So, uh... I may have gone a liitttttlle overboard. And full disclosure: I did start this before seeing the "No shining fingers here" comment, but I hope it's different and grounded enough to be okay. Obviously if anything needs changing, expanded upon, or gotten rid of, let me know. I'm also down for throwing out the mech as is entirely if needed and starting over, or remaking the pilot's backstory entirely. Just wanted to run this version by before I make another incarnation just in case this somehow gets approved.
Probably a little OP as is, but I tried to really throw in a power-drain thing to balance it out, lemme know if I succeeded or failed on that. Again, not a huge Armored Core fan (yet) so I'm basing mostly off of Gundam and other mech series, which may have led to overdoing it. Thanks for reading!
Probably a little OP as is, but I tried to really throw in a power-drain thing to balance it out, lemme know if I succeeded or failed on that. Again, not a huge Armored Core fan (yet) so I'm basing mostly off of Gundam and other mech series, which may have led to overdoing it. Thanks for reading!
Pilot:
Name:
Stel Nexx
Callsign:
Fallen Angel
Age:
19
Gender:
Female
Appearance:
Stel Nexx stands at five foot seven inches, with black hair that is dyed red in places. She is nearsighted and needs glasses, so she tends to wear contacts, specifically ones that change her normally hazel eyes to grey. She is in amazing shape for a non-athlete and is quite strong physically as well. She tends to wear casual clothes if she can.
Personality:
A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry, out of money, or during a battle between Armors. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole. Growing up mostly in a mechanic hangar, she finds talking to Mobile Armors much easier than conversing with other people, which she tends to avoid doing if she can. She's also spent much of her life fluctuating between wealthy and poor, causing her to develop a tight grip on her money.
Stel has a bad habit of over-analyzing things that don't matter and not paying enough attention to things that do, with the exception of finances. Despite this, she lets go of grudges easily and tries not to form them in the first place. She almost always has headphones on, as a life of listening to music to concentrate has made her dependent on it. She mostly prefers the rock music her home is known for, but she likes most genres from Earth, with a distaste for those developed outside of it as being, ironically, "too spacey."
Skills:
- Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving.
- Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses. (Unfortunately, the Archangels, especially relevant being Michael, do not use this OS.)
- Basic combat: She is in very good shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her.
- Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however.
- Language: She knows the most common language of each planet from Sol, not counting the shared common language of all of them, which she knows as well.
Flaws:
- Inexperience piloting most Armors: Due to her upbringing she has had very little exposure to piloting actual Armors other than Angel Units, so her training is lacking for other mechs. Combined with the fact that her Augmented Armor is one of a kind and she's had little practice with it other than walking it around on Pluto's surface, she is usually overwhelmed by Michael.
- Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the thought of meeting one in person terrifies her.
- Slight OCD: She has a need for order and symmetry in all things, and dislikes (though will tolerate) physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention.
- Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well.
- She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix.
Brief History:
Stel is the heiress apparent to a rather unique set of circumstances. Her mother, Eve Nexx, is a Augmented Armor designer and mechanic working for the UEC out of Pluto. Stel's father, Nyx Bronson, is veteran pilot who took part in the Universal War only as a member of the reserve forces left behind to defend the Sol system, and saw little to no actual combat during the war. While still technically part of the service, he is not on active duty now that the war has ended, and has married and begun working with his now wife Eve. Eve has spent most of her life working for a small Mobile Armor production outfit before being given an opportunity to work directly for the UEC 28 years ago, a year before the Outer Colonies were given their independence. During the time of the Universal War, she was therefor among the "front lines" of weapon design. It was during this time that she met her future business partners, a group of three other engineers who helped develop groundbreaking, if not strictly useful technology for use in Mobile Armors. With little of the war reaching Sol, they built faux-civilian Armors, mostly for the purposes of busting/mining asteroids. Their design principles became synonymous with "Pluto Mobile Armors," and they dubbed their creations "Angel Units."
Nineteen years ago, Eve, with help from her future husband Nyx, gave birth to a daughter whom they named "Stel." As Stel grew, she was taught engineering and mechanics by her mother and not much at all by her father, who was still actively "defending" the Sol system. When the first Augmented Armors were officially deployed, the four great engineers of Pluto began shifting their work towards creating them instead. Each of the four developed unique spins on the Angel Unit, known as the "Archangels." Each Archangel Unit was suited to a particular task, such as reconnaissance or sniping, and was a great leap forwards from the now almost outdated Angel Units. The first four Archangels were created by a sole designer each from the group of four; Eve's was christened "Samael," and was built for the purpose of transmitting messages from long distances. Samael was the fastest of the four Archangel Units, and had the best comms system, allowing it to fit a courier role among the planets of Sol and the nearest other solar systems. It was thanks to these four Archangel Prototypes that their makers were able to procure the funds to found a business, contracted to the UEC, and to produce the second generation of Archangels in which the four worked together to design and build them. This was 2366, and Stel had grown into a precocious mechanic. Her father had returned immediately upon the ceasefire being declared, and began helping his now wife as a test pilot.
Stel was taught the basics of Mobile Armor piloting by her father, and became rather proficient with Angel Unit operation, as well as their maintenance. But the contract with the UEC could only go so far, and the funds that had been amassed could only be stretched so thin. After the creation of the first three "real" Archangel Units, the only way the fourth could be made was to make it into a war machine, rather than a support unit. While "Uriel" was a defensive Augmented Armor, it was the most battle-ready of the three. "Gabriel" was meant for undersea work, and "Raphael" was suited for space exploration. Thus, the one to be created at the behest of the UEC and the contract they posed was "Michael," or "The Right Hand of God" as it came to be known.
Michael has only just entered the final testing phase recently. And unfortunately for Eve, the temperamental experimental OS, the only version that would actually run on the damn thing, rejected every would-be pilot that applied. Except of course, for her own daughter, Stel. After a few dozen highly heated arguments, Stel was allowed to travel with Michael to Bifrost, where it would be given a real test. But money is tight, and the UEC doesn't want any possible connection to the Archangel Project being made public, so Stel is on her own with a Augmented Armor that literally talks back to her in battle, a single OAA (Outer Armor Armament), and a mission to personally work out the kinks of the machine and its combat abilities in real time. The only problem is that she's only spent a few hours in the Michael, and while its controls seem to come almost naturally to her, the large difference between it and the standard Mobile Armors she has experience with presents a problem.
Name:
Stel Nexx
Callsign:
Fallen Angel
Age:
19
Gender:
Female
Appearance:
Stel Nexx stands at five foot seven inches, with black hair that is dyed red in places. She is nearsighted and needs glasses, so she tends to wear contacts, specifically ones that change her normally hazel eyes to grey. She is in amazing shape for a non-athlete and is quite strong physically as well. She tends to wear casual clothes if she can.
Personality:
A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry, out of money, or during a battle between Armors. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole. Growing up mostly in a mechanic hangar, she finds talking to Mobile Armors much easier than conversing with other people, which she tends to avoid doing if she can. She's also spent much of her life fluctuating between wealthy and poor, causing her to develop a tight grip on her money.
Stel has a bad habit of over-analyzing things that don't matter and not paying enough attention to things that do, with the exception of finances. Despite this, she lets go of grudges easily and tries not to form them in the first place. She almost always has headphones on, as a life of listening to music to concentrate has made her dependent on it. She mostly prefers the rock music her home is known for, but she likes most genres from Earth, with a distaste for those developed outside of it as being, ironically, "too spacey."
Skills:
- Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving.
- Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses. (Unfortunately, the Archangels, especially relevant being Michael, do not use this OS.)
- Basic combat: She is in very good shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her.
- Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however.
- Language: She knows the most common language of each planet from Sol, not counting the shared common language of all of them, which she knows as well.
Flaws:
- Inexperience piloting most Armors: Due to her upbringing she has had very little exposure to piloting actual Armors other than Angel Units, so her training is lacking for other mechs. Combined with the fact that her Augmented Armor is one of a kind and she's had little practice with it other than walking it around on Pluto's surface, she is usually overwhelmed by Michael.
- Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the thought of meeting one in person terrifies her.
- Slight OCD: She has a need for order and symmetry in all things, and dislikes (though will tolerate) physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention.
- Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well.
- She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix.
Brief History:
Stel is the heiress apparent to a rather unique set of circumstances. Her mother, Eve Nexx, is a Augmented Armor designer and mechanic working for the UEC out of Pluto. Stel's father, Nyx Bronson, is veteran pilot who took part in the Universal War only as a member of the reserve forces left behind to defend the Sol system, and saw little to no actual combat during the war. While still technically part of the service, he is not on active duty now that the war has ended, and has married and begun working with his now wife Eve. Eve has spent most of her life working for a small Mobile Armor production outfit before being given an opportunity to work directly for the UEC 28 years ago, a year before the Outer Colonies were given their independence. During the time of the Universal War, she was therefor among the "front lines" of weapon design. It was during this time that she met her future business partners, a group of three other engineers who helped develop groundbreaking, if not strictly useful technology for use in Mobile Armors. With little of the war reaching Sol, they built faux-civilian Armors, mostly for the purposes of busting/mining asteroids. Their design principles became synonymous with "Pluto Mobile Armors," and they dubbed their creations "Angel Units."
Nineteen years ago, Eve, with help from her future husband Nyx, gave birth to a daughter whom they named "Stel." As Stel grew, she was taught engineering and mechanics by her mother and not much at all by her father, who was still actively "defending" the Sol system. When the first Augmented Armors were officially deployed, the four great engineers of Pluto began shifting their work towards creating them instead. Each of the four developed unique spins on the Angel Unit, known as the "Archangels." Each Archangel Unit was suited to a particular task, such as reconnaissance or sniping, and was a great leap forwards from the now almost outdated Angel Units. The first four Archangels were created by a sole designer each from the group of four; Eve's was christened "Samael," and was built for the purpose of transmitting messages from long distances. Samael was the fastest of the four Archangel Units, and had the best comms system, allowing it to fit a courier role among the planets of Sol and the nearest other solar systems. It was thanks to these four Archangel Prototypes that their makers were able to procure the funds to found a business, contracted to the UEC, and to produce the second generation of Archangels in which the four worked together to design and build them. This was 2366, and Stel had grown into a precocious mechanic. Her father had returned immediately upon the ceasefire being declared, and began helping his now wife as a test pilot.
Stel was taught the basics of Mobile Armor piloting by her father, and became rather proficient with Angel Unit operation, as well as their maintenance. But the contract with the UEC could only go so far, and the funds that had been amassed could only be stretched so thin. After the creation of the first three "real" Archangel Units, the only way the fourth could be made was to make it into a war machine, rather than a support unit. While "Uriel" was a defensive Augmented Armor, it was the most battle-ready of the three. "Gabriel" was meant for undersea work, and "Raphael" was suited for space exploration. Thus, the one to be created at the behest of the UEC and the contract they posed was "Michael," or "The Right Hand of God" as it came to be known.
Michael has only just entered the final testing phase recently. And unfortunately for Eve, the temperamental experimental OS, the only version that would actually run on the damn thing, rejected every would-be pilot that applied. Except of course, for her own daughter, Stel. After a few dozen highly heated arguments, Stel was allowed to travel with Michael to Bifrost, where it would be given a real test. But money is tight, and the UEC doesn't want any possible connection to the Archangel Project being made public, so Stel is on her own with a Augmented Armor that literally talks back to her in battle, a single OAA (Outer Armor Armament), and a mission to personally work out the kinks of the machine and its combat abilities in real time. The only problem is that she's only spent a few hours in the Michael, and while its controls seem to come almost naturally to her, the large difference between it and the standard Mobile Armors she has experience with presents a problem.
Augmented Armor:
AUG Name:
Model Number: AA-08-LCF "Michael" (The Right Hand of God) (Third prototype and current version)
AUG Appearance:
Role:
Variable Combat
Prototypes:
AA-08-POWER (1st prototype, pre-RHoG development)
AA-08-THRONE (2nd prototype, RHoG prototype attached) [This is where funds ran out]
Armaments and Specifications:
Systems:
Standard Archangel Systems:
All of the Archangel Units' skeletons and cockpits are made from various types of carbon nano-tubes and graphene; no expense was spared in their development. While there is a layer of each in every part of the Augmented Armors, and some parts are made of them entirely, the rest is made mostly of tungsten and its alloys. There are also retractable wheels in the feet of the Archangels, much like their Angel predecessors, that allow for enhanced ground-based movement.
Dual-Mode Systems:
The METATRON armaments are reinforced with carbyne mesh throughout the armor, whereas on the S.A.T.A.N. system the right arm is covered in a similar mesh just under the metal layer. The cockpit of both systems is covered with both carbyne and graphene plates, twice those of the S.A.T.A.N. are in the METATRON's cockpit armor.
The Dual-Mode System is the ability to attach the METATRON OAA (Outer Armor Armament) to the S.A.T.A.N.'s base body and the ability to (relatively) quickly remove it during battle to switch back to the S.A.T.A.N. and go from the role of vanguard to the role of "total annihilation" of the enemy.
OS:
The "Seat of God" Operating System. This OS contains advanced AI that, unfortunately for all involved, is the only workable OS for the Armor. This OS is a bit of a "black box," in that nobody can figure out exactly how it works since a good third of it was written by the AI that it houses. Removing even single lines from its code would brick it when its programmers tried to contain, erase, or overpower the AI. Said AI calls itself "Adam," and though it takes on a feminine voice when speaking, it considers itself to not have a gender due to its status as an AI. There are two subsystems of the OS, one for the METATRON OOA's use and one for the S.A.T.A.N.'s use.
Weapons:
- See: Form Specs.
- Blast Anchors: Four in front and two in the back, these are high-velocity anchors made of carbon nano-tubes that attach themselves to what they hit like a grappling hook and can be reeled in or out to allow for quick movement or more stabilization. They can also be used as a weapon if aimed correctly.
- The "Right Hand of God": A set of two different models of the Michael's right arm comprised of Divide Dagger fingers and an Radiant Wave Generator palm capable of reaching extreme heat and releasing raw energy to quickly melt and destroy what it touches.
- Divide Dagger: An incredibly sharp and sturdy knife capable of cutting through most materials, especially so when its main function of becoming super-heated is active.
- Radiant Wave Shielding: The variable right arms are capable of releasing a wave of their energy as a shield, at a rate of 1% of total reserve power per 5 seconds, or for 8 seconds using a full energy canister.
Weaknesses:
- See: Form Specs.
- Power consumption is a large problem, especially when the arms, wings, or shields run out of energy canisters.
- It is not as well defended as it is powerful. A single mistake that results in the use of its own weapons against itself will quickly lead to its defeat.
- There is no eject function; once you're in it, you're stuck until you can open the cockpit back up.
- The cockpit, when covered with that of the METATRON OAA, requires a special machine to open, meaning it can't be gotten into and out of in the field, unless inside the S.A.T.A.N. base unit alone.
- There are only two instances of the METATRON OOA. Only one was sent with Stel to Bifrost. If it is discarded in the field, it will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the original two instances.
- Using a single Matsuzawa Drive to charge them all simultaneously, it would take 23.5 hours to charge all of the S.A.T.A.N.'s energy canisters, and an additional 49.75 hours to charge those of the METATRON. A total of 64 hours is needed to fully charge all of the energy canisters used by the Michael. The Michael itself takes 16 hours to fully charge after using all of its additional energy reserves. (The energy needed beyond that of the Drive to simply run on, that is.)
- While capable of blocking almost any singular attack, in most cases, continuous and/or strong enough energy or physical-based weapons are capable of disabling the Radiant Wave Shield, and by extension, the "Right Hand of God" itself temporarily or until fixed.
Form Specs:
Archangel Unit: Michael - METATRON
Archangel Unit: Michael - S.A.T.A.N (System: Abaddon - Total Annihilation: New-Order)
AUG Name:
Model Number: AA-08-LCF "Michael" (The Right Hand of God) (Third prototype and current version)
AUG Appearance:
Role:
Variable Combat
Prototypes:
AA-08-POWER (1st prototype, pre-RHoG development)
AA-08-THRONE (2nd prototype, RHoG prototype attached) [This is where funds ran out]
Armaments and Specifications:
Systems:
Standard Archangel Systems:
All of the Archangel Units' skeletons and cockpits are made from various types of carbon nano-tubes and graphene; no expense was spared in their development. While there is a layer of each in every part of the Augmented Armors, and some parts are made of them entirely, the rest is made mostly of tungsten and its alloys. There are also retractable wheels in the feet of the Archangels, much like their Angel predecessors, that allow for enhanced ground-based movement.
Dual-Mode Systems:
The METATRON armaments are reinforced with carbyne mesh throughout the armor, whereas on the S.A.T.A.N. system the right arm is covered in a similar mesh just under the metal layer. The cockpit of both systems is covered with both carbyne and graphene plates, twice those of the S.A.T.A.N. are in the METATRON's cockpit armor.
The Dual-Mode System is the ability to attach the METATRON OAA (Outer Armor Armament) to the S.A.T.A.N.'s base body and the ability to (relatively) quickly remove it during battle to switch back to the S.A.T.A.N. and go from the role of vanguard to the role of "total annihilation" of the enemy.
OS:
The "Seat of God" Operating System. This OS contains advanced AI that, unfortunately for all involved, is the only workable OS for the Armor. This OS is a bit of a "black box," in that nobody can figure out exactly how it works since a good third of it was written by the AI that it houses. Removing even single lines from its code would brick it when its programmers tried to contain, erase, or overpower the AI. Said AI calls itself "Adam," and though it takes on a feminine voice when speaking, it considers itself to not have a gender due to its status as an AI. There are two subsystems of the OS, one for the METATRON OOA's use and one for the S.A.T.A.N.'s use.
Weapons:
- See: Form Specs.
- Blast Anchors: Four in front and two in the back, these are high-velocity anchors made of carbon nano-tubes that attach themselves to what they hit like a grappling hook and can be reeled in or out to allow for quick movement or more stabilization. They can also be used as a weapon if aimed correctly.
- The "Right Hand of God": A set of two different models of the Michael's right arm comprised of Divide Dagger fingers and an Radiant Wave Generator palm capable of reaching extreme heat and releasing raw energy to quickly melt and destroy what it touches.
- Divide Dagger: An incredibly sharp and sturdy knife capable of cutting through most materials, especially so when its main function of becoming super-heated is active.
- Radiant Wave Shielding: The variable right arms are capable of releasing a wave of their energy as a shield, at a rate of 1% of total reserve power per 5 seconds, or for 8 seconds using a full energy canister.
Weaknesses:
- See: Form Specs.
- Power consumption is a large problem, especially when the arms, wings, or shields run out of energy canisters.
- It is not as well defended as it is powerful. A single mistake that results in the use of its own weapons against itself will quickly lead to its defeat.
- There is no eject function; once you're in it, you're stuck until you can open the cockpit back up.
- The cockpit, when covered with that of the METATRON OAA, requires a special machine to open, meaning it can't be gotten into and out of in the field, unless inside the S.A.T.A.N. base unit alone.
- There are only two instances of the METATRON OOA. Only one was sent with Stel to Bifrost. If it is discarded in the field, it will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the original two instances.
- Using a single Matsuzawa Drive to charge them all simultaneously, it would take 23.5 hours to charge all of the S.A.T.A.N.'s energy canisters, and an additional 49.75 hours to charge those of the METATRON. A total of 64 hours is needed to fully charge all of the energy canisters used by the Michael. The Michael itself takes 16 hours to fully charge after using all of its additional energy reserves. (The energy needed beyond that of the Drive to simply run on, that is.)
- While capable of blocking almost any singular attack, in most cases, continuous and/or strong enough energy or physical-based weapons are capable of disabling the Radiant Wave Shield, and by extension, the "Right Hand of God" itself temporarily or until fixed.
Form Specs:
Archangel Unit: Michael - METATRON
WARNING: THE METATRON SYSTEM IS FOR USE ON PLANETS, PLANETOIDS, AND ASTEROIDS ONLY. UNDER NO CIRCUMSTANCES ARE IT TO BE USED IN DEEP SPACE, ZERO GRAVITY, OR THE INSIDE OR OUTSIDE OF A NON-HOSTILE SHIP. (Launching process notwithstanding.)
A balanced armament that can be equipped to the Unit that provides enhanced armor and a more powerful though less flexible FLAME right arm, this version of Michael is made to fight as a vanguard. While it lacks ranged power of its own, it is able to use standard rail-based weapons with its left arm, and the OS augment has a dedicated portion for enhancing aim with them. It is also capable of diverting some of its energy to its left arm to allow for beam based weaponry, and while the METATRON armor can protect the Unit while it recharges, the more powerful energy shields will not be available while the Unit is below 75% power reserves if equipped with this armament. While the METATRON armor does have wings of its own, these are mostly meant for gliding and quickly closing distance in a straight line rather than for the quick movements and maneuverability of the S.A.T.A.N. system.
- Specs:
- 21 meters tall.
- The Metatron OS includes predictive analysis of data captured from sensors built into the enhanced armor to allow for very fast reactions by the pilot.
- The FLAME right arm weapon is capable of not only emitting 2.5x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output much higher than that of the S.A.T.A.N. system before needing to be recharged. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 35% of its full reserves each time.
- The standard six (6) blast anchors of the Archangel Units.
- An additional four (4) blast anchors, two in front and two in back, allow for not only additional firepower but for continued maneuverability for the Unit while covered in the heavy METATRON armor. These four anchors are stronger than the standard but have lower rates of retraction.
- Particle Energy Shields capable of sustaining the destructive power of the FLAME arm at a rate of 10% of total energy reserves per second. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves.
- Three Divide Daggers attached the the left arm for close combat without the need of energy or extra power sources. While these are not mobile like that of the S.A.T.A.N. system, they are more sturdy though at the cost of some slashing sharpness and the loss of the heating effect that the S.A.T.A.N. system has.
- The FLAME arm is capable of extending to twice its normal length, though while doing so cannot use an energy canister, so output is limited to either far less than maximum power or to the use of overall power reserves to fire.
- The FLAME arm is unable to fire ranged blasts due to its increased damage output and method of use.
A balanced armament that can be equipped to the Unit that provides enhanced armor and a more powerful though less flexible FLAME right arm, this version of Michael is made to fight as a vanguard. While it lacks ranged power of its own, it is able to use standard rail-based weapons with its left arm, and the OS augment has a dedicated portion for enhancing aim with them. It is also capable of diverting some of its energy to its left arm to allow for beam based weaponry, and while the METATRON armor can protect the Unit while it recharges, the more powerful energy shields will not be available while the Unit is below 75% power reserves if equipped with this armament. While the METATRON armor does have wings of its own, these are mostly meant for gliding and quickly closing distance in a straight line rather than for the quick movements and maneuverability of the S.A.T.A.N. system.
- Specs:
- 21 meters tall.
- The Metatron OS includes predictive analysis of data captured from sensors built into the enhanced armor to allow for very fast reactions by the pilot.
- The FLAME right arm weapon is capable of not only emitting 2.5x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output much higher than that of the S.A.T.A.N. system before needing to be recharged. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 35% of its full reserves each time.
- The standard six (6) blast anchors of the Archangel Units.
- An additional four (4) blast anchors, two in front and two in back, allow for not only additional firepower but for continued maneuverability for the Unit while covered in the heavy METATRON armor. These four anchors are stronger than the standard but have lower rates of retraction.
- Particle Energy Shields capable of sustaining the destructive power of the FLAME arm at a rate of 10% of total energy reserves per second. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves.
- Three Divide Daggers attached the the left arm for close combat without the need of energy or extra power sources. While these are not mobile like that of the S.A.T.A.N. system, they are more sturdy though at the cost of some slashing sharpness and the loss of the heating effect that the S.A.T.A.N. system has.
- The FLAME arm is capable of extending to twice its normal length, though while doing so cannot use an energy canister, so output is limited to either far less than maximum power or to the use of overall power reserves to fire.
- The FLAME arm is unable to fire ranged blasts due to its increased damage output and method of use.
Archangel Unit: Michael - S.A.T.A.N (System: Abaddon - Total Annihilation: New-Order)
WARNING: DO NOT ACTIVATE THE RADIANCE WEAPONS SYSTEM UNLESS YOU INTEND TO DESTROY THE SURROUNDINGS OF THE UNIT. IF YOU DO NOT HAVE A TARGET, DO NOT ACTIVATE.
A lightweight frame capable of moving at incredibly high speeds and traversing both atmospheric and space-based environments easily. This is the Michael's true form, and its maneuverability is the highest of the Archangel series, boasting incredible abilities despite its lack of traditional armaments. This is a machine built for one-on-one battle against a fantastic opponent, or against countless lesser units. It is not a stretch to say that this unit alone could defeat hundreds of its Angel Unit predecessors without strain. While its left arm is incapable of using beam based weaponry, it is still capable of firing rail-based weapons and within its arm holds a high-heat Divide Dagger. The RADIANCE arm is a miracle of Plutonian engineering, capable of detaching from the elbow while connected with high-density cables that allow it to use inline rockets to move entirely independently of the body.
Specs:
- 17 meters tall.
- The Abbadon OS includes an even greater predictive analysis engine than that of the METATRON to compensate for the fewer but more powerful sensors of the Unit's main body.
- The RADIANCE right arm is capable of not only extreme energy output, but can withstand previously unimaginable heat and is capable of directing its energy output as a beam as well as its standard usage as a close-range weapon. It also contains rockets capable of controlling it while detached from the Unit to devastating effect. This arm is able to hold twenty-five (25) energy canisters capable of allowing the arm to fire at half power once each. The RADIANCE arm can also be fired using 15% of the Unit's total power reserves.
- The standard six (6) blast anchors of the Archangel Units.
- Particle Energy Shields capable of sustaining the destructive power of the RADIANCE arm at a rate of 17% of total energy reserves per second. These more lightweight shields are not as strong as those of the METATRON armament but make up for it with a much lower energy cost, allowing them to have almost no drain on the Unit's power reserves when not actively being struck.
- Particle Energy Wings and a sleeker, more aerodynamic design work in tandem to allow for easy and agile flight through both atmosphere and space. These are augmented by physical wings that retract into the back of the Unit while not in use as well as (minimal) more traditional rocket-based flight for situations of low power.
- One super-heated Divide Dagger capable of slashing through most known material is capable of rotation from behind the left arm into the palm to allow for easy use.
- Reduced gravity cockpit to allow for the more intense G-forces that the pilot could be enduring due to the Unit's high speed.
A lightweight frame capable of moving at incredibly high speeds and traversing both atmospheric and space-based environments easily. This is the Michael's true form, and its maneuverability is the highest of the Archangel series, boasting incredible abilities despite its lack of traditional armaments. This is a machine built for one-on-one battle against a fantastic opponent, or against countless lesser units. It is not a stretch to say that this unit alone could defeat hundreds of its Angel Unit predecessors without strain. While its left arm is incapable of using beam based weaponry, it is still capable of firing rail-based weapons and within its arm holds a high-heat Divide Dagger. The RADIANCE arm is a miracle of Plutonian engineering, capable of detaching from the elbow while connected with high-density cables that allow it to use inline rockets to move entirely independently of the body.
Specs:
- 17 meters tall.
- The Abbadon OS includes an even greater predictive analysis engine than that of the METATRON to compensate for the fewer but more powerful sensors of the Unit's main body.
- The RADIANCE right arm is capable of not only extreme energy output, but can withstand previously unimaginable heat and is capable of directing its energy output as a beam as well as its standard usage as a close-range weapon. It also contains rockets capable of controlling it while detached from the Unit to devastating effect. This arm is able to hold twenty-five (25) energy canisters capable of allowing the arm to fire at half power once each. The RADIANCE arm can also be fired using 15% of the Unit's total power reserves.
- The standard six (6) blast anchors of the Archangel Units.
- Particle Energy Shields capable of sustaining the destructive power of the RADIANCE arm at a rate of 17% of total energy reserves per second. These more lightweight shields are not as strong as those of the METATRON armament but make up for it with a much lower energy cost, allowing them to have almost no drain on the Unit's power reserves when not actively being struck.
- Particle Energy Wings and a sleeker, more aerodynamic design work in tandem to allow for easy and agile flight through both atmosphere and space. These are augmented by physical wings that retract into the back of the Unit while not in use as well as (minimal) more traditional rocket-based flight for situations of low power.
- One super-heated Divide Dagger capable of slashing through most known material is capable of rotation from behind the left arm into the palm to allow for easy use.
- Reduced gravity cockpit to allow for the more intense G-forces that the pilot could be enduring due to the Unit's high speed.