(Will likely change the title name to something better.)
"...A true pirate always strives to live on the edge." ~ Arron Falcon.
-----------------------------------------------------
So here are the rules:
1. The GM's (and future Co-GM's) word is the word of god. We may not be perfect human beings, and as such, you have the right to appeal, but ultimately, if we decide to stand by our decision, then it is ultimately final.
2. No God-Modding: A no-brainer in a site like this, I'm sure. So I'll make this short: You are not All-powerful, you are not invincible, you are not capable of destroying anything and/or everything with one blow (Permitted headshots/decapitations/disintegrations excluded), you are not capable of dodging everything thrown at you, nor are you able to perfectly hit whatever you aim at. You are not omnipresent, and you cannot control the characters of others. (Again, unless given permission by their respective owners.)
One more thing before I move on: Time/Space powers are forbidden.
3. Regarding confrontation of the OOC kind: We all want to have fun in RPs, but one or two people having a gripe with someone or something is always a possibility. Normally, GMs would say to take it outside via PMs. But after reading a heated argument from a certain RP on a different site, it's occurred to me that we are ultimately a community, and if there's an elephant in the room that must be discussed, we should do so as a community. Therefore, Personal issues with posts or people should still be "taken outside" as it were, but if you feel there's an issue that must be addressed that could be an issue for everyone here, discuss it with us. Either way, no flaming rages please.
4. Since this is the Free Roleplay section, I only ask for three things: Good spelling, Good Grammar, and No one-liners. I ask for two lines minimum. Of course, this doesn't need to be said, but you are welcome to go beyond that if you want.
5. D.S.G.S.: A signature rule I seem to always have in all of my RPs, it seems. The explanation for this rule is simple: "Causality", or to put it another way: "Do Shit, Get Shit". Remember that all actions have consequences, be they good or terrible. You make wise decisions, such as retreating from a situation you know you can't win against (If you're able/in a position to, that is.), your characters will be fine. You make stupid or simply unwise decisions in your characters' lives, such as immediately charging head-first and guns ablazing to Excalibur so that you can personally try and kill the emperor immediately, and they will be punished. The consequences of your actions depends on the intensity of how wise/unwise the decision is. An effective strategy could put the enemy in disarray, a very bad move could prove disadvantageous, or even fatal for your character.
Ultimately though, as long as you follow your common sense, you'll be fine.
6. More rules may be added if it proves necessary.
7. Have fun! ^^
---------------------------------------
Now then, a little info on the universe and the Empire itself.
FTL: The main FTL device in question is the Hyperdrive, the device designed for ships to cross through light-years via entering Hyperspace.
Shields: Shields are usually able to sustain projectiles of laser, low-to-medium grade plasma, and explosives. High-level plasma and heavy physical impacts along with excessive use of weaker weaponry diminishes the shields until the breaking point.
Weapons: All weapons are, in one way or another high grade. High-calibur rifles, laser, plasma, the works. OF course as time advance, even more advanced weaponry is possible to be made.
Robotics: The Robotics of the universe are about as advanced as one would think in a futuristic reality such as this.
Communications: Hyper-communication, or hyperdrive subspace communication.
Super materials: As the Empire expands, so too does the resources it gains from other planets. The ships created are usually considered to be classed by the quality of the materials its made from, even if that's not actually the case. Each material has its own strengths, but also weaknesses.
Mental powers?: Yes
Biotech?: Yes
AI?: Yes
Energy Storage?: Yes
Information Storage: Info is stored inside Crystal processors, as well as stored via quantum computing technology.
-------------------
Next, there's not much else to add about the Holy Britannian Empire. There isn't much to the government that some hasn't seen already in a corrupt authority. However, they are massive, as is their Domain.
Their dominion over a part of the galaxy is divided into 32 systems, with several planets in each. Each system is named after one of the legendary Knights of the Round Table, including King Arthur himself, and each has their own purpose to the empire, such as being a center of trade, commerce, scientific/medical research, military, etc. The Lancelot System, for example is the center of industrialization of products for the empire to use, as mentioned before.
With the exception of "Excalibur", the capital planet of the Arthur system, the "crown system" of the empire, all planets of each system is named after the system, with an Epiphet (Prime, Alpha, Beta, etc.) added afterwards. (Lancelot Prime,) for example. However, when the amount of planets in a system id larger than the number of epiphets that can be added, they become numbers instead. The "Prime" planets are usually the Capitals of their respective systems, except in numbered planets, in which the capital planets are "Zero Worlds". That being said, the names they are given are only that, "given". All planets do have a real name that they originally had before converting to imperial law.
Eventually, we intend on showing the entire list of 32 systems that the pirates are open to explore. For now, however, it is a work-in-progress.
One thing of note for all those who are experienced Mercs and criminals: Chances are you've been to or at least heard of the 32nd system of the empire, "Mordred". As Obi-Wan stated about Mos Eisley, "You may never find a more wretched hive of scum and villainy." Mordred is essentially the social garbage bin of the empire. A system filled to the brim with corruption, villains, and criminals doing whatever they please. For pirates like yourself, you cannot find a better hub to gain knowledge and allies.
---------------------------------------
Jobs-
Pilot: @Atroposer
Gunners (Full): @luna558 @Hazy
Deckhands/boarding party (any amount): @Lurking Shadow @Kessir Tarkin @Warborn123 @Windstormugly @Elevation @Silvir @Tal0n
Engineers (Full): @KimmiNinja @ReusableSword @StormHeart
Surgeon: @BKburke
Chef: @Bishop
--------
Races:
- Humans (Self-Explanatory)
- Alori (Humanoid animals/"furries")
- Denar (Essentially elf-like humanoids)
- Other races are allowed.
----------
Appearance: (image if possible, it doesn't matter wether it's an anime character, human or even concept art characters)
Name:
Race:
Age:
Gender:
Job:
Weapons:
Abilities:
Personality:
Short bio: (it doesn't have to be too long, but in depth characters are fine)
--------
I hope you all enjoy. ^_^
"...A true pirate always strives to live on the edge." ~ Arron Falcon.
-----------------------------------------------------
So here are the rules:
1. The GM's (and future Co-GM's) word is the word of god. We may not be perfect human beings, and as such, you have the right to appeal, but ultimately, if we decide to stand by our decision, then it is ultimately final.
2. No God-Modding: A no-brainer in a site like this, I'm sure. So I'll make this short: You are not All-powerful, you are not invincible, you are not capable of destroying anything and/or everything with one blow (Permitted headshots/decapitations/disintegrations excluded), you are not capable of dodging everything thrown at you, nor are you able to perfectly hit whatever you aim at. You are not omnipresent, and you cannot control the characters of others. (Again, unless given permission by their respective owners.)
One more thing before I move on: Time/Space powers are forbidden.
3. Regarding confrontation of the OOC kind: We all want to have fun in RPs, but one or two people having a gripe with someone or something is always a possibility. Normally, GMs would say to take it outside via PMs. But after reading a heated argument from a certain RP on a different site, it's occurred to me that we are ultimately a community, and if there's an elephant in the room that must be discussed, we should do so as a community. Therefore, Personal issues with posts or people should still be "taken outside" as it were, but if you feel there's an issue that must be addressed that could be an issue for everyone here, discuss it with us. Either way, no flaming rages please.
4. Since this is the Free Roleplay section, I only ask for three things: Good spelling, Good Grammar, and No one-liners. I ask for two lines minimum. Of course, this doesn't need to be said, but you are welcome to go beyond that if you want.
5. D.S.G.S.: A signature rule I seem to always have in all of my RPs, it seems. The explanation for this rule is simple: "Causality", or to put it another way: "Do Shit, Get Shit". Remember that all actions have consequences, be they good or terrible. You make wise decisions, such as retreating from a situation you know you can't win against (If you're able/in a position to, that is.), your characters will be fine. You make stupid or simply unwise decisions in your characters' lives, such as immediately charging head-first and guns ablazing to Excalibur so that you can personally try and kill the emperor immediately, and they will be punished. The consequences of your actions depends on the intensity of how wise/unwise the decision is. An effective strategy could put the enemy in disarray, a very bad move could prove disadvantageous, or even fatal for your character.
Ultimately though, as long as you follow your common sense, you'll be fine.
6. More rules may be added if it proves necessary.
7. Have fun! ^^
---------------------------------------
Now then, a little info on the universe and the Empire itself.
FTL: The main FTL device in question is the Hyperdrive, the device designed for ships to cross through light-years via entering Hyperspace.
Shields: Shields are usually able to sustain projectiles of laser, low-to-medium grade plasma, and explosives. High-level plasma and heavy physical impacts along with excessive use of weaker weaponry diminishes the shields until the breaking point.
Weapons: All weapons are, in one way or another high grade. High-calibur rifles, laser, plasma, the works. OF course as time advance, even more advanced weaponry is possible to be made.
Robotics: The Robotics of the universe are about as advanced as one would think in a futuristic reality such as this.
Communications: Hyper-communication, or hyperdrive subspace communication.
Super materials: As the Empire expands, so too does the resources it gains from other planets. The ships created are usually considered to be classed by the quality of the materials its made from, even if that's not actually the case. Each material has its own strengths, but also weaknesses.
Mental powers?: Yes
Biotech?: Yes
AI?: Yes
Energy Storage?: Yes
Information Storage: Info is stored inside Crystal processors, as well as stored via quantum computing technology.
-------------------
Next, there's not much else to add about the Holy Britannian Empire. There isn't much to the government that some hasn't seen already in a corrupt authority. However, they are massive, as is their Domain.
Their dominion over a part of the galaxy is divided into 32 systems, with several planets in each. Each system is named after one of the legendary Knights of the Round Table, including King Arthur himself, and each has their own purpose to the empire, such as being a center of trade, commerce, scientific/medical research, military, etc. The Lancelot System, for example is the center of industrialization of products for the empire to use, as mentioned before.
With the exception of "Excalibur", the capital planet of the Arthur system, the "crown system" of the empire, all planets of each system is named after the system, with an Epiphet (Prime, Alpha, Beta, etc.) added afterwards. (Lancelot Prime,) for example. However, when the amount of planets in a system id larger than the number of epiphets that can be added, they become numbers instead. The "Prime" planets are usually the Capitals of their respective systems, except in numbered planets, in which the capital planets are "Zero Worlds". That being said, the names they are given are only that, "given". All planets do have a real name that they originally had before converting to imperial law.
Eventually, we intend on showing the entire list of 32 systems that the pirates are open to explore. For now, however, it is a work-in-progress.
One thing of note for all those who are experienced Mercs and criminals: Chances are you've been to or at least heard of the 32nd system of the empire, "Mordred". As Obi-Wan stated about Mos Eisley, "You may never find a more wretched hive of scum and villainy." Mordred is essentially the social garbage bin of the empire. A system filled to the brim with corruption, villains, and criminals doing whatever they please. For pirates like yourself, you cannot find a better hub to gain knowledge and allies.
---------------------------------------
Jobs-
Pilot: @Atroposer
Gunners (Full): @luna558 @Hazy
Deckhands/boarding party (any amount): @Lurking Shadow @Kessir Tarkin @Warborn123 @Windstormugly @Elevation @Silvir @Tal0n
Engineers (Full): @KimmiNinja @ReusableSword @StormHeart
Surgeon: @BKburke
Chef: @Bishop
--------
Races:
- Humans (Self-Explanatory)
- Alori (Humanoid animals/"furries")
- Denar (Essentially elf-like humanoids)
- Other races are allowed.
----------
Appearance: (image if possible, it doesn't matter wether it's an anime character, human or even concept art characters)
Name:
Race:
Age:
Gender:
Job:
Weapons:
Abilities:
Personality:
Short bio: (it doesn't have to be too long, but in depth characters are fine)
--------
I hope you all enjoy. ^_^