Current
No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
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3 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19
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1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2
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1 yr ago
It's my birthday! I wish you all an excellent day!
18
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1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
So I was thinking about hosting a run-of-the-mill medieval fantasy adventure game if anyone is interested. Elves, dwarves, orcs, warriors, thieves, mages... stuff like that. Sword and sorcery, nothing too outlandish. Either we opt to use some kind of system for the character sheet, or we just wing it with free-form PbP as is customary on the site.
I'll be the GM, giving you the setting and general descriptions of locations, NPCs and the like. I'll tell you how the world reacts to what your characters do. In turn, you'll write about what your character does. Standard roleplaying, as it were.
You can expect weekly replies to your posts. I will expect weekly posts from you in return.
Sound good to you? Cool! Let me know below. Same goes for questions.
In the far north of the world lies the Vale of Daka-Gorn. It is a frontier of deep woods and wild rivers, encircled by high mountains to the east, west and north, and by the sea in the south. The Vale lies far from the realms and great empires of the world, and has only recently been settled by mankind. Other creatures have lived here since ancient times, from the secretive elves of the treetop villages to the suspicious dwarves of the underground mines, as well as all manner of beasts and monsters; orcs, goblins, ogres, gnolls, and worse.
There are three human cities in the Vale; Kari-Mar by the sea, ruled by a league of Merchant Princes, Korros Tor in the eastern riverlands, ruled by the King Benetzaron and his knights, and Mor Kadar in the utmost north, ruled by the Witch-Queen Arkan and her spellblades. Between these lie villages and farmsteads, each contested by the rulers of the cities in endless border skirmishes and raids. All avoid war for fear of upsetting the balance, but the peace is frail.
In the middle of the Vale lies Crossroads Keep, a settlement that once began as a popular inn for weary travelers, that since has expanded into a fortified hub of commerce. Here rules the Lord Host Netzcaro, a shrewd inn keeper turned noble, who has his fingers in more pies than most can count.
People come to the Vale for many reasons. Some flee war, persecution, or the law. Others seek fame, riches, or a new beginning. Some, however, seek to unravel the mystery of the Daka-Gorn; an ancient civilization whose ruins now dot the wilderness of the Vale. Not much is known about them, and neither the dwarves or the elves have much to say. It is said that heir ruins are haunted, filled with horrid shadows, monsters, and worse. It is however also said that incredible treasures and forgotten knowledge can be won by those who dare brave the darkness of the tombs and dungeons.
The Game
Welcome! In this game, you will take on the roles of a few adventurers who brave the wilds of the Vale in search of treasure, glory, or the chance of a new beginning. There will be quests, dungeons, dangers, mystery and intrigue and, most importantly - hopefully - fun! This is a tale of high adventure, medieval sword and sorcery at its best, with everything that entails.
I'm looking for that special feeling that comes with exploring a strange faraway land, delving into unknown dungeons, uncovering magical mysteries, and fighting for your life against marauding orcs or murderous ogres. Comedy, horror, tragedy, love and other themes have their place here, too, but always within the concept of High Adventure. That concept (that is, the narrative) always comes first.
We were originally going to use the Fate system for this game, but have since reconsidered. We will however use the guiding principle of Fate while we play; banking "points" from failures or from letting your character complicate situations, to use in extraordinary circumstances of difficulty or danger where an extra level of success in necessary. There won't be an official counter or anything like that, but I'd like all players to keep this in mind while writing - to make the story more dynamic and enhance the experience for all involved.
As there were quite a few players in the Interest Check, I will give them precedence before admitting new players. If you're interested in participating anyway, let me know in the thread and I'll put you on a waiting list.
Characters
Every character will begin the game just having stepped of a ship in the bustling port of Kari-Mar. The hows and why's of this I'll leave to you, but it is important to note that this is your characters first visit to the Vale. And, yes, you will all have been on the same ship. As such, you may have developed relations to the other characters in the story even before we begin. I leave it to you to discuss that in the OOC.
Create your character by filling in the character sheet below. If you have any questions about races, magic or anything else in the game world, just ask in the OOC and we'll discuss it!
Once you've submitted a character sheet I'll either accept it right away, or discuss aspects of it that I want changed or clarified. Once accepted, I'll move your sheet to the character roster and you're all set to participate!
Whatever else you can think of that isn't covered in the other categories
In closing
As always, if you have any questions or thoughts about the game, the setting, or anything else that you feel I can help you with, don't hesitate to write in the OOC. Let's have a fun and rewarding experience together!
@illirica Nice post! I have a request, however; could you have Beorgric referred to as Blackbeard in your post? My idea is that he hasn't given his real name to the crew, given the potential weight it could carry. On the ship he's just known as Blackbeard (or "the dwarf", since he probably is the only one).
@Lu Cool! I'm thinking maybe you should tag the users from the Int Check, so they'll get that little ping and see that the game is on. Ut's not uncommon for people to play many games at once here, and they sometimes need to be reminded.
Beorgric had been up since dark, fussing over the holds and inspecting the maintenance and cleanliness of the ship. There could be no room or excuse for shoddy craftmanship or lazy handiwork; he was a dwarf, after all, and some kind of standard had to be upheld. As Davvie came prancing upon deck, he tipped his hat in respect for his captain. Beorgric was of royal blood among his kin, but out here she was boss. He wasn't about to spoil the chance she'd given him by acting uppity. Alberich knew that had cost him enough in the past. Besides, Beorgric liked her. Davvie had a way about her that made him smile, their differences nonwithstanding.
As Davvie spoke, Beorgric raised an eyebrow and scratched his beard. Most of the crew were still fast asleep down below, but then again, that hadn't stopped them in the past. The mention of loot and plunder had an almost magical effect on pirates, he'd found. He hobbled up beside the captain along the railing where she was standing, putting his thumbs in his belt and spitting down into the foaming waves below.
Feelin' like a bit o' mornin' exercise, Captain? he said, shooting the captain a side glance and a sly smile, We could all do with a wee workout, I'd say. Besides, I’ve been lookin' at our stores. They’re not empty, but there's surely room fer more, if ye catch me drift.
Character's Name: Beorgric Heldenhammer, known as Blackbeard
Race: Dwarf
Physical Description: Short and stocky, muscular rather than fat. Big braided black beard. Grizzled appearance. Wears rough wool and leather clothes. Wields a big falchion.
General Backstory: Was born as the oldest son and heir to the chieftan of the Red Mountain clan. When his father passed, his uncle usurped the throne by concocting a plot in which Beorgric was falsely accused of losing a sacred dwarven relic, the Fist of Durin Heldenhammer. Beorgric was exiled for the transgression, branded as a traitor and sentenced not to tread on dwarven soil until he repays his debt, on pain of death. He travelled far away from the lands of his kin, to the one place they wouldn't go - the sea. There, he joined a crew in search of treasure and has spent the past decade adventuring, trying to amass a fortune large enough to regain his honor among his people. He has risen to the position of quartermaster - a job that suits him well, given his dwarven affinity for gold and riches.
Special Abilities: Sturdy and strong, brave and headstrong, good with gold, can see perfectly in the dark, can't swim.
Personal Goal: Buy his way back into his clan and exact revenge on his uncle.