Hidden 9 yrs ago Post by Ashifili
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Hoshiko: First of all, a fun fact. I, as a mechanical engineering student was curious about the force behind he stars attacks. It goes as such: 1 star: about 5,39x103 N (roughly 550,5 kg), 9072 stars: about 4,99x106 N (roughly 49,000 tons).


Yeah, I did the math as well. That's why I mentioned smacking people with a commercial airliner.

Shame that his glorious super punch only has an effective window of a moment. XD
Hidden 9 yrs ago Post by Click This
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Click This Part-time Kaiserin

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<Snipped quote by Ashifili>

Last time I check, Apophis couldn't split the earth in two with a badly aimed sneeze (if she could she would already have done so). She is more like an opponent that you'll have to beat with brains, rather than brawl.

<Snipped quote by Click This>

I can't resist the stare of Horo in your avatar...

Anyway, come in. I'll let only you @White Feather and @Kimiyosis join from now on, though. If someone ever quits I'll open slots again.


Sweet. I'll have a CS up later today.
Hidden 9 yrs ago Post by Rune_Alchemist
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Awesome, glad to hear there's nothing wrong with either of them~ xP

Now, just wait for us to start and I can have Sen mess with some funny little humans :P
Hidden 9 yrs ago Post by KoL
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<Snipped quote by KoL>

Yeah, I did the math as well. That's why I mentioned smacking people with a commercial airliner.

Shame that his glorious super punch only has an effective window of a moment. XD


It's not even a super punch, it's tactical nuke level damage in the specific object that's hit by it, which... has led us @TheWindel, @AgentFallenSoul and I, to reconsider it bit. Actually, when I showed the numbers to them, they almost fainted. Thus, we worked on a solution that's good to everyone.

I'd like to asked if you would lower the maximum number of orbs to 1024, which would give you about 1 and half times the output of a WW2 era naval canon (based on very sketchy math), or about 550,000 tons of force down from 49,000,000. But you can keep the activation time where it is, which would mean he can fight at full power for more time and you may find ways to (at least temporarily) overcome those limitations.

That's is a little compromise, but I'd like you to know what we did is for the better.

<Snipped quote by KoL>

Sweet. I'll have a CS up later today.


Sure, welcome aboard.

I'm just not feeling right with the characters I'm making. Sorry to say, but I might change out again.


I don't mind you changing characters, but try to decide on a single thing and fine tune it later, ok?

The hard part...is finding the name for a character XD!


That's one of my favorite parts, since names can say a lot about the character. I tend to look for them in baby naming sites, it's the best place to find one that sounds good and means well.

@KoLOh yeah sorry, would you possibly be able to shed a bit more light on the Hunter's Association or is that more of a TBA kind of thing


Have you ever watched Kyoukai no Kanata? Because I ripped the idea more or less straight from there. If not, you could compare it to the Demon Hunter clans from the Nasuverse, or if you are really lost, just think of them as a flimsy united league of various smaller monster hunting groups (kinda like the Chasers' UN, and about as apathetic as them).
Hidden 9 yrs ago Post by GingerBoi123
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@KoLHehe, I kind of get it. I think. I haven't actually watched the anime's you drew inspiration from. (And if I'm entirely honest, it's only the Kantai Collection references I've got so far xD)
Hidden 9 yrs ago 9 yrs ago Post by Zombehs
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<Snipped quote by Ashifili>

It's not even a super punch, it's tactical nuke level damage in the specific object that's hit by it, which... has led us @TheWindel, @AgentFallenSoul and I, to reconsider it bit. Actually, when I showed the numbers to them, they almost fainted. Thus, we worked on a solution that's good to everyone.

I'd like to asked if you would lower the maximum number of orbs to 1024, which would give you about 1 and half times the output of a WW2 era naval canon (based on very sketchy math), or about 550,000 tons of force down from 49,000,000. But you can keep the activation time where it is, which would mean he can fight at full power for more time and you may find ways to (at least temporarily) overcome those limitations.

That's is a little compromise, but I'd like you to know what we did is for the better.


Just wondering how you got to tactical nuke levels of damage.
Hidden 9 yrs ago Post by KoL
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<Snipped quote by KoL>

Just wondering how you got to tactical nuke levels of damage.


I was talking about concentrated damage, not in blast power. But it certainly is strong than the nukes that hit Japan combined.

See Fat Man had a 21 kt yeld and Little Boy 15 kt. Hoshiko's stars can go on to 49 kt yeld if them all are together.
Hidden 9 yrs ago Post by Zombehs
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<Snipped quote by Zombehs>

I was talking about concentrated damage, not in blast power. But it certainly is strong than the nukes that hit Japan combined.

See Fat Man had a 21 kt yeld and Little Boy 15 kt. Hoshiko's stars can go on to 49 kt yeld if them all are together.


Yeah, just wondering what sort of calculations you used to get to that number.
Hidden 9 yrs ago Post by Ashifili
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Wait....

But the mass of all the Stars, together, using unnerfed amounts, would be 100 tons.

The speed in which they can move is 150km/h.

100 tons is apparently the same weight as a commercial airliner.

Airplanes move much faster than 150km/h.

Airplanes have crashed before, and didn't cause something comparable to a nuke's damage, have they?
Hidden 9 yrs ago Post by TheWendil
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@Ashifili

We were initially considering asking you to remove the star power completely so perhaps it's best to make the changes we've asked of you.
Hidden 9 yrs ago Post by Asuras
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If a spot opens, I'd love to get in on this! :L
Hidden 9 yrs ago Post by Click This
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Hmm... Being a commercial airliner buff... An A300 fully loaded is about 180 short tons. Since I'm from NY, I remember a particularly horrible incident when American Airlines Flight 587 went down at speed. It really didn't do much to the ground. 100 tons is a little over half that. It's really not comparable to tactical nukes, just my two cents since we're talking about planes~

CS will be here soon. :3
Hidden 9 yrs ago Post by White Feather
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Wait....

But the mass of all the Stars, together, using unnerfed amounts, would be 100 tons.

The speed in which they can move is 150km/h.

100 tons is apparently the same weight as a commercial airliner.

Airplanes move much faster than 150km/h.

Airplanes have crashed before, and didn't cause something comparable to a nuke's damage, have they?


How did you work that one out? KoL said it would weigh nearly 49,000 tons altogether. I don't know much about Maths and Engineering, but I know that if you took 49,000 tons of pressure to the kisser, you would be effectively liquidated.
Hidden 9 yrs ago 9 yrs ago Post by Zombehs
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<Snipped quote by Ashifili>

How did you work that one out? KoL said it would weigh nearly 49,000 tons altogether. I don't know much about Maths and Engineering, but I know that if you took 49,000 tons of pressure to the kisser, you would be effectively liquidated.


His character summons up to 9000 or so Stars that weigh 10kg each. That's 90 tons, no where near 49,000. And he figured it out because he's the one that made the power?
Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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@Crimson Raven

Zane: Well, I already approved of him first (under the conditions his powers are well regulated), but like last time @TheWindel has qualms with him, so listen to his opinion too. Also, consider joining Khaos too, we have cake there.


Yes, his powers will be well regulated. (He's only had them for a few years) About joining the dark side... Well, I would like to make him a wild card, no one knows what he will do or who he will support.

Edit: my auto correct changed your name to LoL... XD
Hidden 9 yrs ago Post by Ashifili
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@TheWindel
So it's alright to be nigh unkillable, but going glass cannon is no go, even when it doesn't actually seem like the total damage output would reach nuclear levels, and even if it takes five minutes to ramp up to that level for a second or two?

Welp, whatever, I went into this expecting nerfs regardless.

@White Feather
9000 Stars
10 kg per Star
90,000 kg = 99 tons
Max speed is 150km/h
Airliners travel aroud 800km/h.
Airliners weigh upwards of 500 metric tons.
Airliners have gone fast and hit things before.

They have not caused damage akin to that of a nuke.

Thus, I find it hard to believe that 9000 stars, fused together to reach 99 tons, whilst moving at 150km/h, would cause destruction akin to that of a nuke.

@KoL
Here's my compromise. Yay or nay?

Max amount of Stars is 1280 (because doubling).
Amount doubles every 15 seconds, meaning that 'full power' is achieved at 1 minute and 45 seconds.
Weight of Stars, in standard missile form, is 5kg.
Speed of Stars is 300km/h.
Weight of Stars, when fused with other objects, is doubled, to 10 kg.
Stars are immune to exterior magical forces attempting to directly influence it (telekinetically grabbing them, absorbing them, changing their properties). Straight up blocking them with magical shields are still a thing though.
Other things, such as splitting and programs and explosions, are still a thing.

Now, here's my question.

No one is going to be dodging projectiles moving at light speed, and said projectiles are basically the temperature of the Sun. Is that going to get nerfed as well, or are most boss monsters going to have that sort of reaction speed/durability?

Alternatively, what of plasma cannons, which reach thousands of Celsius?

Seems like both those things are easier to set up and achieves the same destructive effect as that 9k fused Star smash, except they're also harder to dodge and easier to avoid collateral damage with?
Hidden 9 yrs ago Post by Kimiyosis
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@TheWindel
So it's alright to be nigh unkillable, but going glass cannon is no go, even when it doesn't actually seem like the total damage output would reach nuclear levels, and even if it takes five minutes to ramp up to that level for a second or two?

Welp, whatever, I went into this expecting nerfs regardless.

@White Feather
9000 Stars
10 kg per Star
90,000 kg = 99 tons
Max speed is 150km/h
Airliners travel aroud 800km/h.
Airliners weigh upwards of 500 metric tons.
Airliners have gone fast and hit things before.

They have not caused damage akin to that of a nuke.

Thus, I find it hard to believe that 9000 stars, fused together to reach 99 tons, whilst moving at 150km/h, would cause destruction akin to that of a nuke.

@KoL
Here's my compromise. Yay or nay?

Max amount of Stars is 1280 (because doubling).
Amount doubles every 15 seconds, meaning that 'full power' is achieved at 1 minute and 45 seconds.
Weight of Stars, in standard missile form, is 5kg.
Speed of Stars is 300km/h.
Weight of Stars, when fused with other objects, is doubled, to 10 kg.
Stars are immune to exterior magical forces attempting to directly influence it (telekinetically grabbing them, absorbing them, changing their properties). Straight up blocking them with magical shields are still a thing though.
Other things, such as splitting and programs and explosions, are still a thing.

Now, here's my question.

No one is going to be dodging projectiles moving at light speed, and said projectiles are basically the temperature of the Sun. Is that going to get nerfed as well, or are most boss monsters going to have that sort of reaction speed/durability?

Alternatively, what of plasma cannons, which reach thousands of Celsius?

Seems like both those things are easier to set up and achieves the same destructive effect as that 9k fused Star smash, except they're also harder to dodge and easier to avoid collateral damage with?


Your ability to cause collateral damage is going to put him at odds with my character, since she is the one cleaning up after everyone XD
Hidden 9 yrs ago Post by White Feather
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@Ashifili@Zombehs

I'm just repeating what KoL said. I don't know all tbe sciency stuff like you guys do.

I am wondering how KoL worked it out as 550.5 KG per star and you guys only 10kg per star. I do know that the standard M107 155mm projectile has a weight of approx 43kg, but that's also got explosives in it.

However, the energy released by an impactor depends on diameter, density, velocity, and angle. That means not only do we have to think about weight and speed, but density and shape. If I want to break a car, I could either hit it with a sledgehammer or drive another car into it. Yet the sledgehammer would take less damage than the secomd car. Why? Because the sledgehammer, though lighter and smaller, is denser. You could have something really fast and really heavy, but the energy it releases and thus damage dealt might not compare to a lighter, slower, denser object.
It's also difficult to compare this projectile to explosives. I presume these "stars" use only blunt impact as a weapon, so comparing it to a tactical nuke is obviously going to skew things. Nukes blow up and add explosive damage to the initial impact. That said, comparing things by how much damage they do to the ground is also rather fruitless. Earth is tough - years of high-impact meteors have proved this. Comparing it to something that is less durable, like a car, or a building, would make more sense because they don't have that sheer resitance earth does. I drop an anvil on the ground and crash a plane into the ground - minimal damage. Drop an anvil on a building, it plows through a few floors. Drop a plane on building... well, we all saw 9/11.

When we start adding numbers into things, it just gets confusing. I usually just compare the damage to something else i.e. a 9mm bullet, a rocket launcher, a sparrow in a glittery dress.

And that's my two pence on the matter XP
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Hidden 9 yrs ago Post by KoL
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Attention everyone! Stop that discussion!


I have something to say. I was wrong when I did the calculations those calculations yesterday. So, I sincerely apologize to @Ashifili because of that.

I mistype the numbers and didn't noticed it, instead I blindly followed what the computer said and did a huge mistake. Today, I saw that that those numbers were way too strange and redid the calculations, but using paper and pen and saw I was off by a whole order of magnitude. It's such an atrocious error and it generate so much stress to everyone that I needed to do an apology like this one.

But... it still doesn't excuse the bickering in the thread. Specially when @TheWindel was only relaying the message I asked him to, because I could not have the time to do it. I'd like you all to ignore this incident and carry on like normal, but the next time someone has some complaints, say it just once. Unless I ignore you on purpose, which I would never do, I'll always take then in consideration.

That said, I want to point a few things.

- Since Virgus @Sockpuppet gave up on the character (again), I won't press on scrutinizing him. But if he stays he should seriously be nerfed. Also, you guys should keep in mind this isn't an MMO RPG, class roles mean nothing here, so a character that can only work as a tank is nothing but dead weight for the group.

- @Crimson Raven Zane should stick up to control over space only. Total control over time is too powerful to have freely like this.

- @Skyswimsky Reriri's powers rub @AgentFallenSoul the wrong way, and I'm sure she has a reason for that, so what about changing it to telekinesis with, perhaps, a few other sub powers?

- @Click This I like your character, but you should be mindful that her power can be used only during the night since it requires a connection with the Crimson Sky to do dimensional teleportation like that, and said connection only works during the night. Other than that I'd like to know what's more or less the limit of weight that she can displace with her teleportation, because the way it's written you could basically teleport a whole battleship.

Though, I like her background very much. Just mind the things I said above and be welcome!
Hidden 9 yrs ago Post by KoL
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@Ashifili@Zombehs

I'm just repeating what KoL said. I don't know all tbe sciency stuff like you guys do.

I am wondering how KoL worked it out as 550.5 KG per star and you guys only 10kg per star. I do know that the standard M107 155mm projectile has a weight of approx 43kg, but that's also got explosives in it.

However, the energy released by an impactor depends on diameter, density, velocity, and angle. That means not only do we have to think about weight and speed, but density and shape. If I want to break a car, I could either hit it with a sledgehammer or drive another car into it. Yet the sledgehammer would take less damage than the secomd car. Why? Because the sledgehammer, though lighter and smaller, is denser. You could have something really fast and really heavy, but the energy it releases and thus damage dealt might not compare to a lighter, slower, denser object.
It's also difficult to compare this projectile to explosives. I presume these "stars" use only blunt impact as a weapon, so comparing it to a tactical nuke is obviously going to skew things. Nukes blow up and add explosive damage to the initial impact. That said, comparing things by how much damage they do to the ground is also rather fruitless. Earth is tough - years of high-impact meteors have proved this. Comparing it to something that is less durable, like a car, or a building, would make more sense because they don't have that sheer resitance earth does. I drop an anvil on the ground and crash a plane into the ground - minimal damage. Drop an anvil on a building, it plows through a few floors. Drop a plane on building... well, we all saw 9/11.

When we start adding numbers into things, it just gets confusing. I usually just compare the damage to something else i.e. a 9mm bullet, a rocket launcher, a sparrow in a glittery dress.

And that's my two pence on the matter XP


Oh, WF, have I said I love you, today? If not, then I'm saying it now. Your point is exactly what I couldn't explain/forgotten to consider yesterday, even with my mistake added.

The actual force on object applies to another is rather complicated to calculate without both objects (and their respective parameters, eg: area of the contact surface, acceleration, mass, angular momentum, and so and so) being considered, thus a force without something to be applied against means nothing. I completely forgot to take that into consideration because of the size of my mistake and that's a thing a few shameful for.

Considering everything, I'd say that @Ashifili's power should hit you as hard about as an unencumbered locomotive at 150 km/h would.

*hugs WF* Really thank you for putting it under the correct light.
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