@TheWindelSo it's alright to be nigh unkillable, but going glass cannon is no go, even when it doesn't actually seem like the total damage output would reach nuclear levels, and even if it takes five minutes to ramp up to that level for a second or two?
Welp, whatever, I went into this expecting nerfs regardless.
@White Feather9000 Stars
10 kg per Star
90,000 kg = 99 tons
Max speed is 150km/h
Airliners travel aroud 800km/h.Airliners weigh upwards of 500 metric tons.Airliners have gone fast and hit things before.
They have not caused damage akin to that of a nuke.
Thus, I find it hard to believe that 9000 stars, fused together to reach 99 tons, whilst moving at 150km/h, would cause destruction akin to that of a nuke.
@KoLHere's my compromise. Yay or nay?
Max amount of Stars is 1280 (because doubling).
Amount doubles every 15 seconds, meaning that 'full power' is achieved at 1 minute and 45 seconds.
Weight of Stars, in standard missile form, is 5kg.
Speed of Stars is 300km/h.
Weight of Stars, when fused with other objects, is doubled, to 10 kg.
Stars are immune to exterior magical forces attempting to directly influence it (telekinetically grabbing them, absorbing them, changing their properties). Straight up blocking them with magical shields are still a thing though.
Other things, such as splitting and programs and explosions, are still a thing.
Now, here's my question.
No one is going to be dodging projectiles moving at light speed, and said projectiles are basically the temperature of the Sun. Is that going to get nerfed as well, or are most boss monsters going to have that sort of reaction speed/durability?
Alternatively, what of plasma cannons, which reach thousands of Celsius?
Seems like both those things are easier to set up and achieves the same destructive effect as that 9k fused Star smash, except they're also harder to dodge and easier to avoid collateral damage with?