Hello! I'm Yankee. I'm usually down for pretty much anything: action, adventure, romance, horror, taboo, comedy, smut, gore, slice-of-life, etc. I like cute, fun stories just as much as dark, gross, traumatic (for character) stories. I enjoy creating original characters for RP, but I get as much enjoyment writing as canon characters in fandom-based games! On that note I like comic books, cartoons, and videogames. I'm also very into cosplay and art!
I am a very slow writer, so my preferred posting pace is once per week or less. I usually post on weekends. I like to have fun while writing, so I prefer relaxed partners who don't take things too seriously. Remember: fiction =/= reality.
Feel free to PM me to chat! However I do not check PMs immediately. Might take me a day or two... or ten to get back to you.
Playstyle & Attitude Protective and supportive. Beautiful spells that focus on defense or drawing enemy aggression, keeping the danger away from allies. Enthusiastic team player. A model prince charming overlaid on a tomboy who doesn't watch her mouth. Will fight you to defend a lady's honor, or just because you are getting on her nerves.
When Amelia's brother died, it hit her hard. Really, really hard. In between a paranoid, workaholic mother and an unreliable, ex-felon father, Austin was the single stable stone to which she could cling to. When they uprooted their lives every year or two and moved, he was there. When their parents fought until their dad finally walked out, he was there. When Amelia had to stay late for soccer practice, Oz would pick her up on his bicycle afterward, and when she got into a fight with a friend and cried about it at home he would pat her head and tell her the stupidest joke she ever heard. Austin and Amelia were best friends, so when he was gone, it left a huge hole in her heart.
Amelia's life did not revolve around Austin, but with the physical absence of her father and emotional absence of her mother, the heavy loss of her brother colored that life. She sought out male companionship, starting with Austin's friends. They understood what she was feeling, and still called her by the nickname he had given her, "Ames." When the Millers, down to two now, inevitably moved away she easily fell in with new groups of guys. Amelia was simple, sporty, and a little rough around the edges; her decently cute face and girl next door vibe didn't hurt either. However when she approached adulthood, her time spent chilling on the couch playing games with the boys turned to joining the dating pool.
She had always been a romantic at heart, and she had a desire she was sure a lot of other girls had: to fall for a kind man who would whisk her away from her dead end life. Especially now that she felt so alone. She didn't have the smarts, looks, or talent to escape it on her own. Unfortunately no matter how many men she dated, from sleazeballs to nice guys, it didn't work out for her. Her girl friends said she was too picky, her exes told her no one would treat a tomboy with no social filter like a princess. But as far as she was concerned, if they couldn't even beat a two dimensional love interest from a video game then what did they know?
She kept trying. Hitch-hiked out of the latest shitty little town she'd ended up in right out of high school, got a shitty job in the city and shared a shitty apartment with a friend. Then repeated the process in the next city. In between the cycle of losing work, finding it again and speed dating, she filled her life with games. Until she could find her white knight, someone who would stand up for her, ease her troubles, stroke her hair, treat her kindly.... until then, there would always be a simulacrum of him online.
S O L L U N E: T H E S T A R R Y K N I G H T S O L L U N E: T H E S T A R R Y K N I G H T
Short, fluffy maroon hair, a handsome face, a voice that leans alto, the attire of a knightly prince and a height that's a little tall for a woman, but about average for a man. Sol puts forth the image of a radiant pretty boy prince charming, so it can come as a surprise that Sol is, in fact, a girl.
For a while now the persona of "Sol" was her go-to in all kinds of RPGs. She got some kind of catharsis in embodying the perfect guy that seemed so unattainable in real life. Maybe it was a little pathetic, but being Sol was the next best thing. Pariah Online was no different - this was her ideal. Of course the knight in shining armor had to do more than just look the part. She worked hard and became strong, dedicated herself to the protection of others, and treated every girl, whether they were a Wayfarer or a Denizen, as a princess...
...for the most part. Because being Sol was not so much playing a character as it was projecting her own wants into the world. The same simple, boisterous girl that she was 'out there' was still 'in here.' She spoke her mind, called people out, and got into arguments. Even other girls weren’t spared if they annoyed her too much. Accolades from former party members for her performance in battle content and the fans she has gained due to her knightly actions outside of it keep her good reputation well preserved, though for some it's always funny to see Sol cuss a guy out and then turn around and speak sweetly to a girl like it didn't happen.
Sol isn't perfect, but she damn well tries to be. And she quite enjoyed the attention she got as her popularity climbed higher and higher. It wasn't unusual that some days she got more party invites than she could keep up with. Her heart fluttered after each stressful, but successful dungeon clear, or when she captured the attention of a pretty girl. Team play was her forte, and every raid pulled off, every community event that succeeded, and every grateful player that spoke with her made her fall deeper and deeper in love with the game.
Star Shimmer Shield The most basic part of Sol's kit, and the first spell she ever mastered. A defensive ability that manifests as a solid wall of glittering light that radiates out from a single bright point. Just as light moves swiftly, its casting time is ridiculously fast. The shield's size and strength increases proportional to the energy used to cast it, and interconnected constellations of lights can form a massive AOE shield around entire teams. As arguably Sol's most important skill, she is able to "debt cast" it if her mana is too low by burning off her maximum mana amount.
Dark Quasar A conjured point of light that swiftly implodes and creates a black hole effect which draws targets toward its center. The swirling dark mass has a pull powerful enough to suck in several enemies at once, so long as they aren't too large. Unlike a real black hole the spell itself has no other effect besides the pull. It is very effective at grouping troublesome enemies together for herself or someone else to take care of. Although it can be cast at range, the spell is called "quasar" because Sol usually casts it on top of herself to pull enemies towards her, functioning as the luminescence at the center.
Burst of Starlight An empowering effect that can be cast on herself or others. It is a straightforward increase to the target's stats; not just their defense but their attack, speed, and other capabilities. Like Star Shimmer Shield, the effect increases proportional to the energy used to cast it. Sol mainly uses it on herself when she is not acting as main tank, or on a DPS partner when she is. The indication of her Starlit buff can vary from person to person, but for Sol her hair glows golden and grows longer depending on the strength of the buff.
Umbral Obsession A single target debuff normally reserved for dungeon bosses or other highly dangerous foes. When the spell takes effect, it looks as though a shadowy shroud has fallen over the eyes of the target it was cast on. From the target's point of view, a very specific kind of tunnel vision is enforced. Looking anywhere other than at Sol makes their eyesight dark and fuzzy - thereby obscuring her allies and making it harder to focus on or hit them, while Sol herself remains perfectly clear in order to hold the enemy's attention.
Shooting Comets A somewhat weak ranged attack, though it can be cast manifold, rapidly, or both. Bright little stars form in the air around Sol, then shoot toward a target as a projectile of light. The projectile itself is fast, but the spell has an obvious tell in that fact that the stars must form first before firing. For the most part Sol uses it to ping distant enemies or quickly deal with very low level ones hen she's in the area doing something else.
Purest Shadow Sol raises her hand and summons a ring of darkness, which can then be placed on the ground to create a circular field of flickering shadows. It has a medium duration, but while active any allies that stand in the field are dispelled of their debuffs, Sol included. It does not happen instantly, as the darkness "consumes" each debuff one by one, but it works very well when fighting in a small area.
Simple but Stylish Some people seek out rare magic spells, exotic weaponry, or complex artifacts. Others practice like crazy to perfect long, intricate combos or enchantments. And then there's Sol, who ditched the physical shield that came with her starter weapon because it was easier that way. Sol is good with a sword, and her swordplay is a wonderful blend of elegant and aggressive. She makes attacking and defending with it seem almost effortless. The simple, polished movements easily show off her skill, and when paired with her pretty spellwork she cuts quite the dashing figure in combat.
Eye for Detail Sol is always the one that notices the treasure chest obscured in the corner, the faint glow of that forage-able item, the haircut or the little accessory her teammate recently got, the anxious fan or newbie assassin hiding behind the wall, the shooting star at night out of the corner of her eye. And she looks out for people just as much. Spending all that time looking for "The One" means she hardly misses a thing.
Pillar of the Community For Sol, being a strong player and a kind stranger wasn't enough. A real prince charming was truly helpful. Sol has been a large presence throughout Toraenis at community events, Wayfarer run shop openings, player projects such as charities, fashion shows, and much more. It wasn't an exaggeration to say her name was well known throughout her starter city-state, and word of mouth had carried it beyond. She's collected many titles and nicknames due to this; The Stellar Idol, Toraenis' Wayfarer Prince, Lord Sollune, and of course her personal favorite, The Starry Knight.
Your North Star Everyone that stands under Sol's starlight is under her protection, in more ways than one. She embodies her unwavering ideal, inspiring others with it. She takes charge in parties and lends her guidance to others. She emulates the best person she knew so that people feel that they could rely on her. And she is more than happy to give her opinion, asked for or otherwise.
Name: Ikkou Delos Age: 20 Gender: Male, he/him Appearance: Ikkou is a slim, short young man standing at 5'6''. He is nearly as wimpy as he looks, as he has relied on others for most of his life. He has little muscle mass and low strength and stamina, which shows in his appearance, though one day that may change as he works to better himself. He frequently sports several mild bruises on various parts of his body. As he gets cold easily, he tends to wear layers in all but the hottest weather. His multi-colored jacket has an ornament pinned on it in the shape of a Gracidea Flower. He has a pair of sturdy off-white boots that he can't wait to get dirty, and finally he wears a good luck charm on a cord around his neck.
Contest Outfit: Does not have one yet. Swimsuit: A pair of black swim trunks that reach his knees coupled with a dim purple mesh jacket. He will throw on a pair of water shoes if he goes into the surf, but he generally sticks to the shore. Hot Outfit: Nearly the same as his usual, but without the jacket, and the sleeves of his undershirt are rolled up. Cold Outfit: On top of his usual outfit, he wears an added pair of gloves, scarf, and knit hat with a pompom on top. Usually also wears an extra shirt or sweater (and extra pair of socks if things get really cold).
Hometown: Hearthome City, Sinnoh Role: Adventurer. Personality: Ikkou is a rather subdued person, but that doesn't mean he is shy by any means. He very much enjoys meeting new people and experiencing new things. Since he wants to make up for his somewhat sheltered childhood, he volunteers for all kinds of things in order to test himself and make new personal discoveries. He is a good student because he knows he has a lot to learn, so he pays attention to everyone from little kids to elders. He also tends to follow the lead of the more experienced. Ikkou is good natured and enjoys lending a hand to others, feeling fulfilled by whenever he is able to help people. He views it as putting the good he received as a youth back out into the world. Although he likes being around other people, at heart he is an introvert - and a lot of excitement such as stressful situations or loud crowded places can fatigue him quickly. When overwhelmed, he can get a bit spacey. Overall, Ikkou is a young man with a large heart, which he wears on his sleeve.
Background: Ikkou spent the majority of his life in Hearthome City, his hometown. His small family (himself, his mother, and his grandparents) tended to the city's Foreign Culture Building, which is also where they lived. As a child with a weak constitution and an uncommon medical condition, Ikkou did not leave the city much. Some days he didn't even leave home. Even though other kids ran around the entire region, Ikkou never minded because Hearthome drew in so many tourists and hosted all kinds of events. There was never a lack of entertainment around the area, nor a lack of travelers eager to tell their story. Ikkou always loved to talk to new people and learn about their adventures, other parts of Sinnoh and other regions in the world. What he didn't learn from visitors or the semi-frequent postcards from his globe-trotting cousin, he read in books, which he had amassed a lot of.
As he grew up, his interests turned toward the historical texts he'd collected. The region's past, its myths, the origin of its fairy tales, and the commonalities between regions... they were part story and part puzzle, since there wasn't anyone still around to complete the stories. Since Solaceon Town wasn't too far away, Ikkou managed to convince his mother to let him go visit it and its ruins from time to time. Since he didn't have a Pokémon, she'd never let him go outside of the city before... but though he had always been a weak kid he was also a responsible one, and now that he was getting older she decided to trust him to look after himself.
Experiencing the ruins firsthand was so much different than just reading about them. It was cool and exciting. After repeated trips to Solaceon without incident, Ikkou turned his sights on Celestic Town. Seeing the ruins there was just as fulfilling, but it was during the trip back to Hearthome that misfortune finally struck. Half-lost in the fog, a Pokémon jumped out and startled Ikkou. When he fled it gave chase and wounded him, and he fell into a shallow ravine. If it wasn't for a pair of Pokémon Trainers passing through the area, he most likely wouldn't have made it out. After that, Ikkou spent a long time recovering, and his family grew much more protective of him. Forget leaving the city, now he had to convince them just to let him leave the house. The experience had spooked him, too, so Ikkou understood their feelings. His adventuring days had ended before they even really begun.
That was until several years later, when his spark would be reignited by a little Pokémon. Though it was uncommon, there were times people would leave Pokémon they could no longer care for at the Foreign Culture Building. When that happened, Ikkou or one of his family would usually take it to Hearthome's Gym or make a trip to Solceon's Daycare. So when a Chingling showed up in the building in the middle of the night, it wasn't a great shock. Its sad ringing cries woke Ikkou up, and he found it roaming the pews before taking it back up to his room to keep warm for the night. He was woken up again in the morning, this time by much happier sounding cries as it ran around his room and got into every nook and cranny. When it came time to bring the Chingling to those properly equipped to care for it, it showed a great hesitance to leave - so Ikkou said he would watch over it.
Rinrin, as he named her, was a hyperactive little thing. She dragged Ikkou everywhere in order to investigate everything in the city. She was unfamiliar with so many things that she must have been pretty young when he found her. They bonded quickly, becoming inseparable as the months went on. Eventually, Rinrin began to get restless. They'd seen all that Hearthome had to offer them. Ikkou had never captured her in a Pokéball - the thought of her leaving one day to explore on her own broke Ikkou's heart, but he knew confining her would make both of them miserable. He was resigned to this happening someday, but before he could get too lethargic about it Ikkou's grandmother made an off-handed comment that shifted his outlook entirely: "Why not go with her?"
He really, really wanted stay with Rinrin, and take her to see all kinds of things. He, too, still had the desire to discover new stories and see new sights. It seemed like the simple solution, but even with his grandmother's blessing it would still take some work to convince his mother and grandfather to let him try again. At that point Ikkou was technically an adult though, so he had that in his favor. He didn't need their permission, but he wanted it - sneaking off would have left a bad taste in his mouth.
It seemed like it took forever, but finally they let him go. The deciding factor was that a few months prior, the family had received a postcard from his cousin Kazu stating that she would be leaving for the Starre region. If Ikkou and Rinrin went there, they wouldn't be alone. Even though it had been years since they'd seen each other, Ikkou sent a letter to let her know that he wanted to join her. It received no response... but he was sure the reply was on its way! With his family's blessing (and a promise to write and return home safe), Ikkou first showed Rinrin the local ruins he loved so much. Then, after giving her a new home in a Premier Ball, the two of them took off for a new destination.
It hasn't been long at all since Ikkou and Rinrin touched down in Starre. They've spent a week in Jasper Town just getting their bearings before heading to Beryl Town where the region's Institute was said to help out trainers.
Talents: As the world's biggest poffin fan, Ikkou is pretty good at baking. He is decent at cooking, but much prefers to stick to baking alone. He has a good pallet and can determine specific ingredients in cuisine, as well as identify edible foods in the wild such as berries, mushrooms, and herbs (from studious study of them in books). He also has experience with medicines of the herbal variety, mostly due to being familiar with the herbs themselves. Weaknesses: Ikkou has very little experience with both battling and contests, and adventuring in general. He has low stamina and can hardly keep up with energetic people. Due to his condition, he also recovers slower from bad injuries and suffers aches and pains regularly.
Aspirations: Although Ikkou is looking for a proper adventure no matter what form it takes (whether the league or contest circuit or even both), his main goal is to get a look into Starre's history and learn some interesting stories from a time long past. He also wants wants to make a completely new discovery, and find or figure out something that no one else ever has before. Other: He likes other sweets besides poffins, those are just his favorite. His condition is a form of haemophilia.
Wallet: 500p Inventory:
1 x Potion
Species: Chingling Name: Rinrin Level: 5 Type: Psychic Gender: Female Personality: Hasty. She enjoys flitting everywhere and investigating every little thing. Her more excitable personality contrasts with Ikkou's more relaxed one, as she is the driving force of their adventures more often than not. At least she never gets lost, since every movement she makes produces a ringing sound. Her loudness can be annoying for some, but Ikkou finds it endearing. Other: Nothing in particular yet. Ability: Levitate. Rinrin is immune to ground type moves. Held Item: Pure Incense Sheen: Zero. Ribbons: None.
Wrap; Normal, tier 1 phys
User wraps around opponent and squeezes for 2-5 turns, dealing half base damage per turn. During this time, opponent cannot withdraw their Pokémon. If the opponent succeeds a dodge roll, then the move is considered over and the opponent may swap out their Pokémon. Otherwise, the user must roll a 1/5 roll to determine how many turns the move can be used.
Tough. 3 Hearts. Temporarily stops the crowd from growing excited.
Growl; Normal, status
Decreases the Attack stat of all adjacent opponents by half.
Cute. 2 Hearts. Works great if the user goes last this turn.
*Wish; Normal, status
The turn Wish is used, the user will make a wish. At the end of the next turn, the Pokémon in the user's current position will be healed by a certain amount of HP.
Cute. 3 Hearts. Excites the audience a lot if used last.
Alrighty, made a slight change in Ikkou's sheet. @c3p-0h reached out to me so we worked out some relationship ties between our characters. The main change for Ikkou is just that instead of arriving to Starre a year before RP start, be arrived much later/closer to start date. If that's all fine, then I'll put him in the char tab!
Hmmmm. Its a little more work for you, but if you don't mind I kind of lean toward system 2. I honestly don't think you'll have to worry about anyone abusing the system, but I'm fine with the level limit. I can also accept that some pokemon are just stronger though, lol. Like in your example, Mimikyu is a pretty strong pokemon and is a single stage, so having a stronger tier move makes sense.
And I have no strong feelings about pokemon cries. I usually go with the latter though.
Aaaand as for my character, thank you! I will add him to the tab soon, just might make a few small changes (which I will let you know of course).
Okay, this is what I've got. I also was going with a more traditional pokemon adventure type trainer. Took a bit to update him and hopefully it doesn't read too stiffly or anything. Please let me know if there's anything that needs changing!
Name: Ikkou Delos Age: 20 Gender: Male, he/him Appearance: Ikkou is a slim, short young man standing at 5'6''. He is nearly as wimpy as he looks, as he has relied on others for most of his life. He has little muscle mass and low strength and stamina, which shows in his appearance, though one day that may change as he works to better himself. He frequently sports several mild bruises on various parts of his body. As he gets cold easily, he tends to wear layers in all but the hottest weather. His multi-colored jacket has an ornament pinned on it in the shape of a Gracidea Flower. He has a pair of sturdy off-white boots that he can't wait to get dirty, and finally he wears a good luck charm on a cord around his neck.
Contest Outfit: Does not have one yet. Swimsuit: A pair of black swim trunks that reach his knees coupled with a dim purple mesh jacket. He will throw on a pair of water shoes if he goes into the surf, but he generally sticks to the shore. Hot Outfit: Nearly the same as his usual, but without the jacket, and the sleeves of his undershirt are rolled up. Cold Outfit: On top of his usual outfit, he wears an added pair of gloves, scarf, and knit hat with a pompom on top. Usually also wears an extra shirt or sweater (and extra pair of socks if things get really cold).
Hometown: Hearthome City, Sinnoh Role: Adventurer. Personality: Ikkou is a rather subdued person, but that doesn't mean he is shy by any means. He very much enjoys meeting new people and experiencing new things. Since he wants to make up for his somewhat sheltered childhood, he volunteers for all kinds of things in order to test himself and make new personal discoveries. He is a good student because he knows he has a lot to learn, so he pays attention to everyone from little kids to elders. He also tends to follow the lead of the more experienced. Ikkou is good natured and enjoys lending a hand to others, feeling fulfilled by whenever he is able to help people. He views it as putting the good he received as a youth back out into the world. Although he likes being around other people, at heart he is an introvert - and a lot of excitement such as stressful situations or loud crowded places can fatigue him quickly. When overwhelmed, he can get a bit spacey. Overall, Ikkou is a young man with a large heart, which he wears on his sleeve.
Background: Ikkou spent the majority of his life in Hearthome City, his hometown. His small family (himself, his mother, and his grandparents) tended to the city's Foreign Culture Building, which is also where they lived. As a child with a weak constitution and an uncommon medical condition, Ikkou did not leave the city much. Some days he didn't even leave home. Even though other kids ran around the entire region, Ikkou never minded because Hearthome drew in so many tourists and hosted all kinds of events. There was never a lack of entertainment around the area, nor a lack of travelers eager to tell their story. Ikkou always loved to talk to new people and learn about their adventures, other parts of Sinnoh and other regions in the world. What he didn't learn from visitors or the semi-frequent postcards from his globe-trotting cousin, he read in books, which he had amassed a lot of.
As he grew up, his interests turned toward the historical texts he'd collected. The region's past, its myths, the origin of its fairy tales, and the commonalities between regions... they were part story and part puzzle, since there wasn't anyone still around to complete the stories. Since Solaceon Town wasn't too far away, Ikkou managed to convince his mother to let him go visit it and its ruins from time to time. Since he didn't have a Pokémon, she'd never let him go outside of the city before... but though he had always been a weak kid he was also a responsible one, and now that he was getting older she decided to trust him to look after himself.
Experiencing the ruins firsthand was so much different than just reading about them. It was cool and exciting. After repeated trips to Solaceon without incident, Ikkou turned his sights on Celestic Town. Seeing the ruins there was just as fulfilling, but it was during the trip back to Hearthome that misfortune finally struck. Half-lost in the fog, a Pokémon jumped out and startled Ikkou. When he fled it gave chase and wounded him, and he fell into a shallow ravine. If it wasn't for a pair of Pokémon Trainers passing through the area, he most likely wouldn't have made it out. After that, Ikkou spent a long time recovering, and his family grew much more protective of him. Forget leaving the city, now he had to convince them just to let him leave the house. The experience had spooked him, too, so Ikkou understood their feelings. His adventuring days had ended before they even really begun.
That was until several years later, when his spark would be reignited by a little Pokémon. Though it was uncommon, there were times people would leave Pokémon they could no longer care for at the Foreign Culture Building. When that happened, Ikkou or one of his family would usually take it to Hearthome's Gym or make a trip to Solceon's Daycare. So when a Chingling showed up in the building in the middle of the night, it wasn't a great shock. Its sad ringing cries woke Ikkou up, and he found it roaming the pews before taking it back up to his room to keep warm for the night. He was woken up again in the morning, this time by much happier sounding cries as it ran around his room and got into every nook and cranny. When it came time to bring the Chingling to those properly equipped to care for it, it showed a great hesitance to leave - so Ikkou said he would watch over it.
Rinrin, as he named her, was a hyperactive little thing. She dragged Ikkou everywhere in order to investigate everything in the city. She was unfamiliar with so many things that she must have been pretty young when he found her. They bonded quickly, becoming inseparable as the months went on. Eventually, Rinrin began to get restless. They'd seen all that Hearthome had to offer them. Ikkou had never captured her in a Pokéball - the thought of her leaving one day to explore on her own broke Ikkou's heart, but he knew confining her would make both of them miserable. He was resigned to this happening someday, but before he could get too lethargic about it Ikkou's grandmother made an off-handed comment that shifted his outlook entirely: "Why not go with her?"
He really, really wanted stay with Rinrin, and take her to see all kinds of things. He, too, still had the desire to discover new stories and see new sights. It seemed like the simple solution, but even with his grandmother's blessing it would still take some work to convince his mother and grandfather to let him try again. At that point Ikkou was technically an adult though, so he had that in his favor. He didn't need their permission, but he wanted it - sneaking off would have left a bad taste in his mouth.
It seemed like it took forever, but finally they let him go. The deciding factor was that a few months prior, the family had received a postcard from his cousin Kazu stating that she would be leaving for the Starre region. If Ikkou and Rinrin went there, they wouldn't be alone. Even though it had been years since they'd seen each other, Ikkou sent a letter to let her know that he wanted to join her. It received no response... but he was sure the reply was on its way! With his family's blessing (and a promise to write and return home safe), Ikkou first showed Rinrin the local ruins he loved so much. Then, after giving her a new home in a Premier Ball, the two of them took off for a new destination.
It hasn't been long at all since Ikkou and Rinrin touched down in Starre. They've spent a week in Jasper Town just getting their bearings before heading to Beryl Town where the region's Institute was said to help out trainers.
Talents: As the world's biggest poffin fan, Ikkou is pretty good at baking. He is decent at cooking, but much prefers to stick to baking alone. He has a good pallet and can determine specific ingredients in cuisine, as well as identify edible foods in the wild such as berries, mushrooms, and herbs. He also has experience with medicines of the herbal variety, mostly due to being familiar with the herbs themselves. Weaknesses: Ikkou has very little experience with both battling and contests, and adventuring in general. He has low stamina and can hardly keep up with energetic people. Due to his condition, he also recovers slower from bad injuries and suffers aches and pains regularly.
Aspirations: Although Ikkou is looking for a proper adventure no matter what form it takes (whether the league or contest circuit or even both), his main goal is to get a look into Starre's history and learn some interesting stories from a time long past. He also wants wants to make a completely new discovery, and find or figure out something that no one else ever has before. Other: He likes other sweets besides poffins, those are just his favorite. His condition is a form of haemophilia.
Wallet: 500p Inventory:
1 x Potion
Species: Chingling Name: Rinrin Level: 5 Type: Psychic Gender: Female Personality: Hasty. She enjoys flitting everywhere and investigating every little thing. Her more excitable personality contrasts with Ikkou's more relaxed one, as she is the driving force of their adventures more often than not. At least she never gets lost, since every movement she makes produces a ringing sound. Her loudness can be annoying for some, but Ikkou finds it endearing. Other: Nothing in particular yet. Ability: Levitate. Rinrin is immune to ground type moves. Held Item: Pure Incense Sheen: Zero. Ribbons: None.
Wrap
User wraps around opponent and squeezes for 2-5 turns, dealing half base damage per turn. During this time, opponent cannot withdraw their Pokémon. If the opponent succeeds a dodge roll, then the move is considered over and the opponent may swap out their Pokémon. Otherwise, the user must roll a 1/5 roll to determine how many turns the move can be used.
Tough. 3 Hearts. Temporarily stops the crowd from growing excited.
Growl
Decreases the Attack stat of all adjacent opponents by half.
Cute. 2 Hearts. Works great if the user goes last this turn.
None.
And as far as egg moves, I'd be fine with them on the free egg 'mon. I don't feel strongly about the starter having them or not (though they might help Chingling out a bit lol).
[center][img]https://img.roleplayerguild.com/prod/users/8fb8f456-882a-426c-a680-b47401f20c22.png[/img]
[b]If you're on my page, check out the RP [url=https://www.roleplayerguild.com/topics/193061-world-of-light-the-endless-now-the-ultimate-vg-crossover-rp/ooc]World of Light[/url]![/b]
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[h3][sub][color=gray]♤[/color] 21+ [color=gray]|[/color] UTC-5 [color=gray]|[/color] Casual Roleplayer [color=gray]|[/color] 1x1's: [b]Closed[/b] [color=gray]♤[/color][/sub][/h3]
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Hello! I'm [color=springgreen]Yankee[/color].
I'm usually down for pretty much anything: action, adventure, romance, horror, taboo, comedy, smut, gore, slice-of-life, etc.
I like cute, fun stories just as much as dark, gross, traumatic (for character) stories. I enjoy creating original characters for RP,
but I get as much enjoyment writing as canon characters in fandom-based games!
On that note I like comic books, cartoons, and videogames. I'm also very into cosplay and art!
I am a very slow writer, so my preferred posting pace is [color=springgreen]once per week[/color] or less. I usually post on [color=springgreen]weekends[/color].
I like to have fun while writing, so I prefer relaxed partners who don't take things too seriously.
[b]Remember[/b]: fiction =/= reality.
Feel free to PM me to chat!
However [color=tomato]I do not check PMs immediately.[/color] Might take me a day or two... or ten to get back to you.
[img]https://i.ibb.co/P4wPy1C/st-small-507x507-pad-600x600-f8f8f8.png[/img]
Forward all complaints to [@stone]
and remember,
[img]https://i.imgur.com/fOFItBP.png[/img][/center]
[right][sub][sub][url=https://www.roleplayerguild.com/topics/179862-yankees-characters-past-present/ooc]Character Storage Locker.[/url][/sub][/sub][/right]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/8fb8f456-882a-426c-a680-b47401f20c22.png" /><br><br><span class="bb-b">If you're on my page, check out the RP <a href="https://www.roleplayerguild.com/topics/193061-world-of-light-the-endless-now-the-ultimate-vg-crossover-rp/ooc">World of Light</a>!</span><br><font color="gray">___________________________________________________________________</font><br><div class="bb-h3"><sub><font color="gray">♤</font> 21+ <font color="gray">|</font> UTC-5 <font color="gray">|</font> Casual Roleplayer <font color="gray">|</font> 1x1's: <span class="bb-b">Closed</span> <font color="gray">♤</font></sub></div><br><font color="gray">___________________________________________________________________</font><br><br>Hello! I'm <font color="springgreen">Yankee</font>. <br>I'm usually down for pretty much anything: action, adventure, romance, horror, taboo, comedy, smut, gore, slice-of-life, etc.<br>I like cute, fun stories just as much as dark, gross, traumatic (for character) stories. I enjoy creating original characters for RP, <br>but I get as much enjoyment writing as canon characters in fandom-based games!<br>On that note I like comic books, cartoons, and videogames. I'm also very into cosplay and art!<br><br>I am a very slow writer, so my preferred posting pace is <font color="springgreen">once per week</font> or less. I usually post on <font color="springgreen">weekends</font>. <br>I like to have fun while writing, so I prefer relaxed partners who don't take things too seriously.<br><span class="bb-b">Remember</span>: fiction =/= reality.<br><br>Feel free to PM me to chat! <br>However <font color="tomato">I do not check PMs immediately.</font> Might take me a day or two... or ten to get back to you.<br><br><img src="https://i.ibb.co/P4wPy1C/st-small-507x507-pad-600x600-f8f8f8.png" /><br><br>Forward all complaints to <a class="bb-mention" href="/users/stone">@stone</a><br><br>and remember,<br><br><img src="https://i.imgur.com/fOFItBP.png" /></div><br><br><div class="bb-right"><sub><sub><a href="https://www.roleplayerguild.com/topics/179862-yankees-characters-past-present/ooc">Character Storage Locker.</a></sub></sub></div></div>