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4 yrs ago
Wishing a relaxing weekend for everyone. Take some time to be kind to yourself, to unwind, and to have some rest. <3
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6 yrs ago
I ate a brownie once at a party in college. It was intense. I felt like I was floating. Turns out there wasn't any pot in the brownie. It was just an insanely good brownie.
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6 yrs ago
There was an explosion at a cheese factory in France. De-Brie everywhere.
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Bio



that elder scrolls / mass effect roleplayer

I put a spell on you

“I am nothing in my soul if not obsessive.”



Most Recent Posts

Hmmm, would a vorcha flamer fall under abilities, equipment, or both?


From what a brief google shows me, it's kind of a mix. So it's a tech ability, but then you'd need the correct equipment to use it. But for the sake of a roleplay, you can be a Vorcha with a flamethrower without taking away an ability if you'd like. That's not farfetched to me, in purely narrative setting.
[hider = Naryxa Kesir][center][color=dadada][sub]NARYXA KESIR
286 MONOGENDERED ASARI ADEPT

Typical of her race, Naryxa’s skin tone is a light and muted lilac, her scalp crests taking a much deeper shade of blue towards the tips with the colour seemingly applied in a pattern. She has smatterings of white freckles that frame her forehead, temples, and her cheeks. These freckles help to highlight each individual crest. They also happen to travel down the back of her neck and spine, should one be so lucky to see them. She stands tall and proud at 5'9" and weighs approximately 142lbs.

During her time as a mercenary, Naryxa, like many other young Asari mercenaries, took facial tattoos. A turquoise blue, drawn drastically around her eyes and across her cheekbones, drastic patterning above her eyebrows is always eye-catching to others, especially so when set against her pale blue eyes. The tribal-like curved style and bold colour choice gives her an overall sensual appearance on her face, and can appear dominating to some.

Naryxa usually radiates a warm glow when she smiles that puts people at ease rather quickly and disarms feelings of hesitation. It is said that a true smile is given from the eyes, and hers absolutely glow with joy and add to her charm. She carries the same reassuring sincerity in her smile that so many fellow Asari do. That said, her demeanour can quickly shift from that to something more stern when something has displeased her, and the same eyes can become almost feline in their piercing gaze when required.

[/indent]

H I S T O R Y

Naryxa was born in 1898 to an Asari councilwoman, Vaessa Kesir, and a Salarian plant biologist male, Gurok Teran. Naryxa was closest to her father, living with him for her first 22 years, until he passed away at the age of 41. This was not to say that Naryxa did not also love and spend time with her mother. Quite the opposite, she loved her mother deeply but understood that her mother’s position on the council was important, particularly with the ongoing difficulties with the Geth and Quarians that was beginning during the early years of her childhood. Vaessa worked hard during her Matriarch years at the Citadel, and Gurok’s scientific work happened to have brought him to the Citadel - where for the sake of his daughter, he chose to live out his elder years. Teaching Naryxa about plant biology, the planets in the Milky Way, and of planet geography and weather patterns. All of the knowledge that her father gave her, has served her well throughout her entire life.

Saddened by her father’s death, at 22, Naryxa finally left the Citadel on an adventure of her own. Her father had created a dossier for her, listing some of the most beautiful and remarkable plants in the galaxy that could be found on different planets. Armed with the dossier and her mother’s approval, Naryxa jumped from ship-to-ship, hitchhiking her way through the galaxy to see each plant on the list.

Every so often, a plant that she would tick off would unlock a video from her father with a message about the plant, and some words of affirmation for his daughter. Many of his metaphors and words of wisdom are ones that she repeats to herself and others in difficult times. Suddenly, this journey with the dossier became a pilgrimage of sorts - and at each stop, Naryxa found herself engaging with the communities and people, developing, learning, and educating. Spreading her father’s research to the furthest reaches. After 9 and a half years, and 885 plants had been ticked off, Naryxa’s journey was done. Her father had planned out this journey for his daughter, so that she may have more years with him - and more memories that he could never have given her during his short life.

Naryxa then returned to the Citadel, and began working on scientific papers about her journey. For a while, this sustained her, but soon she found herself growing bored and wishing for a new adventure to embark on. Strangely, she found herself drawn, as many Maiden Asari do, to become an exotic dancer - to break free from the shackles of society and live out a life of social interaction on the fringes. So she did this, much to Vaessa’s chagrin. She danced her way around the Milky Way for over 80 years. She saw people come and go, friendships grow and flourish and then wither away almost just as quickly. It was during these years that she indulged in her first romantic relationship with another Asari, Valeen.

Their relationship lasted over 30 years, before Valeen’s lack of ambition seemed to put a wedge between the two. Naryxa was growing bored again, looking for something new - but Valeen enjoyed dancing too much to give it up. Surprisingly, the pair split in an amicable fashion - neither party sad and melancholic over the end of the relationship, but instead grateful and appreciative of the time they had spent together. After all, for many in the Galaxy, a relationship spanning 30 years was practically a lifetime. Naryxa once again found herself back at the Citadel. It was almost like the Citadel was the starting point for each chapter in her life.

She reached out to her mother for advice - who, finally ready to instill her own wisdom to her daughter, suggested that now would be a good time for her to start putting more effort into studying and honing her biotic prowess, commenting that Naryxa came from a good line of strong biotics, while also lamenting her strong disappointment that it was something Naryxa had not really dedicated any time to so far in her life.

So, off Naryxa went to Thessia, to finally dedicate herself full time to train under Matriarchs in Biotics. She found it off-putting and embarrassing that so many of her fellow students were younger than her - practically babies. What made her more uncomfortable was how little they seemed to care, how they were so disorganised and unwilling to follow rules. To make her mother proud, she did it. She studied, and studied, and practiced for many years. Naryxa’s natural talent and determination meant that she mastered the arts relatively quickly - excelling with her Singularity and Pull. The Matriarchs were happy to give her a small role in mentoring younger Asari in the basics. During this time, she taught the young Asari to meditate and tried to teach them to be graceful and elegant, and in methods to calm their emotions. When they had had their fill of that, she took to teaching them about plants, geography, and weather patterns, using her father’s dossier of course. She made sure that the new ‘students’ of biotics were whipped into shape. She developed a little bit of a reputation for being bossy... And she actually quite liked it.

Once more, as had happened before, Naryxa grew bored and tired and longed for something else. Now armed with her powerful biotics, she jumped at the chance to work as a mercenary. She spent years traveling with her unit of Asari commandos, working her way up the ranks. The thrill of battle was exciting, and leading others filled her with satisfaction - but still her ambition was sitting in her chest - bringing her discomfort. There had to be something more than this in the galaxy.

The year was now 2125CE, she had reached the age of 227 in what felt like a heartbeat, her life already so colourful and full of experiences. She received a communication from her mother, that she would be traveling as a council ambassador to Parnack to open diplomatic contact with the yahg. This contact did not go as was planned by the council, and Vaessa was just one of the Ambassadors who perished in the conflict. As Asari do, Naryxa was able to look at her mother's passing without being too overcome with pain, to think too long on what had happened only brought her distress - to imagine her mother being brutally slaughtered was not how she wanted her to be remembered. Her mother had led a long and beautiful life, had achieved her goals and ambitions in life, and had been an important fixture of the Asari council throughout her Matriarch years. Vaessa had successfully passed on that zest for success to her only daughter.

Now completely parent-less, Naryxa eventually left her Huntresses, retreating once more to a quiet period of reflection. It was then that she somehow stumbled across a listing to purchase an old Salarian-style cruiser. Curious by the timing of it, and with little else to spend her credits on, Naryxa sold her Citadel apartment and took to the galaxy in her new home, the Caelestis. Over the years, she has hired many crew mates, transported people, transported goods, and responded to the odd distress signal or two.

To her, this is just another chapter of her life. Another career to have embarked on. She has been a student, a biologist, a teacher and mentor, a dancer, a mercenary, a research scientist, and now a Captain. Naryxa has witnessed lifetimes of shorter-lived races before her eyes, and yet she feels like she’s barely scratched the surface of her own potential, still.

Docked in Omega, the Asari has received a communication of distress from the Exodus Cluster. With many of her crew finishing their contracts, she has hired a new set of individuals to take with her….


P E R S O N A L I T Y

One could say that there are two sides to Naryxa - a human friend once lamented that the Asari must be a Gemini. Truthfully, she just keeps a very balanced approach to life. While working on a task, in the field and on missions, she is calm under pressure, methodical and organised. She absolutely requires her strong work ethic to be reciprocated by those she works with, and acts with dedication using a direct and honest manner of communication. Growing up with a Salarian father meant that she, from early childhood, has been used to working at an extremely fast pace. This has served her well, as she is able to think on the fly and make logical decisions at the drop of a hat. She has a strong dislike of any kind of incompetence, dishonesty, and laziness from subordinates or people that she works with, and she will make her displeasure known.

She believes that order must be followed in order for the best outcomes in any situation, and she does her best to adhere to that, putting business first. While very professional in her work - and unafraid to say what must be said, Naryxa is rarely vindictive or mean, and is especially pragmatic and constructive.

Then there is the true side to the Asari - the yin to the yang! Many (usually non-Asari) find Naryxa to be aloof upon first impression, this is merely a byproduct of her age and maturity - past the initial serious surface is a warm and caring individual, who is nurturing and gentle towards those around her. She will often have sage words of wisdom and advice for those rare few that she grows close to. She has a tendency to find a reason to leave a friend's life after some time. She is acutely aware of her lifespan, painfully so. Watching her father deteriorate is precisely how she views her relationships. They expire, and she lives on.

Having such an ambitious personality, and a constant need for improvement makes her restless from time to time. Because of this she is prone to acting on impulse as a way to feed her desires and need for change. She can get bored easily, and has little patience for a lot of activities that are enjoyed by others - such but she absolutely can be passionate when it comes to certain subjects, like her scientific studies, plants, and mindfulness. Whether her out-o-character impassioned speech is annoying or endearing remains to be seen, but she always does so with a smile on her face and with an infectious spirit that is rare to pull from within her in any other way. She has a slight ditzy-ness about her that has given her an unintentional sense of humour.

She is incredibly open when it comes to matters of companionship - and has been accused of being overly flirtatious and promiscuous more than once. She is simply like many Asari, a free spirit who enjoys the pleasures of the flesh, the chase, and connecting with others in as many ways as she can. She is not ashamed of this side of her personality, and while she is not openly lewd and deliberately raunchy with her colleagues, she doesn't feel the need to lie about or hide her enjoyment of nocturnal activities.


A B I L I T I E S
  • Leadership Ability
  • Pull
  • Shockwave
  • Nova
  • Singularity


E Q U I P M E N T
  • Caelestis
  • M-15 Vindicator
  • M-5 Phalanx


S T R E N G T H S & W E A K N E S S E S
  • Biotic force; - a skilled and confident biotic user, there’s very little she can’t achieve on the battlefield with her array of abilities, and she is strategic in using them too.
  • Problem solver/analytical mind; - the fast and ever running mind of a Salarian is written in her, and her sharp eye for detail gives her the ability to solve problems on the fly.
  • Overly focused perfectionist; - sometimes she will get far too caught up in the detail and take longer than is necessary with a task to make it ‘perfect’. It is both a hindrance and help.
  • Where did I leave my thing-a-ma-bob?; - frequently misplaces her belongings and occasionally will lose something of great importance.


G O A L S & R E G R E T S
  • Naryxa's current goal is to reach Loki and answer the distress signal. Beyond that, she hasn't particularly thought of it. Even while believing that she still has many years in her of freedom, she would be lying to herself if she refused the notion of following in her mother's footsteps and sitting on the Council.
  • Part of having such a long life as an Asari, leaves little room for regrets. Everything becomes just part of life. Something that is personal, is that she regrets living so many lifetimes, and making so few of them as significant as those who do not have the privilege of such a long life.
[/hider]
Character Roster:





A Mass Effect Roleplay with a Horror Twist.

2184CE
Location: Milky Way / Exodus Cluster / Asgard System / Loki

- You have enlisted to join a freelance Asari captain on her ship, the Caelestis, to investigate a distress signal.

- You and a small group are travelling towards the strange planet, when things begin to run afoul...

- You may suspect that something is wrong, and you may try to convince the Captain to turn the ship around...

- Maybe you are the kind of person who will run toward the danger...

- Whoever you are, you must fight to keep your wits about you and survive.







Welcome to Caelestis!


How to Apply:


See in the hider my Character Sheet. Feel free to make this your own, as long as the things I've listed are included in your character application, you're golden.

Applications are not first come first served. I will be setting a timeframe for interested players to make their character sheet, and at the end of it I'll review and pick the players based on strength of application. If you're joining us and you see a lot of applications, do not be put off!

I try to make my sheets as simple as possible, and I'm not asking for essays. I like to come away from a sheet believing that you understand your character and what makes them tick, what they want, where they came from, and where they're heading. What I want to see are characters with rich history and personality, so I tend to extend a hand of trust to you, the writer, to create that. I don't want to see overpowered Billy and Barbara Badasses, and a general rule of thumb that I hold my players to is if you want an ability or a skill - back it up in your history section. Make me believe it.

Show Consideration: This will be a small group roleplay. I'm talking 5-6, possibly 7. If you are someone who is likely to get tangled in outside commitments, if you have a limited schedule, please take that into consideration when you apply for this roleplay. I completely understand that shit happens to us all from time to time, but I will remove players for inactivity.

So Who Am I?
This roleplay will be centred around characters who are freelancers. So, if you're planning on applying for a character who is an N7/Spectre/Blood Pack etc etc then you're going to be shit out of luck. You must be a character who has the capacity to take on a freelance contract for an *extended* period of time. That's not to say your character couldn't have once been in a gang, or military - they just can't be anymore.

I'm also extremely interested in seeing applications from Utility Style characters. Chefs, Cleaners, Mechanics, Doctors. If playing a combat character is not your bag, you're still 100% welcome here.







Rules:

  • No Godmodding or Powerplaying. This is a story, not a competition. Keep your characters balanced. I don't want to enforce strict rules that stifle your creativity in creating a character, I will always be reasonable and work with you to create a compelling character with the skills that you want but you have to be prepared to tone things down if necessary.
  • This is advanced level, so I'm looking for people who can commit not only to advanced standards, but to the roleplay long term. Posting expectations are a post every 2 weeks. If we can have a faster pace then great, but I want all selected players to be on board together.
  • Be considerate, communicate. If you can't post for whatever reason, just let me know. If you're working on collabs with other players, let them know too.
  • Be kind. I really, really, really don't want dick behaviour in the OOC, it doesn't foster the kind of atmosphere I like to create. So be nice to each other, respectful, and helpful. If you can't say anything nice, don't say anything at all. I will remove people who start ruining the groove.
  • Keep it PG-13. You know the rules of the guild. No naughty posts in the IC. If you really have to, take it to PM.


Noteworthy:

  • Due to the setting of this game, please be aware that your characters will be exposed to perilous situations from time-to-time. They can get hurt, they can get very hurt. Please be mindful when engaging in combat of your skills and setbacks, and who is around to help you should you get very hurt.
  • Please no prior relationships with canonical characters from any of Mass Effect games. If you wish to write up prior relationships with other player characters within the game, then by all means please do so as it can be fun. But it's also just as fun to be ~total strangers~...


is there still room in this or is it full now?


Not full at all as no places have been given :)

CS template 0_0?


I have enough interest now that I’ll be making the actual thread this weekend, so I’ll be posting it then.
@Stormflyx

also, i'm not really clear on something here. Are we like... mercenaries? government contractors? Intrepid explorer's looking to stake mining claims?


You’ll be playing freelancers. So yes, kind of any/all of the above. You just wouldn’t government or actual military. You’re someone who would be in a position to answer an advertisement for a crew to take a job for an extended period.
@Stormflyx are we going off classes like Infiltrator, Vanguard and stuff?


Sure can! Because that makes it easy to categorise character strengths. Just make sure you account for it in backstory :)

On the same point — I am also fine with, and actively encourage non-combat characters as well. A medic/cleaner/chef/handyman/stowaway/performer etc. People who might react horribly to scary situations. *Teehee*
As you know I am very busy, but given the character I have in mind -- and I suspect you know who it is -- it should be relatively easy for me to keep up with this one. Would love the opportunity to write with you again.

And I guess you too @The Ghost Note, :vomit_emoji:


This is going to be a lot more intense than the TES roleplays.

If you want to apply, make sure you can make that commitment, and understand that there will be no waiting around for you to catch up if you’re behind. If you’re behind, you’re out.
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