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Hidden 8 yrs ago Post by DracoLunaris
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DracoLunaris Multiverse tourist

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Just in time for me to be off to bed. I will see to the patient in the morning.
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@Traitor
Some of her personality traits are colored such that you can't read them @-@



Looks good, and is a cool idea. Inspired from Under Night Chaos? I never played him, but I remember him using a book.

Finally someone gets my obscure references! Honestly never played Chaos either (blood spike took my heart hostage), but he's such a cool design.

I'm going to limit the maximum number of runes the Chaos Code can maintain at any one time to 6, BUT I will simultaneously buff it by allowing it such that she can remove all previously placed runes to activate a rune on any visible surface or object at a range.

Roger roger.

Other than that, she looks good to go! Put her in the character tab!


Done and done.

On another related note, I would enjoy playing her out in such a way that the CHAOS CODE comes with a couple of improvised-on-the-fly spells and effects. Those are purely for RP flair and have no practical, combat or utility use. I'm thinking funky ambient lights, ritual food sacrifice for Glav or levitating meditation. If that's alright!
Hidden 8 yrs ago Post by Tortoise
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Tortoise

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I'm a bit busy, but give me some time to adjust her powers and I'll make a post... tomorrow or today.
Hidden 8 yrs ago Post by OwO
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OwO what's this?

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A rough draft of Gerard's relationships before I start the writing.

@ERode - End

Gerard enjoys working with End. The two make for a dreadfully frightening team, even if Gerard acts as a caddy most of the time. Personally, Gerard is fond of End's company. He's rather concerned about her well-being at most times, but understands that she can take care of herself. Even with this understanding, he acts as a doting parent towards her, much to her chagrin and annoyance.

@Jeyma - Pinocchio Voice

Gerard doesn't really interact with Voice. The two of them see each other from time to time, but neither one really brings up conversation. Thus, they are rather neutral to each other.

@DracoLunaris - Doc

In simplest terms, Gerard thinks Doc is a degenerate. Perhaps it's just the old man in him speaking, but seeing people do that to their own bodies and others rubs him the wrong way. He just doesn't want to ever see Doc or their disgusting menagerie.

Gerard is sure that Doc reciprocates these feelings due to Gerard shooting at Doc whenever they ended up working together. Old man eyes and all that.

@Skyswimsky - Zer0

Gerard spoils Zer0. Whenever she offhandedly mentions something that she wants, he'll try to find it for her. He tends to take her side whenever the situation arises. He understands that he will never replace Gramps, whom he had known in passing, but still stays close to the young girl to protect her.

@Psyker Landshark - Runner

A strictly professional relationship. Neither one really talks to each other out of missions, but they work well together due to both of them being veterans of their respective field.

@Traitor - Hex

Gerard thinks that Hex seems like a decent person, but is a bit rude.
Hidden 8 yrs ago Post by DracoLunaris
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DracoLunaris Multiverse tourist

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I just realized I am an idiot who read the time wrong. its 9 in the evening not 9 in the morning. I don't know how I did that when the intro specifically mentions it being after hours and dusk approaching. probably by reading said intro late at night and only rereading the bits below that seance setting the next day, having decided on what I was going to do based on that incorrect reading. my apologies for that, I have corrected my post.
Hidden 8 yrs ago Post by Skyswimsky
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@ERode - End
Vivi is curious about End but afraid(in a 'getting closer' sense) considering End's personality/her vibe. Vivi hasn't worked long as a Cleaner and End's field of expertise as a Painstaker doesn't warrant them meeting while the 17 year old was still known as D4aem0n.exe. End's determination to not rely on Vivi I don't think they had that much to do together yet.

@Jeyma - Voice
Vivi is mighty curious about Voice, being an Android and nice from afar and all. She doesn't 'judge' a walking tin can for being, well, a tin can. Gramps however, warned Vivi about the 'insane cyborg' and better off to keep away from her - an advice Vivi listened to until now.

@DracoLunaris - Advent
Vivian realized that some stuff she stumbled upon in the deep web originate from Doc. However, thanks to the influence of Gramps and Warthog the 17 year old has kept away from Doc.

@SilverDawn - Dad Warthog
Oh look, a sane person! Vivian knows Warthog through Gramps and just like Gramps he actually fits the norm of Cleaners 'doing good things' actually being nice. After Gramps died it was Warthog who kinda took over the role, though, he could never replace the old man!... or her real family.

@Psyker Landshark - Runner
Vivian has worked with Runner before thanks to Gramps. The girl thinks smoking is bad and has taken a liking to tease him about that.

Hidden 8 yrs ago 8 yrs ago Post by Psyker Landshark
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Relationships:

@ERode - End
Fellow pistol aficionado. Socializes on a semi-regular basis with her, bonding over their shared love of heavy pistols and mutual disgust of Advent's creations.

@Jeyma - Voice
A tragic soul. Jiangli's not particularly bothered by the implants. He'd seen worse during his time as an Agent, and from much nastier people at that.

@DracoLunaris - Advent
No. Just fucking no. Jiangli knew he'd be working with Painstakers when he signed up, but this tests his limits. If the threat of Nightmares wasn't the only thing keeping the group together, he would have brought this sick bastard in months ago.

@SilverDawn - Warthog
Respects him as a veteran with a damn sight more field experience than his own. Sticks to a professional relationship.

@Skyswimsky - Zer0
A nice kid, but too young to be doing this kind of thing. Wish she'd get off his ass about the smoking, though. He needs his vices.

@Traitor - Hex
Tolerable. Jiangli doesn't show it, but he's still slightly hesistant to work with Painstakers after so long as a Prohibitorium Agent. Still, it wasn't as if he could fault her for developing magical abilities without warning. Hopefully she manages to stay outside of the law's reach while still a Cleaner.
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@Psyker Landshark
End doesn't know why Runner thinks they're fellow pistol lovers, when neither of them practice gun kata and dual wield pistols, but eh, whatever. He works hard, knows his way around a gunfight, and has the combat experience that the assassin End doesn't have. His magic is also fairly interesting. Always nice to further accelerate the bullets of her Railrifle.

@Traitor
Zero is useful, even if she doesn't belong on the battlefield. On the other hand, End finds Hex insufferable. They're the same age, have similar appearances, and are both arrogant and calculating, but Hex is USELESS. She's a mage that can't even erect her own Personal Reality Field. She's a fighter who primarily uses melee weapons in an era where ranged weapons exist. Seeing someone like her exist immensely displeases End. But until then, End just pretends that Hex doesn't exist.
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Massive apologies, but I won't be able to cough out relationships and a post before monday. Got no pc available until then, and writing lengthy RP texts on mobile is ass-cancer. I'll get to it asap on monday though.
Hidden 8 yrs ago 8 yrs ago Post by Click This
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Name: Rui-Hai Ney

Codename: Arsenal

Color Scheme: 4a3074 4b5d6a

Age: Mid twenties

Gender: Female

Personality:

• Kleptic
• Obsessive
• Indifferent
• Arrogant
• Unrelenting
• Vicious



Magic Style:

Fold

Rui-Hai focuses heavily on a specialized area of magic that at its core, is neither offensive nor defensive in nature. A more esoteric spell in nature, she folds space itself to create small portals to other locations, enabling her to store and quickly retrieve a large arsenal of weaponry for use on the fly. At long distances, she can only pass inanimate, non-biological objects, but at short ranges of roughly ten meters, she can essentially teleport at will.

Signals, such as radio, readily pass through an open portal, enabling her to use a wireless trigger to operate her larger and more stationary weapons.

Membership: Old; about two years on the job.

Equipment:

Considering Ney’s skillset, the equipment section is more of signature selection of the collection she owns and carries.

Heavyware Standard Pistol Mk. 3 – A lightweight handgun. Small, compact, reliable, and easy to reload. Only has ten rounds per reload, but Ney never has less than enough ammo to supply a platoon.

Heavyware Vulcan X-2 – Specialized laser gatling cannon. Quiet for its type. An older model, it requires more energy and can fire continuously for seven seconds before overheating.

Heavyware QF750 Mk. 2 Field Howitzer – Rui-Hai’s crown jewel, a 155mm towed artillery piece. Considered a last resort or used in a display of superiority, she has two in her inventory. Normally requiring a crew of three to operate, like most of her more heavy weaponry, the gun is setup beforehand, and in this case, near impossible to reload in combat. Can interface with and be fed targeting data with any Courtlandt Electronics telemetry system, and be prepped beforehand with mission specific shells, including HE, AP, and illumination.

Grenades – More.

Relationships:
Character Impressions:
(Shit I’ll do in the morning)

Theme Song:

Hidden 8 yrs ago Post by DracoLunaris
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Character impressions:


Voice@Jeyma
She feels sorry for the woman, for the stigma her modifications bring her and for her cycle of decay, that someone would be so stupid as to put some unreliable piece of tech in some one and not ensure it was removable is a disgrace to Advent’s field.
Shifting personality is complicated, but their combined chipper attitude and academic background means Advent find her rather easy to get along with while she is on the up and up, though this may not be reciprocated.
As she descends the nature of her work would probably drive a wedge between them faster than the others and Advents attempts to bridge this divide probably have mixed results.

Zer0 @Skyswimsky
Finds it somewhat ironic that the old men want Advent to have nothing to do with the young protege yet have forcibly placed here in a more dangerous situation than her Painstalker kidnappers. If they work together she keeps a close eye on their young support personnel, either personally if she is acting as medic or through a minion if she is on the front lines because the teenager really should not be here and she gets the impression that Zer0 might have left if not for her promise to her Gramps.

Hex@Traitor
A fellow Painstalker, melee fighter and minion user. Advent wishes her creatures where as resilient as Glav, though the complicated control system and free will of the beast seem inferior to her magitechnology based command and control system. Personally she seems like she could be fun to be around, a sense of humor(even if it is snark based) adds some levity to the grim bunch, though her previous gang affiliation is somewhat concerning. Advent specifically went to great lengths to avoid being recruited to any of those violent groups, so it is unlikely they have had any prior run ins with one another.

Warthog@SilverDawn
She finds the former Policus attitude to others rather inspirational, they are here with a genuine desire to protect people from the nightmares, something that seems lacking among most of the rest (including herself, though she is trying to change that). She tries to laugh off his little friendly fire incidents, suggesting she replace his eyes with something better but is some what worried he is trying to secretly do her in. The fact that in their former career they would have done so without hesitation does not help dissuade her from this worry, neither does their rather friendly attitude with the resident psychopathic assassin End, indicating he may not be the pillar of justice as they appeared to be at first glance. She can't argue with how useful the firepower he brings is though, so it is probably worth the risk to work with him.

Runner@Skyswimsky
As a Painstalker they are naturally untrusting of the former Prohibitum Agent, though at least this one realizes there are more dangerous things in the world than Painstalkers. Has a similar worry of being shot in the back as she has with Warthog, tough at least this guy hasn’t tried yet. They do not get along well, in their former lives they would have been directly at odds and the tension in the air is palpable, though Runner probably should worry more about the other Painstalkers who actually have (other people's)blood on their hands.

End @ERode
This one is a mess, if there was anyone the above two should be worried about it was this little psychopath and she was often surprised by their willingness to work with someone who was the epitome of what made Painstalkers dangerous. If End had ever done hits against other Painstalkers Advent may have been warned/told about End by her contacts in her previous life and as such is generally cautious around the assassin. Personally she finds the woman’s thrill seeking and lack of moral fiber a dangerous mix, she is worried that End is liable to screw up a job or worse turn on her allies simply for the thrill of it.
Hidden 8 yrs ago Post by ERode
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@Click This
Josephine thinks Arsenal is similarly insufferable compared with Hex, but at least Arsenal has a proven track record with Josephine, as well as plenty of weaponry. She personally gets triggered every time Arsenal needlessly wastes bullets, but also sees that waste as a chance to replenish her own supplies. The two used to work together to tackle larger missions as hired guns, but once Rui-Hai got involved in a long-term gig with Courtlandt Holdings, the two fell out of touch, until they met once more as Cleaners. Probably have a love-hate relationship going down.

Now, onto solid relationships...
@Click This @SilverDawn @Psyker Landshark
Was thinking that the 4 of them, all being users of Heavyware weaponry and being gun-spammers, could have worked together many times before during Cleaner missions as something like Fireteam WARE. Arsenal as artillery, Runner as all-rounder, End as aerial support, and Warthog as tank. They all have pretty good synergy, considering Runner's ability to accelerate bullets, End's ability to give everyone new ammo, and Warthog's ability to act as cover for the armorless Arsenal.

@Asuras
Already talked to you about it, but Josephine, during her younger years, would have crashed in Cafe Thaza a bunch for the free rooming. Adding onto that, Josephine probably calculated the amount of credits her room rental and maybe free meals from Mom would have cost, and has always been thinking of paying it off. Mom probably would have refused though, so Josephine would just be uncharacteristically 'nice' towards her.

Under the assumption that Venge's gang had lost members before, perhaps Josephine was involved in those. Maybe that acts as friction between the two, or maybe Venge doesn't even know due to her single-minded focus on fucking up nightmares. If Venge ever asks though, Josephine would probably off-handedly admit to offing some of her 'family' before.
Hidden 8 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Detailed below are some character impression/relationships that GM NPC's will/might have with player characters. If you would like to touch upon these with more details, over suggestions, alternatives, or simply deny them, let me know!

More to come soon.





As an agent of Magus Prohibitum but nevertheless dedicated Cleaner, Sanction has a professional, almost honorable outlook on RUNNER (@Psyker Landshark). She knows that he is a deserter, but has stated multiple times that she will not turn him in, or otherwise undermine his secrecy. Runner may have a suspicion she doesn't view him favorably, but she interacts with him in a purely neutral manner.

Being a liaison between the two organizations, Sanction is less tolerant than others when it comes to especially dangerous magicks. VOICE (@Jeyma) and END (@ERode) are under her watchful gaze, Voice especially so due to the more blatant nature of her powers. She acts sternly around the two.

Much in the same manner as with Runner, Sanction treats ARSENAL (@Click This) in a strictly professional manner, despite the conflicts with her association to Magus Prohibitum; a sinister protocol for the organization is to capture or otherwise terminate known Naturals, though the reason is unknown even to Sanction. She shows no hostility to Arsenal.


As a fellow bum, Ping would find it easy to make friends with ZER0 (@Skyswimsky). Their more chill nature and dislike of violence would lend well to a lasting friendship, especially when it comes to lazing about the Cafe Thaza beating scrubs over multiplayer.

As a fellow Natural, Ping would find a comfort in the presence of Arsenal (@Click This), though their potential for a stronger friendship is questionable given Arsenal's personality.


Being a girl that strongly values camaraderie, family, and trust, Venge would see WARTHOG (@SilverDawn) as someone to look up to. Warthog is one of the few people Venge doesn't act rudely towards.


For all the Cleaner kids (aka if they're in their 20's or younger), Mom treats them as if they were in her care. She refrains from accidentally making things awkward by assuming total and complete motherly duties, but does her best to keep them on course and "out of the dark" (as far as that's possible in Cleaner society).
Hidden 8 yrs ago Post by Zombehs
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Name: Chris Safenos
Codename: Echo
Color Scheme: fff200 & 00aeef
Age: 24
Gender: Male

Personality: Tenacious, unyielding, and principled. Although he’s also boisterous, competitive, and flashy.

His shades are a near constant, and even when broken he seems to pull another pair out from… somewhere. Oddly enough, he smokes less when stressed and often goes cold turkey during any jobs he takes. Silence is almost intolerable to him, though even the faintest of sounds is enough to help settle him down.

Short Biography: Considering his abilities, it isn’t too surprising that Chris didn’t have much of a problem when it came to finding work. Policus was too rigid though. Painstakers didn’t pay any bills, even if they were an interesting lot. The Magus was even worse than Policus. And so on.

The Cleaners though. He worked with them a few times before. First for the pay and experience, and then more for the latter. The Nightmares, awful as they are, made for good enemies. He didn’t have to hold back and got to cut loose when they had to be dealt with. Apparently he made a decent enough impression that they found him after he was done with the Thremonts.

Done with an eight year stint at one of their Academies in Neo Babylon that is. A lot of the time there was spent learning how the systems he wanted to duplicate with his magic actually worked and then applying that knowledge to help in actualizing his magic. If the Cleaners ever fell through, he’s confident he could probably find a spot within Heavyware. He did a brief stint with their R&D department a few years back through a program with the school, and it was an enjoyable experience for all that he learned it wasn’t something he wanted to do for year after year.

Even earlier on, his experimentations with magic were fueled by the sights of news reports. A child didn’t necessarily comprehend the damages and danger as fights bled out into public spaces and winded up on the news. He just saw the lightning and flames that washed over the nightmare, or someone who batted aside chunks of concrete several time larger than themselves. The cool things. And naturally he was inspired.

Magic Style: Calling Chris a human sensor array is a fairly accurate summation. While well learned through the Thremont institutes, he nonetheless relies heavily on Brute methodology to manipulate the levels of energy he harnesses. His mind is just as sharp as any Painstakers though, and it must be in order to process all the information he receives.

At its most basic, Chris is capable of generating radio and light waves as well as sound pulses. Naturally he’s also able to receive any sort of bounceback, thus mimicking the function of radar, lidar, and sonar respectively. While his range can be rather large, extending his awareness past 100 yards or so increases the attention he has to devote to being distractive. To actually duplicate the effects of a sensor system and map out his surroundings at range, Chris generally cuts off all other awareness of his surroundings.

In terms of offense, he can focus and amplify the radio waves and sound pulses he releases into deadly weapon. Enough radio waves can flash fry biologicals, while a powerful enough sound wave can stagger and nauseate. As a side effect of drawing energy from his surroundings, the temperature tends to drop rather dramatically around him. Those without protection can find themselves exposed to frostbite and shock as their body temperature free falls.

Membership: Just in over a year now.

Equipment
Prototype-003 “Jötunn”: The latest model of Chris’ ever developing exoskeletal armor suit, the Jötunn is designed with protection first in mind. While its bulky nature does limit his overall mobility, the suit can surge to increase maneuverability and speed in short bursts. The numerous layers of material are sufficient to withstand sustained small arms fire without any issue, while several gel layers serve to dissipate forces or harden to help withstand trauma.

More importantly though, the numerous layers serve to insulate Chris from external hazards. It was designed to function in the face of the sharp changes in temperatures his powers can cause, and protects him in environments ranging from below -100°C to brief exposures of over 1000°C.


Heavyware Sicarus (Modded): A rather ornate handgun that Chris refers to as 3-G, the base model is a reliable sidearm that fires a tight burst of three rounds. His version proves to be tougher, allowing more powerful rounds to be used, and holds 24 rounds a magazine as opposed to the standard 18.

Relationships: ????
Character Impressions: ????

Theme Song: Fun Fightan’ & Nightmare Extermination
Hidden 8 yrs ago 8 yrs ago Post by Click This
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End @ERode - Rui-Hai thinks Josephine as a good fighter, and synergizes well in combat. Her personality leaves a lot to be desired though, and she simply cannot understand her miserly attitude towards bullets and in general, especially when she can reuse and recreate them. Likes to try getting her to pay for things.

Voice @Jeyma – Neutral is the best way to describe it. She doesn’t really interact with her, but with her own experience of people and creatures in the past decade, her creepy-ish veneer doesn’t affect her at all. A strictly professional relationship.

Doc @DracoLunaris – On the other hand, Rui-Hai outright dislikes Advent’s creations and antics. While she shares and understands her love of theft, she’s disgusted by her tampering and meddling with life. She’s not outright hostile, but she makes her displeasure known in her presence. Rui-Hai questions whether or not Sabrina actually got the job at Courtlandt and the idea of having potentially worked together in two organizations leaves a bad taste in her mouth.

Warthog @SilverDawn – Generally thinks Gerard is an all-around stand-up guy. She doesn’t share some of his views on morals, but she respects the older man and feels that she can rely on him in combat any time. Keeps her relationship with him professional, but she appreciates his choice of heavy weaponry and style of magic.

Zer0 @Skyswimsky – She appreciates the IT and support aspect of her feature-set, but finds her a bit lacking and young. She doesn’t think she belongs in the organization with her fighting skills, and would probably be more appropriate somewhere not on the fucking field, like the girl in the earpiece from HQ or something. She does like her potential ability to dictate accurate fire control for her weapons, however.

Runner @Psyker Landshark – He’s alright. She has a love-hate relationship with his stubbornness, but respects the fact that he doesn’t let people roll over him. Seems to ignore his background as a Prohibitum Agent, but subtly watches her back when around him. Thinks his skillset is very useful though, especially when it comes to making her heavy hitting rounds hit harder. Likes his hat.

Hex @Traitor –Tolerates some of her humor. Rui-Hai generally finds her attitude distasteful though, especially with such a cocky attitude for somebody that blundered into her magic. Doesn’t like her runic beast thing at all, and thinks the rest of her skillset is very much a one-trick pony sort of thing, and too situational to be readily useful.
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End @ERode
Has crazy useful abilities, which is worthy of being respected in its own right, but doesn't really do anything for Hex in particular. Her unnecessary thrill-seeking seems out of place, but everyone has their vices. Hex would have been rather indifferent about this one, but what little interaction they had thus far hinted at End having some sort or problem with her for no obvious reason. And Liza is the kind of person to gain great amusement from such superficial irritation and push the envelope with sarcastic friendliness.

Voice @Jeyma
While Hex regards her magical abilities with a bit of jealousy, the body that comes with it is pretty much the opposite. During her time with the Painstakers, she'd seen a couple of tech'd up freaks every now and then so the mere sight of Voice doesn't really make her flinch anymore. Ultimately she seems nice, giving Hex no reason to be mean to her.

Advent @DracoLunaris
The Doc is a curious case. Her flesh-craft weapons are rather interesting to behold, and it's nice that there are still folks out there who don't exclusively rely on bullets, these days. Plus, being on good terms with the only medic around is really useful, when you have to pay for your only defense system with gaping wounds. It helps that said medic is one of the few positive and genuinely-fun-to-be-around people.

Warthog @SilverDawn
He's protective, clad in heavy armor and draws a lot of attention. Hex' sense of self-preservation immediately left her a mental note to play particularly nice around this one, because getting on the good side of 'that kind of guy' always pays off.

Zer0 @Skyswimsky
Hex doesn't share everyone elses 'oh gosh she's way too young to be here' kind of attitude. She respects anyone who's managed to survive and adapt, and particularly when someone specialises in backup/support roles (even if her support magics don't synergize with Hex' skillset at all). Unsung heroes, all of them. But the nightmares wouldn't give her any extra chances due to her age, so the overprotectiveness of some of the others is met with dry disapproval from Hex' side. Despite often acting like the very opposite is the case, Hex would shield the kid from harm in a heartbeat. Grudgingly.

Runner @Psyker Landshark
Not much of an opinion on this one. Seems competent, but the smell and attitude are potentially irritating.

Arsenal @Click This
Teleporting in airstrikes is pretty damn cool. Hex likes this one for her useful magics, despite Arsenal making it fairly obvious that the feelings are not mutual. They don't have to be friends to work well as a team, but some part of Hex hopes that she can prove her worth to Arsenal on the battlefield. She would make one hell of an ally if Hex didn't have to worry about getting blown up "accidentally".

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I'm not too late, am I? If not, character inbound.
Hidden 8 yrs ago Post by Zombehs
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Beep boop.
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IC post up. Once again for this round there won't be a specified deadline, however know that the following rounds will.
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Well, here we are.

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