Name of Ship:
The Spider's Ketch
Home Universe/Name of Franchise:
Destiny
Ship Class:
Eliksni Frigate
Role:
Flagship
Physical Description:
In line with much of Eliksni engineering and architecture, the design of a Ketch features sweeping lines and bulbous curves. Often constructed with, and maintained by, scrap and salvage, they are still mighty vessels, serving as multi-purpose flagships, homes, warships, and docks for smaller Eliksni ships and artillery like Skiffs and Walkers, among others.
The Spider's Ketch is the crown jewel of The Spider's (a notorious Eliksni crime boss) collection, a commandeered vessel from a rival Eliksni house from the days of the Eliksni's pirating era; to that effect, it is emblazoned with colours suited to The Spider's brazen, bombastic nature, and bears the sigil of The Spider's Crime Syndicate (to replace the traditional Eliksni House Sigils) on its ornamental sails. It also eschews a traditional command bridge, instead leaving navigation and piloting of the vessel solely to the Ketch's Pilot Servitor (befitting the Ketch's Kell-less nature, aligning with The Spider's abandonment of the Eliksni old-ways), and is fitted with a large open deck on the top of its hull in replacement, which is lined with Cannon Accelerators for bombardment or to assist in boarding enemy vessels.
The Spider's Ketch is the crown jewel of The Spider's (a notorious Eliksni crime boss) collection, a commandeered vessel from a rival Eliksni house from the days of the Eliksni's pirating era; to that effect, it is emblazoned with colours suited to The Spider's brazen, bombastic nature, and bears the sigil of The Spider's Crime Syndicate (to replace the traditional Eliksni House Sigils) on its ornamental sails. It also eschews a traditional command bridge, instead leaving navigation and piloting of the vessel solely to the Ketch's Pilot Servitor (befitting the Ketch's Kell-less nature, aligning with The Spider's abandonment of the Eliksni old-ways), and is fitted with a large open deck on the top of its hull in replacement, which is lined with Cannon Accelerators for bombardment or to assist in boarding enemy vessels.
Physical Size (roughly):
1500 Feet Long (457 Meters)
700 Feet Wide (213 Meters)
Armament/Complement:
Eliksni 'Spider-Tank' Walkers
Eliksni Carrier/Transport Skiffs
Eliksni 'Brig' Bipedal War-Mechs
Eliksni Automated Security Turrets
Eliksni Glimmer Drill
Eliksni Treasure Hauler
Energy Cannons
Cannon Accelerators
History of the Ship:
Following the Vanguard's tactical excursions against the Fallen, in the wake of the Red War what little remained of the once-great Eliksni Houses banded together under a new banner, forming the House of Dusk; an ill-omen for the future of the Eliksni race, heralded by the very creatures who faced extinction. Slowly, certain high-profile Eliksni sought to find new ways of survival that put the Fallen's scavenging and pirating ways behind them, ways that would usher in a new era for the Eliksni reminiscent of their old, honorable culture on Riis.
Through a series of tragedies, missions, and shared threats - slowly, cautiously - the Vanguard came to work with the Spider Crime Syndicate in the Tangled Shore, and eventually also became full-fledged allies with the infant House Light, lead by Misraaks (or Mithrax, in human tongue), Kell of Light, even offering House Light a place in the Last City they could truly call home, as they shored up their strength alongside the Vanguard to face their true, single, shared enemy.
There were, of course, Eliksni unwilling to co-operate with Humanity, with whom they had shared bloodshed for decades. Eramis was one such Eliksni, and she spat on Misraak's attempts to sway her; instead, her mind was poisoned by the Witness, and with new powers of Darkness and Stasis gifted to her, she formed House Salvation, a new house for those Fallen wishing to follow the Witness and reclaim power like they'd enjoyed on Riis under the Traveler, far before the Whirlwind.
Despite defeat, Eramis and House Salvation never rested; upon her return, Eramis sought out the relics of Nezarec's remains, seeking to use the great Darkness the pieces of the long-dead Disciple held to become a new Disciple, of power never-before-seen by the likes of Eliksni or Humanity. Clearly, this could not be allowed; the Vanguard - and House Light - had to act.
Under information provided by The Spider - though not without the agreement of generous split on any so-called 'loot' - the Guardian, the Drifter, and Misraaks went on a covert mission to commandeer one of Eramis' Ketches. The mission was dangerous but ultimately successful, and the fireteam piloted the ship to a secret place on the Tangled Shore, where Spider set his associates to picking it apart and reclaiming the ship, in the process also discovering the whereabouts of the first relic of Nezarec.
Rebranded, repainted, reclaimed, The Spider's Ketch set sail with its new crew, locked in a race to claim the relics and keep them out of Eramis' hands - with the hopes that thwarting this last-ditch grasp for power would ruin House Salvation, once and for all.
Through a series of tragedies, missions, and shared threats - slowly, cautiously - the Vanguard came to work with the Spider Crime Syndicate in the Tangled Shore, and eventually also became full-fledged allies with the infant House Light, lead by Misraaks (or Mithrax, in human tongue), Kell of Light, even offering House Light a place in the Last City they could truly call home, as they shored up their strength alongside the Vanguard to face their true, single, shared enemy.
There were, of course, Eliksni unwilling to co-operate with Humanity, with whom they had shared bloodshed for decades. Eramis was one such Eliksni, and she spat on Misraak's attempts to sway her; instead, her mind was poisoned by the Witness, and with new powers of Darkness and Stasis gifted to her, she formed House Salvation, a new house for those Fallen wishing to follow the Witness and reclaim power like they'd enjoyed on Riis under the Traveler, far before the Whirlwind.
Despite defeat, Eramis and House Salvation never rested; upon her return, Eramis sought out the relics of Nezarec's remains, seeking to use the great Darkness the pieces of the long-dead Disciple held to become a new Disciple, of power never-before-seen by the likes of Eliksni or Humanity. Clearly, this could not be allowed; the Vanguard - and House Light - had to act.
Under information provided by The Spider - though not without the agreement of generous split on any so-called 'loot' - the Guardian, the Drifter, and Misraaks went on a covert mission to commandeer one of Eramis' Ketches. The mission was dangerous but ultimately successful, and the fireteam piloted the ship to a secret place on the Tangled Shore, where Spider set his associates to picking it apart and reclaiming the ship, in the process also discovering the whereabouts of the first relic of Nezarec.
Rebranded, repainted, reclaimed, The Spider's Ketch set sail with its new crew, locked in a race to claim the relics and keep them out of Eramis' hands - with the hopes that thwarting this last-ditch grasp for power would ruin House Salvation, once and for all.
Notable Crew:
The Spider, Kell of the Spider Crime Syndicate (Eliksni)
SCUR-V, Pilot Servitor of The Spider's Ketch (Eliksni Construct)
Contingents of Spider Crime Syndicate, including Associates, Excavators, Skiffblades, and Shanks (Eliksni)
Misraaks-kel, Kell of House Light (Eliksni)
Eido, Scribe of House Light (and Misraaks' daughter) (Eliksni)
Namrask, House Light weaver (Eliksni)
Niik, House Light engineer (Eliskni)
The Drifter, Rogue Lightbearer (Human)
The Drifter's Ghost
The Guardian, Hivebane, Kingslayer, Young Wolf, Hero of the Red War, Spawnkiller, Rivensbane, Disciple-Slayer, Shadow of Earth, Protector of the Last City, Vanguard's Chosen, Iron Lord (Exo)
The Guardian's Ghost
Unique Technology:
Eliksni weaponry:
Arc Spear
Shock Blade
Shock Dagger
Shock Pistol
Shock Rifle
Wire Rifle
Shrapnel Launcher
Molten Welder
Null Cannon
Scorch Cannon
Shock Cannon
Human weaponry
Auto Rifle
Combat Bow
Pulse Rifle
Scout Rifle
Hand Cannon
Sidearm
Submachine Gun
Shotgun
Breech-load Grenade Launcher
Sniper Rifle
Fusion Rifle
Trace Rifle
Glaive
Drum-load Grenade Launcher
Linear Fusion Rifle
Machine Gun
Rocket Launcher
Sword
Transmat technology
Ghosts
Additional hyperlinked objects and persons above
Crew Size:
While the Spider's Ketch is extremely sparsely-manned, Ketches have capacity up to several thousands - Ketches were built to transport entire Eliksni Houses from the wreckage of Riis, and generations of Eliksni families and clans would live and die entirely within the hull of a single Ketch.
Ketches were so intrinsically weaved into the Eliksni family and House culture and structure that 'Ketch' quickly became synonymous with 'family' and 'kin' in the Eliksni language, and the phrase 'Ketch is Kin, Kin are All' was a well-frequented Eliksni proverb.
Ketches were so intrinsically weaved into the Eliksni family and House culture and structure that 'Ketch' quickly became synonymous with 'family' and 'kin' in the Eliksni language, and the phrase 'Ketch is Kin, Kin are All' was a well-frequented Eliksni proverb.
Faction/Operator/Owner:
House of Light/Spider Crime Syndicate