I am like 90% certain this frog is about to bullfrog-belch fire all over me. But the legend of One Punch Goblin must begin somewhere!
Saito as acquire...Poison Resistance.
Poison Resistance: Makes the user resistance to various poisons. With prolonged or repeated exposure to significant amounts, immunity may develop. The amount of poisons that do not effect the user become higher in number as this skill ranks up. (Passive) E-Rank
Deboning, gotcha. Anyway, anything in particular you wanna be going for while going back to the cave? Another encounter, joining up with another group, or just some R&R?
Also, the berries were poisonous but only when digested. I suppose Saito won't be finding that out now.
so what I'm hearing...
Is that you want that shrew B O N E L E S S?
You used Magic Analysis II!
---Breath ????---
You seem to have created a focused beam of stimulated light using your magic. Gathering more power has improved its development. Focusing its power into a smaller area has improved its development. Stimulating the energy with higher levels of heat has improved its development. In order to accomplish the desired affect, however, it seems to lack consistent application...
Current Skills:
Stun Fang II (2.1)
Poison Spit II (2.025)
*Alchemy II (2.875)
Overwork III (3.3125)
*-Charisma I (1.65)
Venom Shot II (2.0)
*Crafting I (1.8)
Lesser Force II (2.225)
*Magic Analysis III (3.2125)
Alert I (1.35)
Lesser Flight I (1.5)
-Muffle I (1.65)
Monster Analysis II (2.825)
*Material Analysis II (2.975)
*Meditate II (2.35)
Poison Glob I (1.2)
*Poison Breath I (1.05)
*Plant Analysis I (1.15)
Tremor Sense I (1.05)
**Mana Orb II (2.55)
*Shield I (1.05)
**Mana Slice I (1.7)
Mana Shape I (1.6)
Analysis (--)
-Rabid Fit I (1.05)
Mental Resistance I (1.75)
*Mana Vision I (1.8)
*Mana Sense II (2.075)
**Minor Heal I (1.2)
Prehensile Tail (--)
**Poison Splash I (1.3)
**Dual Cast I (1.2)
Mana Control I (1.2)
--Stronger I (1.35)
*Intimidate I (1.0)
Memor Eyes I (1.25)
<UNUSUABLE>
Blunt Resistance (0.2)
*Scribe (0.6)
--Faster (0.3)
Acid Volley (0.1)
-Venom Claw (0.4)
*Dragon Affinity (0.45) <CANNOT BE INCREASED WITH SKILL POINTS>
--Slash (0.5)
**Fireball (0.2)
Dextrous (0.8)
**Mana Dart (0.4)
Use Light Equipment (0.7)
**Minor Heal All (0.1)
Iron Gullet (0.9)
**Poison Slash (0.2)
*Mana Drain (0.6)
*Lucid Dream (0.2)
--Skewer (0.4)
**Stone Shot (0.1)
*Dragon Lung (0.1)
*Deception (0.2)
-Stealth Kill (0.1)
Mana Affinity (0.5)
*Focus (0.5)
---
You are Thirsty > Parched > Dry Throat > Hydrated > Well Hydrated
You are Famished > Very Hungry > Hungry > Peckish > Satisfied > Fed > Well Fed
Stamina Recovery is boosted for the next six hours.
--Job System---
Witch: Witches are primitive magic users that have not only begun to harness the energy within themselves, but discovered that various plants and materials also possess this energy. They brew potions, mix poultices, and crush powders with simple tools like mortar and pestle for a variety of effects. As a specialty of the Voodooist Job, their magic is just as strong as that class, but thier utility skills also increase in effectiveness. Skills with * are boosted, while skills with - are instead hindered by this Job (See Skill List).
Equipment Suitability:
*Mana Bone Spear
-Vine Greaves
-Vine Bracers
-Broken Haubergeon
Job Suggestions:
Keeping the limbs and face free or uncovered may often assist with different components of magic.
Magical foci are preferred to direct weapons.
Magical substances used on both enemies and allies can provide a wide array of effects.
Drake Tongue: [Winged] Kobolds are considered inheiritors of Draconic power among others of the species, and are typically treated as a higher caste. Many tribal societies have Shamans who learn ancient lore, for the sake of guiding the tribe as well as keeping its history or rituals alive. The Drake Tongue is a special variant of this. The power they possess increases the split focus of the normal Shaman Job, heightening both its Offensive and Supportive magics. Skills with * are boosted, while skills with - are instead hindered by this Job (See Skill List).
Equipment Suitability:
*Mana Bone Spear
Vine Greaves
Vine Bracers
-Broken Haubergeon
Job Suggestions:
The vitality of dragons keeps these sub-Shamans strong, they aren't dragged down as much by lighter armors.
Magical foci, or channeling objects for a patron's power, are preferred to direct weapons.
As a higher caste of Kobold, this Job may allow one to use their underlings for tasks as well. Good leadership can overcome many individual weaknesses.
Skill Gain: Lesser Force I (0.8 > 1.0)!
A conversion of Mana into physical force. It has a short range and is relatively weak at this rank, but allows one to pick up small objects without using a limb.
You used Magic Analysis IV! You used Monster Analysis II! You used Magic Analysis IV!
---Ash, (Adolescent) Mystic [Winged] Kobold---
Small, reptilian creatures with odd primate characteristics like upright spines and grasping limbs. Quite similar to Goblins, often competing with them for the same territories and resources. Kobolds on average are more intelligent than goblins, but if goblins lack empathy and impulse control, Kobolds are much more lacking in emotional content and personality. Some individuals have other characteristics--the Winged Kobolds are often said to have Draconic power in their veins, and are often revered in their tribes. Ash has gained the Mystic variance, increasing her affinities for various magical skills. She has many magical skills, some of which you also have, and several of her skills use Poison. Most of her magic is attack oriented, though she has a few defensive and utility spells or magically oriented skills. She is developing Dragon Affinity and Mana Affinity. Kobolds as a whole are somewhat more resistant to Fire, Poison, Wind, Acid, and Water. The vast majority of other elements are normally effective on them. Their major weaknesses are Ice, Metal, and Lightning.
---Analysis Complete!---
LEVEL UP! Your learning experiences have culminated in new power! You are now Level 10! You gain Skill Points to distribute as you please!
Unspent Skill Points: 14 [[OOC: 3 left over from last level up, +5 normal level up, +5 for Christmas/New Year Bonuses/Hiatus Bonuses, +1 for 1500 posts bonus]]
Current Skills:
Minor Heal III (3.0125)
Lesser Flight III (3.1)
Shield IV (4.045)
Magic Analysis IV (4.50625)
Mana Orb II (2.775)
Mana Shape III (3.125)
Lesser Status Heal (1.2)
Mana Dart I (1.6)
Alert II (2.1)
Monster Analysis II (2.825)
Meditation III (3.125)
Light Ring I (1.3)
Gather Light I (1.95)
Fireball I (1.85)
Plant Analysis I (1.025)
Material Analysis I (1.025)
Sacred Ground I (1.0)
Mana Slice I (1.6)
Overwork I (1.8)
Keen Sight (1.1)
Minor Heal All I (1.1)
Spiritual Awareness I (1.0)
Minor Regeneration I (1.05)
Spell Chant I (1.1)
Focus I (1.45)
Mental Resistance II (2.3)
Sensory Resistance I (1.0)
Faster I (1.0)
Aqua Sphere I (1.05)
Wind Break I (1.05)
Wall I (1.0)
Flame Lance I (1.0)
Charisma I (1.0)
Mana Sense I (1.05)
Lesser Force I (1.0)
<UNUSABLE>
Faster (0.5)
Charisma (0.9)
Light Affinity (0.8) <CANNOT INCREASE WITH SKILL POINTS>
Fire Resistance (0.2)
Spell Cancel (0.1)
Mana Puppet (0.5)
Earth Wall (0.1)
Mana Drain (0.3)
Stronger (0.1)
Air Read (0.3)
Mana Control (0.5)
Wind Resistance (0.1)
Ice Spike (0.4)
Gravity Well (0.1)
Blade Wall (0.1)
Muffle (0.1)
YOUR BODY IS BEGINNING TO CHANGE! You are undergoing Transformation! Based on your life experiences, your ability to survive, and the strength of your will, new paths have appeared! Choose carefully--there is no going back! WARNING. THIS PROCESS WILL LEAVE YOU TEMPORARILY VULNERABLE.
OPTIONS (* Indicates Suitability):
**Adult Sprite (Multiple Chances for Variance) - A highly territorial, but otherwise relatively friendly type of creature. Quite similar to Pixies at first glance, they are much more empathetic and even altruistic than other types of Fey. Unless an enemy presents a threat to their homes and families, they often prefer to flee rather than fight, but if something enters their nesting area they are known to swarm much like wasps. However, you have not felt compelled to follow all of this behavior due to your unique circumstances. Sprites are aligned with the light element and their wings have scales similar to some types of moths. When these scales fall they sometimes glitter, and the Sprite's body is often covered with them.
- Increase Minor Heal
- Increase Minor Heal All (reduced)
- Increase Light Affinity (reduced)
- Increase Potential
*(Adolescent) Hipixie (Multiple Low Chances for Variance) - A larger, stronger, and more sophisticated variety of Pixie, very similar to the commonly known relationship between a Goblin and a Hobgoblin. Growing almost as large as a goblin themselves, their ability to fly becomes more difficult to use but their size now allows them to use many forms of lightweight tools and weapons. Considered to be some of the first True Fey, species of Fey-type monsters capable of forming societies and cultures rather than simply flitting about on any whim or reacting to any emotion that comes into their tiny heads.
- Increase all base stats
- Increase Use Light Equipment (reduced)
- Slightly increase HP
-(Adolescent) Imp (Multiple Low Chances for Variance) - The smallest and most pitiful of Demon-type monsters. Though relatively strong for their size, they are still mostly specialized in magic. However they lack the finesse and technique of other Demons, using plain and often brute-force style spells. Their cunning and absolute refusal to ever admit that they are lesser to any other being, however, can make them dastardly plotters.
- Increase base power-stats
- Increase Mana Orb
- Increase Lesser Force (reduced)
- Increase Demon Affinity (reduced)
*(Adolescent) Lampad - A fairy associated with the element of fire. Their hair, which only grows from the crown of their heads, seems to spontaneously combust for some reason, hence their nickname of "livin' torch" among country folk. Their skin ranges from coal black to ash gray and various hues of red and orange. Their wings produce a type of powder that causes a "burning" sensation, although this is just itching somewhat like various plant allergens. They are incredibly dangerous, as like pixies they lack any concept of responsibility and find fire to be pretty to look at. Luckily they often stick to caves or other shelters, because strong winds and rains can douse the flames on their heads. This seems to make them extremely lethargic much like a cold-blooded animal in winter, until they can re-ignite themselves.
- Increase Fireball (reduced)
- Increase Fire Affinity (reduced)
- Slight increase to speed stats
(Adolescent) Nephos - A fairy associated with the element of Wind. Their body hair shares many qualities with wool, though it is much lighter and dries faster when wet. It is always white and fluffy, giving them the appearance of wearing clouds. Their skin ranges from various hues of white to pink and yellow. They lose their wings, but through magic maintain their ability to float along the breeze. They are very free spirited, but somewhat lazy, and it's never predictable whether they will be friend or foe.
- Lose Wings
- Increase Levitation (Lesser Flight will Boost)(reduced)
- Increase Wind Break (reduced)
- Increase Wind Affinity (reduced)
- Increase Rank: Air Read
(Adolescent) Nixie - A fairy associated with the element of Water. Their bodies become more dynamic in the water, and while their wings remain functional the fins on their limbs make them faster underwater than they are in the air. In many shades of blue or green, they are surprisingly effective predators compared to other small fey. They are very neutral, sticking mostly to their own groups and only attacking the creatures they hunt.
- Increase Aqua Sphere (reduced)
- Increase Swift Swim (reduced)
- Increase Water Affinity (reduced)
You used Crafting I!
Leather Strips (Poor) x2 + Dire Rat Pelts (Bad) x2 + Unknown Pelt (Poor)
Your Crafting Method is not especially specific.
Your Materials are low in quality.
You are attempting to use the Fortify skill. Fortify imbues Structures--the Skill is unsuitable for this purpose, but you seem to have accomplished something anyway...
Item Obtained: Fur Satchel (Bad > Poor)!
This bag can hold up to 10 Small Items, or the equivalent combination of items at larger sizes.
Skill Gain: Alert I (0.9 > 1.0)!
Skill Rank Up: Stronger I > Stronger II (1.8 > 2.0)!
Further increase your base strength.
Skill Gain: Meditate I (0.9 > 1.05)!
By concentrating and calming oneself, increase the regeneration of Magic Power and Stamina. This skill cannot be used in battle. Any distractions in the environment will drastically decrease the effectiveness of this skill. This skill cannot be used in conjunction with other Active skills.
You are experiencing a Fast Rate of Skill Progression.
You have no Stamina remaining. You are Tired.
You are Peckish.
Your throat is Dry.
LEVEL UP! Your combined experiences have culminated in new power! You are now level 7! You gain Skill Points to distribute as you please! Your Max Stamina has increased!
Unspent Skill Points: 11[[OOC:+5 level, +5 Xmas/NewYear/Hiatus, +1 1500 posts]]
Current Skills:
Beast Sense III (3.1)
Faster II (2.45)
Monster Analysis II (2.85)
Dextrous II (2.475)
Poison Resistance I (1.0)
Crafting II (2.25)
Muffle II (2.15)
Mana Sense II (2.35)
Mana Drain I (1.75)
Magic Analysis I (1.55)
Stronger II ( 2.0)
Prehensile Tail (--)
Alert I (1.7)
Telepathy I (1.85)
Plant Analysis I (1.7)
Use Light Equipment (--)
Smash I (1.05)
First Aid I (1.0)
Minor Heal I (1.05)
Charisma I (1.15)
Meditate I (1.05)
<UNUSABLE>
Mental Resistance (0.1)
Soil Manipulation (0.9)
Overwork (0.9)
Lesser Status Heal (0.1)
Meditate (0.9)
Strengthen (0.3)
Scribe (0.3)
Spell Chant (0.15)
Lesser Force (0.1)
Stone Shot (0.3)
Lucid Dream (0.4)
Spiritual Awareness (0.5)
Swift Swimmer (0.1)
Suppress Presence (0.6)
Alchemy (0.8)
Tremor Sense (0.2)
Throw Item (0.3)
Stealth Kill (0.1)
Material Analysis (0.4)
Iron Gullet (0.35)
Quicken (0.2)
Skewer (0.7)
Point Strike (0.4)
Warcry (0.1)
Mind Wave (0.2)
Curse Word (0.1)
Rabid Fit (0.2)
Mana Gift (0.2)
Blood Bead (0.1)
Pierce Resistance (0.1)
Counter (0.1)
Slash Resistance (0.1)
Slash (0.7)
Charm (0.1)
Dash Attack (0.3)
Acrobatic (0.2)
Breath Control (0.1)
Skill Rank Up: Stronger I > Stronger II (1.95 > 2.0 > 2.725)!
Further increase your base physical strength.
Skill Gain: Use Medium Equipment (0.7 > --)!
Use equipment that, by comparison to your own body, could be considered medium in weight or size. --This skill is unsuited to your Species. You possess the skill Use Light Equipment. You possess the Skill Stronger II. You possess the Skill Dextrous. Skill Synergy negates drawbacks of this skill.--
You are experiencing a Fast Rate of Skill Progression.
You are experiencing a Fast Rate of Skill Progression.
You have no Stamina remaining.
You are Exhausted, natural Stamina recovery is reduced by 25%.
You are Peckish.
Your throat is Dry.
LEVEL UP! Your combined experiences have culminated in new power! You are now Level 7! You gain Skill points to distribute as you see fit! Your base attack stats have increased!
Unspent Skill Points: 11 [[OOC:+5 level up, +5 Christmas/New Year/Hiatus bonuses, +1 1500 post bonuses]]
Current Skills:
Beast Sense II (2.95)
Rabid Fit II (2.1)
Stronger II (2.725)
Muffle II (2.45)
Use Light Equipment (--)
Alert I (1.35)
Faster I (1.1)
Harder I (1.0)
Dynamic Eye I (1.15)
Smash I (1.6)
Dextrous I (1.55)
Monster Analysis I (1.7)
Overwork I (1.55)
Mental Resistance I (1.1)
Magic Analysis I (1.0)
Focus I (1.0)
Warcry I (1.05)
Use Medium Equipment (--)
<UNUSABLE>
Material Analysis (0.6)
Tremor Sense (0.05)
Telepathy (0.2)
Mana Shape (0.8)
Focus (0.9)
Shield (0.5)
Mana Shell (0.5)
Soil Manipulation (0.7)
Crafting (0.8)
First Aid (0.1)
Meditate (0.5)
People Sense (0.4)
Plant Analysis (0.2)
Swift Swimmer (0.4)
Charm (0.05)
Repel (0.025)
Stealth Kill (0.3)
Blunt Resistance (0.1)
Prehensile Tail (0.6)
Mana Strike (0.7)
Minor Heal (0.05)
Iron Gullet (0.4)
Taming (0.2)
Suppress Presence (0.6)
Inspire (0.3)
Point Strike (0.6)
Strengthen (0.6)
Pierce Resistance (0.2)
Double Skill (0.1)
Deception (0.3)
Lucid Dream (0.2)
Stone Shot (0.05)
Mana Sense (0.1)
Flame Aura (0.1)
Guidance (0.2)
Intimidation (0.2)
Charisma (0.3)
Slash (0.1)
Cleave (0.2)
Blood Drain (0.1)
Spiritual Awareness (0.1)
Sensory Resistance (0.1)
Fire Resistance (0.05)
Breath Control (0.8)
You are experiencing a Fast Rate of Skill Progression.
Developing Skill: Faster
This skill is a reflection of one's increase in speed. Physical exercise seems to be the key to unlocking it.
Developing Skill: Stronger
This skill reflects one's increase in raw power. Physical exercise seems to be the key to unlocking it.
Developing Skill: Taming
This skill seems to have developed when forming bonds with other creatures like that wild Pixie.
Developing Skill: Point Strike
This skill seems to have developed when accurately striking a target. Is there a special point to aim for?
Skill Rank Up: Shock Round I > Shock Round II (1.9 > 2.0)!
Increase Speed. Spell now has a low chance to cause Paralysis. MP Cost slightly increased.
Skill Gain: Plant Analysis I (0.9 > 1.1)!
Gain basic biological information about a Plant or its parts by carefully observing it.
Skill Gain: Static Bolt I (0.8 > 1.0)!
Charge up Lightning Mana and project it to a chosen target area. When the charge is complete, the attack is released at near-instant speed. An opponent who is wary of the glowing target area may still be able to dodge. Has a decently higher MP cost than Shock Round or Mana Orb. The properties of certain objects or environments may interfere with this spell. Casting time is roughly 10 seconds.
Skill Gain: Focus I (0.9 > 1.0)!
By spending at least 30 seconds focusing before using an offensive Skill or Spell, you can increase its damage or range. At this rank it is comparable to increasing the power by one rank (eg Mana Orb I to Mana Orb II) while also increasing the MP cost by half again (spend 1.5x Mana Orb I's cost).
Skill Gain: Mana Drain I (0.9 > 1.0)!
Like siphoning water through a tube, this ability allows the user to draw the energies of others into themselves. By using Stamina, you will drain MP from an opponent and add it to your own. However, certain factors may come into play--you are not guaranteed to restore the exact same amount of MP that you drain. At this rank, in order to use this skill you must be touching the creature or object to be drained. While you are using this skill you cannot use any other spell or skill that is offensive in nature or requires complex movements.
You have no MP remaining!
You have no Stamina remaining!
You are Tired.
You are Very Hungry.
You are Very Thirsty.
LEVEL UP! Your learning experiences have culminated in new power! You are now Level 8! You gain Skill Points to distribute as you please!
Unspent Skill Points: 6[[OOC: +5 Level up, +1 1500 posts Bonus]]
Current Skills:
Monster Analysis I (1.8)
Mana Orb II (2.5)
Lesser Force I (1.7)
Levitation (--)
Meditate II (2.075)
Magic Analysis II (2.275)
Shock Round II (2.0)
Mana Shape I (1.2)
Shield I (1.05)
Mana Control I (1.45)
Alert I (1.1)
Crafting I (1.1)
Suppress Presence I (1.15)
Growth I (1.4)
Mana Sense I (1.1)
Plant Analysis I (1.1)
Static Bolt I (1.0)
Focus I (1.0)
Mana Drain I (1.0)
<UNUSABLE>
Faster (0.3)
Harder (0.1)
Soil Manipulation(0.2)
Muffle (0.4)
Stealth Kill (0.1)
Charisma (0.3)
Mana Drain (0.9)
Iron Gullet (0.1)
Keen Smell (0.2)
Mana Dart (0.2)
Mana Burst (0.1)
Fireball (0.1)
Plant Analysis (0.9)
Keen Sight (0.5)
Wisp Flash (0.2)
Spell Chant (0.7)
Mental Resistance (0.3)
People Sense (0.1)
Rabid Fit (0.2)
Poison Splash (0.1)
Material Analysis (0.2)
Keen Ear (0.2)
Minor Heal (0.1)
Mana Vision (0.3)
Agriculture (0.1)
Mana Gift (0.1)