Name
Alexandra "Alexis" Ben'ghazad
Age
17
Appearance
Stats
Strength: F
Speed: C
Precision: B
Endurance: D
Control : A
Spellcasting Class
Psyhic
Specialization
Thought Manipulation/Hypnosis
Runecraft
Notable Spells/Techniques
Mental Screem
Alexis is able to unleash a mental screem which affects those around her. This usually causes dizziness in those with low endurance/willpower. Those strong enough to withstand the scream will usually experience a strong ringing in their ears. Those with exceptional low endurance/willpower will fall unconscious and when the ability will be stronger it might even affect stronger willed persons.
Confusion-Rune
A rune which is tattooed on Alexis's skin which when activated will cause confusion and even forgetfullness to the person which is affected by it. Later, it will be able to affect multiple targets at once and even cause hallucinations.
Phantosmia
The lowest cost spell Alexis knows. It causes a person which is near Alexis, to experience different smells. The smells are random for now as she doesn't know how to control it yet but when she'll be stronger, she will be able to overwhelm a person with strong smells she chooses.
Example in combat : She uses it and her attacker soon is overwhelmed by the smell of death or rotten food.
Sense-Rune not available for now as it is too advanced but putting it here for later
A spell which is inscribed on her palms. Used together, Alexis is able to make the target of the spell to be overwhelmed with different feelings (pain, melancholy, love etc) for about 10 minutes.
Magical Items/Equipment:
Necklace of Clear Thought
A family heirloom which was passed down from Alexis's great-great-x5 more greats-grand mother which was a psyhic herself. The true purpose of the necklace was lost in time as it's simply an accessory for the non-psyhics. When Alexis's abilities manifested, the sapphire gemstone inside the necklace started glowing and it kept glowing until Alexis wore it for the first time. Its purpose became known after a long day of training for Alexis when her willpower was low. The sapphire gemstone started glowing again and gave Alexis a sense of unease, as soon as she was fully rested it stopped glowing.
The runes written on the sapphire prevent the user to go over his normal limit by warning them when their willpower is too low and they're in danger.
Rune-Inscriptor Pen
A magical pen which was enchanted to allow it to write runes on Alexis's skin or different walls. It consumes Alexis's willpower each time it is used but it is an object which Alexis tresures the most as her father gave it to her on his death bed.
Knife Of Dizziness
The first object which Alexis put a rune onto. Whoever is cut by the knife gets a sense of dizziness for a few seconds. Not very useful if you want to win a fight but useful when trying to escape.
Purse of Holding
A small purse which was purchased by Alexis's mother before letting Alexis go to the school, which allows only people from the Ben'Ghazad line of blood to open it and it gives instant access to the user to the Ben'Ghazad family wealth.
Short History:
The Ben'Ghazad family history is long and full of ups and downs. The first mention of them was in any official document was in Isila, a hundred years ago. A family of traders which traveled all the world before finally settling in Osuun 10 years ago. They've amassed a fortune over the years and bought a small mansion while also, slowly taking over some of the trade in the area.
Alexis was born on the road and most of her childhood was lost learning how to get trade and get the best price for objects she sold. Always loyal to her family, by the age of 12, she already sold her friends toys and different trinkets. At the age of 14, her abilities manifested and everything changed for her. Her parents wished to keep Alexis's gift a secret in order to use it to get better deals but after a year with a private teacher which didn't taught Alexis more than the basics of spellcasting and rune magic, which the mage was specialized in, they fired her and after another few weeks they discovered Alexis's great-great-etc-grand mother's diaries which spoke exaclty of the same gift, Alexis had.
After a few more years in which Alexis didn't move forword with her studies, Alexis's mother, decided to send Alexis to the school of Magi in order for her to trully understand her gift.
Alexandra "Alexis" Ben'ghazad
Age
17
Appearance
Stats
Strength: F
Speed: C
Precision: B
Endurance: D
Control : A
Spellcasting Class
Psyhic
Specialization
Thought Manipulation/Hypnosis
Runecraft
Notable Spells/Techniques
Mental Screem
Alexis is able to unleash a mental screem which affects those around her. This usually causes dizziness in those with low endurance/willpower. Those strong enough to withstand the scream will usually experience a strong ringing in their ears. Those with exceptional low endurance/willpower will fall unconscious and when the ability will be stronger it might even affect stronger willed persons.
Confusion-Rune
A rune which is tattooed on Alexis's skin which when activated will cause confusion and even forgetfullness to the person which is affected by it. Later, it will be able to affect multiple targets at once and even cause hallucinations.
Phantosmia
The lowest cost spell Alexis knows. It causes a person which is near Alexis, to experience different smells. The smells are random for now as she doesn't know how to control it yet but when she'll be stronger, she will be able to overwhelm a person with strong smells she chooses.
Example in combat : She uses it and her attacker soon is overwhelmed by the smell of death or rotten food.
Sense-Rune not available for now as it is too advanced but putting it here for later
A spell which is inscribed on her palms. Used together, Alexis is able to make the target of the spell to be overwhelmed with different feelings (pain, melancholy, love etc) for about 10 minutes.
Magical Items/Equipment:
Necklace of Clear Thought
A family heirloom which was passed down from Alexis's great-great-x5 more greats-grand mother which was a psyhic herself. The true purpose of the necklace was lost in time as it's simply an accessory for the non-psyhics. When Alexis's abilities manifested, the sapphire gemstone inside the necklace started glowing and it kept glowing until Alexis wore it for the first time. Its purpose became known after a long day of training for Alexis when her willpower was low. The sapphire gemstone started glowing again and gave Alexis a sense of unease, as soon as she was fully rested it stopped glowing.
The runes written on the sapphire prevent the user to go over his normal limit by warning them when their willpower is too low and they're in danger.
Rune-Inscriptor Pen
A magical pen which was enchanted to allow it to write runes on Alexis's skin or different walls. It consumes Alexis's willpower each time it is used but it is an object which Alexis tresures the most as her father gave it to her on his death bed.
Knife Of Dizziness
The first object which Alexis put a rune onto. Whoever is cut by the knife gets a sense of dizziness for a few seconds. Not very useful if you want to win a fight but useful when trying to escape.
Purse of Holding
A small purse which was purchased by Alexis's mother before letting Alexis go to the school, which allows only people from the Ben'Ghazad line of blood to open it and it gives instant access to the user to the Ben'Ghazad family wealth.
Short History:
The Ben'Ghazad family history is long and full of ups and downs. The first mention of them was in any official document was in Isila, a hundred years ago. A family of traders which traveled all the world before finally settling in Osuun 10 years ago. They've amassed a fortune over the years and bought a small mansion while also, slowly taking over some of the trade in the area.
Alexis was born on the road and most of her childhood was lost learning how to get trade and get the best price for objects she sold. Always loyal to her family, by the age of 12, she already sold her friends toys and different trinkets. At the age of 14, her abilities manifested and everything changed for her. Her parents wished to keep Alexis's gift a secret in order to use it to get better deals but after a year with a private teacher which didn't taught Alexis more than the basics of spellcasting and rune magic, which the mage was specialized in, they fired her and after another few weeks they discovered Alexis's great-great-etc-grand mother's diaries which spoke exaclty of the same gift, Alexis had.
After a few more years in which Alexis didn't move forword with her studies, Alexis's mother, decided to send Alexis to the school of Magi in order for her to trully understand her gift.
Name
Mortimer von Valinger
Age
16
Appearance
Stats
Strength: F
Speed: F
Precision: F
Endurance: D
Mana : A
Control : A
Spellcasting Class
Magi
Specialization
Golemancy
Necromancy
Notable Spells/Techniques
Soul Sight
Mortimer channels it's mana into his eyes and that allows him to see in an area around him, life signs. For now, he can only see through wood and in an area of 5 meters but as the spell gets stronger, he will be able to see through walls and different materials. At the end, it will allow him to see through illusion.
Skeleton-Golem
Mortimer uses the remains left by the dead in the ground (different animals, humans etc) to create a Golem made of bones. Right now, it only allows Mortimer to create a golem of 40 cm in height and 10 in width but as the power grows, he will be able to make Golems bigger than a human in stature.
Soul Sap
A spell which allows Mortimer to sap the strength of a living creature which will leave it weakened. The only way for this to work is by physical contact. As it will grow, he will be able to sap the strength by just being in the same area.
Raise Dead not available for now as it is too advanced but putting it here for later
A spell which speaks for itself, it is used to wake up a dead person for a few minutes with every memory the dead had when it died. The dead will be under the control of Mortimer
Magical Items/Equipment:
Armor of Death
An armor which is linked to Mortimer and which cannot be removed as it has been cursed to be wore until the death of Mortimer. It protects his body from blows but slows him down a lot.
Eye Rune
A rune which has been inscribed by the father of Mortimer to always see what his son sees without him knowing.
Staff of the Dead
A staff which Mortimer has stolen from his father. He doesn't know exactly what it does but he knows that his father always had it with him when practicing necromancy.
Short History:
The story of Mortimer starts long before he was born. His ancestors were loyal subjects of the ancient Vampires, until the Last War. When the outcome of it was clear, most have stood and fought but Mortimer's grandparents didn't. They understood that they would die and with Mortimer's father on the way, they escaped and settled in Isilla.
They continued practicing their magic in secret out of fear that they would be recognized. Mortimer's father was known as a prodigy between necromancers and after some time working as a mercenary, gathered enough money to build a secluded lab in a desert cave. Mortimer's mother was an outcast between her people and sent to die in the desert, only luck if it can be called like that made William (Mortimer's father) to save her. After Mortimer was born, William became even more engrossed in his experiments and when Quilla (Mortimer's mother) wanted to take Mortimer and run away, he killed her and raised her as a zombie.
Mortimer was 3 at that time and didn't knew his mother died till when he was older as she kept taking care of him. Eventually, Mortimer started practicing his father's magic too but as he grew older, so, William's madness did. Eventually, Mortimer ran away from home before William would kill him too.
A year later, witch hunters reported that William had been attacking travelers and caravans for years in the area but he hid very well and he couldn't be found. Eventually with the help of Mortimer, they found William's lab but he was expecting them. William killed 3 witch hunters before managing to escape. The last thing he did before doing so, was to curse Mortimer and vow that he will die.
Seeing that Mortimer has magic of his own, albeit, very weak magic, one of the Witchhunters convinced him to enrol in the Arkus Academy for the studying of magical powers.
Mortimer von Valinger
Age
16
Appearance
Stats
Strength: F
Speed: F
Precision: F
Endurance: D
Mana : A
Control : A
Spellcasting Class
Magi
Specialization
Golemancy
Necromancy
Notable Spells/Techniques
Soul Sight
Mortimer channels it's mana into his eyes and that allows him to see in an area around him, life signs. For now, he can only see through wood and in an area of 5 meters but as the spell gets stronger, he will be able to see through walls and different materials. At the end, it will allow him to see through illusion.
Skeleton-Golem
Mortimer uses the remains left by the dead in the ground (different animals, humans etc) to create a Golem made of bones. Right now, it only allows Mortimer to create a golem of 40 cm in height and 10 in width but as the power grows, he will be able to make Golems bigger than a human in stature.
Soul Sap
A spell which allows Mortimer to sap the strength of a living creature which will leave it weakened. The only way for this to work is by physical contact. As it will grow, he will be able to sap the strength by just being in the same area.
Raise Dead not available for now as it is too advanced but putting it here for later
A spell which speaks for itself, it is used to wake up a dead person for a few minutes with every memory the dead had when it died. The dead will be under the control of Mortimer
Magical Items/Equipment:
Armor of Death
An armor which is linked to Mortimer and which cannot be removed as it has been cursed to be wore until the death of Mortimer. It protects his body from blows but slows him down a lot.
Eye Rune
A rune which has been inscribed by the father of Mortimer to always see what his son sees without him knowing.
Staff of the Dead
A staff which Mortimer has stolen from his father. He doesn't know exactly what it does but he knows that his father always had it with him when practicing necromancy.
Short History:
The story of Mortimer starts long before he was born. His ancestors were loyal subjects of the ancient Vampires, until the Last War. When the outcome of it was clear, most have stood and fought but Mortimer's grandparents didn't. They understood that they would die and with Mortimer's father on the way, they escaped and settled in Isilla.
They continued practicing their magic in secret out of fear that they would be recognized. Mortimer's father was known as a prodigy between necromancers and after some time working as a mercenary, gathered enough money to build a secluded lab in a desert cave. Mortimer's mother was an outcast between her people and sent to die in the desert, only luck if it can be called like that made William (Mortimer's father) to save her. After Mortimer was born, William became even more engrossed in his experiments and when Quilla (Mortimer's mother) wanted to take Mortimer and run away, he killed her and raised her as a zombie.
Mortimer was 3 at that time and didn't knew his mother died till when he was older as she kept taking care of him. Eventually, Mortimer started practicing his father's magic too but as he grew older, so, William's madness did. Eventually, Mortimer ran away from home before William would kill him too.
A year later, witch hunters reported that William had been attacking travelers and caravans for years in the area but he hid very well and he couldn't be found. Eventually with the help of Mortimer, they found William's lab but he was expecting them. William killed 3 witch hunters before managing to escape. The last thing he did before doing so, was to curse Mortimer and vow that he will die.
Seeing that Mortimer has magic of his own, albeit, very weak magic, one of the Witchhunters convinced him to enrol in the Arkus Academy for the studying of magical powers.