'And here my world, the end times will come with the longest day followed by the slow death of the sun and the great shadow that will spread to veil the whole world and with the last rays of light gone, all who still live upon this world will face a fate worst than death in the hands of the twisting darkness. For this world is world is only a pawn in a game spanning beyond our mortal minds.'
Those were the words of the Oracle of Vandr before she died 500 yars ago. Vandr the ancient capital of Aidarin, the nation of men. The name of the Oracle was lost in history, but her prophecy has been recorded, laughed at, dismissed and ignored. It became the tale to scare the misbehaving children. Be good or the sun will die and the end times will begin. How foolish we were. Without us humans realizing it, many of the wild folk had prepared for it and left this world. By the time the end came, it was too late for us to do anything about it. The sun stopped high in the sky and at first that was all. Then the darkness came, spreading from the city of Vandr, it slowly engulfed everything on it's path, corrupting all existence it came in contact with. Those of us who managed to escape have not stopped running since then. It's been a year since that accursed day. The sun never came down from the sky, but we've noticed it growing weaker. Day by day the light grows ever so dim, the temperatures are dropping and those of us who realize it know the truth. There's not much time left for us. Soon the strongest winter will be upon us, then the eternal frozen night in which we will die.
Still even among the despair a hope appeared. Some of us received visions from the gods, pointing us to a destination on the other end of the continent. An ancient ruin left from forgotten eras in which we will find salvation. So we began our journey, through mountains and forests, ravines and rivers until we reached the Silent Lands – a part of the continent never explored for those who ventured there never returned, but we've got no other choice. We are here in Valheim, the last settlement before the Silent Lands, a caravan consisting of refugees. Men and women, children and elderly... those who survived anyhow. We are waiting to see if other caravans join us, but the darkness is approaching, we can see it in the far distance, slowly making it's way towards us in ever increasing speed. We cannot wait anymore, tomorrow I'm ordering the departure of my caravan and all who joined us. May the gods protect us on our journey.
Overview
Setting: Fictional world of Hellia, the continent of Lelt. Technology Level: Medieval level technology. No gunpowder, electricity or so on. Starting Season: Autumn Magic Availability: Magic is avaible, but limited. More on that later.
Rules
GM has the final say in everything. I'm open to discussions, but if I decide on something it will be the law.
Death. Characters will die in this RP, it could be a bad case of the abysmal luck or simply sword through the chest, who knows. No one is protected.
Keep things PG-13. Romance is allowed, but if things escalate keep the details to yourself and just throw a black screen. Otherwise you're out of the RP.
Strong language is expected to happen, but please keep it tolerable.
No arguments in the OOC. Use PM for it.
No characters are to be posted in the CS section without approval
No WIP characters to be submitted in the OOC, only completed ones.
The color coding in the CS has to be changed to one not in used in the RP.
Use the CS that is provided, characters submitted in different CS type will be ignored.
No edits are to be made on the CS once it's been approved. If you want to edit, request permission. This is to avoid cheat type nonsense.
No tags in the IC posts except for the world narrative updates I will be making.
No copying pieces of other people's posts in yours, even for dialogue, just do not.
Use the provided header for IC posts, coded with the correct color.
You must post at least once per 7 days. I repeat there's a timer on posting! You get over the 7 day timer and you're out of the RP.
At least 2 paragraphs per post.
“I have no inspiration.” Is NOT an excuse. Get that post done.
Extension on the counter can be gotten if you warn me in advance, but do not abuse this. If you request it 3 times in a row, I will stop giving it.
If you hold up posts, often get extensions and the like, but still are active in the meantime in other Roleplays, you are out. I will keep an eye out for it.
No collabs after day 5. In experience that's just recipe for getting kicked out of the RP for going over the time limit.
Minimum of 2 posts between your last
If your collab partner vanishes and you're on day 5, just finish up what you can on the collab and post it. Do not let the time counter run out.
Do not automatically assume your skills will be successful or your attacks hit. Still out of combat most normal actions will succeed. ( There are exceptions.)
In combat you will have to request dice rolls from me to see the result of your action before posting.
When you request skill rolls, name them the exact way they are named in your CS.
You can request rolls for actions you do not have skills in, chances for success are quite smaller though.
Under extra in the CS type 'Umbra'
People will start with 1 character each.
This RP will use a randomization system derived from the LLA system.
This RP is a saga made out of different parts. The current one has an end goal that can be reached and when it is, the next part will start.
Random events will happen, some good some bad.
The RP will use a light survival system that tracks supplies.
The spots are not first come first serve, I reserve the right to deny any CS I deem not suitable.
Do not post in the OOC if you do not plan to apply for the RP.
Only Human characters allowed for the beginning of the RP
Available Races
Humans
3 spots for Wild folk(refer to the Wild folk section for details).
Magic
Magic in this RP falls under 3 different categories – Witchcraft, Boons and Weaves. In this RP true magic or also know as Weaves cannot be accessed by humans. Only the wild folk can invoke true magic. This comes from the fact that wild folk often harbor magical energies in their bodies where no human has ever been recorded born with the ability to produce such energy. The number of magic users is small to begin with and with the death of the majority of the population it has gotten even smaller. I might allow a Witchcraft or Boon user if one impresses me properly, but at most it will be one as magic does play a plot role so the player will have to be ready to play along with some limitations. But be warned I will be extremely strict with this.
Witchcraft – A form of magic that some humans can have access to. It's a complex process and requires long years of study and innate gift to master. While it calls upon the same powers the Weaves do, witchcraft uses alchemy and complex rituals to activate said magic and the magic is always weaker than a real Weave. All but the most able of witches require preparation time for their crafts and all of them require ingredients as sacrifice for the invocation. Typical witchcraft is the Purifying flame that requires pieces of the caster's hair, drop of blood and a chant spoken with precise intonation. Witchcraft is of ritualistic importance as many ancient customs require the presence of a witch to perform specific rituals. Only women are taught the use of witchcraft and the secrets of witchcraft are closely guarded.
Boons – This is the divine magic practiced by priests of the different gods. Those effects are granted due the will of the gods and as such only require sufficient devotion to the chosen god. Said Boons may be granted or the request may be completely ignored if the priest's connection with his god is weak or he has forsaken the ways of his patron. Different gods are easier to reach in specific parts of the day or surroundings. It also stands to fact that even ordinary people who are stern believers may call upon a lesser boon of a god's power. The lesser boons is often manifested in ways that differ widely from case to case.
Weaves – The true form of magic as it exists within the world. It has long be discovered by the wild folk that the world consists of countless metaphorical strings or the so called laws of the world. By interacting with said strings, they can weave effects within the very world itself, causing seemingly impossible effects within their vicinity. Even among the wild folk practitioners of this craft are rare is it requires decades if not centuries to learn how to weave your intentions within the world without suffering a backlash. Blacklash from a weave can range from simple numbing of one's fingers to even losing a limb or your own life in the process
Pantheon of the Gods
Perun – God of the Sky and Thunder Perun is one of the Supreme gods that still hold influence over the world. With his domain of Sky and Thunder even as the Longest Day came, his power is weakening slowly. Those who follow him are valiant warriors and the boons he can grants are tied to physical prowess and lightning. His priests are known to to increase the strength of warriors before and during battle and call upon his lightning wrath to smite their enemies. It is easiest to call for his aid during storms, in the heat of battles and at open plains.
Mokosh – Goddess of Nature, Life and birth. She's Mother earth, all life upon these lands are her children. Her domain are the wilds and the earth. Since the Longest Day came her influence has been steadily waning as the darkness corrupts ever so more from her very body. Still she watches over all life she can, protecting her children from the spreading darkness in any way she can. Her boons are the gifts of life and fertility. Her priests and priestesses can heal wounds, bless crops, cattle and people for health and call upon her wrath that shakes the very earth. Best places to call her are ones with abundance of wild life. Forests, fields and at places with lots of people.
Svarog – God of Sun and Heavenly fire. A supreme god of his own, he is a valiant warrior, embodiment of light. As his domain is the sun and fire. Warriors and smiths are the majority of his followers. At first it was supposed that Svarog had gotten even stronger with the Longest Day, but sadly with the passage of time since it has proven to be otherwise. Svarog's light is the only thing slowing the darkness and as it grows, so does his power wane. With the weakening of the sun, his influence also decreases over the world. His boons are the purifying fire and light, the physical strength, the ability to be a beacon of all around you, making them feel stronger as they gaze upon you. Usually the best time to call him is at the high of day or in other words noon, but since the Longest Day calling upon his aid has been getting every harder as the majority of his power is tied to keeping the sun ablaze to combat the darkness.
Zorya – The Virgin goddess of the Morning, the evening's stars and the Aurora. She's connected to Perun and is a warrior deity. She has 3 different appearances that change with the passage of time. From morning, to night and the very midnight. Her domain is the early mornings, the night and the stars. With the Longest Day the majority of her domain has not appeared for a long time as such her influence over the world waves, but also with the weakening of the sun it has started to grown again ever so slowly. Her boons are increased strength, the guidance of the stars and the protection of the Aurora that protects from the darkness. Best time to call upon her is at midnight and at the break of dawn.
Deva – The Goddess of the Hunt and Forests. As a Goddess, she's prayed to by all hunters who venture into the wilds. Her domain are the very forests and all places wild and untouched. A hunter said to be without equal, when she's on the hunt even the other gods are said to be unable to match her. With the world growing ever more dangerous, more and more people are starting to pray to her. Her boons are those of stealth, far sight, accuracy and tracking. Best place to call her is at a forest.
Veles – Keeper of the Underworld & Guardian of Souls Veles's the god of death. His domain is the realm where all souls enter upon their death. His is the job to protect them until their reincarnation. He holds power over the dead and his influence is often connected to the darkness of the night. His position is the counter to Svarog who's the embodiment of light. Veles's power has all but vanished with the outset of the Longest Day. The doorways to the underworld also appear to have been severed from the world as souls can no longer peacefully pass on without intervention. Still As there is still death upon this world so is Veles still present. His boons grant the ability to pacify the souls of the dead, to purify them off malign influence, allow them to pass to the underworld even with the gates to it closed and protect he living off spiritual interventions.
Wild Folk
Wild folk is the general description that humans use for all sentient beings that are not humans. That includes both living and spiritual entities. Many are the kinds of beings that exist outside humanity. Some well disposed towards humans, others hating them to the core, but all reliant on the gods non the less. Still among the wild folk there are some who are very kind and caring even for humans. Marriages between some of them and humans while not common aren't exactly unheard of either. The ones most well known to humanity are:
Samodivas – The ladies of the forest. Samodivas are fair maidens, beautiful beyond the dreams of all men. They live in the forests, dancing, singing and passing their days and nights in endless gatherings of joy. They are usually kind and gentle, but with a little bit of wild side. It not unusual for lone shepherds to see them as they dance their way through forests and fiends. It is well accepted tradition to always be kind to the Samodivas and shepherds either hold their places pretending to be asleep or if they can they play music to the maidens for them to dance on. If the wrath of the Samodivas is caused, they can be incredibly vengeful. They always wear long thin white dresses with small leather belts and flower wreaths on their heads.
Vily – The vily are the ill tempered cousins of the Samodivas. These at first sight fair looking maidens similarly to their relatives are incredibly beautiful, but they are a lot more wild. They are fierce protectors of the forests and often deliver immense punishment on every human who dares ventures into their groves. They often wear some sort of ornaments made out of tree leaves.
Leshy – The leshy are the true caretakers of the forests. Children of Mokosh, The mother earth . They are sentient tree spirits that are often mistaken for old trees until they start moving. Their bodies carry a near humanoid shape but entirely made of living wood. Their powers are great and can be fierce opponents if challenged or enraged by the mistreatment of the forests they inhabit. Their ancient magics are gift from Mokosh herself.
Elves – They are an ancient race that cohabited with all the other wild folk before the world first came to even see humans. It is said that elves were among the first children of the gods, but elves themselves deny that. Their history is kept to them so little is known about it to humans. They rarely leave their ancient forests which they called home along with many of the other wild folk. Every elf excels at his chosen craft due their longevity, be it fighting, sewing, singing or magic.
Dwarves – Some believe that dwarves are the children of one of Svarog's embodiments, other argue they are the children of Mokosh and Perun as their usual habitat is the deep underground while their naturally buff bodies make them excellent strong warriors. Whatever the truth is, dwarves are rare sight to behold as they rarely leave their cavern cities. Still their craftsmen, especially smiths and stonemasons are known to be second to none.
Rusalkas – Rusalksas are a curious and tragic existence. For all purposes Rusalkas can be considered demons, undead or monsters. There's a reason for that still, Rusalkas are born when a young woman choses to drown herself and end her life rather than enter into marriage with someone. Such are the cases when usually the clan or parents arrange a marriage of profit. After their deaths, the girls' spirits linger and eventually are reformed as Rusalkas. They are spirits given physical form. Charming and with beauty enough to draw in but the most stalward of men. These female vengeful creatures are known to charm and seduce young travelers into entering their waters before drowning them. Important trait as that all Rusalkas appear as if always having just left the water. If they put on clothes they will soak, their hair is always wet and skin glissening with moisture. They are deathly afraid of red ribbons. Mothers put on ribbons on their sons who leave home to protect from them.
The Darkness
The Darkness, little is currently known about this... perversion of nature. As soon as it appeared, it began to twist, mutate and corrupt the surroundings until the original source of it looks more like a nightmare given unstable form rather than something within the very world. In many ways the darkness behaves like a giant organism. It's spreading, adapting and attempting to always get the upper hand. Trees, animals and men are all equally affected by the darkness's mutations. Mutated beasts charge beyond the reach of the darkness to kill and consume those unaffected from it. Men are turned into mindless abominations of twisted body parts and growth of the forests spreads without rhyme or reason. Four different types of creatures have been confirmed within the spreading darkness.
Hungers – Animals corrupted into nightmarish abominations, mindless and driven only by endless hunger and malign purpose. Non existent intelligence of these creatures makes them attack in endless droves. Many variations exists as the mutations ensure there's always a new nightmare born with each passing second.
Fallen – Sentient creatures that have been twisted beyond recognition. They retain a semblance of self awareness, able to construct simple plans and strategies to serve their goals of consumption of all who are still free from the darkness's influence.
Sins – These are the embodiment of corruption and the product of sentient beings whole overtaken by the darkness, but not turning into mindless drones that serve it. They are akin to generals or maybe hive queens of the mindless beings that fill the darkness. Their only goal is the expansion of their dark domain and nothing is allowed to stand in the way. Smart, cruel and insane, the men and women who were once these horrifying monsters are no longer present. Their mind twisted into something so different that in the end nothing of their original self remained.
The nightmare? - This being has only been seen once and is believed to be something akin to the ruler of this spreading corruption. It's presence completely obliterated the capital, no magic affected it, no weapon reached it. It's absolute authority went unchallenged as everything around it was either turned to dust or corrupted into it's servants. If more of these exists is unknown such it was dubbed the nightmare. It's appearance was one of endless mass of flesh, forest of tentacles and eyes, all brimming with malicious purpose and evil intelligence beyond human.
[hr.][hr.][h3][b][i][color=6ecff6][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=6ecff6]Height:[/color][/b] [b][color=6ecff6]Weight:[/color][/b] [b][color=6ecff6]Build:[/color][/b] [b][color=6ecff6]Eyes:[/color][/b] [b][color=6ecff6]Hair:[/color][/b] [b][color=6ecff6]Skin Tone:[/color][/b] [b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] [b][color=6ecff6]Day To Day Attire:[/color][/b] [b][color=6ecff6]Strengths:[/color][/b] Max of 3[list][*][*][*][/list] [b][color=6ecff6]Weaknesses:[/color][/b] Minimal of 3[list][*][*][*][/list]
[b][color=6ecff6]Sexuality:[/color][/b] [b][color=6ecff6]Relationship Status:[/color][/b] [b][color=6ecff6]Personality:[/color][/b] Minimal 2 paragraphs [b][color=6ecff6]Habits:[/color][/b] Minimal 2 [list][*][*][/list] [b][color=6ecff6]Hobbies:[/color][/b] At least 1 [b][color=6ecff6]Fears:[/color][/b] 3 real fears that make your character unhinged [list][*][*][*][/list] [b][color=6ecff6]Likes:[/color][/b] 6 minimal[list][*][*][*][*][*][*][/list] [b][color=6ecff6]Dislikes:[/color][/b] 6 minimal[list][*][*][*][*][*][*][/list]
[hr.][hr.][h3][b][i][color=6ecff6][center]General Skills[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges[/center][/i][/color]
[hr.][hr.][h3][b][i][color=6ecff6][center]Combat Skills[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]Includes different weapons, combat actions like horseback archery and so on.[/center][/i][/color]
[hr.][hr.][h3][b][i][color=6ecff6][center]Magic[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting. Write N/A if not a witch or Wild Folk[/center][/i][/color] [list] [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [/list] [hr.][hr.][h3][b][i][color=6ecff6][center]Possessions[/center][/color][/i][/b][/h3]
[b][color=6ecff6]Possessions Generally On Person:[/color][/b] Clothing, coin purse, money, etc [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Weapons:[/color][/b] Personal weapons, no magically enhanced items [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Armor:[/color][/b] Base armor only, no magically enhanced items [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Animals:[/color][/b] Have a horse or bird? [list] [*] [b][color=6ecff6]Animal:[/color][/b] Description [/list] [b][color=6ecff6]Pack Contents:[/color][/b] What do you carry in you pack when traveling [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Magical Items:[/color][/b] (Start with at most 1 magical item of low quality or power think emitting light or creating sparks.) [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list]
[hr.][hr.][h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3] [b][color=6ecff6]Parents:[/color][/b] Alive/Dead/Known/Relationship With? [b][color=6ecff6]Siblings:[/color][/b] Any/Birth Order/Relationship With? [b][color=6ecff6]Childhood:[/color][/b] Anything notable? [b][color=6ecff6]Adulthood:[/color][/b] Anything notable? [b][color=6ecff6]Special Moments:[/color][/b] Things that stick out in you characters mind most often [b][color=6ecff6]Current Events:[/color][/b] What brings you here? What were you most recently up to? What's a character like you doing in an rp like this?
[hr.][hr.][h3][b][i][color=6ecff6][center]Extras[/center][/color][/i][/b][/h3] [b][color=6ecff6]Character Quote:[/color][/b] Something they say a lot or live by [b][color=6ecff6]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=6ecff6]Aura Color:[/color][/b] Are they a fiery red that burns everything around them or a soft soothing blue? Or any other color for that matter. [b][color=6ecff6]Scent:[/color][/b] Hound just sniffed your clothing to track you, what would it smell like? [b][color=6ecff6]Anything Else:[/color][/b] [/hider]
Location:Sharpsburg , Main st.(E11) Skills: Sneaking, Athletics
All three of them were beaten up and still tired as hell. Amelia just wanted to get out of the car and sleep on something flat without moving. Bed was preferred, but frankly even the ground was okey with her as long as she wasn't freezing to death and could sleep. She couldn't even believe when she saw the two people exit the location they had arrived at. She looked shocked and surprised at them. Guy and Medic!
“Same here... I had almost given up hope we will find anyone.” Amelia said quietly as she left the car. The ride had allowed her to rest a little, but an hour of not really sleep was not enough. If nothing else it had allowed for the fatigue to settle in real good.” We haven't see anyone from Newnan since we got out.” She said with pained voice, recalling how they lost a person before they even tried to escape, but then let herself focus a little on the fatigue which demanded immediate solution. “This is Sam, she helped us when we were in a pinch.” She explained, opening Ray's door.” Can you help Ray out? We... need to rest and bandage up.” She added, looking at the brick building. Now that was a safe location if she ever saw one. Bricks weren't exactly easy to take down, especially for human bodies without tools.
She now looked at Medic and Guy, she never believed how happy she was to see familiar faces. She only wished she could see Riley soon.” Sam's quite scrached up, slipped on ice, I cleaned and bandaged her up, but it needs redoing probably.” Amelia added, heading towards the door. She wanted to lay down and sleep so badly.
I see, well we can give it a go I suppose. It's not exactly to plan, but what the hey. I will post it as an official RP tomorrow morning. If it doesn't work it can always be scrapped.
Constantin quickly gave a nod of confirmation." Да, конечно, сразу!" Constantin replied right away as Vlad was busy taking care of the children. Though a really little curiousity rose in him if the blasted grazy german person was included in the children group. Quite possible actually, was Constantin's conclusion to that wonder, given the way the crazy german person annoyance was acting like a ten year old that ate way too much honey.
He did look amazed when the Ludwig fella did something useful for a change and stopped any possible burning areas that could have caused a huge devastation. Any person would die horribly if they were caught under a flaming tent cloth." Thank you..." He somehow begrudgingly muttered and turned around." Tе под холстом останавливают движение!" He shouted really loudly to get their attention and then called on more people pointing to one of hte side." Ve start from there and one by one pull out the people as they come up! Try not to destroy the canvas too much!" He added and quickly also got on to help the people." From this side to that side, come!" He explained. Quickest way would be to just grab one edge of the canvas and pul it towards the other, folding it on two as much as they can, freeing the people.
да, конечно, сразу= yes of course, right away. те под холстом останавливают движение= those under the canvas stop moving.
@Indra@ONLso given the general low interest, I will keep the interest check till sunday. Do the two of you feel like going with this with only us 3 if no one else joins?
Mosi stood impressed. She thanked the man for his permission to study his work while he was explaining things to them. She took a close look to the piece of metal he had hammered out when they were arriving. Elite fighting units, elite weapons, it was all really interesting things to hear about. She was not well learned in teh history of this country. She ran a finger across the spine of the weapon that still awaited completetion. Indeed well forged as far as she coud see, not much was there to be unhappy about with it.
"I'm too quite curious about those questions, miss Josephine asked about." She said, pulling the sleeves of her shirt up a little as she got just a tad hot." Still on the topic of your skill I have to say I'm impressed with what I saw, the hammer technique you've used on that blade is indeed great, way better than what I tended to see back in the states. Got to ask though, what type of handle material do you plan to put on it? I tend to find that ivory or something similar is great for most handles if the weapon is with one handed handles." She asked with curiosity, trying to form an image of the finished product in her mind. She just loved smithing. It was very fun to home someone to talk about smithing with as a woman she didn't get much chances to do so. Right now she so wanted to just put on a leather apron and help him when he resumed work on the weapon.
Kosara frowned when she didn't get a reply from Abe, but it was part of the course with hunters. There were often times when you were out of touch and then again he could be out to the silver mine again, inside the mine the cell coverage was really bad because of all the rocks and ore. Hell she sighed and quickly placed her phone on the nearby table, turning her attention back to the magical ingredients for the spell. At this very moment she was going to give in to her inner witch and do magic! She took of her jacket, tied her hair in a tail with a white ribbon and quickly got to work on setting the spell. With everything prepared it was all matter of mixing and activating it.
"It's been years since I last did this..." She smiled, recalling the memories and quickly got to placing the ingredients in the right order into the spell bowl and mixing them. She was for all intended purposes a witch right now with the exception she wasn't using demonic powers. Yeah pacts with demons were all a scam so no way in hell she does one.
"And this is the last one..." She mumbled, taking the last ingredient in the spell. Once she puts it in and set it on fire, the spell will take effect and the pendulum she was tying it to will show her the location on a map or even just by holding it it will react to the direction!" I really hope you're still human and alive, Riley." She added and placed the last ingredient, setting everything in the bowl in fire and holding hte pendulum over it, letting it be covered with the magical smoke.
Location: The Park near her home, Los Angeles, California Interacting With: Riley@Nallore, Lucas@Lionhearted
Amelia was very happy when Riley agreed to give each other their phone numbers! It meant that now she had someone to talk with about this madness that was happening to them. That and she was also happy she had the musician's number in general. She was a little bit of a fan. It was nice music and nice music was nice music no two ways about it!" Thank you." She replied and put her whole mind memorizing the number. As soon as she did she reached for her own phone... she had a phone. Weirdly she wondered if her body was mimicing her movement back in the alley. She shook her head slightly and typed her own number to show Riley." This is mine."
"Well..." She said making a conflicted sound before nodding and quickly telling Riley her adress." I'm near the park that's near my place right now." Amelia added and took a deep breath, trying to calm herself. She couldn't believe this was happening.
"I want to stay and talk, but... I'm worried about my body." She suddenly said again." What did it felt like when you returned to your body, Riley?" Amelia asked, wondering if she can return just by willing it. She wanted to run back home and then she'd be fine no matter how many out of body experiences she had. She felt most safe at home, locked between the concrete and brick walls, with hte metal bars on the windows. She now knew that the others like her could get inside easily, but at least she couldn't be jumped by some weird people out in the street.
Claire Winters
Location: Cafe near ME Office, New York City, New York Interacting With: Olivia@Nallore
"Well if it's about gathering hte vacation money for now we might as well go tonight." Claire smiled widely, amused she found a partner in crime for this. This was the better way in so many different directions. One person having fun was okey, two people having fun was a party and boy were they gona party." I'm a little sleepy because I come straight out of a nightshift, but I will grab some afternoon nap and should be ready by 5 pm." She explained." Night out confirmed?" She asked with a smile.
"Family eh... My father lives in Boston. He's fine, a good man, more or less brought me up alone after he divorced with my mother and as far as I'm aware she should be still alive and living with her current husband and his children in France. Haven't heard from her since forever. Last time I think it was when I joined the police force. She send me an Email to congratulate me, but forgot to delete the part from resending my father's Email that he send her to remind her I exist." She shrugged." Don't care of the woman, might as well not be even related for as far as I'm concerned."
"I do miss my father every now and then though. We've been out of touch for a little while, only calling every two or three weeks. He's got a life so that's understandable." Claire wasn't really displaying much negative emotions at that fact. More like she had a sly knowing smirk on." He promised to show her to me this Christmas. His new girlfriend that is. I wonder if i will have to maker her disappear too. He's too nice for his own good. He gets exploited easily," She sighed.