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Hidden 9 yrs ago Post by Mcmolly
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WIP, lemme know if everything looks good/canon/what needs to be changed!


Hidden 9 yrs ago Post by LHG100
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@Mcmolly Srsly tho, pretty great! Quite balanced, I believe.

P.S. Harpy wasn't technically available but FUCK IT I'm digging this too much.
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Awesome! I'm gonna be touching it up a bit, but nothing looks game breaking, right? I tried to keep in mind that group B are supposed to already be established hunters, but didn't want to go overboard.
Hidden 9 yrs ago Post by LHG100
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It's perfectly fine.

As well, a slight change of plans: group B is basically doing their 'graduation mission', one final mission of assistance for their teacher until they're officially their own independent hunters. Sound good? Willo's still balanced for that in my opinion.
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Fair enough! Glad everything looks ship-shape then, once I go back and pretty it up, should it be alright for the Character's Tab?
Hidden 9 yrs ago Post by LHG100
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Sure! Can't wait to see Willo in action.
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AHH WAIT EVERYONE.

Shit, I forgot to say, Hunters in training generally make a pilgrimage to a gigantic forest in Kiruth filled with all sorts of creatures. There, they can use the hunter-exclusive Exicus rune 'Turn Familiar' to bind one (and only one) creature to their will.

Available creatures include 'Ironback Lizards' (think a six-legged fusion of a komodo dragon and a snapping turtle), Lesser-Drakes (person-sized faux-dragons), Giant Eagles, pretty much every 'real' animal, giant moles, man-eater wasps, Carrion-Tunnelers (giant cicada-like insects that can fly, but commonly live underground), and anything you can think up that I'm cool with. As these are hunters-nearly-out-of-training, you likely already have your familiars, so pick anything at all yo. They don't need their own CS, but that'd be acceptable.
Hidden 9 yrs ago Post by Zombehs
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Cool. Just wondering if twin whip swords which combine by the hilt to form a bow powered by magical enchantments would be fine as a weapon?
Hidden 9 yrs ago Post by LHG100
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Sure, that'd be acceptable.
Hidden 9 yrs ago Post by Mcmolly
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There we go, placed in Character's Tab and added a familiar!
Hidden 9 yrs ago Post by M127
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CS updated to reflect the char at the end of PH1.
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Name: Charles "Hatter" Richardson
Nicknames: Hatter and Richardson
Race: Human
Age: 38
Appearance: Sky iron plate mail (Like a kevlar vest, protects the front and back with plate and the sides with chain, its a vest though), Sky Iron leg plates, Copper monocle with adjustable sight (Only up to 2x zoom), Black Top hat, Red officers coat with a gold trim (Look a a redcoats coat and think more fancy) White riding trousers with Black knee high boots, Light brown sweeping hair, Deep brown eyes, Thin looking trim, White silk scarf around his neck with weathered storm goggles around his neck. Brown leather driving gloves,
Biography: LT Richardson has had a fine life, born to a high society family he lived in the last years of darkness. As a child he was obsessed with the world, seeing all the prototype ships flying past. He knew he had to join, luckerly for him he was a teenager during the turn of the century, a the time there was a huge call for adventurers to discover the lands beyond the horizon. He decided to see the world with a crew so joined the 23rd skylarks, a rag tag group of vagabonds and fruit cakes. It was amazing. He would see fine things. Eventually he volunteered for the Guild and got put into a group of three.
Personality:Now, I would love to say that he is the perfect guy, that he is loved by all he has met, but I was taught never to lie to people. So I will tell you the truth, he is insane. He is not an insane where yu want him away but a more theatrical, a flamboyant of "Tally Ho!". A man who you can see has seen some bad things, some VERY bad thing and has dived into pure bliss of happiness then face the truth.
Strengths: A fine negotiator, A man who can force by his very presence anyone away from him. A marksmen withy his rifle. Master swordsman in dualing
Weaknesses: Terrible listner, Crippling drink and smoking proplem.
Weapons: he carries on his back a large musket with the letters "SL LT C 'Hatter' Richardson Diamond Musket Company" it shows signs of lots wear and its wood has lost all signs of varnish, two basic looking muskets with the same lettering on the side, Strapped on his leg is a sword painted in streaks of gold and blue.
Vitae Spells: Slow time for when shooting, gives him a real head ache afterwards though.
Exicus Runes: Turn Familer.
Additional Notes: (Anything else. Do they like spaghetti, perhaps?)


@LHG100Done Me Thinks
Hidden 9 yrs ago Post by Ambrosia
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Sounds interesting! Any thoughts on when the IC will start?
Hidden 9 yrs ago Post by User
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@AmbrosiaWhen the three new players get accpeted. There are the three one frm the first RP and me and two others to add on for this RP. You could be the second in the second team?
Hidden 9 yrs ago Post by LHG100
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Sorry @Ambrosia, but it appears I already have the three available slots taken. If one of these NEEEERDS people have to show themselves out or something, I'll tell you that a slot's open though.

@User, alright, few critiques, finish them then it's 100% done.
1: 38 Is too old. for the 'Team B' Hunters the upper 20's is a good softcap.
2: Sky iron? Elaborate on its' properties. If it's the same thing as what switch-weapons are made out of I'll have to shoot that down.
3: Your primary weapon isn't cool enough, your primary weapon should have two 'modes' of operation, such as McMolly's Cinderwill, which transforms from a warped-sword into an axe. I'm thinking the musket could go from a rifle into a spear or some other long, thin weapon.
4: Perhaps go into more detail about his strengths and weaknesses in-combat? That's primarily what I meant.
5: It's a bit of a wall of text, and you drop in and out 'of character' which is weird.

Those are my only complaints, now.

P.S. and yes we'll be starting when the three new players are fully approved.
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Sorry @Ambrosia, but it appears I already have the three available slots taken. If one of these NEEEERDS people have to show themselves out or something, I'll tell you that a slot's open though.

@User, alright, few critiques, finish them then it's 100% done.
1: 38 Is too old. for the 'Team B' Hunters the upper 20's is a good softcap.
2: Sky iron? Elaborate on its' properties. If it's the same thing as what switch-weapons are made out of I'll have to shoot that down.
3: Your primary weapon isn't cool enough, your primary weapon should have two 'modes' of operation, such as McMolly's Cinderwill, which transforms from a warped-sword into an axe. I'm thinking the musket could go from a rifle into a spear or some other long, thin weapon.
4: Perhaps go into more detail about his strengths and weaknesses in-combat? That's primarily what I meant.
5: It's a bit of a wall of text, and you drop in and out 'of character' which is weird.

Those are my only complaints, now.

P.S. and yes we'll be starting when the three new players are fully approved.


38 is a base, allows for good platform that allows more experice in other areas yet still young enogh to be useful
Sky iron is a metal from some meterors, its a alloy of Iron, Dimond and Copper that gives a soft blue tinge of orange. Named after the buring skys of the meteriors.
The orginal is a Gun that Switches firing modes, normal to explosive. I dont do switch weapons as it makes no sense to me and he is old fashioned like that.
There isnt much to him, He is good with sword fighting at close range from ship flying. He has a quick reaction time with a gun and can move quickly. However, his drinking makes him a liabilty in basic combat and operating compex machines that arnt a ships controls
I drop in and out of char as thats how I write when I am playing an insane charecter
Hidden 9 yrs ago Post by Mcmolly
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Just wanna chip in here that if this is loosely based on Bloodborne stuffs, then Sky Iron is basically the same as Star Metal (which if I'm guessing correctly is based on siderite?) So the existence of sky-iron itself is a bit universe-breaking. Might be best to just change its definition or (since it's unlikely the GM will allow full star-metal armor).
Hidden 9 yrs ago 9 yrs ago Post by Zombehs
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Still have to work on my biography, but I figure I would post this up just to see how much he needs to be toned down.



Name: Ramone Truvo
Nicknames: Shooter Afar
Race: Vanilla Human
Age: 22

Appearance: Of average height, Ramone has a build that suits his combat style, namely that of an acrobat. Plenty of lean muscle and a wiry physique overall. Rather long dirty blonde hair, light green eyes, and sharp facial features. Fair skin with almost no blemishes or marring aside from calloused hands make sense when considering his fighting style.

His attire is an enchanted set of the Hunter outfit that doesn’t look any different from the regular issue. It’s been enchanted through Exicus magic to remain warm and clean regardless of what sort of environment Ramone finds himself in through his travels, a true blessing of convenience and comfort he has learned to appreciate while his peers suffer.

He also has a set of glasses that are also enchanted to help regulate his eyesight when not in combat, reducing unnecessary strain on his eyes.

Biography: Born to one of the many clans that made up the Nu, Ramone grew up well suited for the nomadic lifestyle. Energetic when his parents needed to devote their full attention to something other than minding him, but always obedient and ready to listen. He was a handful as all children are, but a relatively small one, quite easy to grasp.

Like most other members of the Clan, Ramone learned how to use a bow from a young age and proved to be rather talented. He picked up technique quickly and honed his skill methodically under the guidance of his trainers, enthusiastic and taken with the sensation of the on-target shot.

Thus it was only natural that as he grew older he became one of the hunters for the Clan. He learned how to track his prey, read the signs his surroundings presented, and much more. It was also during this time that he made his first contact with the spirits that inhabited this world, eking out the foundation for his current spell.

While he had never dealt with the Plague personally, Ramone felt a compulsion to join the actual Hunters Guild when they came into contact with the Clan for the purpose of seeking volunteers. He offered himself up to the task, passed the tests, endured the training, and is now on the verge of claiming the title of Hunter for himself.

Personality: Generally the quiet and gentle one in any group of Hunters. Ramone doesn’t take any pleasure in killing the Sickened as some of his compatriots might, but understands it is a necessary task and one that frees victims of its suffering. The only reason he fights is because he can and thus he has a responsibility to. His clear head and calm disposition make him well suited for his position and fighting style even if others label him as somewhat cold. It does take a certain type of person to watch their comrades fight for their lives and continue to wait for that perfect moment after all.

Strengths: One of the Guild’s better marksman for his relative inexperience and newness to the job. Well… some would debate that claim and just call him a good combination of archer and Vitae magic user, not remarkably in either field alone.

He’s pretty good at living on the road. From hunting to cooking and setting shelters, he’s done such things enough that they could be called routine. He’s also nice enough to do such things for his companions without giving them any trouble for it.

Weaknesses: Quite obvious, but Ramone needs to keep his enemies at a distance. His weapons, his magic, his skills are all oriented around mid to long range combat. If forced into a melee, he isn’t helpless, but is at an noticeable disadvantage.

Doesn’t tend to last very long if he decides to use Revantin’s bow form. While in better shape than the vast majority of the populace thanks to his task as a Hunter, the drain of utilizing Vitae magic is still quite noticeable. While it’s generally no trouble against a couple of Sickened, against a sizable group he must manage and choose his targets carefully lest he run out of steam halfway through the fight.

Weapons
Revantin: A paired set of whip swords that can extend up to 10 ft. in length and allow for the user unparalleled control of this zone around them. Though not capable of devastating blows, Revantin is certainly a pair of weapons that can be used to strip away the life of Ramone’s foes in a flurry of blows that come from every direction.

Drawbacks would include the space that is required to gain full usage of the weapon; limitation in terms of height, length, or width of a space aren’t too crippling. Two of the three can render the weapons unusable though. As one might expect, they also require immense dexterity and coordination to properly use.

The two swords can be joined at the hilt to form the back of a rather powerful longbow if it were to be stringed. Ramone doesn’t bother with such things, and prefers to simply rely on the Exicus enchantment that imbues the weapon. It makes Vitae spells easier to cast and more reliable to not fail at inopportune moments.


Carries a short sword on the belt if he’s ever forced to defend himself and disarmed in a melee. The numerous gaps in Revantin, even at their shortest length, make them fairly easy to catch and rip away when compressed.

Vitae Spells
Lunar Ray: A spear of soft white light forms in Ramone’s hand and is thrown at an enemy. Possesses enough power to fatally injure an ordinary human if a direct hit to center mass is landed. When launched from Revantin in its bow form, the projectile crackles and sparks as if the power is barely contained. At this point, it will quite literally obliterate flesh that it touches and can be quite gory to witness.

Starfall: For the tougher Sickened like infected Giants that won’t quite die even after several Lunar Rays there is Starfall. After a hit from Lunar Ray, targets are marked and Ramone is capable of blasting them with a pillar of energy from the heavens. Although powerful, the spell is also incredibly draining and a single use is often enough to put Ramone out of the fight.

Currently still in the middle of being mastered. It takes a bit of time to fully charge up, and even then the pillar forms slowly at first and is followed up by a powerful burst. That means unless his target is immobilized, they will generally escape the area as the first few painful beams form prior to the full power that comes with the pillar.


Exicus Runes
Turn Familiar (Life Drake): A miniature-sized Drake that can comfortable drape itself over Ramone's shoulders with scales the hue of blood. Not too common, these creatures are prized for their calming presence and ability to bolster the health of those that spend time around these mysterious creatures. They are very calm and gentle creatures that love to be showered with affection and will approach other creatures on their own accord. How they sustain themselves is a question nobody's quite sure the answer to, and it is questionable if these beings even die natural deaths.
With the Land: By offering a continuous flow of blood, Ramone is able to appease the spirits of the land he is in and have them accept him as their own. This renders him essentially undetectable as he blends in with his surroundings seamlessly. The only remainder of his trace is the heavy scent of blood, far more powerful than usual.

Additional Notes: Has consumed a minor alchemic potion that improves his eyesight and granted him the ability to see in conditions with even almost no light.
Spaghetti is alright he supposes.
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@McmollyOh... I just made the stuff up. I diddnt thnk we were based on a universe..
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@User

"More info on what exactly this is, it's basically Skyrim, Bloodborne, and a bit of RWBY all mixed together in a more or less original universe with no 'actual' connections to the aforementioned universes."

Yeah doesn't seem it's like, directly based, but inspired from the above. Of course I'm just pulling context from said universes.
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