Avatar of Rhona W

Status

Recent Statuses

1 mo ago
Current Ah, I see the bots are back again with their nonsense posting.
2 mos ago
Got my new sci-fi mecha RP up. Put a lot of work into the background of this one, and wrote out a whole setting
2 likes
2 mos ago
Cambozola is definitely A-Tier. It combines all the best parts of Brie with Blue Cheese, what's not to like.
1 like
2 mos ago
Guess the mecha RP idea wasn't as popular or as interesting as I hoped it might be. Not much in the way of bites on that one so far, sadly
2 mos ago
My Milkshake brings all the boys to the yard, and I'm like, I drink them! I drink all your milkshakes!
1 like

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.

Most Recent Posts

Current Character Roster


Black Knights Squadron

Commander Diane Trenton; Squadron Leader

Lieutenant Imir Kelsea

Lieutenant Ryan Winters

Lieutenant Thomas Akelsen

Ships' Personnel

Captain Isolde Tamberley - Ship's captain

Commander Maxwell Conway - First Officer

Doctor Johannur Veldsdottir - Ships' chief medical officer
I have added the game rules to the OP, as I forgot to add them in the first place - but, to my credit, I did put the OOC up before I left for work in the morning, so I'm impressed it's as together as it was. I've also added the 18+ tag to the game, explanation for why is in the game rules section.

@VyperPunk Linden looks great so far, I like how he's shaping up. I think he'll be a good fit!

@Caliban22 Ryan is great too, I like that he's married and has a family, that's a different and interesting dynamic to explore. I also love the art too. He's definitely looking great too.

I'm putting up some info on the characters tab on important NPC's from the ships' crew, and also my own character too.
The OOC is now up, and accepting entries for characters. I will get my own character up once I get back from work this evening.

roleplayerguild.com/topics/167540-gea…
g e a r s




GEARs is a sci-fi roleplaying game with anthropomorphic (or furry) player characters piloting transformable combat mecha.

It is inspired by the 'real robot' genre of anime, specifically Macross but also Gundam, Patlabor, Eureka 7 and numerous other anime are inspirations, as are other works of science fiction.
The game features a detailed and rich world and setting, where the nations of the planet of Arvara stand on the precipice of war as they clash over ideologies, revelations, and secrets rippling through their society. And underneath it all is the question of where their species came from, what happened to their creators, and what is behind all of the mysterious occurrences, violent incidents, and strange phenomena happening across the world of Arvara.
Strange and shadowy forces are massing across the surface of the planet, utilising their own customised and unusual GEARs - the titular combat mecha - and staging violent and brutal attacks around the planet.
Called to arms and assembled into new Special Operations Combat Teams and equipped with the latest Variable GEARs and equipment, the Black Knights are thrust into the heart of the action, tasked with discovering who and what is behind this, and putting a stop to this war before it threatens to engulf all of Arvara in its' flames.

Their journey will long, fraught with dangers, and each turn on the path will be full of discoveries and revelations. They will fight arduous, grueling, costly, and deadly battles against terrifying foes, and be hailed as heroes - and the things they discover will change Arvara, and perhaps even more.

----------------------------------------

This is a reboot, retool, and remake of my original GEARs universe. In a lot of ways it is even closer to what I originally imagined the idea to be.

In it, the player characters take on the role of pilots in a new Special Forces GEAR unit named the Black Knights piloting the first units of transformable GEARs.
The game will be about the characters fighting in this unit, part of the Defence Forces of the Union of Tallorian Free States - the UTFS - which are under the threat of war from the aggressive and dystopian Valdereich Empire, as well as the rise of a disruptive and dangerous terrorist organization, and a nebulous and mysterious unknown threat that seems to be rising across the world from the unknown and locked away Western continent of Arvara.









Once we have got started and things start happening, I will also include a recap of the story so far as part of this post.
I've had a reread of the intro and I am glad there's not going to be too much 'nit pickyness' of the technological aspects and
I do tend to prefer character driven RPs as well.

Did you want me to ask another friend of mine who may be interested in joining? I haven't known him that long but he was going
to join the RP I was going to set up. Or are you good for numbers at this point?


Yeah, the technology is internally consistent and logical enough to make the background solid, which is all it needs to be. It's a fictional game; we're not trying to build working giant robots here. And besides, giant combat robots are inherently flawed as an idea, having them be realistic enough is good enough. It's all just flavour in the end.

Feel free to ask your friend, It'll be good to have more people rather than the minimum, as we haven't had a huge number of confirmed people yet.

As we have the minimum amount, I'll try and get the game up today, or by tomorrow at the latest.

I did have a couple of ideas regarding more specific loadouts/roles for each person, though I will probably go into that more in the OOC once it goes up.
Really great to have you both confirmed, with me as well (I'll be having my own character as usual), that brings us up to at least the minimum numbers!
@Silverwind Blade I see. I'm not sure how Interested I am now. I'll continue stalking the thread and asking questions but I may not join the RP when the time comes, if that's okay with you?


Fair enough, it's up to you what you want to do after all and you're under no pressure to join or not.
@Silverwind Blade Okay so it's much more character and plot focused, seeing as how everyone pretty much has the same options in combat?


Yes, very much so. The mecha are an integrated part of telling that story, and allow for greater expression and interaction for characters, and for some memorable combat and the like, and give opportunities for our characters to get into situations where they can find out things and share experiences, but the idea is that the characters will drive the plot forward as much as the conflict, and that not all of that conflict will necessarily be combat either.
@Silverwind Blade Damn. that's unfortunate. Will there be any customizability in sort of, optional equipment or anything like that?


You'll be able to customize the paint scheme to suit your individual tastes, and the warload - being as how they're aircraft as well as robots - can also be swapped out from mission to mission as needed (i.e. different kinds of bombs, missiles and so on), much like any real-world fighter jet.
@Silverwind Blade So I know you want mainly Macross Mecha but would it be fine to have a Gundam Mecha and just describe the Fighter and Walker forms?


No; all the mecha used by the PC's will be the same model in one or two variants. I know a lot of people won't be as fond of that, as most games like this have people creating their own machines. But it keeps it a bit closer to the idea of it being an actual military unit as part of a larger force, and also harks back to Macross too, where pilots flew/piloted the same craft.

In the old version of GEARs it made my brain hurt trying to work out why any military organization would have upwards of 6+ different models of any kind of combat machine in service, for the same role, and in the same unit. It also didn't really accurately reflect most of the 'real robot' mecha anime the game was inspired by either.

The players' mecha in this instance of GEARs are based on the VF-0 Phoenix from Macross Zero for reference, as I really like the look and design of it particularly.
When this thing gets off the ground (pun not intended), I have actually written a full guide to the mecha in the GEARs universe as part of the RPG background. Because, you know... that's my kind of thing o.o
It will look like the VF-0 and have some things in common, but will of course be based around the GEARs universe and its' technology.

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