Height: 5'1 ft / 154.94 cm
Weight: 101 lbs / 46 kg
Name: Hayashi, Eir
Age: 13
Gender: Female
Personality:
Eir is a timid girl that doesn't like to stand out in a crowd. She enjoys the solace of silence rather than the company of others more often than not. Hayashi lacks confidence; she constantly questions her abilities, and whether or not she can measure up to the standards expected of her. Eir is far from the ideal hero. She's cowardly, uncertain and unable to stand up for herself. Her introverted nature usually leads Eir to having few friends. If it was for her to decide, Hayashi would never have signed up for the hero course at Kosei Academy. She'd much rather focus on her true passion: art. Eir had always had a natural talent for drawing. Since the teen has a tendency to bottle up her emotions and not share how she feels with others, Eir uses her art as a means of expressing herself. Whenever she isn't rigorously studying to become a better hero, Hayashi is probably working on her next sketch. Eir realizes she isn't living for herself, but doesn't have it in her to change anything about the direction her life is taking.
Background:
Eir Hayashi was born in Kanuma, Tochigi to Teruo and Shoko Hayashi. Teruo, her father, was the physics teacher at a local high school. Her mother ran a general store in town. Teruo had always wanted to be a hero. It was his dream since he was just a boy. He had idolized the profession and those that took it upon themselves to become superheroes. Teruo had tried to become one himself.
But alas, his quirk was near useless for hero work; he could know the answer to any equation he wrote down using a number two pencil. A fine skill for a teacher, but one Teruo could never make use of in his desired profession. Devastated by his own personal failure, Teruo tried to live out his dream through his only child, Eir Hayashi. Her quirk manifested when she was three, when Eir fell thirty five feet straight down into a pit and survived the fall unscathed- albeit, the little girl had been covered in bone-like armor when the authorities retrieved her. Her father was overjoyed when she was returned to his arms. Not because she was alive, but because of the fantastic quirk his child had. The man quickly set her path in stone: she was to be a hero, and nothing less would satisfy her dad.
She felt the pressure of Teruo's expectations throughout her whole life. He pushed her to become what he wanted her to be, shunning anything the child might want for herself as folly. Eir quickly learned to never speak up in disagreement with her old man, because...consequences...always followed. Silent consent was the best way for young Hayashi to avoid the disapproving glare she had come to fear. This defense mechanism leaked into the rest of Eir's life, turning the vibrant child quiet as the grave. She retreated into her shell, finding her only joy in drawing. Even as a child, Eir liked to make pretty pictures. Her wild imagination could be put to the page. Through her pictures, Eir could dream of being something more than her parent's expectations. Eir could be a teacher, an astronaut or a farmer. Or a four headed dragon monster. Whatever she wanted to be, Hayashi could use a pencil or a crayon to make it real.
As time passed, Eir excelled in school. She had an excellent memory, and her parents pushed her to succeed in everything she did. The girl liked to read and study; it gave her an excuse to avoid Tersuo's exhausting 'hero training regime.' That's what he called what could otherwise be described as torture for a middle schooler. Her father tried to turn Miss Hayashi into the perfect example of a human being. He ran her until she collapsed. Pushed her grow her strength until Eir couldn't hold her own arms up anymore. It was cruel, inhumane and nobody did a damn thing to stop Tersuo. Her mother quietly disapproved of the practice. Shoko would sometimes fake that Eir was sick and allow her to stay home with her. She sneaked candy into Eir's perfectly regimented diet. The woman never once tried to stop things, though. Eir didn't know why; she assumed Shoko was just as afraid of Tersuo as Eir was. Eventually, the quiet girl was old enough to send to one of Japan's hero academies. Tersuo tried to enroll her into top schools like U.A High, but Miss Hayashi cleverly sabotaged her own exams. She figured she was far from up to snuff anyway, but it was better to be safe than sorry. Tersuo eventually caught on to her scheme. He punished her for her actions, and then shipped her off to Kosei Academy. Eir had to perform to avoid her father's wrath. She did excellently on the written exam and her performance in the physical exam was satisfactory.
But alas, his quirk was near useless for hero work; he could know the answer to any equation he wrote down using a number two pencil. A fine skill for a teacher, but one Teruo could never make use of in his desired profession. Devastated by his own personal failure, Teruo tried to live out his dream through his only child, Eir Hayashi. Her quirk manifested when she was three, when Eir fell thirty five feet straight down into a pit and survived the fall unscathed- albeit, the little girl had been covered in bone-like armor when the authorities retrieved her. Her father was overjoyed when she was returned to his arms. Not because she was alive, but because of the fantastic quirk his child had. The man quickly set her path in stone: she was to be a hero, and nothing less would satisfy her dad.
She felt the pressure of Teruo's expectations throughout her whole life. He pushed her to become what he wanted her to be, shunning anything the child might want for herself as folly. Eir quickly learned to never speak up in disagreement with her old man, because...consequences...always followed. Silent consent was the best way for young Hayashi to avoid the disapproving glare she had come to fear. This defense mechanism leaked into the rest of Eir's life, turning the vibrant child quiet as the grave. She retreated into her shell, finding her only joy in drawing. Even as a child, Eir liked to make pretty pictures. Her wild imagination could be put to the page. Through her pictures, Eir could dream of being something more than her parent's expectations. Eir could be a teacher, an astronaut or a farmer. Or a four headed dragon monster. Whatever she wanted to be, Hayashi could use a pencil or a crayon to make it real.
As time passed, Eir excelled in school. She had an excellent memory, and her parents pushed her to succeed in everything she did. The girl liked to read and study; it gave her an excuse to avoid Tersuo's exhausting 'hero training regime.' That's what he called what could otherwise be described as torture for a middle schooler. Her father tried to turn Miss Hayashi into the perfect example of a human being. He ran her until she collapsed. Pushed her grow her strength until Eir couldn't hold her own arms up anymore. It was cruel, inhumane and nobody did a damn thing to stop Tersuo. Her mother quietly disapproved of the practice. Shoko would sometimes fake that Eir was sick and allow her to stay home with her. She sneaked candy into Eir's perfectly regimented diet. The woman never once tried to stop things, though. Eir didn't know why; she assumed Shoko was just as afraid of Tersuo as Eir was. Eventually, the quiet girl was old enough to send to one of Japan's hero academies. Tersuo tried to enroll her into top schools like U.A High, but Miss Hayashi cleverly sabotaged her own exams. She figured she was far from up to snuff anyway, but it was better to be safe than sorry. Tersuo eventually caught on to her scheme. He punished her for her actions, and then shipped her off to Kosei Academy. Eir had to perform to avoid her father's wrath. She did excellently on the written exam and her performance in the physical exam was satisfactory.
Quirk: Bone Carapace
Eir's quirk turns her into a human tank. On command, the girl can create bone-like armor. Forming it takes only a split second, and she can hold it there for upwards of an hour before she has to break the carapace and recharge. Hayashi's armor is quite heavy, especially for someone of her size; wearing it slows her down considerably. Eir can't move at all while wearing the full suit, leaving her vulnerable to any area of effect attacks unless she wants to anchor herself to one spot. Once Eir has shed a part of her shell, she can't reform it on that same spot for roughly ten seconds. Her carapace, while extremely durable, can still be cracked and destroyed. Eir isn't able to reform a broken shell for hours.
Hayashi's special move is Knuckle Duster Buster. She concentrates her carapace around her fists, forming two bone-like knuckle dusters. Eir's otherwise underwhelming punches become a dangerous threat to anyone that gets too close to her. It's her only true offensive move, but Hayashi can use it to great effect against any opponent that underestimates the power behind her tiny fists.
Hayashi's special move is Knuckle Duster Buster. She concentrates her carapace around her fists, forming two bone-like knuckle dusters. Eir's otherwise underwhelming punches become a dangerous threat to anyone that gets too close to her. It's her only true offensive move, but Hayashi can use it to great effect against any opponent that underestimates the power behind her tiny fists.
Talents and Skills:
- Talented artist, particularly at sketching/drawing
- Skilled at climbing
- Excellent memory and keen observer