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3 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
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3 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
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I get the feeling that we've lost steam with this one. Am I correct in my assumption?
The locker has a handle on it. As she touches the handle, a small square in the middle of the locker door lights up with a green light for a moment before returning to the spotless white of the rest of the room. There's a soft hiss, and the locker door opens.

Inside is a white jumpsuit of a rubbery material. It has the letters "A037" stamped in black in small print on the left side of the chest. The jumpsuit has boot-like ends for the feet, with rigid soles in dome kind of metal.

There is nothing else in the locker. The red light continues to pulse in the room.

What does she do next?

@Mole





There’s a place where you really don’t want to be. A place where it’s cold and dark, and where no one can hear you scream. They call this place the Maw, because it swallows people whole and chews them up. Once you’ve checked in, you can never check out.

Unfortunetly, that’s where you are.

But it’s not like you didn’t do your best, or your worst, to get here. They don’t just feed anyone to the Maw. Only the worst of the worst are put here, and you’re worse than most. An enemy of the Kingdom, as it were. A proper blight on the land.

So why aren’t you dead?

It happens all the time, after all. People are killed for all manners of mischief, most of it far less terrible than what you’ve done. They’re hanged, beheaded, quartered and burned at the stake. So why keep you alive?

Because you’re useful, that’s why.

Your sort doesn’t come along every day. You’re smart, capable, powerful, and free of the moral inhibitions that keep the sheep from rising up. Talents like yours are hard to come by, so they have decided to save you for a rainy day.

Who are they, anyway?

They’re the King and all his men, or the tyrant and his cronies, depending on how you look at it. Rumor has it that he killed his brother and usurped his throne, and has been ruling with an iron fist ever since. No rebellion, coup or assassination has ever been able to topple his reign. Not that people haven’t tried. But he’s not the one who gives the orders. That’s the Warden.

She’s a piece of work, that one.

The Warden is scary, even to people like you. She’s… Different. Alien. She might look like a person, but she’s not. There’s something behind those dark eyes that makes your skin crawl and stomach churn with terror. She gets inside your head, somehow. Makes you do things you normally wouldn’t. No matter how much people try to avoid, cheat or kill her, they always end up doing what they’re told.

And now, it’s your turn.

You don’t know what it is, but they want something done, and you’ve been selected to do it. Could be a daring rescue. Could be a nefarious murder. What’s certain is, it’s probably going to get you killed. And in the unlikely event that you make it, the Maw will be waiting to swallow you up when you’re done…

…Unless you can do something about it.




Welcome to Blackguards!

This is the medieval fantasy version of Suicide Squad, in which a crew of colorful criminals get sent to their deaths trying to complete an impossible and sometimes (mostly) immoral mission, or quest, or thing. We will each take on the role of one of the inmates of the incredibly infamous prison the Maw, all terribly dangerous individuals, and portray their story as they do everything in their power to escape, survive, and possibly, but improbably, actually complete their mission.

Our motley crew of misfits will consist of the usual villainous archetypes; dark knights, heathen warlocks, deadly assassins, etc. You will have relatively free hands in creating your character but will have to abide by a few guidelines.

  • You will use and fill out the provided CS. You may tweak the formatting if you wish.
  • You will stick with fantasy races, either the usual ones or something more exotic. Nothing stupid, though.
  • You will create an anti-hero or likeable villain; chaotic evil monsters or full on psychopaths are not what I’m looking for.
  • Your character will be of a considerable power-level. Enough so that it poses a threat to the Kingdom if left unchecked, but nothing stupid. Could it take on a squad of the Kings finest? Without a problem. Could it solo a dragon? Not a chance.

A Little Lore




Character Sheet Template



Interested? Great! Let me know below, and apply with a character!



S i m b e l m y n ë


Simbels eyes wandered from Dorian, to Faline, and Amandine. Together, they were weaving a tale which sounded both ominous and intriguing to the with-o'-the-woods. A strange blight, plagueing the land. An old relic, thought long lost. The twists and turns of the annals of history. It was a lot to take in for one who were used to communing with beasts. They lived simpler lives and had simpler needs that were a lot more relatable than this epic business that Simbel found herself caught up in right now. Why did civilized people always have to complicate things so? To what end? The list of pointless rituals and hidden meanings had no end, and no beginning. Although her frustration was growing, Simbels face was as calm as a cold winter lake on a windless day.

She did feel bad for Amandine, however, when she spoke of the dragons of yore. The feeling of being able to communicate with ones deity directly - she understood that intimately. The idea of losing that, of losing her connection to the Wilder... It didn't bear thinking too much about. She felt as though she should say something. I understand this feeling, she said, And I am sorry for your loss. Yours, and that of all your kind. She looked Amandine in the eyes for a short moment before letting her continue her story.

Simbel had never before heard of this tribe of Dragonians, the Hiemaquas. She knew little enough of the Dragonian people as a whole, granted, but of these ones she had heard nothing. Her thoughts drifted to her Mother, and what her part in this story was. How had she become involved, and why? Why had she left the token for Simbel to find? Had she planned on Simbel meeting with these people? Had her Mother counted on her to work for the Emperor? Simbel found it hard to believe that was the will of the Horned One. Then again, she was not yet fully initiated into the inner circle of the coven. There were secrets she was still ignorant of. Perhaps this was one of them.

As Amandine finished her speech, Simbel had a hard time interpreting her words. There was a bell ringing in the back of her mind, trying to tell her something, but she couldn't quite grasp what it was. There was something off about how the Dragonian was saying the words coming out of its mouth; it was like it was lying, but it wasn't lying. Simbel couldn't remember the word for it, but it made her nervous. She was fairly certain they would not be offered dragon mounts and hatchery-time by the tribe, and she wondered why Amandine would say that they could. Deciding against calling her out on it, Simbel walked the middle path. I need no mount, she said, And infant reptiles seldom have anything interesting to say.
@Expendable Accepted!

I'm hoping to get at least one more player before we begin. I don't mind a small group, but just three seems a bit meagre.
@Mole

The pods are sealed and dormant. She can't see anything on, or hear anything from them.

She stumbles a bit, her legs buckling under the weight, but she eventually reaches the locker. It has a sign with the text "A037" on it.

What does she do next?
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