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Very good, I'll get a character sheet up soon! I've been reading some of the lore and whatnot, but would anyone mind summarizing the situation? Also, just from some brief skimming, I'm seeing lots of cool classes outside of typical DND stuff. Any specific restrictions? Like, how would, say, an Artificer or something similar work?


Hey brother!

I've sent you a PM, so we can go through the process there. Thanks for you interest!
@SaiyanThat reminded me of The Simpsons. "Hi, I'm Troy McClure. You may remember me from such things as..."

Haha, Zell is a fool!




Thanks to the hard work of the thousands of men and women in the industrial sectors, both skilled labourers and support roles alike, the mage-unit platforms were beginning to take shape and take shape swiftly. Foundational scaffolding had been put into place on all buildings that stood across the road from the north and eastern city wall. And on some of the buildings, the full-sized elevated platforms had already been built.

Once finished, there would be room for all magical units to stand above and behind the military blocks on the city walls, with each platform linked by small interconnecting bridges of rope and wood, enabling Druids, Wizards and Clerics to manoeuver wherever they were needed most, and use their vantage to attack over the wall or see what soldiers needed their support.

Taosi, Daughter of Iskara and Goddess of Crafts and Craftspeople - blessings and prayers from Clerics and worshippers alike supported the project, with Valhiem’s most skilled craftsmen managing to direct buildings and structures with accuracy and speed that would make Alaric the Architect proud. Blacksmiths and volunteers grinded out hundreds upon hundreds of nuts and bolts, and repurposed iron and steel beams. Michael Fern's direction of Golden Tree Park could not be ignored, nor could the inspiration of one Adam Phillips, who, by leading from example, had motivated Druids and lumberjacks alike to put in overtime to make sure the architects and builders had the quality lumber they needed to do their part.

By the end of tomorrow, Valhiem's magical branch of the defenses would be ready to deploy in support of the wall.



While Zell Brooks was discovering enlightening information about his 'person of interest' (and just in time, too,) the Ambassador, Malcom Crane, happened to be on his way back to the house, having realised that he misplaced some reports at home and needed to retrieve them. He arrived at the house and let himself in, going straight up the stairs to his floor.

The only hiding place available to the 6' 2" man in armour, was a tight squeeze into the small wardrobe in the bedroom. With what sensitive information the Ambassador was keeping in this place, his reaction to finding Zell here would likely not be good.
Will post tonight, got a couple stuations IRL these last days


No problem, brother. I've been swamped these last few weeks myself. Thanks for your efforts!
I'm going on a vacation for a week so I will probably miss one deadline. I'll be back to posting Thursday 5th.


Okay Lok, thanks for letting me know, have a great time!
Hi guys,

Could you please delete this post please - roleplayerguild.com/posts/5549272

To be more specific (in case the link doesn't work):

Casual Board - The War for Mytheria - And it's the 2nd-to-last post in the IC - User name; @Ghosthowl

________________________

I believe the user is connected to one of our players, in the RP, but does not have permission to post and clearly does not know the rules. Thanks for your help.


A City Under Siege: Valhiem - Day 5 of 9


The Enemy Encampment: The General's Pavillion


General Saladin stood in front of the small portal, his head bowed for the entire duration of the end of his meeting.

"Understood, Your Majesty. A thousand apologies, once more.......... yes, of course......... it won't happen again, I assure you..........Ye- ...........I-"

The portal, looking like a magic mirror floating in stasis, suddenly disappeared before Saladin could speak again. He finally lifted his head and just stood there for a moment. The only sign of his nerves was the quick adjustment of his collar that was starting to feel a little too tight.

He called for his two best mages. One an expert in Divination magic, the other in Alteration. He also called for his Under-General. He ordered the tent to be magically sealed away from outside Source. Then he had the tent swept for anything that didn't belong.

Afterwards:

"We have a leak." The two mages' eyes widened. His Under-General bared his teeth with quiet anger, showing the fangs of a vampire. "The enemy knows the day we planned to attack. It is undetermined how much information they have gleaned of the specifics." His eyes flicked to each one with the natural suspicion of a man who has lived amongst evil for many years. Then he turned his back on them and folded his arms behind his back. "But not to worry. We will use this to our advantage. And our new plan will stay between us only. So..." He turned his head slightly. "...if anything else gets out, I only have to kill you three."

"We should attack tonight," the Under-General mused. "The looks on their faces would be worth it alone."

Saladin knew he still wanted to drain the overall magical capability of Valhiem's forces. But it wasn't a bad idea. "Patience, Viktor. We will shatter their expectations and their morale. But not yet. Listen closely..."

The City of Valhiem


While overall spirits were dwindling as the countdown to war continued, there were several bright candles in the dark that brought the light of hope.

Word of the young Druid, Adam Phillips had spread across Golden Tree Park and the Industrial Complex. The foreigner's commitment to honest, hard work was respected and inspiring to all. The other Druid's had begun to follow suit, little by little, over the last couple of days, taking up axes and helping load carts when their magic had run out. Michael Fern, leader of this branch of the defense, was more than impressed and had even mentioned Adam in his evening report to The Citadel, noting with some amazement that Adam alone had boosted wood production by more than 10%. In terms of tree growth, he was the equivalent of 5 Druids.

James had gone from being sneered at when he first arrived, to being greeted at the entrance of The Academy on arrival each morning, to see if he wanted a coffee, breakfast or required any extra tools or materials for his experiments. All the people relevant to Clarissa knew him by name, and those not familiar addressed him as Mr Sirius. The Heads of the Departments and the President all were putting their hopes in the genius and intuition of their new tag team: Shields and Sirius.

Across the Military Centre and all the way up to The Citadel, it had become well understood that the most powerful Captains of the Garrison were the four members of Second Chance. While the very new Adventurer Party had only just reached Silver Rank, this piece of information was easily identifiable as the least pertinent fact about them. What mattered more was that they'd completed a Gold Ranked Contract. What also mattered was that there were no other Adventurers in the city who could claim they had won a Platinum Bounty. Barracker Kassel, Fenna Postma, MacKensie Trydant and Zell Brooks were boosting morale across the rank-and-file and up the chain of command.
So many amazing posts for Day 2 of the preparations! I've been floored by every one of you. Fantastic work, guys.
Please, I need to know the DC for the Finsiraya persuasion check! And the roll result too, please xD


This "negotiation for a discount" has escalated wildly! Lol.

Alright:

-Starting DC for the potential shortcut to an end-game weapon (yes, I see your agenda) Finsiraya: (20)

-No notable persuasion or charisma attributes alluded to in bio, but an established inability to lie and endearing sense of honour and honesty (DC -1)
-Totally not leaning on Gildor because of the siege :P (DC -1)
-Extremely cool, unique and well described weapon (DC -1)
-MacKensie lagging behind all of her companions in overall power. I'll give you (DC -2) for this.

-Final DC of (15) to pass.
-Very creative idea of "a loan contract through the Adventurer's Guild" to justify this entire thing (Roll with Advantage)

Drum roll.....................

D20 dice roll. First attempt:

(13)

Ouch!

Second attempt:

.

.

.

.

.

.

.

:O

:O

(2)

Wow. Sorry about that, Zool. If it's any consolation, you passed the check on the cheaper crossbow. We should be able to work something out for Finsiraya, later down the line in the story.

Sorry again!


Early in the morning, official messengers were deployed from the Citadel all over Valhiem to get instructions to the leaders of the 6 Adventurer Parties that were located in various places.

The message was simple:

-All Druid Class Adventurers and Earth Domain magic users are to make their way to Golden Tree Park and report to Wartime Industrial Officials there.

-All magic users of other Domain’s are to make their way to The Academy and report to the first available Academy Official.

-All those of every Class not included above are to report to Valhiem’s Military Centre.


Aside from this, there was a special message for James Sirius:

-Clarissa Shields has requested your presence at The Academy.

________________________________________________________________________________________________


By around 10am, all members of the 6 Adventurer Parties in Valhiem were gathered in their designated locations...



Michael Fern was in charge of the Military Industrial Branch of the siege. He was coordinating all of the teams for the purposes of creating scaffolding, trebuchets, city-street blockades, gate reinforcements and other things.

Druids, both non-Adventurers and those coming from the Adventurer Parties, were organized to grow Oak Trees. Other workers would gather acorns for further planting. Lumberjacks were on hand to fell the trees.

On site were machine operators to create workable lumber from the trees and transports were in place to get the lumber to industry.

Michael Fern was there to greet the summoned Druid Adventurers and briefed on their task to join in the process.

“This work will run all the way up to the day of the assault,” Michael explained. “Everyone here is a volunteer, working together for our survival. But that does not mean that you must commit all of your waking hours. We understand that your magical reserves will limit your contribution in lumber creation and you must have your rest, mental and physical. As adventurers, you are not obligated to commit any of your time here. But Valhiem thanks you for anything you can contribute.



James would be escorted to the lab where Clarissa and her team were trying to work with the Mysterious Cube that Second Chance had first delivered to Valhiem, by request of Commander Vadim of the village of Hommas. After the two were introduced by the escort, Clarissa would get straight to the point.

“I’ve asked for you on the recommendation from trusted sources that you are uniquely intelligent and gifted.” She gestured to the cube that was being held in magical stasis amidst different kinds of machinery and computers. “This is technology beyond Mytheria. And you being from beyond Mytheria, puts you in a unique position to help us by providing an intellectual perspective that none of us have.”



Once all of the Adventurers were gathered at the Military Centre, Vice Commander Jeremiah came to meet them and thanked them for their presence.

“When the time for battle comes, the defense will be coordinated from Citadel Mountain by Commander Thorn using Voice Amplification to distribute overarching commands throughout our three sections; The East Flank, Centre and West Flank. Each section will be have some autonomous control by a General, who will interpret the overarching commands in context of their situation.”

He led them out onto the massive yard where soldiers were marching, going through disciplinary exercises and training. However, there were 2000 soldiers stood to attention in blocks of 100 each, waiting on Vice Commander Jeremiah and the Adventurers.

“To spread the power of our Source Crystal Users, each of you will Captain 100 men. It will be for you to fight with them, lead them and help reiterate instructions from the Chain of Command.”

The entire city garrison of 4000 men were divided into these blocks but the other half of the army had been given Captains already. Each block was not it’s own separate entity, nonetheless it was given a flag and a name for the purposes of communication.

The Vice Commander would introduce each Adventurer to a block, who would salute their new Captain. Each block would be briefed; firstly on the specific position in the city streets to gather and form up upon hearing the sounding of the alarm. Each block would be given their position amongst the East Flank, Centre and West Flank. Maps for the city were handed out, each marked with chokepoints, wall-access points and other pertinent information.

Each Captain would be given full discretion to train, prepare or address their block however they wanted. Melee and Ranged status was given to all blocks, requiring all soldiers to hold appropriate weapons for the possible range of instructions that came from the Chain of Command.
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