Premise!
It has been 50 years since the fall of Camelot. Since then countless evils have plagued the world. Demons toying with mortals, Necromancers raising an undead legion, Orcs pillaging and plundering settlements, Dragons razing cities, and so on. The benevolent forces of the world, humanity and its allies, take shelter in reclusive areas, protected shrines and forests, great imperial cities and other matters of protected places. All the while, villains now fight each other for the title of the dark lord, one who will rule all the world. Lancelot, the destroyer of Camelot, is one of those players.
The myserious, former knight of Camelot, has invited many abhorrent individuals into seats of his table; To form the Knights of Evil. Under this family-like organization, all knights swear allegiance to the self-proclaimed dark lord Lancelot. They are free to have their own ambition and goals, and do not have to cooperate with their fellow knights. So long as they prove loyal to the dark lord and respect his boundaries, they are protected under his rule.
The myserious, former knight of Camelot, has invited many abhorrent individuals into seats of his table; To form the Knights of Evil. Under this family-like organization, all knights swear allegiance to the self-proclaimed dark lord Lancelot. They are free to have their own ambition and goals, and do not have to cooperate with their fellow knights. So long as they prove loyal to the dark lord and respect his boundaries, they are protected under his rule.
Welcome to Knights of Evil. This is a bit of work in progress, so forgive any slopiness in this little presentation. You will be playing as either a Knight of Evil, or a slave. As a Knight of Evil, your character is assigned a specific role within the organization. Aside from fulfilling that role, your character is free to do as he or she wishes. Your character will also have of possessions a legendary artifact gifted to them from Lancelot's ancient treasure.
As a slave, you were either captured by force or cursed by dark magic to serve Lancelot. Slaves either take the roles of prisoners, who are forced to do manual labor when they aren't contained in their cell, fight battles against their wishes, or simply serve as a house servant depending upon the individual.
Bolladreq the Sleeping Tyrant of Camelot
Sleeping Tyrant of Camelot, The Great Fell Dragon, Elderscale Primordial
General description
Race
Ancient Dragon
Age
The Great Dragon himself was born far before humans came into being, he is one of the last dragons from the prehistory era.
Size
45 feet in height, 87 feet in length (bipedal), 45 tons.
Gender
Male
Sexuality
Straight
Religion
Though he has no form of worship, he does at least acknowledge the existence of gods and demons, even though he believes they are beneath him.
Guardian of the treasure hoard.
He is tasked with staying within the mass cavern that is Lancelot's treasure hoard (Despite Bolladreq claiming openly that it is his treasure.) and to both manage and guard it. He is to supply the Knights of Evil with artifacts and currency, should they need it, as well as store any treasures they recover. Bolladreq does not consider himself a Knight of Evil, and his service to Lancelot is limited to more of a mild respect and out of conevienance; he has no care for the title of dark lord nor does he have no qualms with defying Lancelot should he overstep his boundries. It has been agreed that Bolladreq has the final say over the contents of his treasure, but that doesn't stop Lancelot from tricking or bribing him into his wishes.
Personality
While most would imagine such an ancient creature to be wise and mystical, Bolladreq's wisdom is overshadowed by his overwhelming greed,
sour attitude, and an obnoxious sense of pride. He tends to deliver a sarcastic sense of humor, however he is easily enraged if provoked.
On a more casual day he gives off the impression of an up stuck noble, especially with his human disguise. Perhaps living so long has made him soft, for he is incredibly lazy despite all his power and pride. He spends most of his time in slumber, and rarely seeks engages in any activity unless he is provoked into combat.
His greed was the driving force behind his collection, the room of mystical treasures that Lancelot now 'owns'. Though to Bolladreq, Lancelot does not own his treasure but rather burrows from it. He expects compensation as the previous knight of camelot rises to power. While one would think that a dragon would desire the throne of the dark lord, His laziness and contempt with his treasure hoard lacks any driving force to take such responsibility.
sour attitude, and an obnoxious sense of pride. He tends to deliver a sarcastic sense of humor, however he is easily enraged if provoked.
On a more casual day he gives off the impression of an up stuck noble, especially with his human disguise. Perhaps living so long has made him soft, for he is incredibly lazy despite all his power and pride. He spends most of his time in slumber, and rarely seeks engages in any activity unless he is provoked into combat.
His greed was the driving force behind his collection, the room of mystical treasures that Lancelot now 'owns'. Though to Bolladreq, Lancelot does not own his treasure but rather burrows from it. He expects compensation as the previous knight of camelot rises to power. While one would think that a dragon would desire the throne of the dark lord, His laziness and contempt with his treasure hoard lacks any driving force to take such responsibility.
Biography
Bolladreq has known Lancelot even before his famed betrayal. There exact relationship is unknown, but Bolladreq's 'service' to Lancelot suggests something more of convenience then outright loyalty. However Bolladreq's submission, even if minor, is a testament to Lancelot's unknown power; though many infer that an outright battle between the greedy dragon and the former knight of the round table would be a close and destructive event.
As an ancient beast, he has attained much wisdom with his growing eternity of a lifespan. However despite his wealth of knowledge he falls victims to his petty desires of pride and greed. Still, having seen the world been born and grow, kingdoms being created and destroyed; He is a great source for those that seek knowledge of history or the world as a whole. His knowledge does not come without a fee however, and he expects to be rewarded with treasure should he even consider sparing such wisdom.
As an ancient beast, he has attained much wisdom with his growing eternity of a lifespan. However despite his wealth of knowledge he falls victims to his petty desires of pride and greed. Still, having seen the world been born and grow, kingdoms being created and destroyed; He is a great source for those that seek knowledge of history or the world as a whole. His knowledge does not come without a fee however, and he expects to be rewarded with treasure should he even consider sparing such wisdom.
Bolladreq is a 45 foot tall bipedal dragon, clad in thorny plates of green scales. Great wings with a crimson membrane rest at his back, Two prominent horns curve out from the back of his skull amidst a series of smaller horns that resemble spikes or thorns along his skull and jaw. His tail is speared with a triangle-shaped tip that is as sharp as a blade, and his claws are just as dangerous. He is four-toed, both his hands and feet bear sharp menacing claws. Rows of spines curve back from his plated scales along the spine, all the way to the tail. His eyes glow like a pair of firey yellow orbs, and like a crocodile. His maw is loaded with teeth, and a forked tongue often slithers out from it.
His human transformation speaks his age, as he takes the appearance of an elderly man, yet still ripe with a fit and bulky body. His hair is messy with the color of smoke-white, and a beard that also fits his elderly appearance. Blue eyes. which its' pupils still retain a slightly slit shape, gleam a faint light.
His skin is sun-kissed and weathered. His nose is red, that bears a scar from the bridge to his cheek and forehead in a diagonal line. His face is usually serious in expression, though cocky smiles are revealed when he speaks highly of himself.
He typically wears attires fit for a noble, gothic black in design. Capes with fancy shoes and sometimes a hat to match. Sometimes he sports robes of a similar theme, or a gilded armor with a redcape that was likely apart of his hoard of treasure.
His skin is sun-kissed and weathered. His nose is red, that bears a scar from the bridge to his cheek and forehead in a diagonal line. His face is usually serious in expression, though cocky smiles are revealed when he speaks highly of himself.
He typically wears attires fit for a noble, gothic black in design. Capes with fancy shoes and sometimes a hat to match. Sometimes he sports robes of a similar theme, or a gilded armor with a redcape that was likely apart of his hoard of treasure.
Traits and Equipment
Dragons are rare, often old, and powerful beings of the realm. Reptile in nature, all dragons have a natural affinity towards fire. Many, at least those that are considered sapient, are affiliated with greed,
pride, and wrath. They are immortal, Rarely produce offspring (with the exception of the lesser dragons,
dragons that lack sapience and breed like animals), and are often very unique; making them few and far between similarly aside from their shared attributes above. They are magical in nature, and some have far more power and diversity in their elements then others. Dragons come in many different forms as well, from your typical wyvern to an asian-styled dragon; a great serpent or a six limbed, western style dragon. A giant lizard or a Verocious Sand Wurm.
Elder Dragons are the oldest of dragons, born in an era long before humans came to be. A single Elder Dragon maybe somewhere between 920,000 years old to being over 3 billion years old. They are considered to be both the wisest and most powerful class of dragons, however there are few individuals that remain. Those that do remain are feared even by demons and other monsters, and regarded to be as equals.
pride, and wrath. They are immortal, Rarely produce offspring (with the exception of the lesser dragons,
dragons that lack sapience and breed like animals), and are often very unique; making them few and far between similarly aside from their shared attributes above. They are magical in nature, and some have far more power and diversity in their elements then others. Dragons come in many different forms as well, from your typical wyvern to an asian-styled dragon; a great serpent or a six limbed, western style dragon. A giant lizard or a Verocious Sand Wurm.
Elder Dragons are the oldest of dragons, born in an era long before humans came to be. A single Elder Dragon maybe somewhere between 920,000 years old to being over 3 billion years old. They are considered to be both the wisest and most powerful class of dragons, however there are few individuals that remain. Those that do remain are feared even by demons and other monsters, and regarded to be as equals.
- Ancient ArmorDragon scales are hard to break, and Bolladreq is no exception. His plated scales are as durable as steel, and like all dragons, no amount of heat can burn or damage his body; inside and out. His toxic nature makes him resilient to most forms of poisons and blights, though unlike his heat immunity he is not entirely immune to the strongest of acids or the most potent of ailments and toxins.
- Toxic LizardBolladreq has various toxic properties, such as a flammable saliva that exhumes a noxious chemical when burned, a venom-laced bite similar to a cobra's toxin, and blood that is almost as acidic as stomach acid (The blood of most dragons are similarly toxic in nature).
- Power of a TyrantBeing a great beast, Bolladreq has immense physical strength. Alone he can carry over twice his weight, and he can tear through most metals without trouble. His tail, being as sharp as a spear, alone is an effective weapon both for jabbing and swinging like a blunt instrument. His claws and teeth are just as formidable. He is capable of flight, and is deceiptively fast for his bulk; granted he can still be out-runned by more nimble creatures.
- Walking InfernoBolladreq has formidable fire manipulation. He is able to exhume blazes of flames that can flood a city in a sea of fire, exhale a concentrated volley of fire that can tear through the average mountain, and stir enough heat to turn create pools of molten rock and metal. His manipulation is limiting to summon flames off of his scales while variations of firebreathing are his only method of ranged attacks. His saliva can be burned with a firebreathe to create a green flame that has a far more dangerous smoke then typical fire, as it is both disorienting and toxic to inhale.
- Cold BloodedBiologically, Bolladreq is an ectothermic reptile and cannot produce his own body heat naturally.
His fire ability allows him to heat his own body, however he does not have unlimited endurance and the more firepower he uses can drain him into exhaustion. Left vulnerable in cold conditions, he quickly becomes lethargic and easy to both outmaneuver and outwill. Cold based attacks can slowly drain his fire producing energy, and being drenched in water can temporarily douse his external fire production. - Achilles HeelWhile his scales are tough, his chest is far more vulnerable and soft then the rest of his body,
and a clean blow from a good weapon can deliver great injuries given the chance. - Dragon's BaneThere is a very rare flowering plant called Dragon's Bane. Named so because its aroma repels dragons.
Exposure to the plant can rend Bolladreq weak and ill, forcing him to ingest it can cause him to become gravely ill. - Ego BubbleHis arrogance can easily allow him to underestimate foes, and he can become agitated quiet fast if anyone dares to insult his pride; Both weak points for manipulating him.
- Dragon's GreedIf there is anything Bolladreq loves more then himself, it is his wealth. Bribing Bolladreq with rare items and treasures is certainly an easy way to get him to do what you want.
Ring of Mortal Illusion
Though Bolladreq owns the treasure horde filled with rare and enchanting artifacts, he carries with him the Ring of Mortal Illusion. A ring that when worn, shape shifts the wearer, if the wearer is a non-mortal entity, into a human counterpart. Despite the initial small size of the ring, its enchanted to fit practically any sized beast or demon so long as it has a finger to wear it on.
Relationships
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
Other
(Theme songs or other noteworthy things and such go here.)
[h1][center](Name And a nickname or title optional.)[/center][/h1]
[h3][center](nicknames and Titles, if any)[/center][/h3]
[h2][center]General description[/center][/h2]
[center]
[h3]Race[/h3]
(race)
[h3]Age[/h3]
(age. If your character is as old as dirt you don't have to give an exact number.)
[h3]Size[/h3]
(Height and Weight. For more beastial characters you can also give length and other more descriptive dimensions of the size.)
[h3]Gender[/h3]
(Gender)
[h3]Sexuality[/h3]
(Sexuality)
[h3]Religion[/h3]
(Relgion. Optional, remember that cultists and those that worship dark dieties or demons do qualify as a relgion.)
[h3]Job[/h3]
(Job. Unless you have a suggested role, leave this blank until I assign you a job.)
[/center]
[h2][center][b]Personality[/b][/center][/h2]
[indent](personality here, at least 1 paragraph.)[/indent]
[h2][center][b]Biography[/b][/center][/h2]
[indent](Biography here.)[/indent]
[hider=My Hider]
[h2][center][img]Appearance[/img][/center][/h2]
[center] (Picture of Character. If more then one form or picture, make new hiders and center each picture. Each picture gets a description)[/center]
[indent](I expect at least a paragraph of the character's physical description; including typical attire if they have any.)[/indent]
[/hider]
[h2][center][b]Traits and Equipment[/b][/center][/h2]
[hider=Race Description]
[indent](Only for non-humans.)[/indent]
[/hider]
[hider=Curse/Power Description]
[indent](Only for those with unique abilities, powers, or curses outside of racial traits)[/indent]
[/hider]
[hider=Spell list]
(only for those who can cast spells.)
[list]
[*] [b](Spell name)[/b]
[indent][i](spell Description. Copy and paste this format for each spell.)[/i][/indent]
[/list]
[/hider]
[hider=Strengths/Skills/Talents]
[list]
[*][b](Title of skill)[/b]
[indent] (Description of Skills. These include non-spell abilities, racial abilities, skills with weapons, etc. Copy and paste for each skill.)[/indent]
[/list]
[/hider]
[hider=Weaknesses]
[list]
[*][b](Title of weakness)[/b]
[indent] (Description of weakness, these include racial weaknesses, areas where a character lacks at, personal weaknesses, etc. Copy and paste for each weakness.)[/indent]
[/list]
[/hider]
[hider=Equipment]
[list]
[*][b](Name of equipment)[/b]
[indent] (Description of equipment, pictures may be included. Copy and paste for each equipment. Pets, servants, any armies and companions count as 'equipment' for this list. Ignore if you lack any equipment)[/indent]
[/list]
[/hider]
[hider=Artifact]
[h2][center][b](name of artifact)[/b][/center][/h2]
[center](picture of artifact)[/center]
[indent] (Description of artifact and list any unique properties it may have.)[/indent]
[/hider]
[h2][center][b]Relationships[/b][/center][/h2]
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
[h2][center][b]Other[/b][/center][/h2]
(Theme songs or other noteworthy things and such go here.)
[h3][center](nicknames and Titles, if any)[/center][/h3]
[h2][center]General description[/center][/h2]
[center]
[h3]Race[/h3]
(race)
[h3]Age[/h3]
(age. If your character is as old as dirt you don't have to give an exact number.)
[h3]Size[/h3]
(Height and Weight. For more beastial characters you can also give length and other more descriptive dimensions of the size.)
[h3]Gender[/h3]
(Gender)
[h3]Sexuality[/h3]
(Sexuality)
[h3]Religion[/h3]
(Relgion. Optional, remember that cultists and those that worship dark dieties or demons do qualify as a relgion.)
[h3]Job[/h3]
(Job. Unless you have a suggested role, leave this blank until I assign you a job.)
[/center]
[h2][center][b]Personality[/b][/center][/h2]
[indent](personality here, at least 1 paragraph.)[/indent]
[h2][center][b]Biography[/b][/center][/h2]
[indent](Biography here.)[/indent]
[hider=My Hider]
[h2][center][img]Appearance[/img][/center][/h2]
[center] (Picture of Character. If more then one form or picture, make new hiders and center each picture. Each picture gets a description)[/center]
[indent](I expect at least a paragraph of the character's physical description; including typical attire if they have any.)[/indent]
[/hider]
[h2][center][b]Traits and Equipment[/b][/center][/h2]
[hider=Race Description]
[indent](Only for non-humans.)[/indent]
[/hider]
[hider=Curse/Power Description]
[indent](Only for those with unique abilities, powers, or curses outside of racial traits)[/indent]
[/hider]
[hider=Spell list]
(only for those who can cast spells.)
[list]
[*] [b](Spell name)[/b]
[indent][i](spell Description. Copy and paste this format for each spell.)[/i][/indent]
[/list]
[/hider]
[hider=Strengths/Skills/Talents]
[list]
[*][b](Title of skill)[/b]
[indent] (Description of Skills. These include non-spell abilities, racial abilities, skills with weapons, etc. Copy and paste for each skill.)[/indent]
[/list]
[/hider]
[hider=Weaknesses]
[list]
[*][b](Title of weakness)[/b]
[indent] (Description of weakness, these include racial weaknesses, areas where a character lacks at, personal weaknesses, etc. Copy and paste for each weakness.)[/indent]
[/list]
[/hider]
[hider=Equipment]
[list]
[*][b](Name of equipment)[/b]
[indent] (Description of equipment, pictures may be included. Copy and paste for each equipment. Pets, servants, any armies and companions count as 'equipment' for this list. Ignore if you lack any equipment)[/indent]
[/list]
[/hider]
[hider=Artifact]
[h2][center][b](name of artifact)[/b][/center][/h2]
[center](picture of artifact)[/center]
[indent] (Description of artifact and list any unique properties it may have.)[/indent]
[/hider]
[h2][center][b]Relationships[/b][/center][/h2]
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
[h2][center][b]Other[/b][/center][/h2]
(Theme songs or other noteworthy things and such go here.)
-No metagaming or Godmodding (You should know that by now.)
-1 character per person (Unless stated otherwise.) If your character dies or is removed from the rp somehow, you are free to make a new submission. You may also make backup/prepare submissions in such event or if I permit multi-character play.
-Don't act immature or disrespectful. Again, this shouldn't have to be said.
-I encourage worldbuilding here. You are free to create races, nations, lands, gods, and religions if need be. However I have the final say in such decisions, which means I will likely make suggestions, offer changes, and other critiquing to creative inputs if I don't outright accept everything you've presented.
-Unless stated otherwise, I will not be playing a character. I will be focusing on control most of the npc's and keep the game flowing by managing everything and getting events going instead.
-I am a bit picky with accepting things if you couldn't tell, but I do try to cooperate with suggestions so that I can both balance and keep in check the overall world while still giving you the basis of your ideas. I won't like every idea you throw at me, some of them I might just deny completely, but I trust that you can both be mature about and respect the decisions I make in that regard.
-Characters are free to fight, bicker, and attempt to kill each other if needed. So long as they remain loyal to Lancelot they won't get any trouble with him or his associates, so you are free to make enemies with each other as well as friends.
-That being said, I don't want people to argue and fight in the OOC. If it comes to that, I will step in with a final verdict on whatever matter is the issue. I advise you to come with me with any questions first instead of creating unnecessary conflict with each other.
-Romance is allowed, but keep it pg13 and save any steamy stuff for Pming each other.
-Character interaction is going to be key for this roleplay. I don't expect everyone to have a social butterfly, but I'd rather avoid making every character a lonesome Sasuke the Shadowhog.
-This is a sort of high fantasy RP, so I do expect a lot of powerhouse character submissions. There will be an NPC who will have the 'powercap' limit for all players, in the sense that the strongest of characters should all be equal to him in overall power. I don't have the npc up yet, but essentially it is around mountain buster/army crusher level. Note that not every character should be at this high tier, especially if they aren't keen on fighting. I do encourage other useful abilities and magic that is better outside of combat.
-Feel free to pm me any questions, but I'd prefer it if you'd ask me here so that everyone can see it (Incase they have the same question.) This also applies to character submissions, however if there is private information you want to keep from the sheet for whatever reason (Plot twist or something I suppose) you may pm it.
-The pace of this RP will be slow, something like a one or two week cycle. I advise using collabs for social interactions or advanced group combat situations; but that isn't required persay. Events and missions will help get the story moving forward, but for the most part characters should have a lot of time to socialize around the castle.
-If you are using a race from mythology or fantasy, while I allow plenty of creative freedoms, I do require that you at least try to stick with the basis of whatever lore your drawing from. For example a vampire should have the typical weaknesses a vampire would have. I.E. Sunlight, moving water, salt, holy bullshit. There may be some things to prevent that, such as an artifact to help with those weaknesses, but otherwise don't be afraid to give your character a lot of cheesey weaknesses. (I do encourage that kind of cheese, including witches that melt from water or werewolves that blister from silver.)
-Lancelot is a character rarely seen and more common then not your character has been recruited by some means other then Lancelot himself visiting that character. Be it using one of the NPC's to contact the character in question, a message from a crow or some magical note, be creative with the invite and include it in the biography.
-I'd like to keep the cast diverse enough so that we stay away from having more then two of the same race, especially considering I will be willing to accept a sizable cast. I do however, also encourage that different characters have similar roles. For example, two really strong tanks or sorcerers. In essence, this is good fuel for potential rivalries.
-Keep in mind this is still a work in progress and I probably won't have the OOC up for a bit because I'm still trying to flesh out the premise and all, however I will try to get things going once I get at least six accepted characters.
-As for technology and magic; I have no rules for any specific magic. How magic works for you can be different to someone else. Hax-esq powers will be moderated a bit to avoid doing anything Dr. Strange-esq levels of bullshit, but otherwise I encourage you with creative powers.
Most of the technology is medieval-era, however industrial and steampunk technology does exist (albeit it rare and only in one nation).
-You may create an artifact for your character or you may ask me to make an artifact for your character; if the latter then you should give me a submission sheet so I have an idea what to give you.
-Jobs are not the character's choice, but Lancelot's. You can still give a suggested Job or Role in the job sections but otherwise leave it blank.
-1 character per person (Unless stated otherwise.) If your character dies or is removed from the rp somehow, you are free to make a new submission. You may also make backup/prepare submissions in such event or if I permit multi-character play.
-Don't act immature or disrespectful. Again, this shouldn't have to be said.
-I encourage worldbuilding here. You are free to create races, nations, lands, gods, and religions if need be. However I have the final say in such decisions, which means I will likely make suggestions, offer changes, and other critiquing to creative inputs if I don't outright accept everything you've presented.
-Unless stated otherwise, I will not be playing a character. I will be focusing on control most of the npc's and keep the game flowing by managing everything and getting events going instead.
-I am a bit picky with accepting things if you couldn't tell, but I do try to cooperate with suggestions so that I can both balance and keep in check the overall world while still giving you the basis of your ideas. I won't like every idea you throw at me, some of them I might just deny completely, but I trust that you can both be mature about and respect the decisions I make in that regard.
-Characters are free to fight, bicker, and attempt to kill each other if needed. So long as they remain loyal to Lancelot they won't get any trouble with him or his associates, so you are free to make enemies with each other as well as friends.
-That being said, I don't want people to argue and fight in the OOC. If it comes to that, I will step in with a final verdict on whatever matter is the issue. I advise you to come with me with any questions first instead of creating unnecessary conflict with each other.
-Romance is allowed, but keep it pg13 and save any steamy stuff for Pming each other.
-Character interaction is going to be key for this roleplay. I don't expect everyone to have a social butterfly, but I'd rather avoid making every character a lonesome Sasuke the Shadowhog.
-This is a sort of high fantasy RP, so I do expect a lot of powerhouse character submissions. There will be an NPC who will have the 'powercap' limit for all players, in the sense that the strongest of characters should all be equal to him in overall power. I don't have the npc up yet, but essentially it is around mountain buster/army crusher level. Note that not every character should be at this high tier, especially if they aren't keen on fighting. I do encourage other useful abilities and magic that is better outside of combat.
-Feel free to pm me any questions, but I'd prefer it if you'd ask me here so that everyone can see it (Incase they have the same question.) This also applies to character submissions, however if there is private information you want to keep from the sheet for whatever reason (Plot twist or something I suppose) you may pm it.
-The pace of this RP will be slow, something like a one or two week cycle. I advise using collabs for social interactions or advanced group combat situations; but that isn't required persay. Events and missions will help get the story moving forward, but for the most part characters should have a lot of time to socialize around the castle.
-If you are using a race from mythology or fantasy, while I allow plenty of creative freedoms, I do require that you at least try to stick with the basis of whatever lore your drawing from. For example a vampire should have the typical weaknesses a vampire would have. I.E. Sunlight, moving water, salt, holy bullshit. There may be some things to prevent that, such as an artifact to help with those weaknesses, but otherwise don't be afraid to give your character a lot of cheesey weaknesses. (I do encourage that kind of cheese, including witches that melt from water or werewolves that blister from silver.)
-Lancelot is a character rarely seen and more common then not your character has been recruited by some means other then Lancelot himself visiting that character. Be it using one of the NPC's to contact the character in question, a message from a crow or some magical note, be creative with the invite and include it in the biography.
-I'd like to keep the cast diverse enough so that we stay away from having more then two of the same race, especially considering I will be willing to accept a sizable cast. I do however, also encourage that different characters have similar roles. For example, two really strong tanks or sorcerers. In essence, this is good fuel for potential rivalries.
-Keep in mind this is still a work in progress and I probably won't have the OOC up for a bit because I'm still trying to flesh out the premise and all, however I will try to get things going once I get at least six accepted characters.
-As for technology and magic; I have no rules for any specific magic. How magic works for you can be different to someone else. Hax-esq powers will be moderated a bit to avoid doing anything Dr. Strange-esq levels of bullshit, but otherwise I encourage you with creative powers.
Most of the technology is medieval-era, however industrial and steampunk technology does exist (albeit it rare and only in one nation).
-You may create an artifact for your character or you may ask me to make an artifact for your character; if the latter then you should give me a submission sheet so I have an idea what to give you.
-Jobs are not the character's choice, but Lancelot's. You can still give a suggested Job or Role in the job sections but otherwise leave it blank.
@Thecrash20
Greater Demon
???
6 Feet Tall
300 Lbs
Male
Asexual
Well aware of the existence of Gods and their Pawns. He was once trying to attain Godhood, but now just waits for his time to come.
Conqueror
Having the power to easily take over poorly defended cities and armies that aren't well equipped with dealing with such a monstrous foe. His missions usually involve solitary journeys to demolish cities or outposts of various factions, but may be involved in a team based assault against higher tier enemies as well. Being a Trump-card in the various Evil Armies he accompanies.
@Komager
Beastkin Demonspawn
50 years
While the Beastkin vary massively in their sizes, the Wildhorn towers above all. Standing around 12 feet tall and weighing around 1000lbs, his stature gives him an exceptionally terrifying appearance, especially combined with the multitude of long, curved horns sprouting wildly form his head.
Male
Heterosexual, although the Wildhorn breeds frequently and almost exclusively in order to spawn more Beastkin rather than for sexual pleasure.
The Wildhorn is a loyal servant of his dark master, a powerful satyr demon named Ghadur. It is through meticulous dark sacrifice and ritual that Nraz'gagr gains the favour of his master and is granted dark magical powers. Ghadur has several champions scattered throughout the world, but none have been favoured as strongly as the Wildhorn and have such either come to follow him or are left fading into obscurity and weakness.
As the skilled commander of a huge and varied army, Lancelot has appointed the Wildhorn as a Centurion, charged with fighting on the front lines in any battle that arises. He is charged with protecting any fellow Knights of Evil should they join him in battle, and will be held personally responsible for any casualties should they be suffered.
The Wildhorn stands at a thoroughly intimidating 12 feet tall and is approximately a tonne in weight. Most of this is muscle it requires to carry his considerable frame and bulk, as well as a strong, thick skeleton. While he does wear some armour into battle, his skin is thick and leathery, providing a basic level of protection against small threats like human swords and arrows. In the place of armour, he oftentimes decorates his hide with jewellery and bone charms fashioned from the corpses of both his own people and his victims, as well as runes and tattoos painted in blood.
Here the Hordefather can be seen in battle, wearing a light armour covering on his lower half, and adorning his top half with a necklace of skulls and teeth. His abdomen is painted with demonic markings. Tattered cloth draped over his head gives him a startling and frightening appearance as he bellows curses and ushers his warriors into battle.
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
I hope to sort of add a guide to a lot of the traits and creatures of the Great Horde here, both to help myself keep track and inform others.
@Riffus Maximus
Deathless (Ancient Dragon Heritage)
Parsath lived for millennials. There are no actual accurate records of his existence in the annals of humanity.
As a spirit-kin, Etherax holds no real form, and thus doesn’t weight nor has an actual height. However, soul-bound set of armor and clothes the Apostle of Death uses to manifest himself to the few rare mortals he appears to are of an imposing approximate of 6 foot and 6 inches tall.
Again, as a spirit, the Damned Guide has no gender, but used to be a male Dragon in his previous life. His voice is that of a creature whenever spoken, echoing in a deep and sinister whisper.
None. The Deathless Dragon transcended desires as his spirit ascended to become a Deathless.
Death. Par'Sath worships the concept as something fundamental. To every beginning, there is an end. For every spark of life, there is a final breath.
Being so attuned to the world of the dead, Parsath Etherax’s occupation is to lead the deceased souls to the Great Beyond and lay them to rest permanently. As such, the Deathless One has undertaken the thankless job of burying/disposing the corpses. In the rare occurrence a funeral is held, Etherax will be the one to conduct the passing ceremony.
It was after spending so much time wondering what could possibly be done that the immortal being contemplated death. But death would be a waste of his knowledge. To have gathered so much, there was a way to keep it all even as he would disappear from this plane of existence. The more Etherax thought about it, the more he cursed himself for being so greedy. There were uses of this knowledge, but he wasn’t willing to put it to actual use. He had ruled villages, towns, cities, countries, empires even over the eras with this knowledge, but it was vain, as nothing was everlasting, and eternity was a lonesome existence.
One day, the empire Etherax had built had crumbled, as the sudden disappearance of its ruler threw the lands in turmoil and ended the legacy in its aftermath. Since then, Parsath was never heard of again. Some say he got bored of the life of opulence he was living, some said he had been assassinated during one fateful night, his corpse carried away.
How exactly did this ancient being came from being recruited by Lancelot? Only the infamous Knight and Etherax know. As far as his motives went, perhaps there was still something in the old being that attracted the Deathless to the Dark Knight’s proposal. A fateful uprising that seemed to distinguish this rise to power from the others. Ever since Lancelot took the power for himself, it would appear the sinister sight of a Reaper followed in his wake.
@LadyRunic
Ironteeth Witch
137 years old
5 foot 3 inches, 135 pounds
Female
Bisexual
The Three-faced Goddess, or Maiden, Mother, Crone
(Job. Unless you have a suggested role, leave this blank until I assign you a job.)
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
https://www.youtube.com/watch?v=fs8RUFS18g0
Enzoyo
The Earth Splitter
General description
Race
Greater Demon
Age
???
Size
6 Feet Tall
300 Lbs
Gender
Male
Sexuality
Asexual
Religion
Well aware of the existence of Gods and their Pawns. He was once trying to attain Godhood, but now just waits for his time to come.
Job
Conqueror
Having the power to easily take over poorly defended cities and armies that aren't well equipped with dealing with such a monstrous foe. His missions usually involve solitary journeys to demolish cities or outposts of various factions, but may be involved in a team based assault against higher tier enemies as well. Being a Trump-card in the various Evil Armies he accompanies.
Personality
Enzoyo is a Demon from the World beyond Mortal Comprehension. While in his true form, he would be a all knowing serious and cruel individual, but due to his current possession of his Human husk, their own Personality mixed in with Enzoyo's.
He is now more outspoken than his former self. Mixed with his increased cynicism, he always has something to say. He has a notable sick sense of humor, finding joy in terrible acts and always having some joke lined up for it. Some could say he is like a Jester, never truly serious. Unless being accused of something he didn't do. Enzoyo is also extremely greedy with his belongings, mostly due to them being a source of his strength. One touching his Items would see a complete different form of Enzoyo that some not familiar with him, could not think possible.
When dealing with Mortals, Enzoyo has great hate for them as many of his Fallen Angel brethren do. While not just mercilessly killing them all for his sadistic pleasure, he wish he could. With other Mystical creatures or Demons, he views them as just pawn's to their Dark Gods. If they worth admiration or Respect they would have long left their born virtues. If they could even wield that power to begin with.
He is now more outspoken than his former self. Mixed with his increased cynicism, he always has something to say. He has a notable sick sense of humor, finding joy in terrible acts and always having some joke lined up for it. Some could say he is like a Jester, never truly serious. Unless being accused of something he didn't do. Enzoyo is also extremely greedy with his belongings, mostly due to them being a source of his strength. One touching his Items would see a complete different form of Enzoyo that some not familiar with him, could not think possible.
When dealing with Mortals, Enzoyo has great hate for them as many of his Fallen Angel brethren do. While not just mercilessly killing them all for his sadistic pleasure, he wish he could. With other Mystical creatures or Demons, he views them as just pawn's to their Dark Gods. If they worth admiration or Respect they would have long left their born virtues. If they could even wield that power to begin with.
Biography
Enzoyo was once a Greater Demon in the Army of the fallen Archangel. Casted down by their god and serving the none, but his War Master Lucifer. As time passed he developed his own name in the Realm of the beyond and began a small following that worshiped him. Before long a group of Holy Knights stormed his Cult's ritual ground and slayed all his followers. Or at least they tried. After the initial assault, the Cultists that were not killed retreated and used as sacrifices for their summoning to be complete. Before they could stop the ritual, Enzoyo was summoned to the Mortal Realm. Although it was too late. Before he could reach his full power, the Knights sealed his Soul to a Mask the Lead Knight donned. This happened almost two centuries ago.
The Mask was later found by a collector named Hkuru Xani. This Man was more of a collector of rare weapons and armor, this mask being his newest prized possession. One drunken night, Hkuru put the mask on as a mere joke. No longer than a minute, the Demon began to take control over the Man. Hkuru went on a killing spree. Murdering his Family, friends, and finally random people to fuel the Demon. Once enough souls were absorbed, Enzoyo took complete control and transformed the Man in his image. The mask becoming his face and the body shift shaping into an appropriate form for the Greater Demon. Still he wasn't in his final most powerful form.
After gaining a new form Enzoyo spend Years of traveling through the land. Trying to find an opportunity to build his Cult again. In his pursuit a Raven had brought a note to him. Lancelot had offered him a position in the Knights of Evil. He heard the name and the stories of this... thing. While cautious at first Enzoyo Gladly accepted and joined, due to this being a good opportunity to learn about leading followers and the fun he would probably get enjoy serving under him. Not only giving a chance to build up his own power, but to unleash his powers on the Mortal World.
The Mask was later found by a collector named Hkuru Xani. This Man was more of a collector of rare weapons and armor, this mask being his newest prized possession. One drunken night, Hkuru put the mask on as a mere joke. No longer than a minute, the Demon began to take control over the Man. Hkuru went on a killing spree. Murdering his Family, friends, and finally random people to fuel the Demon. Once enough souls were absorbed, Enzoyo took complete control and transformed the Man in his image. The mask becoming his face and the body shift shaping into an appropriate form for the Greater Demon. Still he wasn't in his final most powerful form.
After gaining a new form Enzoyo spend Years of traveling through the land. Trying to find an opportunity to build his Cult again. In his pursuit a Raven had brought a note to him. Lancelot had offered him a position in the Knights of Evil. He heard the name and the stories of this... thing. While cautious at first Enzoyo Gladly accepted and joined, due to this being a good opportunity to learn about leading followers and the fun he would probably get enjoy serving under him. Not only giving a chance to build up his own power, but to unleash his powers on the Mortal World.
Enzoyo's size is just a little taller than the Average Mortal of this time. Covered head to toe in his Bonemeld armor. Shining a Metallic black, greatly contrasting his White flowing Hair. He wears several different cloths over the armor, usually Blue or Red. Covering the chest piece and his armor grieves. The thick clothing hiding his bulky silhouette. His face is shaped to a Horrifying Demon mask, white as Bone. One Horn reaching high, while the other broken off to a shorter stub. His seal is placed on his forehead, marking his bindings to the mask.
Traits and Equipment
While their are Demons of each Godly entitie, Enzoyo was one of the great Demon Lieutenants of the Archangel Lucifer. Abaddon, the End. Typhus, the Plague. Erebus, the Destroyer. Enzoyo, the Earth Splitter. All of these Demons eventually made a name for themselves and branched off from their roots. Hoping to become gods themselves. None of them succeeded and still serve their Dark lord or have fallen to the Earth to wreck havoc. Holy entities still hurt them and only true priest of their Enemy can cause them great harm. They each must possess a body to travel through the Mortal Realm. Although sacrifices may bring them to the land of the living, it is only temporary. Unless their soul is bound to an Item on Earth.
Demon Physiology: The Greater Demons are near superhuman. Swords snap and arrows splinter into dust against their skin. Their speed is similar to normal Humans, but they hold the strength of Ten Men. Even their presence give off a natural aura of fear to the Mortals around then. Each hold their own powers, but some may not have the strength to use them in the Mortal realm.
- Item EnchantmentEnzoyo can enchant weapons with the powers he could only achieve if he had reached his final form before being sealed. It takes many souls and with it the overall strength of Enzoyo. Besides his average usual equipment, most items Enchanted only last for a few minutes before the Item recedes to its natural state.
- Earth SplitterWhile Each Greater Demon has a element of life they wield, Enzoyo being granted the power to summon and control the Earth's Elements. Water, Wind, Fire, and Earth. He currently can cannot control the strongest, being Earth. He also cannot control the elements with out channeling through his weapons, which he has access to the other three. He can also mix these elements together to create stronger spells of destruction. Such as Wind and Water to create storms, or Fire and Water to create steam, or even Wind and fire to create Fire Whirls.
- Tongue of the BeastEnzoyo can talk to Demons in their native tongue. While he holds none under his command, he may be able to offer them a deal or scare them off with his words. Most Demon already knowing his Power.
- Holy entities and Silver.Demons are extremely weak to Holy items and incantations or Silver weapons . Weakening them to normal human levels of strength. While they cannot die, their human host can. Releasing the Demon to the realm of the Unseen. Due to being in a Human host, Silver potency is weakened, but still a threat to his form.
- Unholy SavageryEnzoyo can be caught in a Rage in his killings. Easily catching tunnel vision and not noticing his surroundings. Easily falling into a trap or attacking an opponent more than ready to face a Demon.
- Lazy ArroganceEnzoyo arrogance and underestimation of his enemies and friends make him quite lazy when dealing with fights. He will allow opponents to gain an the upper hand, due to it being a 'pain' to move with a purpose. Thinking Mortals are so beneath him they would never stand a chance against him, no matter their advantage...
- Soul BindingDemons who walk the Mortal realm permanently have their souls bonded to an item they possess. In Enzoyo's case it is his Mask. If the Item were to break, then their soul will be released from their chosen body and be casted away.
- Human HuskWhile their Demon forms give their possessed bodies great strength, they are still Human bodies. If Enzoyo is weakened by Holy items, the body becomes as weak as any Mortal Men. Able to suffer and die from the same effects as any Human.
- Mask of the KnightThis terrifying Mask was worn by the Knight that Slayed Enzoyo and then sealed him into it. Now released it the face of Enzoyo. It is a master crafted piece of Steel, but is probably the Weakest point on Enzoyo. The Mask had been Enchanted with the Element of Water. Allowing him to walk on it, Control its movement, or even summon waves from the sea.
- Gunbai of WindThis ancient steel War fan is used as a conduit to unleash Enzoyo's power over the Wind. Able to throw strong gusts of wind at enemies or even summon a small funnel cloud. The Powers are only available when he holds this weapon.
- Scroll of the FlameA legendary Scroll that allows him to call upon Hell fire from it's Dark ancient texts. From the scroll, large balls of flames can be summoned, a wall of fire can be casted, and even control flames that already exist. Only other Greater Demons can utter the text properly and bring the Weapon to it's full potential.
- Scythe Of HellA personal Weapon summoned from the Gates of Hell themselves. The weapon is a simple design of just and handle and two jagged scythe blades. The weapon is linked to Enzoyo with unholy chains, Allowing him to use the Weapon as a close and long range combat weapon.
- Bonemeld ArmorThis Armor covers Enzoyo from head to toe. Crafted from Unholy Steel and the Bone of the Human Host Enzoyo possessed. It has been enchanted with the ability to cast a smog around Enzoyo. Concealing him from those that are not face to face with him.
Unholy Jar
This Evil looking jar is constructed by Diamond and then magically shielded by the words of Demons. Their scripture raps around the Jar, explaining the item inside and the Power it wields. The item inside is a Piece of bark from the Tree that Bore the Forbidden fruit in the garden of Eden. It is said that one were to splinter themselves with the bark, they will become invincible for a short period of time. Although this only effects Human Mortals. It holds no true Value to Enzoyo, but just it being such a legendary item and the history the Item, any Demon would be pleased with it.
Relationships
@Komager
Nraz'gagr the Wildhorn
Grand Chieftain, King of the Beastkin, the Hordefather
General Description
Race
Beastkin Demonspawn
Age
50 years
Size
While the Beastkin vary massively in their sizes, the Wildhorn towers above all. Standing around 12 feet tall and weighing around 1000lbs, his stature gives him an exceptionally terrifying appearance, especially combined with the multitude of long, curved horns sprouting wildly form his head.
Gender
Male
Sexuality
Heterosexual, although the Wildhorn breeds frequently and almost exclusively in order to spawn more Beastkin rather than for sexual pleasure.
Religion
The Wildhorn is a loyal servant of his dark master, a powerful satyr demon named Ghadur. It is through meticulous dark sacrifice and ritual that Nraz'gagr gains the favour of his master and is granted dark magical powers. Ghadur has several champions scattered throughout the world, but none have been favoured as strongly as the Wildhorn and have such either come to follow him or are left fading into obscurity and weakness.
Job
As the skilled commander of a huge and varied army, Lancelot has appointed the Wildhorn as a Centurion, charged with fighting on the front lines in any battle that arises. He is charged with protecting any fellow Knights of Evil should they join him in battle, and will be held personally responsible for any casualties should they be suffered.
Personality
The Hordefather is as brutish as they come, unfeeling and ruthless. Nraz'gagr destroys humanity not out of hatred, however, but out of a sense of duty and purpose. An inspiring commander, the Wildhorn has successfully gathered and created armies to help him in his conquest, and as a result numerous scattered Beastkin herds now follow him under a single united banner. He is far from intelligent; quite the opposite really, not possessing any real knowledge of the world except that which his masters feed him. devout above all else, the Grand Chieftain lives his life by the dark omens and visions delivered unto him by demonic father, acting solely upon their wishes, almost autonomously. As a result, he has never really had allies or associates, acting on an independent basis in the interest of maintaining and growing his followers into a formidable and destructive machine.
Nraz'gagr is cruel and primitive, with bestial instincts and thoughts, prioritising survival as the next most important thing after destroying mankind. He possesses a crude and dry sense of humour, and often holds great feasts after victory, revelling in his holy glory and success. Having interacted scarcely outside of the confines of his own horde, he is lacking in people skills, and is quick to speak his mind with very little thought about what he is saying, leading to frequent offence. Vulgar habits and a tongue faster than his brain combine poorly to leave many seeing him as nothing but an ill-natured, unintelligent beast. While partly true, there is much more to the Wildhorn than many think at first glance.
Nraz'gagr is cruel and primitive, with bestial instincts and thoughts, prioritising survival as the next most important thing after destroying mankind. He possesses a crude and dry sense of humour, and often holds great feasts after victory, revelling in his holy glory and success. Having interacted scarcely outside of the confines of his own horde, he is lacking in people skills, and is quick to speak his mind with very little thought about what he is saying, leading to frequent offence. Vulgar habits and a tongue faster than his brain combine poorly to leave many seeing him as nothing but an ill-natured, unintelligent beast. While partly true, there is much more to the Wildhorn than many think at first glance.
Biography
The Hordefather was spawned almost instantly after Camelot's destruction. The power vacuum left by its fall created a wealth of opportunities for lesser beings to establish themselves as potent dark forces. One such being was a powerful satyr demon named Ghadur. Ghadur was a greedy and ambitious being, wanting nothing but power and notoriety. As such, he went about stamping his mark upon the broken world by spawning a mighty champion to represent him in the mortal plane. After several attempts were met with unsatisfactory levels of success, one of Ghadur's dark rituals finally gave birth to the abomination that is Nraz'gagr. The demon Ghadur shaped him as a more terrifying exaggeration of his own visage; a ghastly fusion of man and beast, rippling with muscles, resembling a demonic ram.
Ghadur favoured the Wildhorn above all his previous creations, and gave him the power to channel his demonic powers into the mortal plane through a variety of often bloody rituals and sacrifice. The wealth of power placed in his champion's hands was staggering; but only provided that he continued to make offerings to his master, and continue to serve his purpose. Perhaps the most important ability bestowed upon the Wildhorn was that which allowed him to expand his horde, by transforming both human and nonhuman victims into horrifying, twisted fusions of man and beast known as Beastkin.
Over the coming decades, the Grand Chieftain of the Beastkin preyed upon human settlements, taking their women as breeding stock to spawn more of Ghadur's horrifying creations, and turning their children into mindless Beastkin thralls to serve the Wildhorn's will. Over the years the Hordefather earned his title, giving birth to a teeming and ever-growing horde of twisted demonic beasts of all shapes, forms and sizes, ranging from living artillery beasts, the flying monsters, to small skirmishers. More recently some of the newly formed Beastkin have had mechanical mutations, allowing parts of their body to be transformed into new weaponry. Despite his previously fierce devotion to his master, Nraz'gagr has become aware that his master's ambitions are far from lofty, and while he continues to serve faithfully for the meantime, he ahs begun to wonder at what point he will be able to challenge Ghadur and free himself from his reliance on his master for power.
The Wildhorn has never communicated with the former knight of the round table, Lancelot. While he has heard of his allegedly immense power and capabilities, he has never dealt directly or indirectly with him until now. The Hordefather has no real interest in serving him as such unless it gives him a better chance of carrying out Ghadur's commands. If anyone, Nraz'gagr would like to see Ghadur become the Dark Lord, but is aware that his master would never be able to destroy Lancelot.
Ghadur favoured the Wildhorn above all his previous creations, and gave him the power to channel his demonic powers into the mortal plane through a variety of often bloody rituals and sacrifice. The wealth of power placed in his champion's hands was staggering; but only provided that he continued to make offerings to his master, and continue to serve his purpose. Perhaps the most important ability bestowed upon the Wildhorn was that which allowed him to expand his horde, by transforming both human and nonhuman victims into horrifying, twisted fusions of man and beast known as Beastkin.
Over the coming decades, the Grand Chieftain of the Beastkin preyed upon human settlements, taking their women as breeding stock to spawn more of Ghadur's horrifying creations, and turning their children into mindless Beastkin thralls to serve the Wildhorn's will. Over the years the Hordefather earned his title, giving birth to a teeming and ever-growing horde of twisted demonic beasts of all shapes, forms and sizes, ranging from living artillery beasts, the flying monsters, to small skirmishers. More recently some of the newly formed Beastkin have had mechanical mutations, allowing parts of their body to be transformed into new weaponry. Despite his previously fierce devotion to his master, Nraz'gagr has become aware that his master's ambitions are far from lofty, and while he continues to serve faithfully for the meantime, he ahs begun to wonder at what point he will be able to challenge Ghadur and free himself from his reliance on his master for power.
The Wildhorn has never communicated with the former knight of the round table, Lancelot. While he has heard of his allegedly immense power and capabilities, he has never dealt directly or indirectly with him until now. The Hordefather has no real interest in serving him as such unless it gives him a better chance of carrying out Ghadur's commands. If anyone, Nraz'gagr would like to see Ghadur become the Dark Lord, but is aware that his master would never be able to destroy Lancelot.
The Wildhorn is terrifying to behold. Somewhat resembling a mixture of a ram and a human, he has several distinct features that mark him out as a demonic entity. His fur is a dark brown colour, matted and messy. His mouth is lined with sharp needle-like teeth, ideal for ripping flesh from his victims. His eyes are blood red in colouration like his master Ghadur's. He has a mess of lighter brown hair hanging from his jaw that resembles a beard, often braided and decorated with small metal rings. Two long horns grow backwards from the crest of his skull, while two more grow from the sides of his head, curving like that of a goat. His entire body is covered in fur. At the end of each arm is a human hand, with long, sharp nails, while at the ends of his legs are two cloven hooves, allowing him to run at startling pace while also being dextrous.
The Wildhorn stands at a thoroughly intimidating 12 feet tall and is approximately a tonne in weight. Most of this is muscle it requires to carry his considerable frame and bulk, as well as a strong, thick skeleton. While he does wear some armour into battle, his skin is thick and leathery, providing a basic level of protection against small threats like human swords and arrows. In the place of armour, he oftentimes decorates his hide with jewellery and bone charms fashioned from the corpses of both his own people and his victims, as well as runes and tattoos painted in blood.
Here the Hordefather can be seen in battle, wearing a light armour covering on his lower half, and adorning his top half with a necklace of skulls and teeth. His abdomen is painted with demonic markings. Tattered cloth draped over his head gives him a startling and frightening appearance as he bellows curses and ushers his warriors into battle.
Traits and Equipment
It is difficult to judge what traits are typical of this form of Demonspawn when they are so few and far between. Apart from possessing incredible strength and size, the Hordefather is able to breed with human females in a gruesome and fatal process that sees their mangled corpses used as incubators for more Demonspawn. As well as this, Nraz'gagr possesses a strong affinity for magic due to the demon's blood within him, but this is certainly not typical of all Beastkin.
- Summon PlagueNraz'gagr can channel the powers of pestilence and famine to devastate his foes and their settlements. A range of dreadful diseases can be called upon, not always entirely under the Wildhorn's control. Some are fatal, some kill livestock and crops, and others cause mental conditions like paranoia. In a few cases, the Hordefather afflicted entire besieged settlements with insomnia, and within a few days was able to breach the settlement and slaughter the fatigued garrison with minimal resistance.
- Call of the ForestThe Wildhorn can call upon the powers of nature, using the woods themselves as both defences and weapons. He can manipulate the foliage to provide cover and protection to his men, and also to ensnare and disorientate the enemy, as well as calling upon the beasts of the forest to attack his foes.
- Earthen BarrierThe Wildhorn can erect a temporary and far from indestructible barrier from the earth, particularly useful to provide cover on a charge over open ground, or the allow time to rally his troops in the case that they are caught off guard or ambushed.
- Demonic PossessionThe Wildhorn can target enemies and open their souls to be overtaken by lesser demons, turning them against their allies and ultimately transforming the victim into a thrall for the Hordefather's armies.
- BloodbombPrimarily a scare tactic, the Grand Chieftain can take hold of a victim by the throat, and channel dark energy into them, effectively boiling a victim's blood to the point at which their body explodes. While this explosion is harmless, it coats the foes surrounding the victim in their ally's blood and innards, often greatly damaging opposition morale and causing less experienced soldiers to flee in terror.
- Demonic ShamanThe Wildhorn can call on a multitude of spells and curses through ritualistic sacrifice to Ghadur, his demon overlord. These powers can be devastating when used appropriately against the enemy.
- Mighty WarriorThe Wildhorn is a formidable foe on the battlefield. His immense strength and surprising swiftness allow him to wield an array of brutal weaponry with ease and skill, cutting down unworthy foes with ease. He generally favours fighting with an axe in one hand and his bladed staff in the other.
- Inspiring CommanderThe Hordefather commands a vast army of Beastkin. He is an intelligent and effective battle commander, able to inspire his soldiers to fight to the death for him. Although most are mindless thralls, even the greater beasts would lay down their lives for the Grand Chieftain if that was his wish.
- Natural ProtectionAlthough far from steel plate armour, the Beastkin possess a naturally thick and leather-like hide that protects them from most basic attacks, like human swords and arrows. Of course, more powerful attacks, like a ballista or a weapon wielded by a powerful foe, would penetrate with ease.
- Primal InstinctsAt his core, Nraz'gagr is a beast, and as such he possesses a beast's instincts. He often reverts to primal behaviour patterns, and demonstrates a lower level of intelligence than can be found in many other powerful beings, except as a battlefield commander.
- Inner ConflictNraz'gagr is plagued by a crucial internal conflict. he is Ghadur's champion, and it is through Ghadur that much of his power flows. Yet the Wildhorn feels his time as a puppet is coming to an end, and soon he will be strong enough to usurp his master and become a strong independent force in the world. The matter of when, and if, to strike, is all he can think about.
- TechnophobeAside from the black powder cannons that the Wildhorn has begun integrating into his forces, Nraz'gagr despises the advancement of modern technology. Unsure of how to work it, he fears that eventually his methods of 'traditional' battlefield warfare will soon become outdated and ineffective as powerful steam powered vehicles take to the field.
- NaivetyNraz'gagr has very limited experience treating with allies. As a result, he is unaware of much of the common deception and backstabbing that takes place, making him vulnerable to manipulation by a more intelligent, experienced being.
- Vulnerable to SilverAs is the case with most demons, contact with silver causes searing burns and greatly weakens his magical prowess. It is rare that human soldiers wield silver weapons, but specialist demon hunter organisations and more powerful foes have the potential to greatly harm the Wildhorn.
- The Great HordeThe most powerful tool at the Wildhorn's disposal, the Great Horde is a vast and varied army of Beastkin warriors and shamans that fight loyally for the Hordefather, Nraz'gagr. The horde contains a mix of troop types, from mindless footsoldiers, to flying creatures of varying size, to burrowing creatures that can tunnel under enemy emplacements, to gargantuan siege beasts, serving as living siege towers, battering rams and now cannon platforms. The horde will fight for their father to the last man need be. While overall the Wildhorn despises technology, he has begun to incorporate cannon and handheld throwing bombs into the horde's arsenal.
- GreataxeThe Wildhorn's unnatural strength allows him to wield a brutal greataxe as easily as others may wield a shortwsord. His proficiency with this crude yet effective weapon makes him a true force to be reckoned with on the battlefield.
Ghadur's Malice
Originally gift from Ghadur, bestowed upon the Wildhorn when he was chosen to be the demon's champion. Through this staff he can harness Ghadur's demonic powers to curse and plague his enemies, as well as inspire and protect his own soldiers. Embedded in the base of the staff is a sacrificial knife that Nraz'gagr uses to sacrifice his victims. Only by spilling blood with the staff can it gain the ability to channel Ghadur's powers. Of course, not all of the Wildhorn's powers are dependent upon this staff, but the most powerful and devastating abilities in his arsenal definitely are.
However, since his recruitment by Lancelot, the former knight has made some modifications to the staff. The powers promised to the Wildhorn included greatly strengthening his influential powers over mortals and allowing him to spawn stronger followers. However, what the Wildhorn doesn't know, is that Lancelot has corrupted Ghadur's influence over him, the cause of the Wildhorn's recent internal conflict. Lancelot believes he can turn the Hordefather away from his demonic master and into a puppet of his own.
However, since his recruitment by Lancelot, the former knight has made some modifications to the staff. The powers promised to the Wildhorn included greatly strengthening his influential powers over mortals and allowing him to spawn stronger followers. However, what the Wildhorn doesn't know, is that Lancelot has corrupted Ghadur's influence over him, the cause of the Wildhorn's recent internal conflict. Lancelot believes he can turn the Hordefather away from his demonic master and into a puppet of his own.
Relationships
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
Other
I hope to sort of add a guide to a lot of the traits and creatures of the Great Horde here, both to help myself keep track and inform others.
@Riffus Maximus
Par’Sath Eth’Erax (Parsath/Etherax)
The Apostle of Death/Guide of the Damned/The Deathless One
General description
Race
Deathless (Ancient Dragon Heritage)
Age
Parsath lived for millennials. There are no actual accurate records of his existence in the annals of humanity.
Size
As a spirit-kin, Etherax holds no real form, and thus doesn’t weight nor has an actual height. However, soul-bound set of armor and clothes the Apostle of Death uses to manifest himself to the few rare mortals he appears to are of an imposing approximate of 6 foot and 6 inches tall.
Gender
Again, as a spirit, the Damned Guide has no gender, but used to be a male Dragon in his previous life. His voice is that of a creature whenever spoken, echoing in a deep and sinister whisper.
Sexuality
None. The Deathless Dragon transcended desires as his spirit ascended to become a Deathless.
Religion
Death. Par'Sath worships the concept as something fundamental. To every beginning, there is an end. For every spark of life, there is a final breath.
Job
Being so attuned to the world of the dead, Parsath Etherax’s occupation is to lead the deceased souls to the Great Beyond and lay them to rest permanently. As such, the Deathless One has undertaken the thankless job of burying/disposing the corpses. In the rare occurrence a funeral is held, Etherax will be the one to conduct the passing ceremony.
Personality
The Death Apostle is a keen being. Wise, analytic, focused, calm, those are all adjectives to describe the ascended spirit-kin. It is believed that his enlightened state of mind has destroyed the principles of sins or virtues from his very soul, leaving him as a stern and cold watcher.
However, something obscure and unsettling remains behind this shadowy mask.
However, something obscure and unsettling remains behind this shadowy mask.
Biography
In his living, the Black Dragon known as Par’Sath Eth’Erax was of a studious kind. It is said that greed was the driving factor of these mighty beasts, and the Deathless one was of no exception. His lust for knowledge was so great that eventually, after spending so much time among humankind, the Dragon had nothing left to learn.
It was after spending so much time wondering what could possibly be done that the immortal being contemplated death. But death would be a waste of his knowledge. To have gathered so much, there was a way to keep it all even as he would disappear from this plane of existence. The more Etherax thought about it, the more he cursed himself for being so greedy. There were uses of this knowledge, but he wasn’t willing to put it to actual use. He had ruled villages, towns, cities, countries, empires even over the eras with this knowledge, but it was vain, as nothing was everlasting, and eternity was a lonesome existence.
One day, the empire Etherax had built had crumbled, as the sudden disappearance of its ruler threw the lands in turmoil and ended the legacy in its aftermath. Since then, Parsath was never heard of again. Some say he got bored of the life of opulence he was living, some said he had been assassinated during one fateful night, his corpse carried away.
How exactly did this ancient being came from being recruited by Lancelot? Only the infamous Knight and Etherax know. As far as his motives went, perhaps there was still something in the old being that attracted the Deathless to the Dark Knight’s proposal. A fateful uprising that seemed to distinguish this rise to power from the others. Ever since Lancelot took the power for himself, it would appear the sinister sight of a Reaper followed in his wake.
Appearance
While being basically ethereal, Par’Sath decided to appear to the mortals as a being akin to an armored monk, or the manifestation of a battle-ready Reaper. The heavy set of armor and robes the Deathless is bounded to gives him a ghostly and gaunt but imposing appearance, towering well over 6 feet high. If it wasn’t for the black void behind his hood, the animated armor could as well be mistaken for a giant of a man.
Traits and Equipment
-The Deathless kin are spiritual beings that transcended their mortal shell after obtaining true enlightenment through the course of their life. Because life is short to earn this level of spirituality, beings that hold long longevity or basically immortal are usually the suitable candidates to becoming a Deathless. Needless to say, those spirit-kin are few in numbers, but each devotes themselves to the Great Beyond, in one way or the other.
As an Apostle of Death, Par’Sath Eth’Erax rules over the realm of the dead, but only to an extend. Being the Guide of the Apostles, the Deathless One holds dominion over souls, spirits and literally death. While Parsath is in an area, the Dragon of old controls the flow of souls, effectively seizing them before they can even leave their body, and judges whether someone dies or not.
- Body ReconstructionAs long as a soul is being held by the Apostle, the latter can effectively reconstruct its old body from scratch. The body lay lifeless as long as its soul is not being returned to the body. However, the journey of a soul back to its body is nothing short of consequences. A returned soul will feel heavily exhausted as they reenter their body, and their magical potency will be reduced by half. This spell can only be used twice on a single body, after which a different method of resurrecting must be used.
- Soul ReconstructionIn a similar fashion to reconstructing a body, the Deathless Guide can reconstruct a soul that has been torn asunder, effectively returning a sentient being back to existence.
- Curse BreakerAs the Deathless Apostle holds dominion over those fated to die, Lancelot's Priest can effectively remove any curse burdening them.
- Eternal RestEtherax's command over souls is powerful enough to allow him to cast disembodied spirits back to the Realm Beyond. Any spiritual creature in possession of a soul targeted by this spell are banished from the material world and sent back where they belong to.
- Aspect of the DeathlessWhatever supernatural or physical abilities one might have possessed due to their racial heritage, a Deathless loses all of them, as they are now a shapeless ethereal being that no longer associates with their kin in their previous life. As a spirit-kin, they can no longer be affected by mundane objects. Everything physical or immaterial that aren’t magical in nature cannot affect them.
- Master of FuneralsAs it was implied for his job, Parsath is a more than an expert when it comes to laying souls to rest. Funerary rituals, grave keeping, praying for the dead; he does it all with mastery.
- Aspect of the DeathlessBut as he is unaffected by mundane weaponry, the Deathless One can be affected by magic.
- ShovelJust a simple shovel, for burying/unearthing.
Hourglass of Fate
This powerful artifact has the power to affect someone's time. At the cost of a fraction of their lifespan, the Hourglass can reverse someone's time, completely removing any injury or ailment. This power cannot be used on creatures that cannot die of old age, such as constructs, immortals, the undead, demons and spiritual beings.
@LadyRunic
Alysse Blackwater | The Night Witch
(Ali, Aly, The Night Witch, Daughter of Darkness, The Black Widow, Leader of the Blackwater Coven)
General description
Race
Ironteeth Witch
Age
137 years old
Size
5 foot 3 inches, 135 pounds
Gender
Female
Sexuality
Bisexual
Religion
The Three-faced Goddess, or Maiden, Mother, Crone
Job
(Job. Unless you have a suggested role, leave this blank until I assign you a job.)
Personality
Alysse is a calm and collected Ironteeth Witch. Leader of the Blackwater coven she fought and bled for her rank in the coven and still bleeds for the lands and rights of her sisters. She is however a vain creature, assured of her beauty and elegance be that on the battlefield or the circles of the up and coming folk. She constantly pursues information, wanting to know everything about everyone and twisting it to her use. Proud of her lot in life she desires only to continue rising in the world. To let all know and fear the Ironteeth Witches. But she is not without her problems. Namely her fear of falling in love, something she deems as foolish and a waste of time. Or worse, being bound in some bargain. Something she has dance about for over a century. Though, she has her softer moments within her inner sanctuary. Enjoying the simple pleasures of life she has fought and killed for. She is polite and respectful of strength, though she schemes constantly to see them beneath her behind her smiling mask.
Biography
Born into a coven far to the North, she migrated south with her sisters shortly after they left their mothers covens' as adults. Gathering in the skies and forming bonds as they fought for alliances and to form the more powerful covens. Alysse rose with her coven sister and bested them all. Claiming the leadership position for herself as she bullied and drove them South to richer territory of great unknown. A terrifying thing for the young Blackwater, but necessary. New lands meant better resources and that meant a potential for more Witchlings and a stronger coven.
Alysse doesn't really remember her mother as anything other than a teacher. Showing her how to fight, to make men scream and reveal petty secrets. She was taught magics and how to ride the winds from her mother and the Coven where she was born. But upon reaching the age of adult she was driven out and cast to the skies with only her clothes, weapon and broom. Which was perfectly find with Alysse. She flew and found her Lieutenants and other Witches. Killing traitors and firmly establishing her dominance and gaining the loyalty of her Coven. They saved each other's lives and flew South. There in the Northern Reaches of Camelot Alysse established her home and terrorized villages into paying tribute of goods and people. Her sisters and her forming caverns in the mountains. Creating a home in the snow capped mountains. Coming out to raid the countryside and spread their influence. They did not keep servants for their ease however. Servants would be a risk to their home and the Blackwater coven do not wish to trust humans with their treasures.
It was when they were firmly established and had their luxuries in a goodly amount. Be that furs, silks, men/women, metals, gems or what they willed. When Alysse was approached by a agent of Lancelot. Or rather one of her sisters were. They brought the messenger to her and they got their fun from both message and delivery man. The latter was not harmed and sent on his way with gifts and many fond memories of his time with the Ironteeth witches. He also bore the agreement of the Leader of the Blackwater to join with this organization. So long as a room was kept free with all the leader desired- within reason of course, and the coven would be well paid for their aid.
Alysse doesn't really remember her mother as anything other than a teacher. Showing her how to fight, to make men scream and reveal petty secrets. She was taught magics and how to ride the winds from her mother and the Coven where she was born. But upon reaching the age of adult she was driven out and cast to the skies with only her clothes, weapon and broom. Which was perfectly find with Alysse. She flew and found her Lieutenants and other Witches. Killing traitors and firmly establishing her dominance and gaining the loyalty of her Coven. They saved each other's lives and flew South. There in the Northern Reaches of Camelot Alysse established her home and terrorized villages into paying tribute of goods and people. Her sisters and her forming caverns in the mountains. Creating a home in the snow capped mountains. Coming out to raid the countryside and spread their influence. They did not keep servants for their ease however. Servants would be a risk to their home and the Blackwater coven do not wish to trust humans with their treasures.
It was when they were firmly established and had their luxuries in a goodly amount. Be that furs, silks, men/women, metals, gems or what they willed. When Alysse was approached by a agent of Lancelot. Or rather one of her sisters were. They brought the messenger to her and they got their fun from both message and delivery man. The latter was not harmed and sent on his way with gifts and many fond memories of his time with the Ironteeth witches. He also bore the agreement of the Leader of the Blackwater to join with this organization. So long as a room was kept free with all the leader desired- within reason of course, and the coven would be well paid for their aid.
(Picture of Character. If more then one form or picture, make new hiders and center each picture. Each picture gets a description)
Pale skinned with modest curves in the right places. Alysse's body bears the scars of her past as a Ironteeth witch and fighter. As does her nose, fitted to a beak after it had been broke once before. But for all the muscle tone she has developed and kept over the years, from running from those who would want her dead, there are many who see only a innocent defenseless women. Arched brows are over her slanted yellow eyes. Her high cheek bones and pointed chin are remarked by many to be cat-like.
Alysse wears her moon silver hair to her knees when it's loose. Beading the two strands by her face with feathers, beads, or small gems. Though if she expects the need to be mobile she braids it back. Generally she wears a set of tight breeches under robes that are held tight to her body and set flowing about her arms and legs. With firm boots or soft sandals. When not wearing her robes, and she only goes without them when she's in her home surrounded by her wards, she will shed them for a tight bodice. She keeps pouches in her robes for her possessions. She also wears a medallion of a silver moon with a tear drop of aquamarine stone in the center.
Alysse wears her moon silver hair to her knees when it's loose. Beading the two strands by her face with feathers, beads, or small gems. Though if she expects the need to be mobile she braids it back. Generally she wears a set of tight breeches under robes that are held tight to her body and set flowing about her arms and legs. With firm boots or soft sandals. When not wearing her robes, and she only goes without them when she's in her home surrounded by her wards, she will shed them for a tight bodice. She keeps pouches in her robes for her possessions. She also wears a medallion of a silver moon with a tear drop of aquamarine stone in the center.
Traits and Equipment
Ironteeth witches looks human, act human, but they are far from human. With retractable iron teeth and claws (Though it looks like and is regarded as iron it's a tough silver alloy in actuality), they are vicious in defense of their covens. But their physicals weapons are not the only ones they have.
Their magic is born of darkness, the night and blood- theirs or others. They cannot wield healing magics or any of the light. They can fly with their iron brooms, and using their second eyelid (A clear lid) to see through the cutting wind.
But for all their power they suffer a low birthrate of only females, and a vicious battle for territory and hierarchy. Covens, however are fiercely loyal to each other, and the two Lieutenants under the Leader are her [the leader's] eternal sentries. However for all their viciousness, no witch would harm another pregnant witch, unborn babe, or child beneath the age of adulthood Their birthrate is far too low to risk loosing more young life, never mind if it would be friend or foe. For one to break that would mean all covens would have a kill-on-sight on the offender. A very long and painful kill on sight. The only benefit against this is their apparent immortality. Though that simply be because no witch could have reached that age as of yet.
Their opinion of others is simple. They want land, territory and victims to have the resources they want and need. As they eat only meat, of any type. Often they will mate with any sort of male, so long as the particular witch fancies them. The child will still be born a Ironteeth witch, the appearance will vary sometimes however.
Their magic is born of darkness, the night and blood- theirs or others. They cannot wield healing magics or any of the light. They can fly with their iron brooms, and using their second eyelid (A clear lid) to see through the cutting wind.
But for all their power they suffer a low birthrate of only females, and a vicious battle for territory and hierarchy. Covens, however are fiercely loyal to each other, and the two Lieutenants under the Leader are her [the leader's] eternal sentries. However for all their viciousness, no witch would harm another pregnant witch, unborn babe, or child beneath the age of adulthood Their birthrate is far too low to risk loosing more young life, never mind if it would be friend or foe. For one to break that would mean all covens would have a kill-on-sight on the offender. A very long and painful kill on sight. The only benefit against this is their apparent immortality. Though that simply be because no witch could have reached that age as of yet.
Their opinion of others is simple. They want land, territory and victims to have the resources they want and need. As they eat only meat, of any type. Often they will mate with any sort of male, so long as the particular witch fancies them. The child will still be born a Ironteeth witch, the appearance will vary sometimes however.
(Only for those with unique abilities, powers, or curses outside of racial traits)
(only for those who can cast spells.)
- WinnowingMoving through the shadows in a type of teleportation magic. It allows one to move through walls and over gaps but requires the same amount of effort as walking or running there. A bit more if through a wall or across a gap. However should a witch misstep, they will get stuck or fall.
- ScryingUsing a black mirror, prepared with the correct runes. A witch may scry the past, present and future. It's not very reliable. Though it sometimes turns up gems of use. Blood Scrying however is more useful. But one must have the blood, full name and personal object of the person to Scry them.
- WhisperingMuch like the Scrying spell. The Whispering requires earrings prepared with runes and blood, then casted over. They allow hearing and speaking between two people. However the words must be said out loud in a whisper at the least.
- Shadow BlendingA spell to blend with the shadows, there must be no bold colors (or silver white hair showing). The wielder must be in shadow, or a darken area. It's essentially a form of Winnowing while staying in the same place and holding the form. Sneezing and such would break the spell.
- Blood BindingBinding servants, lovers, or coven members to another with a blood pact. Once sworn both must uphold their ends.
- Shadow boltThrowing a dagger-, or spear-like bolt of shadow. Which would act much the same as spear or dagger.
- Shade SyghtA combination of Winnowing and Scrying. It allows one to converse over a long distance at length with another, but it costs a good amount of energy. If that energy isn't pulled from the blood of others.
- SacrificingSacrificing a being's blood to convert it into magical energy. However it really is only useful for large spells and even there requires a goodly numbers of sacrifices, usually taking the sacrifice's life.
- OblivionA final move. A death spell. It sends out a powerful magical blast with kills the witch that casts it.
Many will not use it for it is said that those that do cease to exist and never join the Goddess in Her Realm or to join with the ancestral matriarchs. It takes true desperation to use it, and even then most would rather not due to the mentality of an Ironteeth Witch.
- AlchemyThe brewing of potions to aid in spells, poisons, and oils for one's beauty. They are women after all.
- Close quarters CombatCombat with their silver claws and silver teeth. The silver is her kind's best weapon and greatest weakness.
- SeductionA beautiful woman, she knows how to use her assets to learn information and weasel her way though a world lead by a King.
- Courtly MannersUnderstanding the etiquette of the Court and those within it. A ability to move about those social circles.
- IntrigueShe understands the world of spies and lies. The art of the underworld and who dwells within it.
- TortureA favorite past time for the Ironteeth witches, Alysse was taught torture from her mother's knee as they raided villages and 'played' with the inhabitants.
- Lack of StrenghtShorter, Alysse relies on her speed and thus her claws. Leaving deep gashes via speed and surprise rather than brute force. She also can't take a heavey blow.
- SilvertWith the exception of their own silver alloy claws, silver is a grave injury to the Ironteeth witches.
It also can weaken their magic. Much to Alysse's disdain as she is fond of the metal's look. - Love and affectionIronteeth witches cannot feel love, or so they like to believe. They are strong, cold, brutal. Denying affections outside of their coven members and childern. But should one fall into love it is deemed a weakness and they banish weaknesses. Alysse is no different and frowns on love. Lacking the understanding of how such emotions work.
- Being kept from the SkiesAlysse cannot bear to be kept a prisoner from the open skies and her ability to fly where she is wont to.
- Holy waterThe Ironteeth witches cannot abide holy water, which is like a poison to them. Small amounts can be ingested to build up a tolerance but it lames the witch in bed for weeks.
- The UnknownAlysse is terrified of the unknown. With the unknown, be it area or opponent. You do not know the strengths nor the weaknesses and thus are vurnable.
- WitchlingsNo Ironteeth witch will harm a witchling or bring harm to a witchling. The worst nightmare of any witch is their children or potential children being at risk. To lose the ability to bear children.
- ArroganceAlysse can be arrogant at times and full of herself. Sometimes it can wind herself in trouble. Especially if she thinks herself to have the upper hand.
- SwordfightingAlysse always struggled with the sword. Preferring to use her long iron nails.
- SunlightBright light annoys their sense to being disoriented. Blind and in pain from the burns it causes.
- The Blackwater CovenThe Blackwater Coven is made up of thirteen Ironteeth witches. All holding the last name Blackwater, same as their leader. Essentially they act like a mercenary baron over a territory and are just as ruthless. Their members, in ranking order of highest to lowest are as follows: Alysse, Mina, Clio, Lorelei, Anise, Serrafina, Eowen, Norae, Dorae, Ginevra, Ingrid, Adisa, Astrid.
- Bastard SwordA hand and a half bastard sword, typical of a Ironteeth witch.
- Flying leathersThick leather made for warmth as well as armor while high in the skies. There is a skin of metal sewn into the leather. Light and thin, it can't take a heavy blow, but it can deflect claws and more glancing blows. Giving bruises instead of deep gashes.
- CloakA cloak of deep ashen grey, with clasps to hold it tight about a witches' body. The hoods have a slight peek to help keep them up in the wind and rain.
- A black mirrorA blackened hand mirror used for Scrying.
Soul-Stealer
A plain looking dagger made of silver. An enchanted silver dagger that can absorb any one soul it slays. The user may choose to discard this soul at any time, but so long as the dagger has the soul, it can summon the imprisoned soul under her command as a physical spirit; akin to what the prisoner was like in life. The artifact can only hold one soul, and it of course doesn't apply to enemies that are soulless.
Relationships
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
Other
https://www.youtube.com/watch?v=fs8RUFS18g0