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Recent Statuses

9 mos ago
Current Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
8 likes
11 mos ago
Why is the sun like bread? It rises in the yeast, and sets in the waist. Haha! Isn't that so cute? Join my RP or more puns will come.
8 likes
12 mos ago
What's the difference between a Hollywood actor and a piece of driftwood? One is Justin Timberlake. The other is timber, just in a lake. Hahathisiswhati'mdoinginsteadofwriting
4 likes
1 yr ago
Hey, folks: I've just kicked off an RP, a fantasy where you can worldbuild as much as you can adventure. So if, like me, you like worldbuilding nearly as much as writing, check out Pilgrim's Caravan
1 like
3 yrs ago
That moment when losing a character in a rougelike makes you want to shed tears. No backup. It's gone.
4 likes

Bio

Current RP I want you to join: roleplayerguild.com/topics/191461-car…

Hey y'all. I've been at this for about 10 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to play around with, but I'm cool with almost anything. I just like writing.

(I'm also trying to slowly break into writing as a profession, but apparently that's not enough work for me, so I'm here too. I'm starting to think this place is just where I get out all my bad ideas)

Most Recent Posts

It also helps to remind others like myself when my character is interacting with that character so their details and perhaps their history helps me craft a better scene.


You are always free to take notes for your own use, of course.

<Snipped quote>

( ͡° ͜ʖ ͡°)

uwu


>Lady proceeds to put a space soldier with a PhD in chemistry into a fantasy RP
<Snipped quote by Tortoise>

Important Non-Player Characters should have a character sheet, for much the same reason players create character sheets - to remind them of their character's details.


I disagree. We're a smart bunch; we can remember the details of recurring characters, as we already see people doing with Hoogarth. And if someone does forget, I'm here to remember. Making a whole CS for a character nobody plays is a lot of work and a lot of reading for no real gain, and rubs my GM'ing instincts the wrong way.
Being the GM should exempt you from character sheets or smth.

Mostly done, just gonna fill in the history a bit when I feel like writing a book.

Ere we go, Vorex the knowledge thingy

Some things are subject to change, this is just a V0.1 version



A p p r o v e d. I like the idea that he has the knowledge in his head, but he can only access it when someone asks for it to be written out. Like he theoretically knows the width and shape of the world, or how a necromancer becomes a lich, or what the speed of an unladen swallow is, but he can't actually remember any of that until the quill is in his hand.


All done and waiting for confirmation :).


Confirmation granted. Lynn's story is very sad, but she still has hope. You can drop her in the char tab whenevers; it's nice to have such a human element amongst all our cursed monks and adventuring giants and whatnot.

Also, I strongly encourage you to join our Discord. Even if one does not speak much on it, its still a good source to hear what others are planning and keep up with the general community around this RP. discord.gg/yTNB7usjEA
@Tortoise I think I'll make my own! Fun worldbuilding practice.
Are there any recommendations / guidelines / hard no's when it comes to content within the character's backstory? Right now, my character is a former prostitute, and I just wanted to make sure there were no objections to that. There's no graphic content in the backstory, but if anyone is uncomfortable with the concept, I can make a different character.


No, other than not being too graphic, I wouldn't place any limitations on that kind of backstory. You're good. I look forward to seeing the sheet!
@Tortoise My current idea is a mother and her child. Not sure if there will be much magic involved.
Also, is there a list of the current nations / places? I might not use any of them, but I want to know if there are any already created cities that might house my character's backstory. Good to build on others ideas and all that.


Ah, not yet, alas. That's one of the things I'm working on, down in the "Lore of Alwyne" section, but I haven't had the chance to fill in the Places yet. It's on the to-do list.

Besides, the only places we have thus far would be those mentioned in our Character Sheets. So, if you wanted to read through other player's sheets to see what sort of nations they describe their characters as coming from, you could do so.

Since you want a city, I might point you in particular to Enigmatik's WIP sheet here. Within their character's history, they have described a city of Trist that sounds promising for potential stories. Not to mention that Enigmatik is a good friend of mine, and their ideas are always solid.

All that said, I would also encourage players this early on in the game to come up with their own nations and places, to help us fill out Alwyne a lil more. So feel free to just create your own; we're still at the beginning of things, after all. All up to you :)
Athulwin

Addressing: @Enigmatik


There's an expression in the Old Marshes, a warning whispered from ear to ear and from mothers to their children. "Where the wind blows, a Sayer hears." There's a reason it's one of the most common languages practiced by the Uttering Monks. Sitting with his wooden window propped open, with his eyes on a book and his head off daydreaming, Athulwin nonetheless hears many of the comings-and-goings of the Caravan, the sounds of it all carried to him magically by the wind. When people talk, snitches and snippets of their conversation comes to the Monk. When they take heavy footsteps, they echo towards his reading nook. He does not know everything. He only hears what the Wind chooses to tell him, and it is a spirit both fickle and unpredictable. Nonetheless, he is aware of much.

Through the window, he hears...

People are upset. The Caravan is confused as to why it has stopped here. The refugees who came begging are grateful for all the help, but the Pilgrims themselves aren't sure why they can't keep on moving through this accursed wood and get back out into the open country again. Athulwin hears the voice of Gadri Abzan muttering, saying they'll see what they can do to get them all moving again. It seems like the dwarven smith didn't say that line to any one person in particular, so in one if its fits of whimsy, the Wind decided that Athulwin should be the receiving end.

He hears Gru refuse to reveal his methods- again- which is dissapointing, but he is glad that the monger can show a little bit of willingness to bargain. That is an unexpected good turn. Athulwin doesn't much care for Gru as a human being. He's faithless. He's what the Uttering Monks back in Queensrock would have called a self-seeker, one who has turned from pursuing higher things and now looks inward, hurting those around him by trying to satisfy himself out of himself. An impossible thing. But he is a master of his particular art, and that's something to respect.

And, as expected, the calm voice of Knossos blows through the window too, reassuring Athulwin that the old occultist will be along in just a minute. For a warlock (or whatever he is- he might be a full-blown necromancer for all Athulwin can tell), the Dreamwalker is perhaps the most polite soul in the Caravan. It's refreshing. So many here are road-hardened travelers, more concerned with getting somewhere fast than showing proper respect. It irks the Navigator. But he's also a little irked, and confused, as to why he does not yet hear one particular voice, a yipping one that he expected by no-

"Knock knock! Malleck here! Got your message Athulwin!"

Ah.

Athulwin rises with creaking joints from his seat, his knees popping loud in protest. He summons up his mystical Aura on the way, so that he'll be properly intimidating and persuasive. When he swings open the door to his little, rich Caravan, he is looking at the eager and sincere face of a dog straight from the savannahs.

"You know, Master Freepaw," he looks down at the Ainok singer, "most other people just talk into the wind to answer me. I would have heard it." Maybe. "Hmm. Would you like to come in?" His smile is real, nonetheless.
This is such a great idea. Y'all have room for one more?


We have room for infinite more!

Kinda interested, you still have room for more?


Indeed! I allow as many people as want to join. Whatchya thinking about making?
I wasn't expecting so many half-humans here. Maybe we should get t-shirts?


The Half-and-Half Club.

I'd call you halflings but that name is taken.
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