”Fine.” Astrid growled beneath the fabric of her headgear, ”But if it comes to that, I’m a lousy shot, so consider yourselves warned.” she slid a magazine into her rifle, going for hollow points to mitigate ricochets and unwanted penetration. ”Why thank you, captain. Hours of unpaid work rack up like mad, but a compliment is always welcome.”
Once thrust into the mill that was the street, she mostly focused on making sure everything that was in her pockets stayed there, especially the pad with the mission critical DNA scanner. Its silence brought peace to her mind as she pondered with just how big a chunk of sodium chloride should she take the slugman’s claim of ‘Best bar in the galaxy’ It turned out a shovel wouldn’t have been anywhere near enough.
Fortunately, the fabric of her headwear blocked some of the stench, but even a diluted whiff of the bar’s ‘charm’ made her realize just how fragile spacers - used to controlled conditions like low exposure to electromagnetic radiation and air filtered almost to sterility - like her were. At least artificial gravity was a thing, otherwise she’d probably be dying due to a weakened heart and being crushed by local gravity right about now.
But she wasn’t entirely out of her element. Shady people and smuggling was something she was familiar with to a certain degree. Leaving the people part to someone more suited to it, she tried her best to see around the taller patrons, looking for tell-tale signs of mechanics: Stained or burned-through clothing, coveralls, utility patches- There. Male with burns on his hands and a 28 mm nut wrench and a screwdriver hanging from his belt. Common practice among gearheads who couldn’t get their hands - or whatever equivalent - on proper weapons for one reason or another. Not that anyone would argue about it with a screwdriver through their palm or a wrench the size of a human forearm flying at their face. He was yhei. Great. ”Five credits say Tony will be the first to get anywhere with this.” she uttered to the crew, wondering how Rendyl was supposed to talk to others. Sure, she could communicate in a way, but that could present a bit of an obstacle if their goal was to keep a somewhat low profile. Astrid made her way to the frogman, again checking the DNA scanner while trying to string together a line of bullshit to get the lizardman talking along the way. ”Ouch.” she didn’t bother to pull a sympathetic face on account of the shemagh, ”How’d one of the high and mighty yhei engineers get coolant burns? Let me guess: GX series coolant regulation valve not standing up to advertising?” She never would’ve thought that time her own ship tried to kill her would be useful someday. ”Could use a replacement myself while I'm stuck here. You wouldn't happen to know a good place for parts, would you? Prices in the core systems are blody insane.”
As someone who’s spent all but a few days of her life on a ship, her skin, not used to sunlight beyond UV lamps, required some extra precautions, especially on a furnace of a planet like this. As such, Astrid was covered head to toe, mostly following the captain’s example, but replaced the scarf with a shemagh wrapped around her head. Having found no reliable weather forecast, she grabbed some goggles in case of a dust storm and kept them in a pocket for now.
”Embarrass you? Would we ever?” Astrid raised an eyebrow, the only expression discernible through her outfit, ”Such as by getting off-your-face drunk with booze provided by our criminal-in-chief? No thanks, I think there’s been enough of that for a star’s lifetime or two, or ten.” She stepped off the ramp, marvelling at the desert around them. Not as pretty as nebulae and ice belts, and certainly in need of manual environmental controls, but planets had their charm. Until she made the mistake of looking up. With no static reference, the moving clouds fooled her brain into thinking she was tipping over, making her stumble into whoever was standing next to her in an attempt to counter the perceived motion. ”Woah, sorry! Don’t look at the clouds.”
”And who says we can’t?” Astrid thought aloud about Josk’s complaining, ”Orders are to take him alive, yes, but accidents happen. What are they gonna do if he eats a stray shot or hits his head on a table?” she offered with a shrug, ”Can’t give us two death sentences, can they?” she watched Aamra with the corner of her eye, not sure how their warden might react. Given the council’s interest in Rendyl, a psychic, and now a shapeshifter, that dark corner of her mind where all the paranoid and insane neurons gathered was working overtime, cooking up batshit theories ranging from a fucked-up freakshow to a black-ops strike squad. Unfortunately, she had no idea where to begin either. Besides maybe a place to get cheap used parts, she was completely out of her element.
No more drinking, ever, she promised herself. At least not whatever the cap was serving, that stuff was ghastly. Probably illegal at least on some worlds. And if it wasn’t, then someone somewhere wasn’t doing their job. Usually, Astrid would be listening to music or recorded lectures as she worked when they weren’t being hounded by rodents or other rabble, but now even the background noise of the ship was getting more and more irritating with each passing minute. As such, she retrieved a noise cancelling headset normally used when working with power tools in enclosed spaces from the workshop, bringing her some peace and quiet with the exception of her nearly muted earpiece that fortunately fit underneath the protective cup. Both the pilot’s delayed response and sour mood brought some laughter into the engineering bay. ’Never would’ve guessed I would hear her of all people complaining about drugs.’ the engineer thought with a grin.
The half-pint woman had finished mending the damaged door and the blown apart corridor and was now sitting on the floor of her humble little kingdom with the top of her overalls tied around her waist by its sleeves and her back resting against the cold walls. Astrid didn’t know what was in the cocktail they were issued, some apparently despite their protest, and she was certain she couldn’t pronounce half of it even if she knew, but it worked quite fast as neither her head nor guts were trying to kill her anymore, at least not as strenuously as before. Feeling confident she could focus on intangible things such as numbers and planning ahead, she reached for her datapad and started flicking through the ship’s service logs. ”Tango, Can you show me how many times has each turret fired since last refit?” she asked. ”Affirmative. We’ve achieved 87.6% overall accuracy in the last engagement.” The woman rubbed her forehead when the numbers pertaining to each turret appeared on her datapad, ”Next time we dock, swap out barrels.” she added to the maintenance planner with a groan. ”Oh, and Tango?” she remembered, ”If you notice someone with a gray tank top with a dime-sized hole burned in the right side or black, grease-stained gloves, send them my way when they’ve got a minute, will you?” Yeah, no more Tu'veerian bourbon and while she was at it, no more strip poker either.
The Admiral’s transmission jostled her out of her focus, making the day look miserable again just as life was starting to look up. ”Theme tunes, bloody comic book villains.” the engineer all but spat, zipping up her coverall. ”Closest my foot, how do you make Admiral without grasping the concept of ‘Rest and Refit’? Keep her going while I’m gone, Tango.” she grumbled to herself on her way to the briefing room.
Velaran: Shortspear of the North - Over the thirty years she’s spent there, Reah’s earned some reputation as a mercenary in the coastal regions of Velaris, though whether the moniker is meant to be derogatory or not is beyond her.
Race: Dwarf
Gender: Female
Age: 142
Occupation: Mercenary, Soldier (formerly)
Like most Dwarves, Reah is short with a brawny build, slower than other humanoid species, but strong and secure on her feet. Standing just 128 cm tall and weighing 55 kg, Reah is a runt even by Dwarven standards. Having spent years on the surface, her skin is darker than that of her Dwarven brothers and sisters who choose to live within the mountains’ embrace. She keeps her hair cut short to keep it out of her blueish-gray eyes that always seem to have a curious spark in them.
Her features are usually covered by her armor, custom fitted and weighing half as much as her. Over her mercenary career, Reah has made some small adjustments, most importantly adding an openable visor to her helmet after a close encounter with a dagger. She still wears her old rank, A blue eight-way wind rose on a silver background, on her right pauldron. When the weather turns foul, she’ll don a brown canvas overcoat to shield her armor from rain and snow. She keeps day-to-day things and tools for maintaining her equipment in a plain canvas satchel on her person at most times.
Personality: At first glance, Reah is a friendly bundle of happiness, and may at times seem almost childish, though three decades of travelling on your own don’t exactly lead to good people skills. A forever curious soul, she loves to talk about anything, though she’s had quite enough of Elven culture over the past three decades. Although she’s friendly to most she meets, she nonetheless enjoys a good fight, be it verbal or melee, and won’t hesitate to skewer whatever draws her ire with her trusty halberd. The only time she’ll adopt a noticeably calmer, less bubbly demeanor is around elder Dwarves or other figures of power or when her action, or lack thereof, gets someone she considers a friend hurt. Reah carries herself with pride and straight back, though it usually does little to make her look bigger or more threatening.
History: A Greatforge native, Reah was born to a blacksmith and a baker. The eldest of six children, Reah spend her earlier years helping her father around the forge, gaining experience with the tools of the trade. But the anvil and forge was not her calling. Since early youth, Reah was drawn to the surface and so she signed up for the armed forces. As soon as she finished training, she volunteered for the Frontiersmen, a branch of Greatforge military operating on the surface, as that would get her beneath the open sky.
Reah rose through the ranks, in part due to her willingness to spend much more time “topside” than other Dwarves, stopping just short of an officer’s commission and gaining some command experience. Over the decades of her service, patrolling the mountains and escorting Dwarven hunter-gatherers, traders and the occasional research expedition, she got to know the Iron Mountains by heart, but found herself gazing down upon the lowlands more and more as time passed. During her last ten years in Greatforge, she took lighter work as that would give her more time to prepare for a plan stewing in her head. At the end of her eightieth year of service, Reah set that plan in motion. She left the service to see the world, making a living as a mercenary along the way. Reah journeyed south through the Elven kingdom of Velaris until she reached Stoneport. Thirty years after she left home, she decided enough was enough and boarded a ship, heading back home.
Inventory:
Halberd: A steel halberd with an Ash wood handle. Bigger than Reah herself, she took a liking to it as it compensates her short reach. It also fills the function of an alpenstock during travels. Reah’s added a spike to the other end of the shaft for better traction and for extra versatility in combat. A leather sling allows her to carry it on her back.
Greatforge infantry shield: Standard issue of Greatforge infantry. Made of wood with a the edges and front reinforced with steel. It fully covers the Dwarves’ body and upper legs. The shield has a grip for one hand as well as arm straps for easier use with a polearm. A leather sling allows her to carry it on her back.
Knife: A knife of her own design and make, great for anything from butchering animals to stabbing people through gaps in armor.
Handaxe: Iron axe of human make bought from a trader in Velaris.
Whetstone, two armoring hammers (small and large), armor oil (4x), fine sand (2x), two cotton rags, brass wire brush, tongs
Basic armoring tools, carried in a canvas satchel, to maintain her arms and armor in good condition on the road, but severely inadequate for bigger repairs.
Traits:
Darksight: Accustomed to life in dim light, Dwarven eyes can see in low-light conditions, although their vision in the dark is blurry and monochromatic.
Size: Dwarves are, unsurprisingly, small. This has several drawbacks, from short reach in combat to long treks quickly tiring them out.
Materialism: Dwarves possess a natural instinctive knowledge of where to find and how to use various materials.
Talents:
Can make new: Knives, simple weapons, nails, rivets, simple tools, fittings, cask hoops.
Can repair damaged: Plate/mail armor, complex/ornate blades, arrow/bolt heads.
Reah was raised around a forge, taught by her father to make and repair things from ale cask hoops to arms and armor, though it’s been many decades since she’s last swung a hammer, so her skill has declined. Reah lacks the finesse and knowledge required to create or repair small components and delicate mechanisms.
Combat: A veteran of the Dwarven Frontiersmen and three decades of mercenary work, Reah is an experienced fighter with polearms, and is no stranger to a shield or fists either. However, her skills with ranged weapons are questionable at best.
Wayfarer: Being native to mountains and having spent three decades on the road, Reah knows how to survive in the wild - hunting, butchering, tracking. She’s also learned to sleep almost anywhere.
Trivia:
Voice: Claudia Christian (Susan Ivanova, Babylon 5)
Hi, great to have you. There'll be more information in the OOC proper (once we figure out how to make it look less like homework and more like something that's supposed to be fun) but if you have any questions now we'll be happy to answer.