby shouted, raising her blunt into the air. “To another crazy ass night between friends!”

Adora couldn’t help but smile, raising her bottle of grey goose high. The group settled into an easy rhythm, with laughter and conversation filling the air. Drinks were passed around, music pulsed, and the smell of roasted hotdogs mixed with the night breeze.




The following day hit hard.
The sun was barely rising, casting long shadows over the clearing. The campfire had smoked to a pile of ash, and the smell of burnt hotdogs lingered in the air. A few bottles and remnants of half-eaten snacks and discarded blankets were scattered around. The stereo was still softly playing, but Sully’s triumphant playlist from the night before had been silenced to a hum.

Adora groaned first, still buried beneath a blanket. Ruby sat nearby, squinting as if the sunrise was a personal attack, holding a half-empty bottle of something that had gone warm.

”Ugh… what happened last night?” Adora groaned as she pulled her head from underneath the blanket.

“We fuckin’ balled,” Ruby said as she rolled a blunt.

”... Feels like we did more than that,” Adora groaned, rolling her eyes.

“It was a party,” Ruby said with a dismissive shrug, putting the rolled blunt between her lips. “You don’t do this a lot, do you?”

”No,” Adora concisely answered, then groaned.

“... Well, you were throwing back shots like you did,” Ruby laughed as she pulled a lighter to the blunt and sucked it like a straw. She leaned back until she lay down as her face turned into a limp smile.

”Remember what I told you when we first met?” Adora rolled onto her side. ’Show me how to cut loose.’

Ruby started laughing.

“Oh, you cut loose, alright.” She grinned.

”... I don’t like the way you said that!” Adora’s eyes shot open.

“I’m surprised you didn’t notice that yet, but you got crunk,” Ruby laughed some more.

”If you don’t tell me…” Adora hissed.

Look down.

Adora poked her head underneath the blanket as instructed, and her eyes shot open.

”... Oh, you gotta be FUCKING-

“Yep,” Ruby shrugged before pointing at a tent with some jeans draped across them.

“... Your pants are over there.

”Who the hell’d you bag? Amara asked, already up and on her feet and walking towards the rest of them… As if she didn’t get drunk. ”Wasn’t me or you’d have more than your pants missing.”

”I don’t kno-” Adora cut herself off.

“It was no one,” Ruby shrugged. “So you have nothing to be worried about.”

”Just grab my pants for me, girl!”

Amara tossed Adora her pants and rolled her shoulders, checking her phone. ”You guys are slow as hell. I thought you did this a lot.”

Without a word, Adora slinked underneath the blanket and put the pants on. Ruby just laughed.

“C’mon, give her a break,” Ruby laughed. “She just lost her party-virginity.

”Man. I got more drunk than all of you and I’m on my feet already,” Amara laughed, twirling her car keys around a finger. ”I need all that, it was great.”

Ruby shrugged, “You’re welcome to come to the next party, and the one after that. Long as you stay cool, Greenwood fucks with you.”

She pulled that blunt out of her mouth and offered it to Amara.

Naomi jolted awake, eyes open with horror as she faced Ruby and Amara.

“... Don’t do it, she eats ass!

Amara took it, without skipping a beat.

”And?”

“Das nasty, boo!” Naomi gagged.

As Adora finally managed to pull her pants on, she hopped from underneath the blanket and patted herself down. ”Holy shit, I got everything…” Adora sighed in relief.

“... By the way,” Ruby began, “You might want to check your phone. When you got drunk, you started texting.

Ruby laughed.

“... A very bad combination.”

”What?! To who?! Adora said, as she froze.

Ruby shrugged.

“Didn’t ask, was too busy partying,” Ruby said. “You did, um, send whoever…”

Ruby awkwardly grinned.

“... Some very interesting pictures when your pants came off.

”What?! You didn’t stop me at all!? Adora said, shocked.
“Now, hol’ up,” Ruby narrowed her eyes. “Going off your damn emotional state, you were on cloud fuckin’ nine. So, I figured the person on the other end was your boyfriend or sum’.” Then shrugged again.

Adora closed her eyes, taking in a deep breath, ”You know what? It can’t be that-”
Adora stared at her phone in wide-eyed horror as she clutched it with both hands, shaking. A barrage of barely legible text messages…

... All to Stormy.

Adora’s heart was racing so fast, that even Ruby could hear it.

”Oh my God, I…” Adora groaned, facepalming with her free hand… meanwhile, Ruby slid over and peeked over the screen.

“Wow,” Ruby whistled. “You went all out there… usually drunks just send a ‘I miss you’, but…”

Adora slowly craned her neck in Ruby’s direction.

“... You should just go put it on him and get it out of your system.”

”What if I told him I got drunk and didn’t mean to send it to him?” Adora began shaking. ”He’ll understand, right? Right?!

“Broooooo…” Ruby rolled her eyes. “Relax. It ain’t the end of the world if you get drunk and send a dude a pic of ya’ ass. Fuck, maybe he’s into you. Who fuckin’ knows. Sittin’ here killing yourself over it ain’t going to change anything either way.” Ruby shrugged.

”He’s not some random guy…” Adora trailed, pausing for a moment. ”... He’s my Coven-brother, mate, friend, whatever you want to call it, and I had a crush on him since I was a damn high schooler!”

“Again,” Ruby rolled her eyes again. “It ain’t the end of the world. Just relax.”

”I wish I had your fucking confidence,” Adora stammered.

“You do,” Ruby grinned, touching Adora’s shoulder. “You just don’t believe in it.

Adora took a moment to let Ruby's words sink in, her heart still pounding in her chest. The laughter and fun of the night echoed in her mind… Adora took in a deep breath and then exhaled.

”Okay, maybe you’re right,” Adora said, as she stood straight up, she raised her hands as she said. ”I’m going to head home, shower, clear my head… I need to go meet someone at twelve.”

“Just remember,” Ruby added, grinning ear to ear like a crocodille. “If things get awkward, you can always blame the tequila.” She killed herself laughing, falling over as Adora just shook her head and walked away.

Though, Adora had forgotten something…

“Oh shit!” Ruby turned towards Amara.

“... I hope you didn’t ride with her.”




As everyone cleared out, a wolf that had been watching them since last night walked off into the woods, probably to go kill itself. The horrors it witnessed during that party cannot be put into words.

Meanwhile, Stormy looked at his phone and had absolutely no idea what any of the seventeen texts he received at 3 in the morning meant.




Memorial Park


After the chaotic meeting the day before, with very little opportunity to actually talk, Luca had organised to meet Adora the day after. He wanted to talk about… well, a lot. Namely seeing if they could get some 8th Street members to defect, or at least work with them. Then there was him dying… he at least wanted to fill Adora in on what he’d talked to Sloane about.

Just like when he’d met Sloane, he suggested Memorial Park. It was large enough to find an area without any people around, while being central enough it shouldn’t be too out of Adora’s way. With the weather cold like it was it’d be nicer to meet somewhere indoors but he just couldn’t risk it…

He got there a bit earlier than the agreed meeting time, waiting a little bit into the park. Dressed in loads of layers and all black it would maybe be a bit difficult for Adora to spot him, so he made sure to keep an eye out as he waited.

Adora silently sat down next to Luca, wearing a red hoodie and sweatpants combo, running shoes, a facemask… She sat down, putting her hands in her pockets.

”... Wassup,” Adora began. ”How have you been?”

”Hey!” Luca smiled brightly at Adora, shuffling over a bit to make sure she wouldn't get caught in his rotting aura. ”I’ve been fine, yeah… I mean, I got healed multiple times yesterday. So I'm as good as new!”

He flexed his arms, pathetically scrawny muscles hidden by layers of clothing anyway. ”That was a shitshow yesterday… at least we got somewhere at first. I wanted to talk about 8th street… y'know, figuring out how the whole group won't get blamed for the crimes of a few.”

”I mean I feel like people like Kenshiro made up their minds,” Adora shrugged.”Then again he ain't seem like the brightest bulb.”

”Hey Ken's not like that he's just… passionate and stubborn. Kari really hated 8th Street, and he really loves her so… I get it,” Luca rubbed the back of his neck as he defended his friend. He knew Ken wasn't likely to change his mind about 8th but… that was fine. ”People like Greta and Carol are there cause of their circumstances. I'm sure we could convince them to defect… Emily's sisters are reasonable too.”

”Who else is willing to listen?” Adora asked, raising an eyebrow. ”And should they come to our ‘Coven’ or just get away from Emily.”

”Just away from Emily - can you imagine, Sycamore is already chaotic enough! Maybe we form a new one,” Luca half joked. Though he didn't think it was a bad idea… Sycamore could barely function. He loved almost everyone in the group, but they just made things worse by being together. While Emily was basically a dictator, 8th had structure. ”Aside from those four… Lee, I think. Emily's massively manipulated him to hate Sycamore more but I might be able to get through. Phoebe would listen too, I think, and if we convinced her that'd convince Maya… they're basically joined at the hip. Brianna, definitely. Oh, and Anabelle… Miranda and Jacqueline's friend. She's dealing with some… stuff.”

He clasped his hands together in front of him. ”We shouldn't talk to them all at once. Maybe we start with someone like Greta… or the twins.”

”I think I got through to Greta the other night,” Adora shrugged. ”So she’s a start.. Can you call her?”

”She’s definitely the most reasonable and least connected… sure, I can.” Luca pulled out his phone, an incredibly out of date Nokia brick, and pulled up Greta's contact. He hit call, switched it to speaker and put it on the bench between them so he didn't have to hold it and risk destroying it.

“... Yes, Luca?” Greta answered.

”Heyyyy Greta,” Luca began, trying to figure out what to say. Did he just go straight into it? ”I’ve got Adora here with me too… we were calling to talk about, well, the whole shit show between your coven and ours! We know it's really Emily, Vashti and a few of the others and… would you consider… leaving?”

Greta was silent for a few moments and Adora looked on.

“... And go where, Luca?” Greta asked. “I need to move my lab as well. That's dozens of different potions. Plus my magnum opus which is massive…”

”Well… I have some money saved from working so much and barely buying anything. Maybe we can find somewhere in my area! Not just you… Carol, the twins, Anabelle, Brianna… We can figure something out,” Luca said, looking over at Adora, then down at his phone. ”I’d invite you to move in with me, lab and magnum opus and all, but it's getting a bit crammed in there. Just… the coven wants to deal with all of you. I don't want you to get hurt.”

“You don't have to worry about me,” Greta answered. “But, if you’re serious about this, I’m going to need something concrete.”

Greta paused for a moment, “Let’s figure something out today. And I will help you.”

”Great! I knew you would… and we'll definitely figure out something more solid than just promises on my part. I'll put anything I have to into it. Not like I need to save up for retirement or anything!” Luca joked, bringing up then easily playing off his own imminent death. But it played a part in this… he wanted to see everyone he cared for happy and no longer at risk before he died. ”Maybe we really should form our own coven.”

”Yeah we can call it the Baddies,” Adora chuckled, crossing her arms as she added, ”... Still would be more functional than Sycamore.”

“... Well?” Greta asked, raising an eyebrow. “What’s stopping you? Put it into action already.”

”... Nothing really, except I rejoined Sycamore to protect people I cared about - Jasper, Lila, Lynn, Ken, Sloane and the like. Ken would never agree, but the rest…” Luca rubbed his chin thoughtfully. ”I guess I could still do that with another Coven. We’d still be looking for Father Wolf. More effectively… Sycamore’s a mess. Everyone’s fucked up, understandably, and they’re constantly fighting.”

He looked over at Adora with a smile. ”It’d have to be Memorial Park Coven, obviously, to keep up the naming tradition… Or maybe the Memorial Baddies if you really want.”

“I’m not surprised Sycamore is a mess,” Greta said, the sound of her computer chair creaking could be heard in the background, “Unfortunately, the one thing that Emily gets right is that she doesn’t let people in that won’t fit in the mold.”

Adora put a hand on her hip, and raised an eyebrow as she said,
”... Why Memorial Park?”

”Cause that's where we are,” Luca replied with a slight laugh, gesturing to the park around them. ”Sycamore Tree was named after the tree it was founded under, 8th Street cause it was founded on 8th Street… and third time's the charm, right? But yeah, we'd have to be selective about it otherwise it'll go to shit like Sycamore. As much as I love everybody and like to see the good in them! It'll be for the sake of keeping everyone alive.”

“... What if we form the Coven somewhere else?” Greta snorted, laughing, “Imagine the name ‘Strip Club Coven’ or ‘Animal Shelter Coven’.”

”Can you imagine the start of that? ‘Hey guys, we want to invite your to start of our new coven, come down to the strip club'... the most troublesome members would find out and join!” Luca laughed. ”Animal shelter would be sweet, but I can't go to those.”

Greta was silent for a moment.

“... It’d save them plenty on euthanasia.”

”Oh my God!”

Luca’s mouth fell open in disbelief. ”Fuck, Greta!”

He laughed awkwardly for a moment, before deciding to move on. ”So… do you think other members of 8th would be willing to move?”

“Hmmm…” Greta trailed off. “Malik has been trying to get me to ‘see the light’ so he would be an obvious pick. Brianna, Phoebe, and Nadine don’t like Emily so that they may be talked into. The issue will come with Carol… who believes all the lies Emily tells her. Though, I think she’s just too angry to know better.”

”And if we get Phoebe we get Maya… not that we necessarily want her.” Luca frowned, thinking about Carol. He knew she wouldn’t just move… she was too angry and hated Britney too much. He understood that too. She’d gotten the short end of the stick in a lot of ways. He really did understand. ”You’re right about Carol. She just wants revenge on Britney… which I understand. Maybe I can talk to her and bring her round, but I have tried before. I don’t want to leave her there. Emily’s never going to help her and she deserves help.”

”... But if she doesn’t want help, there ain’t shit we can do about it,” Adora said, crossing her arms.

Luca frowned, looking down at the ground. He understood that, but he really didn’t want to accept it. Carol was his friend and he wanted to help her… it was difficult to accept he maybe couldn’t. ”Well… we’ll have to get rid of Emily eventually, I think. Carol can’t die so hopefully she’ll be safe if she won’t listen to us. We can help her then.”

“I don’t know how we can solve her Hourglass problem… it’s not like your Rot problem, but if we can separate the Hourglass from her, then maybe Carol will finally listen,” Greta said. “However, removing Emily and Vashti from the equation may be necessary. This stays between us, but I have been developing some… contingencies.

”Oh now that don’t sound good,” Adora sinisterly chuckled.

“It shouldn’t, but I have been working on a fallback plan in the - highly unlikely - event that Emily and-or the greater 8th Coven turns on me,” Greta continued to explain. “Though, with this Father Wolf nonsense going on, I feel slightly more justified in my decision.”

”Okay, but will you get on with it?” Adora said, rolling her eyes.

“Ah, impatient as always, Appie,” Greta laughed, “You both know the source of Emily’s power is Babylon, but neutralizing her would be fairly simple compared to Vashti.”

”And what makes Vashti different?” Adora asked.

“Emily is still human, yes. Her hellfire is dangerous, and she can teleport, but she is still human. Vashti, on the other hand, is incredibly durable, and that’s what makes her dangerous. Not her strength or the storms, her ability to tank damage,” Greta explained. “But, there is a way… the source of her power isn’t connected to her soul like other Abstractions. It’s similar to you and I, Appie, in that her power is sourced from an object. The shawl.”

Greta dramatically paused. “It contains the Levitahan… Now, I’m not sure where she got the Leviathan from or how she sealed it, but it’s within her hood. If we remove the shawl, then she has no power.”

”But we’d have to get close enough to remove it,” Luca said with a frown. ”No one gets close without getting killed… she’d slice their throat before anyone took it off. I could maybe… hurt her enough? Can the shawl be rotted or would that release the leviathan?”

“I’m not sure, Luca,” Greta said, “Releasing the Leviathan would only cause it to latch onto her, which creates a whole new issue… I think we should find some way to separate her from it. I have a few ideas… but they are risky.”

”Risky for who?” Luca asked. ”Because if it’s something I can do… I’ll take the risk. I don’t have a whole load of time anyway.”

“Dying or not, I’m not letting you take a stupid risk, at least when we can help your condition,” Greta said, before pausing for a moment and saying, “... But maybe we don’t need to separate Vashti from the shawl, or eliminate Emily, at all…”

”What are you cooking, Gretchen?” Adora said, putting hands on both sides of her hips.

“We need to get Brianna on board,” Greta said. “Or else this won’t work. Trust me.

”Do you think you can get Brianna on board? Or should we talk to her- I’m not really as friendly with her but I’m sure she’ll listen, right?” Luca said. ”She was always reasonable enough.”

“I can, easily,” Greta said, “She is, like most of 8th St, there for a reason that has nothing to Emily. So I can easily sway here. But I need you to talk to Miranda and Jacqueline.”

Greta paused for a moment before she continued, “Those two have been desperately trying to get Emily and Vashti to back down while there is time, but there isn’t much more they can do. However, we all know that 8th St is more willing to follow them than they are Emily and Vashti.”

”I can talk to them, easy! I have their numbers-” Luca said, almost sounding excited, before remembering the last time. They’d… still talk to him, probably. He just had to make sure Clancy wasn’t around. He was sure the sort of boy would listen to him if he asked. ”Last time we met didn’t go so well, but that was cause of something else- I think if I- we-”

He looked over at Adora. ”Talk to them, they’ll listen and realise that… Vashti and Emily need to be overthrown at the very least.”

“Then… let’s get to work,” Greta said. “I’ll try and get Brianna, and maybe whoever else I can under the nose of Emily and Vashti… Say, is anyone else in Sycamore aware of this?”

”We said that we’d try to talk to sympathetic members, but not… this whole plan. Only that we’d try and get help against Emily and Vashti,” Luca replied. ”There’s some people I’d like to tell, eventually, but for now let’s keep it between me and Adora.” As much as he didn’t like keeping secrets…

“Good,” Greta said, “Not that I have anything against Sycamore - I mean, I do but the more people who know, the more of a chance that someone will come to mess this up. You do have Tsukino back in the fold, correct?”

”... Unfortunately,” Adora said with a roll of her eyes.

“My point exactly,” Greta began. “Now, I will be going now. Time is of the essence. I trust you two will talk some sense into Miranda and Jacqueline?”

”Don’t know them,” Adora began, ”But we’ll try.”

“I have faith in you, Appie,” Greta said, “You too, Luca. Take care.”

The phone hung up.

”Well, that’s that…” Luca laughed, letting out a sigh. ”Don’t worry, the twins are nice. Just don’t get all aggressive at them… which I know you won’t! Last time we talked, Clancy gate crashed and it didn’t go well.”

He looked down at his phone. ”Should I try call them now?”

”... It’s like what she said,” Adora crossed her arms, ’Time is of the essence’, and I would like to get this resolved before Emily or someone from Sycamore escalates things further.”

”Which could be in hours… Alright,” Luca nodded. He suppressed the rotting touch, face scrunching up in discomfort as he did, and reached out for his phone again. He found Miranda’s number and called it, putting the phone back down between them.

Miranda nervously answered.

“... Luca? What’s up?”

”Hey, Miranda! Are- are you alright?” Luca immediately noticed that Miranda sounded a bit off, and was immediately worried for her. ”You’re not in trouble or anything are you?”

“I’m… good…” Miranda awkwardly laughed, “I’m just breaking my neck trying to put out fires here!”

She paused, “Did anyone in Sycamore get hurt? Are you okay? Do you need healing?”

”I’m fine, don’t worry! It’s not a Sycamore problem… well, it is… It’s about those fires you’re putting out, really. With 8th, I assume. We were-” he looked over at Adora. ”Oh, Adora’s here with me. A Sycamore member, but you can trust her. Anyway… It’s about Emily and Vashti. I’ve been doing what I can here, but Sycamore isn’t just going to let them go. Some people don’t want to let any of you off. But I don’t want you guys- all of you- hurt for their decisions. So…”

He trailed off, trying to think how to word it. ”Would you be willing to jump ship? Not to Sycamore but to… something new.”

“I mean… Jacqueline and I have been thinking about it,” Miranda began. “After the Halloween Festival and the mess at Kari’s, I can’t look Emily in the eye.”

She sighed, then nervously laughed, “But, I’m getting off track here, aren’t I?! I am trying to say that I am willing to form a new Coven. But I want Jacqueline and I to be in charge of it. And you’ll be our second in command.”

”... Fuck me, I guess,” Adora shrugged.

”Just in it for the power, Adora?” Luca joked, before continuing more seriously. ”We can share that second in command position but… this makes things easier. I don't even have to convince you guys! I trust you both to be in charge too of an actual coven. One that helps each other rather than hurting others…”

He nodded. ”That’s really fine by me. Most of 8th trusts you both too… I already talked to Greta. She agreed with the idea too.”

“I’m curious if your Coven will be okay with it?” Miranda asked. “I mean… Maybe it’s not important right now.”

She sighed. “I can get some of the others on board easily, but we’ll need a new lair since the 8th St manor is all in Emily’s name...”

”I’ll convince anyone in our Coven if they have a problem,” Luca said. There were some people who, honestly, didn’t matter even if they weren’t okay with it. Others, like Ken, that he’d try his best to convince. ”As for the lair…”

Luca frowned thoughtfully. ”I don’t have an actual place in mind, but I have a lot of savings. Probably a surprise, but my remote job pays well! And I don’t exactly buy much since I’d just destroy anything… But I’m sure I could buy somewhere for us. It might not be so fancy, but there’s some big houses in worse areas that I could afford…”

“That could work,” Miranda mused. “Doesn’t have to be anything fancy, just something with space for everyone. Somewhere we can breathe, you know? A clean start.”
She paused momentarily, and shuffling papers could be heard faintly through the call. “Jacqueline’s got a good eye for property, with the all-knowing book and all,” Miranda added with a playful snort. “We’ve been looking around in case we decided to split. Might be worth getting her input. I’ll talk to her about it. Honestly, this whole thing could come together faster than I thought.”
”Yeah, I wanted to talk to you both about it, so please get her input… really I'm happy with anywhere you choose if I can afford it. And we rot proof some of it,” he laughed slightly, clasping his hands together in front of him. ”I honestly didn't expect you guys to be on board right away… Emily's your sister, after all, even with all the people she's hurt.”
He looked over at Adora. ”I’m not going to talk to anyone in Sycamore about it just yet, aside from Adora, but… I think there'll be a few people who'll want to come with me. Maybe. Jasper, Lynn… Lila. She's really got no issues with most of 8th’s members. What do you think, future coven leader?”

“Emily’s my sister, yeah,” Miranda softly replied, “But I can’t keep making excuses for her, not after what she’s done. I love her and always will, but it’s time for us to forge something new. Something better.” Miranda paused, and Adora narrowed her eyes.

“I never thought it would come to this. I never wanted it to. But I can’t keep pretending. We can’t keep being the ones to clean up her messes. Not anymore,” Miranda began. “I don’t know how it will play out or who will come with us… but I know this: I won’t let Emily drag anyone down any further. We’re building something new. Something real. And anyone who wants that is welcome.”

”You’re really strong for making this decision, you know, Miranda, and for everything you’ve done till now. Jacqueline too. It’s not easy to leave and start something new like this. I’ll support you every step of the way. We’ll-” he looked at Adora and smiled. ”Build it together. I’ll talk to the people I think will want to join… Eventually, I’ll have to tell all of Sycamore. But we’ll deal with it when we get to it.”

While this wasn’t what he’d planned to do when he’d come out to meet Adora today, it was maybe the best outcome. A new start, a new coven that would help each other. Better than 8th… and Sycamore. ”We’ll deal with it all together.”
Official faction entry for the New Thule Society and another group that will come into play after the Elite arc. Also a supplementary faction!

Let me just note that I added a little tidbit in the Artifacts & Curses hider stating that normal objects can become artifacts through belief/emotion/whatever.

SENTINEL SOLUTIONS
THE NEW THULE SOCIETY

"Ad Astra Per Aspera."
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Sentinel Solutions is a private paranormal investigation and enforcement agency working for the Elite. Led by Berlioz Auclair, the organization presents itself as a beacon of hope in a city plagued by supernatural threats. Their primary mission is to tackle issues that conventional law enforcement cannot handle, from rogue Apparitions to ancient curses threatening the city's peace. Sentinel Solutions excels in asset protection and acquisition, tasked with removing dangerous artifacts and magical entities from the hands of those deemed "unworthy.".

However, the truth behind Sentinel Solutions is far more insidious. Beneath the surface of this supposedly noble organization lies The New Thule Society, a Neo-Nazi cult that is an offshoot of the defunct Das Sonnenrad. While they publicly project an image of authority and protection, their real aim is to uncover "Thule," a mythical pure universe believed to be untouched by the colored man. This goal drives their activities as they seek artifacts and abstractions that will allow them to locate and enter this promised land.

Berlioz assures clients that each team member brings unique skills tailored for confronting the paranormal realm. However, their true purpose reveals a darker agenda as they use their cover to recruit and indoctrinate likeminded individuals.
THE.FIVE


"Arm yourself; the odds can change with just a spin of the wheel."
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The Five is an enigmatic faction operating primarily in Los Angeles, led by the illustrious Heidi Thomas. Initially conceived as a team of fifty-two paranormal mercenaries, The Five specializes in tackling jobs that others shy away from, driven by the promise of wealth and the thrill of the hunt. The organization operates under a unique system where their name shifts according to their number of members, if they gain or lose a mercenary, they adopt a new title, such as The Seven or The Twenty-One.

Each member of The Five is assigned a playing card, lending a poker theme to their operations. While they primarily operate within California and Nevada, rumors are swirling that The Five have tackled significant job in St. Portwell. This potential venture could mark a turning point for The Five, offering them the opportunity to expand their influence and solidify their reputation as the go-to mercenaries for the paranormal elite.
THE.LEAGUE
OF LUMINSCIENT FAMILIES

"Bless the Lightfather!"
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The universe inhabited by the League of Luminescence shares origins with our own but diverged dramatically when a secret society of magical families engaged in a covert war against Apparitions and Aberrations. This conflict escalated catastrophically when the Stygian Snake attacked, decimating over half the population with its armies.

In a desperate final stand, the League united with remaining forces, including Apparitions and beings from other realms. Their combined efforts were nearly obliterated until a massive being of light, known as the "Light-Father," confronted the Stygian Snake. In a heroic sacrifice, he drove the Stygian Snake away. Following this victory, the League seized control over governments, ruling with an iron fist and obscuring the Stygian Snake’s existence.

Most inhabitants of Glint are part of the League of Luminscience, an influential collective of families that dominate this world. While technology stagnated, magic flourished, and the League reveres the Luminscience as their power source, worshipping the Light-Father who saved them from the Stygian Snake. Historically, the League operated under a monarchy that relied on slavery until King Magnanimous dismantled the system in favor of an "equal" council where every family had a voice. However, the most prominent families dominate discussions, leading to petty feuds rather than progress.

The League is notorious for its extreme punishments. They are a fervently religious society with severe penalties, including the eradication of entire bloodlines, for heinous crimes like murder and treason. Even minor offenses can result in collective punishment for families. Those without connections to Lux are treated as second-class citizens, often subjected to abuse and exploitation as they fulfill unwanted labor roles.

Governance is divided among four houses: the House of Candlelight (Africa and the Middle East), the House of Torchlight (Asia), the House of Firelight (North and South America), and the House of Starlight (Europe and Russia). Each house is represented by the League’s council, where their voices resonate the strongest. The Knights of Luminescence serve as the League’s primary military force, a volunteer army of magical warriors. Families lower on the social ladder often join to gain status and wealth, starting as Squires at a young age, training under Knights until they can attain the rank.

The League's primary adversaries are the Apparitions and Aberrations, long considered enemies since their inception. The genuine threat, however, lies in the resistance movement known as the White Rabbit Society, comprising Apparitions, Aberrations, and disillusioned League members led by the formidable White Arachne. The League has villainized her, blaming her for humanity’s near extinction to divert attention from the Stygian Snake.

The League has established itself as a formidable magical menace, willing to traverse the boundaries of universes and meddle in the affairs of other realms. Their ambition knows no limits as they seek to extend their influence beyond Glint, exploiting the resources and vulnerabilities of parallel worlds for their gain. A notable aspect of their governance is the frequent use of exile as punishment; dissenters, criminals, or perceived threats are banished to distant universes.

THE.BLACK.MIRROR.STONE

| The Apparition Exorcist |

"In darkness, even the dead fear their reflection."


ORIGINS & CREATIONS:
| The Black Mirror Stone was forged from the collective fears and beliefs of those who have encountered Apparitions throughout history. Its creation is steeped in legend, believed to have been sculpted by an ancient Adept who sought to protect the living from the spirits. The intricate runes carved into its surface are said to represent the very essence of fear, manifesting a power that drives Apparitions away. |

TYPE:
| Exorcism Artifact. |

LOCATION:
| The last known whereabouts of the Black Mirror Stone is in the ominous depths of the Pit. It is said that a cult, fearing the artifact's power would be used against them, deliberately cast the stone into this desolate wasteland. |

NOTABLE OWNERS:
| |

ABSTRACTION-GRANTING:
| No. |
The Black Mirror Stone manifests as a foreboding slab, resembling a tombstone, that ominously reflects the darkness surrounding it. Its surface is adorned with intricate runes that resemble gaping holes, creating a disquieting appearance. However, the most unsettling aspect of the Black Mirror Stone lies in its strange and haunting reflection.

Unlike ordinary mirrors, it reveals only Apparitions, and when these spectral entities dare to approach its surface, they are met with an unbearable pain specifically designed to torment their kind. Once caught in the stone’s reflection, an Apparition cannot escape; the intense agony serves to immobilize and sap away at their Abstraction.

The Black Mirror Stone is among the rarest of artifacts, its capabilities transcending the ordinary. It is one of the few relics capable of forcibly removing an Apparition from an Adjoined individual, which many Adepts dream of achieving but few can accomplish. Additionally, it can expel an Apparition from an Abscised body, severing the bond between the Apparition and its unwilling host.
THE.GEM.OF.REMEMBRANCE

| A Journey Through Emotions |

"To know the past is illuminating the path ahead."


ORIGINS & CREATIONS:
| The Gem of Remembrance was created during a magical war known as the Shattered Epoch in Stars. An ancient order of Keepers believed the wars resulted from failing to learn from the emotional and spiritual consequences of wielding powerful magic like the Kaleidoscope sword. The Keepers crafted the Gem of Remembrance to prevent future generations from repeating these mistakes. This gem, made from ancient crystals, was infused with a connection to the Radiant Path, preserving the wisdom and experiences of past Kaleidoscope wielders. |

TYPE:
| Memory Artifact. |

LOCATION:
| The Gem of is Remembrance on Elysium Island in Shimmer, held by the Elite. |

NOTABLE OWNERS:
| The Gem of Remembrance have changed hands throughout history, beginning with the ancient Keepers who crafted them during the Shattered Epoch. As wars and power shifts occurred, the gem was passed to various factions and notable Adepts, each seeking to harness its wisdom and memories. Now, it falls in the hand of Blake Schmidt, who has been tricked into thinking he can access its power by Emily G. Reed. |

ABSTRACTION-GRANTING:
| No. |
The Gem of Remembrance is a radiant crystal gem glowing with an ethereal light that shifts in color based on the user’s emotional state. When worn around the neck, the gem resonates with the Adept's inner thoughts and feelings, creating a powerful connection to the Radiant Path.

Designed as a conduit for emotional introspection and growth, the gem serves a profound purpose: to guide Adepts on their journey of self-discovery and mastery of magic. It empowers them to confront their inner demons, unlock the hidden potential within themselves, and connect deeply with the collective experiences of those who wielded the Kaleidoscope sword before them. By navigating the trials of the Radiant Path, Adepts not only gain access to invaluable memories and spells from past users but also cultivate a profound understanding of the complexities of magic.

To fully harness the memories and spells of the past users of Kaleidoscope, Adepts must enter a unique mental plane, a surreal dimension shaped by their emotions and experiences. This mental realm, known as the Radiant Path, is a labyrinth tailored to challenge the Adept's inner self and grant access to the Legacy Echo, the memories and spells of those who wielded the Kaleidoscope before them.

Each trial serves as a key, unlocking new chambers within this surreal dimension where spectral copies of past Adepts reside. However, due to The Gem of Remembrance's weaker connection to the Radiant Path compared to Kaleidoscope, the Adept cannot quickly access the spells and knowledge of these former wielders. Instead, they must rely on the specters to grant them access.

These spectral forms are not mere echoes but mirror images of their original selves, infused with distinct personalities, experiences, and emotions. Upon completing a trial, a new space within the Radiant Path opens, revealing more of these spectral figures. Each spectral copy has its unique demeanor; some may be wise and nurturing, while others could be fierce, aloof, or hostile. The Adept can engage with these figures, attempting to draw upon their insights and lessons. However, the spectral copies have complete autonomy in sharing their spells and knowledge. They may offer all, some, or none of their abilities based on their personalities and how they perceive the Adept’s worthiness or intent.

As they embark on this transformative journey, the Adept must face ten trials, each intricately designed to resonate with their personal experiences and emotional landscape. The Red trial ignites a fiery rage, forcing the Adept to confront their anger in its rawest form. The Blue trial envelops them in profound sadness, challenging them to reconcile with loss and grief. The Yellow trial instills fear, presenting phantoms of their darkest anxieties. The Green trial bathes them in joyous memories, urging them to embrace positivity amidst their struggles.
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As Adepts conquer each trial, they unlock new knowledge and spells from those who came before, enriching their magical abilities through engaging with these spectral figures. The Orange trial demands courage, compelling the Adept to stand firm against their fears. The White trial of nostalgia encourages reflection on their past. The Purple trial taps into anticipation, teaching the Adept to look forward with hope and resilience. The Black trial confronts the depths of apathy, challenging them to awaken their drive and purpose. Finally, the Gold trial of pride helps them embrace their strengths without succumbing to arrogance, while the Pink trial of love teaches them the significance of connection and empathy. Upon completing the trials using The Gem of Remembrance, Adept's progress seamlessly transfers to the Kaleidoscope. This unique connection ensures they do not need to undergo the trials again and unlocks the power of Kaleidoscope. Once a spell has been permanently added to their arsenal, it becomes an inherent part of the Adept's capabilities, independent of the Gem or Sword itself. This transformation empowers them to utilize the spell at will, even when separated from The Gem of Remembrance or Kaleidoscope.

Upon completing all ten trials within the Radiant Path, The Gem of Remembrance's true power awakens. Rather than directly revealing the location of the Kaleidoscope, the gem initiates a connection between the two. This bond manifests as fleeting Recollections, brief glimpses of the landscape surrounding the sword. Though initially unclear, these visions sharpen with focus, gradually forming a detailed mental image of where the Kaleidoscope is located. As the Adept becomes more attuned to the gem, these images evolve into a powerful instinct, pulling them toward the sword’s location. In moments of deep concentration, this guiding force becomes more robust, almost as if the Kaleidoscope calls out to be found. The closer the Adept gets, the more this pull becomes until the sword’s exact location is revealed.
KALEIDOSCOPE

| The Soul of Lux |

"More than a weapon, believe in the power it reveals."


ORIGINS & CREATIONS:
| Kaleidoscope was born from the deep belief in the boundless potential of Lux, created when an Adept merged pure Lux with an ancient crystal blade. This fusion was driven by the conviction that magic is limitless in its purest form. The sword's transformative nature reflects this belief, allowing it to shift with the wielder's will and ability |

TYPE:
| Lux-Infused Sword. |

LOCATION:
| Darius Blackwood last wielded Kaleidoscope during his ill-fated attempt to conquer his city, Ravenscroft, Massachusetts. After killing him in the ensuing conflict, the sword was taken from him and hidden away to prevent its power from being misused. Its exact location remains a mystery. |

NOTABLE OWNERS:
| Sir Cedric the Just: The first user of Kaleidoscope, Sir Cedric, a noble knight of the realm, wielded Kaleidoscope infused with the power of Red-Lux to bring peace to a war-torn kingdom. His unwavering sense of duty and strength in battle made him a symbol of hope for the oppressed.

Lady Isolde: A healer and protector, Lady Isolde utilized Kaleidoscope imbued with Yellow-Green Lux to amplify her healing abilities during a great war. She created barriers that shielded her allies while mending their wounds with pure Lux energy.

Queen Amunet: As a powerful Adept, Queen Amunet wielded Kaleidoscope to protect her kingdom, drawing upon White-Lux to see into the future and guide her people through turbulent times.

Khalid: A legendary warrior from Nubia connected to the spirits of the desert, Khalid wielded Kaleidoscope to harness Purple Lux to its fullest extent to defend his homeland from invaders.

Darius Black: A Black Lux Adept, Darius Blackwood attempted to use Kaleidoscope to seize control of Ravenscroft. His ambitions were thwarted, and he was ultimately killed in the confrontation. The sword was taken from him and hidden away to prevent its power from falling into the wrong hands again, where it remains lost. |

ABSTRACTION-GRANTING:
| Kaleidoscope does not grant Abstractions but manipulates pure Lux in ways only Adepts can comprehend. |
Kaleidoscope is a sword unlike any other, crafted from an impossibly pure crystal that constantly shifts in form, color, and texture based on the magic of its wielder. When in the hands of an Adept, the blade becomes a mirror to their spell repertoire, adapting and transforming to amplify their magic. Floramancers wield a blade of twisting roots and blooming flowers, while pyromancers swing a sword of molten fire. However, the true power of Kaleidoscope lies dormant, waiting for the Adept to unlock its full potential through the trials hidden within the Radiant Path.

Kaleidoscope is not just a vessel for magic; its physical form possesses remarkable capabilities that set it apart from ordinary weapons. Crafted from an impossibly pure crystal, the blade is virtually indestructible, able to withstand even the most potent attacks without chipping or breaking. Its supernatural sharpness allows it to slice through almost any material effortlessly. However, it remains a finely crafted sword for those lacking Adept status, simply exceptionally sharp and resilient but devoid of the extraordinary powers of possessing Lux.

Kaleidoscope stands out as one of the most revered weapons in the All-Verse because of its ability to manipulate Lux in its purest form. Adepts wielding Kaleidoscope do not merely cast spells; they reshape the essence of Lux itself. The sword allows Adepts to cast spells freely within their Lux, even if the spell isn’t in their existing arsenal. With Kaleidoscope, an Adept can tap directly into Lux's raw, unrestrained power, bypassing the usual limitations of knowing or preparing specific spells.

The artifact enables Adepts to conjure spells from their imagination, turning any idea or concept into reality as long as it aligns with their Lux. This unrestricted creativity means that the possibilities for spellcasting are endless; an Adept-wielding Kaleidoscope could, for example, summon a firestorm that rains molten glass, manipulate time to slow or speed up events, or create an impenetrable fortress with nothing more than a thought. The sword becomes an extension of their will, channeling Lux’s full potential into forms and effects beyond conventional spellcasting. Kaleidoscope transforms even the most basic magical prowess into a limitless wellspring of creativity and devastation, restricted only by the Adept’s imagination.

Kaleidoscope doesn’t allow Adepts to craft spells from their imagination; it also acts as a powerful amplifier for their existing spells, pushing their capabilities to exponential levels. When an Adept wields Kaleidoscope, their established magical arsenal transforms profoundly. For instance, a simple fireball spell might explode into a raging inferno that engulfs an entire battlefield, or a minor healing spell could bloom into a wave of refreshing energy revitalizing a whole group of allies.

In its most advanced form, Kaleidoscope allows the Adept to unleash concentrated bursts of pure Lux energy, primal, unrefined magic that bypasses the need for specific spells. These bursts can form beams of destruction, manifest as sweeping waves, or merge into orbs of raw power. In these moments, the distinction between the Adept’s will and the sword’s power becomes blurred, as Kaleidoscope acts as both a conduit and a catalyst for the ultimate expression of Lux. This combination of limitless magical potential, reality-bending creativity, and raw destructive power makes Kaleidoscope one of the most sought-after artifacts in the All-Verse — its true power waiting to be unlocked within the Radiant Path.

Legends whisper of Kaleidoscope as the key to realms that lie just beyond the comprehension of ordinary minds. Many Adepts who have wielded the sword claim it is more than a mere weapon; they say it possesses the potential to unlock the deepest mysteries of the All-Verse. Some scholars believe that with Kaleidoscope, one can navigate the pathways that lead to the very essence that binds all sentient life.
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LUCIA

| Beacon of the Void. |

"In the depths of despair, I will guide you home.


ORIGINS & CREATIONS:
| Lucia was created to explore the uncharted and desolate realms of the Void. Its first wielder, Lucia, was an intrepid explorer who was the first to venture into this cold abyss. Though the Void was filled with eldritch abominations, Lucia wielded her sword with an unyielding spirit, driven by an insatiable curiosity and a desire to uncover hidden secrets.

As she traversed the dark expanses, facing the horrors, Lucia became the embodiment of hope for the lost souls trapped within this realm of despair. Her unwavering courage and fierce determination to protect those trapped in the Void allowed her to connect with the essence of her sword. In the face of unimaginable terror, her belief in a just cause and her fierce desire to bring light to the darkness transformed the sword into a sentient artifact. Upon her disappearance in the Void, the sword absorbed her spirit, becoming Lucia, a guardian of lost souls, eternally bound to the cold emptiness of the Void. |

TYPE:
| Sentient Sword. |

LOCATION:
| Lucia resides within the Void and cannot be taken out. It travels from place to place. |

NOTABLE OWNERS:
| Lucia has been used rarely as it primarily guides those trapped in the Void out. |

ABSTRACTION-GRANTING:
| No. |
Lucia is a blade with unique sentience. It can communicate with those around it and offer guidance and support through the treacherous realms it inhabits. Lucia's playful yet wise personality often provides insight, encouragement, or light-hearted banter to ease the tension during dangerous encounters. Its playful nature helps lift the spirits of those who wield it.

Lucia spends its time tracking down individuals trapped in the Void. Once located, the sword opens a portal to reality, allowing these souls to escape the Void and return to reality. With each soul rescued, Lucia grows stronger, becoming far more powerful and capable of slaying even stronger Eldritch Horrors.

However, Lucia can only be wielded in combat by those who champion a just cause. When a noble purpose drives the wielder, Lucia channels its true power, enhancing their Abstractions in the battle against the eldritch horrors that roam the Void. In combat, the sword emits a radiant shield that wards off these abominations, creating a light barrier. Additionally, this shield protects the wielder’s mind from the maddening influence of the abominations and keeps them sane.

Despite its formidable powers, Lucia cannot be removed from the Void; it serves solely as a guardian within its boundaries.
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P190

| The Multiversal Key |

"The gateway to infinite realities, crafted from the echoes of lost worlds."


ORIGINS & CREATIONS:
| P190 is a revolutionary artifact designed to open portals to alternate dimensions and realities. It was developed from the remnants of an important final battle, where powerful magical energies converged. This convergence attracted a group of rogue Adepts and scientists seeking to explore the All-Verse. They aimed to create a device that could manipulate the fabric of reality itself. The artifact emerged from their experiments, inadvertently creating the prototype, P180. However, the uncontrolled energies unleashed during the testing of P180 led to its destruction, paving the way for the more stable P190. |

TYPE:
| Portal-Generating Artifact |

LOCATION:
| P190 is in the possession of Blake Schmidt, where it is being stored on Elysium Island. |

NOTABLE OWNERS:
| Dr. Rhea Calloway: The chief scientist behind the project, she was the first to successfully wield P190, opening gateways to alternate dimensions before disappearing during an experiment.

Viktor Kane: A mercenary who discovered P190, he attempted to use it for his gain, resulting in his tragic fate as he became trapped in a pocket dimension.

Sarah Black: An Adept who utilized P190 to traverse realities, she exploited its powers until she was lost to the All-Verse, never to return. |

ABSTRACTION-GRANTING:
| No. |
P190 is a complex device resembling a high-tech gauntlet with intricate patterns of light flowing across its surface. When activated, it generates a swirling vortex of colors, signifying the opening of a portal to another world. The device has multiple settings, allowing the wielder to select specific dimensions based on their desires or needs.

Its primary function is to create stable portals, enabling travel between realities. Each time a portal is opened, P190 automatically saves the destination coordinates, effectively mapping the user's routes. This "navigation log" allows the wielder to revisit previously traveled locations.

The artifact’s mapping ability also extends to recording significant features of each dimension, such as the nature of its inhabitants, environmental conditions, and potential threats. Users can access this information through a holographic interface, making P190 not just a key for travel but also a vital tool for exploration and survival.

P190 is equipped with built-in safety measures. It can create temporary shields around the user as they travel, protecting them from potential dangers on the other side of the portal. Additionally, the gauntlet can initiate an emergency recall, pulling the user back to their last safe location if the new dimension becomes hostile or unstable....................................................................................
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