@KabenSaal Sorry, at this point we've pretty much hit the limit. Thanks for your interest, and I wish you luck in finding other RPs. There have been a few other isekai-based games popping up here and there, you might try those.
You used Soil Manipulation!
You are attempting to use Possession on an Inanimate Object!
This method is unusual, something unpredicted may happen.
Your Earth Affinity is increasing! Soil Manipulation's effect is boosted!
Your Spiritual Awareness has boosted your understanding of what is happening!
Your Ghost Touch contributes to manipulating the physical environment around you.
Your former variance, Stone-Hardened, has caused a synergistic affect!
...
...
YOU HAVE TRANSFORMED!
(Immature) Ectoslime > (Pseudo, Immature) Rokklit!
A much smaller, weaker form of Earth aligned elemental creature. You have attained a Pseudo-form, imitating a proper creature but lacking key characteristics or certain natural abilities and status. Rokklits are quite rare outside of areas charged with powerful Earth Mana, as they are essentially stones imbued with some form of life through concentrated forces of magic. Their bodies toughen as they mature, becoming as tough as boulders by adulthood. As a child, however, their bodies are light enough to be lifted and fragile enough to break when thrown.
Your Base HP has increased!
Your Base MP has been decreased by [Possession]! If the [Locked] MP is used up, you will no longer be able to maintain this body! Your MP has been reduced by roughly 25%.
Your Base Stamina has slightly increased!
Your Base physical strength-related stats have all returned to previous values.
Your Base physical defense-related stats have increased!
Your Base physical movement-related stats have decreased.
Skill Gain: Earth Affinity I (1.0)!
You have developed a bond with the earth. At this rank, MP/SP cost for all Earth-related skills is reduced. Earth-related skills will develop more quickly. Increase the rank of your affinity by deepening your understanding of the Earth element.
Your MP is Low!
Unspent Skill Points: 20
Current Skill List:
Alert I (1.5)
Lesser Flight I (1.65)
Minor Heal I (1.0)
Muffle (1.55)
Shield I (1.1)
Mana Orb I (1.1)
Meditate I (1.05)
Aqua Sphere I (1.1)
Magic Analysis I (1.025)
<UNUSABLE>
Charisma (0.95)
Crafting (0.2)
Keen Ear (0.2)
Mana Strike (0.1)
Point Strike (0.3)
Stealth Kill (0.3)
Suppress Presence (0.5)
Monster Analysis (0.3)
Smash (0.1)
Faster (0.35)
Magic Analysis (0.95)
Iron Gullet (0.2)
Charm (0.4)
Deception (0.2)
Pacify Animal (0.2)
Taming (0.2)
Plant Analysis (0.3)
Mana Sense (0.2)
Spell Chant (0.3)
Stronger (0.3)
Use Light Equipment (0.05)
Mana Shape (0.2)
Focus (0.1)
Mana Control (0.15)
Your MP is Full.
You have acquired Temporary Extra MP.
Skill Gain: Focus I (0.9 > 1.0)!
By spending at least 30 seconds focusing before using an offensive Skill or Spell, you can increase its damage or range. At this rank it is comparable to increasing the power by one rank (eg Mana Orb I to Mana Orb II) while also increasing the MP cost by half again (spend 1.5x Mana Orb I's cost).
Skill Gain: Fireball I (0.8 > 1.0)!
The fire-themed version of a basic magical attack. With roughly the same power, range, and MP consumption as a Mana Orb, it has the unique property of being able to inflict a burn on the target. However, as an elemental spell, these same properties render it harder to use in certain circumstances. Non-flammable or elementally opposed targets, for example, will be much less effected.
Skill Gain: Gravity Well I (1.0)!
Within 30 feet of the caster, create a spherical area with a diameter of 5 feet. Magical force infuses the physical phenomenon of gravity, increasing its effect upon the target at the center of the sphere. The target experiences a crushing force roughly equivalent to a fourth of its own weight concentrated into a single instant.
You used [Analysis]!
---You (Adolescent Mystic Stone-Hardened Palablin)---
A never-before seen Goblin-subtype, created under circumstances that have not been replicated. It may be impossible for other Goblins to achieve...or is it? If the Demiblin is a Goblin that has garnered the favor of Demons, this Goblin has instead gained the favor of something else. However, even if it is not a Demon, there is always a price for power. Fair trade is the means by which two parties prosper. The Palablin's skin will lighten, from greens to whites or yellows and in between, or a lighter hue of any other pattern such as that of a Blue- or Redcap. They are of a similar size to hobgoblins and demiblins, but their eyes seem to gleam with a greater intelligence. --You have access to your own Skill List, allowing you to see all Magical and Physical Skills you possess. You have access to your own Inventory and Equipment, with the individual Analysis category skills to assess their properties, quality, and value. You are in the service of the Divine Spirit Jehanne.
---Ash (Adolescent Mystic Winged Kobold)---
Small, reptilian creatures with odd primate characteristics like upright spines and grasping limbs. Quite similar to Goblins, often competing with them for the same territories and resources. Some individuals have other characteristics--the Winged Kobolds are often said to have Draconic power in their veins, and are often revered in their tribes. You know Ash is a Reincarnator like yourself, and that she has a wide variety of magical skills. You can see that she has equipped herself with some crafted items, such as a magical spear and the satchels you made for her.
---Oberon (Adult Sprite)---
A highly territorial, but otherwise relatively friendly type of creature. Quite similar to Pixies at first glance, they are much more empathetic and even altruistic than other types of Fey. Unless an enemy presents a threat to their homes and families, they often prefer to flee rather than fight, but if something enters their nesting area they are known to swarm much like wasps. However, you have not felt compelled to follow all of this behavior due to your unique circumstances. Sprites are aligned with the light element and their wings have scales similar to some types of moths. When these scales fall they sometimes glitter, and the Sprite's body is often covered with them. You know Oberon is a Reincarnator like yourself, and that he has a wide variety of magical skills. You also know that his physical skills and base stats are lower than your own, as his species is more suited to magical abilities. He currently has no equipment, but his Transformation has improved many of his abilities.
You used Crafting II!
Long Grass + Refinement
Your method of refining the raw material is more sophisticated than expected of your species. Quality is boosted.
Something fell into place in your favor! Was it luck, or an unknown quality of your material? Quality is boosted.
You crafted an item!
Obtained: Grass Twine (Well-Made)!
You are using Crafting I!
Your method of using the skill Lesser Force is somewhat imprecise, crafting quality may decrease.
Your crafting method is sophisticated compared to your raw materials, crafting quality may increase.
Grass Stalks + Refinement (Weave) = ...
Obtained Item: Tiny Grass Pouch!
This item may only hold up to 5 Tiny items, or equivalent items of other sizes. Its quality is uncertain, as you lack the ability to analyze its materials.
Skill Gain: Magic Analysis I (0.95 > 1.025)!
You may now analyze Magical energies or objects to learn their most basic magic characteristics. Less effective on Materials and Monsters unless they are magical in nature.
You used Monster Analysis II!
---Savage Male Adult Troll---
Trolls are a third-tier monster related to goblinoids, often transforming from especially nasty Gremlins or Bugbears. They lurk in caves, rarely approaching the surface and avoiding light at all costs. While their strength and speed makes them a highly dangerous combatant and they are sometimes dextrous enough to use tools and weapons, their foul temperment and lack of intelligence makes them vulnerable to the strategies of experienced adventurers. Some seem to exhibit an increased natural healing factor. --This Monster has the Savage Variance.--
---Adult Male Human Rogue---
Humans are not technically considered Monsters. They are of the Enlightened Races, highly evolved creatures considered truly sentient, though this may depend on definition. Nonetheless they are an advanced race with a fully functioning civilization, a varied history, and distinct cultures. This one is a mature adult and seems to be adept in some form of combat, and also moves fluidly without much noise. Their weaponry is plain but clearly effective.
---Hobgoblin Scout---
These advanced goblins develop darker skin colors, their former green bodies turning a shade of the forest or changing tint slightly to blues or browns. They are a foot taller than goblins on average, and while their proportions are similar their extra mass shifts towards a more wiry, muscular form. With greater intelligence but about the same level of maturity, if Goblins can be compared to vicious children then Hobgoblins could be mean-spirited teenagers. Their faces become slightly less ugly, and they grow more hair much like various humanoids. They often lead tribes of goblins, or if working together, display much better tactics and a slightly more developed culture. With the right materials they might even be able to build a functioning tribal society--though they share their lesser brethren's hate for anything non-goblin. --This hobgoblin has specialized skills for Scouting--.
Skill Rank Up: Telepathy I > Telepathy II (1.95 > 2.0)!
MP consumption slightly increased. More complex thoughts and stronger emotions can be sent. One-way messages can be sent to a creature you have made contact with before as long as they are within 5 feet. When making physical contact with a creature, if they are willing they can send you a single return message.
Skill Gain: Soil Manipulation I (0.9 > 1.0)!
An Earth Elemental Magic Spell. At this Rank, you may move up to 5 pounds of loose soil (sand, dirt, and powdered minerals, but not gravel, pebbles, or anything made of larger fragments) freely within a 10 foot radius around your body. Using this soil to create a shape or exert a larger amount of force consumes more MP, and takes 30 seconds at minimum. At this rank, created shapes cannot consist of more than one part, or be more complex than quadrilateral structures. At this rank, created shapes cannot change the quality of the soil (sharper, harder, etc) nor its color or texture.
You are experiencing a Fast Rate of Skill Progression
Skill Rank Up: Mana Vision I > Mana Vision II (1.95 > 2.025)!
MP Cost reduced. Stamina cost reduced.
You used [Analysis]!
...
...
-̶U̵Z̶1̶V̸3̷R̵S̵M̴-̷
-̵͎̿-̷̟̀M̵̭̊Ẹ̵̕T̶̥̐A̵̟̓S̸̘͋Ý̸̗S̴̟̋T̷̖͋E̴͚̿M̸̺͛:̷̡͛V̴̭̆A̵̤̕5̵̧̓4̶̗̈́<̴̛͕1̸̮̉-̵͔͐-̸̳̕
-̷̟̔͘-̷̳͆͝-̶͉̕͠Ś̴͇͔̅Ủ̴̪͑P̵͚̾E̸̞̿R̸̘̗͛̇S̴̻̄Ỹ̵͍͍͑S̷̩͋͗T̸̰̒E̷̜̬̾́M̵̜̩̾:̶͐͜M̷̨̋̕A̸̺͋͑Z̶̜̍Ă̸͙͘5̴̹̞̓4̷̬̚Ŗ̶̘̉͑À̶̦-̷̞̮͋̃-̸̛̛͙-̶̧̺͋̽
-̵̢̰̪̽͆ͅ-̷̧͕̪̱̒̍̾͝-̷̤̏̽̑-̸͇̫̝̳̏S̸̙̻̐̉Ỵ̴͇̗̮̎̒͠S̸͇͔̿́͘͠T̶̞̐̆͆E̷̙̭͈͇͊͘M̸̛̪͇̭̉:̸̼͐͌̕4̷͙̃̍3̵̗̟̣̯̒͋̌D̷̼̿͝V̸̰́̔Ě̵͚̱̊͒Z̶̨̺͚̭̆̒̊-̷̳́̂-̴̭̼̬͗̀-̷̧̜̘̽̇͠-̸̳̏̉͆
-̶̧̲͓͔̐͒͊-̸̧̝̬̙̻͊-̷̲͙̰̣̿̽͜-̸̞̏̀̂-̸̦̠̹̍̐S̴͕̔Ų̶̺̞̈́̉͊͒̽B̸͎̤̪̺̿̿̂̊̕S̵̢̟̣̜̏̉Y̶͓̰̮̬͋S̵̭̄̃T̶̙́̀̿͝͠Ę̸͔̘̬͙̂̀̑͝͝M̸͔͓̊͒̈́̀͠:̸͖̗̻̊̐̀M̶̯̤̰͈͓͊̌̀̃À̸̪̟̩̈̍̚͠N̶̪͚͙̟̑ͅẢ̶̛̳ͅ-̴͔͕̼̾̃-̷̫̺̞͒͘-̶͖͍̓ͅ-̶͇̰͕̣̄͂̈́͋̂-̸̢̰̬̽͗̏̄ͅ
-̸͍̮̞͈̞͕̎̓̓̋̋-̶̧͎͎̻̪̅̌-̶̛̩̞͙́̓͑͒̽-̴͓̯̯͗̄-̶̛͖̃́̇̋ͅ-̴̨̭̀̓͌̈́͝Ṣ̴̹̌̕ͅǗ̸̻͇͎̹̏͒̊̓͠B̴̨̥͈͙͔̝̆̋̇̏̒̊S̴̝͌̊̎̀͑Ę̸͉͙̺͖̄T̷̼̳̖̟̗̯͋̂͂̏͒Ş̸̻͇͓͈̖̊̑́Ŷ̶̡̭̮̘̳S̵̥̗̊Ţ̵͍̣̝̦̜̋̈́͗̚E̶̪̬̫̣̣͌̍̈́̚͝M̸͉͍̳̞͊̒:̵̲̌̆̔̓͠P̵̧̔̋̚H̷̥͗̏̉̎Ẏ̸͖̱͙̟̩͠͠S̴̹̠̔I̴̢̨̜̓͗̂̿̒̑C̷̲̉S̷̡͉̾̅̏̿̐͠-̸̢͓͓̠͉̲̔̓̌͘-̶̬̲͈̦̅-̴͙̝̮̲̪͋̐͘̕-̴̠̟͈̌̋͜-̴̡̡͖̲̳̬̿͋̓̀͛-̶̭̌
-̴̠̔-̶̧͚̦̺͇̞̣̀̀̀̑̿͆̓-̵̡̧̹̟̮̀̔̎-̸̤̤̯͇̿̾̂̄͛͋̈-̸͙̗͈͓̞̹̈́̌͛̂̾-̸͕̪̼̞͇͇̔-̷̬̙̠̰̰̬̀̊̀͆P̵̢̳̼̺̬̩̤̈̂͛̈̕Ḻ̴̫͙̞̣͑̾̆̐À̸͔̲̏̋͋͋̾N̶̨̮͎̉̓̐̃Ẻ̵̫̣͈͍̘͐T̷͉̲̑̋͗-̴͈͕͕̫͌-̸̭͇̑̌̄̐͆-̶̗̠̞͚̀̌̾̂̉̂͠-̷̢̫͈̦͇͗́̈́̋̀̕͝-̵̱̯̺̈̾̕̕-̴̈́̅͂͜-̴̨̨̢̛̬͇͚͖͋̌̃̀͊͋
-̵̖̤̪̩̤̒̆͜-̶͎͕͖̌̚-̴̼̀̄̇-̶̹͍͂͐͘-̵̧̝͖̼͇̖̯̺̓̽͋̎̚-̶̙̭̠̲̮̯̻̈́̈͛͆-̴̛̩͇̍̇͐̍-̶̗͒̐́͆͘͠C̵̞͕̹̱̯̗̟͓̉͆̽̇̎̕͘O̸̺͙͚͕̅Ṇ̶͓̬͕̝̫͗͛̕͜͝͝T̵̢͉̆̓̄̆Ï̵͇̱͙̉͝N̸̻͖͈͆̒̉́͆͜͝Ę̴̛͇̾̐̊Ň̴̡͈̺̟͍͎̥͕̓͆͝Ť̴̨̙̲͔̹͊̈́̌͆͝ͅ-̷̧̢̦̪͚̣̦̮̇͋̐̽̿̚͠-̴̮̞̣̭̫̖͖̒͊̋͐̑̑̑͝-̵̨̞͕̥̜̙̹͇͐̈̓̿̚-̴̡̧̣̹͔̰̗̹̈́̄̓̈́͂-̶͈̞̞̭̀͜͜-̶̺̲̓͐̀̉͜͝-̵̺̱̓-̸͇̭̻̠͎̆͑͒̓̀̋̒͝
-̴̛̪͎̭̰-̴̡̙̪̮̗̫̯́̒͋́͆͑͘̕͝-̶̦̘͉̳͉̗̝̺̆͑͘͘-̴̨̧̦̦͉̬͍͆͛̾͆̓-̴̲̰̯̻̘̠͓͈̌͊̃ͅ-̸̜̝̘͕͕͔̣̫͓̀̊̋͋̆-̵̙̳͚̥̪́-̶̢̥̪̲͉̭͙̞̭͋̌-̴͍͇͛̌̎̆͌͊͛͑Ġ̷̜̥͎̪͉͇̺̔́̇̒̒̔͘͝a̶̙͈̮̘̞̎̂̓͋̽͒e̷̫̥͙̻̼͌́̍̽̄̄ȑ̷̹̝̼̮̗̜̪̜̇͌͘ͅr̸̛͇͈͚̣̉̈̏̆̂͊͠͝ȧ̶̫̝͚͚͋̈̂͒̽͝-̵͎̯͇̖̟̭̟̫͌ͅ-̶̗̣̣̻̮̳̫̎-̶͕͓̘͐ͅ-̵̣̮̘̹̠̼̩̞́̓͝-̶̡̮̰̼̜̦͇̭̃̇ͅ-̷̤̻̤̬͈̦̖̀̆-̷̛̥̈́͗̀͐̋̍̽͗ͅ-̷̧̪̣̫̗̊͒̀̎͛-̶̤̱̥͈̘̖͚̃̚ͅ
̷̡̧̝͈͎͔͚́̒̔͘Ą̶̬̪̟̭̖͎̹̦͊͂͛̄̃̈́̔͘ ̸̬̞̩͕̜͉̠͎̓̒̂͑̉̽͌͝ͅs̸̖͇̄̀͊̈́̾̂̕ǘ̶̧̫̬̗͇͚̌̄̍͗̑̐̕̕p̸̼͍̊͂͂̓̍̆̇e̶̘̺̤̜̘͈̰͙̝͘r̸̩̍c̴̡̳̼̳̜͍̪̿̒͐̎ó̵͉̥͋̚n̸̡̛̯̬̮̈́̓͛̈́͆̇̓͠t̷̮͓͍̖̫͈̗͆ͅi̸̡̩̭̠͗n̸̖͙̏̐̔̀͊̕͜͜͠e̶̥̓̉͐n̶̺̬̆̈̿͒̆͐́̃t̵͍͉̮̩̻̮͑̌͜ ̶̨̱̓̓̔͛f̶͐̊̀̐̾ͅơ̸͎̿̀͗͐̎̅r̵̛͔͒͊͂̈́̚ͅm̷̨̧̛̳̙̖̠̰͙͓̎̈́̀̉̔̕̚̕ę̷̦̪̦̙̳̰̝͝ḑ̶̣͓̒͆͗̕͝ ̴̞͕͒̅͋̚b̶̡̜̳̅̈́y̶̧̨̱̬̐̚̚͝ ̵͖͖͔̤̹͗͂ͅt̴̛̠͓̖͈̏͆͂h̴̛̫̠̫͔̖̽͋̓̈́ͅě̵̡̧͖̗̮̝͍̭͆̊̎͐̍͆̉̎ ̵̡̩̼͎̜͚̣̞̓̈́̌͌ͅc̷̛͔͓͙̊̓̾̾͆̋̉̕ơ̵̘̟͇̍͊̓̍͊͆͐̎l̷̩͇͍̊͒͂͐͝l̶͓͉̥̖̱̫̠͘ì̴̧͇͙̲͐̈s̸̹̦̻̣͂̉͐̓̎͘i̴͕̖̱̹͑̆́̈́̕͜o̶͉̩̊n̵̻̝̯̖̤̠͍̠̈́̾́̈͠͝ ̴̢͓͔͚̤̰̈́̉̉̋͗ạ̵̹͍͙̄́͆n̸̨͚͙̖̼̮͐̍̾͘̚͜d̴͕͈̞̽͋̇̒͆ ̷̦̪̬̟̤͕̾͌̓͊͑͐̈́̚ͅp̶̧̣͕̩̗̻͎͎̪͐̒̍̇̌̈́̎́͝á̶̖̺̩̼̝̠̙̰̿́̓̃̾̂͝͝r̷̺͒͐̆͋͜t̵̛͇͕̯̤̘̋̃̽i̷̳̟̦͈̞͒a̷̲͖̘͙͇̫̪͎͊͐l̸͔̗̜̙̦̪̼̃̐ͅ ̶̤͙͓̤̩̝̈́̀́̄͜ͅͅf̵̧̠̪͉̲͚̐̌̽͆́͐u̷͖̱̫̰͌̆͊̒͜͝s̸̗̉̉͆̽͋̽̕i̷̬̱̜͉̙̲͎͙̽̽̒̂͗̌́ͅo̵̩̹̲̗͎̓̃̐̐ṇ̴̢͈͚͔̀͆͘͜ ̷̨͓̻̭͚̼͙̜̟̃́͂ȯ̷͕̱̜͓̘̹̖̌̎̎͗͘̚̚͝f̴̺̟͆̏̈͘ ̸̰̘̳͎͗ṯ̶̓͋̔̇̋̑̍̾̍w̵͇̲̼͑̋̂̀̈ǒ̶̭͖̰̰̜̈́͂̍ ̵̼̭̥̜̇̑͑̎̂̽͌̑t̴̢̳͍͗͛̚ȇ̴̲̯͉͚͖͓̬̝̄̐̚ĉ̷̘̝̗͐̀̾̾̑͗͝t̸̞̔̆͊͑́͆͠ơ̸̢̡͍͙͎͖̭̬̔̍͝n̶̨̧̝̣͓̓͊̿ȉ̶̝͕͍͉́́c̷̪͚͍͈̀̒͗͘ͅ ̵̢̨̛̤̫̦̼̱̰̍̏͐́̚͝p̷̛̙͎̼̖̱͑̓͋͑͑͠͝͝ļ̵̯͚͊͛̈͛̊̇̓͜͜a̴̡̦̗̐ť̶̮́̄̃̌́̐̀e̴̬̣̮̊̎̏̚s̶̘̝̻̞͐̆̾̓̆̊̓ͅ.̷̝͙̬̗̺̥̈̔̎̓͠ ̶̢͍̖̭̏̆͝S̵̨̹̪̐͑p̶̢̖̫̩̯̻̋̽͋̀͝ä̵̡͗̋̄͜n̴̲͕̆̍̚͝s̵̢͕̝͇̦͖̮̱̘̾̈́͝ ̵̡̭̦̠͙͇͆̑̌͋̅͜b̷̙͕̺̱͙͔̜̚͜ͅọ̴̈́͜t̶͒͝ͅh̶̡̝̒̑̍͆̄͝͝͠ ̴̡̝̜̻͖̼͈͎͒͊̄͜͝ň̴̢̗͙̥̹̺̀̊ͅo̴̮͔̓̿͋̅̋r̸̲̲̅̄ṯ̷͓̝͍͙̩͔̪̺̎̈́͊̓̏̇͋̚h̶̛̦̦͕̗̼̼̺̾̀̈́̓̈́ͅ ̷̻̈̊̓̒̿͆̍ą̶̭͓̤̈́͜ņ̸̢̠̫̼̾̍͌̀́͜͠d̸̗͓̟̤̀̎͌̕ ̵̡̨̤͔͇͊͘̚̚s̷̨̢̖͓̙̣͓̦̋͌̈͒̈́͗̚͝o̷̡̿̍͊̐́͝ŭ̵̩͓̼̖̫͚̪͊͋̉͆͠t̴̨̼̬͓͕̬͉̓̇̈͝ͅh̷̲̥̩̬̫̎̉̊̾́͆̀̌̚e̴͉͔̟͙̟̪̮͎̒̈́̉́͋ͅŗ̸̹̈́͛͒ņ̸̢̣̣̲̯̮͐͝ͅͅ ̵̜̺͓͖̠͙͒̈́̒̏̓h̵̻̼͓͇̟̋͋͋̋̐̄e̶̛̞͐́̔̉̂͛͋͋m̵̡̡̬͈̳̠͋̈́̀͊̍̅̊͊́i̷̧̖̦̮̺͎̟̍̾̇̾̆̆͑̕͜s̴̱̹̫͕̘̬̲̮̊̈͠͝p̸̨̳͔̥̀̏̀̄̈́̏ͅh̸̩͕̒̾e̶̡̙̘̯̙̮̐̀̈́͂̀ͅŗ̶̤̪̥̋è̵̡͈̫͔̣̯̹̦̪̇̃̈͋̌̂̃s̴̹͓̊̀͗͋͌̈́̾͒͝ ̷̳̟͓̘͋̌͜i̶̟̫̦̟̞̎n̸̯͖͓̻̞̼̙͙̎̉̈́̓̏ͅ ̴̭͎̘͖͐̕͠͝v̶͍̭͋̈́̏e̷̬̪͗̍͑̎̈̓̚r̶̛̹͙̺̦͉̎̈͆͊͝t̵̞̜̮̭͇̹̜̞̍̉͂̐ị̵̜̤̕c̸̡̲̦̙̲̣̿̐͆ả̶͓̣͕̜̖̳͈̺̌̉͝l̴̳̖̙̗̿͂̀͘ͅͅ ̷̳͒̆̀̒̓̀̑̈́͝ò̴̝̫̄̈̑͠͝r̸̻̐̐͐̎͛i̴̞̪̅͌̅̈́̑̓̚͘͝ę̸̱̯͇̱̝̾̈́͑͐͒̿̉ͅͅn̴̢̼̮̈͗̃ţ̴̢̨̡̦͙̠̗̿̅̈́́a̶̪̮̼̺̲͇͒̊͋̃̍͘ț̸͂̾̐̇̂̾̂͝ì̸̜̩̟̄́̀o̷̧̞̹̻̮̓͗͘n̵̢̤̼̅̽̿̉̄̔͝,̶̧̰͈͙̖̑̈́͗̕͘ͅ ̷̓̃́́͗̀͜b̴̰̹͚̙̹̾̃u̸̟͈͍̘̟̙͈̣̫͆̒̾̒͛̀͑̔͠ť̸̡͔͚̲̬̏̈́͂ ̷̖͛̄́͗͛͐͒͘ŗ̶̼͍̄̌͛̀̐̀̎̇e̴͍͍̦͌̄͌͊͛̉š̷̨̪͓̬̳̖̎̔͠͠ͅi̸͓̻̣̟̰̯̎̄͜͜ḑ̸̡̛̲̖͉͇̜̣͗̾̄͂e̴̠̟̙̠̍̂͝s̵̳͋̏̂̒̍̕͝ ̴͍͓͆̑̓́i̸̢̞̜͒̏͛͆͠n̵̢̡̟͉̘̫̺̦͕̐̾̽̓͘̕ ̶̙̟̺̪̫͕͉̞͐̉̃͂͝t̵̨̠̤̳̖͚̫̠͆͜h̴̡̛̺̹͉̎͊̔̉ͅę̴̼̘͐͒̉ͅ ̸͇̺̼̰̮̜͍̐w̴̭͚̙͖͚̿̆̐́͛̒̚͘e̴̛̩̰͒͠s̵͕̫̏̓̽t̷̡̢̤̙̤͚̺̼̳̄̑̒͊͆͘͘͝e̶̟̭͈̬̩̗̱̯͓͆r̸̢̛͎͙̯̦̐̀̾́̓́͌̍ņ̶̠͈̘̣̹͙̃͘͝ͅ ̵̨̥̪̲̩͐́̈̈̔͝ͅḩ̸̛͉͉͙̠͔̼̂̈͘͝e̶̫͇͔͇̘͖̜̕͘͠m̶̛̼͇͕̳͑̈́͊̎͘į̷̢̛͉̭̌͌̀ͅͅs̷̠͍̋͆̇̆̿́̂͌p̶̬̳͑̚͘ḩ̷̝̎͘̕e̵̩̼͍͉̮̣̮͌͂̈̏̍̈̌͠͝ŗ̶̧̟̻̰̯̜̫̈́̐͌̽͑̌̌̄ẹ̷̗͕̒̓ ̸̞̘̀̑̕a̵̡̢̛̗̪̮̓̋͋̓͛͝l̷̢̡̥̞̫̼̞̮̏̅̊̈́̿o̵̡̨̨̼̲̜̍̓̓̄̆͆̀̕̕n̴̗͓̰͗̓g̶̫̳̘͓̳̾̎̊̕ ̷̨̯̃̎t̸̛͓̝͚̤̰̹̲́̾̎̕͜h̵̺͉͚̱̜̫̒ͅe̶͚͉̗̳̠͂́̑̚̕ ̷̡̨͎̠̗͇̯̄̓̄̀̓̊̕͝ẖ̵̛͉͕̪̳̭̑͋ŏ̴̡̨̢̬͔̭͓͔̬̊r̸͇̟̦͇̱̭̾̕͝i̵̥͍͎̿̒z̴͓̀̊̕͝o̴̧̠̦̙͓̘͕̬̾ń̸̤̦͜ͅţ̶̞͇̪͎̩͉͖͐̇̃̌ͅä̷̭̳̥̩̹̿͊l̵͕͕̰͇̤̗̓̒̅͆̽̕ ̸̞̟͒̀́̐̓p̷̧͙͉͎̙͙̯̓͒̓͐͜͜͝͝l̸̢̼̤̰̱̯͕̓̀a̷͉̬̗̞̖̤̾ͅn̵̩̞̬̥̗̳̗͙͒̔͂͜͠ȅ̷̡͍̪̻̲̞̩͜.̴̡̬̹̻̱̭̬̦̃̽͛̎̚͝͝ ̶̳̙͚̈́̀͊́̉̿͜͠͝ͅM̴̡̧͈̞̳͎̳̰͑̀͛͐̊̚ͅa̴̧̹͎̩̖̣̚j̵͈̳͒͌̃̏̅ͅo̸͈͒̑̑̄̕͝r̸̨̥͉͚͍̤̙͓̃ͅį̸͓̳̱͊̕t̶̢͉̜͍͍̺̪͚͑̆͑̿͝ẙ̴͍͈̩̱̱̜̉́̈́͝͝ͅ ̶̛̝̭̠̤̝͎̐̎̈́͂͐̓ͅc̷̺̅̽͗̏̍̃͘l̴̛̛̬̟̃̀̽ͅi̶̢͚͎̜̞̯̝͗́́̍̉́͝͠͝m̷̪̥̼̩̖̤͕͙̌̑͊̎̄e̶̡̬̺̪̻̮̣̖̔͊̒̾͂̈̓͐͝s̶̪̩̑̾͋͝ ̴̣̩̅̃͌̎͆̇r̷̢̡̺͍̦̱̰̲̺͊̎á̸̤͌͋̈͑͊̀͗̐n̸̢̩̭͎̯̿̈̒ģ̶̭͖̩̃̾̋̔̿͜͝ę̵͕̳͉̓̽̀͌ ̴̩̝̹̬̲̠͍̈́̄̈́͐̈́̕ͅb̷̭̳̹̳̮͂͑͊̈́̍̏͗͊ͅͅe̷̳̯̞̝͉̍̃̽͑̀͝t̴̢̀̽͂w̸̢̗̠͌̈́̋͛͝ͅẻ̷͓̩͚̊̎̈́̂̐̎̀͘e̸̥̤͉͉̣̋n̵̡͈̹͉̳̟̲͕͕̂͒̈́̐ ̴̨̮̯͚͖̙̑́͌̉͠s̷̡̢͉͓̳̰͓͙̄̿̓͜ṵ̴̫̜͔̣̝͉̓̈́́̍̀͆͝b̸̢̨̨͈̝̬̯̗̈́̑͒͌̍̉͜͠͠͝t̵̡̤̹͎̞͎̲̦̖͠r̷̠̗͍̿o̴̢̨͚̭̱͈̠̅̈͌̿̅͝p̸̳͉̈́͋i̸̞̻̼͙̯̾̋͝ͅc̶̞͈̖͓͎͓̺͎̙̎̐ȧ̷͚͖̣̱̺͊͊̈̈̍̉͗̒l̴̞͖̤̺̤̮͝ ̷̢͇̗̘͒̈́̑ͅa̷̡͚͓̭̬̣̪̳̎͂n̴̢̲̺̟̺̋̾́̃̑̽̔̅͗d̵̢̨̙̖̲͖̭͓̏̓͠ ̶̡̨̮̖̟̃̇̓́͒ͅt̵͔̜̺̱̤̺̰̂̊̓͘͠ͅͅë̸̲͔̪̏̅́m̴̢̛͇̘̼̰̩͈͒̂̌p̶̡̣̰̲̭̲͎̽͂̔e̶͎̗͗̇̎̚̚͝ŕ̴̗̜͌̽͐ḁ̴̺͉̯̹̂̅̒̀̀̓̒ͅt̸̯͉̤̅̊̃́̆̎͠͝e̸͈̫̰̦̿̃̿̆͌͆̒͑.̸̢̪̞̭̟̜̲͓̩̇͆̿͂̿̓͑̚ ̶͓̟͓̗͔̾̌O̷͕̅n̵̹̳̭̤͋͛͗̓͂͊̕l̸̛̮͙̩̪̇̍̀͒y̸̪͖̎̑̆̋̐̌̎̕̚ͅ ̴̟̫͉͍͇̱̏͐̌̒̿̊ẗ̵͕̖̦̰͇̻̰̿͂̏̄̽͋̓̈́h̸̭̹͓̤͚̣͔͎̩̓e̶͔͍̼̔͗̇͊̀͛̐͝ ̷̧͎̲̳͔̪̼͖̇̓̂̌̎̌͂̚n̵̦̹͙̙͖̻̹̤̎͜o̶̗͔̮̻͇͎̔ͅr̷̨̲̦̖͒̎̈͜t̴̫̿͊̎̓̒͐͗̑͆ḩ̷̢̛̫̩̯͆͛̂́̅͝ę̸̡͎͕̯͈͚̬͇͂̅̑͝͝r̴̗̼͇̿͛́̀̈͑n̶̼̄̓͗̊̈̂̚ ̸̧̡̛̼̲̦̼͍̮̈́̈́̌̋̎̅͋͜͝ȟ̸̜̭̞̤̥͉̹̙́̓̓͂͌͠ä̶̞̙͓͈̲́̀͗͝l̷̡̺̫̠̦͇̰͗̊̓̑̓̃̉͆͜ͅv̴̱͆̄͒͂e̵̛̻̝͉͋͗̉̀̄ş̵̢̫͚̥̠̈́͂̊͜ ̶͙̤̬̪̅̾̀͑̒̀͝ő̵̡̡̰̤̠͓͓̋́ͅf̵̼̝̬͇̺̣̗̐̆ ̴̢̢͚̙͎͇͈̫̚t̷̞̙̮͉͙̉̓̀̕͝h̶̙̠͐͘e̶̡͎͕̫͒̈́̈̇̈́͊̋̀ ̶̞̙͐̈̈̀͑͛̕c̷̠͈̜̺̻̈́͑̒͆̀̓͊̓͘o̵̪̲͕̺̮̖̖̼̜̿̎͛͊n̸̙͕͔̰̈́̍̉̂̿͆̽͘̚t̷̘̣̽̓̆̏̕̚͘̕͜͝į̸̭̂̀̉̎̾̉ń̴̘̹̋̃̈́e̸̢͖͕͐͒͋̒͗̃̏n̴̗͔̥͓̗̣͕͒̐ͅt̵̗͈̱̙̋̎̕̚͝ ̴̛̮̼̪͙̈́̎͝ͅr̸̯͎̥̻͋͠ḛ̶͐ȁ̴̠̦̦̍̀̂͌͋̾͠c̴̡͖͙̝̊͊͌h̷͍̞͔̋̃̉͊͊̄̐̃ ̶̧̰̱̳͊̈́̈́̐̿͋p̵̱̘̤̦̞͆́̇̚̚͜ͅo̵̡̪͚̯̣͛̄̈́͂͑̈͘̕l̴̤̫̬̰̻̠̀ą̷̤̳͚͍̀̋̾̾̋͠r̵̙͍͙̖̅̂̓ ̸͉̉͛̐̃z̶̨͖̼͖̞̬̜̜̎̀o̷̢̹̬̻̐͗n̷̡̟͈͕͔͈̣̦̲̕e̶̻̲͈͔̣͂̾͆̚̕̚̚ş̶̺͕̯̣͂̉̈́̊͝ ̴̭͔͙͈͚̰̲͒̓̾͑͐͋̂̕ͅw̶͒̂̔͌̕̕ͅh̸̡͇̦̣̽́̈́͆̋͝i̶͔̹̘̎͗͛̄̀̈́̕͠l̴̡̥̬̩̄̑̆̎͝͠ȅ̵̬̫̞͇͈͉͝ ̸̡̨̪͚͍̪́̍̃̒̎t̵̛̳͆̓̊͂́̓͋͝h̸̡̨̤̟͚̞̰̾̈́͐͂͋̈ͅe̵̛̜͓͈̋̽̓̅̇͆͘ ̶̧̠͉̪̘̟̥̊s̵̡̯̟͓͍̹̣̞͚̄̆̌̈́̓̂͑͝͠ỏ̸̡̜͍̍͗͋̚ư̷̦̞͙͋̋͒̌͊t̴̰̘̪̙̗̺̱̓͝h̴̟͎̣͇͈̦͆͗̿̄̃̚̕e̵̖͐r̴̡̡̧̺̜͉̳̒̎̓͝n̴̢̧̞͉͈͕͈͗̈̿͆̍͂̒͘͝ ̶̳̤͂̃̀̀̈r̵̨̻͕̞̺̻̯͈̱͒ă̸̡͎̙̙̣̠̦̰̣͊̽̇́̇͠ń̶̲̫͕̜̙͚͎̤̪̃͋̾͊̽̋͂͝g̶̢̡͉̹͖͎͉̊̔e̷̬̱̪̳͛̇̌͒͌͠͝ ̸̗͚̣̀͜p̴͖̖͍͕̯̫͉͈̀̇͑̉a̶͈͔͖͓̮̣̫͔͛͆͆͆̕͝s̷̝͕̱̊s̷̪̈̇̔e̴̛̱͕̱̤̗͉͆͋̄͜͝š̸̱̪̄̈́ ̶̠̝́e̸̛͎͑̊̽̎̅͑͠q̸̧̟̰̺̗̱̮͖͊͗͐͝u̷̫͗̿͝a̵̞̹̫͖̤͍͛̎t̴̬̍̎̈̚ơ̴̢̩͕͈̼̼͗̀̒̈̈́̈̀ȑ̸̠̤̮̦̝̮̩͚̆̆î̷̙̦̜̯̓̋͊͆̚͠a̶̼̒͗̒̃l̸̹̭̻̠̰̻͇̣̞̑ ̴̣̎͆̑̕r̶͈̗̮̅͑̎ë̸̢͙̙́͑͋̇͒̇ģ̷̗̗̇̅̄̿ͅi̵͚̬͚̓͝o̶̢͙̹̫̰̖̅͊͗̀͊̑͝ͅn̸̩͓̫̥̓̉s̴̨̥̻̘͔͚̏̆̋̍͜ ̴̨̙̮̮͔̓͛̀̎̈́̑̋ằ̶͈͙̱̖͈̋̒̌n̴̛͂̀͑̏̀̿͜ď̴̢̛̩̼̻̰̣͍̫̀͛̄̏͠ ̸͖̝͔͓̦̳̞́ͅě̷̯̆̔̒n̶̳̣̍̃̚͘t̸̫̜̠̫̞̖̤͍͋͑̄̎̿͂̚è̷͇̝̼̭̉̾͐̈́͌̄͂r̷̡̘̄̔̈́̍͑ş̴̞̞̅͗̎̿͌̿̐͝ ̶̡̀͗̂̿̌̅̅̕͜t̸̢͚̖͔͖̝̏̂̽͌́͗̕͝h̴͙̘̦̉̈̽͛̏́͘͝͝e̸̯̯̞͇͓̦̻͍͛̈́͆͗̈́͆̚̚ ̴͇̒̐́͐̈́̃́̚ȇ̵̤̖͚͈̘̃̈́͘d̸̻̟͖̮̈̑ͅg̴̢͔̦̝̟̅̑͌͑e̷̪̗̎̇̆̒͆̅ ̸̨͚̟̳̜̣̪͕̕o̷̱̦̳̜͇̦̺̍͌͌͌̕f̴̝͚̙̜̅͊̓͆͠ ̵̡͔͍̠̮̦̑̀̂̕t̷̢͉̺̤̟͓̝̫́̀̀ȩ̵̄̍͂̾̑m̶̰̠͒͌̓̃͆͐͝͝͝p̶̖̂́͠é̶̯̂̅̿͛̚̚r̵̟̓a̴̬͍͈̽̋́̅̌͋̒̈̚ͅt̵̨̙̙̟̎̕e̸͙̞̯̾̅͒̿ ̴̝̩̓̐͊̑͊̆̋͘ȃ̶̮̠̲̈̀͒̉̀͗͛̍n̶̰̝̹̭̯̺̟̅̔͊͂̎͛̂d̴̹̝̝̲́͛̌͛̓ ̷̮̣͈͂͜c̵̢͖̰̰̜̬̪̪͑ͅö̸̗̳̼̫͕͓͍́́͂̏͌̂̃̕̕n̸̢͔̞̰̙͎͉̫͆̈t̴̨̧̳̰̽̓̅ͅĭ̷̛̛̭̣̳̻̜͖̭̆͛͜͠͝͝ṅ̴̛̜̺̲̪̮͕̇̇̏͆̍̚͠e̵̡̱̹̍̂́͒̆͝n̴͍̫̩͛͑̈́̆͋̃͠͠t̷̢̜̣̎̿̀̋̋a̵͓̩̙̫͍̥͎̮̭̅̔̈́̾̒̚͘͝ḽ̵̢̨̼͇̝̖̃̈́̽̋́́͠͝͠ͅ ̵̳͙̯͉͈̥̒̌̽͒̃͝͝͠z̸̯͚̫̗̣̹̜̣̓̊́͒͛̃̕̕̕o̷̬̮͚̜̠͛̓̀͝ṅ̵̺͍̌ë̶̡̯́̑ṣ̶̲̺͙̯̥̲͓͛̍͐́̂̏̚͠͝.̶̞̫̎ ̸̻̳̳͚̈́̕E̴̖̠͖̗͛ḽ̶̛̞͇͍̉͑̚̕ͅe̷͕̱̘͔̫͒̾͂̽̍v̵͉̻̰̪̜̫͕͙̣͌͐̚ḁ̴̢̖̥̱̼̘̓̋̄̄̾̌̐̍̒t̴̝̭̭̻̱͓͎̒̒ͅͅi̵̙̪̰͈̅̅͌o̷̺̩̜̗̟̰̠̎̈́͊̇̀̇̾̐ǹ̸̯̬ ̷̙͆̎͊̑̆͝r̶͔͘a̴̢̱͚̲͓̠̓̐̈́̀̽͑̕͠n̶̢̝͙̲͉̉̊̈́g̵͇̱̖̯͇̃̈́ͅé̷̬͎͇̰̤̂̏-̵̜̥̝͕̲̊-̶̣͖̙̝̰̥̺̒
WARNING! WARNING! WARNING!
TRANSFORMATION COMPLETE!
(Immature) Sprite > (Adult) Sprite
You have Transformed!
Your Potential has increased!
Your skill Minor Heal has increased (3.0125 > 3.5125)!
Your skill Minor Heal All has increased, but you have not reached your full Potential. Increase was reduced (1.1 > 1.6)!
Your skill Light Affinity has increased, but you have not reached your full Potential. Increase was reduced (0.9 > 1.4)!
Unfortunately, no Variances were triggered by your Transformation...
Skill Gain: Light Affinity I!
You have developed a bond with the light element. At this rank, MP/SP cost for all Light-related skills is reduced. Light-related skills will develop more quickly. Increase the rank of your affinity by deepening your understanding of the Light element.
You have only begun to reach your full Potential. The Skills Light Ring and Gather Light only increase by 5 increments. Light Ring (1.3 > 1.55), Gather Light (2.0 > 2.125).
Several skills have developed at once.
Skill Rank Up: Monster Analysis II > III (2.9 > 3.075)!
Gain more information about a creature or other items directly related to a creature. You may now gain comparison information about the creature's physical capabilities contrasted with your own.
You have 14 Unspent Skill Points!
You are Very Hungry.
You are Very Thirsty.
You are Tired.
You have no MP remaining.
Your Taboo has been Cleansed! You have been given forgiveness--don't squander it!
Your choice has pleased the Divine Spirit Jehanne.
"If thou wish to complete thine Favor for my sake, make use of thy cleverness, Crafting, and magics of the Earth to form the Stones, quartz, and other materials into the Beads of Prayer. Call upon me again, as thy prayerbook directs."
TRANSFORMATION COMPLETE!
(Immature) Demiblin > (Adolescent) Palablin!
You have Transformed!
Skills suitable for your Job:Skirmisher have been boosted. You have not reached your full Potential, the boost is reduced.
All Stats have slightly increased!
Your Taboo was removed!
You are Peckish.
You are Parched.
You are Tired.
You have overdrawn your MP! You are experiencing Minor Mana Burn! Natural MP Recovery reduced by 25%!
You have no MP remaining!
You have 1 Unspent Skill Point!
You have been Poisoned! You are suffering damage over time!
Gained Skill: Plasma Ray I (1.025)!
A powerful, advanced spell of Fire, Energy, Lightning, and Wind elements. A pulsating bolt of energy is projected to utterly incinerate the opponent. It may cause a Burn. It can be conducted through certain materials. It has a property to pierce defenses. It has a range of ten feet, and can be maintained for a higher MP cost per second. Its power is much greater than a Rank I spell of any of its component elements. Warning - This spell's MP cost is too high for your current level! Usage may cause Mana Burn!
Gained Skill: Suppress Presence I (1.0)!
Using your magical power, you subtly mask your presence from the senses of others around you. By comparison, it's a similar ability to those shy people who seem to disappear at the corner of the crowd's vision as they hover in the corner.
Gained Skill: Rock Spire I (1.0)!
A basic Earth-aligned spell that creates a sharp spike of stone by drawing loose or broken fragments of earth out of the ground. It deals more damage than most level one spells for the same MP cost, but requires that solid earth be within the user’s range of sight or perception. Solid earth can include soils and sands, but if the ground is too solid it increases the MP cost of the spikes as new fragments of stone must be broken off. The spike is created beneath the targeted area, object, or creature. One drawback of this is that the flash of Mana produced as a side effect of driving the energy into the earth might alert the opponent. Does Piercing and Earth Magic damage.
Gained Skill: Focus I (1.0)!
By spending at least 30 seconds focusing before using an offensive Skill or Spell, you can increase its damage or range. At this rank it is comparable to increasing the power by one rank (eg Mana Orb I to Mana Orb II) while also increasing the MP cost by half again (spend 1.5x Mana Orb I's cost).
Gained Skill: Void Blast I (1.0)! --You analyzed this spell--
A basic Shadow Spell. --Unlike elements that mimic the properties of states of matter, or manipulate natural forces, Shadow is considered one of the Abstract elements. Darkness is only the absence of light, as cold is only the absence of heat.-- Like lightning that causes superheated air to expand, a collapse into the vacuum left behind follows to create thunder. In the same fashion, Void Blast strikes a target with concentrated Shadow to create a disruption. --You've seen the spell Mana Orb, which is roughly equivalent in power and MP cost.--
YOUR SKILLS ARE CHANGING!
-Due to your unique methods, combination of skills, and individual growth, you have unlocked a new path for your skills!-
Do you wish to merge Muffle III, Scale Shift I, Stealth Kill I, and Suppress Presence I into the Hybrid Skill: Stealth Mode?
---Stealth Mode---
By silencing one's movement, reducing one's presence, decreasing the senses of one's enemies, using deception to hide one's intent, or removing oneself from sight, one can hide in many ways from many forms of detection. Those who have practiced doing several of these may eventually learn to do so simultaneously. In a manner similar to entering a "flow state" when hyperfocused on an activity, this Skill allows one to enter the Stealth Mode at will. Stealth Mode consumes both Stamina and MP at a higher rate than other stealth-related skills, but can be maintained passively even while using Active Skills. If one's MP and Stamina are high enough, the cost may be higher "numerically" but less draining on each individual resource than the source skills which only use one resource. An attack that strikes in Stealth Mode is much more effective. However, once a potential target becomes aware of the user, the skill's effectiveness decreases drastically. This skill may still not overcome certain other detection skills, such as heightened senses or magical wards. Such opposition to other Skills requires higher ranks.
This Hybrid Skill will CONSUME the four source skills, and they will no longer be available. The Hybrid Skill's Rank will be I at (1.75).
WARNING! YOU ARE OVERDRAWING YOUR MP!
WARNING! DANGER MAY INITIATE DISRUPTION!
WARNING--
You have 1 Favor that is yet uncompleted, but Jehanne is benevolent and merciful. She forsees great things for you. To gain greater Blessings, you must seek Favor.
Jehanne's Shroud (Lesser) - Increase resistance to the powers of the Light (1 Favor)
Jehanne's Protection (Lesser) - Increase resistance to the powers of the Dark (1 Favor)
Jehanne's Boon (Lesser) - Increase your Strength (1 Favor)
Jehanne's Gift (Lesser) - Increase your powers of the Light (1 Favor)
Jehanne's Grace (Lesser) - Increase your Magic (1 Favor)
Jehanne's Rebuke (Lesser) - Smite those of true guilt with a single, mighty blow (1 Favor)
Jehanne's Virtue (Lesser) - Heal those of the faith to close lesser wounds (1 Favor)
Gained Skill: Poison Slash (0.7 > 1.0)! --You have analyzed this skill!--
A Poisonous equivalent to Mana Slice. Though it has a lower chance to poison the target compared to other poison attacks, in addition to the dual acid-poison damage types it also deal slashing damage to the target. --It is more effective on softer, fleshy targets, but unlike many other poison spells it can deal damage even to well defended enemies, rather than splashing against them with little effect.-- It has a higher speed than many other rank I spells but costs slightly more MP than Mana Slice.
You used Mana Vision I, Magic Analysis III, and Mana Sense II!
--Void Blast I--
A basic Shadow Spell. Unlike elements that mimic the properties of states of matter, or manipulate natural forces, Shadow is considered one of the Abstract elements. Darkness is only the absence of light, as cold is only the absence of heat. Like lightning that causes superheated air to expand, a collapse into the vacuum left behind follows to create thunder. In the same fashion, Void Blast strikes a target with concentrated Shadow to create a disruption. You've seen the spell Mana Orb, which is roughly equivalent in power and MP cost. This spell is of the First Rank. It is not directed towards you, but there is hostility in this spell, as it is obviously offensive magic. You can sense a split in the mana's concentration, a duality between separation of elements and containment of power.
STRUCTURE:
S1
<Recent Unusable Skills>
Steal Stamina (0.2)
Use Light Equipment (0.1)
Mana Sense (0.1)
You have no MP remaining! Stamina Furnace has deactivated.
Warning! Your Stamina is Low! Overwork Skill will soon begin HP Conversion!
Skill Rank Up: Monster Analysis I > II (1.95 > 2.0)!
Gain more information about Monsters. Other analysis skills will further boost the information this skill provides, such as a creature’s capability with magic or its equipment.
Skill Rank Up: Growth I > II (1.95 > 2.0)!
A target plant can now be selected within 5 feet of the caster. The extent of quality enhancement is increased, but only one trait of the plant can still be increased. MP Cost is slightly increased.
Obtained Item: Blue Yill Seeds x5!
Skill Unlocked: Magic Analysis I (1.55)!
Skill Unlocked: Soil Manipulation I (1.15)!
Skill Gain: Stone Shot I (0.7 > 1.0)!
You have learned to charge a piece of stone with your energy before hurling it at your opponent. This attack does blunt, piercing, and Earth-elemental magic damage. It consumes less MP than most spells, but requires ammunition.
Skill Rank Up: Gather Light I > Gather Light II (1.95 > 2.0)!
Mana Recovery Speed increased, roughly equivalent to Rank I Meditation. Under a full moon, this skill can now activate at half its normal speed. At high noon, this skill's recovery is 25% faster.
New Transformation Option:
(Adolescent) Koropokkuru (Very Low Variant Chance) - A diminutive spirit of the wilderness, associated primarily with the elements of nature and earth but sometimes found near water as well. As they thrive in healthy environments with good soil and many plants, they are said to sometimes help other races capable of agriculture. Typically not that violent, they can nonetheless be dangerous due to their knowledge of the lands and survival crafts.
- Lose Wings
- Increase Earth Affinity (reduced)
- Increase Skill: Growth (reduced)
- Slightly increase all base stats
You are experiencing a Rapid Rate of Skill Progression.
You have consumed Rat Jerky. Your hunger is now Sated.
Your thirst has now been Quenched.
Skill Gain: Point Strike I (1.0)!
With a discerning eye, take aim at an oppenent's weak point and concentrate your own power into a single point of attack. Slightly increase the power of any attack, and gain an increased chance for a Critical Hit. Using this Skill in conjunction with other attack Skills, however, may cause it to lose effectiveness.
Skill Gain: Spiritual Awareness I (1.0)!
You have become more aware of the spiritual side of the world. This will affect your interactions with certain types of spiritual monsters such as non-corporeal Undead. At this rank, you can only detect a hint of the spiritual world. There may also be other affects of this ability... --This Skill syngergizes with your Guidance. The signs of Major Spirits may become clearer...
Skill Rank Up: Guidance I > Guidance II (1.9 > 2.0)!
You have prayed or otherwise sought the guidance of higher powers on a frequent basis, and some of those powers may recognize your piety. The signs of Major Spirits may become clearer--the more specific your prayers, the more help you may find. --You know of the Divine Spirit, [ Maiden Redeemer Jehanne ]. --You possess the Skill Spiritual Awareness, increasing your ability to percieve the signs.
Skill Gain: Gather Light I (0.9 > 1.0)!
Under full sunlight, convert solar energy to Mana. You may move at a slow, relaxed pace while using this skill. Any blockage of sunlight will immediately cancel this skill, and it may not be used in conjunction with Active skills. Its Mana Recovery is slightly slower than Meditate.
You used Magic Analysis II!
---Void Blast (Incomplete)---
An incomplete spell. You've created a shadowy void that creates a vacuum force once it interacts with outside forces. It does not seem to destroy matter or energy, but it nonetheless eats away at whatever it interacts with at a rapid pace to create a limited implosion.
LEVEL UP! Your combined experiences have culminated in new power! Your Max MP has increased! You are now Level 10! You gain Skill Points to distribute as you please!
Unused Skill Points: 16[[OOC: 5 left over from last level up, +5 normal level up, +5 for Christmas/NewYear/Hiatus bonuses, +1 for 1500 posts bonus]]
Current Skills:
Stun Fang II (2.325)
Muffle III (3.0875)
Poison Spit II (2.0)
Poison Glob II (2.1)
Fireball II (2.0375)
Stealth Kill I (1.2)
Minor Recovery I (1.0)
Fire Resistance I (1.25)
Rabid Fit I (1.05)
Meditate I (1.7)
Tremor Sense I (1.9)
Soil Manipulation I (1.55)
Underground Movement I (1.55)
Monster Analysis I (1.725)
Magic Analysis II (2.55)
Material Analysis II (2.1875)
Plant Analysis I (1.1875)
Scale Shift I (1.7)
Overwork I (1.0)
Analysis (--)
Mental Resistance I (1.25)
Spell Cancel I (1.05)
Sensory Resistance I (1.0)
Dual Cast I (1.1)
Guidance I (1.15)
Wurm Breath I (1.35)
Aqua Stream I (1.15)
Fog Breath I (1.05)
Wind Breath I (1.0)
Frost Breath I (1.1)
Blunt Resistance I (1.0)
Breath Beam I (1.0)
Gather Light I (1.0)
<UNUSABLE>
Crafting (0.2)
Alchemy (0.4)
Alert (0.5)
Warcry (0.3)
Poison Fang (0.3)
Smash (0.2)
Magic Break (0.1)
Suppress Presence (0.9)
Spiritual Awareness (0.6)
Prehensile Tail (0.1)
Fortify (0.5)
Spell Chant (0.4)
Focus (0.9)
Flame Burst (0.5)
Slash (0.2)
Curse Word (0.3)
Stronger (0.1)
Dragon Affinity (0.7)<CANNOT BE INCREASED BY SKILL POINTS>
Air Read (0.4)
Faster (0.2)
Rock Spire (0.6)
Lucid Dream (0.2)
Mana Drain (0.4)
Mana Sense (0.2)
Mana Vision (0.1)
Gravity Well (0.1)
Void Blast (0.9)
Silhouette (0.1)
Deception (0.1)
Throw Voice (0.2)
Quake (0.1)
Mana Shape (0.5)
Plasma Ray (0.025)
YOUR BODY IS BEGINNING TO CHANGE! You are undergoing Transformation! Based on your life experiences, your ability to survive, and the strength of your will, new paths have appeared! Choose carefully--there is no going back! WARNING. THIS PROCESS WILL LEAVE YOU TEMPORARILY VULNERABLE.
OPTIONS (* Indicates Suitability):
**(Adult) Lesserwurm (High Variant/Low Variant/Low Variant/Very Low Variant/Very Low Variant Chance) - Related to dragons, but still a cold-blooded reptile, this creature burrows through the earth and fills the enclosed spaces around its prey with poisonous fumes. Its lengthy body is quite fast and deceptively strong, and its ability to shed its skin somehow allows it to heal more quickly.
- Increase Potential
- Slight increase to base speed-stats
- Increase Minor Recovery (reduced)
- Increase Poison Breath (reduced)
***(Adolescent) Pygmy Drake (High Variant/Low Variant/Low Variant/Very Low Variant/Very Low Variant Chance) - Stunted, pesky cousins of greater drake species, this creature has a poisonous stinger on its tail rather than a breath weapon and glides more than it flies. Nonetheless it is somewhat clever, and mages sometimes keep it the way someone might keep a pet bird.
- Slight increase to all base stats
- Increase MP
- Increase Lesser Flight
- Increase Mana Orb and Dragon Affinity (reduced)
- Gain hindlimbs, Gain wings
*(Adolescent) [Snaketail] Kobold (High Variant/Low Variant/Low Variant/Very Low Variant/Very Low Variant Chance) - Small, reptilian creatures with odd primate characteristics like upright spines and grasping limbs. Quite similar to Goblins, often competing with them for the same territories and resources. Some individuals have other characteristics--the Snaketail Kobolds are often said to have the power of Greater Serpents flowing through their veins. Their lower bodies are replaced with long, muscular tails that are still capable of upright locomotion. While this is different from the draconic origins most Kobolds claim, it still gives them greater potential to rise in stature within a tribe.
- Slight increase to speed-related stats
- Increase Light Equipment Skill (reduced)
- Gain Access to Job System: 0th Tier
**(Adolescent) Forked Snake (High Variant/Low Variant/Low Variant/Very Low Variant/Very Low Variant Chance) - A deceptive creature, said by many to be a degenerated form of the various multi-headed serpents like Hydra, or even the great Balaur. At first glance, it appears to be a snake with three heads--but two of these heads are actually modified forelimbs. While they have some use as sensory organs, they do not contain an actual brain or their own wills. They lack fine motor skills, but can still be used for some forms of grasping and grappling prey. Like a mundane lizard's tail, in times of crisis they can be detached and will eventually grow back. They also have working mouth and digestive parts, and can even be used for Breath attacks.
- Increase HP
- Slight increase to base-power and base-defense stats
- Increase Minor Recovery (reduced)
- Lose fore claws
*(Adolescent) Drake (High Variant/Low Variant/Low Variant/Very Low Variant/Very Low Variant Chance) - A subspecies of dragons that many believe was once domesticated in the past, bred to be manageable by their tamers but still retain some of their ancestor's power. However, this comes with a drawback that its body is not as heavily muscled and its scale layers are lighter. It is quadroped and lithe in nature, comparable to foxes or wolves.
- Increase base-defense stats
- Slight increase to base-speed stats
- Increase Chosen Breath (Options: Poison, Wurm, Fire, Water, Frost, Beam, Acid, Mana)(Reduced)
- Increase Dragon Affinity (reduced)
- Gain hindlimbs
**(Adolescent) Knuckerling (High Variant/Low Variant/Low Variant/Very Low Variant/Very Low Variant Chance) - A juvenile form of the Knucker, a type of lower-rank Dragon. Knuckerlings, like their larger cousins, tend to inhabit wet and underground environments. They are of an almost amphibious nature, akin to a mundane salamander (not the elemental Monster), and breathe through their skin. The biggest difference between them and a true knucker are their sizes and the lack of wings.
- Slight increase to base-power stats
- Increase HP
- Increase Poison Breath (reduced)
- Increase Dragon Affinity (reduced)
- Gain hindlimbs
*(Adolescent) Hearthwurm (Variant Chance) - A fiery reptile that has basked in ambient Fire element Mana, and adapted to be more suitable to those environments. They will find the warmest spot possible to absorb energy before they engage in a period of activity. If the surroundings are warm enough, they can even go without sleep for extended periods of time. Dwarves and other races with established metallurgy find them especially annoying as they can clog the workings of various forges and machinery in their search for heat.
- Increase Fire Affinity (reduced)(slightly boosted)
- Increase Fire Resistance
- Increase Fireball
- Gain hindlimbs
HP is at 95%. Your Slime Shell's durability is at 40%.
SP is at 10% > You used Throw Item.
Your Stamina is Low! If Stamina is not restored, Overwork will soon begin HP conversion.
Skill Gain: Faster I (0.9 > 1.0)!
Your base physical speed is increased! By gaining the skills Harder, Better, and Stronger, Skill Synergy will occur and you will gain one rank of Physical Conditioning.
WARNING! YOUR HP IS LOW!
You used Magic Analysis I!
---????---
A strange magic is being used in the surrounding area. It feels calming, and within its area of effect seems to be cleansing both physically and spiritually. You think you might have seen something like this before, back in the cave in the aftermath of the goblin fights.
---Soil Manipulation---
You possess this Skill, but its current usage seems much higher in rank. Using magic, one manipulates loose earth. This individual seems to be moving much larger amounts, at greater distances, than you are currently capable of moving yourself. Their mastery seems advanced enough that even larger or denser clumps of soil can still be moved.
You used Monster Analysis I!
---Hobgoblin---
These advanced goblins develop darker skin colors, their former green bodies turning a shade of the forest or changing tint slightly to blues or browns. They are a foot taller than goblins on average, and while their proportions are similar their extra mass shifts towards a more wiry, muscular form. With greater intelligence but about the same level of maturity, if Goblins can be compared to vicious children then Hobgoblins could be mean-spirited teenagers. Their faces become slightly less ugly, and they grow more hair much like various humanoids.
You used Plant Analysis I!
This green herb does not thrive on sunlight, but on ambient Mana. With good nutrients and clean water in its surroundings, it will synthesize pure healing energy. Low-grade item.
Skill Gain: Earth Vein I (0.9 > 1.0)!
By remaining still and in contact with the earth by at least two solid points of your body for a short amount of time, you can begin passively drawing Mana from the Earth to refill your MP. Moving other parts of your body can drastically decrease the effectiveness of this skill. This skill cannot be used in conjuction with other Active skills. --Your lack of a physical body drastically reduces the effect of this Skill.
Skill Gain: Breath Control I (0.8 > 1.0)!
Through cardiovascular exercise and breathing techniques, the efficiency of your lungs has increased. You can hold your breath for longer, and breathe more steadily even under great effort or stress. Stamina usage for most physical Skills is reduced for one minute after this Skill is used. If this skill is used after a battle, Stamina restoration is sped up for one minute.
Skill Gain: Mana Strike I (0.7 > 1.0)!
Infuse a physical attack with non-elemental Magic to increase its damage. The attack's physical type of damage is unaffected, but Magic damage is simply added. Thus a creature with Slash Resistance would still take the Magic Damage if this Skill were used with a sword. Like Mana Orb, this technique is malleable and often a starting point for other forms of enchanting skills.
Skill Gain: Point Strike I (0.6 > 1.0)!
With a discerning eye, take aim at an oppenent's weak point and concentrate your own power into a single point of attack. Slightly increase the power of any attack, and gain an increased chance for a Critical Hit. Using this Skill in conjunction with other attack Skills, however, may cause it to lose effectiveness.
Skill Gain: Strengthen I (0.6 > 1.0)!
Using magical energy channeled through your muscles, temporarily increase your base physical strength! Though it consumes more mana than many other beginner spells, its boost is equivalent to the passive skill Stronger I. At this Rank, this skill lasts roughly one minute.
You are experiencing a Fast Rate in Experience Growth.
Skill Gain: Slash I (0.7 > 1.0)!
Expend Stamina to increase the power of a Slashing physical attack.
Skill Gain: Suppress Presence I (0.6 > 1.0)!
Using your magical power, you subtly mask your presence from the senses of others around you. By comparison, it's a similar ability to those shy people who seem to disappear at the corner of the crowd's vision as they hover in the corner.
You used Crafting I!
You are attempting to repair an item.
Your crafting process has boosted your efficiency!
You are using the Skill, Soil Manipulation II, to boost crafting efficiency.
Rusty Chipped Arming Sword (Very Poor, Bloody) + Whetstone (Well Made)
Unexpected: The quality (Bloody) has increased your crafting method efficiency.
Your Skill boost has prevented the degredation of the item.
Your Skill boost has prevented the degredation of the item.
You are using the Skill, Overwork I, to boost crafting efficiency.
Your Skill boost has increased the quality of the item.
Your crafting process has increased the quality of the item.
The quality of your material, Whetstone (Well Made) has increased the quality of the item.
Repair completed.
Obtained Item: Steel Arming Sword (Average, Slightly Brittle)!
You used Material Analysis II on the weapon.
A common sword, mass produced for levied soldiers or adventurers by professional smiths. The iron used in its construction is of standard quality and has bonded well to carbon in the forge, producing proper steel. --This item has been repaired, but the wear and tear cannot be fully restored. Its durability is reduced. --This is a Medium Item by most standards. For your Species it is Heavy and requires two hands to use. You possess the Skill, Use Light Equipment. You possess the Skill, Stronger I. This weapon is suitable for your Job, Skirmisher. Negative substat enhancements have been lessened by one stage. --When using this weapon, you feel your physical attacks are much stronger. However, its weight makes it slightly slower.
You used Crafting I!
Leather Strips (Poor) x2 + Unknown Pelt (Poor) + Hex Cat Pelt (Poor) + Hard Shell (Average) + Dirty Cloth Strips (Very Poor) x4 + Long Grass
You have crafted an item of this type before. Effectiveness boosted.
The number of Items you have used boosts the quality of your items.
Obtained Item: Reinforced Fur Bag (Below Average)!
You used Material Analysis II on the item.
This bag, made from various furs, is a little bit stinky and prone to soaking up water. Nonetheless it is fairly sturdy and will suitably hold items. The Hex Cat fur, and the piece of Hard Shell, along with extra strips of cloth to bind it together, has boosted the pack's durability somewhat against both magic and physical damage; items held inside are less likely to break. This item can hold up to 12 Small Items, or the equivalent combination of items at larger sizes.
Skill Rank Up: Crafting I > Crafting II! (1.05 > 1.55 > 2.0)!
Crafting Complexity Increased. Stamina Requirement Decreased.
Your Stamina is Low.
You are Peckish.
Your throat is Dry.
LEVEL UP! Your combined experiences have culminated in new power! You are now Level 10! You gain Skill points to distribute as you please!
Unspent Skill Points: 11 [[OOC:+5 level, +5 Xmas/NY/Hiatus bonus, +1 1500 posts bonus]]
Current Skills:
**Use Light Equipment (--)
Tremor Sense III (3.275)
-Soil Manipulation II (2.9125)
Stone Shot II (2.125)
Taboo I (1.0)
*Stronger I (1.5)
**Sacred Ground II (2.375)
Rock Spire II (2.2)
Earth Affinity I (1.3)
Meditate I (1.5)
Earth Vein II (2.425)
-Spell Chant I (1.2)
Monster Analysis I (1.4)
Material Analysis II (2.65)
Plant Analysis I (1.4)
*Mental Resistance I (1.25)
Fortify I (1.15)
*Mana Orb II (2.175)
**Shield II (2.55)
Overwork I (1.95)
Mana Affinity I (1.1)
Magic Analysis II (2.65)
Analysis (--)
**Earth Wall II (2.2)
*Minor Heal I (1.4)
Guidance I (1.95)
*Dual Cast I (1.25)
Lucid Dream I (1.0)
Crafting II (2.0)
<UNUSABLE>
*Quake (0.5)
*Point Strike (0.7)
*Smash (0.7)
Throw Item (0.4)
Charisma (0.6)
*Mana Strike (0.6)
Focus (0.6)
*Stone Fist (0.6)
*Stone Breaker (0.6)
Intimidate (0.6)
-Scribe (0.2)
*Fire Resistance (0.3)
Demon Affinity (0.25)
Underground Movement (0.5)
**Use Medium Equipment (0.2)
Faster (0.3)
Alert (0.2)
Pacify Animal (0.3)
Inspire (0.3)
Spiritual Awareness (0.3)
Lesser Cleanse (0.2)
Iron Gullet (0.1)
Wall (0.2)
Mana Shape (0.3)
Deception (0.4)
Charm (0.2)
Mana Drain (0.1)
Rabid Fit (0.2)
Mana Surge (0.1)
*Condense Earth (0.1)
YOUR BODY IS BEGINNING TO CHANGE! You are undergoing Transformation! Based on your life experiences, your ability to survive, and the strength of your will, new paths have appeared! Choose carefully--there is no going back! WARNING. THIS PROCESS WILL LEAVE YOU TEMPORARILY VULNERABLE.
OPTIONS (* Indicates Suitability):
-(Adult) Demiblin (Stone-Hardened + Mystic = Crystal Variance. Boost previous variances) - Goblins that have been influenced by demonic energies, often committing acts that even make their brethren pause or else being influenced by a greater demonic being. They are roughly the same size as normal goblins but tend towards the taller and more muscular side of the average. Their skin darkens until it becomes almost ink black, and they often develop strange magical sigils on their skin. They show increased aptitudes for magic.
- Slight increase to base stats.
- Increase Demon Affinity (reduced).
- Job:Skirmisher Suitable Skills Boosted (reduced)
- Increase Potential
- Taboo Offering
***(Adolescent) Svartblin (Retain Variances) - An unusual monster that some consider to be on the boundary between the Englightened and Monstrous races. Its height and general proportions are roughly the same as goblins, but Svartblins tend to have broader shoulders and chests, thicker arms and legs, and much greater intelligence. The males tend to be bald, and their skin is a stony gray in color. They favor deep tunnels, often going for long periods without sunlight, and have a disposition for mining.
- Slightly increase all base-stats
- Increase Tremor Sense (reduced)
- Increase Earth Affinity (reduced)
- Gain Access to New Jobs: Miner and Builder
**(Adolescent) Hobgoblin (Retain Variances) - These advanced goblins develop darker skin colors, their former green bodies turning a shade of the forest or changing tint slightly to blues or browns. They are a foot taller than goblins on average, and while their proportions are similar their extra mass shifts towards a more wiry, muscular form. With greater intelligence but about the same level of maturity, if Goblins can be compared to vicious children then Hobgoblins could be mean-spirited teenagers. Their faces become slightly less ugly, and they grow more hair much like various humanoids.
- Increase all base stats
- Gain Medium Equipment Skill (reduced)
- Job:Skirmisher Suitable Skills Boosted (reduced)
*(Adolescent) Bluecap (Stone-Hardened + Mystic = Crystal Variance. Boost previous variances) - These are goblins who have been changed by magical energies. Their skin changes hue to various shades of blue, and their hair grows in more fully thus granting them their namesake. While their defensive stats won't increase as fast, they are still a relatively balanced monster and may have various spells to add to their previous form's versatility. Their increase in intelligence often puts these -blins in a good position to control a tribe or advise a boss.
- Slightly increase base strength-and-speed stats
- Increase Mana Orb (reduced)
- Increase Shield (reduced)
--(Adolescent) Gremlin (Retain Variances) - These lanky-limbed, hunched creatures are often blamed by superstitious villagers for all sorts of mischief. More predatory than normal goblins and preferring solitude to tribes, these creatures often form small groups of two or three in the deepest tunnels, and stalk the darkness for prey. They are quite a bit faster than Goblins, but not much stronger or more durable. Because they have adapted for life in caves they have trouble outdoors.
- Slightly increase base strength-and-defense stats
- Increase speed stats
- Increase Dextrous (reduced)
- Increase Muffle (reduced)
- Gain Sunlight Vulnerability
---(Adolescent) Bugbear (Retain Variances) - Bugbears are an evolved form of the Goblin. Less suited to the natural cleverness or deftness of their smaller cousins, they more than make up for this with their toughness and strength. Their thick fur allows them to venture out from their caves or huts into many different environments. Their strength allows them to use larger types of equipment, and they'll often bully other goblins around as the leaders of small tribes. They can almost never work together with other Bugbears, as the species is highly aggressive and competitive.
- Slightly increase speed-and-defense stats
- Increase base strength stats (reduced)
- Increase Medium Equipment skill (reduced)
- Increase Stamina
*(Adolescent) Redcap - Goblins that, like the Bugbear, value physical strength but also have enough intelligence they could be considered "tactical" often transform into these red-skinned, larger-than-usual goblinoids. Redcaps are more militaristic than normal goblins and make excellent tribal chieftains, but are also industrious and begin to develop more skill in using tools and equipment. However, their tribes are often very small, as a Redcap's demand for excellence leads to many desertions.
- Increase base strength stats (reduced)
- Increase Weapon Affinity (reduced)
- Gain Medium Equipment Skill
***(Adolescent) Palablin (Retain Variances)(Very Low Chance Variant) - E̷̡͘R̶̮̚R̷̖͘Ỏ̶̙R̷̦̚.̶̩̔ ̷͖̃U̸̺͗N̴̖̅K̶̖̇N̸͇͆Ő̷̜W̷̟̓N̶̨̕ ̵̗͠M̸̞͝Ȯ̵̲N̴̯̐S̵͚̈T̴̎͜E̸͕͌R̷̺̋ ̸͖̈́T̸̹̚Y̷̝͒P̵̥͗Ē̸̱.̸̻̎ ̸̬̎S̵̬̓Ẹ̴͊A̸͇͂R̷̥̋C̴̮̽Ḣ̵̻I̴̗͑N̶͍͋G̵̲̈ ̷̘̇S̸̯͌Y̶͗ͅṠ̴͖T̴̜̚E̵̠̿M̶̬͋ ̸̱̆B̴̜͊A̴͖̅Ṣ̷̋E̸͉̓.̵͈͘.̸̧̈́.̸̦̍
> Insert new {M-Type(Feral[SocialTrue<RetrieveAll.Standard>])}
= PALABLIN
> Input meta {PALABLIN(Desc)}...
̶̠̈́L̵̨͑O̷̟͐A̴̧̚D̶̬́Ḭ̸̒Ń̷̟G̶̣͗.̸͓̀.̷̙̿.̶̘͝
A never-before seen Goblin-subtype, created under circumstances that have not been replicated. It may be impossible for other Goblins to achieve...or is it? If the Demiblin is a Goblin that has garnered the favor of Demons, this Goblin has instead gained the favor of something else. However, even if it is not a Demon, there is always a price for power. Fair trade is the means by which two parties prosper. The Palablin's skin will lighten, from greens to whites or yellows and in between, or a lighter hue of any other pattern such as that of a Blue- or Redcap. They are of a similar size to hobgoblins and demiblins, but their eyes seem to gleam with a greater intelligence.
LOADING...
- Gain Blessings/Offer Prayers
- Job:Skirmisher Suitable Skills Boosted (reduced)
- Slightly Increase All Stats
- Remove Taboo (reduced)
You are experiencing a Rapid Rate of Skill Progression
You have chosen the Job:Witch!
Skill Suitability will now affect Skill progression.
Equipment Suitability will now alter substat enhancements.
You equipped Vine Greaves (Good)! You feel slightly tougher. The weight of these items may interfere with your Job related skills. --You possess the Skill, Stronger I. Negative substat enhancement negated.
You equipped Vine Bracers (Poor, Below Average)! You feel somewhat tougher. The weight of these items may interfere with your job related skills. --You possess the Skill, Stronger I. Negative substat enhancement negated.
You used Mana Vision!
---Mana Slice I---
STRUCTURE: #M3
Skill Gain: Breath Beam I (0.8 > 1.0)!
Condense Light Mana into a single, continuous beam released from the mouth. Unlike many spells like Mana Orb that are condensed and released, consistent application is needed to keep the beam steady. It also does not consume a set amount of MP, but rather a continuous drain as long as the spell is maintained. Given normal atmospheric conditions, it has perhaps the longest range of any basic breath spell, traveling up to 120 feet. However, unless it is focused on the same target for several moments, its damage is not quite as intense and the longer the distance, the more power will be lost before initial contact.
Skill Gain: Slime Coil I (0.95 > 1.0)!
A more advanced skill that comes naturally to slimes, especially if they survive long enough to become skilled hunters. Like a snake or a tentacled sea creature, they envelop an enemy or object and apply incredible force to it. This Skill can be maintained while using others as well, though it decreases the damage somewhat. An enemy trapped in Slime Coil takes continuous damage over time at the expense of the user's stamina. --You have the Skill, Limited Shapeshift. Slime Coil allows shifted limbs to have better grip. --You have the Skill, Throw Item. Slime Coil allows an item to be pulled more forcefully when throwing. --You have the Skill, Stronger. Slime Coil's damage is increased though it remains at Rank I. --You have the Skill, Cling. Enemies will have a harder time escaping Slime Coil, though it remains at Rank I.
Skill Gain: Aqua Sphere I (0.7 > 1.0)!
By charging a small amount of water with mana, create a sphere of pressurized liquid to be launched at the target. While it does not require ammunition so to speak, this spell works better if there is water in the environment or in heavy humidity. Its range, damage, and MP cost are virtually identical to Mana Orb, but its nature as a Water spell varies its power based on elemental properties of the target.
You used Plant Analysis I! You have used Magic Analysis on this plant before, effectiveness boosted by 25%.
---Blue Yill Flower---
The Yill species of flowering plants are adaptable and conducive to magic, so depending on where they grow and what kind of ambient energy is present they often change forms. The Blue Yill has absorbed a great deal of raw mana. This plant is fully grown and flowered, and will soon enter the seeding phase. The Blue Yill can be used to restore one's mana if eaten raw, and if mixed with various other ingredients is often used to boost magical potency of potions.
Alert I has activated! There is a presence moving towards you from the trees at rapid speed!
You used Monster Analysis III!
Goblins stand between three and three-and-a-half feet tall on average, and they are much like human children. However, their natural cunning and viciousness is far more vile, and they especially despise all non-goblinoid creatures. They tend to form savage tribes with little in common save for the constant drive to survive, and a lack of emotional control that causes them to do whatever they feel necessary to satisfy any primal craving they happen to feel at any given moment. They are capable of learning, however, but most will never use this in a constructive fashion. They aren't typically capable of long-term planning and have difficulty with abstract concepts. This Goblin is unusual, like you...