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2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
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3 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
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PROGRESS QUEST!


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the Start of the Adventure

In a land shaped by magic and sword, (Your Character Summary) finds themselves in the bustling city of Veridian at the brink of dusk. The festival of the Moon's Awakening is about to begin, a once-in-a-decade event, promising revelry, danger, and a chance for glory. How does your character react to this situation?

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Thorne "Tanglebeard" Calabra


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Character Name: Thorne "Tanglebeard" Calabra

Race: Dwarf

Class: Rune Mage

Summary:

Thorne "Tanglebeard" Calabra is an enigmatic Dwarf Rune Mage with a robust intellect, an uncanny understanding of the arcane, and an unexpectedly jolly disposition for one who has experienced considerable hardship. His rugged charm, peculiar beard full of tangles and knots (that he claims store magic), and an endearing yet mysterious aura set him apart, making him a unique companion in any medieval fantasy adventure.

Backstory:

Born into the ancient Calabra clan, known for their prowess in the mystical art of Rune Magic, Thorne was expected to follow in his forefathers' steps. Thorne's family dwelt deep within the rocky mountains of Durakka, where ancient dwarven runes are part of everyday life, etched into the very stones and glowing with an inner light.

Thorne's life took an unexpected turn when, at a young age, his family and kin were wiped out by a marauding horde of trolls, attracted by the glow of their powerful runes. Thorne was the only survivor, left buried under the ruins of his ancestral home. It was in the crushing darkness and solitude that Thorne discovered his true affinity to the arcane runes. His beard, which he had just started growing, tangled itself around a rune stone, drawing its magical energy and giving Thorne the strength to survive.

After the tragedy, Thorne wandered alone, his only company being the ancient rune stones that he took from the ruins of his home, and his sole purpose being to harness their untapped power. Over the years, he learnt to master Rune Magic in unconventional ways, tying them into his beard, thus earning the nickname "Tanglebeard".

Abilities:

As a Rune Mage, Thorne possesses a deep understanding of the arcane language of the dwarves. His abilities are deeply tied to the runic symbols he etches on surfaces or weaves into his tangle beard.

Runic Projection: By etching runes onto surfaces, he can project various magical effects, from blasting fire to creating barriers. The strength of these spells is often tied to the complexity of the rune.

Rune Shield: Thorne can tie defensive runes into his beard, providing him with magical protection.

Runic Infusion: By entwining an object with his beard, Thorne can imbue it with temporary magical properties.

Runic Divination: Thorne can glean bits of information about the future or secret knowledge by interpreting ancient runic texts.

Motivation:

Fuelled by the desire to prevent any other dwarf from suffering the fate of his clan, Thorne seeks the legendary Runic Codex, an ancient text said to contain powerful runes that once held back the darkness threatening his world. He believes that with this Codex, he could strengthen the dwarven cities and protect them from future threats.

Simultaneously, he is driven by the quest for revenge against the troll king, who led the horde that decimated his clan. But above all, Thorne carries a burden of responsibility, a compulsion to ensure that the arcane tradition of his people does not fade into obscurity with him, the last of the Calabras.

Despite his somber quest, Thorne remains jovial, believing that laughter and mirth are the best spells against despair. This dwarf mage is not just a relic of the past, but a beacon of hope for a safer future, making him a compelling character for any medieval fantasy adventure.

This text was generated by ChatGPT
PROGRESS QUEST!






This image was generated by DALL-E
Welcome, Intrepid Adventurers, to Progress Quest!

As brave pioneers on the cutting edge of AI storytelling, you are about to embark on a grand medieval fantasy adventure like no other! Our AI, powered by the latest iteration of ChatGPT, will serve as the ever evolving environment, providing challenges, surprises, and mysteries along the way. But be not mistaken, the success and course of this quest rest on your collective decisions and ingenuity.

Character Creation

Your journey begins with crafting your unique character. To ensure the process is as seamless as possible, we have prepared a special prompt. Just feed it to ChatGPT, and let it weave the narrative of your character. Here's your character creation prompt:



This prompt will return a detailed character description and a short summary. The short summary will be your constant companion, a quick-reference character profile to be used in your future posts.

Setting Out on the Adventure

Once everyone has their characters, we will begin our adventure. Your starting scene has been crafted to set the mood and the theme of the journey you are about to undertake. Here's the starting text:



For each response, take your character's summary and the AI's previous reply, then input them into ChatGPT to generate your character's actions and dialogue.

Guiding the Adventure

As the GM, my role will be to take the AI's responses from each player's post, feed them back into ChatGPT, and generate the unfolding world and its reactions.

This play-by-post system ensures that everyone can take their time to immerse in the storytelling experience. It's an unbroken cycle of imagination, creating a continuously evolving game.

We stand on the precipice of a brave new world of role-playing, where human creativity and AI synergy come together to weave epic tales of adventure and heroism. So grab your virtual dice, gather your courage, and step into the immersive world of "Progress Quest!" The realm of Veridian awaits!

This text was generated by ChatGPT
PROGRESS QUEST!






This picture was generated by DALL-E
Welcome, Intrepid Adventurers, to Progress Quest!

As brave pioneers on the cutting edge of AI storytelling, you are about to embark on a grand medieval fantasy adventure like no other! Our AI, powered by the latest iteration of ChatGPT, will serve as the ever evolving environment, providing challenges, surprises, and mysteries along the way. But be not mistaken, the success and course of this quest rest on your collective decisions and ingenuity.

Character Creation

Your journey begins with crafting your unique character. To ensure the process is as seamless as possible, we have prepared a special prompt. Just feed it to ChatGPT, and let it weave the narrative of your character. Here's your character creation prompt:



Setting Out on the Adventure

Once everyone has their characters, we will begin our adventure. Your starting scene has been crafted to set the mood and the theme of the journey you are about to undertake. Here's the starting text:



For each response, take your character's summary and the AI's previous reply, then input them into ChatGPT to generate your character's actions and dialogue.

Guiding the Adventure

As the GM, my role will be to take the AI's responses from each player's post, feed them back into ChatGPT, and generate the unfolding world and its reactions.

This play-by-post system ensures that everyone can take their time to immerse in the storytelling experience. It's an unbroken cycle of imagination, creating a continuously evolving game.

We stand on the precipice of a brave new world of role-playing, where human creativity and AI synergy come together to weave epic tales of adventure and heroism. So grab your virtual dice, gather your courage, and step into the immersive world of "Progress Quest!" The realm of Veridian awaits!

This message was generated by ChatGPT
@Havoccultist Then maybe instead of joining the existing factions in the game, our game could take place during the formation of those countries. The players could form their own states based on the underlying cultures of the later nations, and we'd build from there.
@CollectorOfMyst@Fuzzybootz IC is up! You may move your characters to the Character Tab and begin posting!







Act I: Strange Occurences

As the sun capitulated to the ebony cloak of night, an uncanny transformation swept across Caledon. The rhythm of the city shifted, the mechanical din of day, with its unrelenting industry, segued into an undercurrent of secretive vibrancy as daylight receded.

In the affluent districts of the east bank, Caledon's wealthy glitterati emerged. Their carriages deposited them at opulent theatres and grand music halls, their refined laughter slicing through the hushed whispers of the twilight. Yet, even amid the glamour, a sense of unease lingered. A masked figure in a corner, a suspicious glance over a champagne glass, the shiver of a debutante, there was a palpable sense that not all was as it seemed.

Across the river, in the west bank taverns, the city's less fortunate sought solace in shared stories and cheap ale. The conviviality was marred, though, by a building tension. Whispered rumours of a missing dock worker, the sight of a regular's empty chair, the hushed conversation of the tavern owner with a hooded stranger, all hinting at an unfolding drama that held patrons in its grip.

In the labyrinthine alleyways of Caledon, clandestine activities intensified. The black market flourished, but even the hardened criminals seemed on edge. Transactions were hastier, voices were lower, glances nervously darted down the darker corners. Something was amiss, and even the underbelly of society could sense it.

At the harbor, the cacophony of industry belied an eerie undercurrent. Workers noticed cargo being moved stealthily, whispers of unfamiliar vessels docking at odd hours, and sightings of unusual figures skulking in the shadows. The harbor, usually a sanctuary of routine and hard work, was ensnared in the web of suspense.

Guarding over all this was the city watch, their lanterns casting long, probing shadows in their ceaseless quest for order. Yet tonight, their step was more hurried, their gazes more suspicious, their grips on their weapons a bit tighter.

Beneath the shimmering moonlight, Caledon pulsed with an inscrutable sense of suspense. An invisible web of intrigue was slowly being spun, ready to ensnare the unwary. As the citizens navigated the precarious night, a palpable question echoed in the gaslit gloom: what secrets did the night hold? Would the coming dawn bring resolution or draw them deeper into the mysterious embrace of the unknown?
The Shadow over Old Caledon

an Eldritch Victorian Fantasy Tale of Suspense






Act I: Strange Occurences

As the sun capitulated to the ebony cloak of night, an uncanny transformation swept across Caledon. The rhythm of the city shifted, the mechanical din of day, with its unrelenting industry, segued into an undercurrent of secretive vibrancy as daylight receded.

In the affluent districts of the east bank, Caledon's wealthy glitterati emerged. Their carriages deposited them at opulent theatres and grand music halls, their refined laughter slicing through the hushed whispers of the twilight. Yet, even amid the glamour, a sense of unease lingered. A masked figure in a corner, a suspicious glance over a champagne glass, the shiver of a debutante, there was a palpable sense that not all was as it seemed.

Across the river, in the west bank taverns, the city's less fortunate sought solace in shared stories and cheap ale. The conviviality was marred, though, by a building tension. Whispered rumours of a missing dock worker, the sight of a regular's empty chair, the hushed conversation of the tavern owner with a hooded stranger, all hinting at an unfolding drama that held patrons in its grip.

In the labyrinthine alleyways of Caledon, clandestine activities intensified. The black market flourished, but even the hardened criminals seemed on edge. Transactions were hastier, voices were lower, glances nervously darted down the darker corners. Something was amiss, and even the underbelly of society could sense it.

At the harbor, the cacophony of industry belied an eerie undercurrent. Workers noticed cargo being moved stealthily, whispers of unfamiliar vessels docking at odd hours, and sightings of unusual figures skulking in the shadows. The harbor, usually a sanctuary of routine and hard work, was ensnared in the web of suspense.

Guarding over all this was the city watch, their lanterns casting long, probing shadows in their ceaseless quest for order. Yet tonight, their step was more hurried, their gazes more suspicious, their grips on their weapons a bit tighter.

Beneath the shimmering moonlight, Caledon pulsed with an inscrutable sense of suspense. An invisible web of intrigue was slowly being spun, ready to ensnare the unwary. As the citizens navigated the precarious night, a palpable question echoed in the gaslit gloom: what secrets did the night hold? Would the coming dawn bring resolution or draw them deeper into the mysterious embrace of the unknown?
@Havoccultist What changes would you suggest to make it more like a NRP?
Well alrighty then! Just let me set up the IC and we'll get going :)
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