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@Plank SinatraI'm a little wary of any time manipulation powers, but absolutely awestruck by how creative this is. I think I'm going to allow it, although might I suggest maybe adding a limit or two to it? As it is the one he has is a pretty big one, but since it's a time manipulation power I just wanna be on the safe side, you know? But I think as long as he's basically a support of sorts, speeding up allies and slowing down enemies, it will probably be fine.
@Plank Sinatra

I'm willing to help if it's decided another weakness is needed, but in the meantime, one thing I either missed or wasn't mentioned in Dallas' sheet was the exact delivery mechanism. His abilities are basically a buff/debuff, but does he need to touch someone to activate it? Does he need to be within a certain range? Does he just need to be aware of them spatially?
The edges of Matsuri's lips curled up: mission complete. Looking up at the guy, she wondered, "How were we supposed ta know anyway?"

Wait, in his hand...a paper? Actually, looking around, almost everyone had a paper...where was Matsuri's paper!?

Patting her pockets, Matsuri heard a familiar crinkle, before pulling out her opened acceptance letter. "H-how'd this get here?" she said a bit fearfully.

Figuring it was no longer important, Matsuri returned it to her pocket before noting, "Hey, yer actually pretty nice. What's yer name?" Some gears in her head shoving together, Matsuri got a bit more intense, blurting, "And what's yer HERO name gonna be!? Are ya gonna get a cool costume!? Are ya gonna name yer attacks!?" Matsuri was shorter than this dude but that didn't seem to stop her from getting her wide eyes up in his face.

@Zeroth
"Oh, oh, oh OH OH OH!"

Gasping in fear, a red bolt careened towards the school's gates. Despite her cries getting some looks, there wasn't a lot of fuss, as she was slowing rapidly, stopping just a few feet away from a group of bigger seniors. The pink haired girl in her uniform earned a few mildly annoyed glaces, but she was too relieved to seem notice.

Taking a breath, she looked up at the school, before wincing, clutching at her stomach. "Ah! Cramps!" Matsuri whined/ Despite her discomfort though, she didn't shift to a bad mood: she went all out for the first day in both eating, cooking, and running there, but she probably shouldn't have tried to do all of that on the same day. But then they put the really good shows on TV before school and then they make it so you can't see the ending before you have to go to school and Matsuri didn't want to miss it this time! All in all this was a pretty good day so far.

Looking up at the school building, she couldn't help but feel it was going to get better. Stars glistened in her eyes as she bent backwards trying to see the top from so close to the bottom. So cool.

Arms at her side like a happy plane, Matsuri buzzed her way into the auditorium, packed with chai-where was she supposed to sit no one told her. Hmm, that corner seemed to have a lot of youngin's. Matsuri was a youngin'! Now all she had to do was look like she needed help, plopping a hand on her chin, watching the other first years as if it would divine her answer, despite her acceptance letter poking out of her jacket pocket. Big brother Mitsuo was so thoughtful...shame Matsuri had yet to realize this.
@Write Hmm, I was going to reference a previous game I was in that kept a good balance between three classrooms and had semi-frequent interactions between multiple classes (through Gym class, for instance, which had all classes together) but that was a design decision from the beginning, so if there were too many in one class the GM could simply request there be more first years. That's not impossible at this point since there's still some members who haven't finished their sheets.

Quirk based classes is an idea, but if, say, someone joins as an animal form character like Tsuya/Frappy in the series then they'd probably be alone, since I don't think any of the currently accept members have a power like that. That would also deincentivize anyone thinking about a Quirk outside any of the current classes.

@Inertia Provided @Mentions are used well and everyone's aware of what class they're in I don't see it as I problem. If something big happens in one class (say, someone's Quirk firing off), then in one big class EVERYONE has to react to it, and if someone misses that one post then the scene gets weird, and asking everyone to read every post in this RP, which is looking to be huge both player and post wise (none of the posts so far are less than two good sized paragraphs long) is a bit demanding. I'd rather only need to focus on a few other players at a time, personally.
I don't think putting all the characters in the same class is for the best, actually. This is a pretty big game and having everyone together means waiting on everyone for every class scene. Segmenting it leads to easier to follow and write scenes between smaller amounts of characters, while also leaving room in the class in the event someone joins later.

Plus not having multiple classes kind of defeats the point of having ages range more than a year in the first place. As long as we know who is in what class (maybe a list edited into the first post) then we should be fine.


[NAME]
Matsuri Miyazono

[GENDER]
Female

[AGE]
14

[PERSONALITY]
Matsuri, to put it simply, is just quick, flashy, and all over the place. She's a ball of energy that can't help but be active, sometimes to the point of annoyance, her loud voice not helping matters any. When that energy runs out, however, she tends to get lethargic until something piques her interest enough, like food. She's not afraid to talk to anyone who catches her eye, but whether or not its appreciated is another matter. Her demeanor is a bit childlike, and perhaps even a bit boyish, as she likes cool things and being cool. Matsuri may not be able to contain herself often, but her temper is in no way a weak point of hers, as she generally doesn't get very mad, brushing off most things without realizing or simply pouting, and ignoring any offenders at worst. Her over-excitability does get the better of her on occasion, occasionally in combination with her Quirk, and she's certainly less than average when it comes to intelligence, occasionally lacking in foresight. She is also known to get flustered when caught off guard.

[BACKSTORY]
Parents love talking about how their kids tend to develop faster than others, and in no way are quirks any different. But by the age of four, Matsuri had still yet to show any signs, being the slowest of her siblings to do so. That was until a call for lunch brought her back from playing outside with her siblings. Matsuri rushed to her food, gaining an incredible burst of speed, tripping over the lower doorframe, her small body tumbling into the table. While her leg, several plates, her father's dreams of saving money, and her mother's trust in her youngest daughter's safety were broken, Matsuri's spirit was not. As a constant source of boundless energy, her Quirk had a strongly desired functional use. Unfortunately, it didn't make Matsuri more resistant to, say, a hard surface, so she had some work to do.

During the semi-frequent hospital visit as she constantly tested the limits of her power, her bright mood meant that the staff and other patients tended not to mind her, but in those instances when she was stuck in a bed, unable to move, trapped in her own overly energetic body, she found solace in thinking about those paragons of pure inspiration. Doctors! Just kidding, superheroes, obviously, as much as the occasional staff member with a handy Quirk blushed when Matsuri used the term to describe them (even the nurse with a food flavor enhancing Quirk; especially her, actually). Matsuri met a few of them, either due to due them visiting or being in a hospital bed themselves. The media liked to spin heroes as invincible, but while Matsuri couldn't articulate it, seeing them stuck in bed next to her made her feel like a superhero even at the tender age of six.

That said, while it wouldn't be impossible for Matsuri to become a hero without going to one of the elite schools dedicated to it, man the TV ads made them look so friggin' COOL. Matsuri began shopping around for a part time job in middle school, but even if it weren't for her age she was basically unemployable. She didn't stop from trying though, even if her constant efforts in doing bit jobs for quick cash often left her draining it after breaking something.

But her persitence was not unrewarded. Matsuri's oldest brother, Mitsuo, earned a spot at a somewhat above average college. While Mitsuo had been accepted at better schools, this one had sweetened the deal by smoothing over many of the extra costs. With Matsuri having spent the last two years using her own money on her mishaps, plus her older sister moving out to live with her boyfriend, their father was able to save up enough money that he'd planned on using it for Mitsuo's tuition, but with Matsuri about to enter high school, the tight knit family decided to gamble on her passion and diligence. The fact that Mitsuo's college wasn't too far away from a hero school only sweetened the deal, but it wasn't close to their current home either. For the sake of their education, Mitsuo and Matsuri would have to strike out on their own, away from the rest of that family, for the sake of their futures. Matsuri only cried a little before getting on the train. After that she cried a lot. No way was she going to let them down...

[QUIRK]
Speedline – Upon the use of her power, Matsuri bursts forward at an astonishing speed with otherwise impossible acceleration. She can go from 0 to 80 MPH in less than a second, but beyond that initial burst, she can maintain that speed for only as long as she keeps running. Stopping is either an all at once thing in the form of painful injury, skidding to a slower stop, or otherwise trying to transfer her energy, like through a strike or jump. Think of it like a switch: once on, she speeds up to as fast as 80, and can coast on that as long as she can, but once she reaches top speed she can only continue or decelerate, and once she starts keeping speed she can't maintain it easily again or speed up until she's come to a stop. She can choose to burst out speeds lower than 80 MPH, and usually chooses too, but her emotional state can affect it; for instance, her overexcitability having gotten her into more than a couple painful meetings with the local architecture. Luckily, her Quirk doesn't seem to expend significant amounts of energy compared to her normal actions, but it might just be that Matsuri is so full of energy already...

[SKILLS AND TECHNIQUES]
Rosso Linea – Matsuri bursts forward at her preferred speed, but begins decelerating quickly. As she comes to slow, she passes off her kinetic energy through a punch or kick. She usually doesn't use very high speeds for this: pro boxers can punch as fast as 30 MPH at best, but Matsuri isn't built for that, so if she's going faster than 20 at the moment of impact, she's liable to stain or even fracture her arm even if she gets off a clean hit. Less clean hits or hits at fast speeds are more likely to get her hurt even worse.

Rosso Tronco Rather than a punch, Matsuri instead opts for a full on high speed body slam. This spreads out the force across her whole body and strikes a wider area, so she can afford to go faster while damaging herself less.

Sopra Linea – Matsuri manages the energy of her burst upwards, effectively managing a high or long jump. She can't land and keep going at high speeds, as it counts a deceleration, and until she comes to a stop she can't reaccelerate, but it does wonders for her mobility.

[LIMITS]
Durability – Matsuri is not invincible. Due to practice and more than a few broken bones and some lucky Quirks from the hospital staff, she's a bit more resilient than the average 14 year old girl. If she doesn't take note of her speed and whatever it is she's aiming to run into or through, she's liable to get pretty hurt. A protective superhero costume could offset this, but the bulkier it is the more limited her mobility would be. It might also limit her top speed, but her hyper-fast acceleration would be relatively untouched.

Turning – Matsuri's powers work best at going in the direction she can aim in. Turning is not yet in her range, as the torque and agility required results in her tripping over self more often then not, and even in the instances she doesn't it's because she started decreasing her speed. Cruising at her chosen speed while turning even a bit just isn't doable for her right now. Jumping gives her some mobility but it's still just two dimensions of movement.

Environment – Due to practice, Matsuri has reflexes that generally allow her to slow down or push herself off a wall before becoming a splatter, but if something happens that she doesn't expect then it's going to hurt. Her inability to go in anything but straight lines with the exception of jumping makes her movement more restricted, and thus more predictable, when constrained by obstacles she's not capable of blowing past.
In --- 9 yrs ago Forum: Casual Roleplay
Hwah! Giko really heard it, Claribel quickly found out. It wasn't that loud though, was it? She didn't seem to notice, or mind, as the seagulls began to crowd about, despite their obvious Marine symbolism. But then...Claribel was rebuked by a sudden interloper, who took Giko's hand in his.

Giko didn't seem to mind, or hear, simply asking Claribel another question, but then a seagull got way too close, shoving itself into Giko's mouth.

"Ah! You..." Claribel hissed, charging over, slipping past the dude, grabbing the offending bird and pulling, yanking the struggling bird out of Giko's mouth. Holding its lower body, it began to flap its wings fervently, Claribel and the dude guy both within its range. Claribel got a face full of feathery fowl f...f...wings...before she let go of the bird, tossing it into the air furiously, before kicking her feet at the crowd still picking at donut bits. She cried, "Go away you stupid birds! Birds are so stupid and boring! They just fly and poop!"

Calming down, she looked between Giko and guy person, before slipping her TD off of Giko's head, eyes flipping between the two. Expectantly. Claribel seemed to be expecting a lot these past few minutes!
In --- 9 yrs ago Forum: Casual Roleplay
Watching Giko eat, Claribel had to stuff a bite of her own food into her mouth to keep from giggling. She really ate it! This was making her day. What else would Giko do?

Claribel's ear twitched as she caught the shopkeeper's remark, and she paused before taking another bite. She looked over at Giko again...naaaw. Marine thing? No way! Claribel passed over Giko's portion...was the puppeteer eyeing it? Whatever.

"So what's with the, uh, the shells? Are they some kinda fashion around these parts?"

Claribel blinked, tilting her head as she mumbled, "Eh?" Eyes widening, she gasped, "Eh!? Are you kidding!?" Crossing her arms over her chest, she began, "They're TDs! Er, Tone Dials. They're only the best invention, like, ever~! Back when the Soul King was getting really, really huge they started making these so people could listen to music easier! And now tons of bands put them out so I can music without having to go watch someone play! Here!"

Pulling her silvery pair off her ears, she threw them over Giko's, giggling, "This is a new one. Try it!" Claribel tapped the button on the side, letting it play for the puppet. Looking down at Giko...wait...she was wearing...blue and white? Claribel unmistakably glanced sideways at the puppeteer...
In --- 9 yrs ago Forum: Casual Roleplay
Claribel cooed, "It's not your face that's scary!" Under her breath, she whispered, "Kinda." She insisted, "Anything can be scary if you don't know it's coming likeRIGHTNOW AH!" Claribel hopped towards Giko suddenly, but the two were about the same height, and Claribel's scale leaned all to way to cute as opposed to creepy, so it didn't have much impact.

Backing up, Claribel insisted, "Hmm, that one didn't work, but it could have! Anyway, I'm Claribel!"

Looking around, there was something she just needed to...aha! Running over to a certain open restaurant stall, she offered up some cash, getting some freshly baked, sugar coated little doughnuts in two little baggies, one for each of them. Taking Giko's, she speared one of them with a toothpick, holding it up to her. Claribel's eyes sparked with a clear interest in watching Giko eat.
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