WIP, lemme know if everything looks good/canon/what needs to be changed!
Name: Willo Luelle
Race: Half-Harpy
Age: 20
Appearance: Spindly with many sharp features, Willo appears very outwardly human, with few if any notable, visible traits denoting her heritage. She’s just below average height, with short-chopped black hair (which bears a crimson streak running the side) and wide, green eyes that hold far more innocence than one in her profession deserves.
Her outfit is fairly standard for a hunter, with a few personal touches added over time. Her coat is bound tight at the waist by a sash, and upon the garment as a whole are a very faint series of words that one might strain to see in anything less than bright light. They have no correlation with each other, and generally seem nonsensical, forming no sentences. She actively refuses to discuss their meaning.
Perhaps the most important thing to note about Willo is that she drew the short end of the genetic stick, so to speak. While not showing any outward signs of her Harpy blood, the truth is she has very avian bones. Lacking the density of a human’s (though not quite hollow and brittle), she is featherlike as a result, and cannot sustain much trauma compared to others.
Biography: Willo was born in Straneyeth to human parents, who themselves had Harpy elders in their genepool. Her mother had brilliant wings, while her father had sharp talons, and so when she was born they were both surprised to see no traces of their ancestry at all. It did not take long for them to realize the frail nature of their daughter, and so they sheltered. Never allowed outside, never allowed to roughhouse, never allowed to get too hyper in fear of the danger she might cause.
This worked for roughly nine years, at which point the girl had developed quite the devilish personality. One night she ran from home, and her parents spent a good hour chasing their surprisingly swift daughter. When they caught her, it became apparent that, while frail, she was not weak.
From then on, her hunter father and alchemist mother expanded her teachings to far more interesting things. She learned to craft a myriad of poultices and salves, and how to wield a weapon in such a way that it’s weight and momentum could be used as a benefit (though the star-metal later removed that risk). By the time she was budding on womanhood, the girl was a practiced fighter, prided by both her parents and the town in which she lived.
It was also during this time that the plague struck her home.
What happened in this brief blotch in history is unknown, but in the end only Willo and her father emerged. The latter quickly went into seclusion, a veritable hermit by current times, but Willo turned her focus almost immediately to the guild, an unsettling conviction driving her.
Personality: Outgoing and generally cheerful, Willo believes that if she keeps a smile on her face it will make it easier for others to smile too. Happiness to her is an unfortunately rare commodity in the plague-times, but that doesn’t stop her from making light of nearly every situation, and this goes to a fault. She’s used to people telling her to shut up when she makes an ill-timed joke, though it’s quite hard to hurt her feelings, and she understands that sometimes laughter isn’t the best medicine.
That said, it’s rare to catch Willo in a serious mood, mostly because she hates being the downer. The flipside to being the cheerful creature she is, is that it’s quite an easy tell when something’s amiss with her: just look for the absence of a smile.
Lastly, while not explicitly hateful towards the people of Kiruth, a traditional Straneyeth upbringing has left her somewhat cynical of their abilities. Of course this normally just comes off as playful ribbing, and she doesn’t think she could ever hate someone simply because of where they’re from.
Strengths: Willo has two major things going for her: she’s very fast, and very agile. In combat her fighting style focuses almost entirely around close-range skirmishing, striking when optimal and dodging instead of blocking whenever possible. She’s fond of using the environment to her advantage, and can often be seen scaling walls/buildings/anything taller than her because if it didn’t want to be climbed on it shouldn’t have been tall. As well, a pension for utilizing this technique on larger opponents, and a general gutsy up-close style lead to some viewing her as fearless. The connotations of this come in a variety of good and bad colors.
Weaknesses: What Willo has in speed, she severely lacks in strength. Due to the reduced density of her bones, most if not all of her strikes lack a necessary “oomph” to get the intended job done. While the “assisting” abilities of her weapon help to cover this weakness a bit, should she be disarmed there is little she can do besides avoid her opponent.
Weapons: Cinderwill
A fairly basic design, the standard form consists of a long, curved handle and warped blade. Upon twisting a segment of the handle, it extends to staff-length, while the blade snaps down to form a long axe.
Due to Willo’s lack of physical strength, she often has trouble slicing far into or through beasts on her own. To compensate, the edges of the blade have been inlaid with a highly flammable, slow to burn substance that, upon ignition, effectively super-heats the metal and allows for her to carve through flesh and bone with standard and relative ease. On the pommel of the weapon’s handle is a trigger, which must be struck (i.e. on the ground/wall/etc…”) to heat the blade.
While there is no active fire emanating outward, the edges are red-hot, and sparks/flares can emit from contact with hard surfaces.
When not in active use, Cinderwill is kept in a fat, rectangular sheathe on her back, and in cases where she fears she might lose hold of it, there is a thin link she can bind to her wrist from the handle. While not a full-proof plan, it’s better than potentially being disarmed and effectively useless.
Vitae Spells: Flitter- The edges of Luelle’s form become obscured, and her movements –particularly dashes—are done in quick wisps of black smoke. This effectively makes her intangible in brief blinks of time, which cannot be extended by any means. The spell uses minimal mana, meant to be fired off in multiple bursts, however the cost goes up exponentially over time.
Exicus Runes: Turn Familiar
Additional Notes: Yes actually she fucking loves spaghetti nomph nomph nomph
Race: Half-Harpy
Age: 20
Appearance: Spindly with many sharp features, Willo appears very outwardly human, with few if any notable, visible traits denoting her heritage. She’s just below average height, with short-chopped black hair (which bears a crimson streak running the side) and wide, green eyes that hold far more innocence than one in her profession deserves.
Her outfit is fairly standard for a hunter, with a few personal touches added over time. Her coat is bound tight at the waist by a sash, and upon the garment as a whole are a very faint series of words that one might strain to see in anything less than bright light. They have no correlation with each other, and generally seem nonsensical, forming no sentences. She actively refuses to discuss their meaning.
Perhaps the most important thing to note about Willo is that she drew the short end of the genetic stick, so to speak. While not showing any outward signs of her Harpy blood, the truth is she has very avian bones. Lacking the density of a human’s (though not quite hollow and brittle), she is featherlike as a result, and cannot sustain much trauma compared to others.
Biography: Willo was born in Straneyeth to human parents, who themselves had Harpy elders in their genepool. Her mother had brilliant wings, while her father had sharp talons, and so when she was born they were both surprised to see no traces of their ancestry at all. It did not take long for them to realize the frail nature of their daughter, and so they sheltered. Never allowed outside, never allowed to roughhouse, never allowed to get too hyper in fear of the danger she might cause.
This worked for roughly nine years, at which point the girl had developed quite the devilish personality. One night she ran from home, and her parents spent a good hour chasing their surprisingly swift daughter. When they caught her, it became apparent that, while frail, she was not weak.
From then on, her hunter father and alchemist mother expanded her teachings to far more interesting things. She learned to craft a myriad of poultices and salves, and how to wield a weapon in such a way that it’s weight and momentum could be used as a benefit (though the star-metal later removed that risk). By the time she was budding on womanhood, the girl was a practiced fighter, prided by both her parents and the town in which she lived.
It was also during this time that the plague struck her home.
What happened in this brief blotch in history is unknown, but in the end only Willo and her father emerged. The latter quickly went into seclusion, a veritable hermit by current times, but Willo turned her focus almost immediately to the guild, an unsettling conviction driving her.
Personality: Outgoing and generally cheerful, Willo believes that if she keeps a smile on her face it will make it easier for others to smile too. Happiness to her is an unfortunately rare commodity in the plague-times, but that doesn’t stop her from making light of nearly every situation, and this goes to a fault. She’s used to people telling her to shut up when she makes an ill-timed joke, though it’s quite hard to hurt her feelings, and she understands that sometimes laughter isn’t the best medicine.
That said, it’s rare to catch Willo in a serious mood, mostly because she hates being the downer. The flipside to being the cheerful creature she is, is that it’s quite an easy tell when something’s amiss with her: just look for the absence of a smile.
Lastly, while not explicitly hateful towards the people of Kiruth, a traditional Straneyeth upbringing has left her somewhat cynical of their abilities. Of course this normally just comes off as playful ribbing, and she doesn’t think she could ever hate someone simply because of where they’re from.
Strengths: Willo has two major things going for her: she’s very fast, and very agile. In combat her fighting style focuses almost entirely around close-range skirmishing, striking when optimal and dodging instead of blocking whenever possible. She’s fond of using the environment to her advantage, and can often be seen scaling walls/buildings/anything taller than her because if it didn’t want to be climbed on it shouldn’t have been tall. As well, a pension for utilizing this technique on larger opponents, and a general gutsy up-close style lead to some viewing her as fearless. The connotations of this come in a variety of good and bad colors.
Weaknesses: What Willo has in speed, she severely lacks in strength. Due to the reduced density of her bones, most if not all of her strikes lack a necessary “oomph” to get the intended job done. While the “assisting” abilities of her weapon help to cover this weakness a bit, should she be disarmed there is little she can do besides avoid her opponent.
Weapons: Cinderwill
A fairly basic design, the standard form consists of a long, curved handle and warped blade. Upon twisting a segment of the handle, it extends to staff-length, while the blade snaps down to form a long axe.
Due to Willo’s lack of physical strength, she often has trouble slicing far into or through beasts on her own. To compensate, the edges of the blade have been inlaid with a highly flammable, slow to burn substance that, upon ignition, effectively super-heats the metal and allows for her to carve through flesh and bone with standard and relative ease. On the pommel of the weapon’s handle is a trigger, which must be struck (i.e. on the ground/wall/etc…”) to heat the blade.
While there is no active fire emanating outward, the edges are red-hot, and sparks/flares can emit from contact with hard surfaces.
When not in active use, Cinderwill is kept in a fat, rectangular sheathe on her back, and in cases where she fears she might lose hold of it, there is a thin link she can bind to her wrist from the handle. While not a full-proof plan, it’s better than potentially being disarmed and effectively useless.
Vitae Spells: Flitter- The edges of Luelle’s form become obscured, and her movements –particularly dashes—are done in quick wisps of black smoke. This effectively makes her intangible in brief blinks of time, which cannot be extended by any means. The spell uses minimal mana, meant to be fired off in multiple bursts, however the cost goes up exponentially over time.
Exicus Runes: Turn Familiar
Additional Notes: Yes actually she fucking loves spaghetti nomph nomph nomph