I like to think of having a level-capped character as not that great an accomplishment. Think of any given MMO, the majority of content (raids mainly) unlocks after you hit the level cap.
<Snipped quote by vancexentan>
I'm more worried about how I am the only one who gave my Char a username instead of just a normal enough sounding name or some badass name. Like one of the strongest guys in YGGDRASIL name is Touch Me. Touch me...
Like my dudes name is SpookySk3let0ns from the Guild Brique Squadz.
In YGGDRASIL, the maximum level cap for a player can reach is 100. A player dying incurred two kinds of losses. The first was the loss of XP and a consequent loss of levels, though that depended on the way in which they were resurrected. This was not a big drawback in YGGDRASIL, because experience points could be regained easily, unlike in other games. Even if one’s levels went down for a while, the loss could be quickly recovered. In addition however, the death of a player character with level lower than 5 will only just revert them back to level 1 at the very least. The second kind of loss on the other hand, is the random dropping of an equipped item.
In other words, whenever a player character dies, it loses 5 levels and randomly drops one's equipment they had on. One could lose one or more pieces of equipment if a dungeon expedition happens to be very difficult. Because of that, people sometimes geared themselves up with second-rate items, the kind they would not mind losing. However, players could not clear the dungeon in one go with second-rate stuff, so they had to use their best equipment. The developers designed the game so that the most valuable gear would be dropped first, which meant that the chances of an important item which was key to the player’s strategy being dropped would greatly increased.
Nevertheless, this penalty can be reduced by using certain revival skills or cash items. When a player revives by skill, it can select the location he or she desires.
Optionally, there were four different methods of resurrection to choose from in exchange for experience points. The first type was on-site resurrection. The second type was resurrection at the entrance of a dungeon. The third type was resurrecting at a nearby safe town. Finally, the fourth type was resurrection at a specified location, such as a guild. On the other hand, NPCs belonging to players or guilds can revive instantly by paying the right amount of gold and fee depending on its level.
In contrast to players, as monsters went up in level, they gained all sorts of special abilities. At this level, they could greatly decrease any damage done to them. While for NPCs created by players that die, they can be resurrected without losing any levels. However, it comes with the cost of using YGGDRASIL gold coins varied from different amounts, depending on the level of that NPC in particular.
In regards to leveling up as a player through killing others, the amount of experience points gained was reduced in accordance to the level difference between both parties, to a minimum of one point.
In YGGDRASIL, there were three different types of job classes. Base, high and rare. Base job classes can be leveled up to 15, high classes can be leveled up to 10, and rare classes, like World Champion or Eclipse, can only be leveled to 5. In fact, some powerful classes were unlocked by PKing heteromorphs without suffering from any penalty while doing so.
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@TheFake I believe that the one who messed up the numbers was @drewccapp tho..? You're correcting the wrong person.
And I also made the same remark a few posts ago anyway...
So, clear this up for me... Are we all in the same guild or not? What actually is the starting prompt/condition here?