STATUS:
Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
10 mos ago
Current
Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
8
likes
12 mos ago
Why is the sun like bread? It rises in the yeast, and sets in the waist. Haha! Isn't that so cute? Join my RP or more puns will come.
8
likes
1 yr ago
What's the difference between a Hollywood actor and a piece of driftwood? One is Justin Timberlake. The other is timber, just in a lake. Hahathisiswhati'mdoinginsteadofwriting
4
likes
1 yr ago
Hey, folks: I've just kicked off an RP, a fantasy where you can worldbuild as much as you can adventure. So if, like me, you like worldbuilding nearly as much as writing, check out Pilgrim's Caravan
1
like
3 yrs ago
That moment when losing a character in a rougelike makes you want to shed tears. No backup. It's gone.
Hey y'all. I've been at this for about 10 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to play around with, but I'm cool with almost anything. I just like writing.
Both seem fine to me if the aesthetic doesn't fit 100% I'm fine changing his overall appearance, his personality and history were the driving factors for me
Edit: He's also technically a soul in a metal body rather than a robot. Warforgeds have feelings and conscious thoughts
Excellent! Once his appearance has been updated a bit, he's approved and you can drop him in the Char tab :)
You never can go wrong with having another doctor or two on board. Also, doctor is being used in very lose terms. lol
If it's at all relevant to anyone's characters, my dude is dying. Like, literally dying. He's cursed and will continue to grow weaker and sicker until he passes away one day, possibly during the course of the RP, if I decide I'm ready to move on to another character.
So, there's always a potential roleplaying opportunity with doctor-y characters, since he might need medicines or magical painkillers or whatnot from them.
Race, Age, Time in the Caravan: Human, 46, 13 years with the Pilgrim’s Caravan.
Appearance: Jormon Bjarg is a 6’7 tall mountain of a man. His frame bulked up with lean muscle from years as knight in a secret order before moving on to traveling with the Pilgrim’s Caravan. Since joining the caravan, he has grown his beard out and let his hair grow longer. He still keeps himself well groomed. Taking pride in his appearance.
History: Jormon is careful to not disclose much about his past. Though he claims to come from humble beginnings. Jormon was born to a farmer and his wife. When Jormon was three, a particularly hard winter struck, and the family’s crops died. Cold and starving, they pleaded to the local noble, who asked for Jormon in exchange for helping the family. The noble ensured Jormon’s parents that the boy would be well taken care of. The deal was reluctantly agreed to, and the noble gave Jormon’s parents food, and gave Jormon to a shady hermetic order to repay an old dept.
Jormon doesn’t talk about his life as part of the order, aside from the odd out of context story, like that time he had to fist fight a grizzly bear that knew karate, or beat a dragon in a chess game. It’s unclear whether these things actually happened, or if they are just stories he tells to amuse his fellow travelers, but it is clear to those that spend time with him that he didn’t leave the order with fond feelings. He pushes back and becomes quite snappy if pressed about his time in the order.
Jormon Bjarg has been quite clear with those in the caravan. His life started when he joined the trope. Having been with the group for thirteen years, he is among the few people who have been with the caravan that long. In the transient lifestyle of the Pilgrim’s Caravan, he has seen people come and go, and become a staple of the trope. While he started out as simply working security for the convoy, after more then a decade on the road he has picked up extra responsibilities. Mainly taking it on himself to look after and help those less experienced travellers.
Personality: Jormon has two sides, loving and supportive father figure, and cold, distant killer. Which side you get depends on how you present yourself to him. Jormon values independence, but understands that noons can do everything by themselves. He respects the courage it takes to ask for help, and will often jump to help someone that has asked for it. His brand of belong is often teaching, rather than outright just doing the job for them. He wants them to understand how he did it, so they might do it themselves next time. However, if you simply expect him to do your work for you, he will quickly lose patience and leave you alone to suffer. He has no time for those too arrogant to ask for help.
Motivation: Jormon is running from something. That much is clear. The order he was once a part of holds a grudge, so Jormon keeps moving. The found family, and the chance to be a father figure he missed growing up is just a bonus.
Skills, Strengths and Weaknesses, and Tools: Jormon is a trained knight and has the skills that come along with that, as well as a few little order specific suprises. Trained to use a greatsword with frightening proficiency. Jormon is a monster is a monster hunter. Experienced at fighting beasts and humans alike. While predominantly a swordsman and physical fighter, his most unique skills are the battle runes and field alchemy of his former order.
Jormon is adept at casting the battle runes of his former order. They are simple spells and enchantments used by the primary fighting force of the Order. They were developed by the Order’s high mages to give their martial fighters more versatility. Special runes were inscribed and taught to their knights. These runes are cast through simple hand gestures. The runes Jormon knows are listed below.
Puh (Thunder) - A single hand gesture creates a wave of thunderous force.
Noselgo (Break) - By casting this gesture with both hands, a single non magically enhanced item shatters.
Tarn (Winter) - By casting this rune with one hand, Jormon runs his hand along his sword, imbuing with the power winter. Frost forms along his blade dealing extra cold damage.
Haruduch (Shadow) - By casting this rune with both hands, he can cloak himself in shadows, giving him an advantage in stealth in darkness.
Illume (Light) - Casting this rune with hand creates a bright light. He can infuse that light into an object so that the object emits the light.
Taikha (Storm) - casting this rune with hand, he can imbue the power of lightning into his sword by running his hand over the blade, or clench a fist around the rune to imbue his next punch with lightning damage.
Aevus (Time) - Using both hands, Jormon borrows time when he casts this rune.
Flaris (Fire) - Casting this rune with one hand, it can imbue Jormon’s sword with fire, or be used without the sword as a sort of flamethrower.
Pell (Feather) - A quick one handed rune used to slow a fall, preventing fall damage.
There are many more runes, but Jormon doesn’t know them. If he were to find one of the tomes written by his order that detail other runes, he should be able to learn them.
A trait that was drilled into knights of the Order was preparedness. As such they were taught the basics of alchemy, and taught to use commonly available resources as reagents. While the finished products aren’t as good as professional alchemical compounds, they will do in a pinch. Jormon can pretty easily create a poison coating for blades out of foraged ingredients. He can also create a sort of health potion, that while won’t restore someone to health, will stabilise them and stop them from getting worse.
Oh, I really like this guy. Your errant knight is very approved.
Working on my app piece by piece by the gist of my gnoll is that they’re a former raider of some sort, makes use of a specific school of magic revolving around magnetism, lots of launching metal bits and pieces at people.
We gotta have a scene where they throw all of Cogman at someone.
Ilyana is approved. You went really comprehensive on those items, my gosh! But ye, I think she'll vibe well with some of our other characters, like mayhaps Myra.
You know, your CS challenged me a bit. The whole 'cog for a head' initially made me feel like he's too steampunk for this medieval fantasy RP. But I do see that he is given life by magic, not science or technology, and it is a mage that brings him back as well. So, I think we can accept it under the grounds that he's essentially a machine man that is animated by mystic stuffs, and not a true robot.
I would ask, though, that we could remove the suit and bowler hat combo- again, it just feels too steampunk-y, and thus a little out-of-place in this genre.
@Tortoise, Are Anime Faceclaims permitted? I think we have at least one or two OCs with an Anime-adjacent picture.
In a previous RP I ran, I put a soft limit on anime stuff, so that the game wouldn't start to feel too much like an anime RP. I still have that sentiment, but I don't mind one or two characters with anime-adjacent pics.
Also, what would be more appealing to you? A Mage-Knight seeking adventure yet trying to flee past trauma, an Ex-Street Urchin with goals to become a Merchant Prince, an exiled Prince (the royalty kind) who wants to take back his dead father's throne, or a political reformer who wants more power to the cities and merchants in order to upend the feudal system?
I mean, you just listed four really good ideas. They all appeal to me; but if I had to pick one, I like the ex-urchin or the mage-knight the most.
Your Mage-Knight works well because a lot of people probably do join the Caravan to escape past trauma. And, honestly? I have a soft spot for both knights and for magic-warrior fusions. This one legitimately feels like a character I would want to play.
But the Urchin would bring an interesting new element to this RP, in that they want to become a Merchant Prince. I mentioned in the first post that the Caravan engages in a lot of trading, so having an ambitious merchant character feels like a good fit. Every city we go to, I can imagine them trying to establish connections and scoping out the markets.
Either of them, I'd say, could work really well here.
I'm just keeping an eye on this for now but fuck I am so interested. @Tortoise what is your worlds interpretation of kobolds, I'd love to be a plucky little reptilian who likes shinies.
Well, what do you want kobolds to be? Whatever you write first become the canon, so it's totally up to you. Like Magus said:
I'm kinda drawn into the prospect that we're building the world from scratch. It's so tempting.
Home from work. Gonna wait a lil while before I start up readin' through the sheets, mostly cause I wanna get the chance to work on my own. He's a half-vampire monk who can speak to the wind and the stars and gosh dang it he's the coolest thing I've ever done and I'mma cry if I can't work on him.
We're so eager for this game that we stayed up late working. Sorry for the long sheet.
There's no need to apologize! I prefer detailed sheets; I just know from previous experiences that players can't be forced to produce them. You gotta allow people to make it brief if they want to.
Current RP I want you to join: https://www.roleplayerguild.com/topics/191461-caravan-an-episodic-fantasy-with-worldbuilding-always-accepting/ic
Hey y'all. I've been at this for about 10 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to play around with, but I'm cool with almost anything. I just like writing.
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<div style="white-space:pre-wrap;">Current RP I want you to join: <a href="https://www.roleplayerguild.com/topics/191461-caravan-an-episodic-fantasy-with-worldbuilding-always-accepting/ic" title="https://www.roleplayerguild.com/topics/191461-caravan-an-episodic-fantasy-with-worldbuilding-always-accepting/ic">roleplayerguild.com/topics/191461-car…</a><br><br>Hey y'all. I've been at this for about 10 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to play around with, but I'm cool with almost anything. I just like writing.<br><br><div class="bb-center"><a target="_blank" rel="nofollow noopener" href="https://www.nodiatis.com/personality.htm"><img src="https://www.nodiatis.com/pub/8.jpg" /></a></div></div>