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Hidden 8 yrs ago 8 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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PC






NPC



Code: SANCTION //
A liaison from Magus Prohibitum, Sanction (real name, Kalia Morfunde), Sanction serves as the occasional yoke to organized Cleaner activity. Technically a Cleaner herself, her connections with Magus Prohibitum afford her access to their activity, which she can relay as a warning or guidance to other Cleaners. Stern, business-like, and with a terrible sense of humor, her presence is preferably transient to most others, though nevertheless invaluable.

Code: CASH //
A powerful shareholder in Heintje, Laurence Slanne came into Cleaner society after a drawn-out experience with a nightmare in his mansion. Two months of camera crews, exorcists both fake and real, and a few Cleaners assuming identities as ghost hunters, and he was rid of the plague. Free time and curiosity getting the better of him, Laurence developed a hobby in nightmare hunting -or, at the very least, funding missions to do so.

Code: DORM //
17-year-old "Drake" Vorsque, for all his somber attitude, loves his work. Though many tease him for being quiet, often melancholy, the Thremont high-schooler truly enjoys company. Once a blissfully unaware student, his involvement with Codename PING eventually revealed to him the underlying existence of nightmares, after which he devoted himself to fighting said entities. One of the few younger Cleaners that still maintains academy attendance, Drake makes for an effective connection to the law-abiding youth of Neo Babylon.

Code: VENGE //
Sole survivor of the Thursday Dawn Massacre, Penny "Double-Take" Viritchi knows the truth; her gang, her blood, her family were not killed by rivals, but by a creature. Swearing to end its unlife, she took her ruthless nature into Cleaner culture where she's been an active member since. Volatile and violent, Penny is frequently the subject of intense reprimand from peers, especially Sanction.

Code: PING //
Though she tends to avoid having to engage in combat, Ping associates herself with the Cleaners as an indispensable resource. Ping is known as a "Natural", an individual born with the ability to use a sort of intrinsic magic. Extremely rare, Ping's intrinsic magic is the ability to 'sense' magic itself. Though quiet, she's an aloof spirit that seems to enjoy the vagrant lifestyle.

Code: MOM //
Owner of the Cafe Thaza, Melanie "Mom" Dresdain is a face known by most, if not all Cleaners of Neo Babylon, thanks to her generous nature and ownership of frequented what is essentially a "Cleaner clubhouse". Her two late sons were the ones to bring her into the Cleaner folds where she stayed after their deaths.
Hidden 8 yrs ago Post by ERode
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ERode A Spiny Ant

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Name: Josephine
Codename: End
Color Scheme: ec008c 000000
Age: Mid-Twenties
Gender: Female
Personality:

  • Exacting
  • Obssessive
  • Arrogant
  • Dramatic
  • Thrifty
  • Determined



Magic Style:
Iron Revolution
Disassembly, Telekinesis, Reassembly
Josephine utilizes three different spells simultaneously, focusing more on speed rather than large effects in order to create a magic system that synergizes with her preferred form of combat. An ‘active’ disintegration field creates atomic dust, which is then shrouded around her by ‘passive’ telekinesis, and then ‘actively’ reassembled into the form of bullets with grains of iron sand within them in order to be recycled once more. In its most base application, she can give herself an unlimited amount of railgun ammunition, as long as her mind can keep up with the many spells in place.

Disable.bond(molecular) – The disassembly of matter into atomic dust via destruction of molecular bonds. Can be used to ‘cut’ through objects as well, at roughly the same speed as a plasma torch.

Move.object(variable) – Telekinesis, capable of moving objects at bullet speed. Passively keeps all atomic dust that Josephine created in 5 meter radius of her.

Generate.bullet(iron) – The reassembly of bullets with an iron sand core, specifically. Takes whatever atomic dust she has gathered and re-connects their molecular bonds.

Membership: New, 6 months but highly active.
Equipment:
Heavyware Railrifle X-16 – Silent, recoilless, and deadly. Can hold a clip of 70 bullets and has various features such as burst, semi-auto, single-shot, and full auto. An all-in-one gun that can be used for anything from close-range firefights to long-range sniping. State-of-the-art.

Heavyware Punisher EMT – Lethal and highly accurate. Can hold a clip of 15 and fire a variety of bullets. Advertised as a hand cannon that even a child can use. From HE to AP to Tracker Darts, it’s a sidearm commonly used by elite bodyguards.

Heavyware Valkyrie Suit – Lightweight and slim. Body armor that enhances both motor functions and reaction speed through biochemical processes and electric stimulation. Strong enough to deflect small firearms easily and take a few hits from heavy arms, but its main selling point is the fact that one can wear regular clothing over them. Installed with a jetpack and glider wings, allowing for superjumps and a semblance of flight.

Grenades – Many.

Relationships:
Character Impressions:
Theme Song:

Hidden 8 yrs ago 8 yrs ago Post by Tortoise
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Tortoise

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Hidden 8 yrs ago 8 yrs ago Post by DracoLunaris
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DracoLunaris Multiverse tourist

Member Seen 11 hrs ago


Name: Sabrina Mortimer
Codename: Advent, but a lot of people just call them Doc
Color Scheme: ACE7EA DE0000
Age: 32
Gender: F
Personality:
Inquisitive
Obsessive
Creative
Kleptomania and hoarding: specifically when it has to do with things they might use for modification, their room is full of junk machine parts, preserved animal bits and various creations either dormant or wandering about.
Generally rather cheerful and optimistic: Good for bedside manner, rather odd coming from a monstrosity or a woman elbow deep in a corpse warping the laws of nature to their will.
morally consciousness: Is aware that their experiments are not for everyone, as a result they don't force their mods on anyone, even if they think they would be an improvement.





Membership: New. Been here for about 3 months, most of that is combat training, providing medical assistance, tinkering, providing modified experimental equipment(with various degrees of success in their operation) or watching more experienced Cleaners do their work so that she can learn from them.
Equipment:
This mostly depends what they have done to themselves today, but they always have a collection of spare AI chips for modding stuff on the fly as well as some personal computing equipment to program said chips either on their person or on a nearby creation.

Weapon wise they either use the bioweapons(claws, blades, organic launcher weapons) of their modifications or installed/wielded laser weaponry.


Theme Song:

Relationships:

Hidden 8 yrs ago 8 yrs ago Post by OwO
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OwO what's this?

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Name:
Gerard Roe

Codename:
Warthog

Color Scheme:
#FFF287 #443A42

Age:
64

Gender:
Male

Personality:
  • Kind-hearted
  • Heroic
  • Seasoned
  • Moral
  • Averse to change

Short Biography:


Magic Style:
Mass Shift
In simplest terms, Gerard can increase or decrease the mass of objects that he is touching. This allows him to use his armour and weapon without putting immense pressure on his old body. He can also increase the mass of the suit and rifle, making recoil negligible. This, however, puts an immense strain on his body. His upper limit is around ten times the mass, and his lower limit is around one-tenth of the mass.

Membership:
Old, about two years in.

Equipment:
Heavyware Prototype - Jörmungandr – Created by Heavyware to fill the gap needed for Policus' heavy armaments needs, the Jörmungandr was a complete failure. Weighing one hundred pounds (not including ammunition) and firing up to 50 bullets/second (luckily, can be fired at 5 bullets/second), the gun was impossible for regular troops to carry, the recoil was unmanageable, and the barrel needed to be changed after 5 seconds of firing to prevent warping. Despite this, the prototype did end up seeing usage in the (now-defunct) AUT division of Policus by one particular member. The gun is, in and of itself, terrifying. It has a very signature sound that is loud enough to cause permanent hearing damage.

Heavyware Prototype - Mastodon – An experiment to miniaturize an exosuit for urban operation, the Mastodon was designed to carry large weaponry and act as mobile cover. Resistant to AP rounds and immune to most civilian rounds, the Mastodon is four hundred pounds of defense. However, this weight severely limits movement. The Mastodon, while the technology had been repurposed in later years, was considered a failure. It was too heavy and large for urban usage, but too small and slow for non-urban usage. It was even critiqued that it was designed for appearance and not practicality. Additionally, the Mastodon can carry 750 rounds of ammunition for the Jörmungandr - an entire 15 seconds of firing.

Relationships:
Rather positive, the two work together well. He acts as a doting parent towards her, much to her chagrin.
Gerard doesn't interact much with Voice. They are rather neutral to each other.
Gerard thinks Doc is a degenerate. He has a tendency to shoot at them on the battlefield, intentional or not.
Gerard spoils Zer0. He knows that he will not replace Gramps, but still stays close to the young girl to protect her.
A strictly professional relationship. Neither one really talks to each other out of missions, but they respect each other.
remind me to do this one when i'm not a degenerate

Character Impressions:
Gerard thinks that Hex seems like a decent person, but is a bit rude.

Theme Song:
Hidden 8 yrs ago 8 yrs ago Post by Skyswimsky
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Skyswimsky nou

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Click me for pic
Name: Vivian 'Vivi' Goldberg
Codename: Zer0
D4em0n.exe - 'Title' she was known as while with Freudentanz.

Color Scheme: #660099 #000000
Age: 17
Gender: Female
Personality:
  • Lethargic
  • Curious
  • Bright
  • Kind
  • Distrustful
  • Game Addict
  • Dislikes violence


Short Biography:
Vivian was a more-or-less ordinary, but clever, child born into an ordinary family with an ordinary life. Since young, the girl was surrounded by the wonders of technology - developing an unhealthy addiction towards gaming.

The girl was living in the 'here&now'; not caring about her future. Soon, the growing girl discovered another part of the internet: the deep web. It was after that the game-addict picked up her very own style of magic: Thought Division. The ability to split and enhance her brain/mind into multiple parts - capable to work independent from each other or together for greater results.

With a small flame of passion sparked inside her Vivian developed her ability further and further - turning her brain into a supercomputer of sorts. Still, while she could have done so much more, all the purple-haired girl did was mess around; and one day, she messed with the wrong people.

It was a simple job for them. Abduct the girl and use her in their own interests. It didn't even take an hour. Just like that, Vivian Goldberg became a missing person.

Despite them never having managed to completely break her will, 'Freudentanz', as they called themselves, had enough experience to manipulate a young girl to do to their bidding without the fear of retaliation. Having done many things that Vivian wasn't proud of, it took around 2 years for everything to change: A Nightmare for others, a Miracle for her.

It was over before Vivian even realized that it had began. She had heard the screams. She had heard the gunfire. But by the time the old metallic door she was held in was broken open it was a group of people she had never seen before: Cleaners.

Being generally good people, an older Cleaner titled Gramps decided to take care of her - seeing the usefulness of the ability she possessed.

Vivian learned a lot from him and helped her developing Thought Division even further until he tragically passed away just a year later. Despite not wanting to be part of this part of the world, Vivian promised Gramps to fulfil his wish. Surely, there couldn't be too many Nightmares left.

Magic Style:


Membership: New

Equipment: Vivian only carries a bare minimum of equipment around as she mostly relies on her magic and is more of a background support anyways.

Liberator-XL300: A one-handed shotgun for simple self-defense. Vivian carries a few, but different, kinds of ammunition with her around.

Carbyne-Jacket and Cloak: Maybe not taking this Cleaner business serious enough, Vivian only carries a bare minimum of defense around.

Relationships: SOON
Character Impressions: SOON
Theme Song: Something Something Lyrics
Hidden 8 yrs ago 8 yrs ago Post by Psyker Landshark
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Psyker Landshark return to monke

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Name: Jiangli Lao

Codename: Runner

Color Scheme: 0054a6 a0410d

Age: Early thirties

Gender: Male

Personality:
  • Industrious
  • Stubborn
  • Maverick
  • Relentless
  • Chain-smoker


Short Biography:

Once upon a time, there was a talented Agent rising through the ranks of the Prohibitum. Jiangli Lao made waves straight out of the academy as he brought down several criminal mages and Painstakers in his rookie year alone.

After a few more years of distinguished service, Jiangli was fast-tracked into a special response unit for magical incidents too much for Policus or individual Agents to handle.

The special response team's first and only mission was an unmitigated disaster. What had thought to be a turf war between Painstakers of rival criminal organizations escalated into an utter bloodbath as a battle between a large nightmare and several Cleaners spilled onto the battle and added to the chaos.

Faced with a battle on multiple fronts, Jiangli's captain made the order to focus on the Painstakers, despite the threat of the Nightmare tearing its way through Cleaners, Painstakers, and fellow Agents alike. Jiangli followed orders nevertheless and withdrew with the rest of his squad once the Painstakers were neutralized, leaving the weakened Cleaners to endure the nightmare's assault, but protested to his superiors upon returning to headquarters. However, the higher-ups determined that the captain had made the right call in the situation.

Jiangli was incensed. Why couldn't they see that the nightmares were a threat equivalent to or even greater than any Painstaker? Rogue mages could at least reason; nightmares were utter beasts set on nothing but destruction. With no hope of support from the Magus Prohibitum, Jiangli abandoned the Agent ranks and set off in search of a way to track down and join the Cleaners.

Magic Style:

Temporal Distortion
Jiangli's personal brand of chronomancy revolves around creating localized fields of temporal distortion that either accelerate or drastically slow down anything that passes through them, allowing him to bypass a mage's PRF so long as they physically touch the field that he erects. His distortions take the form of runic circles drawn in the air, and any physical object that passes through one is affected by his chronomancy. Jiangli typically prefers to use fields of acceleration while on the offensive, while decelerating attacks on the defensive.

Membership: One year

Equipment:

Heavyware Raptor Suit Mk. 8 - A well-balanced armored exoskeleton designed to be adaptable to most battlefields. Provides a happy medium of speed and protection compared to light and heavy armor lines.

Serrated Motor Blade - A sword with motorized, serrated blades that run along the edge of the blade. In other words, a chainsword. The blade is a Thremont prototype with a motor powered by will alone. Taken by Jiangli years ago as a battle trophy during his days as an Agent.

Heavyware Executor EMT - The precursor to the Punisher model, but still preferred over the Punisher by veteran marksmen. More difficult to use than the Punisher, with only a ten round magazine and a heavier frame, but fires a larger caliber to compensate. Fires HE, AP, and subsonic ammunition.

Relationships:

End
Fellow pistol aficionado. Socializes on a semi-regular basis with her, bonding over their shared love of heavy pistols and mutual disgust of Advent's creations.

Voice
A tragic soul. Jiangli's not particularly bothered by the implants. He'd seen worse during his time as an Agent, and from much nastier people at that.

Advent
No. Just fucking no. Jiangli knew he'd be working with Painstakers when he signed up, but this tests his limits. If the threat of Nightmares wasn't the only thing keeping the group together, he would have brought this sick bastard in months ago.

Warthog
Respects him as a veteran with a damn sight more field experience than his own. Sticks to a professional relationship.

Zer0
A nice kid, but too young to be doing this kind of thing. Wish she'd get off his ass about the smoking, though. He needs his vices.

Hex
Tolerable. Jiangli doesn't show it, but he's still slightly hesistant to work with Painstakers after so long as a Prohibitorium Agent. Still, it wasn't as if he could fault her for developing magical abilities without warning. Hopefully she manages to stay outside of the law's reach while still a Cleaner.

Character Impressions:

Theme Song:
Hidden 8 yrs ago 8 yrs ago Post by Traitor
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Traitor under cardiac arrest

Member Seen 4 yrs ago



casual friday attire


Name: Elizabeth "Liza" Carmine
Codename: Hex
Color Scheme: 2e3192 and 121212
Age: 23
Gender: Female
Personality:
- calculating
- sarcastic
- snarky
- confident
- carefree
- protective
- has a secret soft spot for demon dog lizards








Membership: Complete newb!
Relationships: SOON



Theme Song: Yes!
Hidden 8 yrs ago 8 yrs ago Post by Click This
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Click This Part-time Kaiserin

Member Seen 7 hrs ago



Name: Rui-Hai Ney

Codename: Arsenal

Color Scheme: 4a3074 4b5d6a

Age: Mid twenties

Gender: Female

Personality:

• Kleptic
• Obsessive
• Indifferent
• Arrogant
• Unrelenting
• Vicious



Magic Style:

Fold

Rui-Hai focuses heavily on a specialized area of magic that at its core, is neither offensive nor defensive in nature. A more esoteric spell in nature, she folds space itself to create small portals to other locations, enabling her to store and quickly retrieve a large arsenal of weaponry for use on the fly. At long distances, she can only pass inanimate, non-biological objects, but at short ranges of roughly ten meters, she can essentially teleport at will.

Signals, such as radio, readily pass through an open portal, enabling her to use a wireless trigger to operate her larger and more stationary weapons.

Membership: Medium; about one year on the job.

Equipment:

Considering Ney’s skillset, the equipment section is more of signature selection of the collection she owns and carries.

Heavyware Standard Pistol Mk. 3 – A lightweight handgun. Small, compact, reliable, and easy to reload. Only has ten rounds per reload, but Ney never has less than enough ammo to supply a platoon.

Heavyware Vulcan X-2 – Specialized laser gatling cannon. Quiet for its type. An older model, it requires more energy and can fire continuously for seven seconds before overheating.

Heavyware QF750 Mk. 2 Field Howitzer – Rui-Hai’s crown jewel, a 155mm towed artillery piece. Considered a last resort or used in a display of superiority, she has two in her inventory. Normally requiring a crew of three to operate, like most of her more heavy weaponry, the gun is setup beforehand, and in this case, near impossible to reload in combat. Can interface with and be fed targeting data with any Courtlandt Electronics telemetry system, and be prepped beforehand with mission specific shells, including HE, AP, and illumination.

Grenades – More.

Relationships:
Character Impressions:
(Shit I’ll do in the morning)

Theme Song:

Hidden 8 yrs ago Post by Zombehs
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Zombehs One clown circus

Member Seen 18 days ago


Name: Chris Safenos
Codename: Echo
Color Scheme: fff200 & 00aeef
Age: 24
Gender: Male

Personality: Tenacious, unyielding, and principled. Although he’s also boisterous, competitive, and flashy.

His shades are a near constant, and even when broken he seems to pull another pair out from… somewhere. Oddly enough, he smokes less when stressed and often goes cold turkey during any jobs he takes. Silence is almost intolerable to him, though even the faintest of sounds is enough to help settle him down.

Short Biography: Considering his abilities, it isn’t too surprising that Chris didn’t have much of a problem when it came to finding work. Policus was too rigid though. Painstakers didn’t pay any bills, even if they were an interesting lot. The Magus was even worse than Policus. And so on.

The Cleaners though. He worked with them a few times before. First for the pay and experience, and then more for the latter. The Nightmares, awful as they are, made for good enemies. He didn’t have to hold back and got to cut loose when they had to be dealt with. Apparently he made a decent enough impression that they found him after he was done with the Thremonts.

Done with an eight year stint at one of their Academies in Neo Babylon that is. A lot of the time there was spent learning how the systems he wanted to duplicate with his magic actually worked and then applying that knowledge to help in actualizing his magic. If the Cleaners ever fell through, he’s confident he could probably find a spot within Heavyware. He did a brief stint with their R&D department a few years back through a program with the school, and it was an enjoyable experience for all that he learned it wasn’t something he wanted to do for year after year.

Even earlier on, his experimentations with magic were fueled by the sights of news reports. A child didn’t necessarily comprehend the damages and danger as fights bled out into public spaces and winded up on the news. He just saw the lightning and flames that washed over the nightmare, or someone who batted aside chunks of concrete several time larger than themselves. The cool things. And naturally he was inspired.

Magic Style: Calling Chris a human sensor array is a fairly accurate summation. While well learned through the Thremont institutes, he nonetheless relies heavily on Brute methodology to manipulate the levels of energy he harnesses. His mind is just as sharp as any Painstakers though, and it must be in order to process all the information he receives.

At its most basic, Chris is capable of generating radio and light waves as well as sound pulses. Naturally he’s also able to receive any sort of bounceback, thus mimicking the function of radar, lidar, and sonar respectively. While his range can be rather large, extending his awareness past 100 yards or so increases the attention he has to devote to being distractive. To actually duplicate the effects of a sensor system and map out his surroundings at range, Chris generally cuts off all other awareness of his surroundings.

In terms of offense, he can focus and amplify the radio waves and sound pulses he releases into deadly weapon. Enough radio waves can flash fry biologicals, while a powerful enough sound wave can stagger and nauseate. As a side effect of drawing energy from his surroundings, the temperature tends to drop rather dramatically around him. Those without protection can find themselves exposed to frostbite and shock as their body temperature free falls.

Membership: Just in over a year now.

Equipment
Prototype-003 “Jötunn”: The latest model of Chris’ ever developing exoskeletal armor suit, the Jötunn is designed with protection first in mind. While its bulky nature does limit his overall mobility, the suit can surge to increase maneuverability and speed in short bursts. The numerous layers of material are sufficient to withstand sustained small arms fire without any issue, while several gel layers serve to dissipate forces or harden to help withstand trauma.

More importantly though, the numerous layers serve to insulate Chris from external hazards. It was designed to function in the face of the sharp changes in temperatures his powers can cause, and protects him in environments ranging from below -100°C to brief exposures of over 1000°C.


Heavyware Sicarus (Modded): A rather ornate handgun that Chris refers to as 3-G, the base model is a reliable sidearm that fires a tight burst of three rounds. His version proves to be tougher, allowing more powerful rounds to be used, and holds 24 rounds a magazine as opposed to the standard 18.

Relationships: ????
Character Impressions: ????

Theme Song: Fun Fightan’ & Nightmare Extermination
Hidden 8 yrs ago 8 yrs ago Post by TheFake
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TheFake

Member Seen 3 yrs ago


Flight Gear Armor
Name: Ian Hart
Codename: Blitz
Color Scheme: #003471 #9e0b0f
Age: 27
Gender:
Personality:
  • Private
  • Rebellious
  • Nihilistic
  • Callous
  • Casual

Short Biography: Ian was a Criminal. Smuggling, theft, fencing(of the illegal variety), and arms dealing were all within his domain. Of course he was eventually caught. It would be wrong to say that he was ever sorry for anything that he's done, but Ian does regret being arrested. Especially by those Policus guys.

He was released eventually and with some luck most of his hiding spots were untouched by both law enforcement and those that he did business with. After some time he found a new line of work, something where his name wouldn't be widely known. Ian found hunting nightmares as a cleaner to provide enough of a challenge to keep him interested. An old contact of his directed him towards Cafe Thaza and the rest, as they say, is history.

Magic Style:
  • [Speed]
    Ian can propel himself quite easily up to the Arcane Limit, flying in a bubble of air at supersonic speed.
  • [Speed Break]
    Velocity is measured from a frame of reference relative to something else, like passengers moving around a train. Ian, to work around the arcane limit bases the frame of reference for his magic around himself, accelerating objects moving with him to up to twice the limit. Likewise, he can also accelerate himself beyond the limit by accelerating a bubble of air around him at ever faster speeds. The upper limit of this is just above mach 4, or twice the Arcane Limit with the help of his armor in resisting the aerodynamic forces.
  • [Speed Shot]
    Ian can launch up to six projectiles up to a total mass of a pound at different targets with a velocity approaching the Arcane Limit.

Membership: 2 Months
Equipment:
Flight Gear: Ians armor, repurposed from a stolen military grade flight suit and aviation tech. It's purchase had set him back quite a sum of money but Ian had been unable to let it go. It protects him from small amounts of damage and helps lessen the stress that his flight puts on his body while providing valuable flight data.
Darts: Custom machined projectiles that he can throw with devastating effect. Being an convicted criminal, he must make do with simple metal objects as weapons. Ian usually carries a half dozen on his person with three dozen carried on his armor.
Relationships: TBA

Theme Song:
Hidden 8 yrs ago 8 yrs ago Post by Vega7285
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Vega7285

Member Seen 12 days ago


Name: Honoka Oda
Codename: Diva
Color Scheme: ffdae1 and 68375e
Age: probably like 16 or 17
Gender: Female
Personality:
Honoka is bright, cheerful, and energetic. She tries to always stay positive and look on the bright side of life, no matter how bleak the situation might get. Her attitude can border on the carefree at times, much to the chagrin of her more serious peers. She tries to keep morale high among her allies, despite any friction between them it might cause. A bit of a klutz.

She takes her self-appointed idol status seriously, referring to her ops as “lives” and otherwise behaving more like it’s some sort of performance event than a life and death battle. She is not, however, a complete idiot. Being a talented mage lends itself to some amount of actual smarts, and she does a lot of work developing her abilities, both in and out of school. Her dedication to practice keeps her working hard at anything she believes is important to her future. If only someone could convince her that marksmanship and other combat training was more important than dance and voice lessons…

Short Biography:
Honoka lives with her family in a fairly ordinary apartment somewhere in one of the middle-class districts of Neo Babylon. She attends a Thremont school, where she focuses on improving her magical abilities, and other schooling. She’s quite talented, but not a perfect, model student.

At a fairly young and impressionable age, Honoka fell in love with the city’s entertainment sector, particularly the young pop idols who populate a certain segment of it. She has decided that she will be an idol, one way or another. Her attempts to break into the industry proper so far have ended in failure, but she will doggedly keep trying, and continues to train on her own. She works on singing and dance lessons, writes songs and routines, and has essentially set herself up for all of the overworked lifestyle and none of the payoff. Her first attempt at just doing a guerilla concert was also her last.

Honoka’s first encounter with the Cleaners was one of coincidence. She happened to be at the site of an...incident when it happened, because she had planned to just do some sort of pop-up guerilla live show. She was brought in for debriefing after the action was over, as most would be. Her initial curiosity about the organization was rebuffed, but she was never the sort to let that stop her. Honoka persisted in harassing any known agents, or worse, trying to find more active operations against Nightmares, wherein she could interfere and assist. Eventually, she won out by sheer stubbornness, and is now a proud Cleaner herself.

Magic Style:
Diva’s magical style is focused on song. She claims her spellcasting is fueled by her “idol spirit” and as such, she must sing to create her effects. Where the accompanying music comes from is anyone’s guess, though it may be a simple ancillary effect to her magical methodology. Each of her songs generates a single effect, although some are flexible enough that she can change some details (a spell granting energy resistance could be selected for a different energy type on every cast, for instance).

Spells:
ELEMENT_FIELD - Enhances Honoka and her allies, providing greater resistance from a specific form of energy (fire, cold, electricity, etc.) as well as adding it to their attacks.

PRIMALTHUNDER - Damages all enemies within the area of effect, with greater damage the closer to Honoka. She can fine-tune who, specifically, is targeted.

PURGER - Binds spirits and similar immaterial Nightmare entities and forces them to manifest in a physical form. As long as the song’s effects persist, materialized creatures are vulnerable to mundane attack and cannot dematerialize except by escaping the area of effect.

MAGE_DISRUPTION - Disrupts the ability of others to use magic in the area, by essentially filling it with magical “chaff” or noise. Honoka’s own will reinforces the area around her, and reduces the overall effectiveness of enemy (or just all other) casters’ spells. A sort of countersong, if you will.

LIMIT_BREAKER - Enhances the physical ability herself and allies in the affected area. They’re stronger, faster, and have sharper senses and reflexes. Generally, this translates in an overall increase in combat effectiveness, even for the primary focus on ranged combat in the modern era. Creative uses for these improved abilities are, of course, up to the individual.

PRISM_RIOT - Creates a dazzling light show,not dissimilar to a laser show or stage pyrotechnics. The end result is it’s difficult to perceive and track anything in the area of effect, with all the conflicting shadows and extra illumination.

EMOTION_MATRIX - Magically influences the emotions of targets in the area of effect. Usually just for uplifting spirits and inspiring good energy and a near-irresistible want to dance, cheer, ignore other things in one’s surroundings. Honoka could sing a sad song and instead make people sad, or angry, and so-on, but why would she want to do that. Can be used to cancel or clear negative emotion effects, such as fear, etc.

Membership: Fairly new. Probably no more than a year.
Equipment:
Specially-made idol uniform: Of Honoka’s own design, this stage outfit is made out of bulletproof fabric, and is specially treated with a super-hydrophobic outer coating to resist staining and liquids. As armor, it’s extremely light, but it does look nice, and offers some level of protection.

Pinpoint Barrier System: Built into parts of Honoka’s outfit, specifically jewlery and other such things, this advanced piece of Thremont-manufactured magitech can produce a barrier-like shield to deflect or stop incoming attacks. It does, however, have an operational limit before saturating and becoming useless.

Courlandt Pulsar: A taser which fires darts containing wireless capacitors. Not as strong as wired taser options, in terms of overall kick, but non-lethal. She keeps it in case “fans get too unruly”.

Honoka owns no “real” weapons, and even the taser is probably something she has to keep well hidden.


Theme Song: Other than the ones for her spells, probably this.
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