Hidden 8 yrs ago 8 yrs ago Post by Ghost Queen
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Ghost Queen Hi Ho Everyone

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Hidden 8 yrs ago Post by BCTheEntity
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@13org Glad to have you here. Honestly, we'll probably want more characters for other races at some point, but if you definitely want to go chimera, that works just fine.

@The Wild West That all looks good to me. Feel free to put Edwin into the Characters tab.
Hidden 8 yrs ago Post by 13org
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@BCTheEntity
I may think in other race.

Its just cos everyone loves human/animal hybrids
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@13org So I see, with my eyes. The zombie insectoids could use some love. Those are a playable race, by the way, folks, in case anybody wasn't sure.
Hidden 8 yrs ago Post by 13org
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B-but zombie insectoids are insects... and zombies... and gross... *eeewwwww*

Hidden 8 yrs ago Post by BCTheEntity
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@13org You know what's really gross? The process of selling Slow Lorises as pets, which involves... well, it's a godawful practice, as is any animal trafficking racket, and I'll leave it at that.

By the by, everyone, I've added in some clarifications about how magic is able to be utilised, specifically what it outright can't do and what restrictions it has on it, in the first post. Just so everybody knows.
Hidden 8 yrs ago Post by Kafka Komedy
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@BCTheEntity Holy shit, that is fucked up... but why did you bring it up?

Also, thanks for the info on magic. Would it be possible for anyone to make a second character, by chance? I might make a magus if so, since it seems no one else has touched magic.
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Wow, I got shivers thinking about it O___O


I plan to do a mage :-P
Maybe a draconic mage. Still thinking on a character though... Writers block...

oh well... off to pinterest I go to search for nice arts. It always help me to make good characters
Hidden 8 yrs ago Post by BCTheEntity
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@Kafka Komedy 1. Because there are worse things than fictional zombie giant insects. That, and the more awareness there is, the more likely it is that people can stop it from happening.
2. You're welcome, and you can absolutely make a second character who's a mage if you like.

@13org 1. It's pretty bad, yeah. If you enjoy having faith in humanity, don't look up what they do.
2. Sounds like a plan. I'm looking forward to it.
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When I get Reinhardt on pat I could make a zombie bug.
Hidden 8 yrs ago 8 yrs ago Post by LancerOfBlue
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@BCTheEntity
I know you discussed a little about this with Lucid about the nature of magic but I want to delve into it a little more as I plant to make a Mage, depending on how the lore pans out it may change to suit it.

Is magic flowing through every living being like plants, rocks, and all that jazz? You said that force of magic is like a river, and those who can use it are like branches to it. So the question is, where does the source of mana magic come from? It feels like a universal force from how its being explained or is it literally just like a field of energy to draw from like what you linked before?



Hidden 8 yrs ago Post by Kafka Komedy
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Looking into Husks, I have a couple questions, @BCTheEntity. Firstly, could a husk absorb someone with either bionetics or cybernetics and get those benefits? No, right? Well then how do they stand toe to toe with other PCs? Also, is a Husk's magical apptitude determined by the body they inhabit, or do all Husks have an independent aptitude?
Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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@Ghost Queen Sounds like a plan to me.

@LancerOfBlue With regards to what magic is, an assumption that it's an all-encompassing field of sorts will suffice. Regarding your ideas, uhhh... this may need discussing with Solaris before anything is confirmed, but I believe I did point out previously (if I didn't, I am now) that transformative magic is extraordinarily difficult for the same reasons that simply blowing up a person's head is difficult - you need to manipulate all of the substances involved in the transformation, and especially the need to alter one's genes from human to animalistic and back was a nigh-impossible feat, since for the majority of history humans didn't even know genes existed (though now that they do, a VERY sufficiently-learned individual could feasibly attempt to create a spell that turns them into a chimera until they want to switch back... with varying success, ahemhem).
That said, the treant idea is actually more viable: it's established that rituals can be used to, for instance, become an immortal skeleton, and I imagine a similar ritual to turn oneself into a tree person, or rather put one's mind into a tree whilst shifting it into a form the user can actually move around, might be similarly difficult in different ways, but ultimately plausible. To wit, the person so altered would probably live longer than a normal human, but they'd still be limited by the tree's natural lifespan, and would obviously be somewhat out of luck if, say, an oak-killing fungus started sweeping through the ranks of the local ents.
Just as a final note, animal handling skills ought to be trained rather than an innate part of a druid's magical abilities, since again, transformation is difficult.

@Kafka Komedy Bionetics might be converted into innate parts of the Husk's biology. Cybernetics would just be ejected from the body as it morphs. The main thing about Husks is that their innate abilities- at least for the "sentients", in this case PCs, though that may differ from the understandably-weaker drones- are more on par with humans and chimeras including cybernetic and bionetic alterations, whilst consequently being stronger than biomod-less chimeras, and way stronger than unaugmented humans. Draconids set that up by being flat-out stronger, in exchange for it being real difficult to install either cybernetic or bionetic modifications; Husks do it by being potentially far more diverse, not only having access to the perks of being a zombie insect, but also a pool of powers that they outright don't need modification to access, potentially up to and including the passive magical effects Draconids possess if they get lucky (reeeaaaal lucky, though, especially if it's both flight and a breath weapon they're receiving). They can have acid cannons innately; they can have wallclimbing spider powers innately; and so on and so forth, pretty much covering the entirety of viable biomods and then some.
As for magical aptitude, I can imagine a sentient Husk created from a mage is more likely to have magical aptitude, in much the same way that a mage is more likely to give birth to children who are mages - not guaranteed, but as has been said, the chances of a magical lineage continuing are greater than a new line of magic being birthed from a previously-powerless one.
Hidden 8 yrs ago Post by Ghost Queen
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So Husks just have a lot of natural weapons on top of whatever they assimilated from their host, right?
Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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@Ghost Queen Innate abilities, which essentially translates to natural weapons (and potentially magic), which would also include weaponry similar to or derived from any innate abilities and bionetics the host had, including biomods. So yes. I suppose it bears mentioning, as well, that it's not impossible for a Husk to acquire biomods or cybermods after their creation, assuming the mods are appropriately modified to suit them, but the race's nature as essentially a zombie proto-apocalypse generally precludes anyone actually wanting to help them, for obvious reasons.
Hidden 8 yrs ago 8 yrs ago Post by 13org
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KILL IT!! KILL IT WITH FIRE!!!!
*gets giant flamethrower*

Hidden 8 yrs ago 8 yrs ago Post by 13org
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Just a question about the draconids, how is their appearance?
@BCTheEntity





Hidden 8 yrs ago Post by BCTheEntity
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@13org More like the lower image than the upper. And actually, that lower image would be very good as a reference for a Draconid character, if I do say so.
Hidden 8 yrs ago Post by Bluetommy
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Unfortunately my interest in this RP has dried up so I'm gonna leave, have fun everyone!
Hidden 8 yrs ago Post by BCTheEntity
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@bluetommy2 Sorry to see you go.

Whilst we're on the topic of people abandoning ship, @Banana @Jozarin @Ghost Queen @13org I'd quite like you four to confirm whether or not you're still interested in the game, since nobody's said anything in-thread for a while.
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