Appearance: Aleister is a somehow tall youth, standing at 5'9", with a fairly well built body as well as a considerably pale skin - that surprisingly doesn't get a tan in despite of all the wandering done by him. He has a mediuim-long crimson hair that seems to be in a state of constant disarray and heterochromic eyes, with the right eye having a reddish coloration, matching that of his hair, and the left one being golden colored.
When dressing for missions, Aleister seems to mostly use dark colours and is often seem wearing long sleeved jackets over his shirts, favours tight pants he tucks into his boots - mostly for his convenience, as his tools are mostly located in holsters fixed to his tights and waist. He is also often seem wearing scarfs and fingerless gloves depending on how fitting they are for the situation and also seems to use bandanas when his hair starts to grow too long so it doesn't get in his way during fights. In casual situations he seems to mostly favour clothing with a loose cut, barely fitting - the exact opposite of his excessively tight adventuring clothes - and pays little to no attention to his hairstyle and overall appearance, having a style that is often described as sloppy and disheveled by his acquaintances.
His guildmark is dark red and located in the upper part of his tongue.
Personality: Aleister is often seem as a carefree person, having an excessively laid-back, childlike persona - to the point of being often seem as individualist, doing whatever he wants with no regard to others and being ridiculously indifferent even when scolded by doing so, what pass the impression of an inconsequential person. At first glance, he seems to care about pretty much nothing other that the few hobbies that he maintains, sweets, teasing others and - occasionally, when he has the time - his job as a mage. He hardly acts seriously and appears to have a tendency of doing things in a whim rather than deeply thinking about his acts, having a fairly mischievous personality and doing little to nothing to hide that, what makes him quite the known wildcard by most of the guild.
Even with all these flaws, Aleister is often regarded as a pleasant person in social occasions, having a fairly talkative personality - in despite of rarely mentioning anything truly important - and easily socializing with anyone that he finds interesting enough to act as a conversation partner. That being said, even if he is overall friendly, he hardly opens up for anyone, reserving his true opinions and feelings for those he considers as true friends, and often favours displaying superficial opinions as a way of avoiding talking about what he truly thinks, making him quite the unreliable conversation partner for anyone that isn't intimate with him.
With that being said, Aleister is far from being as harmless as his attitude makes him look like, showing quite the cunning and even sinister side when provoked and having an intelligence that can be easily regarded as abnormal - fact that often pass by unnoticed by those who fall for his carefree act - merely being an expert at hiding his true self from most of the world. Above anything else, he values the few people he truly befriended as irreplaceable beings, being deeply attached to all of them and fears losing them - even if he has some trouble in effectively demonstrating that - often acting to guarantee the safety of his loved ones before anything else.
History: Aleister is, above anything else, a mystery even for his guild mates - a person with a past so awfully hidden that even himself doesn't really know where did he come from, as he has roughly six years of memories from before the present day and even those start with wandering by the outskirts Magnolia without a single memory other than a name and covered by blood until being rescued/captured by a grou of members of the local guild, Dragons Cry, who decided to take care of him due to his use of Dragon Slaying magic - by which the guild was widely recognized - and how this coupled with his unknown background made him considerably different from other youths, deciding to take responsibility for sheltering him until he decided what to do, a decision that motivated the boy into joining the yearly tournament organized by the guild and join their ranks - something that he did in quite the spectacular way, managing to earn the 10.000 Jewel prize of the year due to resisting for exact 5 minutes and 3 seconds against a senior member of the guild. Even now, 6 years after the occasion of his acceptance into the guild, Aleister has little to no knowledge about where exactly did he come from and why he was covered in blood when he was found by the guild, with all his attempts of investigating his own past ending in frustration.
That being said, the person himself is far from being concerned about his mysterious past, valuing the lifestyle of a mage in a guild away too much to care about how he could've been someone else had he not forgotten about his identity and deeply caring about the guild who gave him a new home - a family earned through his own actions rather than given him by destiny - being fairly satisfied by his lifestyle of taking it easy, occasionaly doing missions when he takes a break from messing around with others in Magnolia.
Magic: Poison Dragon Slayer
Poison Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers. This magic allows its user or users to transform their physical bodies into a Dragon's, granting them various characteristics, that are typical for a Poison Dragon. Poison Dragon Slayer Magic allows its users to produce and control poison from any part of their body, which can be used in melee combat or other purposes. Poison incorporated in this type of Magic is different from a standard Poison Magic, because of incredibly toxic ability - the toxicity of this poison gives the ability to greatly damage the victims with different types of poisoning.
The poison which is incorporated in this Magic differs from the standard one. The generated poison can be manipulated in a wide variety of ways, their “type” can be changed at will of the Dragon Slayer, and they can even be given a material consistency. Usually, the poison of Dragon Slayer is manifested in a form of a toxic gas. On the other hand, such gas seems to be tangible. In other words, such poison seems to have a “blunt” effect to it, seemingly causing bludgeoning damage alongside poisoning. Poison produced by this type of Magic provide much more toxicity than standard infections. It is unknown, how to properly cure the victim from Poison Dragon Slayer's toxic powers, but it is known, that some of their elemental counterparts can ultimately reject all the poison. Such examples are Fire and Sky Dragon Slayers - while the first one can literally burn off the poison, the second one can cure it within their healing powers. But, even at this rate, Poison Dragon Slayer continues to be a very dangerous in a fight with them. The most dangerous aspect of this magic is that the initial form of Dragon Slayer's poison can be changed on easy terms. The user freely can change it, making in appearing in liquid or even solid states, which also grants the user ability to use their own powers in more versatile ways. Moreover, they can make a use of different types of poison; for example, the one of which they can use, starts off by slowly stealing the movements from the victims' body away, before subsequently killing them. As stated by Cobra, the most prominent user of this magic, his poison has deadly virus in it, which slowly paralyse its victim, ultimately killing them afterwards. He also claimed, that one touch from his poison will decay and utterly destroy everything in his path, but if it was true or no is still unknown, otherwise it can be hinted, that the poison of Dragon Slayers has a high degree of destruction. In other words, different Poison Dragon Slayers, while attaining better control over their powers, can reach such level of mastery, when their element can not be considered just like simple Dragon Slayer's poison. Its different forms can have other special effects, such as liquid poison can indeed become the natural acid, without the needs of the user's consumption of another element.
《 Basic Spells 》
¤ Poison Dragon Roar ¤ A traditional Dragon Slayer Roar incorporating the element of poison. The user quickly gathers and releases poison from their mouth in the form of deadly, poisonous stream that, when it makes contact with the target, injects a lethal virus into their body that slowly weakens them and restricts their movement before ultimately killing them.
¤ Poison Dragon Twin Fang ¤ The user moves his arms forward in a cross, forming a very large amount of poison in two massive waves shaped like fangs, which he uses to attack his opponents with great blunt force. This spell can also be used in the form of splitting the generated poison in many elongated, snake-shaped masses, which move towards the opponent at once.
¤ Poison Dragon Fang Thrust ¤ The user generates a wave of poison, shaped like a large-fanged snake head, and sends it towards the target, stopping their incoming attacks by having the wave "bite" them.
¤ Poison Dragon Spiral Jaw ¤ The user jumps in the air and, when they are upside down, gathers poison on their legs and kicks the opponent while rotating. With this rotating attack, not only the poisoning but a heavy blunt damage is inflected. This spell is highly reminiscent of the Dragon's Claw Spells, employed by several other Dragon Slayers.
¤ Poison Dragon Scales ¤ The user swings their arm, generating a very large number of scale-shaped masses of poison, which are rapidly sent flying at the target in consecutive reprises. This poison barrage can easily destroy stone walls and has the potential to crush bones in the body of the victim.
¤ Poison Dragon Guard ¤ the user moves their arms forward in a cross motion, creating a large shield of poison that defends them from the enemy's attacks. This solid defense not only defends the user but gives them the opportunity to counterattack without fear of being intercepted.
¤ Poison Dragon Crushing Fang ¤ The user attacks with a poisonous open hand striking with their fingertips, emitting poison in the form of a poisonous mist that expands as a claw mimicking the user's hand movements. This scratching attack can inflicts quite big damage, as the physical blow can be used to directly poison the enemy.
¤ Poison Dragon Grip Strike ¤ The user grabs a hold of their target with one of their hands and releases a burst of poison from it at point-blank range. This quick attack can inflict not only the damage of the usual poisoning but also physically impact the enemy with the solid-like poison.
《 Advanced Spells 》
¤ Poison Dragon Toxic Fist ¤ The user engulfs his fist in deadly poison and then punches his opponent, causing a considerable amount of blunt damage as well as poisoning. This specific attacks appear to make use of chemical burning to damage the target's body.
¤ Poison Dragon Sharp Horn ¤ The user encompasses their hand with poison and performs a high jump to strike the opponent head-on with a hand thrust, dealing heavy damage in the process. Upon piercing the target, it releases a large stream of poison that harms the victim from inside out.
《 Secret Art 》
¤ Requiem of the Calamity ¤ Concentrating two different kinds of poison, one in each hand, the user joins his palms as if praying, provoking a reaction amongst the two different poisonous substances that results in an extremely poisonous mist being created around the user, covering an area large enough to emcompass a small village. The mist formed by this magic is not only extremely toxic but also extremely acid, provoking intense chemical burning.
As a second generation dragon slayer, Aleister's dragon force is supposedly incomplete, incapable of being triggered by will and merely acting as an unreliable trump card in specific situations. That is, for normal Dragon Slayers. Using his own skills in the field of poison making, Aleister managed to concoct an unique poison, considered a grade above his own, that managed to forcefully trigger his dragon force when ingested. While this unique method of overcoming his limitation works, his dragon force is extremely unstable, having a few major side effects. The main issue with this pseudo dragon force is that it completely suppress Aleister's capacity of thinking rationally, forcing him into a state where his instincts and nature assume the control in a way similar to a berserker, bringing danger not only to his enemies but even allies and himself. He is also incapable of maintaining this state for a long time span, getting unconscious after its end.
The main advantages of Aleister's dragon force are, similar to other dragon slayers, an overwhelming boost for his physical aspects, drastically enhancing strength and speed, and magic reserves, giving him the capacity of executing stronger spells. The changes in his body as a side effect of this transformation are the growth of dark red scales all over his arms, that gain claws similarly to Cobra after ingesting Cubellios poison, the scales go all the way up to his cheek, giving quite the reptilian appearance, and his naturally slitted eyes assume a bloodshot appearance.
Magical Items carried: N/A
Extra Information: - His epithet seems to be "Crimson Calamity" but it is rarely used around him due to his known distaste for this title, that he describes as excessively flashy and pretty shameful. - He passed his S-Class Mage Promotion trial in his second attempt, aged 19, but insists that he could've passed it in hjs first try if he truly tried - a claim that is actually accepted by some when considering how he barely did anything during his first attempt and after a while decided to sleep instead of competing. - While he's fairly popular amongst the females of Magnolia and has the reputation of being quite the player, he actually never had a lover and has zero experience when it comes to romance - that being said, he'd never confess that.
Name Known as Fiye, very few people know the idols true name, Kodama Chimari.
Age At sixteen you might not have expected much, but that’s why you lost, isn’t it?
Gender If you’re really questioning this, you could always grope her, you’d significantly shorten your lifespan, as if her fans didn’t tear you limb from limb, her guildmates certainly would, but hey, at least you’ll feel better knowing she’s a she.
Appearance Fiye’s appearance changes depending on the state of her magic look there for images. However, in terms of outfit, she usually wears a short dress, her tail(s) poking out from the bottom. She doesn’t like wearing anything on her feet, and generally goes barefoot, though if the situation calls for it she might wear something she finds cute. As for her undergarments, should anyone be that curious, she tends to either wear black, or pink panties. She stands at exactly five feet, counting her ears, not counting them, she’s only 4’10”. Her guild mark, which is on her outer right thigh, is a light pink.
Personality
Bubbly + It can be hard to be a gloomy downer around Fiye, because she’s always happy. In the worst of times she’ll always look for the silver lining, and make an effort to point it out to her allies who might be feeling down.
Inspiring + Fiye doesn’t just point out silver linings, and try to cheer people up. She’s made it her life’s goal to inspire others. To this end, even if she’s on a battlefield, if she notices everyone seems to be losing hope, she’ll sing them a song, hoping to inspire them.
Strong Willed + Whatever might be said about her physical strength, nobody in her guild would ever say she’s weak. Why? Because no matter what her enemy puts her through she won’t give up. She might not be the strongest in terms of physical prowess, but breaking her will is a feat few can accomplish.
Germaphobic - Fiye hates all things dirty. Including dirt, and especially mud. In the words of Fiye herself: “It so gross, it’s all mushy, it sticks to you, and it’s just ew!”
Delicate - While she has a strong will that’s hard to break, she’s also really easy to insult. She can take things far too literally, and because of this people have to watch what they say around her, unless they want to hurt her feelings.
Lewd - Fiye isn’t lewd in the normal sense. Well, she kinda is. She has been known to randomly lift other girls skirts and/or dresses to see what color panties they wear. Aside from that, she has been known to wear rather, showy, outfits to garner attention from people she likes. As well as being really clingy towards them.
History Part one, the denial of access: Oh, hello there! You must be a fan of the idol Fiye. You want to know her past? We’re so sorry, but that’s classified. You see, even we aren’t allowed to pry into Fiye’s past life. She would kill us for sure if we did so, even if it were the king himself asking.
Part two, welcome into the world little fox: The idol known as Fiye was not born with that name. She was born into a poor family, that had to struggle everyday to just barely get by. That was before they even had a child. When Fiye was on the way, her mother, a woman by the name of Kodama Tetsu, insisted her father, a man by the name of Kodama Montaro, get a better job so they could better support their child.
With neither of them being mages, this was a difficult task, as it was hard for a non-mage to get a job without any specific expertise. Montaro eventually landed a job working at a local tavern. The job provided them with enough Jewel to get into a bigger place, and more importantly get the food they needed everyday.
A month after Montaro got his new job, the child that would come to be known as Fiye was born. The name her parents gave her was Kodama Chimari. It was obvious right away this child was special. The doctors called her a ‘demon’, and because her mother passed away giving birth to the child, her father agreed, harboring a hatred for this child that took away his love.
Part three, a drunken spiral: Since the death of Tetsu, Montaro had started using his job at the tavern to get drunk. Most would say, oh he’s in grieving, he deserves a drink here and then. But he didn’t have a drink here and then. He had alcohol in his system 24/7, spending most of his pay on the substance.
At this point you might be wondering, hey, wasn’t there a baby? Yep. He was such a great father, he took her to the bar with him. Of course, he just left her on a random table while he worked. Luckily, an older mage that frequented took care of the child. The mage even bought her things like clothes.
Montaro took notice of this, and being the angry drunk that he was, decided he would chew out this person. Of course, talking wasn’t all he tried to do. After the conversation didn’t go his way, he took a swing at the mage. Though the mage didn’t actually hit back, until Montaro took his anger out on the defenseless child. Montaro had come within millimeters of hitting the child, when he was sent flying across the room.
After this it seemed like Montaro had gotten better. He stopped drinking so much, and actually took care of his child. Though he did it in spite of this mage who had judged him, and defended the demon child that took his love from him. He only cared for the child as much as was necessary however, only buying what she needed when she needed it, and only the bare minimum.
Part four, a new mage: Chimari, now five, has learned to walk and talk. Though she seemed to avoid strangers. It wasn’t because she was timid, but rather she seemed scared. She still accompanied her father to his place of work every day. The mage that helped care for her when she was younger still frequented, and took notice of the bruises she would have every day.
One such day, when he noticed there was more than just bruises, he decided it was time to step in. He knew she had some natural magic, he only had to help her access it. However, whenever he tried to talk to her, she turned away and ignored him. This didn’t stop him, as he just talked to her anyways, with the thought process that she couldn’t ignore him forever.
Eventually, while recounting one of his adventure stories to her, the thought process proved correct. As she started asking questions. This continued for a while, as they grew to be good friends. Montaro took notice, and seemed to grow angry, but instead of doing anything simply drink more. Chimari took notice of her father’s anger during one of the mages stories, and shied away. The mage asked why, her response seemed to spark a flame in the mages eye. “He says I owe him, since he took care of me, that I have to do everything he says….sometimes it hurts.” It was clear to the mage what she had meant. But it was also clear that he couldn’t interfere directly, or it would only make things worse. He had to teach this girl how to defend herself. It was time she learned magecraft. He told her this, and she looked surprised that she could.
Over the course of the next few weeks he took her out into the parking lot of the bar, and taught her the ways of magecraft. She had her own magic, but it wasn’t enough, because he couldn’t teach her that. Instead, he taught her his magic, Requip, and even gave her a weapon with which to practice, and defend herself. She seemed a natural at it, as he expected she had an affinity for magic.
Part five, newfound freedom: Chimari is now seven, she has been training with the mage known as Marost Itsolloss for a year and a half. She has proven herself to not only be good at requip, but she mastered its use in such little time. Marost decided such a thing required celebration, and gave her her very first magical weapon. The mirrored blades. He explained their use, and even promised he would teach her how to use telekinetic magic to make full use of them after he returned from his next job.
This never came to pass however, as three weeks later, when Marost was supposed to be returning, another mage from his guild showed up with news. Marost hadn’t returned from the job with the rest of his party. Chimari was devastated by this news. He was like a father to her, and it seemed as if he had viewed her much like a daughter. As he had a blacksmith prepare a weapon for her as a birthday present, with his passing, the blacksmith felt it appropriate that his guildmates deliver it early. This was her bow.
Montaro actually seemed happy about the turn of events however, and thought he would take advantage of Chimari’s state of mind. However, things didn’t turn out how he had hoped. When he mentioned that he was glad, and that Marost deserved what had happened, something in Chimari snapped, and the next thing she knew, one of her blades had found itself placed firmly in his chest.
Of course, killing her father was quite shocking, regardless of what he had done to her, he was still her father. Not to mention, she’d never done anything like that before. Being a bit frazzled, she did the first thing that came to her mind, she fled. Leaving this life behind her.
Part six, an Idol named Fiye: Chimari is now ten, she’s been traveling for a while now, alone. Of course you might be thinking, oh poor child. But, she used this opportunity to spread her presence. Her ‘career’ started with her singing songs on streets hoping to get some jewel to pay for food and shelter. Things however, did not go as expected.
Chimari met a woman, Yesa Vubues, who said she could make her famous. This was the start of her career. However, when asked for her name, Chimari simply stared back blankly. She didn’t want the name, it simply held bad memories. Yesa seemed to not mind too much, and instead just called her ‘Fiye’, and that’s what stuck.
Fiye’s first concert wasn’t that much of a hit. She seemed somewhat disappointed in the turnout, however Yesa assured her that future concerts would be better, that it would just take time for her name to get out there. Though, two weeks later she held another concert, the turnout had more than doubled. Soon enough, she was known across all of Fiore as one of the most successful pop idols.
Part seven, Dragons Cry gains an idol:
Fiye is fourteen, and this year is an important event in her history as an Idol. All of her fans remember when she joined Dragons Cry. It wasn’t because she won the second part of the tournament, she lost that, but rather how she won the first part. She turned it into her own concert. Singing and dancing around the arena.
Her fans loved it, and there was lots of cheering. Her opponent's loved it less so, frustrated that she was taunting them, and seemingly not even paying attention to them. After her song, she swept the floor with them, using a new magic she had learned over the past four years.
When it came to her battle with the vet, she was less successful, though she gave the vet a challenge. She had came within moments of victory, when they decided to stop holding back on her. She wasn’t too upset about the defeat, and even thanked her opponent for the lesson. Since then, she has participated in the tourney as a commentator every year.
Part eight, the little fox topples a god:
Fiye is now fifteen, having been part of the guild for a year. Due to her status as an idol, and the jewel such a career brings in she didn’t participate in jobs very often, unless specifically requested to. This little story is one her guild mates are fond of, especially those that had just joined.
The guilds heaviest hitters were all out on a job that the guild master herself requested. So, that left Fiye at the guild hall. The tournament was just held the week prior, and the newest members were still getting settled. Well, it turned out a dark guild had set its eyes on the guild.
Since all the heavy hitters were out, the dark guild thought it would be the perfect time to strike, send Dragons Cry a message. They sent their strongest member with the intent to kill anyone there, and destroy the guild hall. None of the newbies were up to the challenge, most of them were still recovering from their battles in the tourney. So, it was up to Fiye.
She stood against the god slayer. At first, she didn’t seem like much of a match, her mirrored blades couldn’t even scratch him. So she tried something new, her new magic. Engulfed in flame, she emerged with a new appearance and a flame in her eyes. She proceeded to assault the god slayer with everything she could muster, her Fox’s Assault landed perfectly, but after the dust settled, the god slayer seemed untouched. It was his turn now, and he held nothing back, unleashing his bellow upon her. She couldn’t dodge it, not if she wanted to protect her guild mates behind her, so she took the full force of the attack, collapsing afterwards.
She didn’t stay down however, she was weak, but she still stood. Her eyes were different now, and in a flash of blue light she seemed to have been frozen solid. Was she attacked? No, the ice around her shattered and she held a new form once more. She didn’t even know what she could do with this one, but she had to protect them. She charged forward, holding her hands together as a frozen mist formed around her hands, daggers of ice forming she swiped at the god slayer, who laughed at the effort. She had already tried that, what did she think it was going to accomplish.
When she neared the slayer, he simply caught her by the neck and held her up, looking her square in the eye. He quickly learned the mistake he had made as she unleashed an attack upon him. It was of his element, lightning, yet he couldn’t eat it. What was this trickery? He had learned of Fiye’s trump card. Her thief eyes. She could throw the user’s own magic at them. This was a magic even a slayer couldn’t best. She could already feel weak, that slayer magic took a lot out of her she had to finish it quickly. One final strike, at least that was the plan, she couldn’t do it. Her form reverted back, and she collapsed, covered in wounds.
The god slayer didn’t stick around long though, as moments later one of the stronger members showed up, and if Fiye could hold him back, then he didn’t want to test those of the guild that were actually known for their strength. Fiye was in critical condition for a week after, and there were a few moments where it seemed like she wouldn’t make it. The guild would have sought retribution, but regardless of the attempts made, nobody could dig up any info on this dark guild that had attacked.
Magic Soul of the Kitsune - Fiye’s magic is most comparable to that of Beast Soul. Though, there is one key difference. She has a ‘default’ state, as well as a couple more powerful states. Her default state is still very much a kitsune form however. Because her magic is always active, and she can’t turn it off, it stands to reason that even users of Dispel, or similar, can’t either. This isn’t to say Dispel has no effect, but rather it’s as if you’re trying to rip a part of her out. If dispel was used against her, she would fall over in pain. If the user was confused as to why she still had her beast form, and used it again, she would likely end up coughing blood. Use it again, well who knows, by that time her guildmates have probably broke the user’s face for putting her through the pain of the first two times. All her forms share a heightened sense of smell, and hearing, comparable to a dragon slayer. Her tails are the most sensitive part of her body, both in terms of pleasure and pain, a good blow to the tail will likely knock her out.
This is Fiye’s default state, and her weakest kitsune form. Though, she isn’t as defenseless as she might portray. She has access to a special kind of Requip, called ‘The Assassin’. Unlike its counterparts, it’s not limited to a certain weapon type, containing both melee and ranged weaponry. However, it lacks the armor of The knight, and the guns of The Gunner, being limited to blades and bows. Fiye’s reflexes are sharp, due to her own training. Her agility is boosted by her kitsune state, though she isn’t very strong so she relies on fast strikes rather than power.
Mirrored Blades - These blades are special, in that it seems like no matter how many times they are shattered, they can recreate themselves. This is merely because they are actually copies, the real blades tucked safely away inside Fiye's Requip space. The blades hold the unique property to duplicate, usually used in tandem with a telekinetic magic, Fiye uses it a little differently than it's inventor intended because she lacks telekinetic magic. Cupids Bow - It's actually just a really fancy looking bow. What? Did you expect it to have some amazing magical property? Well, you're right. It's trump card is 'Piercing Love'. Essentially, she's aiming for your heart, and unless you can dodge it, it isn't missing. Whether or not it actually pierces your skin or not, is another story because while it can magically pass any barrier, the strenght of the actual arrow still depends on Fiye, and let's face it, she isn't winning any strength competitions.
Fiye's Mic(Ignore the cord and headphones, they don’t exist) - Not a very fancy name, but any fanboy or girl would die happy if they even touched this object. It's just your everyday ordinary magic microphone, enchanted to carry the users voice without the need for speakers. You might be wondering, why would she be able to requip this? It's not a weapon. Well, shut up. She has been known to commentate a few battles, using this very mic, she's even been known to requip to her mic, and taunt her foes with it, or sing a song to encourage her allies.
This is Fiye’s most used form for battle. If she’s serious, she’s probably taken to this state. Prior to entering this form, her previous is engulfed in flame, emerging in this form. While in her default state she only has one tail, this state boasts six tails. She loses her requip in this state, but gains fire magic in it’s stead. Her fires are not quite as hot as that of a flame dragon slayer, but they are hotter than the average fire mage. She also boasts a resistance to flame, not immunity, but resistance.
Claws of Flame - Wrapping flame around her hands she swipes towards her enemy. This tactic uses little mana, but does little damage as well.
Fox Flare - Holding her hand like a gun, a small ball of fire forms on her fingertips. This ball is then sent whichever way she is pointing. It explodes after a while, but does very little damage if contact is made. Fiye developed this technique as a way to signal for help.
Fox’s Assault - Holding her hands together, Fiye forms a small ball of fire that grows larger, before launching it towards her opponent. This ball doesn’t explode immediately, but rather continues growing to encompass the foe completely, before exploding. It’s a powerful spell, but it’s easily dispelled by water, wind, or a well placed slash from a sword.
Aura of the Fox - Fiye’s flame encompasses her completely, giving her a boost to any attacks she may make, at the expense of burning herself. This is usually a last resort spell, as it is self injuring in exchange for the power boost.
Fiye’s third forms strength is debatable. Why, because in this state she two magics. One, being static Ice Make. The second, an eye magic, called ‘Thief’. With her Ice Make alone, the strength of this form is comparable to her default. However, with the addition of her eye magic, she can topple most opponents who make the mistake of eye contact. She has nine wonderfully fluffy tails in this form.
Daggers of Frost - Fiye isn’t very creative, or maybe she’s just sticking to the fighting style she knows best, as this spell makes frozen versions of her mirrored blades. Crafting these buggers takes little mana, but she can make them sturdier by pouring more into them.
Frost Nova - If Fiye places a hand on the ground in this state, it’s advised to back off. Her frost nova spell causes many frozen lance like spikes to emerge around her in a small radius. Though, they don’t last long, and shatter seconds after forming.
Buster Blade - Fiye crafts a rather large sword of ice, which she then let’s gravity do the work of slamming it into her opponent. This is a large attack, and hurts if it hits, but it also leaves her open, as she can’t move even to turn and reposition if needed, while holding it.
Thief - Fiye’s eye magic. Those who lock eyes with Fiye, might notice something. She just threw their own magic at them. How’d she learn it? She didn’t. Her eye magic allows her to ‘steal’ a spell from her opponent’s repertoire, and use it against them. Though she’s only capable of using the spell once, having to lock gazes again to repeat, and it’s random as to which spell she might use. The spells she steals use the same amount of mana as they do for the user, which means stronger spells drain Fiye rather quickly.
If you get Fiye into this form, you’ve made a grave mistake. This isn’t a form she can enter on will like the others, but rather she takes this form on when in a severe state of grief or anger. Fiye is not Fiye in this state, but rather ‘a beast of pure rage’. She will not stop for anything, innocent, ally, or foe. She also boasts a newfound resistance to magic and near supernatural strength to boot. But, she doesn’t possess any magic at all, well, none that are active.
Magic Sense - Fiye is actually blind in this state, so the best way to stay off her radar, is to do absolutely nothing. If for even a moment you think you’ll have an easier chance because of this, you’ll regret the thought immediately, because while she’s blind she can ‘see’ magic output. Meaning you cast a spell, you become her new chew toy. Of course, this can be used against her, if you’re brave enough to try and lure her into a trap.
The Beast - You might notice that that magic you threw at her seemingly had no effect, well it’s not that they didn’t affect her, but that she just didn’t care, in fact once she returns to normal she’s probably going to be really sore where hit. Not only on top of that, but she can hit like a freight train all of a sudden. What happened to the cute little weak idol? You fucked up and pissed her off, that’s what.
He seemed a bit odd, didn’t he? You weren’t really sure if he were a guild member or not, not when he looked like a doll with rather pale skin that reminded you of a porcelain doll. Heavy bags under his eyes elluded to the fact he never got enough sleep, though it didn’t seem to affect him as much as you thought it should...did he just fall asleep? Despite being slender framed and appearing willowy he only stood at what 5’4”, maybe 5’5”. His irises were an intense shade of sky lavender with a grin on his face.
When he spoke it was entirely eerie deadpan delivery, like someone speaking to you right before going to bed after a long day of work. It was a soft boyish cadence to it in an ominous faint whisper, and a hoarse dry tone.
Often seen wearing patterned pants and a uniform that almost looked like either the outfit you stuff a doll into or one of a school uniform. Other times he chose to wear suspenders and a lightweight vest with red pants.
Always seen carrying a teddy bear with an eyepatch and either a pink vest or a bow tie around his neck. Guild mark is on his left shoulder, it is royal purple.
*Look I really wanted to give him alternative outfits
+ Personality:
Reserved -
Veilios is naturally an introvert, many years alone has made him rather mild mannered and to himself. But that’s one of the reasons why he is so easily accepted by others is because he is not overbearing in any of his beliefs. He doesn’t yell or scream at others, though you could argue when he’s mostly asleep all the time when does he have the time to do so, but even if he were awake Veilios wouldn’t change much of that reserved nature.
Protective -
All though obviously not in some sort of clingy way. In the fog of his usual sleepy state Veilios will not let those he wants to protect down. He will always throw himself out on the line for them in order for them to escape or for them not to get seriously hurt. He doesn’t like watching people get hurt, especially if they are being hurt for no reason. There is no reason for pain in this world, unless it is something you deserve or something that you have to learn. But pain from cruel and malicious torture is not acceptable in his eyes.
Accepting -
Due to his reserved nature already, you will never be judged by Veilios for who you are or what you have done in your past. He seems accepting to those who want to redeem themselves or accepting in general to pure people who find themselves in his company because he seems easy to get along with. Veilios is not known to prejudge another person until he gets to know them. But it also doesn’t mean he easily forgives those who betray his trust or the trust of others. Liars and manipulators and hurtful people will not be accepted into his fold once their true colors are known.
- Personality:
Socially Awkward -
Veilios has a harder time than most getting things he wants across. Not talking to people for the many years and the only real “people” he spoke to were phantoms of his imagination, his Ghost friends means Veilios gets phrases and expressions confused all the time. Such as instead of saying “hitting two birds with one stone” “hitting two stones with one bird”. This makes it difficult for others to feasibly respond to him. That and how do you speak to someone sleeping?
Reserved -
While his reserved nature makes others more accepting of him. It also makes others cautious of him or uncertain about him as well. Being quiet means that others around him don’t always know what to make of him. His reserved nature sometimes often makes him creepy to others if they are judging him purely based on how he appears to them. While easily accepted, he is also easily avoided in the same extreme. Some will see the good in him. Others will see the things that haunt his aura.
Wayward -
Veilios has a collection of unstable odd behaviors. He wakes up randomly from his naps if he hears a door close behind him. He doesn’t let anyone touch his teddy bear, which he is seen carrying around everywhere. He mumbles to himself, or talks to his teddy bear or invisible things other people cannot see. And he says odd things from time to time. He also seems afraid of confined places and doesn't like to be trapped too long in such places.
This is also one of the reasons he comes off creepy to some others because these small odd behaviors tend to stack up on someone already a little on the creepy side, being quiet and mild mannered and not saying too much.
He also has a purely dark side to him that comes out from time to time if someone pushes the right amount of buttons to push. This purely dark side seems more menacing and sinister than the rest of Veilios, but it is often only used when someone has pushed him too far. This is the state that you know you have truly done something to get on Veilios’ bad side. And he’s truly pissed.
Ghost Magic
Caster Magic
Alone in a room a child built his own circles and called upon his friends. A Shade may be a type of Ghost, but a Ghost has a different shape than a Shade does.
Ghost Magic can manipulate ghostly figures, but their purpose is entirely different from Shade Magic. Ghost are used for immobilizing an opponent, like the Ghost of ancient stories they can pull from your past, present or future creating ghastly illusionary visages, they have the power to possess people and objects mainly dolls as they are empty vessels, travel through walls and shadows.
See Me Not - Ghostly Immobilization
Tier 1
A shadow passes you by and then it fades away. Did you imagine it all? What kind of spell was that? You thought you saw Ghost, but then where did it go? The casters spell fades and so does the image of the ghost. Seeing this as your advantage you go to take a step, when it feels like something is holding you down. You look down to see your shadow grabbing your leg, no it’s not your shadow, but a ghastly image a spiky shadow with glowing eyes holding you down.
No matter it seems a simple spell. An annoying spell, but one easy to break. And so you break it. But where did he go?
Spooky’s Friends - Ghostly Lashes Tier 1
The Ghost aren’t coming towards you. No they are holding hands together, five of them. And then they vanish. Where did they go? A skill observer will notice the shadow on the floor coming quickly towards them. An inexperienced individual may not have time to notice as the Ghost land spectral slashes across you.
Trick or Treat - Ghostly Object Absorption
Tier 2
Why is that Teddy Bear glowing? What was that Caster sign? What is this sorcerer capable of? The teddy’s eye glow red and it begins to grow and grow in size. It’s standing 6ft tall now, with a black aura. Did he just possess an object?
Ghostly Object Absorption does not need to be applied to just his teddy bear, any empty doll, or vessel that could be possessed and manipulated is under his control. The issue being that he has to exert some form of focus to control the ghostly object to do what he wants.
He has to directly order the object commands for it to do anything. To do so causes great mental exertion. Maybe that’s the secret behind why he’s so tired all the time.
The Stone With Your Name - Ghostly Torment
Tier 2 There is a grave, with your name on it. How did you get here? Why are you here? It has to be more of those horror ghost bullshit right? A hand grabs you, your zombified corpse, it drags you down into your own grave and you relive your last moments.
A blade cuts deep into your abdomen as blood begins to pool into the mud, you are sliced in half, as entrails and blood splattered across the dirt road.
You scream out. You find yourself back in the battle. Your allies are staring at you. The battle has barely begun. But that vision you saw?
Ghost possess you and show you a version of your death. Purely psychological torment.
That’s Not Me - Ghost Body Possession
Tier 3
It’s just like the last time. You see a ghost for a brief second. Where did it go? Probably down at your leg again right? To hold you back. But something comes over you. Your mind is suddenly not your own, but the will of some ghostly thing. There’s something feeding into your thoughts. You try to fight back. Suddenly you find your body doing something it would not as you attack your allies. Someone is giving you orders, but who.
You hear your allies cry out to you. There’s a conflict between the one giving orders and yourself. You’re fighting for control. You will not succumb to this torment. You break free.
This spell seems to have the ability to possess the bodies of others. A spirit directly enters the individual. And the individual is no longer under control. But just like the toys Veilios has to exert even greater mental control over the individual. The spell is incomplete, it is not a guaranteed will breaking spell. The user will fight him. There is an inner conflict.
Those with strong will powers are able to breakfree. Mentally exhausting Veilios may need time to cast another spell.
Big Boo - Ghostly Convergence Tier 4
Now these ghost are showing their true power. The caster’s circle emerges and several ghastly phantoms spill out of the circle at once. Link hand by hand, shadow foot by shadowfoot, as they grow and grow and continue to grow. It doesn’t seem at all like the Ghost object possession. Instead a big ghost stands before you, it’s the size of a two story house and gives you as mischievous smile.
It steps on a smaller house, crushing it under its feet. Now this looks more like it’s going to be a pain in the ass to fight. Hey wait, is he asleep? Is the caster actually asleep? You mean he has no control over this ghostly creature? He’s just going to let it rampage freely on its own?
You have to be kidding.
Cage of Illusion - Ghostly Hauntings
Tier 5
Meet the ghost of the past, present, and futures past. They will haunt your nightmares and pull from your darkest fears. As the sky grows darker, something washes over in your mind. Your most fearful moments pulled from your memories as you relive them. The things you fear of your future are shown to you as they happen. The present you fear haunts you.
Welcome to this nightmare cage. Welcome there is no key other than the key to break free from your nightmares or be consumed by them. I really do not care.
Those with strong willpower will more than likely not falter by the nightmares shown to them. They are self aware enough and strong enough to not let fear take them. They stand strong and break free of the night cage they have been locked inside.
As a sustained ability it takes quite lot of Veilios’ mana to sustain such a large shadow field around a person and to mastermind their nightmarish dreams. While it may be difficult for those from the outside to break the nightmare status field around their ally, it can be broken from the outside by attacking Veilios himself.
While he can cast some of his tier 1 abilities while sustaining his illusion cage, it is extremely draining and exhausting. He may entirely exhaust himself from mana doing it that way. And the spell may break if Veilios goes unconscious.
*Unconscious means seizing conscious thought. His sleeping doesn’t affect the hold of the spell and will not break simply because he is asleep.
Hauntings of Torturous Death - Ghostly Projections
Tier 5
It was a clear mistake to underestimate him. He’s a lot more deadly than what he puts off. Sleeping like that is really throwing you off. Is he murmuring in his sleep. Shit it’s one of those weird spells he can cast when he is asleep. What are you talking about he is asleep right now? Oh he awakes now. There’s a sinister looking smile on his face.
Ghast emerge from his royal purple casting spell, spilling out. Coming towards you. What do you do? How do you get rid of these pest? He’s been toying with up to now. But, what could this be? The Ghost has disappeared as it had done the last time. Where could it be.
Then it feels like your body is on fire. Suddenly you are paralyzed by an immense amount of pain. You fall to the floor, writhing in pain, screaming, unable to catch your breath. What is this? Why does it feel like you are on fire, when there isn’t a flame near you?
You feel the slightest cut from a knife. No that can’t be, he doesn’t have any knives, does he. Then you feel more and more slashes across your body. But there are no wounds. You fall to the floor holding onto invisible wounds. It’s like someone is biting into you. Bit by bit. A thousand pains. A thousand tortures.
It appears this spell has a ghost possess you and inflicts a memory of torturous death on the user that it has possessed. The spell can be dispelled and doesn’t kill its victims, but it inflicts an extortionate amount of pain to the person it has possessed.
Magical Items:
History: RIP It's 90 Pages I Already Know Most Won't Read it, but I wrote it. Neo read it though.
Extra Information:
Sleep Casting -
Whether is is magic or a skill Veilios has learned through training, Veilios has the ability to cast magic in his sleep. Often in combat if he does fall asleep, he tends to mutter his spells under his breath from memory. His spells aren’t quite as effective when he is asleep as when he is awake, but his tier 1 spells and object possession can still get the job done. He just doesn’t seem to pour the necessary amount of magic to sustain the abilities. His object possession spells is actually a lot less taxing on him when he is asleep though because he can easily dream of what he wants the object to do and it takes this as a command.
And in honor of Gray taking off his clothes or Juvia’s stalking or any of the number of weird quirky things characters in Fairy Tail do I give you
Quirk:
Narcolepsy -
Or something like it. Veilios has a habit of falling asleep randomly whether that is in combat, during a conversation or even during a villain’s evil speech.
Has been part of Dragon Cry Guild for 2 years
Lover's Poison - Cursed - Hate Magic
Before he could barely form memories, in the crib his father created for him, a woman's cold hands closed his eyes. And a shine of magic was casted. It was bred from Scorn and Hatred and a new type of magic was born from the raw scornful nature of the sorceress who place it on him.
Veilios is cursed to never fully embrace others with love. Any prolonged exposure to him makes him poisonous to touch, after five minutes of embracing him the person may fall ill, and the longer they are exposed to his embrace the sicker they become. Anyone who tries to kiss him on the lips will instantly die.
The Curse may never be fully removed upon the Caster's death or otherwise. Forcefully trying to remove the curse will instantly kill Veilios as well. The way this Curse is to be lifted is by the Caster who casted the spell releasing the spell with the opposite emotions of the one that bore the curse. It means the one of Resentment, Scorn, and Hatred would have to learn to Forgive and Love to remove the curse.
Kids were so eager these days to prove themselves worthy. They all seemed to be growing too fast and not staying kids for very long. And this kid? Well he looks like a hoity toity rich kid with a stick up his ass. That or the stick went so far up it gave him permanent brain damage as he’s walking into the arena dropping out a name like it’s supposed to mean something.
Two colored irises, that’s very interesting. One the color of gold, it sparkles in the sun like a poorly polished metal piece. The other a deep aquamarine, there’s something about that eye, the way it shimmers, you could almost submerge your thoughts into it. But that outfit had to go. A black and red coat with a frillery shirt underneath, the leather wristbands were already enough to throw your gawdy censors off.
Wait is this kid dressed like that idol character AlucaSoldis? You had to be kidding, this scrawny, willowy, kid standing at 5’9”, was cosplaying at a time like this? Was he lost? Did he go to the wrong competition? He sure seemed fired up though.
His voice was husky, he had the voice of a handsome young man, smooth, and velvet tones that was attractive to the ear. Completely wasted because he was yelling most of the time and making eager, haughty remarks.
His guild mark is emerald green, and is on his right wrist palm side down, not knuckles up.
+ Personality:
Persistent -
Rivule doesn’t give up, he doesn’t know how to give up. And while this may seem like a negative in reality it is his best benefit. He eagerly motivates those around him to do more and better things. To never give up and continue fighting and standing up for what they believe in. He is often is more or less inspiring than he is annoying or overbearing about it. Rivule doesn’t give up a good fight unless he truly knows there is no way of winning. His motto though is how do you know till you even tried?
Loyal -
Rivule will always have your back no matter the circumstances. No matter what it could be, through thick and thin if you need his help you have his help. He won’t let you down. He won’t fail you. And if you both fail he often is resilient enough to not let it get to him and make him worry or sweat about it. So why should you? He’s eager to try again. But if you succeed prepare for a victory party because he enjoys celebrating the good moments in life instead of being dragged down by the negative ones.
Eager -
While he may not be an optimist, Rivule is always eagers. Fail or success he is always eager for more, to learn more, do more, be better and more than what he is or was. He is always seeking to reaffirm that he can be more and be more. He flies head on first into any circumstance with little regard of the consequences because he doesn’t dwell on the consequences much. He will just do as much as he can in his power.
- Personality:
Obnoxious -
Let’s face it, he might not be overbearing on what he believes, but by god Rivule can be obnoxious. He is irresponsible and can be a slacker. Actually if he can avoid doing it he will, by asking Veilios to do it for him. He’s loud and he doesn’t know the difference between an outside voice and inside voice. He’s always high strung and loud about something. Even the tiniest things become big problems for him and he’s yelling at the top of his lungs about it.
He can also be whiny and start a fit if he doesn’t get his way. He may be motivating when he wants to be, but the other half is a sore loser who doesn’t like losing and doesn’t like not getting his way.
Haughty -
Born with a bent silver spoon in his hand, despite not being treated very special, he still lived a special and easy life compared to others. He doesn’t know hardship or pain in the same way someone who has been through war may know hardship and pain, but that doesn’t mean Rivule hasn’t been through hardship and pain. But he acts higher than thou, more so than the brother he claims does so more than him. He acts hoity toity and he flaunts the things he owns around as if they will gain him some status. Even dropping his family name once in awhile to get better treatment.
Envious -
With the way Rivule grew up, it’s no wonder he adopted some of his mother’s jealous tendencies. His eldest brother and youngest sister were favored more than him. While him and Ebon sat at the side lines demanding attention. Though he never realized how little attention the favorites even got because he’s so one sided and blinded.
Rivule main motivation to join The Guild was because of his own rivalry against his brother. Who he believes or claims that he believes he is better than him. Rivule demands attention. He demands to show off and be liked and he craves the attention he rarely got when he was a kid. And so if anyone else gets more attention than him, then he gets irritating and whiny about it.
Or does something completely over the top to win the favor. It’s the reason he will challenge people clearly better than him in terms of league in order to earn some kind of approval or praise from others. He shows off. He’s envious when others do better than him and he goes on crazy rivalry schemes in order to quench his feelings of his own inadequacy.
Eye Illusion Magic
Caster Magic
Is it you or are his eyes more captivating than others? Two colored eyes seem to capture your natural curiosity as you stare into them. But what is this under that gaze? A magic circle glowing in his eyes? How did you fall for the oldest trick in the book?
Rivule’s father Manos used a form of Eye Magic known as Figure Eyes Magic, and his mother Lumina used an Illusionary magic. While Rivule kept some pieces of the Figure Eye Magic he combines it with an illusionary magic with various effects based on the gaze alone.
Traditional Figure Eye movement takes the souls of living individuals and manipulates them as living dolls. But Illusion Eye Magic takes control of the victims neural pathways and visual centers creating unusual results.
The spell is easy to break through if you’re an experienced fighter, you may simply close your eyes to break free from his Illusionary gaze. But for those inexperienced in fighting or those who have never fought against this type of magic before may find themselves in a difficult position.
The Path is Through the Eyes - Self Image Replacement
Tier 1
You go in for a swing of your weapon or cast some magic, he’s staring you down. A lot good that’s going to do when you have the upperhand. He’s not even fighting. Get out of here kid? Was that a magic circle in his eye? Whatever he’ll be defeated before you know it and you’ll go out to get some lunch.
What is this? You hit a pillar? How? Where did he go? Did he teleport? Now that can’t be. He can’t have teleportation magic? What exactly is going on.
It appears that if Rivule holds onto your gaze he can place a copy of himself inside of your mind. When an enemy goes for an attack, they attack what they still think is Rivule standing, but he’s already moved out of the way allowing himself to swap places with a nearby object instead.
A Distant Freedom - Eye Gaze Teleportation Tier 1
It appears that Rivule can teleport himself to whatever he is directly look at. The catch is that he has to be looking at it and cannot go any further than his own distant vision allows him to go to. If he cannot make out the details and visualize the object he wants to teleport to, he simply cannot teleport to it.
A Window to the Soul - Gaze Mimicry
Tier 2
Why is he staring at you like that? Damn it you have to get out of his range of vision. The last time he did that, he was able to swap his place with an object. What is he doing now. If that’s the case you must get to his blind side. You step to the left side. Suddenly he steps to the left as well. What the hell is he think. You take a step forward, he takes a step forward. Is he reading your movements?
With great concentration when Rivule locks eyes with his enemies, he may be able to see into their next range of movement. Except that he cannot completely mimicry a complex set of movements. If someone is super faster they can lose his gaze, if someone closes their eyes he cannot see into their next movement, or if someone moves too complicated for him to repeat a step then the spell is broken.
A Mirroring Future - Self Projection Tier 3
Looking directly at you he suddenly charges forward. What an incomprehensible move. Why would he charge you like that? No matter, you’ll land a blow and knock him back and snatch defeat from his over confidence. You go in for the swing, what the he vanishes? No he never vanished. He’s below you.
It appears that he can project an idea into someone’s field of vision. Like an illusion or a hallucination of a “projected” future. He can project himself doing different basic task. But those who do not look into his gaze or already know his abilities are within the range of illusion it is easy to see through the spell because his mirror hallucinations of himself can only do basic movements, like running forward, or a simple attack.
Magical Items:
When Rivule ran from the house to prove that he was better than his Eldest brother he took something with him that he should not have taken. That item would be;
The Nightfall Family Crest as a Pendant -
The Nightfall Family Crest represents unity and bonds. It was crafted at the hands of the families three most powerful Casters. Who were once also one of the three strongest in an old guild that fell from power, the Arcanium Guild served the people for 18 years and all that was left was an amulet of power, the Nightfall family who took in the stragglers who had no home and their family magics.
The Crest Carries the three unique spells from Disas, Manos, and Cerulea. Rivule may cast these spells, but he can only cast one. The amulet is a giant trump card, one spell uses up a whole entire charge of the amulet and it is useless for the rest of the day. That and the spell locked away in the amulet disappears and only the original owner of the spell can replace what was lost.
It also leaves Rivule with no mana of his own left because the spells are quite above his level and the pendant takes quite a bit of mana to activate.
Disas Possession Magic - Sinner’s Delight
Tier 10
A dark royal blue spell burst from the necklace, the color of the red shard fades as mana burst from it. The sky turns hollow and dark, and a storm begins to brew. What is this dark rain? A storm? Suddenly erupting from the ground are a thousand hungry phantoms all pouring out from what could be considered the gates of hell.
They laugh devilishly. They are hungry for a weak minded and pathetic soul and you just happened to be the one they want. This isn’t like possession as they grab onto you and dig into your deeper desires. This is something even far more worse than that. It takes over your mind. Nestle deeply into your thoughts and tugs. Tugs at your temptations and desires, and possess you with your inner subconscious sin. The spell takes the user mind corrupting them into their baseless desires you embody deeply.
If you are a greedy person you see money everywhere. You dig your nails into the dirt, grabbing at money not there. If you are a slob, you begin to eat the dirt at your feet seeing a bountiful feast. If you are lustful being you begin to cling onto your allies or search for the one you have affections for, but this love is not yourself and you will eventually break their heart with pervish sensibilities. If you are a wrathful person you rampage through the streets.
If left to this. You die either of starvation. Or I have seen someone so wrathful they ran themselves off of a cliff.
Manos Eye Magic - A Warped Dimension Tier 10
The users eye manifest in the sky. Or something like that. You are trapped within their gaze and as you are trapped by their gaze a portal open ups in their eye. It acts like a black hole which then sucks everything up within its path.
Those who are sucked in the Eye Dimension are forever trapped there in a purgatory state. No one is sure whether or not how many people are trapped in there. Or how any one actually gets out of the spell. Some suspect on the user deaths.
No one is quite for certain.
Cerulea’s Shadow Magic - Shadow Dancers
Tier 10
Cerulea’s shadow magic far surpassed child’s play as she called it. Children who wielded their shadows to merely pull or immobilize their enemies. When she started working with Disas and saw the way he used his magic it gave her an idea.
The hell is this as you saw a deep crimson magic circle form. As the shadows from buildings and the shadows of people began to form, three perfected silhouetted beings. Shadow puppets, woman in metal faulds, and chest plates. Swords and shields in their hands, they stood at an amazonian size of 6’3” and moved like shadow dancers.
They whipped and whirled when they attacked you with their blades. They were stronger than anything you faced before. How could someone form a shade from shadows? The perfect soldiers that felt no pain. They could be broken by spells to banish, light if they were stuck by it, but otherwise they were fast, danced in on the battlefield and she didn’t have to lift a finger beside maintaining them on the battlefield.
This was insane. This couple had an insane amount of creativity and innovation.
Enchanted Short Sword -
Rivule mixes utility magic with efficient sword play. His enchanted sword is his offensive counter. While his eye is a defensive utility to gain a better advantage in battle. Enchanted to keep it from breaking easily in battle it appears to be no more than ordinary sword, Rivule’s inexperience shows.
Extra Information:
Both Rivule and Veilios come from the Nightfall family. They are cousins. Here is the family information;
Father - Manos Nightfall - Eye Magic - 53 - Alive
He worked eighteen years in the Arcanium and dedicated his life to the guild. Though dedication isn't necessarily the right word. As Manos is described as being an irresponsible slacker, who often liked to dodge responsibility and throw it all on his younger brother. He liked to go adventuring rather than dealing with family manners. Him and Disas his brother earned quite a bit of money after the fall of the Arcanium Guild and have lived decently off of luxury and wealth their children have inherited by name alone.
Lumina was not a sorceress of the Arcanium Guild. In fact she completely avoided such a duty merely because she was greatly jealous of her middle sister Cerulea who often received more praise and admiration for beauty, her innovation, her creativity. She stepped away from her family, Galvan, duty and walked her own path. It was what actually started the attraction between her and Manos. He was spontaneous and could not be bound by simply responsible alone and she was fiercely independent who walked her own path and did what she believed was in her future. Unfortunately Manos also had the habit of attracting other woman to his side, which made her bitter and resentful towards him.
Voted Number 4 most popular male sorcerer in Sorcerer Fashion Weekly and voted hottest male sorcerer of all time last year. If anyone remembers the name Nightfall its because Adum has been on more than few magazines of Sorcerer Fashion Weekly, ever since his mother put him out to the world like he's some pretty trophy on their viewing shelf. Like his father he seems to attract a mass of woman, it is rumored as well the idol Fiye is fond of him as well. Unlike his father he doesn't seem to recognize the woman or care. And if the men think they have a shot, he also doesn't care. He is suspected to actually be the more powerful out of his siblings, which is what caused the boiling rivalry between Rivule and Adum. But Adum just thinks that Rivule is in competition with himself because he also doesn't care that Rivule wants to fight him or be better than him.
While Rivule has his eyes out for Adum, he doesn't seem to recognize his second eldest brother's rivalry with him. Ebon like Rivule was shut out by their own mother's cold embrace long before he came into the picture. And while it is both him and Rivule that were not special enough to be cared for by their mother, Rivule's loud mouth is what got Ebon's eyes on him. He wants to bitterly destroy his siblings, except their sister Luminious. He wants Adums position, he wants Adum's attention that he seems to ignore, while his face is plastered all over magazines. And he wants to shut Rivule's mouth up.
Luminious is the spitting image of their mother. That's the reason Luminia always wanted a daughter, to make her exactly like her. To have a little doll she could pamper and do her hair. Luminious was only loved by Luminia when she was doing things the way her mother wanted them to be done. Because of this Luminious is always eager to please others and make them happy. She does whatever they want. She will stop at nothing to make sure they are taken care of. She doesn't choose her own clothes, she ask Adum, or her brothers or servants. She doesn't do her own hair either, preferring someone else to do it. And often shows great loneliness when someone hasn't taken care of her.
Disas out of the two was always the more responsible brother. he actually did his work and took his duty as one of the members of the Arcanium seriously. He wasn't a slacker. He was sort of always sort of described as being a little too serious at times and people were uncertain if he had a sense of humor, Disas tells some terrible jokes. He often forgets the punchlines and dismisses the joke entirely when he does. He was always faithfully devoted to those he loved and even so he was faithfully devoted to Cerulea. He loved her. It's the few times you will see Disas smile and take down some of his iron defense shield he has a personality. Disas has always been the dedicated and devoted husband. Even when his wife fell into an emotional catatonic coma he was still there for her. Did everything he could for her. Disas is the type of person who has had 100% intensity to everything he does.
Cerulea was loved by all. She was more beautiful than Lumina her actually middle sister, they both had a much older sister. Cerulea was kind hearted and a soft spoken woman, but underlying it all despite her homey photo now. She was a strong caster, and a protective woman. She would throw herself out there for anyone and accepted anyone under her wing. For example, everyone of her servants were not really servants, but the leftover guild members with no home or nowhere to go she took them in as family and welcomed them with open arms. She was a very warming woman. And it is said she was the perfect woman for Disas. If she were to be expressed the warming spring that melts snow, he was the breezy wintering breeze that brought in frost. But together they created a balmy weather. She was a loving, trusting woman. But do not double cross her. She may be loving and trusting, and kind. But if you betrayed her, hurt the people she loved, you'd be in for a reckoning.
Okay, this is what I have. I'm not sure if I like the history, but if there's anything wrong just let me know.
Akira Kotone
"Close your eyes and open your ears. You'll be surprised by how much you've missed."
Name Akira Kotone
Age 16
Gender Female, although most mistake her for androgynous or male.
Appearance Akira is a rather small and petite teenager, standing around four feet and ten inches tall. She's androgynous in her appearance with short, unruly silver white hair that stops around the nape of her neck and sticks up in multiple directions even with black and red bobby pins, as well as her black and white hoodie keeping the rest of it down. She also sports big ruby colored eyes that are often hidden behind black framed glasses she can't see without, and pale skin that make most believe she's sickly. She's normally seen wearing, as mentioned earlier, a black and white panda hoodie, with a red and black graffiti shirt underneath. She tends to alternate between black shorts and pants, with long white socks and black shoes. Around Akira's neck rests a pair of black and white headphones she normally has on, covering the four ear piercings on her left ear.
Akira's guild mark is located on the center of her tongue, colored a charcoal black.
Personality Akira is seemingly cynical due to how she behaves, but it would be better to describe her as a realist. She is quite skeptical and tends to worry more than the other guild members about things, but her worries are often very justified and understandable. She can be seen as a logical and smart person, often annoyed by the idea of not being able to understand someone or something. She tends to be quite serious, but she does joke around occasionally and often goes along with her guild-mates’ eccentric hobbies. Akira is almost always snarky towards others in her thoughts and she can be blunt at times, though she means well and she's more frank than sarcastic or mean-spirited. Though sometimes a bit submissive, especially around those bigger than her, she is not afraid to speak her mind when with people she is comfortable with. Like most, Akira can be rather short-tempered and snap at others when she is tired, under pressure, or annoyed by those around her. Still, Akira is generally pleasant and easily exhibits kindness and thoughtfulness to others around her; she genuinely cares about everyone at the end of the day. Although she may have trouble understanding or relating to others, she is tolerant of everyone's eccentric personalities and quirks and is always willing to listen and give advice. Though she tries to hide it, Akira is very insecure about her lack of 'talent' and it bothers her deeply. This caused her to admire the other guild members more than anything, as she believed that being with them would fix her complex. She wishes to be part of something bigger than herself, to become more confident and someone she can be proud of.
History Unlike most, Akira's life began in tragedy as she was orphaned mere minutes after her birth; her mother passing away during childbirth and her father, unable to take care of something that killed his wife, refused to take care of the child. The hospital, also unable to take custody of a child who just lost everything, were forced to move her into foster care, where she stayed for the next year. While her age and androgynous appearance made her a good candidate for adoption, her sickly skin complexion and the fact that she would bump into things as if she didn't know they were there brought her down; the staff thought that Akira just had problems gauging how face away she was from objects, and not that she physically couldn't see well. Months had past and she was still at the orphanage, with little hope of anyone taking her in.
Bad luck continued to follow Akira, as at the age of two, while the other orphanage employees were busy taking care of the new children, the girl was able to wander off on her own. Unaware of where she was going due to her extremely blurry vision, Akira kept walking, expecting someone to stop her like they always did, but no one did. She walked and walked and walked, bumping, running, and crashing into various people and things. But despite this, no one stopped her. It got to a point where Akira stopped bumping into anything, as she was far away from any civilization. Hungry, tired, and alone, Akira continued until she physically couldn't anymore, collapsing onto the cold hard ground.
Akira's screams filled the air as she finally broke down once her body processed the pain coursing through it. These screams were more than enough to alert the Sound Dragon, Canetisa, that someone had been trespassing. Moving over to her feeding spot, the dragon picked up the white girl covered in dirt and scratches. There eyes met for only a second, but it was enough for the dragon to realize what Akira had been through. From that second forward, Canetisa took Akira under her wing teaching her everything from how to talk, to Sound Dragon Slayer Magic, to even making her the pair of glasses that she wears today.
This time lasted for several years, but unfortunately, bad luck returned with a vengeance. One night, while Akira, now age nine, had returned for a normal day of hunting, Canetisa was nowhere to be seen. Akira waited patiently at first, but after a few days, she was clearing getting worried. Did she abandon her? Or maybe she was in trouble? But there no signs of struggling... Akira rattled her brain to think of some kind of reason as to why Canetisa would just up and leave, but nothing came to mind. So instead, Akira took the remains of what was left behind and ran away from their campsite.
Just because Canetisa was gone didn't meant that all that Akira was taught should go to vain; the dragon would honestly be more pissed if she spent the rest of her life waiting for her than to go and move on. And that's exactly what she did. Now older and stronger, Akira journeyed around the continent, her sites set on nothing in particular; if she ran into Canetisa then good, if not, then she should move on and continue her legacy.
It was around that time that Akira heard about the Dragon Cry guild, who had open arms to dragon slayers. A little nervous about showing her stills at such a big tournament, the girl entered once she turned fourteen, without using it. Fortunately, she managed to make it into the guild, but she didn't win it all; she probably could have if she used her magic. And although it's been two years, Akira still isn't use to her guild mates nor the setting. If she could, she would be with Canetisa...
Magic Sound Dragon Slayer Magic (Rank A) Like all Dragon Slayers, Akira is immune to the effects of Sound Magic, and can consume external sources of magically charged sound to replenish strength. She has a decent selection of spells to help her in combat, as most of her spells are heavily offensive or heavily defensive. A few drawbacks would include that Akira has a hard time replenishing her strength in battle, as it requires her to get closer to the source of the sound.
Sound Dragon's Roar: The standard move that all Dragon Slayers know. In Akira's case, sound waves shoot out of her mouth with great speed, even producing a dull hum in the process.
Sound Dragon's Claws: Again, another standard Dragon Slayer move. The air around Akira’s hands and feet begins to vibrate due to the sound waves enveloping them. These attacks are enough to cut skin and possibly break bones.
Sound Dragon's Song; Wall of Repose: Akira generates and manipulates the sound she creates into a wall of pure pressure, protecting her and destroying portions of the surrounding area. If she focuses, she can protect others with this spell.
Sound Dragon's Palm: By touching, Akira can transmit a very powerful sound wave from their palm to the target body, sending them flying.
Sound Dragon's Song; Melody of the Disturbed: Akira creates sound waves from up from beneath the target that produce a loud screeching noise, dealing great damage to the opponent.
Sound Dragon's Song; Harpy Screech: A stronger AOE version of Sound Dragon’s Song; Melody of the Disturbed. This move uses up most of Akira’s magic.
Magical Items Carried None at the moment
Extra Introduction Akira can barely see without her glasses on.
Name: Rucks Kennithson Age: 23 Gender: Male Appearance: Guild mark is a sea foam green, located on the small of his back.
Personality: Enabler- Rucks has often been known to not call people out for being at their worst, in fact, he's more likely just to adapt himself. This makes him a favourite amongst those who are often confronted for some of their more 'negative' behaviours.
Concieted - Rucks thinks of himself considerably more highly than perhaps he should, to the point where he sometimes thinks he is far more capable than he is. Thinking he can take on certain missions solo, or that the other members of his party are better off fleeing while he holds the enemy back.
Offhand - Planning was never Rucks' strong point, much to the chagrin of his fellow team mates. He'd much rather jump right in and go with the flow of the consequences of doing so. It often comes as quite a surprise to him when someone takes the time to point out that his "punch things until we win" tactic, isn't quite on the same level as, say, Sun Tzus The Art of War.
Loyal - Rucks knows where his loyalties lie, who he considers a friend, and those he would put his life on the line for. This loyalty is something he prides himself on, perhaps more so than his conceited ability. As much as he believes his magic is strong; he feels that his word is more powerful.
Good-Natured - As much as Rucks has his shortcomings, his arrogance, his dangerous spontaneity and his enabling attitude. It is often out of his misguided good nature; he strongly believes that he is in some way doing some form of good in these actions. By trying to save everyone else in a situation, he thinks could go hairy, or just by trying to, as he would put it "accept people despite their flaws, without trying first to change them". Of course, this could be spun out as him being completely naive, and it may not be a false accusation.
Malleable - While arguable whether a good or a bad trait, Rucks takes great pride in his ability to form himself to specific situations, perhaps the flip of the coin for his offhanded nature. While it's true he thinks a lot of himself, he can easily be convinced that his actions are less than ideal, and while Rucks believes he could be a great leader, he is more than content to instead fall into the place of other peoples plans.
History: Rucks has the rare privilege of being a first generation Dragon Slayer. And he supposes that having such outright powerful magic is a fair tradeoff for being raised by a dragon, rather than his two human parents. His foster mother, Limmylth, was arguably better than any parent Rucks could have had. She allowed him to roam as he pleased, keeping him under her watchful eye, even if it meant her leaving her home. Something she would rarely do otherwise.
It begs to question what exactly had happened to Rucks Kennithsons birth parents? The truthful answer is, Limmylth never knew. They could be anywhere, alive or dead. At a young age, one which was long before Rucks even had a chance of being able to remember slightly, they left him. A small baby, in the middle of a Fiore field. A huge place for him to roam, with nothing for him to find.
When Limmylth found him, Rucks can't have been more than two, three weeks old tops. By her reckoning, the decision to abandon him can't have been an immediate one. Perhaps the boy's father had passed? Or left his mother after, or even before the birth? Perhaps it was instead the mother who had died shortly after his birth? Or maybe instead the two had decided that a child would drive them apart, a risk they didn't want to take. Whatever their reason, it mattered little to the dragon. She decided to take the young one in, raise him as she would a Wyrmling or her lineage.
It was always an odd quirk of Fiore's dragons, some burnt human villages and sought nothing but their destruction, while others tried to become peaceful neighbours with the humans. And while Limmylth felt that this may have been specific to her species, she was ignorant of the fact that people faced a similar divide. As her kind raised children of Humans, gifting them Dragon Slayer magic, she assumed that they would take that as an offer of peace, a bridge between them. Instead, some people saw this as an opportunity to destroy her kind, slay them rather than coexist with them. But, inter-species politics isn’t the purpose of this story.
The child provided Limmylth great amusement in his formative years, often trying to leave her safe home despite her best efforts. He didn’t even seem to realise at first that he was not like she. He grew as what you might call a feral child. Walking on all fours, prowling. Thankfully, not growling. Limmylth saw to it that she spoke to Rucks in his people's language. After all, she could not keep him alone forever.
After a short handful of years, the boy who so eagerly played with Limmylth, climbing her scaly hide, chewing on her crystalline features without any better direction, began to mature. He grew to realise that the two were not so alike after all. Limmylth knew she still has a few years yet to teach the child, but her heart grew heavy knowing that one day she would leave him.
At the tender age of five years, old Limmylth knew what she must do, to protect this child more than she ever could. She must teach him magic. To say it was easy would be an understatement. The world as a whole occupied Rucks’ mind far too much, beyond Limmylths cave home. He explored, climbed trees and rocks, ran through streams. All while Limmylth flew above, keeping her watchful eye on him. She would have rather hidden away with him forever, but Rucks just couldn’t sit still, could he?
He didn’t take to magic quickly. But eventually he caught on, when he cast his first spell Limmylth was delighted, and from there he became more and more proficient. Soon he would become a fully fledged mage, among the most powerful of humans there were. By this point, Limmylth had even gotten Rucks to stop walking on all fours. Magic required he be centred, and still able to use his arms. Walking on two legs became second nature as his magic casting did.
And then that fated day came, to Limmylth it seemed like only the day before that Rucks was that child she had found in a field. It seemed like he had only just stopped trying to chew on her crystals. And perhaps to her, it had only seemed hours since he had successfully cast his first spell. But she couldn’t keep him any longer, he was her child, but he was no dragon. Left in a strange human world, without his mother. Rucks felt lost.
To begin with, he took it out on other, lashing out in an almost bestial rage. His magic was strong, and his will weak. But soon he adjusted, venturing into towns. He was looking for direction in a strange world. Soon he began to like the idea; he could explore as much as he wanted, without Limmylth to drag him home when he strayed too far. But somewhere in his heart, he wondered why she had abandoned him.
One day, someone had suggested that he find a guild. In fact, he pointed one out nearby. That was six years ago when Rucks was 17, just on the cusp of manhood. He figured he could do it, even when he found out there was a tournament. The first round passed with ease, the second less so. Rucks likes to brag that he managed to defeat the veteran of fairy tail, which is a complete and utter, i.e., which many quickly point out to be untrue. He instead lasted exactly 300 seconds. 5 minutes on the dot. Just enough to secure his prize.
Our current story begins six years later, with Rucks being a self-proclaimed prominent member of the guild, and no one sees anything wrong with that claim. He was now a strong mage, stronger than he thought Limmylth could ever have hoped he would become. He still wonders about her, missing his mother. His only true parental figure. But the pain had passed, and he thought of it less and less as time moved on. He had a new family now, a family of other powerful mages. Of other Dragon Slayers too. A family, in a guild named Dragons Cry.
Magic: Crystal Dragon Slayer Magic Rank A Offensive Spells Crystal Dragons Roar "And as the defeat of the great dragon drew closer, in its frustration and anger it let out a harrowing roar. And as it did we came under a piercing hellfire of magic which tore at our clothes and our flesh, spelling for us the end of our conquest. The dragon had won with its spectacular coup de grace". Perhaps Rucks' most powerful and draining spell, rarely used due to the sheer toll it takes upon him. A spew of crystalline shards come from his mouth and lacerate his foes.
Crystal Tail Halberd "Our expedition began many times larger than it ended, but our forces were split in twain by the tail of the beast. Fast and flexible, but keen as a blade it cut our men down should they foolishly have strayed too close". An incredibly sharp and incredibly fragile blade formed at the end of an oddly flexible pole. Used as a weapon and once described as "really un-mage-like". When questioned about why it bends instead of being rigid, Rucks only replied with "It's a tail. Duh.".
Crystal Dragons Maw "Every time someone got close to the beast, it's monstrous maw descended upon them. The force of so much crystal striking through them rendered them beyond saving, crushed within the jaws of the beast". A downward strike, usually issued from the air which results in the explosive contact of a crystal growing from the point of impact.
Crystal Dragons Claw "Swipes from the beast may not have been the most damaging of its attacks, but they were incredibly frequent. What might have been quickly dealt with by an average creature proved to be far worse due to it's hardened fists." A weaker variant of Rucks' Crystal Dragons Maw attack. Rather than explosively forming the crystal upon contact, it is instead formed from the get go, mostly making it a fierce punch.
Defensive Spells Crystal Carapace "When we heard the cracking of the beasts shell we rejoiced all too quickly. We thought we could finally slay her but were proven wrong as in a flash of light a new Carapace grew before our eyes, defeating our efforts". The Carapace is Rucks' most defensive move. At yes most basic level it acts as a sort of cocoon in which he can be defended from an opponent's attacks. By using a greater store of magic, one can make the carapace denser, with Rucks theorising that it could be possible to make a thin layer just outside of his skin. He claims only an idiot would do that though, meaning he probably hasn't quite managed it yet, despite his best efforts.
Crystal Dragons Cave "Perhaps our greatest mistake was fighting the beast in its home territory. The cave quickly became a weapon rather than a battlefield, and also the dragons greatest defence". While the carapace causes Rucks to become immobile, but also somewhat untouchable due to its hardy nature, the Cave is almost the complete opposite. A web of crystal surrounds Rucks, allowing him to move freely and still be attacked. However, anyone who dares to get close risks being harmed by the Cave's sharp exterior.
Magical Items carried: Why bring items when you are the magic?
Magic: Magnetic Manipulation. With his magic he is able to alter the repulsive and attractive capabilities of magnetism in various ways. This magic can be used in battle offensively and defensively, he can also use it outside of battle for things such as travel. He can currently only focus his powers on four objects at a time. He cannot control or bend metal only the magnetic forces within. He can also use this to mess with people's sense of direction.
Magic Level: B
History: He lived his life traveling from place to place doing various odd jobs here and there. He never really settled down in one place for more than a month, with one exception, when he was 19 he stayed in a small town helping a family get settled in to their new environment and helping them build a home.
He doesn't remember anything before the age of five when he woke up in the middle of a forest alone, he spent most of his childhood homeless fending for himself. He eventually met a man who took him in for three years before setting off to travel, which is the reason Robin travels now. When he wonder into the town where his new guild lies he had heard talk of a tournament. Wanting to test himself and see if there was a guild he could join as he was ready to join one. He'd made his way through the first part of the tournament with little trouble and wound up joining a guild.
Personality: He seems cold at first but in reality he's a very kind and friendly person. He never does anything he sees as wrong and always helps those in need. When the time comes for it he can be very serious and quick thinking, in combat for example he is calculated, more of a strategist than anything. In certain situations he turns from his usual demeanor into that of a heartless cold blooded killer who would strike someone down without a second thought.
Team Members: none
Three Strengths: 1. He's kind to a fault 2. He can quickly adapt to nearly any situation. 3. He's a decent negotiator
Three Weaknesses: 1. He's quite gullible 2. He's a bit too honest 3. He's a sucker for strawberries
Greatest Love: Adventure and strawberries
Motivation: He simply wishes to get stronger and help as many people as he can.
Appearance: Usually wears a large robe. Attached to the underside of the robe are nine metal blades varying from large to small in size. He always has on black leather gloves with large wristbands, a pair of drivers goggles with a brown hue to them, a skin tight black silk shirt with long sleeves that tuck into his gloves and pants, and a pair baggy blue, slightly cut up, jeans that are snug around the waist but sort of flair out near the bottom. He's a medium build with bright green eyes and green hair that's usually down with one stand hanging slightly over his left eye. His guild Mark as grey and is placed just under his left shoulder blade.
Additional Details: He usually only fights as a last resort, he can quickly change his style to match the situation and he fight more defensively on most occasions but if he needs to go all out he will. He's not usually one to strike up conversation. Usually he's quite nice and seen as what would be considered by most a "good guy" but his personality and motives are near impossible to pin down.
"Don't be surprised when I use your own attacks against you!"
Name: Marie Strange Nickname: The Jester, Dragon(Cry)'s Jester Age: 17 Gender: Female Appearance: Marie is of average height at somewhere around 5'6", with a body of lithe muscles that are curved nicely at the hips and chest. She is a golden skin color, with short choppy white hair and thin eyebrows and a small nose and mouth. She has big red eyes pouty eyes on a soft heart shaped face with naturally blushed cheeks. She always has what she has on in the picture under her summer and winter outfit, and sometimes will wear this over it when she doesn't want to be noticed, as well as the mask shown in image hidden under the hood. Guild Mark: A crimson color on her right collar bone.
Magic Level: A Magic: Caster Type; Mimicry Magic. This type of magic allows the user to copy or "mimic" it's opponent's magic as well as any other Magic users' in the nearby area. The stronger the Magic copied is, the bigger the toll it takes on the user's body, it sometimes is even called a "forbidden" magic because of the physical suffering it has caused those who have misused it. Marie also dabbles in visionary magic, also known as slight illusions. Spells: Flashbang is one of the illusionary magics, it creating a large flash of light that temporarily will blind opponents. It is used mostly as a getaway tactic and causes no damage. Trickery is a combination of both mimicry magic and illusions. Instead of actually mimicking the opponent's magic physically, it only makes the opponent believe that Marie is attacking them with their own spells- where, in reality, it is only an illusion. Ghoststep is her final illusionary spell. It makes the user completely invisible to the naked eye by blending her in with the background colors, similar to a chameleon. It takes concentration, so it keeps her silent as a ghost. Any break in concentration will end the spell abruptly and even cause damage. Mimic is her most notable spell, and the one she is famous for. It allows her to step into the mind of her opponent (or allies!), and have the arsenal of their magical knowledge to her use- including their spells. Mimic can only be used on a single target at a time, so switching between people takes time and severely drains her if she does it quickly. Her range is currently who she can make see in the area. Mimicry only allows her to copy the person's moves, but it's at her own power level. Copying a spell which is stronger than she can handle will cause the damage it causes to be lessened to what her body can handle. Perfect Mimic is a dangerous spell which Marie tries to avoid. This spell allows her to copy any kind of magic perfectly from those around her, including Godslayers, Dragonslayers, ancient magic and the like. This spell is used specifically to mimic spells which otherwise would be weakened if she tried to use her own magic power to wield them. After using this spell, Marie is battered with bruises and cuts and she is severely injured. If not careful, she could die. Weapons: Exploding deck of cards she uses when she is low on magic and needs to make an escape.
Personality: Marie is a happy go lucky person, someone who has little worry about the world around her. She's always light hearted and loves to play. Though friendly to those she knows, Marie is standoffish to outsiders and can even be suspicious of them. It's hard to get close to Marie as a newcomer, but once you do she is very kind and almost overly affectionate. Marie is childish and never really takes things seriously, as everything is a game to the Jester. She has severe stage fright since childhood, but loves sweets- especially lollipops. Marie is easily influenced and is quite gullible, which does cause problems for her if she is left unattended. In battle, she is much more focused and determined than usual. Still, she is easily distracted, and this comes as a severe fault. History: Marie comes from a long line of a circus family, one particularly into using magic to enhance the thrill of being under the tent. Ever since she was young, Marie dreamed of being able to truly help people, not just entertain them but truly make them happy. She wanted to join a guild and be a wizard who always did jobs that saved people's lives, she didn't even care for the rewards. She knew it was impossible for a little circus girl, of course, and so just forgot about it. Marie grew up at the circus all her life, but on her debut caught a terrible case of stage fright. And the night after that. And the night after that. She couldn't perform! Luckily, her parents had the idea to teach her a magic where she maybe copy others so she could play the performance without even thinking about it. The closest they could find... was mimicry magic. Of course, it didn't work. Marie could copy the magic amazingly well, in fact she was a prodigy. But it didn't cure her horrible stage fright. Her family was disappointed, but Marie saw this as her chance to get out into the world and follow her dreams of being a helper of the people! She left with a suitcase into town, with a small pouch of money given to her from her parents. Unable to really do anything else, Marie acted as a common street performer, realizing that with small crowds and wearing her mask that the stage fright wasn't as terribly suffocating. She did this for about a year, living decently in a small apartment when she wasn't performing. But she wasn't happy. Marie wanted to help people, but she didn't know how. While sitting in a cafe, she overheard talk of some sort of competition to get into a guild. Her heart soared at the very thought. Could she maybe make it? It was worth a shot... Looking about, Marie plucked a poster for it off a wall and made her way over as soon as possible to sign up.
Appearance: Standing at 5'11" with a Isomorphic body, he has dark brown eyes occasionally hidden under his monochrome hair, which is wild and unkempt, with a few strands at the front reaching as far as his chest. Typically wears worn grey robes with a sleeveless black high-neck and dark grey jeans underneath, with black boots. A small scar crossing his right eyebrow, and another larger scar across the left hand side of his neck. When disguised as The Hunter, he wears grey leather armour mixed with purple and violet hooded robes, with an engraved silver mask. His guild mark is gunmetal grey, and is located on his lower right arm, just below his elbow on the inside.
Personality: + Intelligent: Kyras, while not a very social person, has a well-developed intellect. He can learn and retain new information easily, and is fairly skilled in problem solving, tactics and strategy. + Caring: Although he has difficulty showing it, he puts great value in his comrades and cares for them all deeply. He will always do what he can to help, and won't hesitate to strike back at those that harm them. + Patient: Kyras has a very good level of control over his emotions, which means it is easier for him to remain calm when angered or under stress.
- Blunt/Sharp: However you want to put it, Kyras isn't one to mince words. Regardless of how it may effect those around him, he is very straightforward with his opinions, which can quite often lead to people being upset or angered. - Isolated: Kyras had a hard time understanding and connecting to people on an emotional level, so often takes the easier route of avoiding people unless absolutely necessary. - Cold: Although not how he truly is, Kyras seems very cold and detached from those around him, and is even mistaken as uncaring by those that don't know him very well.
History: Kyras was born to a married couple of Mages living in a small town not far from Veronica. His mother, Lilia, was a Caster-type Fire Mage and his Father, Iren, used both Ice and Lightning Holder-type magic via a double-headed spear. Raised by them in a small but tight community, he began to show an affinity for all three elements as a holder-type mage at age 6, so his parents decided to train him as a mage. A year later, however, his family was attacked by a Dark Guild and he was almost taken as a hostage before being rescued by a wandering S-Class mage. He stayed with the mage and learned how to control and improve his magic from him. He learned how to focus his three types of magic through either a staff or a bow, and trained rigorously to improve his skills.
When he turned 15, he went his own way and left the company of the S-class Mage. He was picked up by a group of Mages that specialised in fighting Dark Guilds across Fiore and it's surrounding countries and, seeing an opportunity to take out the guild that killed his parents, joined up with them. During his first mission, however, he was ambushed by a member of the dark guild and lost his staff. Narrowly escaping, he fashioned a crude bow out of a fallen yew branch and managed to find his way back to the rest of the group alive. The group managed to defeat most of the Dark Guild, but a few days later, the same member that ambushed him caught up to him again. Narrowly managing to defeat him, Kyras began to disguise himself, and took on the alias of 'The Hunter' whenever he was hunting Dark Guilds, in case any of them escaped so that they couldn't recognise him. He took the yew tree branch and had it made into a real bow, and also had his magic embedded inside to improve his spells with it.
For three years, he operated as The Hunter, sometimes alone and sometimes with the group, even defeating the same guild that killed his parents, until one disastrous failed mission. Most of the group were killed, and the leader told Kyras with his dying breath to leave the life of The Hunter behind. Kyras did as he was asked and wandered around until finally settling in Fiore. The Entry tournament for Dragon's Cry caught his eye and he signed up, progressing though the rounds until finally facing off against one of the high-ranked members. The battle between them lasted nearly 15 minutes, but ultimately resulted in a lose for Kyras. He was accepted into the guild after the match, and has been with them for nearly a year now, having grown attached over his time there.
Magic: Triple Element Holder Magic. Using either a staff or a bow, he can utilise Fire, Ice and Lightning to fight.
Using his staff as a focus, he can use either Fire, Ice or Lightning to empower his physical strikes, or he can throw his attack as a bolt by thrusting, an slash by swinging or as a shield by spinning his staff while calling out the attack., i.e. Fire Bolt, Ice Slash, Lightning Shield.
His staff is as seen in his picture. 5 1/2 feet long black iron rod wrapped in tattered white cloth at the handle, with irregular thorn-like protrusions near each end and three maroon/red strings tied at each end with a single bead each, one red, one white and one yellow.
Arrow Magic
Similar in a sense to Guns Magic, this form of Holder-Type Magic channels magic through his bow to create magic arrows attuned with different magical properties, either Fire, Lightning or Ice. A full list is as follows.
Standard Arrow - A simple arrow with no special effect, formed by simply drawing back the bowstring without an incantation.
Burning Arrow - creates an arrow tipped with fire that can ignite flammable objects from a distance.
Freezing Arrow - An arrow tipped with frost that can freeze a small area around its target.
Shocking Arrow - An arrow tipped with electricity that can shock and stun a target with non-lethal levels of electrical energy.
Trap Arrow - Entangles the target with magical chains, and can be combined with the three previous spells to make Burning, Freezing or Shocking Trap Arrows.
Piercing Arrow - A more powerful, lethal version of his standard arrow, it spins at it travels, making a corkscrew effect that can pierce thin armour.
Flaming Arrow - A lethal arrow made of fire, it engulfs its targets in flame.
Blizzard Arrow - A lethal arrow made of Ice, It freezes its targets solid in ice
Lightning Arrow- A lethal arrow made of electricty, it strikes its targets with a powerful burst of lightning.
Burst Arrow - Fires a single arrow that splits into 10 near its target. Can also be used as a delayed effect with the previous spells.
Pentagram Trap Arrow - Fired at the ground as a delayed trap, when a target steps into range, a pentagram rune forms of the ground and 5 Trap arrows are fired at the target, one from each corner.
Ichaival - The most powerful form of his standard arrows, can pierce any armour. Takes Immense magical power to form, and can leave him defenceless if used repeatedly.
Gehenna - His most powerful flame arrow, its flames can only be extinguished by the coldest of ice and water.
Cocytus - His most powerful ice arrow, its ice is so cold only the hottest of flames can melt it.
Vajra - His most powerful lightning arrow, only the strongest of defence can defend against it.
Magical Items carried: Magic Staff (detailed in Magic) Magic Bow (also detailed in Magic) Extra Information: None, at this time.