Name: Mikhail Reinhardt, just call him Reinhardt
Race: Draconid
Age: 44/45 depending on the time of year
Gender: Male
Appearance: Large is a good word to describe Reinhardt. Already a big man before the splicing he now has grown just under seven feet tall and packed on a lot of bulk. His scales are a dark, almost black, green and take on a very rough texture with ridges forming noy unlike that of a crocodile. In this vein Reinhardt's snout is much blockier than your average Draconid's, with a considerably blockier jaw than the usually sleek snouts of his kin. The great wings upon his back have seen some ware and tear, with little rips and holes dotting the membranes. Finally Reinhardt covers himself with a large leather jacket that has been reinforced with rings of steel, a white tank top, dark works man jeans, and "boots" that allow his talons freedom of movement while protecting the soles of his feet.
Personality: Reinhardt isn't a very complicated man.
Biography: Your character’s history up to the present day, including how recent events have affected your character and where they are at the moment. Try not to be overly edgy, make sure your character’s biography justifies their personality, and if possible, attempt to coordinate your starting area so that at least one other player character is nearby.
Skills and Innate Abilities: What your character is technically skilled in, e.g. chess, cooking, singing, or any given style of combat, as well as any innate abilities they may possess that surpass human norms. Magic falls into this category, as do the various facets of a chimera’s superhuman physique, the passive magical abilities innate to Draconids, and essentially all abilities of any given Husk; unless they are exceptionally strong, agile, intelligent, or etcetera, humans lack “innate abilities” in this sense, though they are nonetheless as capable of mastering a skill (be that sooner or later) as any other sapient being.
Cybernetics: Artificial modifications to your character, such as replacement limbs or integrated body armour, to produce superhuman abilities such as enhanced strength or greater range of motion. These are mostly used by humans - chimeras have difficulty utilising cybernetics not built for their physiques, Draconid bodies actively reject most modifications without a bespoke design for the particular individual, and Husks lack access to these body modification processes.
Bionetics: Biological alterations to your character, ranging from DNA-level alterations to replacement limbs, as well as biomods to produce superhuman abilities such as venom injection or a form of active camouflage. These are mostly used by chimeras - humans cannot survive integration with most biomods powerful enough to be useful against other races, Draconid bodies actively reject most modifications without a bespoke design for the particular individual, and Husks lack access to these body modification processes.
Inventory: Other items on your character, be they sentimental trinkets or highly-advanced equipment that your character didn’t want integrated directly as a cybernetic. As examples, an inventory item could be a handheld infrared scanner, a locket belonging to a loved one, or a combat-enhancing pill of some sort.
Other: Is there anything else you want to discuss about your character that hasn’t been mentioned above? Mention it here.
Race: Draconid
Age: 44/45 depending on the time of year
Gender: Male
Appearance: Large is a good word to describe Reinhardt. Already a big man before the splicing he now has grown just under seven feet tall and packed on a lot of bulk. His scales are a dark, almost black, green and take on a very rough texture with ridges forming noy unlike that of a crocodile. In this vein Reinhardt's snout is much blockier than your average Draconid's, with a considerably blockier jaw than the usually sleek snouts of his kin. The great wings upon his back have seen some ware and tear, with little rips and holes dotting the membranes. Finally Reinhardt covers himself with a large leather jacket that has been reinforced with rings of steel, a white tank top, dark works man jeans, and "boots" that allow his talons freedom of movement while protecting the soles of his feet.
Personality: Reinhardt isn't a very complicated man.
Biography: Your character’s history up to the present day, including how recent events have affected your character and where they are at the moment. Try not to be overly edgy, make sure your character’s biography justifies their personality, and if possible, attempt to coordinate your starting area so that at least one other player character is nearby.
Skills and Innate Abilities: What your character is technically skilled in, e.g. chess, cooking, singing, or any given style of combat, as well as any innate abilities they may possess that surpass human norms. Magic falls into this category, as do the various facets of a chimera’s superhuman physique, the passive magical abilities innate to Draconids, and essentially all abilities of any given Husk; unless they are exceptionally strong, agile, intelligent, or etcetera, humans lack “innate abilities” in this sense, though they are nonetheless as capable of mastering a skill (be that sooner or later) as any other sapient being.
Cybernetics: Artificial modifications to your character, such as replacement limbs or integrated body armour, to produce superhuman abilities such as enhanced strength or greater range of motion. These are mostly used by humans - chimeras have difficulty utilising cybernetics not built for their physiques, Draconid bodies actively reject most modifications without a bespoke design for the particular individual, and Husks lack access to these body modification processes.
Bionetics: Biological alterations to your character, ranging from DNA-level alterations to replacement limbs, as well as biomods to produce superhuman abilities such as venom injection or a form of active camouflage. These are mostly used by chimeras - humans cannot survive integration with most biomods powerful enough to be useful against other races, Draconid bodies actively reject most modifications without a bespoke design for the particular individual, and Husks lack access to these body modification processes.
Inventory: Other items on your character, be they sentimental trinkets or highly-advanced equipment that your character didn’t want integrated directly as a cybernetic. As examples, an inventory item could be a handheld infrared scanner, a locket belonging to a loved one, or a combat-enhancing pill of some sort.
Other: Is there anything else you want to discuss about your character that hasn’t been mentioned above? Mention it here.