Within an instant, time itself distorts and freezes over everything inside, outside, and around the BoSA and the world.
During this moment of Frozen Time, Two individuals, one of brown hair and one of blonde, appeared as if from nowhere in front of the Duo of Azeal and Sora. The Brown haired boy, holding a clipboard in hand, opened up a portal of blue light before grabbing the reaper with one hand, and tossing him into it. The Blonde one, in kind, grabbed the demon by both hands, and tossed him into it as well.
"Two down, four to go..." The Blonde haired one said with a sigh.
"There should be no problem grabbing them in real time. These two had contact with the main cast, so they took priority." The Brown haired one responded.
"Wait, what about the Vampire and those crimes?"
"No need to worry, I've already erased all traces of it ever happening. The victims in question never existed as far as this universe is concerned. We need to always tie up loose ends during these mission aborts after all." The brown haired one replied.
With that, they left through the portal they made, closing from behind, and time continued as it normally would.
But now, Azeal, Sora, Ambrosina, The Vampire, Blackade, Baal, and Belladonna, now disappeared from its face.
Due to a number of reasons, a major one being the loss of focus to keep up with the pace of everyone else, (No one's fault but my own.) I have concluded that, should I continue with this RP at the rate I'm going now, with my head space in what it is right now, it would only cause problems in the long run.
Therefore, while the RP is progressing well, I'm going to bow out. I'm sincerely and humbly sorry to everyone here for the inconvenience, especially to Kat herself. I always feel terrible for leaving stuff like this, but I'm hoping that my leave this early won't cause any problems in the grand scheme of things. I'll see my characters out, ASAP. It might be a bit unnatural, but what sudden drop out isn't?
I'd like to thank Kat for allowing me to join, and I wish nothing but the best of luck for this RP.
You guys are doing great with this progress, and I truly did like this concept, so PLEASE don't let this RP die!
After quite a little while now, I have completed two of my three characters.
Full Name: Johnathan Michael Falcon
Nicknames/Aliases: "The Lord of Jesters" "The Lord of Masks" "The Lord of Crooked Smiles" "The Jest"
Age: About 50, but it's hard to tell when he's wearing a mask all the time.
Gender: Male
Gift: "The Impossible Jester" (Improbability Field Generation)
Loyalty: Lord of Erubescia
Description: Standing at 5'5" and weighing around 150 lbs, with rather young and pure skin for someone his age, and a happy white mask that's on his face while in public. There doesn't seem to be a particular reason for this though, seeing as his face is...relatively normal for someone of his age, (Odd considering his voice seems quite young for his age.) with a slight tan and few wrinkles underneath his sapphire blue eyes. What he's really hiding is not his face itself, but his expression, as his face is in an internal expression of stagnant apathy...a catatonic frown stuck on his face without change. No matter how happy his voice and body language seems, his face seems to forever personify a sense of nothingness.
He's often seen wearing very fancy black clothes over his mask, a red dress shirt under a grey vest and a black coat, black pants and dress shoes, a rose blossom on his lapel, a black tophat with a red stripe over his head, covering his hair, and a black cane in hand. Simply removing the coat, vest, and hat is enough for him to consider casual wear...still wearing that mask though.
When entertaining the masses of Erubesco, he is either wearing this outfit, or he changes into his Jester Outfit, a set of black tight clothes over his torso and legs, pointy rubber shoes, and a cape seemingly made purple and yellow diamonds...no, not just in shape, ACTUAL diamonds, and a matching cap on his head. Half of his mask is now magically painted black, and his cane is replaced with a baton with a crystal ball at its tip.
Personality: Of all the Lords and Ladies and Viceroys of Erubesco, The Jest has got to be the Happiest, most energetic and optimistic of them all.
His personality is very similar to the Wanderer, Pierrot: Eccentric, theatrical and glamorous, believing all the world a stage and himself a director of a grand show. But he takes it to a literal form as he prefers going into town, one of the only Lords likely willing to associate himself with the Serfs and peasents below him, and perform many plays, and magic shows for them. Even outside of his shows and among his own peers and even towards the King himself he never lets up the colorful jester act. He cracks jokes, mostly at the expense of everyone around him, doesn't take much of anything that seriously, and plays up laughs at even the darkest moments. He never seems to get intimidated by anyone, not even the King himself can make him truly fear his wrath, though he can certainly play-act the drama, often switching up his masks to convey different emotions.
Though when he has to, during moments where his patience is tested, his colorful attitude can make way for darkness, his voice becoming gritty and one could swear to see his eyes glow a light blue through the sockets of his mask.
But ultimately, all his emotions, every last one of them, is an act. In truth, he cannot truly feel any emotion, nor actually convey it. Nothing about his personality is genuine, nothing truly sincere, and if one was to take off the mask, all they would see on his old face is...nothing, no emotion, not even any actual expression, as if his face is stuck in a catatonic state, an eternally frozen glare of emptiness and boredom. Even so, his voice and his body still conveys the mannerisms it always has, even as the face continues to stay in place, as if his face, in itself, is simply another mask.
But no, This is his true self, an empty shell of a man, with nothing true or sincere in his heart, save for a sense of nihilism. Essentially he is the void personified; he cares about nothing, feels nothing, and wants nothing. There is nothing in this world that truly gives him anything to feel, and so there is nothing he finds valuable, not even his own wealth or power, not even his country, nor the war with the other country.
...Nothing valuable, that is, Save for one thing: The literary works of Alstair and Nicodemus Hathaway. One could say that he's outright obsessed with their works, their novellas and poetry placed all over his mansion.
Skills: The Fool's Gift- Johnathan's gift is the ability to generate from his body a large dome-like field around himself and his envionment, the size of which he can manipulate, but the minimum is a 3 feet diameter from the epicenter point in which he stands and 5 feet tall, and the maximum is a 20 feet diameter with a 30 feet height.
Within this field, all laws of probability inverts into laws of improbability, and with it pulling all the laws from physics, science, nature, and even space and time itself, inside-out.
In other words, What was impossible in the real world becomes possible within this dome, and vice-versa.
As he has had this ability for most of his life, He has experienced many many things that one can do when the laws no longer matter. So skilled, that he makes himself out to be a Wizard or sorcerer, capable of performing acts, both on the show and in the shadows, that no normal human is capable of performing; a fact that is especially deadly when in actual combat against him.
In regards of his own administration of this field, He can keep it up for approximately 10-20 minutes at a time, but can immediately switch it off and revert the area back to normal in an instant with the snap of his fingers, in the event where he no longer needs it, or an emergency within it comes up.
Once deactivated, everything that was altered within the field will revert back to its normal state, except for injuries, corpses, and whatever he touches at the time. However, whatever improbable thing makes it back into probability, shall be effected by the laws of probability in kind. (Let's say that a building get reshaped in the Improbable realm into something that's impractical in reality, like a spiral, or is bent over in a curve. In reality, the laws of physics and gravity would take effect, and the impractical building will collapse as a result of those laws.) ...It should be noted that there is a limit to the size of whatever he brings into the probable world again, so this example is merely that.
The Whims of a Trickster- Because of how Probability becomes Improbability and Vice-versa within his field, John needed to become something of a trickster to make it work to his advantage, tricking and manipulating both friends and enemies alike to be placed exactly where he needs them to be.
Outside of combat, he is an experienced puppetmaster of sorts. Rather than playing a game of proverbial chess like his other lords and ladies, he finds it much more entertaining to go for a direct approach. Contrary to his appearance, he has the intelligence and social know-how befitting a lord of Erubesco, and uses it to manipulate not just people, but events, to his favor. In fact, he uses his appearance and oddball and unpredictable personality to his advantage, baiting the people around him to underestimate him and put themselves at a disadvantage for thinking he's not a threat, not to mention making fools - no pun intended - out of those who would use intellect and logic against him. He also knows, just as much if not more so than any other lord and lady, how to win the hearts of the Erubescian masses to his favor. To top it off, he knows very well how to use his gift to the advantage of his manipulations, allowing for...'accidents' to occur or for non-existant crimes to be committed and logically lead to someone who never actually did it, an action that once again serves to humiliate those who uses logic to win their battles.
Inside of Combat however, He is a master of feints, tricks, and traps, and his unpredictable nature makes him more roundabout and indirect with how he fights others. He prefers to manipulate even his foes into walking to their doom, or provoking them into attacking him directly, only to lure them into a deathtrap. Even when he must go for direct combat, he takes advantage of the laws of Improbability, to attack in ways that are normally not possible and often strives to keep the opponents guessing.
Jack of Swords- Even without his Gift, Johnathan has trained himself in the art of swordplay fairly well. While he is by no means a master of it, preferring to use his gift over his weapon, he is still capable of going toe-to-toe with even experts of the field, often using that cane of his baton as his melee weapon of choice. (Like himself, there's more to them than one would expect.)
He is also not bad at firing a gun, but he's something of an ameteur with one.
Weaknesses: The Fool's Curse- His ultimate weakness is ironically his greatest strength, for his generation of improbability fields serves as a Double-edged sword for him.
While he can turn on and off the field on a whim, he cannot specifically control what is and isn't possible. Within this field, all people, places, and things are effected the same way: the laws of probability and improbability for all things within are inverted without exception. Even Johnathan cannot control what is and isn't possible specifically, hence why he has to be more roundabout in his style of combat.
But ultimately, this rule is also true for those who get dragged in with him. Whatever improbability Johnathan can use, so too can his opponents, and he can't switch out specific aspects to prevent this, and so he can't stop them from doing so. It's because of this that, like a Magician, he keeps this aspect a secret from everyone around him, make them "think" he's simply capable of magic unlike everyone in society. Ergo, half the battle is realizing what exactly is being done within this field. (And for this reason, I implore that most people aren't aware of his powers.) In which case, all that would remain is to try and beat him at his own game...a difficult task given how much experience he has and needing to work outside the natural laws of logic and common sense, but certainly not impossible.
Moreover, whether it expires naturally, or he switches it off manually and instantly, either way, it becomes an effective drain on his energy, and so he cannot re-activate it for an hour. The time may be earlier if he has a way to recharge his energy, such as eating, or going to someone with some kind of energy-recharging gift.
"The Strength Reversed"- As somebody who relies mostly on his Gift in combat or his talent with a sword, not to mention being aged past his prime at this point, he is not exactly physically strong or fast. If his gift was somehow gone, all you have left is an old man who knows how to swing a sword well.
Brief History: There's an urban legend about Johnathan among the lords and others who know of the man behind the mask. They say his heart was replaced by an empty bottomless void when he was born, that he never cried, or laughed, or even ever smiled from his birth to now, and that his very soul was a manifestation of emptiness and nihilism. Others say, he was a demon, incarnated as a man, who was born into this world so that he may one day bring about its end.
If only the truth was so black and white...
In reality, Johnathan was simply born with a mental birth defect that has made him emotionally and mentally numb, Heir to the Falcon Family of Erubescian nobility, his mother died at childbirth, and the desire for an heir overcame his father's want to kill this defective spawn of his loins for that.
It did not, however, save Johnathan from a physical wrath the likes of which would make even a tyrant cringe.
For the first years of his life, Johnathan was locked up in the basement, beaten by his father, cold from having no clothes, and his body getting wrecked from the inside out by the miserable excuse for food that he was fed every day. Oddly enough, the infant didn't cry or go against any of this, as he could not comprehend the feelings he should be feeling for his abuse.
His father took advantage of Johnathan numbed emotions, using him as entertainment for the lords and ladies...among other things, and calling his lack of feeling as a sign of consent, even hiring a jester to further enhance the "circus freak show" feeling of the amusement of his peers to the abuse of his son. As his father used this to try and elope with a lady of another house, hoping to try again for a better heir so he could throw this defect away, amidst the rock-throwing, and the humiliations, the only thing he could think about was the laughter...
The laughter of those who were entertained by his slow destruction every single day was something he never heard before, something he never heard his father do, and the piercing laughter of the Jester for hire was particularly striking to him. The Smiling, the Laughing, he tried his hardest to move his face to imitate these things, but his jaw and his tongue, and his eyes, were the only things he could move on his face.
One faithful day, in the midst of the everyday abuse, after the usual beating, Johnathan began to do something, he never did before, something he was wanting to find an excuse in his hellhole of a life...
He Laughed...
A face without expression, opened his mouth wide and laughed, laughed as loud as he could. It was eerie to his father, disturbing even. He has never showed emotion after a beating, not even anger or sadness, and now he was laughing, laughing without the smile to come with it. It was enough to irk him, to make him want to beat him yet again, but as he approached, Johnathan glowed, brighter and brighter as he laughed louder and louder. As his father tried to walk over to silence his child eerie laughs, suddenly a burst, a pulse, explodes from Johnathan's body and around the mansion, the mansion suddenly locking itself and turning upside down. It was like this for 20 minutes before eventually returning to normal once again.
The Impossible Gift came to life, and with it, Johnathan was reborn.
Within those twenty minutes, no one knows what happened inside that mansion, He walked out, all dressed up, doning a comedy happy mask that his mother kept before she died, his scars gone as if the years of torture faded away, his knowledge going from naive infant to the intelligence worthy of a lord, and dressed up in his father's clothes.
With his mask on, he declared his father dead and himself the Lord that would take his place. If one checked the corpse, he would confirm the truth, but the...disturbed death suggested suicide, more than whatever he could possibly have done himself.
The Next act of his life before the present time, was driven by fascinating inspiration one after the other.
Inspired by the clown long ago (Who has mysteriously vanished...), he wandered through town to perform magic tricks with his gift, wanting to see a sample of genuine happiness in the eyes of the applauding masses.
Inspired by the experiments being done in the shadows at the expense of innocent life, he supported them and ensured the silence of a resistant Knight Commander, Edward Marshal.
Inspired by romance, he thought he could feel love, or at least a moment of satisfaction and happiness when with someone...but this failed in the end and so he casted her aside forcing her leave to the Ashlands with pressure.
And Inspired by the literary works of the Hathaways, his own insanity deepened as an obsession grew for them.
Nicknames/Aliases: "The Mad Captain", "Captain Asshole", "That crazy son of a bitch with the Pirate Fetish."
Age: He appears 18, and seems to act 17, but due to his direct manipulation of his internal metabolic energy, it's unknown if that's his real age, and what his real age is if it isn't.
Gender: Male
Gift: "Internal Reality Amplifier" or "IRA" for short, also known as "Reverse-Absorption"
Description: He stands at about 5'2" tall with brown, somewhat lazily styled hair covered mostly by the pirates cap he has on his head at all times, cerulean blue eyes, one of which is needlessly covered by an unnecessary eye patch he puts on for the sake of his pirate Aesthetic. It is also for this aesthetic that he is commonly seen wearing a long red leather coat, stylized wth a black-and-yellow collar and shoulder pads, over a long-sleeve, white, cloth, button down shirt, a red ring wrapping around his neck scarf, and a pair of black silk pants, and leather boots. Around the waist is a brown leather belt with a holster for his flintlock, and a pair of sheathes for his two scimitars.
His casual attire is essentially the same but minus the red coat.
Personality: If one had to describe Arron Falcon in one word, it would be...eccentric, or Odd, or simply insane. All three of these things can be associated with him in one way or another.
To start with: Arron is often seen as an incredibly optimisitc, and energized. He's often caring of his crew, and hopefully confident in their successes.
Arron has a very eccentric love for the theatrical, sometimes even over the practical. Having a fascinated love of the olden-style Pirates of yore, he has a tendency to both talk and dress like a pirate captain from the time, damn the consequences of wearing leather and cloth in an era where guns are a thing. He often uses classic pirate terminology, and invokes the pirate code... despite living in a time where 99.9% of people probably never heard of it.
"PARLEY!" "...What?" "I invoke Parley!" "...Parle-wha-I don't even...THE FUCK'S PARLEY!?" "Part of the pirate code, lad. A pirate invokes Parley, and we negotiate the trade so that we may get out of this situation fair-" A bullet fires his hat off his head. "...Negotiation's over, me guess." Arron runs off
Also because of his love of the theatrical, he has little to no subtlety when going for a target; his Raider crew was quite large and could likely be seen from a distance by any observation deck, and he didn't care. He's confident that he and his crew would take what they want even without an element of surprise and takes a bow to their pillaging victims before running off. His love of luck and gambling goes into his usage of Helena, which he purposely randomize and even sabotage by adding two duds amidst the bullets for a fairer chance. Often times, he is singing classic pirate tunes, not caring if it's while in the middle of a mission, or simply while he's walking down a hall by himself.
Even against the odd love for theatrics, is his oddities altogether. Perhaps it's due to his abilities, or perhaps it's simply due to the constant exhaustion caused by said abilities, or maybe even a result of coping with the mental trauma of Edward's capture and execution, but either way, he thinks of things in ways that...no normal person would think on, making him look incomprehensible and frankly bloody mad at times. He never seems to call anyone by name, both the wanderers now and the Raiders back then, instead giving each one a one-syllable nickname based on how he sees them. He is often in a bit of a daze at times as if drunk off alcohol, once again possibly as a result of his ability's side-effects, and can sometimes speak in utter nonsense. Whether it's because of something only he seems to know or see, or because of his brain being effected from his exhaustion, we may never know. What we do know, is that because of his abilities' side effect, Arron has an insatiable hunger for food, always getting exhausted at the thought of eating some. When energetic and healthy, however, and his antics become hyper and outright comical, perhaps because it's a rare case of feeling alive in the wake of his ability exhausting him so much.
However, beneath all the antics, the childish nature and insanity, lies the makings of a leader. While he is technically uneducated, save for the basic stuff Edward Marshall taught him, like reading, writing, science, and math, Arron has experience and that experience had led him to being street smart. He can strategize plans simply from looking at the situation at hand, whatever it may be, and can think up less elaborate schemes on the fly. His charisma and intelligence has given him some pretty damn good acting skills as well, often manipulating friend and foe alike into an advantageous situation. He has also shown to have a darker side of him, often making tough choices that may very well go against his own morals for the sake of his crew. (They ARE Pirates, after all.) and seems to have a deep bitter hatred specially reserved for two things: His father, and the Kingdom of Erubesco...Oh, and for killing Uncle Edward, Liberty's also on his shit-list.
Skills: Gift- The Captain's unique special ability, his trump card in the face of battle. While it's unknown what he means by "Internal Reality", the main function of it is to serve as an Amplifier. Simply put, Arron is able to discharge his own metabolic/biotic energy into any person or thing he touches by his own will, letting other absorb from him rather than he absorbing from others, hence "Reverse-Absorption."
This ability works differently depending on what he is using it on. Because its pure energy created from biological means, it is energy that can adapt to properly amplify what he gives it to.
Giving his energy to a person would have their own abilities enhanced by this energy for a short amount of time. The strong ones shall be stronger, the smart ones will be smarter, the fast ones more fast, etc. Because it is simply metabolic energy, it will fade as time passes until eventually it's gone, your attributes going back to normal.
Giving it to an item, such as a battery, will make it be used as a temporary fill up, if not boost, of that item's energy. If the item in question doesn't have any energy in it, it will when he's done with it.
Giving it to a weapon, would change the quality of the weapon in hand, and provide them with special abilities for as long as he can stand the energy sapping. Much like with giving the energy to the people, Arron can't keep them like this forever and the energy would fade away after a period of time.
Helena was created with this ability in mind. Rather than giving out large amounts of energy to people, or giving it to his weapons for a period of time, Helena is capable of being enhanced and used in small but powerful bursts.
He can also enhance his body, make it stronger and faster, by controlling and redirecting the flow of his energy.
Formidable Gunslinger- His uncle taught him how to fight in the Ashlands, starting with how to fire a gun. Throughout the years, Arron has gained experience with the gun for quite some time.
Expert Swordsman- Another aspect of fighting taught by his uncle was the art of swordsmanship for those needs for attacking in close quarters. He prefers dual-wielding swords as oppose to just one.
Weaknesses: The Downside of his Gift- Because he is essentially discharging his own metabolic energy into people and things around him, as well as using it up in himself, it naturally creates a great state of exhaustion and wears him down quite a bit after constant use. Hunger, Thirst, even Delirium are common side-effects of overuse, but it can reach extremely dangerous levels if too much energy is taken from him, to the point of comatose or even Death. As such, in order to use his energy probably, he must eat, drink, and sleep alot more than usual.
His Reliance on Luck- Arron is a firm believer of luck, so much so, that he deliberately screws himself over at times in the name of a fair gamble. The four remaining bullets in his gun were deliberately left as blanks, purposely giving himself a 50% chance of nothing coming out of the gun, made worse by spinning the cylinder every time he uses it so that even he doesn't know what'll come out, if anything. Some if not most of his plans are also reliant on luck in order to work, sometimes even putting his life on the line for a risky plan of action.
Brief History: Arron Falcon is the Bastard Son of Johnathan Falcon, a Lord of Erubesco, and Mary Marshal, A former Alchemist of Erubesco. Concieved in a moment of curious lust on Johnathan's part, he wanted to feel pleasure in the hopes that it would make him feel genuinely happy, and would do so with the most beautiful woman in his eyes, which was the alchemist Mary.
But even afterwards he felt nothing, no happiness, no satisfaction, nothing, and soon he realized things would get...annoying should it be revealed that she was pregnant with his child. As such, using his own "gift", he arranged for her to be tried with Treason, hoping it would get rid of her.
...It did not, instead she was simply stripped of her title of Alchemist and reduced to a Serf. Any normal person would find that satisfactory, but John most definitely wasn't normal. He arranged the murder of loved ones and friends around her, threatening her life next, prompting her to retreat into exile away from the city with her child, born by now, in hand. For Johnathan, her self-banishment was enough to leave her be, assuming that she would not survive long in the harshness of the ashlands beyond the kingdom, and that the illegitimate son of his would die with her. (And even if he somehow was found and raised to survive out there...It could happen...he may find use for him in the future.)
He was not wrong, but Mary was a strong woman. For about three years she survived the wastelands, gaining help from a face she had not seen in many years...Her younger brother, Edward Marshal, a former Knight commander of Erubesco before he too was falsely convicted for murdering a Chancellor, and ran off in exile out into the ashlands and eventually became a leader of a group of Ashland raiders.
In the third year of her life in these lands, Mary's body could no longer handle that Ashlands, and died. Despite being the son of the man who ruined both of their lives, (The Lord of Crooked smile was responsible for his false conviction as well.) Edward took in his year old nephew, and raised him as if he was his own son.
Ever since, Arron was taught everything Edward knows. Becoming fascinated with his stories of the raiders of the days before the Ash, Pirates of blue waters and crystaline seas. They were so influential for him, that his personality shaped itself around the pirates of old. Something that gave quite a laugh for the fellow raiders of Edward's crew, but were ultimately charmed by the boy's passion for this nonetheless. He was also informed of Erubesco, his lineage on both sides of the family, and has essentially inherited his uncle disdain for it and his father as a result.
By age 17, Arron became a passionate, albeit overly theatrical raider among his peers. He had a love of gambling and luck, and his gift was discovered to be very helpful for Edward's Raiders, allowing him to power up a select few gifts of other Raiders before charging in. This, plus Edward's own charisma and skills as a former Knight Commander, were reasons that this group of Raiders, The Diamond Suns, gained a reputation among the Ashlanders as one of the very best Raiding company to ever spawn from the wastes.
However, their fame was short-lived, as Edward and his crew discovered a valuable weapon within the state of Liberty, and arranged an organized heist with local rebels in order to take it from there. While his crew was certainly on board with this, believing themselves unstoppable at this point, Edward himself had his doubts. Something in his gut was telling him that there was something off about this particular raid, and so Arron, who was sharing the crew's enthusiasm for this mission, was ordered by Edward to stay out of this, even knocked out and left behind to keep the boy safe. His suspicions turned out to be true, as the heist took an immediate turn for the worst. Turned out that this heist was a set up created by Liberty's department of Espionage, a trap made by one of its agents to lure out and trap any and all rebels in the area together. He was not anticipating that Raiders would be involved, but Edward's own reputation became the end of him as a former Knight Commander of Erubesco. The rebels and Raiders both were captured and publicly executed for their crimes, Edward included.
Arron woke with only a few other Raiders left behind with him to keep him safe. He found out what happened and the fate of his father-figure and his crew, who was like family to him, and hatred began to bubble for Liberty just as it had for Erubesco.
Without much other choice, Arron took over what was left of the Diamond Sun raiders and began raiding and pillaging with theatrical style for quite some time.
Eventually, his theatrical nature got the better of him, along with the reputation of his raider group, as the cities of both countries were becoming more and more cautious of them as they came. Eventually, yet another trap was laid, this time specifically meant for them, but the same result occured: The Raiders protected their captain as they did before, essentially rushing into the danger that was coming their way, and were devastated with Arron as the only survivor.
The Diamond Suns was now officially no more, and Arron, needless to say, was devastated. Without a home, and now a family to call his own, he wandered alone for some time, swearing revenge on the two factions if it was the last thing he could do. Even with his gift however, there was only so long he could wander the ashlands, and eventually he collapsed from the exhaustion.
Still, He was always a firm believer of luck, and lady luck always seemed to have a small liking to Arron at times. As such, it was coincidence that a group of Wanderers found the collapsed and fainted boy, and took him in. Still cocky from the moment he wakes up with nourishment and a temporary bed, after discovering that they brought him back to the brink, and also shared a seething hatred for both of these factions like himself, he shows them his gratitude, by joining their cause.
So, due to certain circumstances that has come up as of recent, combined with the very slow-pace of these CSes being made...I'm afraid I have to bow out of this RP.
I do humbly apologize, and wish the best of luck to everyone involved in this.
May we meet again in another RP. Who knows, maybe one of my own making, I have at least one Norse-related (Albeit very loose) RP in mind within my arsenal after all.
So, Ciao for now, everyone. *Throws a few smoke grenades on the ground and disappears in a puff of smoke, an echoing laughter heard as the smoke fades.*
Azeal and Sora listened as the Elder explained their circumstances, as well as him basically yelling at the newcomers who showed up late. One of them being another Lich was something that Sora couldn't help but look away from in disgust. Still, Neither of them disagreed with what the Elder was saying to them in regards of there being times when there's a threat none can take on by themselves. Azeal in particular could think of quite a few people back home who would fit that kind of category...his mother included.
"I'm Azeal, he's Sora. I'm a Demon, he's a Reaper. He hates undead, there's nothing you can do about that, and we'll be in any team that wants us. ...On second thought, looks like everyone else has made their respective teams already. ...Guess it's you and me, Sora. You take care of the Items then, and I'll be the distraction." Azeal quickly explained to the Newcomers before then looking at Sora.
"Huh...? Why me?"
"Billy the Kid over there said it best. I'm not good with Holy Objects and stuff, and even if this is a fake ritual, I get the feeling those will be involved. Besides, You're a reaper, right? Purification rituals for the undead should be right up your alley." Azeal explained to him before raising his hand and looking at the Elder.
"One Copy for the Reaper, Boss." Azeal said.
------------------------------
Rosina
A few hours ago...
It would have been a beautiful morning over at the Big Apple, NYC. The Skies were clear, the morning sunrise was shining radiantly passed the skyscrapers as the streets became even more active than usual, par for the course as people wake and head for school or work.
It was a shame, then, that none of the peaceful morning atmosphere could reach one particular hotel room, the morning rays just barely shining through the blinds of this apartment, lightened instead by the multiple instantaneous lights of a camera's flash. The inside of the building was filled with people in black, ...not to be confused with the "Men in Black" of course, while police patrolled outside the entrance to this room. As they did, they spotted a woman wearing a dress shirt over a short black coat, black skirt, waist-long stockings and heel shoes of black leather, essentially a feminine version of the uniform everyone inside was wearing. One thing in particularly of note was her long blue hair with matching sapphire blue eyes, revealed when she took off her glasses upon getting off the elevator.
Without a word, before the police had any chance of stopping her, she took off a badge from the lapel of her black coat and showed it to them...An FBI Badge with, among other information, her name:
"Detective Ambrosina Conally"
Without saying a single word, they looked at the badge, and as instantly as they were ready to make her leave, they let her pass as she stepped over the yellow police tape. She looked around, cautiously stepping over anything that might be used as evidence as other FBI members were photographing the scene, or discussing among each other.
"Ah, Detective!" A voice rang out among the agents in the room, as Rosina looked towards the one who said it, who immediately headed towards her.
"Not exactly what I had in mind for a wake-up call, Agent. Good thing I skipped breakfast though. You absolutely certain this is the Vampire's doing?" Rosina asked the FBI agent heading for her.
"We wouldn't have called you here if we weren't." The agent replied as they walked into the crime scene.
Despite being a crime scene, the room looked relatively clean, save for the bed being stabbed repeatedly. On the bed was a man, or at least, what used to be a man. Though he was still wearing closed he was unnaturally thin and his skin dried up, his eyes white like ivory and wide open, much like his gaping mouth. Hair was still intact, but with the skin dried up and dehydrated, his head looked much closer to a skull than a normal living head should. The body was mutilated with large holes that pierced through the bone, flesh violently torn as if by hand, one of his arms snapping downward like the twig of a tree, and it seems the forensics are looking at what appears to be a knee cap torn from the victim's knee and thrown to the ground.
And yet, there was no blood. Not one drop of blood anywhere in the room, not even one drop detected via luminol reaction; no guts either, not a single organ or fluid of any kind could be seen.
This man was, literally, just skin and bones at this point.
Rosina looked away from this...abomination, covering her mouth as she did. She has seen this kind of death many times now, but it's never any easier to cope with it.
"...Can you give me a rundown?"
"The vic is one Dean Silvers, a 40 year old vice president of communications at some decent IT company here in New York, as well as a well-known Lobbyist. The bellboy downstairs claims that the vic rented out a hotel room for the night after he spent hours drinking at the bar. Apparently he was celebrating some kind of political success before he called it a night and went up to his room."
"Time of Death?"
"We're not exactly sure. The lack of blood for a proper temperature is giving the coroner a hard time as usual. The adjacent guests claim they heard him go back to his room at around 12:30. They heard a knock on his door a half-hour later, but no one saw anyone outside in the hallway, so we can assume the one who knocked was expected and immediately let in. Half-hour after that, one of the neighboring guests smelt blood and apparently thought he heard some noises of struggle minutes ago, but assumed it was some kind of bickering. He called the manager about the blood smell, and the body was found fifteen minutes later at about 1:45 or so by the bellboy that was sent to check up on the victim. Therefore, we believe the Time of Death was somewhere between 1:00 and 1:30." The Agent explained, as Rosina touched at the corpse with her gloved hands.
"So the Vampire was at this hotel, stalked this VP guy to his room and killed him? ...Then that had to be the guest at 1. Did he say when he heard those noises?"
"Not an exact time, no. But he did say it was before he went to the manager downstairs."
"Then the Vampire...got in, sadistically killed their prey then got out, all in a half-hour?" She asked, immediately looking over at an open window on the far side of the room. Simply walking away from such a scene was too risky for someone like The Vampire, too many variables to consider when walking down a hotel's hallway. Therefore, they had to have escaped from the window. But before she could think on it further...
"Hey, Detective Conally! You got a message from Washington." Another agent said, walking into the crime scene with a letter in hand. Rosina grabbed the letter and read it. It was written in code so as to keep the confidentiality of the Bureau intact from outsiders who might try to read it, much like these Agents of the FBI. Fortunately, being an agent of the BoSA as well, it was easy for Rosina to decipher.
Detective Ambrosina Conally, this is an executive order from the BoSA Elder directly...
The Bureau is setting up a Task Force made up of individuals personally handpicked by the Elder himself, to work together to stop particularly dangerous supernatural threats to humanity. The Elder has selected you to be a member of this, due to your connections with the FBI, your Shadow magic and investigative skill, and your current investigation with the Vampire.
As of reading this message, you are to temporarily any and all activity, investigations, and/or missions that you are undergoing, and report back to Washington to take part in this squadron.
Once again, this is an executive order. As such, this is non-negotiable, and failure may result in punishment and/or dismissal. Any questions must be asked directly to the Elder upon arrival, as the supervisor writing this message has no answers to give.
Be sure to burn this message after reading.
Needless to say, Rosina was not happy about what this letter entails. She's alright with the concept of taking part in the...frankly unusual concept of being part of some sort of team in a place like the BoSA if the MiB is any indication, and a team might help her catch the Vampire that much easier anyways. But having her stop what she's doing, hunting the Vampire right after another victim was found, THAT'S what pissing her off. The Victim was killed last night, which means she was finally close to catching the perp this time. This was all she was thinking about as she bit on her thumbnail. ...Still, there was nothing she could do about this. As it says, this is a direct order from the top brass of the BoSA, so there's no way she can just disobey it. With that in mind she walked back towards the officers near the entrance to the crime scene.
"Tell the boys in black that I got called back to Washington. That they're in charge until I get back, but most importantly, to be very careful. If they find the Perp while I'm gone, send backup and be cautious. They try to be a hero against this one, they'll die a fool." She said to them. Without waiting for a response, she walked towards the elevator and called for a taxi.
Her Destination: The next flight to Washington DC.
Ok, To everyone here, I'm adding two more characters.
Another Agent for the Registry...
Another Criminal for the list...
The latter is still has Personality to work on, but for...personal reasons, I can't really do so right now. I'll make her one when I can.
Name: Ambrosina "Rosina" Conally
Age: 19
Species: Demigod
Weapon: A Standard issue BoSA side-arm
Skills: Darkness Magic- Learned from her Godfather Shiron, Ambrosina is able to use the Dark elemental magic to her advantage. With it, she is able to use the darkness to attack, to cloak herself, or even disappear and reappear via the shadows.
Expert Weapons User- Her training while on the hunt for the Vampire gave her the opportunity to use multiple forms of weaponry, including long-range rifles, semi-automatic pistols, and melee weapons such as knives, swords, and even some hand-to-hand combat training.
Weakness/limits: Light Magic- The trade-off of using her Godfather's power over darkness. Rosina is naturally susceptible to the power of light magic. To be clear: This does not mean she can't live in the sunlight, nor is she harmed in well-lit rooms, although both cases makes using her dark magic more difficult as a result. However, it does mean the light, as a magical element, does relatively more damage to her then it normally would for anyone else.
Appearance:
Personality: Ambrosina is an optimistic energetic individual with a heart of gold. Often confident in herself and the Bureau agents, she often likes to cheer them on and encourage them to keep doing their best. She has a decent sense of humor, often tries to ease up tense situations when they take a bad turn, and is quite well-mannered in her speaking, especially to her higher-ups in the Bureau. When a mission comes around, she can be quite aggressive in her actions against criminals, and attempts to work out negotiations in non-criminal missions...with mixed success. She's not exactly the most charismatic person after all. She also has a love for children, always intending to put the needs of children over even her own when the chips are down, and always protecting them as a priority.
She seems to have a passionate hatred for the Vampire to the point of obsession due to her parents being the first victims. When talking about the Vampire, she becomes stern and cold, devoid of emotion while showing off the detective-level intelligence she buries beneath her happy-go-lucky attitude. This is likely the result of the Trauma that the Vampire left upon her.
Bio: Rosina doesn't remember much of anything about her birth parents. She was told that her mother died a few days after she was born and that her father left her at the door step of her adoptive parents, the Conallies, without a word. For as long as she could remember, she led an imperfect but ultimately normal life, not really knowing what she wanted to do after she graduated from school.
One day, however, when she was 13, those adoptive parents were killed, the first victims of the serial killer known as the Vampire. Needless to say, the incident broke Rosina from her normal life and into an obsession and a hellbent revenge. Shiron, an underworld god of Darkness, heard her cries for revenge, and offered her the power to see it through, the element of darkness now being at her command, in exchange for souls, of her target, and of anyone like them.
Ever since that day, she has trained both her body and her mind, putting extra focus on her education so that she would graduate college and become a detective. Overtime, she risen from her status as a normal detective of her district into a member of the FBI, eventually gaining what she wanted; becoming the lead investigator hunting down the Vampire who killed her parents.
Eventually her skills as an FBI detective, as well as her powers from Shiron, got her noticed by a senator, who referred her to the BoSA. Ever since, she became a BoSA representative within the FBI, assisting them in supernatural and paranormal investigations that the FBI themselves can't handle, while keeping on a constant hunt for the Vampire.
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Name: Belladonna Satanael
Age: Over 20,000 years old
Species: Demonic Alraune
Weapon: The Vines and plantlife she creates from her body are all that she needs.
PREVIOUS CRIMES: Obstruction of Supernatural Justice, endangerment of BoSA agents, and people in general, and several cases of vigilante manslaughter and torture.
STATUS: Currently inactive, but is under constant observation at Azeal's request.
Skills: Demonic Phytokinesis- Being a plant demon, Belladonna is capable of manipulating other plant life to her every whim, a relatively normal ability for an alraune to have. However, unlike normal Alraune, Belladonna's influence from her demon blood and her time in hell allows her to corrupt and twist those plants into demonic abominations of nature as well. The plants she controls, in addition to being abnormally strong and durable, are given the basic sentience of a typical beast, often times even possessing a hunger for the flesh of animals, humans, and sometimes even other demons. The plants that aren't given these instincts act as extensions of her will, no different to additional limbs.
Hellfire Pyrokinesis and Absorption- Unlike most plantlife, which usually has a natural weakness to fire, Belladonna was born and raised in hell's infernal pits, and has adapted quite well to the fire and brimstone that it composes of. Fire, especially from her realm, is to her what water is to normal plant life. Not only does she have immunity to/capability of aborbing fire, but she is also just as masterful in controlling and creating it as her son, if not moreso.
Arsenal of Poisons- Her natural affinity to nature has given her a wide variety of poisons to use against her enemies, often preferring to release said poison in the form of a pollen or gas.
Wrath- Much like her son, as the Daughter of Wrath, it's natural that she too possesses the energy of Wrath. The angrier she gets, the more powerful she becomes.
weakness/limits: Ice/Cold Temperatures- Unfortunately for her, while she's immune to one extreme temperature, she is still very weak to the opposite extreme. Much like her son, being someone who lived a realm of flames, she is unable to handle freezing temperatures and ice magic. Her plant life can easily freeze and break into pieces if its cold enough.
Holy/Angelic magic- As a demon, she is naturally weak against angelic or holy magic and/or items, including holy water. As a greater demon, she is quite durable against it, but enough of this magic would still defeat her in the end.
The Downside of Wrath- Also like her son, she also possesses the weaknesses that comes with her Wrathful power. the more wrathful she becomes, the less reasonable she is able to be. She'll become more and more like a berserker and eventually be unable to distinguish friend from foe.
Appearance:
Note: By Symbolic, I mean that is a flower that she represents, and is the flower that blooms from her body and her vines. Whenever this flower is blooming, there's a chance she is nearby, even more a chance that she's using it as an eye to survey her surroundings or keep tabs on people or objects, such as her son.
Personality: WIP
Bio: As a legend would have it, long before civilizations we see today, a seed was stolen from the garden of Eden by Satan himself, before he tempted Adam and Eve as the snake, to be planted in the abyssal depths of hell. others say it was a feather from the devil's fallen wing, and others still proclaim that it was a normal seed that got dragged to hell on accident by resistant spirit of the damned and found its way into the devil's hands. No matter where it came from, all that mattered was that it was found and planted.
But rather than a rich soil of dirt, radient sunlight and water, it was planted in a soil of brimstone and flesh, with abysmal darkness and the raging flames as its nourishment. Before long, it grew and bloomed into a beautiful but deadly poisonous flower, a deadly nightshade, some say the first of its kind. The influence of hell gave it sentience, the spirits of the damned passing through likes dust in the wind giving it Sapience, and the Devil's own essence, once holy and divine, giving it a humanoid form that grew from its blossom.
And thus Belladonna, daughter of wrath, was born.
Over time, the Devil vanished even from this domain of which he ruled, afterwhich Hell became a feudal anarchic state in which the strongest demons rules over the kingdoms of the damned within the nine circles. The greatest and most respected among them being descendants of the great fallen ones, Belladonna being one of these, ruling over the circle just above the ninth, the lake of fire.
As the ruler of the 8th circle's largest kingdom, she was greatly feared and respected among the demons for the power she inherited, her domination of any demons who tried to take her domain, and her affinity for torturing the damned souls unfortunate enough to reach her level.
One day, however, an inter-dimensional energy being, Zion Crystalis, entered her depths on a mission of his own, catching her eye immediately. Maybe it was because he wasn't like any of the demons she's been with, maybe it was his sheer strength, or maybe it was simply his very existence as sentient energy, but regardless of why, she was absolutely fascinated by him. The more he showed off his own power against the demons of hell, the more interested she was in him. Eventually falling in love with this being.
From this relationship bore Azeal Crystalis, a son to call her own. As his mother, she taught him everything he needed to know about how hell works, but ultimately let him do as he wished with that knowledge, learning from Zion that a crystalis was far more interesting and able to do amazing things when they are free to do what they wish with what they have. She did, however, hope that he would grow to become a powerful ruler of hell like her and her father.
Eventually, however, he left hell, fell in love with an angel, of all things, and eventually joined the humans' organization for Paranormal and supernatural activity...of which demons like herself falls within the line of. The former was something she had little problem with, demons and angels are two sides of the same coin, divided by a razor-thin line. But joining with humans to take on forces they are overly naive about, themselves included, is where she draws the line. Azeal must have already realized this, because he managed to bring her kingdom in hell under BoSA observation in the unlikely event she'd pull something against them.
Ironically, this only served to make her want to mess with Azeal, and the BoSA even more. Determined to test them to see just what they're getting into, making her into a wild card criminal of sorts playing both sides for her own amusement.
"Zombies...Why did it have to be Zombies?" Azeal thought as he listened to the elder as he gave them their exercise, silently groaning at the thought of this scenario. It's not that he didn't "like" Zombies. But they were like a combination of cockroaches and rabbits, resilient and able to multiply at alarming rates of time...which made them a very annoying enemy to fight. There was also one other factor as he looked at the Reaper at his side, gripping the glove on one of his hands with his other hand. Looking at that, Azeal Raised his hand to get the Elder's attention.
"Scuse me boss, but I think the Reaper here either needs some kind of Handicap, or to not participate altogether." Azeal bluntly said.
"What? Why?" Sora asked, befuddled that Azeal would say this out of the blue like that.
"Cause its Zombies." Azeal simply said.
"But that's why I should be a part of this exercise. I am suppose to eliminate undead for-"
"Yeah, and that's exactly why you need to either hold back, or bail out. You can show off however you want when an actual occurance of Zombie outbreak occurs whenever you like. But it kinda nulls the whole point of this 'team' exercise when you hog the spotlight here. This sounds annoying enough as it is without the potential repeat. Much rather we get this over and done with the first time around." Azeal said to Sora, scratching the back of his head with an exhausted tone as he did. The annoynace he had could be heard in that groaning voice of his. Sora looked to the ground in dismay, before taking a deep breath and calming down.
"But as a Demon yourself, wouldn't you require a handicap as well?" Sora asked him.
"...Touche'. ...Alright. You lose the Scythe and keep your gloves on, and I'll keep fire inside. We'll do this the classic way." Azeal told him as he grabbed his gun from his holster and cocked it.
The two listened to the Alien as he explained why he was here, before then notifying that to silence him if his speech was found to be annoying.
"Duly noted." Sora bluntly said to Plex. Azeal meanwhile listened to Cal's question to him.
"Hmm...Gut guzzler, and a very bad card player...Can't say I've heard of him, but it sounds like he's in Envy's circle of Hell. I'm from Wrath's circle of hell, the 8th. Demons from most circles don't usually interact with each other, preferring to keep to themselves in their respective circles. I was told that it wasn't like that before, that hell used to be completely united but...Let's just say something bad for us and good for this human world happened before I was born, that it broke us demons apart, and leave it at that." Azeal responded to the Skeleton.
Sora, meanwhile, then listened to Billy with a smile...Until he mentioned Cal.
"Oh...Well..."
"Ehhh, Reapers were created by Death to essentially find and eliminate the Undead, and you can't get more Undead than a Lich. The idea of finding and returning the undead and spirits back into the big boss' hands is hard-wired into the kid's soul, no different to the natural instinct of a beast, so it can't really be helped. In fact if Mr. Bones didn't have the BoSA's protection, Sora probably would have struck him down where he stood. In that regard, Cal's quite lucky Sora's the one overseeing this dimension. Like he said, Other, more elder, reapers would have cut him down by now without any regard for this Bureau." Azeal said in Sora's place, looking at him before then looking at Billy.
"Heh, I like your style kid. The Flattery's unneeded but appreciated as well. ...Just, do keep that bat as far away from me as possible. I don't bode well with Holy things." Azeal then said to Billy, after-which he then looked at Griffin, clearly in a shitty mood as he walked up towards the room they were suppose to go.
Sighing at this, he took his time following the group. Sora following suit as well.