So, I've been doing some updates to some of the NPC sheets, and I also came up with three new ones. Below are the updated sheets... Judas and Ruby got the big updates (I wrote their description and changed some of Ruby's spells), but I also completely changed Lynette's abstraction and did some major updates to Jacqueline's so that nobody can speedrun the story.
Oh yeah, I made three new NPCs. They're cool. Go look at them.
I also wrote up various Joint-Casting concepts based off of conversations on discord and ideas... these are not final and I'm willing to make edits.
In addition, you all are more than welcome to write some of your own. And by that I mean I want you all to do it.
Oh yeah, I made three new NPCs. They're cool. Go look at them.
Lynette.Domínguez | |
28 | Lynette Whitney Domínguez | She/Her "Knowledge is everything... or maybe it's nothing. I'll let you decide." | Description: Close friend of Britney Williams, she is one of the founding members of the Sycamore Tree Coven. She's not a native of St. Portwell; she's originally from New York. Her father got a big-time job in St. Portwell, and she moved to the city with her family (her parents and her two younger siblings). Lynette went through her Kindling-Event, talked to her dead grandmother one last time, and developed a mild obsession with magic. She gained a great deal of knowledge of magic when the Stygian Snake began its rampage, and the thing nearly killed her and her siblings... however, she was saved by Ashley, Daisy, and Auri and then roped into the Coven - she was under that Sycamore Tree that they formed their pact under. She participated in the various battles against the Stygian Snake and was glad to be a part of the Coven... only for it to devolve into a mess of childish bickering. Lynette did her best to keep the best and try to mediate many of the arguments, but over time, people left one by one, and despite her best efforts, the Coven was no more (but she kept in touch with Auri and Britney). Lynette decided to explore magic on her terms... and swallowed her pride to briefly join Emily's 8th Street Coven - becoming the third in command for a stint - however, she left them when they started terrorizing St. Portwell. However, Lynette entered college for Intelligence Studies, where she met her future best friend, Victoria Blackmore. Like Victoria, she graduated with a master's with minors in logistics and joined the "FBI,"... and when Auri put out the call, Lynette, sadly, had to decline but said she would gladly join. Lynette is half Dominican and half Haitian but identifies as black and is average height but fit. Abstraction: Adept - Red & Orange Lux. Channeler: Her grandmother's necklace Glyphs: The primary spell discipline that Lynette has crafted during her time in the Old Coven. It works simply: She has several symbols associated with a spell and has to draw them in the environment to activate them. They either let her manipulate elements in a radius around the glyph or create the element out of the glyph. However, the glyph's size determines the radius's size or how large a component she can create. There is no upper limit to the size and scope of the glyphs, and she can make them the size of countries. However, these glyphs must be drawn perfectly to work, so that's next to impossible. Below are the glyphs Lynette has created thus far: Fire: Fire represents the power of fire and can be used to create flames. Depending on the glyph's size, the effects can range from small fireballs to full-on infernos. Earth: This glyph allows Lynette to manipulate earth-based elements such as soil, rocks, and sand in a radius around the glyph (the more extensive the glyph, the further away she can manipulate the earth). It can be used to create barriers, earthquakes, or shifting landscapes. Water: This grants control of water in a radius around the glyph (again, size is dependent on the glyph), allowing Lynette to manipulate it in various forms, such as creating water-based projectiles, controlling currents, or generating protective shields. Ice: This glyph is used to create and manipulate ice in a radius around it, allowing Lynette to create frozen constructs, freeze objects in her vicinity, and launch icy projectiles. Air: Represents the manipulation of air and wind and can be used to create gusts of wind and entire tornadoes. Electricity: This glyph allows Lynette to cast electrical attacks, enabling Lynette to shock nearby foes and shoot lightning bolts and other feats. Plants: Created with Britney Williams's help, this glyph allows Lynette to create and manipulate plant life. It will enable her to shape and create floral structures, rejuvenate plants, etc. Light: Light represents the power of light, which allows Lynette to generate blinding flashes, create light constructions, or fire deadly laser beams. Abstraction-Boosting: This glyph boosts the abstractions of everyone within a radius - including Lynette. The larger the glyph, the larger the radius and the more influential the abstractions will become. Protective-Glyph: A glyph that boosts everyone's emotional fields within a certain radius inside of it, making them far more resistant to magical attacks. |
Jacqueline.Reed | |
25 | Jacqueline Mackenzie Reed | She/Her Strength is not spells and artifacts; it comes from within." | Description: The beloved younger sister of Emily G. Reed and her twin sister, Miranda Reed, are (together) the third-in-command of the 8th Street Coven. Jacqueline is the opposite of her sister, Miranda, where Miranda is the girly of the two; she is more adventurous and fearless (with a hint of brutality). Jacqueline grew up the more tomboyish of the two and loved exploring St. Portwell's woods, which she claims crafted her into the person she is today. While the girl is ruthless, she has a deep reverence for nature and the outdoors (which makes her a bit more sympathetic towards 8th Street's rival, Greenwood) - and is the ultimate free spirit. She would do anything to maintain her independence above all else. However, much like her sister, she is a loving and compassionate person who, deep down, reveres the rest of the 8th Street Coven as sisters and loves each one. This hidden compassion leads Jacqueline (alongside Miranda) to attempt to quell her older sister's brutality and try to keep 8th Street on the straight and narrow. She doesn't want to see them get hurt or arrested if (or when) they finally go too far. Jacqueline is a skinny Caucasian girl who usually dresses for practically rather than style - so expect jackets with lots of pockets, cargo pants, etc - and is a bit more athletic from hiking. Abstraction: Agent - The Expert's Book. The Expert's Book is an artifact given to Jacqueline Reed by her older sister, Emily, and it is a leather book inscribed with golden runes. The book gets its power from a Sealed-Apparition known as The Expert, a being with a vast wealth of knowledge and wisdom that is willing and wanting to share. However, the Expert is not just a passive source of information; it has a distinct personality and has chosen Jacqueline as its host (Or in its words "Scholar"). It's an Apparition with a quirky, annoying, and exceptionally pedantic personality that communicates with Jacqueline through the words on its pages and occasionally nudges Jacqueline towards specific topics, suggesting it has its agenda. The Expert chose Jacqueline as its host because of her adventurous spirit and thirst for knowledge, and this bond is not just a matter of preference; there is a magical bond that makes the book useless in anyone else's hands. The Expert is connected to Jacqueline's soul, and The Expert has no obligation to share its knowledge with anyone else. So if separated from it, the book pages will remain blank until Jacqueline reclaims it. If someone kills or injures its current Scholar to take the book, The Expert will know and permanently lock itself out to the killer and any of its associates. Only when the current Scholar willingly gives up the book or dies will the Expert choose a new Scholar, but they must be worthy of the Expert's power. To use the Expert's Book, Jacqueline has to ask it a question (either out loud or internally). Its pages come alive with countless pages filled with comprehensive knowledge of the subject or topic she wants to learn about. Plenty of this information is useless, so Jacqueline sometimes has to comb through the book to find valuable information. The book has a "slotting" system, where it can only learn about one subject at a time and gets discarded and replaced with the subject. This ability allows Jacqueline to gain near-omniscient knowledge, but only within the bounds of her questions. |
Ruby.White | |
30 | Ruby Kierra White | She/Her "Eating ass and saving grass." | Description: The fearless leader of the Greenwood Coven, Ruby, is a very eccentric woman whose antics confuse and annoy the Greenwood Coven. She is known to be incredibly stubborn, with a holier-than-thou attitude, and impulsive - with a borderline Messiah Complex. The rest of the Greenwood Coven love her dearly, but they operate as a balancing act to her more eccentric behavior. Ruby was born and raised within The Temple of Charming and Graceful Individuals to a single mother named Sandra White. Her father was never in the picture, and, honestly, Sandra never knew who he was, not that she cared because he didn't want anything to do with the Temple - which was everything to Sandra, and ended up being everything to Ruby. Ruby grew up being very close to the leader of the Temple, Lynette Richoux, as she was being developed into one of her future Crones. However, fate would lead Ruby down a different path when they discovered a magical grove some distance away from the Temple during a game of hide-and-seek with friends. When she stepped into this place, she felt a connection to nature like no other, and it filled her with wonder - as it was the most beautiful place she had seen. Little to her, the Grove was a magical, semi-sentient location that only let in those it deemed worthy. The place became Ruby's Sanctuary, and she retreated to receive that same wonder well into her adult years. However, after the battle with the Stygian Snake, more Apparitions flooded into St. Portwell, and one entered the Grove. Ruby entered the Grove one day and found it all burning. The very thing she loved as a child in flames caused Ruby to fall to her knees and scream, causing her Kindling-Event. Yet, she could not save the Grove; it was beyond saving, and she watched it burn before her eyes. This was one big clarion call for Ruby as she realized St.well was crumbling underneath her feet... Getting let into the Grove and being the only person to enter filled Ruby with a new form of determination and a new ego as she felt like the Chosen One. This was a calling from the Grove to become the savior of St. Portwell and protect nature... Then she realized that her time with the Temple was ending. She trained with their Adepts for the time being, but ultimately, she found her true calling and created a Coven: The Greenwood Coven. She roped three of her friends into it, and together, they had many adventures as she defeated Apparitions, witches and warlocks, and other monsters threatening nature. Ruby is an average-height woman who stands at five-five and has a skinny, somewhat athletic build. Ruby is half-black and half-white but identifies as African-American and has dyed red dreadlocks, the most notable features in her eyes. However, she has a nasty burn scar on her right arm from a battle with Emily G. Reed (who she fucking hates). She likens herself to a modern-day superhero as, when the time calls, she dons her Spring Maiden alter-ego and wages war against the other factions. While the Spring Maiden, she walks around with a giant tree branch, which acts as her channeler. Her longtime girlfriend is Amelia Dallon, the Fall Maiden. Abstraction: Adept - Red & Pink. Channeler: A branch from a piece of the Grove that was not destroyed. Spring-Beams: Ruby's primary spell and offensive weapon, she can generate concussive beams from her channeler. These beams were a dull-yellow color, and she could control the force they hit with (They can range from a punch to knocking a car over). These beams had a secondary effect of generating plant life (roots, grass, foliage, etc.) wherever they hit, and she can control what gets generated to a degree. She can use it to create plant structures to suit whatever needs. Growth-Spurt: With a wave of her "wand," she can cause flowers to bloom, trees to flourish, and fields to become fertile—even in places where they would not logically grow. She can induce explosive plant growth in her vicinity, and this spell is most potent during the spring equinox. Forest Shield:Spell can quickly erect a massive barrier out of the ground of vines, thorns, and woods that can be pretty difficult to penetrate. Verdant Platforms: Ruby can create a platform made out of plants in the environment at will and use them to get as high as she pleases. She can create several at once that are either above or lower than her but remain present until they either wither away or get destroyed. Aeromancy: Ruby can control and manipulate the air element with a wave of her wand. She can conjure powerful gusts of wind, create air currents, and even summon a tornado to ravage foes. Ruby has learned she can achieve a pseudo-form of flight by laughing herself around with the winds. Emotion-Sensing: Ruby can see the auras of people around her by blinking her eyes and discern their emotional state from their color. She can also foster an emotional bond between people and allow them to see each other’s emotions. Positive-Emotion Amplification: Ruby can cause positive emotions in others (bypassing Emotional-Fields) even in the darkest hours. She can induce joy, hope, and happiness in her targets, but her fellow Coven members don't like their emotions manipulated, so she rarely uses this Spell. Emotional-Repulsion: Ruby can focus on her targets, bSpelling any Emotional-Fields, and induce emotions such as fear, discomfort, and uncertainty to ward them away. Psychic-Shield: Ruby can create a barrier of Pink-Lux that prevents psychic shielding to all those who enter. No one can use emotional or mental magic while behind the Psychic Shield. Alert: Another spell Ruby created alerts her if someone attempts to enter her head... and illuminates the aura of whoever is trying to. Sanctuary: Ruby can create an entire structure made of plant matter, such as a building or a large dome, to serve as a haven for herself and others, which regenerates itself. This Sanctuary offers physical protection with its sturdy walls and a calming aura that fills the space with positive emotions (like happiness). Maiden Flash: A Joint-Cast and "Final weapon" that is cast between all four of the Maidens. They form a triangle formation - with Ruby in front and the other three behind her with their arms extended, and they channel their Red-Lux into her. This ritual charges up Ruby and her channeler, the tree branch, as she aims at the target. Once fully charged, it unleashes a devastating beam of magical energy, a kaleidoscope of different colors. When it fades, it reveals that the entire area has been converted into a forest. This Joint-Cast requires time to charge up, but the longer it is charged, the more effective it is. |
Judas.Bennet..........(Deceased) | |
39 | Roxanne Samantha Bennet | She/Her/He/Him "We're not just bikers; we're the architects of chaos. So tell me, bitch; are you willing to ride?" | Description: The leader of the Wolfpack, known as the Poppa Wolf, was the fierce kingpin of St. Portwell before his final battle and death at the hands of his subordinate, Shayton. However, before there was Judas, there was Roxanne. Roxanne was born into the Temple of Charming and Graceful Individuals, and she didn't know her father - he didn't want anything to do with the young Roxanne, so her mother raised her alone. Her mother worked her back off, even as a member of the Temple, to keep a roof over their heads and food in their bellies. As a consequence, Roxanne didn't see her a lot and thus didn't have her guiding hand to keep Roxanne on the straight and narrow. Living in squalor and wondering if this was the day something happened and they would be put on the street made Roxanne ambitious. She had no choice but to think of ways to make money, and she was smart, so naturally, the best thing for a young Roxanne to do was fall into a life of crime. It started in high school, where she was already shoplifting, selling drugs, and sometimes herself. It was all necessary to get some money to help her mother out, and as the young Roxanne fell into crime, she spent less and less time in school until she dropped out entirely. She left the Temple, too, but she didn't want anything to do with them. As she fell further into the criminal underworld of St. Portwell, working for different kingpins and surviving through her quick wit only, she quickly realized that women didn't get a lot of respect there. She was hungry, and she wanted her spot at the top, but it was apparent that her comrades only looked at her for what was between her legs. She tried to form her biker gang that would turn St. Portwell on its damn head. That was when, after a conversation with her boyfriend, Valjean Vasil, she discovered the best solution for her problem: assume a male identity. And thus, Judas Bennet was born, and Judas got everything Roxanne wanted. Judas formed the Wolfpack. However, they were very little more than petty drug peddlers and nobodies in the grand scheme of things... up until Dollhouse entered the picture and gave Judas an offer he couldn't refuse: Dollhouse supplies him and his cronies with Abstractions, and in return, the Wolfpack occasionally act as muscle. Judas accepted it without a second thought, and Judas Bennet became a big name in St. Portwell's underworld until a fateful final battle with the PRA ended with his death. His legacy lives on as the Wolfpack's leadership changed hands from Judas to Dean. Abstraction: Adjoined - Urbania. Judas has access to Urbania, the Apparition that embodies the sprawling cityscape and allows Judas to manipulate all the elements that comprise the city. Judas is easily one of the most potent and dangerous Paranormal-Beings in St. Portwell. He can use concrete, glass, asphalt, wire, and rebar and manipulate and to generate it as far as the eye can see. He can create dramatic structures such as buildings in the blink of an eye and manipulate the existing cityscape to escape quickly. Judas can also scry on different locations in the city by looking at the glass, allowing him to see and hear what is taking place in front of them. Judas can spy on any location in the city through glass; however, it is a two-way street as they can also see and hear him. |
Shaquita.Walker | |
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??? | Shaquita Desiree Walker | She/Her "... You present a clear and present danger to our plans." | Description: The mysterious boogeywoman of the Dollhouse organization, and one of their most fearsome, brutal, and cunning members. She primarily acts as the bodyguard for Dollhouse's leadership, but sometimes she is an assassin or a "repo-woman" for any Abscised that tries to cut and run. It's a mystery where she came from, but she is effective, and she has killed everyone who has had the displeasure of being on the opposing end of her pistol. While Shaquita is silent, when she does speak, she speaks with a lack of affect, and is to the point, and not just that, she is very intelligent, occasionally participating in Dollhouse's planning. While she is a mystery, she has an interest in the Sycamore Tree Coven and has done extensive research into them and can name every member by name - not that she would let that slip. Shaquita is a tall, well-built African-American woman who stands at six-three and typically has a scowl on her face. Abstraction: Unknown. She is strangely immune to psychic intrusion. |
Hagan.Rosefey | |
27 | Hagan William Rosefey | He/Him "My advice is to make sense of this crazy world we live in for yourself. Don't let anyone decide that for you." | Description: Member of the Old Coven, cousin brother of Jessica Rosefey (of the Greenwood Coven), and all-around shithead. He, like his cousin, was born in St. Portwell, however he was... troubled. He never played well with other kids growing up and was always an aggressive, anti-social kid, and he was always a target for bullying because he was smaller. His older cousin tried to help him out, but there was only so much she could do until Hagan hit puberty and became the big boy. To make up for the negative feelings he built up from getting bullied, he became the bully. Hagan was the big bully at school, and was feared as few could stand up to the guy because he was big and knew how to fight! He declared himself the king of the school... unfortunately, one summer, there wasn't much to be king over. The Stygian Snake began its rampage, and Hagan's classmates were getting picked off left and right, and every night he would just... blackout and wake up somewhere else when the morning hit. He began having violent thoughts, and would sometimes wake up with blood on his hands. This was because the Stygian Snake had enthralled Hagan, and was seeking to turn him into its second herald alongside Scott Reese. However, the Sycamore Tree Coven saw this plan, and with some fast action and quick thinking, managed to liberate Hagan by putting an artifact known as The Anchor (A giant nautical anchor that grants whoever super strength, and the ability to make him unmoveable) in his hands; granting him an Emotional-Field and purging the Stygian Snake's influence from his mind. When he came to, after he got done screaming, the Sycamore Tree Coven told him the entire situation and invited him into the Coven. He accepted only to stroke his ego, and while he behaved at first, he couldn't help but bully people and be an asshole - and generally show zero appreciation for being saved from being the Stygian's personal killing machine. He helped defeat the Stygian Snake... however, his behavior didn't cease (arguably got worse), and the Coven eventually voted him out. However, they wanted back The Anchor, and Hagan refused to give it up, which led to a violent confrontation where the Coven kicked his ass and took it from him; leaving him in a ditch. Angry, hurt, and betrayed, Hagan underwent a Kindling-Event and was confused at first, but he knew a few things from the other Adepts. However, there wasn't much of a come-up for Hagan from there, as he fell into a life of petty crime and selling drugs to kids in the suburbs. He eventually fell into the Wolfpack and operated as one of Judas' muscles. Hagan is a very tall and strongly built man who stands at six-five and has a head of slicked-back blonde hair. Abstraction: Adept - Purple & Yellow Lux. Channeler: Great Barrier: The primary spell in Hagan's arsenal, a barrier. The Great Barrier is a large-scale defensive barrier around himself or an area to protect against incoming attacks. The barrier is durable enough to withstand a barrage from several assault rifles or a super strong punch and can tank mundane and magical attacks easily. Hagan can shape it however he wants to, and even adjust its dimensions on the fly, using it to shield himself or his allies from harm, and when necessary, he can use his Purple-Lux to maneuver the barrier around - and even offensively, launching the barrier forward to knock enemies back. Chain-Whip: One of Hagan's primary forms of combat, chain-whip, involves creating a force field in the shape of chains and using it as a whip. Using his Purple-Lux, he can telekinetically manipulate it and enhance its speed and strikes to make it a devastating close-to-mid-range weapon. Charge: Mixing his Purple and Yellow Lux, Hagan uses the latter to surround himself in a protective aura and the former to launch himself like a rocket. With Charge, he can knock aside anything that isn't nailed down and put holes in concrete, but he cannot alter his trajectory once cast. Boxing glove: Hagan once again mixes his Purple and Yellow Lux to surround his fist in a force field shaped like a boxing glove. This "glove" is incredibly durable and enhances Hagan's strikes, and using his Purple Lux, he can strike at lightning speeds. Barrage: Channeling pure Purple-Lux, Hagan activates super-speed in his arms and unleashes a barrage of punches so fast that the human eye cannot perceive it. He can only do this for a few moments, but that's fast enough to absolutely devastate a target. Leap: Hagan developed this spell so he can get around without having to use Charge. Hagan launches himself off the ground and lands at a predetermined spot—he uses his Purple Lux to cushion his fall. Wolf's Head: This is a simple attack spell in which Hagan creates a barrier in the shape of a giant wolf's head that chomps down on a foe—it is strong enough to bite a car in half. The Absolute Terror Field: A unique spell that changes Hagan's Emotional-Field into an automatic barrier that blocks out magical attacks. The Absolute Terror Field is normally invisible until a threat is detected when it creates a translucent shield around it that deflects incoming magic. It has a relatively small radius of around one meter around Hagan, which is enough to cover him, but the Absolute Terror Field is fast, quick enough to respond to attacks near-instantly. Not only that, it's insanely durable and is enough to stop even the strongest magical attacks like its nothing. In addition to this, the Absolute Terror Field can generate a burst of force to push back attackers in the event that their attack is physical. The Absolute Terror Field can only remain active for five minutes, and afterward, it has a cooldown of around thirty minutes. While using The Absolute Terror Field, Hagan cannot use the Great Barrier, so he must choose between being functionally invulnerable to magic for a short period of time or protecting himself and allies from all damage. |
Isaac.Kane | |
47 | Isaac Allen Kane | He/Him "I knew you were coming, before you knew you were coming." | Description: One of the main men in St. Portwell, Isaac is a very popular broker that deals in the most valuable thing in St. Portwell: Information. Isaac, with his vast network of contacts and sources, is highly competent and buys and sells secrets, information, and anything else to the highest bidder. He works with anyone in St. Portwell, from the mundane crime factions to the various magical organizations (Except for the PRA, whom he vehemently despises), and fiercely maintains his neutrality at all costs. Despite it all, Issac attempts to maintain the balance of the city and tries to ensure that one powerhouse doesn't bulldoze over their opposite. It's unknown what Isaac's past is... all that's known is that he's from LA and worked with various different mafias on the west coast. Issac is a tall, African-American, man with a cool demeanor and classy sense of fashion - seemingly having two suits in every color. He is a habitual cigar chomper and is as trademark to his appearance as his sense of style! Abstraction: Adjoined - Perseverance. Perseverance is the Abstraction used by an Apparition named Mr. Morale and lets Issac survive hell. Mr. Morale is an Apparition with a mysterious origin; what he does say is that he was created by a group of people who faced adversity like no other and powered through it through determination, willpower, and strength. Their drive to survive this hell is what created Mr. Morale, and somehow it ended up in the hands of Isaac. With Mr. Morale's abstraction, Perseverance, Isaac has an array of abilities that make him one tough son of a bitch - he's far from invincible, however. The first ability is that it makes Issac resilient, and he can keep going despite any injuries or if he's exhausted, allowing him to power through any fight like it's nothing. The second ability that Issac has is that he has mental forditude like no other and not only will he never give up and remain focused, he is immune to psychic intrusion. He also has a regenerative ability, allowing him to heal far faster from mild-to-moderate injuries and saving him from severe injuries. For example, he can heal from most broken bones in a week, and in a few hours, a deep gash would have closed. Issac's stamina is also enhanced and allows him to go for hours at a time (hmmmyes). |
I also wrote up various Joint-Casting concepts based off of conversations on discord and ideas... these are not final and I'm willing to make edits.
In addition, you all are more than welcome to write some of your own. And by that I mean I want you all to do it.
- Forest Fire ⫻ A Joint-Cast between Linqian Han, and Britney, where the two of them put their Red Lux together for this potent Spell. In Forest-Fire, the two of them create a massive forest at the target area... which, shortly after, ignites into flames, becoming a mighty forest fire that will trap them if they do not escape in time.
. - The Pink Lotus Blossoms ⫻ A Joint-Cast between "Edict" Devola, and Britney, and a simple combination of their two affinities into one potent effect. The Pink Lotus Blossoms creates several glowing pink plants in the environment, which blossom and release a soothing glow. However, anyone in the vicinity of these plants is affected by an Emotion-altering aura, amplified by the Joint Cast, which bypasses Emotional-Fields. For example, the flowers can exude an aura of intense fear to scare someone off, or they can create an aura of overwhelming. Britney and Edict must decide on what emotion these flowers exude and have to be in harmony when this is Joint-Casted or else the flowers will immediately wither and rot away.
. - Forest Glyph ⫻ A Joint-Cast between Britney and Lynette Domínguez, where the two of them create a glowing Glyph on the ground in the shape of a tree... and in the radius of this Glyph, the two of them gain incredibly potent Floramancy, as Lynette's Orange-Lux gives it a potent boost.
- The Reaper Storm ⫻ A Joint-Cast between Drake Blackmore, and Jack Hawthorne... despite their differences, they put their Luxes together to create a potent spell that Drake describes as a "Super-Mode." Drake creates a Scythe made out of lightning similar to his Electric-Arsenal spells; however, instead of being a blue color, this Scythe is made out of black lightning. This Scythe strikes incredibly fast with the boost it gains from their combined Purple-Lux, and it is supernaturally sharp - cutting through steel as if it were paper mache. However, it also increases Drake's flight spell to make him incredibly fast and briefly colors all of his lightning spells black.
. - Phantom-Blade ⫻ A Joint-Cast between Drake and Stormy-Carson, infusing his electric weaponry with Drake's Voltblade. This Joint Cast creates a typical Voltblade (or alternately, Voltbuster), except the lightning is a wispy green color similar to Stormy's auras. This blade typically functions like Drake's electric weaponry (It's solid, shocks foes, etc.), except it cleaves through Apparitions, weakening their abstractions and causing them immense damage. Even the strongest Apparition falls before the Phantom-Blade, and it can damage Apparitions inside of Adjoined and Abscised.
. - Barrier-Storm ⫻ A joint-cast between Drake Blackmore and Stormy Carson that turns Stormy's shields into a force of raw destruction. Ultizing their Luxes, Drake and Stormy create a raw and destructive tornado out of razor-sharp, spinning barriers that travel a short distance before disappearing. In that short time, the Barrier Storm can ravage even the strongest of foes and can leave untold destruction on a battlefield; however, it must be used wisely.
. - Penetration ⫻ A potent Joint-Cast between Drake Blackmore, and Linqian Han... with a very amusing, yet fitting, name. Both of them stand side-by-side and stick their hands out, aiming them at the target, and using their Red-Lux, create a blast of burning-hot energy that is hot enough to burn through most metals instantly and penetrate most magical barriers.
. - Doomsday ⫻ A Joint-Cast between Kenshiro Murakin, and Drake, and their ultimate weapon if cast successfully. It is a potent orb of plasma that is several shades of blue and grows larger and larger as the Joint-Cast goes on. In addition, using both of their Purple-Lux, it telekinetically pulls anything towards it, bypassing Emotional-Fields, like the gravitational pull of a planet. It gets stronger the closer to it an object or person gets, to the point where it will be impossible for the fastest Paranormals to escape.
. - Thunder-Dragon ⫻ A Joint-Cast between Drake and Aislin Rose... a Spell that combines their Red-Lux, and utilizes Drake's Purple-Lux, and Aislin's Gold Lux. When cast, a powerful telekinetic effect hits the environment that yanks objects off the ground, from small objects to heavy ones like entire cars - it will even begin to pull objects apart if needed. This telekinesis builds a giant dragon out of anything, and once it is complete, it will electrify and become a massive floating dragon that the two will ride upon and fly around. Using their Red Lux, they can guide dangerous electrical attacks as they rain hell from above.
. - Portal of Bravery ⫻ A Joint-Cast between all four Blackmore siblings, personally taught to them by their father Adam. All four Blackmore siblings stand in a circle, aiming their hands at the center and channeling their Purple Lux to create a massive portal that looms over the environment. This portal leads to a realm of nothing but white and fires an incredibly massive and potent blast of white energy that is strong enough to make the Stygian Snake retreat after a lengthy encounter. The Portal to Bravery is one of the most potent Joint Cast in the Old Coven; however, it requires all four Blackmore siblings, and Charles lives in Miami, so it's impossible for the Blackmore siblings to cast it.
. - Healing-Storm ⫻ A Joint-Cast between Drake and his now-deceased wife, Jade. It was created during the battle with the Stygian Snake, and the two of them together joined hands to alter the weather conditions to create a localized lightning storm. However, this isn't a regular lightning storm, but green-colored lightning will rain down on an area... healing everyone in the vicinity of the strike. This Joint-Cast is very unpredictable, but it was capable of healing the Old Coven during their longer engagements with the Stygian Snake.
- The-Magical-Mecha-Spider! ⫻ A Joint-Cast between Lisa Turner, Ella Brooks, and Saskia Otten., creating a colossal metal spider that the three of them pilot like some type of weird mecha. When the three of them get together, Lisa summons a special swarm of metal spiders imbued with Ella's Orange Lux that build the Mecha's frame and Saskia creates a massive armor made out of blood around it. When its complete, the Mecha-Spider is enormous, at thirty feet tall, and very odd yet menacing. Each girl operates a different function within the Mecha-Spider: Lisa controls the spider's movement and repairing it, Ella manages the offensive systems, allowing the Mecha-Spider to fire a powerful beam of light, and Saskia handles the defensive systems, controlling the Blood Armor and other projectiles. Saskia controls a cache of "blood missiles" stored within the spider's legs, these missiles are launched at enemies, exploding into a mass of "Blood Bullets" that shoot in all directions. When the Spider is damaged, Lisa deploys a special team of spiders that weave metal like silk. Despite The-Magical-Mecha-Spider!'s potential, it is only capable of being maintained for thirty minutes before it falls apart, and the girls will not be able to use it for the rest of the day.
. - The-Discombobulate-Healing-Field! ⫻ Yet another Joint-Cast between Lisa Turner, Ella Brooks, and Saskia Otten, designed in the Old Coven to create a massive healing field in the fight against the Stygian Snake. The three girls stand in a triangle, aiming their hands at the center of the triangle, combining their unique Lux types to form a healing zone that is a testament to their diametric personalities. The field is a potent source of regenerative energy, but it also has a disturbing aspect, but all three of them not only combine their Green-Lux but insert a different aspect of their personality. Ella provides a source of bright, rainbow-colored light that illuminates the entire area with a vibrant glow and otherwise does nothing. Throughout the radius of the field, small spiders made out of blood are automatically summoned and home in on anybody nearby. Once they reach their target, they immediately burrow into their skin and release a healing compound that promotes speedy healing. The longer they remain in the field, the more of these spiders will burrow into their skin, and the trio can keep the healing field going as long as they stand in a triangle.
. - The All-Knowing Spider ⫻ The All-Knowing Spider is a Joint-Cast between Kari and Lisa that requires the two to hold hands, close their eyes, and focus - creating a gigantic glowing-white spider. Once the Spider is created, it creates glowing white webs in its environment, which act as a sort of information superhighway that absorbs the information in the surrounding area. As the spider expands its web, it gathers more and more information. Initially, it perceives immediate details such as that have recently taken place, notable objects, and any being present. As the spider's web expands, it begins to gain deeper insights, such as hidden rooms, detect any recent usage of Abstractions, activity patterns (such as paths and routines of beings within its range), etc. After an extended period, the All-Knowing Spider reaches its full potential, gaining near-omniscient knowledge of the entire area, giving it near-infinite information about the area it is in. By touching the Spider, Lisa, and Kari establish a link between themselves and the spider and gain all the information that it collects. However, they have to be very careful, or else they will face an information overload and have to absorb the information in short bursts. The All-Knowing Spider has plenty of useless information about their current that they will have to also process. This spider is the size of a small house, and the two can telepathically command it, but they have to work together in order to move it. However, the Spider is incredibly slow, and by leaving the area it will lose all the information that it has gathered as the webs will disappear. The All-Knowing Spider is also completely defenseless.
. - Trillion-Eyes ⫻ A powerful observation tool that requires Kari and Lisa to Joint-Cast. To cast, the two must hold hands and touch foreheads, causing a white light to travel from Kari to Lisa... temporarily turning each of Lisa's spiders into a miniature Observation-Point. Each spider minion gains a miniature observation point, enabling Kari to see and hear through them as Lisa commands them. Thus, this spell requires cohesion between Lisa and Kari as the former has to position them carefully to maximize their effectiveness. Given Lisa's ability to summon thousands of spiders at a time, this allows them to create an expansive network. However, the more spiders that are used, the more strain it places on Kari's mind, potentially leading to information overload. To lessen this risk, Kari can choose to focus on specific observation points at a time and filter the information she receives.
. - Prismatic Swarm ⫻ Or "Crack Spiders", as Lisa likes to call them, is a Joint-Cast between Lisa and Ella that imbues Lisa's spider minions with Ella's Prismatic lights. The Joint-Cast begins with Lisa summoning her spiders and Ella imbues them, making them glow with pulsating multi-colored waves of light. With this imbueing, the spiders are far faster, stronger, and tougher for a short period of time, which can make all the difference in confrontations.