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2 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
2 yrs ago
At least if you're writing something you know, with knights.
2 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
2 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
2 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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  • Name: Kobayakawa Atsuko
  • Age: 10
  • Gender: Female
  • Appearance: The Endlessly Reborn Magus
  • Personality: Intelligent, high-handed, and experienced. Arrogant and self-confident, but backing it up with capability and experience. This is the nature of Kobayakawa Atsuko. Despite being a child of no older than 10, Atsuko carries herself as an experienced magus with a wide range of knowledge. Confident and self-assured, and with good reason, one could say she is a model picture of the Kobayakawa family's goals. Atsuko is mature, quite similar to an adult in her demeanor. She avoids allowing any sort of personal morality interfering with her decisions, and presents herself as logical in her approach to the Holy Grail War. She will do what she must in order to achieve her goals, but she will not go further then she has to.
    At least, this is the demeanor she attempts to present.
    In reality, it cannot be denied that Atsuko is a child. The simple fact is that, in spite of the experience and knowledge of every prior incarnation inhabiting her mind, the process of rebirth is unable to replicate the same person in full. In reality, she is frightened of the prospect of the Holy Grail War. In reality, while she has some pride in herself, it is her family's expectation that drives her forward. To her benefit, the fact she does have pride does mean her outward demeanor is not a lie in its entirety. If nothing else, she does have faith in her magecraft and her bloodline. But she does not want to hurt others. She does not want to get hurt. Her maturity is born from her observation of adults and attempts to act like them, rather then being genuinely mature. For all her boasts of being cooly logical, she doesn't want to hurt innocent people even if the secrecy of the Holy Grail War is exposed to them.
    In spite of her family's belief that she is their legendary head reborn, that she is child only in chronological terms and in physical appearance, it is far better to describe her as a child who happens to have the knowledge and experience of her prior incarnations.
    Atsuko likes animals and sweets, and also enjoys reading. She dislikes being alone.
  • Skills: In terms of personal skills, Atsuko's almost entirely revolve around magecraft and knowledge of related topics. To put it simply, she's hopeless at anything else.
  • Abilities: Atsuko's pride is not misplaced. With an extraordinary amount of magic circuits of high quality, her capacity as a magus is first-rate. Having the same affinity as her original incarnation, Air and Fire, allows her a number of highly potent offensive spells as well as a fairly wide variety when it comes to utility. Strands of her hair can be utilized as heat-seeking drones that explode on contact with the target, and she is capable of compressing air to create explosions, or removing the air from a sealed space. Additionally, she can perform more conventional spells, such as launching fire or bursts of compressed air as projectiles. Most impressive is less directly offensive but no less potent, the bounded field Multi-Layer Recursive Mind. By the application of the contradictory properties of the 'outgoing' nature of fire and the 'evasive' nature of air, those who enter the bounded field are forced to repeatedly loop their previous actions. While mental defenses are obviously capable of preventing this assault, it's still quite likely that those targeted by the spell's effects will find themselves returning to the entrance of the room and reenacting their own actions for at least a few times before they catch themselves.
  • Assets: Atsuko is quite wealthy, possessing a large amount of funds. Her family also keeps retainers, who are armed with low-grade mystic codes capable of damaging spiritual bodies. Naturally, they are nothing compared to a Servant, but their presence is to be noted.
  • Brief Backstory: Well over two hundred years ago, the Kobayakawa family's founded died without completing their life's work. They were a legendary prodigy, a magus who possessed capabilities that eclipsed many of their peers. It would be impossible for the family to produce another prodigy of that level. It would be impossible to recapture that natural talent. It would be impossible to complete their goal. The remaining family members could not even master the founder's techniques.
    Thus, they instead chose to recreate their founder. Again and again, the heir would be born not as their own person, but as a recreation of their founder, retaining their experience, their thoughts, their personality. A reincarnation, an endlessly reborn magus. This was the solution that the Kobayakawa family devised.
    Their expectations, their beliefs, would be foisted upon the new incarnation.
    This is the environment Atsuko was born into. She possessed the knowledge and memories of the founder from birth, just as intended.
    However...
    Was this correct?
    Was this intended?
    As Atsuko grew, she realized that she did not feel as if she was the founder reborn. No matter what she remembered, no matter what skills she had, she wasn't an adult reborn into a new child body. Rather, she was a child born with the memories and skills of an adult.
    Was she a disappointment?
    Was she born wrong?
    The prospect was terrifying to her, and only one solution arose in her mind. She had to act as if she was a perfect rebirth. As if she had truly achieved the family's goal.
    If she didn't, who knew what would happen?
    It was only natural, then, that Atsuko would become the family's representative in the Holy Grail War.
    Who better then their legendary founder, whose victory would be a stepping stone to their original goal?
@Psyker Landshark: Accepted.
@Eisenhorn: Accepted.
@PKMNB0Y: Accepted.

@Izurich: Accepted.

@Rune_Alchemist: Aaaaand accepted.
  • Name: Murakami Arisa
  • Age: 20
  • Gender: Female
  • Appearance: Agent Murakami stands at roughly 152 cm. She has red hair, gold eyes, and a light complexion. Her work outfit is black with gold highlights and white frills, and her weapon is composed largely of dark steel with golden decoration and a bright silver edge.
  • Psychological Profile: Agent Murakami is characterized by a highly proud demeanor. This should come as no surprise given her background, her upbringing having instilled a strong sense of pride(to the point of arrogance in some situations) in her bloodline and her personal capabilities. Additionally, she has a low tolerance for failure and those she deems to be foolish, and a sharp tongue which she will not hesitate to utilize. Some Agents have certainly complained about finding Agent Murakami 'difficult', but at the same time it cannot be denied that she produces excellent results in the field and possesses sound judgement in most scenarios. With that being said, her strong sense of personal pride has its drawbacks, as she will become depressed and self-deprecative when experiencing failure. Her staunch refusal to accept failure is both a benefit and a drawback in this regard. Additionally, while she is usually of sound judgement, at times her proud demeanor will prompt her to endanger herself without specific benefit. While Agents are expected to place themselves in danger and succeed at all costs, doing so unnecessarily can result in the loss of a valuable asset when viewed with even the most callous lens. Agent Murakami also exhibits a strong sense of right and wrong, refusing to abandon civilians if there is a possibility of their rescue. Again, this is primarily to Sefirot's benefit, as in most circumstances the safety of civilians is placed at high priority. Morally difficult situations, however, may give her pause.
    Agent Murakami is highly fond of sweets and stuffed toys, her quarters presenting a considerably different image of her then one otherwise may expect. Drawing attention to this fact is a source of embarrassment for her. While this is of no consequence to her ability to perform her duty as an Agent, it is an amusing note.
  • Skills: Agent Murakami is quite knowledgeable in regards to the occult. Her knowledge base is primarily in classic Japanese and Western occultism, unsurprising given her background.
  • Abilities: Agent Murakami is a magician trained in the traditions of Western European magic. Her bloodline exhibits a strong affinity for fire-based spells, and as such these make up the bulk of her arsenal. These include generating orbs of fire or laying down fire barriers, as well as igniting undefended targets within a range of six meters when given the opportunity to mark and set a target. The maximum intensity of her flame magic is sufficient to melt through reinforced steel. Additionally, she possesses an inherent resistance to spiritual attacks and curses, as is common for magicians even without any training. Possession, too, is liable to fail, or at least struggle. In addition to these passive defenses, she is capable of utilizing defensive magic ranging from flame barriers to shields. Finally, as a last ditch effort, she can ignite the mana in her blood directly and cause her own shed blood to spontaneously combust.
  • Equipment: Agent Murakami commonly equips herself with some casting implements, but her primary weapon is Ifrit. An enormous two-handed sword, Ifrit is effectively a bladed wand. Not only does it function directly as a weapon, but it can channel Agent Murakami's magical energy. This allows her to coat the blade in flames or project fire from it. Enhanced as such, it is even capable of searing its way through the armor plating of some powered armors. In conjunction with her fire magic, Ifrit can be used to focus flames into an intense beam of heat. However, this is costly on Agent Murakami's mana supply, as well as requiring significant time to deploy during which she is vulnerable to attack.
  • Background: An Agent belonging to the Murakami family was one of the founding members of Sefirot. Having considered themselves to be an important part of one of the organizations that formed Sefirot, having tied their service to their family identity, it is little surprise that a member of the Murakami family has been a part of Sefirot since the birth of its current state. The Murakami family's origins as a family specializing in Western European Magic began hundreds of years ago, when a Portuguese magician taught Agent Murakami's ancestors magic in order to uphold his own faded line's will. Since then, they have maintained their talents, with Agent Murakami being the latest in an extended line of Murakami Magicians. Her upbringing instilled in her a strong pride in her bloodline and her capabilities, as well as her duty to ensure humanity's continued existence.
    However, it was her high school's temporary disappearance into a Hema-class Anomaly that developed her current mindset to its fullest. It was here that one of her teachers, in attempting to protect their students, was killed in front of Agent Murakami herself. Due to her already-present training as a magician, Agent Murakami was able to secure the safety of some of her classmates. But the death of her teacher and those classmates she was unable to reach considerably influenced her approach to her duties as an Agent, and it is likely her self-flagellation for failure is influenced by guilt over her their deaths.
@Izurich: Hmm. I'm going to admit I like this less then the initial pitch. For one, I don't think there ended up being a lot of purpose to the backstory. As in, it doesn't set apart from someone who just had some sort of artifact or power, or even a magical girl(which is possible in this setting). Additionally, Archangels would definitely rank higher then Esh, being Hema at minimum and the strongest being in Af. Plus, I'll admit I'd kind of like it if she was taken a little further away from her inspiration, at least using a different name for her abilities and attacks.

Basically, needs some work.

Also, I do want to clarify that Anomalies are not a monolith. They come from all different sources and are all different types, ranging from someone with an incurable curse to a being from another dimension to a magic object that forces someone to act in a certain what when touching it. Just want to make sure that's clear to everyone!

Finally, the character I'm going to be handling:

  • Name: Murakami Arisa
  • Age: 20
  • Gender: Female
  • Appearance: Agent Murakami stands at roughly 152 cm. She has red hair, gold eyes, and a light complexion. Her work outfit is black with gold highlights and white frills, and her weapon is composed largely of dark steel with golden decoration and a bright silver edge.
  • Psychological Profile: Agent Murakami is characterized by a highly proud demeanor. This should come as no surprise given her background, her upbringing having instilled a strong sense of pride(to the point of arrogance in some situations) in her bloodline and her personal capabilities. Additionally, she has a low tolerance for failure and those she deems to be foolish, and a sharp tongue which she will not hesitate to utilize. Some Agents have certainly complained about finding Agent Murakami 'difficult', but at the same time it cannot be denied that she produces excellent results in the field and possesses sound judgement in most scenarios. With that being said, her strong sense of personal pride has its drawbacks, as she will become depressed and self-deprecative when experiencing failure. Her staunch refusal to accept failure is both a benefit and a drawback in this regard. Additionally, while she is usually of sound judgement, at times her proud demeanor will prompt her to endanger herself without specific benefit. While Agents are expected to place themselves in danger and succeed at all costs, doing so unnecessarily can result in the loss of a valuable asset when viewed with even the most callous lens. Agent Murakami also exhibits a strong sense of right and wrong, refusing to abandon civilians if there is a possibility of their rescue. Again, this is primarily to Sefirot's benefit, as in most circumstances the safety of civilians is placed at high priority. Morally difficult situations, however, may give her pause.
    Agent Murakami is highly fond of sweets and stuffed toys, her quarters presenting a considerably different image of her then one otherwise may expect. Drawing attention to this fact is a source of embarrassment for her. While this is of no consequence to her ability to perform her duty as an Agent, it is an amusing note.
  • Skills: Agent Murakami is quite knowledgeable in regards to the occult. Her knowledge base is primarily in classic Japanese and Western occultism, unsurprising given her background.
  • Abilities: Agent Murakami is a magician trained in the traditions of Western European magic. Her bloodline exhibits a strong affinity for fire-based spells, and as such these make up the bulk of her arsenal. These include generating orbs of fire or laying down fire barriers, as well as igniting undefended targets within a range of six meters when given the opportunity to mark and set a target. The maximum intensity of her flame magic is sufficient to melt through reinforced steel. Additionally, she possesses an inherent resistance to spiritual attacks and curses, as is common for magicians even without any training. Possession, too, is liable to fail, or at least struggle. In addition to these passive defenses, she is capable of utilizing defensive magic ranging from flame barriers to shields. Finally, as a last ditch effort, she can ignite the mana in her blood directly and cause her own shed blood to spontaneously combust.
  • Equipment: Agent Murakami commonly equips herself with some casting implements, but her primary weapon is Ifrit. An enormous two-handed sword, Ifrit is effectively a bladed wand. Not only does it function directly as a weapon, but it can channel Agent Murakami's magical energy. This allows her to coat the blade in flames or project fire from it. Enhanced as such, it is even capable of searing its way through the armor plating of some powered armors. In conjunction with her fire magic, Ifrit can be used to focus flames into an intense beam of heat. However, this is costly on Agent Murakami's mana supply, as well as requiring significant time to deploy during which she is vulnerable to attack.
  • Background: An Agent belonging to the Murakami family was one of the founding members of Sefirot. Having considered themselves to be an important part of one of the organizations that formed Sefirot, having tied their service to their family identity, it is little surprise that a member of the Murakami family has been a part of Sefirot since the birth of its current state. The Murakami family's origins as a family specializing in Western European Magic began hundreds of years ago, when a Portuguese magician taught Agent Murakami's ancestors magic in order to uphold his own faded line's will. Since then, they have maintained their talents, with Agent Murakami being the latest in an extended line of Murakami Magicians. Her upbringing instilled in her a strong pride in her bloodline and her capabilities, as well as her duty to ensure humanity's continued existence.
@Izurich: Discord is fine, for faster communication.
@Izurich: would definitely have to discuss things with Rain and myself to figure out if it's acceptable.
@Raineh Daze: Accepted.
@Digmata: From what I know about Lobotomy Corporation, that's not a terrible comparison.
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