So I have been on the Guild for a long, long, long, long, long, long, LONG time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.
It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.
Exaron is an unassuming world in the outer edge of the Galactic Mid-Rim. A mining, production and agricultural world. Formerly a Separatist aligned world it lasted as a holdout, it refused the stand down order at the end of the war and its spirit was quickly broken by the new Imperial Stormtroopers. Since then Governor Perdita has held an iron grip on the system, her antique Venator Star Destroyer sits diligintly in orbit protecting her shipping lanes and her people from pirates and insurgents. It is a time of peace, and prosperity - for those willing to toe the line and do as the will of their Empire.
That all changed when a lone Y-Wing entered the system, the Rebel and former ISB Agent Tyrell Omi-Ren had escaped Bastion with intelligence on Imperial double agents within various rebel cells throughout the Galaxy, damaged and beaten he subsequently crashed on the surface of the planet.
Imperial Forces arrived first, but not before he managed to send out a call over unencrypted channels calling for help. Stating the importance of the information he had, within the day two Imperial Star Destroyers entered orbit and the planet was locked down tight. The embers of war, have come to Exaron.
Fires of Exaron is a Roleplay set in the Star Wars Universe. A custom planet in the midrim of the Galaxy, I'm hoping for more players to be Rebels/Unaligned but I am willing to allow Imperials depending on how it's written.
There's not much else to say here. I'm aiming to run things a bit differently than usual. Rather than playing a PC myself I'm going to solely play the role of Gamemaster. I will push and progress the story using NPCs helping react to what you are all doing in order to keep the story moving.
This isn't very much for an OOC, but sometimes you keep it simple.
Exaron is an unassuming world in the outer edge of the Galactic Mid-Rim. A mining, production and agricultural world. Formerly a Separatist aligned world it lasted as a holdout, it refused the stand down order at the end of the war and its spirit was quickly broken by the new Imperial Stormtroopers. Since then Governor Perdita has held an iron grip on the system, her antique Venator Star Destroyer sits diligintly in orbit protecting her shipping lanes and her people from pirates and insurgents. It is a time of peace, and prosperity - for those willing to toe the line and do as the will of their Empire.
That all changed when a lone Y-Wing entered the system, the Rebel and former ISB Agent Tyrell Omi-Ren had escaped Bastion with intelligence on Imperial double agents within various rebel cells throughout the Galaxy, damaged and beaten he subsequently crashed on the surface of the planet.
Imperial Forces arrived first, but not before he managed to send out a call over unencrypted channels calling for help. Stating the importance of the information he had, within the day two Imperial Star Destroyers entered orbit and the planet was locked down tight. The embers of war, have come to Exaron.
Fires of Exaron is a Roleplay set in the Star Wars Universe. A custom planet in the midrim of the Galaxy, I'm hoping for more players to be Rebels/Unaligned but I am willing to allow Imperials depending on how it's written.
There's not much else to say here. I'm aiming to run things a bit differently than usual. Rather than playing a PC myself I'm going to solely play the role of Gamemaster. I will push and progress the story using NPCs helping react to what you are all doing in order to keep the story moving.
This isn't very much for an OOC, but sometimes you keep it simple.
"The honourable thing for the weak is to not drag down the strong."
Government Form: Religious Matriarchy
Population: 5 Billion of the Nameless.
What is humanity?: Humanity is a spit in the face of the Gods. They have spread like a cancer, and they desecrate the stars with their presence.
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Planet/System Name and Description:
Star: A Red Giant that bathes their planet in a warm red light.
Lava World: A dwarf planet, only the hardest materials on the surface are not turned to molten slag.
Desert Planet: The atmosphere of the planet has long since burned away, leaving the planet a barren desert wasteland.
The Homeworld: The Humans called the planet Exodus. The Nameless however have not named it. It has five moons of varying sizes.
Gas Dwarf No more needs said.
Gas Giant No more needs said.
Demographics:
The Nameless are made up of differing castes of Bipedal creatures, with four arms and a lone AI.
The population is 80% Male, 20% Female. The Males skin are typically green/brown very 'ground' colours. Whereas the women are bigger, and their skins are mixes of blues/purples.
They have no robots/drones/droids, as they try to limit their use of heretical technology.
History:
BR - Before Reclamation AR- After Reclamation
122-117BR - A colony ship, finding Exodus perfect, landed on the planet and founded a civilisation in its Southern Hemisphere. Despite sentient life being present on the planet, the sudden shutdown of the Gateway gave them no other choice. They elected to try and keep their distance. Studies indicated that an island in the colder southern climate was never visited by the strange aliens. They landed and started building up their fortified city, hoping for the best but preparing for the worst.
116-110BR - The colonists found what appeared to be ruins of an old Exodian, as they were calling them, city. Miriam, the Colonists AI deduced they were a Martriarichal and tribal society, with a strong sense of religion and community but even more importantly a deep rooted sense of honour. First contact was authorised, but it didn't end well. It was a blood bath between the two peoples, while the colonists technology gave them a distinct advantage the Exodians gave as good as they got.
99-97BR - The Colonists alter Miriam morality protocols, needing to use her in their bid to try and get one over on the local Exodians, their surveillance and intelligence reports indicating massive tribal movements in the more local populations. The locals were mobilising. Miriam gave them the idea to make an orbital approach, to use the Exodians spiritualism against them. Approaching from space, the home of the Gods, they bypassed all the defences and landed right in the centre off a tribal camp, walking out and straight up to their tribal leaders.
96-90BR - After first contact, a religious leader called Tr'llik founded a resurgant movement to try and spread the word of the Gods throughout their people. The movement was centred around an old temple on the equator, in the exact centre of an island that predates all of their history. Made from technology unlike their own. Soon the Deacon had people within all the tribes.
89-87BR - More pro-human elements, lead by the first son of the noble family of Al'ken. They lived in a camp ont he outskirts of the human colony, in a new tribe. The Exodians. Formed from non-religious elements, they slowly integrated themselves with the humans. Learning their technology, their practices, and their language.
86-80R - The Exodians and the Colonists join together more and more, the gates of the city almost continuosly open between the two people as they live and work together. They inform the Colonists how the ruins they discovered had been their ancient home until an unknown schism had fractured their people and they left the island. Which is when they discovered the temple- The humans were very interested in the temple. They wanted to go, and see it. Learn more about it, and what it was.
79-70BR - The Exodians manage to convince the Deacon to allow a small entrouge of humans to go to the temple, visitors from the stars. Clearly they were benelovent spirits sent from their Gods, through the doorway. It was a grand day, there was a parade. It was going to be a day that would go down in the history books. But - not for the right reasons. On entering the temple, lights and consoles appeared. It fueled the mood in the room, that humans had indeed been sent from the heavens as a guest from the Gods. The humans wanted to delve deeper into the temple, probe it for more of its secrets, the Deacon denied them. Things were moving well, why ruin things now.
67-57BR - The humans continued to try and gain access deeper into the facility, the Exodians and the Colonists had become fully ingrained by this point. while the Exodians were outnumbered by colonists, many of them lived within the city walls and had a basic understanding of human technology.
1BR - Unwilling to wait any longer, as communication between the Deacon and the Colonists struggling to get any farther in their attempts to study the temple. The Colonist Governor sends a special ops team to sneak into the temple in the dead of night, escorted by a couple of willing Exodians. Deep within the bowels of the temple the Colonists find a control panel, and the years of darkness begin. A giant beam flies into the sky, forming a sphere around the planet itself. The stars and moons in the sky disappear, and even once the sun rises in the sky the planet gets no lighter than it would during twilight.
1-5AR - Chaos. The Deacon had the interlopers killed. The Humans deemed Demons. The Doombringers, and the Exodians branded as Tainted by their proximity to the demons. Animals and plants struggled to cope with the lack of light, the cooler temperatures. The natives became divided, while many moved to join the colonists with their electricity and their lighting (over the organic technology the tribes used) many more banded together around the temple. The Deacons power grew exponentially over the course of a year.
6-50AR - War. All out war between The Nameless as the colonists had taken to calling the unified tribes, and the Exodians - who now named themselves as Colonists and the natives that lived with them. In every battle, the Exodians had the technological superiority however there was no denying the raw numbers that the Nameless had. Every battle the Exodians won was hard fought, and overtime they started to lose more and more. Divisions became rife within the Exodians numbers, as the humans became bitter and resentful to even the natives that worked with them.
51-100AR - The Colonists launched a massive offensive on the temple. The Nameless spirits were battered and bruised, all but defeated. It was the first dishonoured Son Al'ken who finally did the right thing. Fighting deep down within the human compound, he activated the self destruct. Destroying the human leadership, and taking his own life. Travelling into the Great Nothing. The Deacon takes the chance rallying the last of his forces to march on the colony. The victory was resounding, every human was killed. The men, brutally. Whereas the women were given an Honourable death.
101-124AR - With the humans killed, and the Tainted brought back in to the fold as the lowest caste the temple powered down. A sign from their Gods that they were doing the right thing. The tainted were tasked with the cleanup, as much as the Deacon preferred their own organic technology some of the technology the humans had were... superior. So until they could manufacture their own, the tainted could use human technology.
125AR - The Tainted discovered Miriam. She managed to convince them to show her to the Nameless. Using all her knowledge on their people, she convinced them that she was off their fallen spirits from the sky. That the humans had trapped her within their herectical technology. She convinced them, and they kept her. Promising to one day free her spirit.
126-160AR - Fire rained down from the sky, while they had wiped out the infestation of humans upon the surface of their planet it was discovered that some had dared to continue to taint the stars with their presence. Setting up what they called an outpost on the third moon. This put them beyond the reach of the Nameless. They could defend their airspace, they could defend their ground. Especially as a united front, but the stars were beyond their reach. Miriam having studied their technology, offered them a solution. Using their existing 'technology', using organisms that had no right existing in nature, she told the Deacon how to build a ship.
165-200AR - Fire had rained down periodically every couple of years, fighters streamed down through the atmosphere. Nameless vessels rose to meet them, then eventually the Unwavering Resolve a behemoth mix of coral, plasma and various other organisms rose into space for the first time. Belching Plasma it cut through space like a scythe, descending righteous fury down upon the humans who plagued their system.
201-300AR - The Nameless spread out into the night sky like a righeous fury. With the new gifts the heavens provided for them, their weapons and their technology only improved. Their ships became faster, and stronger. Human raids became less and less frequent as they were slowly wiped out.
391-450AR - Now known as the age of enlightenment, the Nameless were secure in their ownership of the system. Occasionally dissidents would appear, groups that questioned the divine word of the Deacon. These groups were swiftly dealt with, the Nameless were ready for any threat the Galaxy would send them.
500AR - The Gateway opens.
Culture and Society:
They are a matriarichal society. They value life above all else, afterall life was the gift from the Gods. This is why women are valued as highly in their society, they are the name givers. It is forbidden for those to name what is not their creation, which is why the species has no name.
Women, name their children. Shapers name their creations. It is the way off things, even their world is Nameless.
Other than the reverance for life, the three main pillars off their religion is the Eternal Reward, Great Nothing and the Infernal Damnation.
Leadership: The Leadership caste is almost exclusively female. Women lead their tribes, the Deacon is a woman. Those who are beyond the age of reproduction, are either deposed by their daughters as head of the tribe or they resign and transition into religious or military leadership roles. Shaper: The Shaper caste are the ones who understand the 'science' of the organic constructs that the Nameless utilise. Warrior: Often at ends with the Shapers, the Warriors are typicall from noble values that value the strength of mind, and will, over anything else. Serf: Serfs do the labour on the lowest levels, they work the fields. They man and crew the ships. They claw and fight for any level of honour that they can gain. Tainted: The Tainted are all men, they are the first born of noble families who have faced dishonour, or families who want to gain honour by giving up their children to become the tainted. They are the ostracised by society, they aren't allowed to live within close quarters to any of the other castes. Not allowed to speak without being spoken too, aren't allowed medical treatment. They are the ones who work with the human technology that the Nameless relies on. They have no hope for the Eternal Reward. All they can hope for is a painful and honourable death, so that they go to the Great Nothing.
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Governance and Politics: The Deacon is the leader, she has many underlings. Her words are the literal translation of the Gods, there is little room given for any political wrangling. To speak against the Deacon, is to speak against the Gods.
Technology Overview:
The Nameless use Organic based 'technology'. Rather than being constructed it is grown. Many of the species shouldn't exist, technically speaking, however they are in an abundance in the Homeworld. Some things they have struggled to replicate, have been working but still struggle to replicate the abilities of long range sensors and communications equipment. Instead they still use human technology that is interfaced with their own, maintained by the Tainted.
Their power systems, weapons and propulsion, all run off plasma.
Military Overview:
[hider=Navy] Their navy is strong, however in many ways they rely on numbers more than any form of technological superiority. As their ships are grown they can be convinced and aided in healing, however even in the vacuum of space they still age. Old ships eventually struggle to perform functions that should be second nature to them, they also become bonded and attatched to their Mistress. No Nameless has ever lost a ship, and they themselves have not perished. Mistress and ship go down together.
The ships themselves seem to 'mourn' the loss of their mistress, should they die outside of battle. While they do have certain 'classes' of ships, each is slightly unique. Like all living things.
Will expand on this section as things go on.
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Additional Info: (Anything else you want to include that there isn't a spot for up there.)
I think as we get older time squeezes is all in different ways that does making it a little harder to run one of these.
I mean part of the downfall of momentum for this one is one of the shitty Co-Gms went and got married then had a honeymoon where they couldn't really post.
Didn't he know he had a game to help run?!
I agree with pretty much everything everyone else had said, trying to bring players together (geographically in-game), figuring out easy quick events and crossovers, less emphasis on solo storytelling.
I think the biggest one is trying to remove from ourselves the stigma that a short post is a bad post. Whenever I get a spare 30 minutes and I write a post I always end up sending it to two or three people cause I think it's absolutely horrible (and it might be), but atleast it's a post.
I mean realistically I think if you were to combine everyone's posts most of them would be about the same length.
End post length discrimination today. As my wife likes to say - size doesn't matter.
For clarity's sake, I do intend to continue my characters somehow (on my own or in the next one as applicable). I only posted earlier because I wrote the post today and thought it would be funny. :^]
Wraith was contemplating writing a post just because it would be funny
Just when I finally wrote something new in 14 months that wasn't phoned in or copy-pasted from a previous RP and get my upward writing momentum back this ends. Well, that's a shame. I'll be on the look out for what's next.
I do still feel bad for being unable to commit to Moon Knight earlier on, but it is like that sometimes.
Again. You guys are all free to continue, I just am not in a position to GM myself
[center][img]https://media.giphy.com/media/10MpyAAodJsiTm/giphy.gif[/img]
[h3][b]S E P[/b][/h3]
[sup][h3][b]E V I L S C O T T I S H G U Y[/b][/h3][/sup][/center]
So I have been on the Guild for a long, long, [i]long, long,[b] long, long,[u] LONG[/u][/b][/i] time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.
It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.
[b]Active Roleplays:[/b]
[url=https://www.roleplayerguild.com/topics/192957-ultimate-one-universe-emergence/ic]Ultimate One Universe: Emergence[/url] - by [@Master Bruce] and [@Sep]
[b]Roleplays I miss:[/b]
[url=https://www.roleplayerguild.com/topics/188099-one-universe-unlimited-a-marvel-dc-comics-roleplay/ic]One Universe: Unlimited - A Marvel/DC Comics Roleplay[/url] by [@Master Bruce]
[url=https://www.roleplayerguild.com/topics/172886-closed-ultimate-one-universe-season-one]Ultimate One Universe[/url] by [@Master Bruce]
[url=https://www.roleplayerguild.com/topics/141802-no-turning-back-into-the-abyss]No Turning Back[/url] by Me.
[url=https://www.roleplayerguild.com/topics/179616-star-wars-galaxies-at-war-multiverse-spaceship-rp]Star Wars: Galaxies at War[/url] by Me.
[url=https://www.roleplayerguild.com/topics/181167-absolute-comics-justice-rising/ooc]Absolute Comics[/url] by a load of people.
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://media.giphy.com/media/10MpyAAodJsiTm/giphy.gif" /><br><br><div class="bb-h3"><span class="bb-b">S E P</span></div><br><sup><div class="bb-h3"><span class="bb-b">E V I L S C O T T I S H G U Y</span></div></sup></div><br><br>So I have been on the Guild for a long, long, <span class="bb-i">long, long,<span class="bb-b"> long, long,<span class="bb-u"> LONG</span></span></span> time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.<br><br>It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.<br><br><span class="bb-b">Active Roleplays:</span><br><a href="https://www.roleplayerguild.com/topics/192957-ultimate-one-universe-emergence/ic">Ultimate One Universe: Emergence</a> - by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a> and <a class="bb-mention" href="/users/sep">@Sep</a><br><br><span class="bb-b">Roleplays I miss:</span><br><br><a href="https://www.roleplayerguild.com/topics/188099-one-universe-unlimited-a-marvel-dc-comics-roleplay/ic">One Universe: Unlimited - A Marvel/DC Comics Roleplay</a> by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a><br><a href="https://www.roleplayerguild.com/topics/172886-closed-ultimate-one-universe-season-one">Ultimate One Universe</a> by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a><br><a href="https://www.roleplayerguild.com/topics/141802-no-turning-back-into-the-abyss">No Turning Back</a> by Me.<br><a href="https://www.roleplayerguild.com/topics/179616-star-wars-galaxies-at-war-multiverse-spaceship-rp">Star Wars: Galaxies at War</a> by Me.<br><a href="https://www.roleplayerguild.com/topics/181167-absolute-comics-justice-rising/ooc">Absolute Comics</a> by a load of people.<br><br></div>